ef1d3098d51155ecdd18fe717f68e528c8c8ba5c
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_screen.h"
35 #include "svga_resource_texture.h"
36 #include "svga_resource.h"
37 #include "svga_debug.h"
38
39 #include "svga3d_shaderdefs.h"
40
41
42 #ifdef DEBUG
43 int SVGA_DEBUG = 0;
44
45 static const struct debug_named_value svga_debug_flags[] = {
46 { "dma", DEBUG_DMA, NULL },
47 { "tgsi", DEBUG_TGSI, NULL },
48 { "pipe", DEBUG_PIPE, NULL },
49 { "state", DEBUG_STATE, NULL },
50 { "screen", DEBUG_SCREEN, NULL },
51 { "tex", DEBUG_TEX, NULL },
52 { "swtnl", DEBUG_SWTNL, NULL },
53 { "const", DEBUG_CONSTS, NULL },
54 { "viewport", DEBUG_VIEWPORT, NULL },
55 { "views", DEBUG_VIEWS, NULL },
56 { "perf", DEBUG_PERF, NULL },
57 { "flush", DEBUG_FLUSH, NULL },
58 { "sync", DEBUG_SYNC, NULL },
59 { "cache", DEBUG_CACHE, NULL },
60 DEBUG_NAMED_VALUE_END
61 };
62 #endif
63
64 static const char *
65 svga_get_vendor( struct pipe_screen *pscreen )
66 {
67 return "VMware, Inc.";
68 }
69
70
71 static const char *
72 svga_get_name( struct pipe_screen *pscreen )
73 {
74 #ifdef DEBUG
75 /* Only return internal details in the DEBUG version:
76 */
77 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC;
78 #else
79 return "SVGA3D; build: RELEASE; ";
80 #endif
81 }
82
83
84
85
86 static float
87 svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
88 {
89 struct svga_screen *svgascreen = svga_screen(screen);
90 struct svga_winsys_screen *sws = svgascreen->sws;
91 SVGA3dDevCapResult result;
92
93 switch (param) {
94 case PIPE_CAP_MAX_LINE_WIDTH:
95 /* fall-through */
96 case PIPE_CAP_MAX_LINE_WIDTH_AA:
97 return 7.0;
98
99 case PIPE_CAP_MAX_POINT_WIDTH:
100 /* fall-through */
101 case PIPE_CAP_MAX_POINT_WIDTH_AA:
102 /* Keep this to a reasonable size to avoid failures in
103 * conform/pntaa.c:
104 */
105 return SVGA_MAX_POINTSIZE;
106
107 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
108 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
109 return 4.0;
110 return result.u;
111
112 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
113 return 16.0;
114
115 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
116 return 16;
117 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
118 return 16;
119 case PIPE_CAP_NPOT_TEXTURES:
120 return 1;
121 case PIPE_CAP_TWO_SIDED_STENCIL:
122 return 1;
123 case PIPE_CAP_GLSL:
124 return svgascreen->use_ps30 && svgascreen->use_vs30;
125 case PIPE_CAP_ANISOTROPIC_FILTER:
126 return 1;
127 case PIPE_CAP_POINT_SPRITE:
128 return 1;
129 case PIPE_CAP_MAX_RENDER_TARGETS:
130 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
131 return 1;
132 if(!result.u)
133 return 1;
134 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
135 case PIPE_CAP_OCCLUSION_QUERY:
136 return 1;
137 case PIPE_CAP_TIMER_QUERY:
138 return 0;
139 case PIPE_CAP_TEXTURE_SHADOW_MAP:
140 return 1;
141
142 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
143 {
144 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
145 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
146 levels = MIN2(util_logbase2(result.u) + 1, levels);
147 else
148 levels = 12 /* 2048x2048 */;
149 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
150 levels = MIN2(util_logbase2(result.u) + 1, levels);
151 else
152 levels = 12 /* 2048x2048 */;
153 return levels;
154 }
155
156 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
157 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
158 return 8; /* max 128x128x128 */
159 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
160
161 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
162 /*
163 * No mechanism to query the host, and at least limited to 2048x2048 on
164 * certain hardware.
165 */
166 return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
167 12.0 /* 2048x2048 */);
168
169 case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
170 return 1;
171
172 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
173 return 1;
174
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
177 return 1;
178 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
179 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
180 return 0;
181
182 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
183 return 1;
184
185 default:
186 return 0;
187 }
188 }
189
190
191 /* This is a fairly pointless interface
192 */
193 static int
194 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
195 {
196 return (int) svga_get_paramf( screen, param );
197 }
198
199 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
200 {
201 struct svga_screen *svgascreen = svga_screen(screen);
202 struct svga_winsys_screen *sws = svgascreen->sws;
203 SVGA3dDevCapResult result;
204
205 switch (shader)
206 {
207 case PIPE_SHADER_FRAGMENT:
208 switch (param)
209 {
210 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
211 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
212 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
213 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
214 return svgascreen->use_ps30 ? 512 : 96;
215 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
216 return SVGA3D_MAX_NESTING_LEVEL;
217 case PIPE_SHADER_CAP_MAX_INPUTS:
218 return 10;
219 case PIPE_SHADER_CAP_MAX_CONSTS:
220 return svgascreen->use_ps30 ? 224 : 16;
221 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
222 return 1;
223 case PIPE_SHADER_CAP_MAX_TEMPS:
224 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
225 return svgascreen->use_ps30 ? 32 : 12;
226 return result.u;
227 case PIPE_SHADER_CAP_MAX_ADDRS:
228 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
229 /*
230 * Although PS 3.0 has some addressing abilities it can only represent
231 * loops that can be statically determined and unrolled. Given we can
232 * only handle a subset of the cases that the state tracker already
233 * does it is better to defer loop unrolling to the state tracker.
234 */
235 return 0;
236 case PIPE_SHADER_CAP_MAX_PREDS:
237 return svgascreen->use_ps30 ? 1 : 0;
238 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
239 return 1;
240 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
241 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
242 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
243 return 0;
244 case PIPE_SHADER_CAP_SUBROUTINES:
245 return 0;
246 }
247 break;
248 case PIPE_SHADER_VERTEX:
249 switch (param)
250 {
251 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
252 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
253 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
254 return svgascreen->use_vs30 ? 512 : 256;
255 return result.u;
256 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
257 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
258 /* XXX: until we have vertex texture support */
259 return 0;
260 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
261 return SVGA3D_MAX_NESTING_LEVEL;
262 case PIPE_SHADER_CAP_MAX_INPUTS:
263 return 16;
264 case PIPE_SHADER_CAP_MAX_CONSTS:
265 return 256;
266 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
267 return 1;
268 case PIPE_SHADER_CAP_MAX_TEMPS:
269 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
270 return svgascreen->use_vs30 ? 32 : 12;
271 return result.u;
272 case PIPE_SHADER_CAP_MAX_ADDRS:
273 return svgascreen->use_vs30 ? 1 : 0;
274 case PIPE_SHADER_CAP_MAX_PREDS:
275 return svgascreen->use_vs30 ? 1 : 0;
276 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
277 return 1;
278 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
279 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
280 return svgascreen->use_vs30 ? 1 : 0;
281 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
282 return 0;
283 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
284 return 1;
285 case PIPE_SHADER_CAP_SUBROUTINES:
286 return 0;
287 default:
288 break;
289 }
290 break;
291 default:
292 break;
293 }
294 return 0;
295 }
296
297 static INLINE SVGA3dDevCapIndex
298 svga_translate_format_cap(enum pipe_format format)
299 {
300 switch(format) {
301
302 case PIPE_FORMAT_B8G8R8A8_UNORM:
303 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
304 case PIPE_FORMAT_B8G8R8X8_UNORM:
305 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
306
307 case PIPE_FORMAT_B5G6R5_UNORM:
308 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
309 case PIPE_FORMAT_B5G5R5A1_UNORM:
310 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
311 case PIPE_FORMAT_B4G4R4A4_UNORM:
312 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
313
314 case PIPE_FORMAT_Z16_UNORM:
315 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
316 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
317 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
318 case PIPE_FORMAT_X8Z24_UNORM:
319 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
320
321 case PIPE_FORMAT_A8_UNORM:
322 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
323 case PIPE_FORMAT_L8_UNORM:
324 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
325
326 case PIPE_FORMAT_DXT1_RGB:
327 case PIPE_FORMAT_DXT1_RGBA:
328 return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
329 case PIPE_FORMAT_DXT3_RGBA:
330 return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
331 case PIPE_FORMAT_DXT5_RGBA:
332 return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
333
334 default:
335 return SVGA3D_DEVCAP_MAX;
336 }
337 }
338
339
340 static boolean
341 svga_is_format_supported( struct pipe_screen *screen,
342 enum pipe_format format,
343 enum pipe_texture_target target,
344 unsigned sample_count,
345 unsigned tex_usage,
346 unsigned geom_flags )
347 {
348 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
349 SVGA3dDevCapIndex index;
350 SVGA3dDevCapResult result;
351
352 assert(tex_usage);
353
354 if (sample_count > 1)
355 return FALSE;
356
357 /* Override host capabilities */
358 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
359 switch(format) {
360
361 /* Often unsupported/problematic. This means we end up with the same
362 * visuals for all virtual hardware implementations.
363 */
364 case PIPE_FORMAT_B4G4R4A4_UNORM:
365 case PIPE_FORMAT_B5G5R5A1_UNORM:
366 return FALSE;
367
368 default:
369 break;
370 }
371 }
372
373 /* Try to query the host */
374 index = svga_translate_format_cap(format);
375 if( index < SVGA3D_DEVCAP_MAX &&
376 sws->get_cap(sws, index, &result) )
377 {
378 SVGA3dSurfaceFormatCaps mask;
379
380 mask.value = 0;
381 if (tex_usage & PIPE_BIND_RENDER_TARGET)
382 mask.offscreenRenderTarget = 1;
383 if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
384 mask.zStencil = 1;
385 if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
386 mask.texture = 1;
387
388 if ((result.u & mask.value) == mask.value)
389 return TRUE;
390 else
391 return FALSE;
392 }
393
394 /* Use our translate functions directly rather than relying on a
395 * duplicated list of supported formats which is prone to getting
396 * out of sync:
397 */
398 if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
399 return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
400 else
401 return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
402 }
403
404
405 static void
406 svga_fence_reference(struct pipe_screen *screen,
407 struct pipe_fence_handle **ptr,
408 struct pipe_fence_handle *fence)
409 {
410 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
411 sws->fence_reference(sws, ptr, fence);
412 }
413
414
415 static int
416 svga_fence_signalled(struct pipe_screen *screen,
417 struct pipe_fence_handle *fence,
418 unsigned flag)
419 {
420 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
421 return sws->fence_signalled(sws, fence, flag);
422 }
423
424
425 static int
426 svga_fence_finish(struct pipe_screen *screen,
427 struct pipe_fence_handle *fence,
428 unsigned flag)
429 {
430 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
431
432 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
433 __FUNCTION__, fence);
434
435 return sws->fence_finish(sws, fence, flag);
436 }
437
438
439 static void
440 svga_destroy_screen( struct pipe_screen *screen )
441 {
442 struct svga_screen *svgascreen = svga_screen(screen);
443
444 svga_screen_cache_cleanup(svgascreen);
445
446 pipe_mutex_destroy(svgascreen->swc_mutex);
447 pipe_mutex_destroy(svgascreen->tex_mutex);
448
449 svgascreen->sws->destroy(svgascreen->sws);
450
451 FREE(svgascreen);
452 }
453
454
455 /**
456 * Create a new svga_screen object
457 */
458 struct pipe_screen *
459 svga_screen_create(struct svga_winsys_screen *sws)
460 {
461 struct svga_screen *svgascreen;
462 struct pipe_screen *screen;
463 SVGA3dDevCapResult result;
464
465 #ifdef DEBUG
466 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
467 #endif
468
469 svgascreen = CALLOC_STRUCT(svga_screen);
470 if (!svgascreen)
471 goto error1;
472
473 svgascreen->debug.force_level_surface_view =
474 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
475 svgascreen->debug.force_surface_view =
476 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
477 svgascreen->debug.force_sampler_view =
478 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
479 svgascreen->debug.no_surface_view =
480 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
481 svgascreen->debug.no_sampler_view =
482 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
483
484 screen = &svgascreen->screen;
485
486 screen->destroy = svga_destroy_screen;
487 screen->get_name = svga_get_name;
488 screen->get_vendor = svga_get_vendor;
489 screen->get_param = svga_get_param;
490 screen->get_shader_param = svga_get_shader_param;
491 screen->get_paramf = svga_get_paramf;
492 screen->is_format_supported = svga_is_format_supported;
493 screen->context_create = svga_context_create;
494 screen->fence_reference = svga_fence_reference;
495 screen->fence_signalled = svga_fence_signalled;
496 screen->fence_finish = svga_fence_finish;
497 svgascreen->sws = sws;
498
499 svga_init_screen_resource_functions(svgascreen);
500
501 svgascreen->use_ps30 =
502 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
503 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
504
505 svgascreen->use_vs30 =
506 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
507 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
508
509 #if 1
510 /* Shader model 2.0 is unsupported at the moment. */
511 if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
512 goto error2;
513 #else
514 if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
515 svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
516 #endif
517
518 pipe_mutex_init(svgascreen->tex_mutex);
519 pipe_mutex_init(svgascreen->swc_mutex);
520
521 svga_screen_cache_init(svgascreen);
522
523 return screen;
524 error2:
525 FREE(svgascreen);
526 error1:
527 return NULL;
528 }
529
530 struct svga_winsys_screen *
531 svga_winsys_screen(struct pipe_screen *screen)
532 {
533 return svga_screen(screen)->sws;
534 }
535
536 #ifdef DEBUG
537 struct svga_screen *
538 svga_screen(struct pipe_screen *screen)
539 {
540 assert(screen);
541 assert(screen->destroy == svga_destroy_screen);
542 return (struct svga_screen *)screen;
543 }
544 #endif