f5f07fa75eb10a9127393b3cf9c4060b9e2ed109
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifdef DEBUG
53 int SVGA_DEBUG = 0;
54
55 static const struct debug_named_value svga_debug_flags[] = {
56 { "dma", DEBUG_DMA, NULL },
57 { "tgsi", DEBUG_TGSI, NULL },
58 { "pipe", DEBUG_PIPE, NULL },
59 { "state", DEBUG_STATE, NULL },
60 { "screen", DEBUG_SCREEN, NULL },
61 { "tex", DEBUG_TEX, NULL },
62 { "swtnl", DEBUG_SWTNL, NULL },
63 { "const", DEBUG_CONSTS, NULL },
64 { "viewport", DEBUG_VIEWPORT, NULL },
65 { "views", DEBUG_VIEWS, NULL },
66 { "perf", DEBUG_PERF, NULL },
67 { "flush", DEBUG_FLUSH, NULL },
68 { "sync", DEBUG_SYNC, NULL },
69 { "cache", DEBUG_CACHE, NULL },
70 { "streamout", DEBUG_STREAMOUT, NULL },
71 { "query", DEBUG_QUERY, NULL },
72 { "samplers", DEBUG_SAMPLERS, NULL },
73 DEBUG_NAMED_VALUE_END
74 };
75 #endif
76
77 static const char *
78 svga_get_vendor( struct pipe_screen *pscreen )
79 {
80 return "VMware, Inc.";
81 }
82
83
84 static const char *
85 svga_get_name( struct pipe_screen *pscreen )
86 {
87 const char *build = "", *llvm = "", *mutex = "";
88 static char name[100];
89 #ifdef DEBUG
90 /* Only return internal details in the DEBUG version:
91 */
92 build = "build: DEBUG;";
93 mutex = "mutex: " PIPE_ATOMIC ";";
94 #elif defined(VMX86_STATS)
95 build = "build: OPT;";
96 #else
97 build = "build: RELEASE;";
98 #endif
99 #ifdef HAVE_LLVM
100 llvm = "LLVM;";
101 #endif
102
103 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
104 return name;
105 }
106
107
108 /** Helper for querying float-valued device cap */
109 static float
110 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
111 float defaultVal)
112 {
113 SVGA3dDevCapResult result;
114 if (sws->get_cap(sws, cap, &result))
115 return result.f;
116 else
117 return defaultVal;
118 }
119
120
121 /** Helper for querying uint-valued device cap */
122 static unsigned
123 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
124 unsigned defaultVal)
125 {
126 SVGA3dDevCapResult result;
127 if (sws->get_cap(sws, cap, &result))
128 return result.u;
129 else
130 return defaultVal;
131 }
132
133
134 /** Helper for querying boolean-valued device cap */
135 static boolean
136 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
137 boolean defaultVal)
138 {
139 SVGA3dDevCapResult result;
140 if (sws->get_cap(sws, cap, &result))
141 return result.b;
142 else
143 return defaultVal;
144 }
145
146
147 static float
148 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
149 {
150 struct svga_screen *svgascreen = svga_screen(screen);
151 struct svga_winsys_screen *sws = svgascreen->sws;
152
153 switch (param) {
154 case PIPE_CAPF_MAX_LINE_WIDTH:
155 return svgascreen->maxLineWidth;
156 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
157 return svgascreen->maxLineWidthAA;
158
159 case PIPE_CAPF_MAX_POINT_WIDTH:
160 /* fall-through */
161 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
162 return svgascreen->maxPointSize;
163
164 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
165 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
166
167 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
168 return 15.0;
169
170 }
171
172 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
173 return 0;
174 }
175
176
177 static int
178 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
179 {
180 struct svga_screen *svgascreen = svga_screen(screen);
181 struct svga_winsys_screen *sws = svgascreen->sws;
182 SVGA3dDevCapResult result;
183
184 switch (param) {
185 case PIPE_CAP_NPOT_TEXTURES:
186 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
187 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
188 return 1;
189 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
190 /*
191 * "In virtually every OpenGL implementation and hardware,
192 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
193 * http://www.opengl.org/wiki/Blending
194 */
195 return sws->have_vgpu10 ? 1 : 0;
196 case PIPE_CAP_ANISOTROPIC_FILTER:
197 return 1;
198 case PIPE_CAP_POINT_SPRITE:
199 return 1;
200 case PIPE_CAP_TGSI_TEXCOORD:
201 return 0;
202 case PIPE_CAP_MAX_RENDER_TARGETS:
203 return svgascreen->max_color_buffers;
204 case PIPE_CAP_OCCLUSION_QUERY:
205 return 1;
206 case PIPE_CAP_QUERY_TIME_ELAPSED:
207 return 0;
208 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
209 return sws->have_vgpu10;
210 case PIPE_CAP_TEXTURE_SWIZZLE:
211 return 1;
212 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
213 return 0;
214 case PIPE_CAP_USER_VERTEX_BUFFERS:
215 return 0;
216 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
217 return 256;
218
219 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
220 {
221 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
222 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
223 levels = MIN2(util_logbase2(result.u) + 1, levels);
224 else
225 levels = 12 /* 2048x2048 */;
226 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
227 levels = MIN2(util_logbase2(result.u) + 1, levels);
228 else
229 levels = 12 /* 2048x2048 */;
230 return levels;
231 }
232
233 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
234 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
235 return 8; /* max 128x128x128 */
236 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
237
238 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
239 /*
240 * No mechanism to query the host, and at least limited to 2048x2048 on
241 * certain hardware.
242 */
243 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
244 12 /* 2048x2048 */);
245
246 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
247 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
248
249 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
250 return 1;
251
252 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
253 return 1;
254 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
255 return sws->have_vgpu10;
256 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
257 return 0;
258 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
259 return !sws->have_vgpu10;
260
261 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
262 return 1; /* The color outputs of vertex shaders are not clamped */
263 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
264 return 0; /* The driver can't clamp vertex colors */
265 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
266 return 0; /* The driver can't clamp fragment colors */
267
268 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
269 return 1; /* expected for GL_ARB_framebuffer_object */
270
271 case PIPE_CAP_GLSL_FEATURE_LEVEL:
272 return sws->have_vgpu10 ? 330 : 120;
273
274 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
275 return 0;
276
277 case PIPE_CAP_SM3:
278 return 1;
279
280 case PIPE_CAP_DEPTH_CLIP_DISABLE:
281 case PIPE_CAP_INDEP_BLEND_ENABLE:
282 case PIPE_CAP_CONDITIONAL_RENDER:
283 case PIPE_CAP_QUERY_TIMESTAMP:
284 case PIPE_CAP_TGSI_INSTANCEID:
285 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
286 case PIPE_CAP_SEAMLESS_CUBE_MAP:
287 case PIPE_CAP_FAKE_SW_MSAA:
288 return sws->have_vgpu10;
289
290 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
291 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
292 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
293 return sws->have_vgpu10 ? 4 : 0;
294 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
295 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
296 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
297 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
298 return 0;
299 case PIPE_CAP_TEXTURE_MULTISAMPLE:
300 return svgascreen->ms_samples ? 1 : 0;
301
302 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
303 /* convert bytes to texels for the case of the largest texel
304 * size: float[4].
305 */
306 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
307
308 case PIPE_CAP_MIN_TEXEL_OFFSET:
309 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
310 case PIPE_CAP_MAX_TEXEL_OFFSET:
311 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
312
313 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
314 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
315 return 0;
316
317 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
318 return sws->have_vgpu10 ? 256 : 0;
319 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
320 return sws->have_vgpu10 ? 1024 : 0;
321
322 case PIPE_CAP_PRIMITIVE_RESTART:
323 return 1; /* may be a sw fallback, depending on restart index */
324
325 case PIPE_CAP_GENERATE_MIPMAP:
326 return sws->have_generate_mipmap_cmd;
327
328 case PIPE_CAP_NATIVE_FENCE_FD:
329 return sws->have_fence_fd;
330
331 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
332 return 1;
333
334 /* Unsupported features */
335 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
336 case PIPE_CAP_SHADER_STENCIL_EXPORT:
337 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
338 case PIPE_CAP_INDEP_BLEND_FUNC:
339 case PIPE_CAP_TEXTURE_BARRIER:
340 case PIPE_CAP_MAX_VERTEX_STREAMS:
341 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
342 case PIPE_CAP_COMPUTE:
343 case PIPE_CAP_START_INSTANCE:
344 case PIPE_CAP_CUBE_MAP_ARRAY:
345 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
346 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
347 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
348 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
349 case PIPE_CAP_TEXTURE_GATHER_SM5:
350 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
351 case PIPE_CAP_TEXTURE_QUERY_LOD:
352 case PIPE_CAP_SAMPLE_SHADING:
353 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
354 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
355 case PIPE_CAP_DRAW_INDIRECT:
356 case PIPE_CAP_MULTI_DRAW_INDIRECT:
357 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
358 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
359 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
360 case PIPE_CAP_SAMPLER_VIEW_TARGET:
361 case PIPE_CAP_CLIP_HALFZ:
362 case PIPE_CAP_VERTEXID_NOBASE:
363 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
364 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
365 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
366 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
367 case PIPE_CAP_INVALIDATE_BUFFER:
368 case PIPE_CAP_STRING_MARKER:
369 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
370 case PIPE_CAP_QUERY_MEMORY_INFO:
371 case PIPE_CAP_PCI_GROUP:
372 case PIPE_CAP_PCI_BUS:
373 case PIPE_CAP_PCI_DEVICE:
374 case PIPE_CAP_PCI_FUNCTION:
375 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
376 return 0;
377 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
378 return 64;
379 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
380 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
381 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
382 return 1; /* need 4-byte alignment for all offsets and strides */
383 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
384 return 2048;
385 case PIPE_CAP_MAX_VIEWPORTS:
386 return 1;
387 case PIPE_CAP_ENDIANNESS:
388 return PIPE_ENDIAN_LITTLE;
389
390 case PIPE_CAP_VENDOR_ID:
391 return 0x15ad; /* VMware Inc. */
392 case PIPE_CAP_DEVICE_ID:
393 return 0x0405; /* assume SVGA II */
394 case PIPE_CAP_ACCELERATED:
395 return 0; /* XXX: */
396 case PIPE_CAP_VIDEO_MEMORY:
397 /* XXX: Query the host ? */
398 return 1;
399 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
400 return sws->have_vgpu10;
401 case PIPE_CAP_CLEAR_TEXTURE:
402 return sws->have_vgpu10;
403 case PIPE_CAP_UMA:
404 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
405 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
406 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
407 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
408 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
409 case PIPE_CAP_DEPTH_BOUNDS_TEST:
410 case PIPE_CAP_TGSI_TXQS:
411 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
412 case PIPE_CAP_SHAREABLE_SHADERS:
413 case PIPE_CAP_DRAW_PARAMETERS:
414 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
415 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
416 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
417 case PIPE_CAP_QUERY_BUFFER_OBJECT:
418 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
419 case PIPE_CAP_CULL_DISTANCE:
420 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
421 case PIPE_CAP_TGSI_VOTE:
422 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
423 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
424 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
425 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
426 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
427 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
428 case PIPE_CAP_TGSI_FS_FBFETCH:
429 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
430 case PIPE_CAP_DOUBLES:
431 case PIPE_CAP_INT64:
432 case PIPE_CAP_INT64_DIVMOD:
433 case PIPE_CAP_TGSI_TEX_TXF_LZ:
434 case PIPE_CAP_TGSI_CLOCK:
435 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
436 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
437 case PIPE_CAP_TGSI_BALLOT:
438 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
439 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
440 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
441 case PIPE_CAP_POST_DEPTH_COVERAGE:
442 case PIPE_CAP_BINDLESS_TEXTURE:
443 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
444 case PIPE_CAP_QUERY_SO_OVERFLOW:
445 case PIPE_CAP_MEMOBJ:
446 case PIPE_CAP_LOAD_CONSTBUF:
447 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
448 case PIPE_CAP_TILE_RASTER_ORDER:
449 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
450 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
451 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
452 case PIPE_CAP_FENCE_SIGNAL:
453 case PIPE_CAP_CONSTBUF0_FLAGS:
454 case PIPE_CAP_PACKED_UNIFORMS:
455 return 0;
456 }
457
458 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
459 return 0;
460 }
461
462
463 static int
464 vgpu9_get_shader_param(struct pipe_screen *screen,
465 enum pipe_shader_type shader,
466 enum pipe_shader_cap param)
467 {
468 struct svga_screen *svgascreen = svga_screen(screen);
469 struct svga_winsys_screen *sws = svgascreen->sws;
470 unsigned val;
471
472 assert(!sws->have_vgpu10);
473
474 switch (shader)
475 {
476 case PIPE_SHADER_FRAGMENT:
477 switch (param)
478 {
479 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
480 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
481 return get_uint_cap(sws,
482 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
483 512);
484 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
485 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
486 return 512;
487 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
488 return SVGA3D_MAX_NESTING_LEVEL;
489 case PIPE_SHADER_CAP_MAX_INPUTS:
490 return 10;
491 case PIPE_SHADER_CAP_MAX_OUTPUTS:
492 return svgascreen->max_color_buffers;
493 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
494 return 224 * sizeof(float[4]);
495 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
496 return 1;
497 case PIPE_SHADER_CAP_MAX_TEMPS:
498 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
499 return MIN2(val, SVGA3D_TEMPREG_MAX);
500 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
501 /*
502 * Although PS 3.0 has some addressing abilities it can only represent
503 * loops that can be statically determined and unrolled. Given we can
504 * only handle a subset of the cases that the state tracker already
505 * does it is better to defer loop unrolling to the state tracker.
506 */
507 return 0;
508 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
509 return 0;
510 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
511 return 0;
512 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
513 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
514 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
515 return 0;
516 case PIPE_SHADER_CAP_SUBROUTINES:
517 return 0;
518 case PIPE_SHADER_CAP_INT64_ATOMICS:
519 case PIPE_SHADER_CAP_INTEGERS:
520 return 0;
521 case PIPE_SHADER_CAP_FP16:
522 return 0;
523 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
524 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
525 return 16;
526 case PIPE_SHADER_CAP_PREFERRED_IR:
527 return PIPE_SHADER_IR_TGSI;
528 case PIPE_SHADER_CAP_SUPPORTED_IRS:
529 return 0;
530 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
531 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
532 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
533 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
534 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
535 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
536 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
537 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
538 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
539 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
540 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
541 return 0;
542 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
543 return 32;
544 }
545 /* If we get here, we failed to handle a cap above */
546 debug_printf("Unexpected fragment shader query %u\n", param);
547 return 0;
548 case PIPE_SHADER_VERTEX:
549 switch (param)
550 {
551 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
552 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
553 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
554 512);
555 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
556 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
557 /* XXX: until we have vertex texture support */
558 return 0;
559 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
560 return SVGA3D_MAX_NESTING_LEVEL;
561 case PIPE_SHADER_CAP_MAX_INPUTS:
562 return 16;
563 case PIPE_SHADER_CAP_MAX_OUTPUTS:
564 return 10;
565 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
566 return 256 * sizeof(float[4]);
567 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
568 return 1;
569 case PIPE_SHADER_CAP_MAX_TEMPS:
570 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
571 return MIN2(val, SVGA3D_TEMPREG_MAX);
572 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
573 return 0;
574 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
575 return 0;
576 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
577 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
578 return 1;
579 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
580 return 0;
581 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
582 return 1;
583 case PIPE_SHADER_CAP_SUBROUTINES:
584 return 0;
585 case PIPE_SHADER_CAP_INT64_ATOMICS:
586 case PIPE_SHADER_CAP_INTEGERS:
587 return 0;
588 case PIPE_SHADER_CAP_FP16:
589 return 0;
590 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
591 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
592 return 0;
593 case PIPE_SHADER_CAP_PREFERRED_IR:
594 return PIPE_SHADER_IR_TGSI;
595 case PIPE_SHADER_CAP_SUPPORTED_IRS:
596 return 0;
597 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
598 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
599 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
600 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
601 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
602 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
603 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
604 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
605 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
606 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
607 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
608 return 0;
609 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
610 return 32;
611 }
612 /* If we get here, we failed to handle a cap above */
613 debug_printf("Unexpected vertex shader query %u\n", param);
614 return 0;
615 case PIPE_SHADER_GEOMETRY:
616 case PIPE_SHADER_COMPUTE:
617 case PIPE_SHADER_TESS_CTRL:
618 case PIPE_SHADER_TESS_EVAL:
619 /* no support for geometry, tess or compute shaders at this time */
620 return 0;
621 default:
622 debug_printf("Unexpected shader type (%u) query\n", shader);
623 return 0;
624 }
625 return 0;
626 }
627
628
629 static int
630 vgpu10_get_shader_param(struct pipe_screen *screen,
631 enum pipe_shader_type shader,
632 enum pipe_shader_cap param)
633 {
634 struct svga_screen *svgascreen = svga_screen(screen);
635 struct svga_winsys_screen *sws = svgascreen->sws;
636
637 assert(sws->have_vgpu10);
638 (void) sws; /* silence unused var warnings in non-debug builds */
639
640 /* Only VS, GS, FS supported */
641 if (shader != PIPE_SHADER_VERTEX &&
642 shader != PIPE_SHADER_GEOMETRY &&
643 shader != PIPE_SHADER_FRAGMENT) {
644 return 0;
645 }
646
647 /* NOTE: we do not query the device for any caps/limits at this time */
648
649 /* Generally the same limits for vertex, geometry and fragment shaders */
650 switch (param) {
651 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
652 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
653 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
654 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
655 return 64 * 1024;
656 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
657 return 64;
658 case PIPE_SHADER_CAP_MAX_INPUTS:
659 if (shader == PIPE_SHADER_FRAGMENT)
660 return VGPU10_MAX_FS_INPUTS;
661 else if (shader == PIPE_SHADER_GEOMETRY)
662 return VGPU10_MAX_GS_INPUTS;
663 else
664 return VGPU10_MAX_VS_INPUTS;
665 case PIPE_SHADER_CAP_MAX_OUTPUTS:
666 if (shader == PIPE_SHADER_FRAGMENT)
667 return VGPU10_MAX_FS_OUTPUTS;
668 else if (shader == PIPE_SHADER_GEOMETRY)
669 return VGPU10_MAX_GS_OUTPUTS;
670 else
671 return VGPU10_MAX_VS_OUTPUTS;
672 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
673 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
674 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
675 return svgascreen->max_const_buffers;
676 case PIPE_SHADER_CAP_MAX_TEMPS:
677 return VGPU10_MAX_TEMPS;
678 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
679 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
680 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
681 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
682 return TRUE; /* XXX verify */
683 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
684 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
685 case PIPE_SHADER_CAP_SUBROUTINES:
686 case PIPE_SHADER_CAP_INTEGERS:
687 return TRUE;
688 case PIPE_SHADER_CAP_FP16:
689 return FALSE;
690 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
691 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
692 return SVGA3D_DX_MAX_SAMPLERS;
693 case PIPE_SHADER_CAP_PREFERRED_IR:
694 return PIPE_SHADER_IR_TGSI;
695 case PIPE_SHADER_CAP_SUPPORTED_IRS:
696 return 0;
697 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
698 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
699 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
700 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
701 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
702 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
703 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
704 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
705 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
706 case PIPE_SHADER_CAP_INT64_ATOMICS:
707 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
708 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
709 return 0;
710 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
711 return 32;
712 default:
713 debug_printf("Unexpected vgpu10 shader query %u\n", param);
714 return 0;
715 }
716 return 0;
717 }
718
719
720 static int
721 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
722 enum pipe_shader_cap param)
723 {
724 struct svga_screen *svgascreen = svga_screen(screen);
725 struct svga_winsys_screen *sws = svgascreen->sws;
726 if (sws->have_vgpu10) {
727 return vgpu10_get_shader_param(screen, shader, param);
728 }
729 else {
730 return vgpu9_get_shader_param(screen, shader, param);
731 }
732 }
733
734
735 static void
736 svga_fence_reference(struct pipe_screen *screen,
737 struct pipe_fence_handle **ptr,
738 struct pipe_fence_handle *fence)
739 {
740 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
741 sws->fence_reference(sws, ptr, fence);
742 }
743
744
745 static boolean
746 svga_fence_finish(struct pipe_screen *screen,
747 struct pipe_context *ctx,
748 struct pipe_fence_handle *fence,
749 uint64_t timeout)
750 {
751 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
752 boolean retVal;
753
754 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
755
756 if (!timeout) {
757 retVal = sws->fence_signalled(sws, fence, 0) == 0;
758 }
759 else {
760 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
761 __FUNCTION__, fence);
762
763 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
764 }
765
766 SVGA_STATS_TIME_POP(sws);
767
768 return retVal;
769 }
770
771
772 static int
773 svga_fence_get_fd(struct pipe_screen *screen,
774 struct pipe_fence_handle *fence)
775 {
776 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
777
778 return sws->fence_get_fd(sws, fence, TRUE);
779 }
780
781
782 static int
783 svga_get_driver_query_info(struct pipe_screen *screen,
784 unsigned index,
785 struct pipe_driver_query_info *info)
786 {
787 #define QUERY(NAME, ENUM, UNITS) \
788 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
789
790 static const struct pipe_driver_query_info queries[] = {
791 /* per-frame counters */
792 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
793 PIPE_DRIVER_QUERY_TYPE_UINT64),
794 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
795 PIPE_DRIVER_QUERY_TYPE_UINT64),
796 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
797 PIPE_DRIVER_QUERY_TYPE_UINT64),
798 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
799 PIPE_DRIVER_QUERY_TYPE_UINT64),
800 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
801 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
802 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
803 PIPE_DRIVER_QUERY_TYPE_UINT64),
804 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
805 PIPE_DRIVER_QUERY_TYPE_UINT64),
806 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
807 PIPE_DRIVER_QUERY_TYPE_BYTES),
808 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
809 PIPE_DRIVER_QUERY_TYPE_BYTES),
810 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
811 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
812 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
813 PIPE_DRIVER_QUERY_TYPE_UINT64),
814 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
815 PIPE_DRIVER_QUERY_TYPE_UINT64),
816 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
817 PIPE_DRIVER_QUERY_TYPE_UINT64),
818 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
819 PIPE_DRIVER_QUERY_TYPE_UINT64),
820 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
821 PIPE_DRIVER_QUERY_TYPE_UINT64),
822 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
823 PIPE_DRIVER_QUERY_TYPE_UINT64),
824
825 /* running total counters */
826 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
827 PIPE_DRIVER_QUERY_TYPE_BYTES),
828 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
829 PIPE_DRIVER_QUERY_TYPE_UINT64),
830 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
831 PIPE_DRIVER_QUERY_TYPE_UINT64),
832 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
833 PIPE_DRIVER_QUERY_TYPE_UINT64),
834 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
835 PIPE_DRIVER_QUERY_TYPE_UINT64),
836 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
837 PIPE_DRIVER_QUERY_TYPE_UINT64),
838 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
839 PIPE_DRIVER_QUERY_TYPE_UINT64),
840 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
841 PIPE_DRIVER_QUERY_TYPE_FLOAT),
842 };
843 #undef QUERY
844
845 if (!info)
846 return ARRAY_SIZE(queries);
847
848 if (index >= ARRAY_SIZE(queries))
849 return 0;
850
851 *info = queries[index];
852 return 1;
853 }
854
855
856 static void
857 init_logging(struct pipe_screen *screen)
858 {
859 static const char *log_prefix = "Mesa: ";
860 char host_log[1000];
861
862 /* Log Version to Host */
863 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
864 "%s%s", log_prefix, svga_get_name(screen));
865 svga_host_log(host_log);
866
867 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
868 "%s%s"
869 #ifdef MESA_GIT_SHA1
870 " (" MESA_GIT_SHA1 ")"
871 #endif
872 , log_prefix, PACKAGE_VERSION);
873 svga_host_log(host_log);
874
875 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
876 * line (program name and arguments).
877 */
878 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
879 char cmdline[1000];
880 if (os_get_command_line(cmdline, sizeof(cmdline))) {
881 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
882 "%s%s", log_prefix, cmdline);
883 svga_host_log(host_log);
884 }
885 }
886 }
887
888
889 static void
890 svga_destroy_screen( struct pipe_screen *screen )
891 {
892 struct svga_screen *svgascreen = svga_screen(screen);
893
894 svga_screen_cache_cleanup(svgascreen);
895
896 mtx_destroy(&svgascreen->swc_mutex);
897 mtx_destroy(&svgascreen->tex_mutex);
898
899 svgascreen->sws->destroy(svgascreen->sws);
900
901 FREE(svgascreen);
902 }
903
904
905 /**
906 * Create a new svga_screen object
907 */
908 struct pipe_screen *
909 svga_screen_create(struct svga_winsys_screen *sws)
910 {
911 struct svga_screen *svgascreen;
912 struct pipe_screen *screen;
913
914 #ifdef DEBUG
915 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
916 #endif
917
918 svgascreen = CALLOC_STRUCT(svga_screen);
919 if (!svgascreen)
920 goto error1;
921
922 svgascreen->debug.force_level_surface_view =
923 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
924 svgascreen->debug.force_surface_view =
925 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
926 svgascreen->debug.force_sampler_view =
927 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
928 svgascreen->debug.no_surface_view =
929 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
930 svgascreen->debug.no_sampler_view =
931 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
932 svgascreen->debug.no_cache_index_buffers =
933 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
934
935 screen = &svgascreen->screen;
936
937 screen->destroy = svga_destroy_screen;
938 screen->get_name = svga_get_name;
939 screen->get_vendor = svga_get_vendor;
940 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
941 screen->get_param = svga_get_param;
942 screen->get_shader_param = svga_get_shader_param;
943 screen->get_paramf = svga_get_paramf;
944 screen->get_timestamp = NULL;
945 screen->is_format_supported = svga_is_format_supported;
946 screen->context_create = svga_context_create;
947 screen->fence_reference = svga_fence_reference;
948 screen->fence_finish = svga_fence_finish;
949 screen->fence_get_fd = svga_fence_get_fd;
950
951 screen->get_driver_query_info = svga_get_driver_query_info;
952 svgascreen->sws = sws;
953
954 svga_init_screen_resource_functions(svgascreen);
955
956 if (sws->get_hw_version) {
957 svgascreen->hw_version = sws->get_hw_version(sws);
958 } else {
959 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
960 }
961
962 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
963 /* too old for 3D acceleration */
964 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
965 svgascreen->hw_version);
966 goto error2;
967 }
968
969 /*
970 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
971 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
972 * we prefer the later when available.
973 *
974 * This mimics hardware vendors extensions for D3D depth sampling. See also
975 * http://aras-p.info/texts/D3D9GPUHacks.html
976 */
977
978 {
979 boolean has_df16, has_df24, has_d24s8_int;
980 SVGA3dSurfaceFormatCaps caps;
981 SVGA3dSurfaceFormatCaps mask;
982 mask.value = 0;
983 mask.zStencil = 1;
984 mask.texture = 1;
985
986 svgascreen->depth.z16 = SVGA3D_Z_D16;
987 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
988 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
989
990 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
991 has_df16 = (caps.value & mask.value) == mask.value;
992
993 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
994 has_df24 = (caps.value & mask.value) == mask.value;
995
996 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
997 has_d24s8_int = (caps.value & mask.value) == mask.value;
998
999 /* XXX: We might want some other logic here.
1000 * Like if we only have d24s8_int we should
1001 * emulate the other formats with that.
1002 */
1003 if (has_df16) {
1004 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1005 }
1006 if (has_df24) {
1007 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1008 }
1009 if (has_d24s8_int) {
1010 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1011 }
1012 }
1013
1014 /* Query device caps
1015 */
1016 if (sws->have_vgpu10) {
1017 svgascreen->haveProvokingVertex
1018 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1019 svgascreen->haveLineSmooth = TRUE;
1020 svgascreen->maxPointSize = 80.0F;
1021 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1022
1023 /* Multisample samples per pixel */
1024 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1025 svgascreen->ms_samples =
1026 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1027 }
1028
1029 /* We only support 4x, 8x, 16x MSAA */
1030 svgascreen->ms_samples &= ((1 << (4-1)) |
1031 (1 << (8-1)) |
1032 (1 << (16-1)));
1033
1034 /* Maximum number of constant buffers */
1035 svgascreen->max_const_buffers =
1036 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1037 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1038 }
1039 else {
1040 /* VGPU9 */
1041 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1042 SVGA3DVSVERSION_NONE);
1043 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1044 SVGA3DPSVERSION_NONE);
1045
1046 /* we require Shader model 3.0 or later */
1047 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1048 goto error2;
1049 }
1050
1051 svgascreen->haveProvokingVertex = FALSE;
1052
1053 svgascreen->haveLineSmooth =
1054 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1055
1056 svgascreen->maxPointSize =
1057 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1058 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1059 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1060
1061 /* The SVGA3D device always supports 4 targets at this time, regardless
1062 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1063 */
1064 svgascreen->max_color_buffers = 4;
1065
1066 /* Only support one constant buffer
1067 */
1068 svgascreen->max_const_buffers = 1;
1069
1070 /* No multisampling */
1071 svgascreen->ms_samples = 0;
1072 }
1073
1074 /* common VGPU9 / VGPU10 caps */
1075 svgascreen->haveLineStipple =
1076 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1077
1078 svgascreen->maxLineWidth =
1079 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1080
1081 svgascreen->maxLineWidthAA =
1082 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1083
1084 if (0) {
1085 debug_printf("svga: haveProvokingVertex %u\n",
1086 svgascreen->haveProvokingVertex);
1087 debug_printf("svga: haveLineStip %u "
1088 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1089 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1090 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1091 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1092 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1093 }
1094
1095 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1096 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1097
1098 svga_screen_cache_init(svgascreen);
1099
1100 init_logging(screen);
1101
1102 return screen;
1103 error2:
1104 FREE(svgascreen);
1105 error1:
1106 return NULL;
1107 }
1108
1109
1110 struct svga_winsys_screen *
1111 svga_winsys_screen(struct pipe_screen *screen)
1112 {
1113 return svga_screen(screen)->sws;
1114 }
1115
1116
1117 #ifdef DEBUG
1118 struct svga_screen *
1119 svga_screen(struct pipe_screen *screen)
1120 {
1121 assert(screen);
1122 assert(screen->destroy == svga_destroy_screen);
1123 return (struct svga_screen *)screen;
1124 }
1125 #endif