fe8e75e1f661f1471e2b850db2e474322699b8bd
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #else
90 build = "build: RELEASE;";
91 #endif
92 #ifdef HAVE_LLVM
93 llvm = "LLVM;";
94 #endif
95
96 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
97 return name;
98 }
99
100
101 /** Helper for querying float-valued device cap */
102 static float
103 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
104 {
105 SVGA3dDevCapResult result;
106 if (sws->get_cap(sws, cap, &result))
107 return result.f;
108 else
109 return defaultVal;
110 }
111
112
113 /** Helper for querying uint-valued device cap */
114 static unsigned
115 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
116 {
117 SVGA3dDevCapResult result;
118 if (sws->get_cap(sws, cap, &result))
119 return result.u;
120 else
121 return defaultVal;
122 }
123
124
125 /** Helper for querying boolean-valued device cap */
126 static boolean
127 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
128 {
129 SVGA3dDevCapResult result;
130 if (sws->get_cap(sws, cap, &result))
131 return result.b;
132 else
133 return defaultVal;
134 }
135
136
137 static float
138 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
139 {
140 struct svga_screen *svgascreen = svga_screen(screen);
141 struct svga_winsys_screen *sws = svgascreen->sws;
142
143 switch (param) {
144 case PIPE_CAPF_MAX_LINE_WIDTH:
145 return svgascreen->maxLineWidth;
146 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
147 return svgascreen->maxLineWidthAA;
148
149 case PIPE_CAPF_MAX_POINT_WIDTH:
150 /* fall-through */
151 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
152 return svgascreen->maxPointSize;
153
154 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
155 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
156
157 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
158 return 15.0;
159
160 case PIPE_CAPF_GUARD_BAND_LEFT:
161 case PIPE_CAPF_GUARD_BAND_TOP:
162 case PIPE_CAPF_GUARD_BAND_RIGHT:
163 case PIPE_CAPF_GUARD_BAND_BOTTOM:
164 return 0.0;
165 }
166
167 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
168 return 0;
169 }
170
171
172 static int
173 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
174 {
175 struct svga_screen *svgascreen = svga_screen(screen);
176 struct svga_winsys_screen *sws = svgascreen->sws;
177 SVGA3dDevCapResult result;
178
179 switch (param) {
180 case PIPE_CAP_NPOT_TEXTURES:
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 return 1;
183 case PIPE_CAP_TWO_SIDED_STENCIL:
184 return 1;
185 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
186 /*
187 * "In virtually every OpenGL implementation and hardware,
188 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
189 * http://www.opengl.org/wiki/Blending
190 */
191 return sws->have_vgpu10 ? 1 : 0;
192 case PIPE_CAP_ANISOTROPIC_FILTER:
193 return 1;
194 case PIPE_CAP_POINT_SPRITE:
195 return 1;
196 case PIPE_CAP_TGSI_TEXCOORD:
197 return 0;
198 case PIPE_CAP_MAX_RENDER_TARGETS:
199 return svgascreen->max_color_buffers;
200 case PIPE_CAP_OCCLUSION_QUERY:
201 return 1;
202 case PIPE_CAP_QUERY_TIME_ELAPSED:
203 return 0;
204 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
205 return sws->have_vgpu10;
206 case PIPE_CAP_TEXTURE_SHADOW_MAP:
207 return 1;
208 case PIPE_CAP_TEXTURE_SWIZZLE:
209 return 1;
210 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
211 return 0;
212 case PIPE_CAP_USER_VERTEX_BUFFERS:
213 case PIPE_CAP_USER_INDEX_BUFFERS:
214 return 0;
215 case PIPE_CAP_USER_CONSTANT_BUFFERS:
216 return 1;
217 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
218 return 256;
219
220 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
221 {
222 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
223 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
224 levels = MIN2(util_logbase2(result.u) + 1, levels);
225 else
226 levels = 12 /* 2048x2048 */;
227 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
228 levels = MIN2(util_logbase2(result.u) + 1, levels);
229 else
230 levels = 12 /* 2048x2048 */;
231 return levels;
232 }
233
234 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
235 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
236 return 8; /* max 128x128x128 */
237 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
238
239 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
240 /*
241 * No mechanism to query the host, and at least limited to 2048x2048 on
242 * certain hardware.
243 */
244 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
245 12 /* 2048x2048 */);
246
247 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
248 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
249
250 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
251 return 1;
252
253 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
254 return 1;
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
256 return sws->have_vgpu10;
257 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
258 return 0;
259 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
260 return !sws->have_vgpu10;
261
262 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
263 return 1; /* The color outputs of vertex shaders are not clamped */
264 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
265 return 0; /* The driver can't clamp vertex colors */
266 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
267 return 0; /* The driver can't clamp fragment colors */
268
269 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
270 return 1; /* expected for GL_ARB_framebuffer_object */
271
272 case PIPE_CAP_GLSL_FEATURE_LEVEL:
273 return sws->have_vgpu10 ? 330 : 120;
274
275 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
276 return 0;
277
278 case PIPE_CAP_SM3:
279 return 1;
280
281 case PIPE_CAP_DEPTH_CLIP_DISABLE:
282 case PIPE_CAP_INDEP_BLEND_ENABLE:
283 case PIPE_CAP_CONDITIONAL_RENDER:
284 case PIPE_CAP_QUERY_TIMESTAMP:
285 case PIPE_CAP_TGSI_INSTANCEID:
286 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
287 case PIPE_CAP_SEAMLESS_CUBE_MAP:
288 case PIPE_CAP_FAKE_SW_MSAA:
289 return sws->have_vgpu10;
290
291 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
292 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
293 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
294 return sws->have_vgpu10 ? 4 : 0;
295 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
296 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
297 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
298 return 0;
299 case PIPE_CAP_TEXTURE_MULTISAMPLE:
300 return svgascreen->ms_samples ? 1 : 0;
301
302 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
303 return SVGA3D_DX_MAX_RESOURCE_SIZE;
304
305 case PIPE_CAP_MIN_TEXEL_OFFSET:
306 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
307 case PIPE_CAP_MAX_TEXEL_OFFSET:
308 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
309
310 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
311 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
312 return 0;
313
314 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
315 return sws->have_vgpu10 ? 256 : 0;
316 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
317 return sws->have_vgpu10 ? 1024 : 0;
318
319 case PIPE_CAP_PRIMITIVE_RESTART:
320 return 1; /* may be a sw fallback, depending on restart index */
321
322 /* Unsupported features */
323 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
324 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
325 case PIPE_CAP_SHADER_STENCIL_EXPORT:
326 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
327 case PIPE_CAP_INDEP_BLEND_FUNC:
328 case PIPE_CAP_TEXTURE_BARRIER:
329 case PIPE_CAP_MAX_VERTEX_STREAMS:
330 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
331 case PIPE_CAP_COMPUTE:
332 case PIPE_CAP_START_INSTANCE:
333 case PIPE_CAP_CUBE_MAP_ARRAY:
334 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
335 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
336 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
337 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
338 case PIPE_CAP_TEXTURE_GATHER_SM5:
339 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
340 case PIPE_CAP_TEXTURE_QUERY_LOD:
341 case PIPE_CAP_SAMPLE_SHADING:
342 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
343 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
344 case PIPE_CAP_DRAW_INDIRECT:
345 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
346 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
347 case PIPE_CAP_SAMPLER_VIEW_TARGET:
348 case PIPE_CAP_CLIP_HALFZ:
349 case PIPE_CAP_VERTEXID_NOBASE:
350 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
351 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
352 return 0;
353 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
354 return 64;
355 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
356 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
357 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
358 return 1; /* need 4-byte alignment for all offsets and strides */
359 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
360 return 2048;
361 case PIPE_CAP_MAX_VIEWPORTS:
362 return 1;
363 case PIPE_CAP_ENDIANNESS:
364 return PIPE_ENDIAN_LITTLE;
365
366 case PIPE_CAP_VENDOR_ID:
367 return 0x15ad; /* VMware Inc. */
368 case PIPE_CAP_DEVICE_ID:
369 return 0x0405; /* assume SVGA II */
370 case PIPE_CAP_ACCELERATED:
371 return 0; /* XXX: */
372 case PIPE_CAP_VIDEO_MEMORY:
373 /* XXX: Query the host ? */
374 return 1;
375 case PIPE_CAP_UMA:
376 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
377 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
378 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
379 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
380 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
381 case PIPE_CAP_DEPTH_BOUNDS_TEST:
382 case PIPE_CAP_TGSI_TXQS:
383 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
384 case PIPE_CAP_SHAREABLE_SHADERS:
385 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
386 case PIPE_CAP_CLEAR_TEXTURE:
387 case PIPE_CAP_DRAW_PARAMETERS:
388 return 0;
389 }
390
391 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
392 return 0;
393 }
394
395
396 static int
397 vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
398 enum pipe_shader_cap param)
399 {
400 struct svga_screen *svgascreen = svga_screen(screen);
401 struct svga_winsys_screen *sws = svgascreen->sws;
402 unsigned val;
403
404 assert(!sws->have_vgpu10);
405
406 switch (shader)
407 {
408 case PIPE_SHADER_FRAGMENT:
409 switch (param)
410 {
411 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
412 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
413 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
414 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
415 return 512;
416 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
417 return SVGA3D_MAX_NESTING_LEVEL;
418 case PIPE_SHADER_CAP_MAX_INPUTS:
419 return 10;
420 case PIPE_SHADER_CAP_MAX_OUTPUTS:
421 return svgascreen->max_color_buffers;
422 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
423 return 224 * sizeof(float[4]);
424 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
425 return 1;
426 case PIPE_SHADER_CAP_MAX_TEMPS:
427 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
428 return MIN2(val, SVGA3D_TEMPREG_MAX);
429 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
430 /*
431 * Although PS 3.0 has some addressing abilities it can only represent
432 * loops that can be statically determined and unrolled. Given we can
433 * only handle a subset of the cases that the state tracker already
434 * does it is better to defer loop unrolling to the state tracker.
435 */
436 return 0;
437 case PIPE_SHADER_CAP_MAX_PREDS:
438 return 1;
439 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
440 return 0;
441 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
442 return 0;
443 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
444 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
445 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
446 return 0;
447 case PIPE_SHADER_CAP_SUBROUTINES:
448 return 0;
449 case PIPE_SHADER_CAP_INTEGERS:
450 return 0;
451 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
452 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
453 return 16;
454 case PIPE_SHADER_CAP_PREFERRED_IR:
455 return PIPE_SHADER_IR_TGSI;
456 case PIPE_SHADER_CAP_DOUBLES:
457 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
458 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
459 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
460 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
461 return 0;
462 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
463 return 32;
464 }
465 /* If we get here, we failed to handle a cap above */
466 debug_printf("Unexpected fragment shader query %u\n", param);
467 return 0;
468 case PIPE_SHADER_VERTEX:
469 switch (param)
470 {
471 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
472 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
473 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
474 512);
475 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
476 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
477 /* XXX: until we have vertex texture support */
478 return 0;
479 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
480 return SVGA3D_MAX_NESTING_LEVEL;
481 case PIPE_SHADER_CAP_MAX_INPUTS:
482 return 16;
483 case PIPE_SHADER_CAP_MAX_OUTPUTS:
484 return 10;
485 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
486 return 256 * sizeof(float[4]);
487 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
488 return 1;
489 case PIPE_SHADER_CAP_MAX_TEMPS:
490 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
491 return MIN2(val, SVGA3D_TEMPREG_MAX);
492 case PIPE_SHADER_CAP_MAX_PREDS:
493 return 1;
494 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
495 return 0;
496 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
497 return 0;
498 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
499 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
500 return 1;
501 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
502 return 0;
503 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
504 return 1;
505 case PIPE_SHADER_CAP_SUBROUTINES:
506 return 0;
507 case PIPE_SHADER_CAP_INTEGERS:
508 return 0;
509 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
510 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
511 return 0;
512 case PIPE_SHADER_CAP_PREFERRED_IR:
513 return PIPE_SHADER_IR_TGSI;
514 case PIPE_SHADER_CAP_DOUBLES:
515 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
516 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
517 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
518 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
519 return 0;
520 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
521 return 32;
522 }
523 /* If we get here, we failed to handle a cap above */
524 debug_printf("Unexpected vertex shader query %u\n", param);
525 return 0;
526 case PIPE_SHADER_GEOMETRY:
527 case PIPE_SHADER_COMPUTE:
528 case PIPE_SHADER_TESS_CTRL:
529 case PIPE_SHADER_TESS_EVAL:
530 /* no support for geometry, tess or compute shaders at this time */
531 return 0;
532 default:
533 debug_printf("Unexpected shader type (%u) query\n", shader);
534 return 0;
535 }
536 return 0;
537 }
538
539
540 static int
541 vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
542 enum pipe_shader_cap param)
543 {
544 struct svga_screen *svgascreen = svga_screen(screen);
545 struct svga_winsys_screen *sws = svgascreen->sws;
546
547 assert(sws->have_vgpu10);
548 (void) sws; /* silence unused var warnings in non-debug builds */
549
550 /* Only VS, GS, FS supported */
551 if (shader != PIPE_SHADER_VERTEX &&
552 shader != PIPE_SHADER_GEOMETRY &&
553 shader != PIPE_SHADER_FRAGMENT) {
554 return 0;
555 }
556
557 /* NOTE: we do not query the device for any caps/limits at this time */
558
559 /* Generally the same limits for vertex, geometry and fragment shaders */
560 switch (param) {
561 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
562 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
563 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
564 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
565 return 64 * 1024;
566 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
567 return 64;
568 case PIPE_SHADER_CAP_MAX_INPUTS:
569 if (shader == PIPE_SHADER_FRAGMENT)
570 return VGPU10_MAX_FS_INPUTS;
571 else if (shader == PIPE_SHADER_GEOMETRY)
572 return VGPU10_MAX_GS_INPUTS;
573 else
574 return VGPU10_MAX_VS_INPUTS;
575 case PIPE_SHADER_CAP_MAX_OUTPUTS:
576 if (shader == PIPE_SHADER_FRAGMENT)
577 return VGPU10_MAX_FS_OUTPUTS;
578 else if (shader == PIPE_SHADER_GEOMETRY)
579 return VGPU10_MAX_GS_OUTPUTS;
580 else
581 return VGPU10_MAX_VS_OUTPUTS;
582 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
583 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
584 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
585 return svgascreen->max_const_buffers;
586 case PIPE_SHADER_CAP_MAX_TEMPS:
587 return VGPU10_MAX_TEMPS;
588 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
589 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
590 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
591 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
592 return TRUE; /* XXX verify */
593 case PIPE_SHADER_CAP_MAX_PREDS:
594 return 0;
595 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
596 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
597 case PIPE_SHADER_CAP_SUBROUTINES:
598 case PIPE_SHADER_CAP_INTEGERS:
599 return TRUE;
600 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
601 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
602 return SVGA3D_DX_MAX_SAMPLERS;
603 case PIPE_SHADER_CAP_PREFERRED_IR:
604 return PIPE_SHADER_IR_TGSI;
605 case PIPE_SHADER_CAP_DOUBLES:
606 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
607 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
608 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
609 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
610 return 0;
611 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
612 return 32;
613 default:
614 debug_printf("Unexpected vgpu10 shader query %u\n", param);
615 return 0;
616 }
617 return 0;
618 }
619
620
621 static int
622 svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
623 enum pipe_shader_cap param)
624 {
625 struct svga_screen *svgascreen = svga_screen(screen);
626 struct svga_winsys_screen *sws = svgascreen->sws;
627 if (sws->have_vgpu10) {
628 return vgpu10_get_shader_param(screen, shader, param);
629 }
630 else {
631 return vgpu9_get_shader_param(screen, shader, param);
632 }
633 }
634
635
636 /**
637 * Implement pipe_screen::is_format_supported().
638 * \param bindings bitmask of PIPE_BIND_x flags
639 */
640 static boolean
641 svga_is_format_supported( struct pipe_screen *screen,
642 enum pipe_format format,
643 enum pipe_texture_target target,
644 unsigned sample_count,
645 unsigned bindings)
646 {
647 struct svga_screen *ss = svga_screen(screen);
648 SVGA3dSurfaceFormat svga_format;
649 SVGA3dSurfaceFormatCaps caps;
650 SVGA3dSurfaceFormatCaps mask;
651
652 assert(bindings);
653
654 if (sample_count > 1) {
655 /* In ms_samples, if bit N is set it means that we support
656 * multisample with N+1 samples per pixel.
657 */
658 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
659 return FALSE;
660 }
661 }
662
663 svga_format = svga_translate_format(ss, format, bindings);
664 if (svga_format == SVGA3D_FORMAT_INVALID) {
665 return FALSE;
666 }
667
668 /* we don't support sRGB rendering into display targets */
669 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
670 return FALSE;
671 }
672
673 /*
674 * For VGPU10 vertex formats, skip querying host capabilities
675 */
676
677 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
678 SVGA3dSurfaceFormat svga_format;
679 unsigned flags;
680 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
681 return svga_format != SVGA3D_FORMAT_INVALID;
682 }
683
684 /*
685 * Override host capabilities, so that we end up with the same
686 * visuals for all virtual hardware implementations.
687 */
688
689 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
690 switch (svga_format) {
691 case SVGA3D_A8R8G8B8:
692 case SVGA3D_X8R8G8B8:
693 case SVGA3D_R5G6B5:
694 break;
695
696 /* VGPU10 formats */
697 case SVGA3D_B8G8R8A8_UNORM:
698 case SVGA3D_B8G8R8X8_UNORM:
699 case SVGA3D_B5G6R5_UNORM:
700 break;
701
702 /* Often unsupported/problematic. This means we end up with the same
703 * visuals for all virtual hardware implementations.
704 */
705 case SVGA3D_A4R4G4B4:
706 case SVGA3D_A1R5G5B5:
707 return FALSE;
708
709 default:
710 return FALSE;
711 }
712 }
713
714 /*
715 * Query the host capabilities.
716 */
717
718 svga_get_format_cap(ss, svga_format, &caps);
719
720 if (bindings & PIPE_BIND_RENDER_TARGET) {
721 /* Check that the color surface is blendable, unless it's an
722 * integer format.
723 */
724 if (!svga_format_is_integer(svga_format) &&
725 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
726 return FALSE;
727 }
728 }
729
730 mask.value = 0;
731 if (bindings & PIPE_BIND_RENDER_TARGET) {
732 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
733 }
734 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
735 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
736 }
737 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
738 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
739 }
740
741 if (target == PIPE_TEXTURE_CUBE) {
742 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
743 }
744 else if (target == PIPE_TEXTURE_3D) {
745 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
746 }
747
748 return (caps.value & mask.value) == mask.value;
749 }
750
751
752 static void
753 svga_fence_reference(struct pipe_screen *screen,
754 struct pipe_fence_handle **ptr,
755 struct pipe_fence_handle *fence)
756 {
757 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
758 sws->fence_reference(sws, ptr, fence);
759 }
760
761
762 static boolean
763 svga_fence_finish(struct pipe_screen *screen,
764 struct pipe_fence_handle *fence,
765 uint64_t timeout)
766 {
767 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
768
769 if (!timeout)
770 return sws->fence_signalled(sws, fence, 0) == 0;
771
772 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
773 __FUNCTION__, fence);
774
775 return sws->fence_finish(sws, fence, 0) == 0;
776 }
777
778
779 static int
780 svga_get_driver_query_info(struct pipe_screen *screen,
781 unsigned index,
782 struct pipe_driver_query_info *info)
783 {
784 #define QUERY(NAME, ENUM, UNITS) \
785 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
786
787 static const struct pipe_driver_query_info queries[] = {
788 /* per-frame counters */
789 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
790 PIPE_DRIVER_QUERY_TYPE_UINT64),
791 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
792 PIPE_DRIVER_QUERY_TYPE_UINT64),
793 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
794 PIPE_DRIVER_QUERY_TYPE_UINT64),
795 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
796 PIPE_DRIVER_QUERY_TYPE_UINT64),
797 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
798 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
799 QUERY("num-resources-mapped", SVGA_QUERY_NUM_RESOURCES_MAPPED,
800 PIPE_DRIVER_QUERY_TYPE_UINT64),
801 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
802 PIPE_DRIVER_QUERY_TYPE_BYTES),
803
804 /* running total counters */
805 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
806 PIPE_DRIVER_QUERY_TYPE_BYTES),
807 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
808 PIPE_DRIVER_QUERY_TYPE_UINT64),
809 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
810 PIPE_DRIVER_QUERY_TYPE_UINT64),
811 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
812 PIPE_DRIVER_QUERY_TYPE_UINT64),
813 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
814 PIPE_DRIVER_QUERY_TYPE_UINT64),
815 };
816 #undef QUERY
817
818 if (!info)
819 return Elements(queries);
820
821 if (index >= Elements(queries))
822 return 0;
823
824 *info = queries[index];
825 return 1;
826 }
827
828
829 static void
830 svga_destroy_screen( struct pipe_screen *screen )
831 {
832 struct svga_screen *svgascreen = svga_screen(screen);
833
834 svga_screen_cache_cleanup(svgascreen);
835
836 pipe_mutex_destroy(svgascreen->swc_mutex);
837 pipe_mutex_destroy(svgascreen->tex_mutex);
838
839 svgascreen->sws->destroy(svgascreen->sws);
840
841 FREE(svgascreen);
842 }
843
844
845 /**
846 * Create a new svga_screen object
847 */
848 struct pipe_screen *
849 svga_screen_create(struct svga_winsys_screen *sws)
850 {
851 struct svga_screen *svgascreen;
852 struct pipe_screen *screen;
853
854 #ifdef DEBUG
855 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
856 #endif
857
858 svgascreen = CALLOC_STRUCT(svga_screen);
859 if (!svgascreen)
860 goto error1;
861
862 svgascreen->debug.force_level_surface_view =
863 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
864 svgascreen->debug.force_surface_view =
865 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
866 svgascreen->debug.force_sampler_view =
867 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
868 svgascreen->debug.no_surface_view =
869 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
870 svgascreen->debug.no_sampler_view =
871 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
872
873 screen = &svgascreen->screen;
874
875 screen->destroy = svga_destroy_screen;
876 screen->get_name = svga_get_name;
877 screen->get_vendor = svga_get_vendor;
878 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
879 screen->get_param = svga_get_param;
880 screen->get_shader_param = svga_get_shader_param;
881 screen->get_paramf = svga_get_paramf;
882 screen->get_timestamp = NULL;
883 screen->is_format_supported = svga_is_format_supported;
884 screen->context_create = svga_context_create;
885 screen->fence_reference = svga_fence_reference;
886 screen->fence_finish = svga_fence_finish;
887 screen->get_driver_query_info = svga_get_driver_query_info;
888 svgascreen->sws = sws;
889
890 svga_init_screen_resource_functions(svgascreen);
891
892 if (sws->get_hw_version) {
893 svgascreen->hw_version = sws->get_hw_version(sws);
894 } else {
895 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
896 }
897
898 /*
899 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
900 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
901 * we prefer the later when available.
902 *
903 * This mimics hardware vendors extensions for D3D depth sampling. See also
904 * http://aras-p.info/texts/D3D9GPUHacks.html
905 */
906
907 {
908 boolean has_df16, has_df24, has_d24s8_int;
909 SVGA3dSurfaceFormatCaps caps;
910 SVGA3dSurfaceFormatCaps mask;
911 mask.value = 0;
912 mask.zStencil = 1;
913 mask.texture = 1;
914
915 svgascreen->depth.z16 = SVGA3D_Z_D16;
916 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
917 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
918
919 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
920 has_df16 = (caps.value & mask.value) == mask.value;
921
922 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
923 has_df24 = (caps.value & mask.value) == mask.value;
924
925 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
926 has_d24s8_int = (caps.value & mask.value) == mask.value;
927
928 /* XXX: We might want some other logic here.
929 * Like if we only have d24s8_int we should
930 * emulate the other formats with that.
931 */
932 if (has_df16) {
933 svgascreen->depth.z16 = SVGA3D_Z_DF16;
934 }
935 if (has_df24) {
936 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
937 }
938 if (has_d24s8_int) {
939 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
940 }
941 }
942
943 /* Query device caps
944 */
945 if (sws->have_vgpu10) {
946 svgascreen->haveProvokingVertex
947 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
948 svgascreen->haveLineSmooth = TRUE;
949 svgascreen->maxPointSize = 80.0F;
950 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
951
952 /* Multisample samples per pixel */
953 svgascreen->ms_samples =
954 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
955
956 /* Maximum number of constant buffers */
957 svgascreen->max_const_buffers =
958 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
959 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
960 }
961 else {
962 /* VGPU9 */
963 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
964 SVGA3DVSVERSION_NONE);
965 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
966 SVGA3DPSVERSION_NONE);
967
968 /* we require Shader model 3.0 or later */
969 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
970 goto error2;
971 }
972
973 svgascreen->haveProvokingVertex = FALSE;
974
975 svgascreen->haveLineSmooth =
976 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
977
978 svgascreen->maxPointSize =
979 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
980 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
981 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
982
983 /* The SVGA3D device always supports 4 targets at this time, regardless
984 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
985 */
986 svgascreen->max_color_buffers = 4;
987
988 /* Only support one constant buffer
989 */
990 svgascreen->max_const_buffers = 1;
991
992 /* No multisampling */
993 svgascreen->ms_samples = 0;
994 }
995
996 /* common VGPU9 / VGPU10 caps */
997 svgascreen->haveLineStipple =
998 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
999
1000 svgascreen->maxLineWidth =
1001 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1002
1003 svgascreen->maxLineWidthAA =
1004 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1005
1006 if (0) {
1007 debug_printf("svga: haveProvokingVertex %u\n",
1008 svgascreen->haveProvokingVertex);
1009 debug_printf("svga: haveLineStip %u "
1010 "haveLineSmooth %u maxLineWidth %f\n",
1011 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1012 svgascreen->maxLineWidth);
1013 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1014 }
1015
1016 pipe_mutex_init(svgascreen->tex_mutex);
1017 pipe_mutex_init(svgascreen->swc_mutex);
1018
1019 svga_screen_cache_init(svgascreen);
1020
1021 return screen;
1022 error2:
1023 FREE(svgascreen);
1024 error1:
1025 return NULL;
1026 }
1027
1028 struct svga_winsys_screen *
1029 svga_winsys_screen(struct pipe_screen *screen)
1030 {
1031 return svga_screen(screen)->sws;
1032 }
1033
1034 #ifdef DEBUG
1035 struct svga_screen *
1036 svga_screen(struct pipe_screen *screen)
1037 {
1038 assert(screen);
1039 assert(screen->destroy == svga_destroy_screen);
1040 return (struct svga_screen *)screen;
1041 }
1042 #endif