gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
39
40 #include "svga3d_shaderdefs.h"
41
42
43 #ifdef DEBUG
44 int SVGA_DEBUG = 0;
45
46 static const struct debug_named_value svga_debug_flags[] = {
47 { "dma", DEBUG_DMA, NULL },
48 { "tgsi", DEBUG_TGSI, NULL },
49 { "pipe", DEBUG_PIPE, NULL },
50 { "state", DEBUG_STATE, NULL },
51 { "screen", DEBUG_SCREEN, NULL },
52 { "tex", DEBUG_TEX, NULL },
53 { "swtnl", DEBUG_SWTNL, NULL },
54 { "const", DEBUG_CONSTS, NULL },
55 { "viewport", DEBUG_VIEWPORT, NULL },
56 { "views", DEBUG_VIEWS, NULL },
57 { "perf", DEBUG_PERF, NULL },
58 { "flush", DEBUG_FLUSH, NULL },
59 { "sync", DEBUG_SYNC, NULL },
60 { "cache", DEBUG_CACHE, NULL },
61 DEBUG_NAMED_VALUE_END
62 };
63 #endif
64
65 static const char *
66 svga_get_vendor( struct pipe_screen *pscreen )
67 {
68 return "VMware, Inc.";
69 }
70
71
72 static const char *
73 svga_get_name( struct pipe_screen *pscreen )
74 {
75 const char *build = "", *llvm = "", *mutex = "";
76 static char name[100];
77 #ifdef DEBUG
78 /* Only return internal details in the DEBUG version:
79 */
80 build = "build: DEBUG;";
81 mutex = "mutex: " PIPE_ATOMIC ";";
82 #ifdef HAVE_LLVM
83 llvm = "LLVM;";
84 #endif
85 #else
86 build = "build: RELEASE;";
87 #endif
88
89 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90 return name;
91 }
92
93
94
95
96 static float
97 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98 {
99 struct svga_screen *svgascreen = svga_screen(screen);
100 struct svga_winsys_screen *sws = svgascreen->sws;
101 SVGA3dDevCapResult result;
102
103 switch (param) {
104 case PIPE_CAPF_MAX_LINE_WIDTH:
105 /* fall-through */
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107 return 7.0;
108
109 case PIPE_CAPF_MAX_POINT_WIDTH:
110 /* fall-through */
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112 return svgascreen->maxPointSize;
113
114 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116 return 4.0f;
117 return (float) result.u;
118
119 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120 return 15.0;
121 case PIPE_CAPF_GUARD_BAND_LEFT:
122 case PIPE_CAPF_GUARD_BAND_TOP:
123 case PIPE_CAPF_GUARD_BAND_RIGHT:
124 case PIPE_CAPF_GUARD_BAND_BOTTOM:
125 return 0.0;
126 }
127
128 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
129 return 0;
130 }
131
132
133 static int
134 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
135 {
136 struct svga_screen *svgascreen = svga_screen(screen);
137 struct svga_winsys_screen *sws = svgascreen->sws;
138 SVGA3dDevCapResult result;
139
140 switch (param) {
141 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
142 return 16;
143 case PIPE_CAP_NPOT_TEXTURES:
144 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
145 return 1;
146 case PIPE_CAP_TWO_SIDED_STENCIL:
147 return 1;
148 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
149 return 0;
150 case PIPE_CAP_ANISOTROPIC_FILTER:
151 return 1;
152 case PIPE_CAP_POINT_SPRITE:
153 return 1;
154 case PIPE_CAP_TGSI_TEXCOORD:
155 return 0;
156 case PIPE_CAP_MAX_RENDER_TARGETS:
157 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
158 return 1;
159 if(!result.u)
160 return 1;
161 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
162 case PIPE_CAP_OCCLUSION_QUERY:
163 return 1;
164 case PIPE_CAP_QUERY_TIME_ELAPSED:
165 return 0;
166 case PIPE_CAP_TEXTURE_SHADOW_MAP:
167 return 1;
168 case PIPE_CAP_TEXTURE_SWIZZLE:
169 return 1;
170 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
171 return 0;
172 case PIPE_CAP_USER_VERTEX_BUFFERS:
173 case PIPE_CAP_USER_INDEX_BUFFERS:
174 return 0;
175 case PIPE_CAP_USER_CONSTANT_BUFFERS:
176 return 1;
177 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
178 return 16;
179
180 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
181 {
182 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
183 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
184 levels = MIN2(util_logbase2(result.u) + 1, levels);
185 else
186 levels = 12 /* 2048x2048 */;
187 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
188 levels = MIN2(util_logbase2(result.u) + 1, levels);
189 else
190 levels = 12 /* 2048x2048 */;
191 return levels;
192 }
193
194 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
195 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
196 return 8; /* max 128x128x128 */
197 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
198
199 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
200 /*
201 * No mechanism to query the host, and at least limited to 2048x2048 on
202 * certain hardware.
203 */
204 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
205 12 /* 2048x2048 */);
206
207 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
208 return 1;
209
210 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
211 return 1;
212 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
213 return 0;
214 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
215 return 0;
216 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
217 return 1;
218
219 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
220 return 1; /* The color outputs of vertex shaders are not clamped */
221 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
222 return 0; /* The driver can't clamp vertex colors */
223 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
224 return 0; /* The driver can't clamp fragment colors */
225
226 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
227 return 1; /* expected for GL_ARB_framebuffer_object */
228
229 case PIPE_CAP_GLSL_FEATURE_LEVEL:
230 return 120;
231
232 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
233 return 0;
234
235 /* Unsupported features */
236 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
237 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
238 case PIPE_CAP_SM3:
239 case PIPE_CAP_SHADER_STENCIL_EXPORT:
240 case PIPE_CAP_DEPTH_CLIP_DISABLE:
241 case PIPE_CAP_SEAMLESS_CUBE_MAP:
242 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
243 case PIPE_CAP_INDEP_BLEND_ENABLE:
244 case PIPE_CAP_INDEP_BLEND_FUNC:
245 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
246 case PIPE_CAP_PRIMITIVE_RESTART:
247 case PIPE_CAP_TGSI_INSTANCEID:
248 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
249 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
250 case PIPE_CAP_SCALED_RESOLVE:
251 case PIPE_CAP_MIN_TEXEL_OFFSET:
252 case PIPE_CAP_MAX_TEXEL_OFFSET:
253 case PIPE_CAP_CONDITIONAL_RENDER:
254 case PIPE_CAP_TEXTURE_BARRIER:
255 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
256 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
257 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
258 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
259 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
260 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
261 case PIPE_CAP_COMPUTE:
262 case PIPE_CAP_START_INSTANCE:
263 case PIPE_CAP_QUERY_TIMESTAMP:
264 case PIPE_CAP_TEXTURE_MULTISAMPLE:
265 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
266 case PIPE_CAP_CUBE_MAP_ARRAY:
267 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
268 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
269 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
270 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
271 return 0;
272 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
273 return 1;
274 case PIPE_CAP_MAX_VIEWPORTS:
275 return 1;
276 case PIPE_CAP_ENDIANNESS:
277 return PIPE_ENDIAN_LITTLE;
278 }
279
280 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
281 return 0;
282 }
283
284 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
285 {
286 struct svga_screen *svgascreen = svga_screen(screen);
287 struct svga_winsys_screen *sws = svgascreen->sws;
288 SVGA3dDevCapResult result;
289
290 switch (shader)
291 {
292 case PIPE_SHADER_FRAGMENT:
293 switch (param)
294 {
295 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
296 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
297 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
298 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
299 return 512;
300 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
301 return SVGA3D_MAX_NESTING_LEVEL;
302 case PIPE_SHADER_CAP_MAX_INPUTS:
303 return 10;
304 case PIPE_SHADER_CAP_MAX_CONSTS:
305 return 224;
306 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
307 return 1;
308 case PIPE_SHADER_CAP_MAX_TEMPS:
309 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
310 return 32;
311 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
312 case PIPE_SHADER_CAP_MAX_ADDRS:
313 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
314 /*
315 * Although PS 3.0 has some addressing abilities it can only represent
316 * loops that can be statically determined and unrolled. Given we can
317 * only handle a subset of the cases that the state tracker already
318 * does it is better to defer loop unrolling to the state tracker.
319 */
320 return 0;
321 case PIPE_SHADER_CAP_MAX_PREDS:
322 return 1;
323 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
324 return 0;
325 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
326 return 0;
327 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
328 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
329 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
330 return 0;
331 case PIPE_SHADER_CAP_SUBROUTINES:
332 return 0;
333 case PIPE_SHADER_CAP_INTEGERS:
334 return 0;
335 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
336 return 16;
337 default:
338 debug_printf("Unexpected fragment shader query %u\n", param);
339 return 0;
340 }
341 break;
342 case PIPE_SHADER_VERTEX:
343 switch (param)
344 {
345 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
346 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
347 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
348 return 512;
349 return result.u;
350 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
351 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
352 /* XXX: until we have vertex texture support */
353 return 0;
354 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
355 return SVGA3D_MAX_NESTING_LEVEL;
356 case PIPE_SHADER_CAP_MAX_INPUTS:
357 return 16;
358 case PIPE_SHADER_CAP_MAX_CONSTS:
359 return 256;
360 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
361 return 1;
362 case PIPE_SHADER_CAP_MAX_TEMPS:
363 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
364 return 32;
365 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
366 case PIPE_SHADER_CAP_MAX_ADDRS:
367 return 1;
368 case PIPE_SHADER_CAP_MAX_PREDS:
369 return 1;
370 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
371 return 0;
372 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
373 return 0;
374 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
375 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
376 return 1;
377 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
378 return 0;
379 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
380 return 1;
381 case PIPE_SHADER_CAP_SUBROUTINES:
382 return 0;
383 case PIPE_SHADER_CAP_INTEGERS:
384 return 0;
385 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
386 return 0;
387 default:
388 debug_printf("Unexpected vertex shader query %u\n", param);
389 return 0;
390 }
391 break;
392 case PIPE_SHADER_GEOMETRY:
393 case PIPE_SHADER_COMPUTE:
394 /* no support for geometry or compute shaders at this time */
395 return 0;
396 default:
397 debug_printf("Unexpected shader type (%u) query\n", shader);
398 return 0;
399 }
400 return 0;
401 }
402
403
404 static boolean
405 svga_is_format_supported( struct pipe_screen *screen,
406 enum pipe_format format,
407 enum pipe_texture_target target,
408 unsigned sample_count,
409 unsigned tex_usage)
410 {
411 struct svga_screen *ss = svga_screen(screen);
412 SVGA3dSurfaceFormat svga_format;
413 SVGA3dSurfaceFormatCaps caps;
414 SVGA3dSurfaceFormatCaps mask;
415
416 assert(tex_usage);
417
418 if (sample_count > 1) {
419 return FALSE;
420 }
421
422 svga_format = svga_translate_format(ss, format, tex_usage);
423 if (svga_format == SVGA3D_FORMAT_INVALID) {
424 return FALSE;
425 }
426
427 /*
428 * Override host capabilities, so that we end up with the same
429 * visuals for all virtual hardware implementations.
430 */
431
432 if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
433 switch (svga_format) {
434 case SVGA3D_A8R8G8B8:
435 case SVGA3D_X8R8G8B8:
436 case SVGA3D_R5G6B5:
437 break;
438
439 /* Often unsupported/problematic. This means we end up with the same
440 * visuals for all virtual hardware implementations.
441 */
442 case SVGA3D_A4R4G4B4:
443 case SVGA3D_A1R5G5B5:
444 return FALSE;
445
446 default:
447 return FALSE;
448 }
449 }
450
451 /*
452 * Query the host capabilities.
453 */
454
455 svga_get_format_cap(ss, svga_format, &caps);
456
457 mask.value = 0;
458 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
459 mask.offscreenRenderTarget = 1;
460 }
461 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
462 mask.zStencil = 1;
463 }
464 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
465 mask.texture = 1;
466 }
467
468 return (caps.value & mask.value) == mask.value;
469 }
470
471
472 static void
473 svga_fence_reference(struct pipe_screen *screen,
474 struct pipe_fence_handle **ptr,
475 struct pipe_fence_handle *fence)
476 {
477 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
478 sws->fence_reference(sws, ptr, fence);
479 }
480
481
482 static boolean
483 svga_fence_signalled(struct pipe_screen *screen,
484 struct pipe_fence_handle *fence)
485 {
486 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
487 return sws->fence_signalled(sws, fence, 0) == 0;
488 }
489
490
491 static boolean
492 svga_fence_finish(struct pipe_screen *screen,
493 struct pipe_fence_handle *fence,
494 uint64_t timeout)
495 {
496 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
497
498 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
499 __FUNCTION__, fence);
500
501 return sws->fence_finish(sws, fence, 0) == 0;
502 }
503
504
505 static int
506 svga_get_driver_query_info(struct pipe_screen *screen,
507 unsigned index,
508 struct pipe_driver_query_info *info)
509 {
510 static const struct pipe_driver_query_info queries[] = {
511 {"draw-calls", SVGA_QUERY_DRAW_CALLS, 0, FALSE},
512 {"fallbacks", SVGA_QUERY_FALLBACKS, 0, FALSE},
513 {"memory-used", SVGA_QUERY_MEMORY_USED, 0, TRUE}
514 };
515
516 if (!info)
517 return Elements(queries);
518
519 if (index >= Elements(queries))
520 return 0;
521
522 *info = queries[index];
523 return 1;
524 }
525
526
527 static void
528 svga_destroy_screen( struct pipe_screen *screen )
529 {
530 struct svga_screen *svgascreen = svga_screen(screen);
531
532 svga_screen_cache_cleanup(svgascreen);
533
534 pipe_mutex_destroy(svgascreen->swc_mutex);
535 pipe_mutex_destroy(svgascreen->tex_mutex);
536
537 svgascreen->sws->destroy(svgascreen->sws);
538
539 FREE(svgascreen);
540 }
541
542
543 /**
544 * Create a new svga_screen object
545 */
546 struct pipe_screen *
547 svga_screen_create(struct svga_winsys_screen *sws)
548 {
549 struct svga_screen *svgascreen;
550 struct pipe_screen *screen;
551 SVGA3dDevCapResult result;
552 boolean use_vs30, use_ps30;
553
554 #ifdef DEBUG
555 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
556 #endif
557
558 svgascreen = CALLOC_STRUCT(svga_screen);
559 if (!svgascreen)
560 goto error1;
561
562 svgascreen->debug.force_level_surface_view =
563 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
564 svgascreen->debug.force_surface_view =
565 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
566 svgascreen->debug.force_sampler_view =
567 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
568 svgascreen->debug.no_surface_view =
569 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
570 svgascreen->debug.no_sampler_view =
571 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
572
573 screen = &svgascreen->screen;
574
575 screen->destroy = svga_destroy_screen;
576 screen->get_name = svga_get_name;
577 screen->get_vendor = svga_get_vendor;
578 screen->get_param = svga_get_param;
579 screen->get_shader_param = svga_get_shader_param;
580 screen->get_paramf = svga_get_paramf;
581 screen->is_format_supported = svga_is_format_supported;
582 screen->context_create = svga_context_create;
583 screen->fence_reference = svga_fence_reference;
584 screen->fence_signalled = svga_fence_signalled;
585 screen->fence_finish = svga_fence_finish;
586 screen->get_driver_query_info = svga_get_driver_query_info;
587 svgascreen->sws = sws;
588
589 svga_init_screen_resource_functions(svgascreen);
590
591 if (sws->get_hw_version) {
592 svgascreen->hw_version = sws->get_hw_version(sws);
593 } else {
594 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
595 }
596
597 use_ps30 =
598 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
599 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
600
601 use_vs30 =
602 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
603 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
604
605 /* we require Shader model 3.0 or later */
606 if (!use_ps30 || !use_vs30)
607 goto error2;
608
609 /*
610 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
611 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
612 * we prefer the later when available.
613 *
614 * This mimics hardware vendors extensions for D3D depth sampling. See also
615 * http://aras-p.info/texts/D3D9GPUHacks.html
616 */
617
618 {
619 boolean has_df16, has_df24, has_d24s8_int;
620 SVGA3dSurfaceFormatCaps caps;
621 SVGA3dSurfaceFormatCaps mask;
622 mask.value = 0;
623 mask.zStencil = 1;
624 mask.texture = 1;
625
626 svgascreen->depth.z16 = SVGA3D_Z_D16;
627 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
628 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
629
630 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
631 has_df16 = (caps.value & mask.value) == mask.value;
632
633 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
634 has_df24 = (caps.value & mask.value) == mask.value;
635
636 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
637 has_d24s8_int = (caps.value & mask.value) == mask.value;
638
639 /* XXX: We might want some other logic here.
640 * Like if we only have d24s8_int we should
641 * emulate the other formats with that.
642 */
643 if (has_df16) {
644 svgascreen->depth.z16 = SVGA3D_Z_DF16;
645 }
646 if (has_df24) {
647 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
648 }
649 if (has_d24s8_int) {
650 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
651 }
652 }
653
654 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
655 svgascreen->maxPointSize = 1.0F;
656 } else {
657 /* Keep this to a reasonable size to avoid failures in
658 * conform/pntaa.c:
659 */
660 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
661 }
662
663 pipe_mutex_init(svgascreen->tex_mutex);
664 pipe_mutex_init(svgascreen->swc_mutex);
665
666 svga_screen_cache_init(svgascreen);
667
668 return screen;
669 error2:
670 FREE(svgascreen);
671 error1:
672 return NULL;
673 }
674
675 struct svga_winsys_screen *
676 svga_winsys_screen(struct pipe_screen *screen)
677 {
678 return svga_screen(screen)->sws;
679 }
680
681 #ifdef DEBUG
682 struct svga_screen *
683 svga_screen(struct pipe_screen *screen)
684 {
685 assert(screen);
686 assert(screen->destroy == svga_destroy_screen);
687 return (struct svga_screen *)screen;
688 }
689 #endif