gallium/drivers: handle PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED query
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
39
40 #include "svga3d_shaderdefs.h"
41
42
43 #ifdef DEBUG
44 int SVGA_DEBUG = 0;
45
46 static const struct debug_named_value svga_debug_flags[] = {
47 { "dma", DEBUG_DMA, NULL },
48 { "tgsi", DEBUG_TGSI, NULL },
49 { "pipe", DEBUG_PIPE, NULL },
50 { "state", DEBUG_STATE, NULL },
51 { "screen", DEBUG_SCREEN, NULL },
52 { "tex", DEBUG_TEX, NULL },
53 { "swtnl", DEBUG_SWTNL, NULL },
54 { "const", DEBUG_CONSTS, NULL },
55 { "viewport", DEBUG_VIEWPORT, NULL },
56 { "views", DEBUG_VIEWS, NULL },
57 { "perf", DEBUG_PERF, NULL },
58 { "flush", DEBUG_FLUSH, NULL },
59 { "sync", DEBUG_SYNC, NULL },
60 { "cache", DEBUG_CACHE, NULL },
61 DEBUG_NAMED_VALUE_END
62 };
63 #endif
64
65 static const char *
66 svga_get_vendor( struct pipe_screen *pscreen )
67 {
68 return "VMware, Inc.";
69 }
70
71
72 static const char *
73 svga_get_name( struct pipe_screen *pscreen )
74 {
75 const char *build = "", *llvm = "", *mutex = "";
76 static char name[100];
77 #ifdef DEBUG
78 /* Only return internal details in the DEBUG version:
79 */
80 build = "build: DEBUG;";
81 mutex = "mutex: " PIPE_ATOMIC ";";
82 #ifdef HAVE_LLVM
83 llvm = "LLVM;";
84 #endif
85 #else
86 build = "build: RELEASE;";
87 #endif
88
89 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90 return name;
91 }
92
93
94
95
96 static float
97 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98 {
99 struct svga_screen *svgascreen = svga_screen(screen);
100 struct svga_winsys_screen *sws = svgascreen->sws;
101 SVGA3dDevCapResult result;
102
103 switch (param) {
104 case PIPE_CAPF_MAX_LINE_WIDTH:
105 /* fall-through */
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107 return 7.0;
108
109 case PIPE_CAPF_MAX_POINT_WIDTH:
110 /* fall-through */
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112 return svgascreen->maxPointSize;
113
114 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116 return 4.0f;
117 return (float) result.u;
118
119 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120 return 15.0;
121 case PIPE_CAPF_GUARD_BAND_LEFT:
122 case PIPE_CAPF_GUARD_BAND_TOP:
123 case PIPE_CAPF_GUARD_BAND_RIGHT:
124 case PIPE_CAPF_GUARD_BAND_BOTTOM:
125 return 0.0;
126 }
127
128 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
129 return 0;
130 }
131
132
133 static int
134 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
135 {
136 struct svga_screen *svgascreen = svga_screen(screen);
137 struct svga_winsys_screen *sws = svgascreen->sws;
138 SVGA3dDevCapResult result;
139
140 switch (param) {
141 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
142 return 16;
143 case PIPE_CAP_NPOT_TEXTURES:
144 return 1;
145 case PIPE_CAP_TWO_SIDED_STENCIL:
146 return 1;
147 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
148 return 0;
149 case PIPE_CAP_ANISOTROPIC_FILTER:
150 return 1;
151 case PIPE_CAP_POINT_SPRITE:
152 return 1;
153 case PIPE_CAP_MAX_RENDER_TARGETS:
154 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
155 return 1;
156 if(!result.u)
157 return 1;
158 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
159 case PIPE_CAP_OCCLUSION_QUERY:
160 return 1;
161 case PIPE_CAP_QUERY_TIME_ELAPSED:
162 return 0;
163 case PIPE_CAP_TEXTURE_SHADOW_MAP:
164 return 1;
165 case PIPE_CAP_TEXTURE_SWIZZLE:
166 return 1;
167 case PIPE_CAP_USER_VERTEX_BUFFERS:
168 case PIPE_CAP_USER_INDEX_BUFFERS:
169 return 0;
170 case PIPE_CAP_USER_CONSTANT_BUFFERS:
171 return 1;
172 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
173 return 16;
174
175 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
176 {
177 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
178 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
179 levels = MIN2(util_logbase2(result.u) + 1, levels);
180 else
181 levels = 12 /* 2048x2048 */;
182 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
183 levels = MIN2(util_logbase2(result.u) + 1, levels);
184 else
185 levels = 12 /* 2048x2048 */;
186 return levels;
187 }
188
189 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
190 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
191 return 8; /* max 128x128x128 */
192 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
193
194 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
195 /*
196 * No mechanism to query the host, and at least limited to 2048x2048 on
197 * certain hardware.
198 */
199 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
200 12 /* 2048x2048 */);
201
202 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
203 return 1;
204
205 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
206 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
207 return 1;
208 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
209 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
210 return 0;
211
212 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
213 return 1; /* The color outputs of vertex shaders are not clamped */
214 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
215 return 0; /* The driver can't clamp vertex colors */
216 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
217 return 0; /* The driver can't clamp fragment colors */
218
219 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
220 return 1; /* expected for GL_ARB_framebuffer_object */
221
222 case PIPE_CAP_GLSL_FEATURE_LEVEL:
223 return 120;
224
225 /* Unsupported features */
226 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
227 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
228 case PIPE_CAP_SM3:
229 case PIPE_CAP_SHADER_STENCIL_EXPORT:
230 case PIPE_CAP_DEPTH_CLIP_DISABLE:
231 case PIPE_CAP_SEAMLESS_CUBE_MAP:
232 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
233 case PIPE_CAP_INDEP_BLEND_ENABLE:
234 case PIPE_CAP_INDEP_BLEND_FUNC:
235 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
236 case PIPE_CAP_PRIMITIVE_RESTART:
237 case PIPE_CAP_TGSI_INSTANCEID:
238 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
239 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
240 case PIPE_CAP_SCALED_RESOLVE:
241 case PIPE_CAP_MIN_TEXEL_OFFSET:
242 case PIPE_CAP_MAX_TEXEL_OFFSET:
243 case PIPE_CAP_CONDITIONAL_RENDER:
244 case PIPE_CAP_TEXTURE_BARRIER:
245 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
246 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
247 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
248 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
249 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
250 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
251 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
252 case PIPE_CAP_COMPUTE:
253 case PIPE_CAP_START_INSTANCE:
254 case PIPE_CAP_QUERY_TIMESTAMP:
255 case PIPE_CAP_TEXTURE_MULTISAMPLE:
256 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
257 case PIPE_CAP_CUBE_MAP_ARRAY:
258 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
259 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
260 return 0;
261 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
262 return 1;
263 }
264
265 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
266 return 0;
267 }
268
269 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
270 {
271 struct svga_screen *svgascreen = svga_screen(screen);
272 struct svga_winsys_screen *sws = svgascreen->sws;
273 SVGA3dDevCapResult result;
274
275 switch (shader)
276 {
277 case PIPE_SHADER_FRAGMENT:
278 switch (param)
279 {
280 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
281 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
282 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
283 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
284 return 512;
285 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
286 return SVGA3D_MAX_NESTING_LEVEL;
287 case PIPE_SHADER_CAP_MAX_INPUTS:
288 return 10;
289 case PIPE_SHADER_CAP_MAX_CONSTS:
290 return 224;
291 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
292 return 1;
293 case PIPE_SHADER_CAP_MAX_TEMPS:
294 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
295 return 32;
296 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
297 case PIPE_SHADER_CAP_MAX_ADDRS:
298 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
299 /*
300 * Although PS 3.0 has some addressing abilities it can only represent
301 * loops that can be statically determined and unrolled. Given we can
302 * only handle a subset of the cases that the state tracker already
303 * does it is better to defer loop unrolling to the state tracker.
304 */
305 return 0;
306 case PIPE_SHADER_CAP_MAX_PREDS:
307 return 1;
308 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
309 return 1;
310 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
311 return 0;
312 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
313 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
314 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
315 return 0;
316 case PIPE_SHADER_CAP_SUBROUTINES:
317 return 0;
318 case PIPE_SHADER_CAP_INTEGERS:
319 return 0;
320 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
321 return 16;
322 default:
323 debug_printf("Unexpected vertex shader query %u\n", param);
324 return 0;
325 }
326 break;
327 case PIPE_SHADER_VERTEX:
328 switch (param)
329 {
330 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
331 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
332 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
333 return 512;
334 return result.u;
335 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
336 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
337 /* XXX: until we have vertex texture support */
338 return 0;
339 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
340 return SVGA3D_MAX_NESTING_LEVEL;
341 case PIPE_SHADER_CAP_MAX_INPUTS:
342 return 16;
343 case PIPE_SHADER_CAP_MAX_CONSTS:
344 return 256;
345 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
346 return 1;
347 case PIPE_SHADER_CAP_MAX_TEMPS:
348 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
349 return 32;
350 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
351 case PIPE_SHADER_CAP_MAX_ADDRS:
352 return 1;
353 case PIPE_SHADER_CAP_MAX_PREDS:
354 return 1;
355 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
356 return 1;
357 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
358 return 0;
359 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
360 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
361 return 1;
362 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
363 return 0;
364 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
365 return 1;
366 case PIPE_SHADER_CAP_SUBROUTINES:
367 return 0;
368 case PIPE_SHADER_CAP_INTEGERS:
369 return 0;
370 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
371 return 0;
372 default:
373 debug_printf("Unexpected vertex shader query %u\n", param);
374 return 0;
375 }
376 break;
377 case PIPE_SHADER_GEOMETRY:
378 /* no support for geometry shaders at this time */
379 return 0;
380 default:
381 debug_printf("Unexpected shader type (%u) query\n", shader);
382 return 0;
383 }
384 return 0;
385 }
386
387
388 static boolean
389 svga_is_format_supported( struct pipe_screen *screen,
390 enum pipe_format format,
391 enum pipe_texture_target target,
392 unsigned sample_count,
393 unsigned tex_usage)
394 {
395 struct svga_screen *ss = svga_screen(screen);
396 SVGA3dSurfaceFormat svga_format;
397 SVGA3dSurfaceFormatCaps caps;
398 SVGA3dSurfaceFormatCaps mask;
399
400 assert(tex_usage);
401
402 if (sample_count > 1) {
403 return FALSE;
404 }
405
406 svga_format = svga_translate_format(ss, format, tex_usage);
407 if (svga_format == SVGA3D_FORMAT_INVALID) {
408 return FALSE;
409 }
410
411 /*
412 * Override host capabilities, so that we end up with the same
413 * visuals for all virtual hardware implementations.
414 */
415
416 if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
417 switch (svga_format) {
418 case SVGA3D_A8R8G8B8:
419 case SVGA3D_X8R8G8B8:
420 case SVGA3D_R5G6B5:
421 break;
422
423 /* Often unsupported/problematic. This means we end up with the same
424 * visuals for all virtual hardware implementations.
425 */
426 case SVGA3D_A4R4G4B4:
427 case SVGA3D_A1R5G5B5:
428 return FALSE;
429
430 default:
431 return FALSE;
432 }
433 }
434
435 /*
436 * Query the host capabilities.
437 */
438
439 svga_get_format_cap(ss, svga_format, &caps);
440
441 mask.value = 0;
442 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
443 mask.offscreenRenderTarget = 1;
444 }
445 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
446 mask.zStencil = 1;
447 }
448 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
449 mask.texture = 1;
450 }
451
452 return (caps.value & mask.value) == mask.value;
453 }
454
455
456 static void
457 svga_fence_reference(struct pipe_screen *screen,
458 struct pipe_fence_handle **ptr,
459 struct pipe_fence_handle *fence)
460 {
461 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
462 sws->fence_reference(sws, ptr, fence);
463 }
464
465
466 static boolean
467 svga_fence_signalled(struct pipe_screen *screen,
468 struct pipe_fence_handle *fence)
469 {
470 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
471 return sws->fence_signalled(sws, fence, 0) == 0;
472 }
473
474
475 static boolean
476 svga_fence_finish(struct pipe_screen *screen,
477 struct pipe_fence_handle *fence,
478 uint64_t timeout)
479 {
480 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
481
482 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
483 __FUNCTION__, fence);
484
485 return sws->fence_finish(sws, fence, 0) == 0;
486 }
487
488
489 static void
490 svga_destroy_screen( struct pipe_screen *screen )
491 {
492 struct svga_screen *svgascreen = svga_screen(screen);
493
494 svga_screen_cache_cleanup(svgascreen);
495
496 pipe_mutex_destroy(svgascreen->swc_mutex);
497 pipe_mutex_destroy(svgascreen->tex_mutex);
498
499 svgascreen->sws->destroy(svgascreen->sws);
500
501 FREE(svgascreen);
502 }
503
504
505 /**
506 * Create a new svga_screen object
507 */
508 struct pipe_screen *
509 svga_screen_create(struct svga_winsys_screen *sws)
510 {
511 struct svga_screen *svgascreen;
512 struct pipe_screen *screen;
513 SVGA3dDevCapResult result;
514 boolean use_vs30, use_ps30;
515
516 #ifdef DEBUG
517 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
518 #endif
519
520 svgascreen = CALLOC_STRUCT(svga_screen);
521 if (!svgascreen)
522 goto error1;
523
524 svgascreen->debug.force_level_surface_view =
525 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
526 svgascreen->debug.force_surface_view =
527 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
528 svgascreen->debug.force_sampler_view =
529 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
530 svgascreen->debug.no_surface_view =
531 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
532 svgascreen->debug.no_sampler_view =
533 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
534
535 screen = &svgascreen->screen;
536
537 screen->destroy = svga_destroy_screen;
538 screen->get_name = svga_get_name;
539 screen->get_vendor = svga_get_vendor;
540 screen->get_param = svga_get_param;
541 screen->get_shader_param = svga_get_shader_param;
542 screen->get_paramf = svga_get_paramf;
543 screen->is_format_supported = svga_is_format_supported;
544 screen->context_create = svga_context_create;
545 screen->fence_reference = svga_fence_reference;
546 screen->fence_signalled = svga_fence_signalled;
547 screen->fence_finish = svga_fence_finish;
548 svgascreen->sws = sws;
549
550 svga_init_screen_resource_functions(svgascreen);
551
552 if (sws->get_hw_version) {
553 svgascreen->hw_version = sws->get_hw_version(sws);
554 } else {
555 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
556 }
557
558 use_ps30 =
559 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
560 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
561
562 use_vs30 =
563 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
564 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
565
566 /* we require Shader model 3.0 or later */
567 if (!use_ps30 || !use_vs30)
568 goto error2;
569
570 /*
571 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
572 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
573 * we prefer the later when available.
574 *
575 * This mimics hardware vendors extensions for D3D depth sampling. See also
576 * http://aras-p.info/texts/D3D9GPUHacks.html
577 */
578
579 {
580 boolean has_df16, has_df24, has_d24s8_int;
581 SVGA3dSurfaceFormatCaps caps;
582 SVGA3dSurfaceFormatCaps mask;
583 mask.value = 0;
584 mask.zStencil = 1;
585 mask.texture = 1;
586
587 svgascreen->depth.z16 = SVGA3D_Z_D16;
588 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
589 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
590
591 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
592 has_df16 = (caps.value & mask.value) == mask.value;
593
594 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
595 has_df24 = (caps.value & mask.value) == mask.value;
596
597 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
598 has_d24s8_int = (caps.value & mask.value) == mask.value;
599
600 /* XXX: We might want some other logic here.
601 * Like if we only have d24s8_int we should
602 * emulate the other formats with that.
603 */
604 if (has_df16) {
605 svgascreen->depth.z16 = SVGA3D_Z_DF16;
606 }
607 if (has_df24) {
608 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
609 }
610 if (has_d24s8_int) {
611 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
612 }
613 }
614
615 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
616 svgascreen->maxPointSize = 1.0F;
617 } else {
618 /* Keep this to a reasonable size to avoid failures in
619 * conform/pntaa.c:
620 */
621 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
622 }
623
624 pipe_mutex_init(svgascreen->tex_mutex);
625 pipe_mutex_init(svgascreen->swc_mutex);
626
627 svga_screen_cache_init(svgascreen);
628
629 return screen;
630 error2:
631 FREE(svgascreen);
632 error1:
633 return NULL;
634 }
635
636 struct svga_winsys_screen *
637 svga_winsys_screen(struct pipe_screen *screen)
638 {
639 return svga_screen(screen)->sws;
640 }
641
642 #ifdef DEBUG
643 struct svga_screen *
644 svga_screen(struct pipe_screen *screen)
645 {
646 assert(screen);
647 assert(screen->destroy == svga_destroy_screen);
648 return (struct svga_screen *)screen;
649 }
650 #endif