gallium: remove support for predicates from TGSI (v2)
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #elif defined(VMX86_STATS)
90 build = "build: OPT;";
91 #else
92 build = "build: RELEASE;";
93 #endif
94 #ifdef HAVE_LLVM
95 llvm = "LLVM;";
96 #endif
97
98 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
99 return name;
100 }
101
102
103 /** Helper for querying float-valued device cap */
104 static float
105 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
106 {
107 SVGA3dDevCapResult result;
108 if (sws->get_cap(sws, cap, &result))
109 return result.f;
110 else
111 return defaultVal;
112 }
113
114
115 /** Helper for querying uint-valued device cap */
116 static unsigned
117 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
118 {
119 SVGA3dDevCapResult result;
120 if (sws->get_cap(sws, cap, &result))
121 return result.u;
122 else
123 return defaultVal;
124 }
125
126
127 /** Helper for querying boolean-valued device cap */
128 static boolean
129 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
130 {
131 SVGA3dDevCapResult result;
132 if (sws->get_cap(sws, cap, &result))
133 return result.b;
134 else
135 return defaultVal;
136 }
137
138
139 static float
140 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
141 {
142 struct svga_screen *svgascreen = svga_screen(screen);
143 struct svga_winsys_screen *sws = svgascreen->sws;
144
145 switch (param) {
146 case PIPE_CAPF_MAX_LINE_WIDTH:
147 return svgascreen->maxLineWidth;
148 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
149 return svgascreen->maxLineWidthAA;
150
151 case PIPE_CAPF_MAX_POINT_WIDTH:
152 /* fall-through */
153 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
154 return svgascreen->maxPointSize;
155
156 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
157 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
158
159 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
160 return 15.0;
161
162 case PIPE_CAPF_GUARD_BAND_LEFT:
163 case PIPE_CAPF_GUARD_BAND_TOP:
164 case PIPE_CAPF_GUARD_BAND_RIGHT:
165 case PIPE_CAPF_GUARD_BAND_BOTTOM:
166 return 0.0;
167 }
168
169 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
170 return 0;
171 }
172
173
174 static int
175 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
176 {
177 struct svga_screen *svgascreen = svga_screen(screen);
178 struct svga_winsys_screen *sws = svgascreen->sws;
179 SVGA3dDevCapResult result;
180
181 switch (param) {
182 case PIPE_CAP_NPOT_TEXTURES:
183 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
184 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
185 return 1;
186 case PIPE_CAP_TWO_SIDED_STENCIL:
187 return 1;
188 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
189 /*
190 * "In virtually every OpenGL implementation and hardware,
191 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
192 * http://www.opengl.org/wiki/Blending
193 */
194 return sws->have_vgpu10 ? 1 : 0;
195 case PIPE_CAP_ANISOTROPIC_FILTER:
196 return 1;
197 case PIPE_CAP_POINT_SPRITE:
198 return 1;
199 case PIPE_CAP_TGSI_TEXCOORD:
200 return 0;
201 case PIPE_CAP_MAX_RENDER_TARGETS:
202 return svgascreen->max_color_buffers;
203 case PIPE_CAP_OCCLUSION_QUERY:
204 return 1;
205 case PIPE_CAP_QUERY_TIME_ELAPSED:
206 return 0;
207 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
208 return sws->have_vgpu10;
209 case PIPE_CAP_TEXTURE_SHADOW_MAP:
210 return 1;
211 case PIPE_CAP_TEXTURE_SWIZZLE:
212 return 1;
213 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
214 return 0;
215 case PIPE_CAP_USER_VERTEX_BUFFERS:
216 return 0;
217 case PIPE_CAP_USER_CONSTANT_BUFFERS:
218 return 1;
219 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
220 return 256;
221
222 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
223 {
224 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
225 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
226 levels = MIN2(util_logbase2(result.u) + 1, levels);
227 else
228 levels = 12 /* 2048x2048 */;
229 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
230 levels = MIN2(util_logbase2(result.u) + 1, levels);
231 else
232 levels = 12 /* 2048x2048 */;
233 return levels;
234 }
235
236 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
237 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
238 return 8; /* max 128x128x128 */
239 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
240
241 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
242 /*
243 * No mechanism to query the host, and at least limited to 2048x2048 on
244 * certain hardware.
245 */
246 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
247 12 /* 2048x2048 */);
248
249 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
250 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
251
252 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
253 return 1;
254
255 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
256 return 1;
257 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
258 return sws->have_vgpu10;
259 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
260 return 0;
261 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
262 return !sws->have_vgpu10;
263
264 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
265 return 1; /* The color outputs of vertex shaders are not clamped */
266 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
267 return 0; /* The driver can't clamp vertex colors */
268 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
269 return 0; /* The driver can't clamp fragment colors */
270
271 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
272 return 1; /* expected for GL_ARB_framebuffer_object */
273
274 case PIPE_CAP_GLSL_FEATURE_LEVEL:
275 return sws->have_vgpu10 ? 330 : 120;
276
277 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
278 return 0;
279
280 case PIPE_CAP_SM3:
281 return 1;
282
283 case PIPE_CAP_DEPTH_CLIP_DISABLE:
284 case PIPE_CAP_INDEP_BLEND_ENABLE:
285 case PIPE_CAP_CONDITIONAL_RENDER:
286 case PIPE_CAP_QUERY_TIMESTAMP:
287 case PIPE_CAP_TGSI_INSTANCEID:
288 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
289 case PIPE_CAP_SEAMLESS_CUBE_MAP:
290 case PIPE_CAP_FAKE_SW_MSAA:
291 return sws->have_vgpu10;
292
293 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
294 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
295 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
296 return sws->have_vgpu10 ? 4 : 0;
297 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
298 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
299 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
300 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
301 return 0;
302 case PIPE_CAP_TEXTURE_MULTISAMPLE:
303 return svgascreen->ms_samples ? 1 : 0;
304
305 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
306 return SVGA3D_DX_MAX_RESOURCE_SIZE;
307
308 case PIPE_CAP_MIN_TEXEL_OFFSET:
309 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
310 case PIPE_CAP_MAX_TEXEL_OFFSET:
311 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
312
313 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
314 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
315 return 0;
316
317 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
318 return sws->have_vgpu10 ? 256 : 0;
319 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
320 return sws->have_vgpu10 ? 1024 : 0;
321
322 case PIPE_CAP_PRIMITIVE_RESTART:
323 return 1; /* may be a sw fallback, depending on restart index */
324
325 case PIPE_CAP_GENERATE_MIPMAP:
326 return sws->have_generate_mipmap_cmd;
327
328 /* Unsupported features */
329 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
330 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
331 case PIPE_CAP_SHADER_STENCIL_EXPORT:
332 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
333 case PIPE_CAP_INDEP_BLEND_FUNC:
334 case PIPE_CAP_TEXTURE_BARRIER:
335 case PIPE_CAP_MAX_VERTEX_STREAMS:
336 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
337 case PIPE_CAP_COMPUTE:
338 case PIPE_CAP_START_INSTANCE:
339 case PIPE_CAP_CUBE_MAP_ARRAY:
340 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
341 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
342 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
343 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
344 case PIPE_CAP_TEXTURE_GATHER_SM5:
345 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
346 case PIPE_CAP_TEXTURE_QUERY_LOD:
347 case PIPE_CAP_SAMPLE_SHADING:
348 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
349 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
350 case PIPE_CAP_DRAW_INDIRECT:
351 case PIPE_CAP_MULTI_DRAW_INDIRECT:
352 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
353 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
354 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
355 case PIPE_CAP_SAMPLER_VIEW_TARGET:
356 case PIPE_CAP_CLIP_HALFZ:
357 case PIPE_CAP_VERTEXID_NOBASE:
358 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
359 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
360 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
361 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
362 case PIPE_CAP_INVALIDATE_BUFFER:
363 case PIPE_CAP_STRING_MARKER:
364 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
365 case PIPE_CAP_QUERY_MEMORY_INFO:
366 case PIPE_CAP_PCI_GROUP:
367 case PIPE_CAP_PCI_BUS:
368 case PIPE_CAP_PCI_DEVICE:
369 case PIPE_CAP_PCI_FUNCTION:
370 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
371 case PIPE_CAP_NATIVE_FENCE_FD:
372 return 0;
373 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
374 return 64;
375 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
376 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
377 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
378 return 1; /* need 4-byte alignment for all offsets and strides */
379 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
380 return 2048;
381 case PIPE_CAP_MAX_VIEWPORTS:
382 return 1;
383 case PIPE_CAP_ENDIANNESS:
384 return PIPE_ENDIAN_LITTLE;
385
386 case PIPE_CAP_VENDOR_ID:
387 return 0x15ad; /* VMware Inc. */
388 case PIPE_CAP_DEVICE_ID:
389 return 0x0405; /* assume SVGA II */
390 case PIPE_CAP_ACCELERATED:
391 return 0; /* XXX: */
392 case PIPE_CAP_VIDEO_MEMORY:
393 /* XXX: Query the host ? */
394 return 1;
395 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
396 return sws->have_vgpu10;
397 case PIPE_CAP_CLEAR_TEXTURE:
398 return sws->have_vgpu10;
399 case PIPE_CAP_UMA:
400 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
401 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
402 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
403 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
404 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
405 case PIPE_CAP_DEPTH_BOUNDS_TEST:
406 case PIPE_CAP_TGSI_TXQS:
407 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
408 case PIPE_CAP_SHAREABLE_SHADERS:
409 case PIPE_CAP_DRAW_PARAMETERS:
410 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
411 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
412 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
413 case PIPE_CAP_QUERY_BUFFER_OBJECT:
414 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
415 case PIPE_CAP_CULL_DISTANCE:
416 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
417 case PIPE_CAP_TGSI_VOTE:
418 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
419 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
420 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
421 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
422 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
423 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
424 case PIPE_CAP_TGSI_FS_FBFETCH:
425 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
426 case PIPE_CAP_DOUBLES:
427 case PIPE_CAP_INT64:
428 case PIPE_CAP_INT64_DIVMOD:
429 case PIPE_CAP_TGSI_TEX_TXF_LZ:
430 case PIPE_CAP_TGSI_CLOCK:
431 return 0;
432 }
433
434 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
435 return 0;
436 }
437
438
439 static int
440 vgpu9_get_shader_param(struct pipe_screen *screen,
441 enum pipe_shader_type shader,
442 enum pipe_shader_cap param)
443 {
444 struct svga_screen *svgascreen = svga_screen(screen);
445 struct svga_winsys_screen *sws = svgascreen->sws;
446 unsigned val;
447
448 assert(!sws->have_vgpu10);
449
450 switch (shader)
451 {
452 case PIPE_SHADER_FRAGMENT:
453 switch (param)
454 {
455 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
456 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
457 return get_uint_cap(sws,
458 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
459 512);
460 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
461 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
462 return 512;
463 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
464 return SVGA3D_MAX_NESTING_LEVEL;
465 case PIPE_SHADER_CAP_MAX_INPUTS:
466 return 10;
467 case PIPE_SHADER_CAP_MAX_OUTPUTS:
468 return svgascreen->max_color_buffers;
469 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
470 return 224 * sizeof(float[4]);
471 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
472 return 1;
473 case PIPE_SHADER_CAP_MAX_TEMPS:
474 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
475 return MIN2(val, SVGA3D_TEMPREG_MAX);
476 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
477 /*
478 * Although PS 3.0 has some addressing abilities it can only represent
479 * loops that can be statically determined and unrolled. Given we can
480 * only handle a subset of the cases that the state tracker already
481 * does it is better to defer loop unrolling to the state tracker.
482 */
483 return 0;
484 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
485 return 0;
486 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
487 return 0;
488 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
489 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
490 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
491 return 0;
492 case PIPE_SHADER_CAP_SUBROUTINES:
493 return 0;
494 case PIPE_SHADER_CAP_INTEGERS:
495 return 0;
496 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
497 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
498 return 16;
499 case PIPE_SHADER_CAP_PREFERRED_IR:
500 return PIPE_SHADER_IR_TGSI;
501 case PIPE_SHADER_CAP_SUPPORTED_IRS:
502 return 0;
503 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
504 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
505 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
506 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
507 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
508 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
509 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
510 return 0;
511 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
512 return 32;
513 }
514 /* If we get here, we failed to handle a cap above */
515 debug_printf("Unexpected fragment shader query %u\n", param);
516 return 0;
517 case PIPE_SHADER_VERTEX:
518 switch (param)
519 {
520 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
521 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
522 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
523 512);
524 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
525 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
526 /* XXX: until we have vertex texture support */
527 return 0;
528 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
529 return SVGA3D_MAX_NESTING_LEVEL;
530 case PIPE_SHADER_CAP_MAX_INPUTS:
531 return 16;
532 case PIPE_SHADER_CAP_MAX_OUTPUTS:
533 return 10;
534 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
535 return 256 * sizeof(float[4]);
536 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
537 return 1;
538 case PIPE_SHADER_CAP_MAX_TEMPS:
539 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
540 return MIN2(val, SVGA3D_TEMPREG_MAX);
541 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
542 return 0;
543 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
544 return 0;
545 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
546 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
547 return 1;
548 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
549 return 0;
550 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
551 return 1;
552 case PIPE_SHADER_CAP_SUBROUTINES:
553 return 0;
554 case PIPE_SHADER_CAP_INTEGERS:
555 return 0;
556 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
557 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
558 return 0;
559 case PIPE_SHADER_CAP_PREFERRED_IR:
560 return PIPE_SHADER_IR_TGSI;
561 case PIPE_SHADER_CAP_SUPPORTED_IRS:
562 return 0;
563 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
564 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
565 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
566 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
567 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
568 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
569 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
570 return 0;
571 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
572 return 32;
573 }
574 /* If we get here, we failed to handle a cap above */
575 debug_printf("Unexpected vertex shader query %u\n", param);
576 return 0;
577 case PIPE_SHADER_GEOMETRY:
578 case PIPE_SHADER_COMPUTE:
579 case PIPE_SHADER_TESS_CTRL:
580 case PIPE_SHADER_TESS_EVAL:
581 /* no support for geometry, tess or compute shaders at this time */
582 return 0;
583 default:
584 debug_printf("Unexpected shader type (%u) query\n", shader);
585 return 0;
586 }
587 return 0;
588 }
589
590
591 static int
592 vgpu10_get_shader_param(struct pipe_screen *screen,
593 enum pipe_shader_type shader,
594 enum pipe_shader_cap param)
595 {
596 struct svga_screen *svgascreen = svga_screen(screen);
597 struct svga_winsys_screen *sws = svgascreen->sws;
598
599 assert(sws->have_vgpu10);
600 (void) sws; /* silence unused var warnings in non-debug builds */
601
602 /* Only VS, GS, FS supported */
603 if (shader != PIPE_SHADER_VERTEX &&
604 shader != PIPE_SHADER_GEOMETRY &&
605 shader != PIPE_SHADER_FRAGMENT) {
606 return 0;
607 }
608
609 /* NOTE: we do not query the device for any caps/limits at this time */
610
611 /* Generally the same limits for vertex, geometry and fragment shaders */
612 switch (param) {
613 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
614 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
615 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
616 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
617 return 64 * 1024;
618 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
619 return 64;
620 case PIPE_SHADER_CAP_MAX_INPUTS:
621 if (shader == PIPE_SHADER_FRAGMENT)
622 return VGPU10_MAX_FS_INPUTS;
623 else if (shader == PIPE_SHADER_GEOMETRY)
624 return VGPU10_MAX_GS_INPUTS;
625 else
626 return VGPU10_MAX_VS_INPUTS;
627 case PIPE_SHADER_CAP_MAX_OUTPUTS:
628 if (shader == PIPE_SHADER_FRAGMENT)
629 return VGPU10_MAX_FS_OUTPUTS;
630 else if (shader == PIPE_SHADER_GEOMETRY)
631 return VGPU10_MAX_GS_OUTPUTS;
632 else
633 return VGPU10_MAX_VS_OUTPUTS;
634 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
635 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
636 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
637 return svgascreen->max_const_buffers;
638 case PIPE_SHADER_CAP_MAX_TEMPS:
639 return VGPU10_MAX_TEMPS;
640 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
641 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
642 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
643 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
644 return TRUE; /* XXX verify */
645 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
646 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
647 case PIPE_SHADER_CAP_SUBROUTINES:
648 case PIPE_SHADER_CAP_INTEGERS:
649 return TRUE;
650 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
651 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
652 return SVGA3D_DX_MAX_SAMPLERS;
653 case PIPE_SHADER_CAP_PREFERRED_IR:
654 return PIPE_SHADER_IR_TGSI;
655 case PIPE_SHADER_CAP_SUPPORTED_IRS:
656 return 0;
657 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
658 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
659 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
660 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
661 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
662 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
663 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
664 return 0;
665 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
666 return 32;
667 default:
668 debug_printf("Unexpected vgpu10 shader query %u\n", param);
669 return 0;
670 }
671 return 0;
672 }
673
674
675 static int
676 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
677 enum pipe_shader_cap param)
678 {
679 struct svga_screen *svgascreen = svga_screen(screen);
680 struct svga_winsys_screen *sws = svgascreen->sws;
681 if (sws->have_vgpu10) {
682 return vgpu10_get_shader_param(screen, shader, param);
683 }
684 else {
685 return vgpu9_get_shader_param(screen, shader, param);
686 }
687 }
688
689
690 /**
691 * Implement pipe_screen::is_format_supported().
692 * \param bindings bitmask of PIPE_BIND_x flags
693 */
694 static boolean
695 svga_is_format_supported( struct pipe_screen *screen,
696 enum pipe_format format,
697 enum pipe_texture_target target,
698 unsigned sample_count,
699 unsigned bindings)
700 {
701 struct svga_screen *ss = svga_screen(screen);
702 SVGA3dSurfaceFormat svga_format;
703 SVGA3dSurfaceFormatCaps caps;
704 SVGA3dSurfaceFormatCaps mask;
705
706 assert(bindings);
707
708 if (sample_count > 1) {
709 /* In ms_samples, if bit N is set it means that we support
710 * multisample with N+1 samples per pixel.
711 */
712 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
713 return FALSE;
714 }
715 }
716
717 svga_format = svga_translate_format(ss, format, bindings);
718 if (svga_format == SVGA3D_FORMAT_INVALID) {
719 return FALSE;
720 }
721
722 /* we don't support sRGB rendering into display targets */
723 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
724 return FALSE;
725 }
726
727 /*
728 * For VGPU10 vertex formats, skip querying host capabilities
729 */
730
731 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
732 SVGA3dSurfaceFormat svga_format;
733 unsigned flags;
734 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
735 return svga_format != SVGA3D_FORMAT_INVALID;
736 }
737
738 /*
739 * Override host capabilities, so that we end up with the same
740 * visuals for all virtual hardware implementations.
741 */
742
743 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
744 switch (svga_format) {
745 case SVGA3D_A8R8G8B8:
746 case SVGA3D_X8R8G8B8:
747 case SVGA3D_R5G6B5:
748 break;
749
750 /* VGPU10 formats */
751 case SVGA3D_B8G8R8A8_UNORM:
752 case SVGA3D_B8G8R8X8_UNORM:
753 case SVGA3D_B5G6R5_UNORM:
754 break;
755
756 /* Often unsupported/problematic. This means we end up with the same
757 * visuals for all virtual hardware implementations.
758 */
759 case SVGA3D_A4R4G4B4:
760 case SVGA3D_A1R5G5B5:
761 return FALSE;
762
763 default:
764 return FALSE;
765 }
766 }
767
768 /*
769 * Query the host capabilities.
770 */
771
772 svga_get_format_cap(ss, svga_format, &caps);
773
774 if (bindings & PIPE_BIND_RENDER_TARGET) {
775 /* Check that the color surface is blendable, unless it's an
776 * integer format.
777 */
778 if (!svga_format_is_integer(svga_format) &&
779 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
780 return FALSE;
781 }
782 }
783
784 mask.value = 0;
785 if (bindings & PIPE_BIND_RENDER_TARGET) {
786 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
787 }
788 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
789 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
790 }
791 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
792 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
793 }
794
795 if (target == PIPE_TEXTURE_CUBE) {
796 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
797 }
798 else if (target == PIPE_TEXTURE_3D) {
799 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
800 }
801
802 return (caps.value & mask.value) == mask.value;
803 }
804
805
806 static void
807 svga_fence_reference(struct pipe_screen *screen,
808 struct pipe_fence_handle **ptr,
809 struct pipe_fence_handle *fence)
810 {
811 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
812 sws->fence_reference(sws, ptr, fence);
813 }
814
815
816 static boolean
817 svga_fence_finish(struct pipe_screen *screen,
818 struct pipe_context *ctx,
819 struct pipe_fence_handle *fence,
820 uint64_t timeout)
821 {
822 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
823 boolean retVal;
824
825 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
826
827 if (!timeout) {
828 retVal = sws->fence_signalled(sws, fence, 0) == 0;
829 }
830 else {
831 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
832 __FUNCTION__, fence);
833
834 retVal = sws->fence_finish(sws, fence, 0) == 0;
835 }
836
837 SVGA_STATS_TIME_POP(sws);
838
839 return retVal;
840 }
841
842
843 static int
844 svga_get_driver_query_info(struct pipe_screen *screen,
845 unsigned index,
846 struct pipe_driver_query_info *info)
847 {
848 #define QUERY(NAME, ENUM, UNITS) \
849 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
850
851 static const struct pipe_driver_query_info queries[] = {
852 /* per-frame counters */
853 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
854 PIPE_DRIVER_QUERY_TYPE_UINT64),
855 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
856 PIPE_DRIVER_QUERY_TYPE_UINT64),
857 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
858 PIPE_DRIVER_QUERY_TYPE_UINT64),
859 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
860 PIPE_DRIVER_QUERY_TYPE_UINT64),
861 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
862 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
863 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
864 PIPE_DRIVER_QUERY_TYPE_UINT64),
865 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
866 PIPE_DRIVER_QUERY_TYPE_UINT64),
867 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
868 PIPE_DRIVER_QUERY_TYPE_BYTES),
869 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
870 PIPE_DRIVER_QUERY_TYPE_BYTES),
871 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
872 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
873 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
874 PIPE_DRIVER_QUERY_TYPE_UINT64),
875 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
876 PIPE_DRIVER_QUERY_TYPE_UINT64),
877 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
878 PIPE_DRIVER_QUERY_TYPE_UINT64),
879 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
880 PIPE_DRIVER_QUERY_TYPE_UINT64),
881 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
882 PIPE_DRIVER_QUERY_TYPE_UINT64),
883 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
884 PIPE_DRIVER_QUERY_TYPE_UINT64),
885
886 /* running total counters */
887 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
888 PIPE_DRIVER_QUERY_TYPE_BYTES),
889 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
890 PIPE_DRIVER_QUERY_TYPE_UINT64),
891 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
892 PIPE_DRIVER_QUERY_TYPE_UINT64),
893 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
894 PIPE_DRIVER_QUERY_TYPE_UINT64),
895 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
896 PIPE_DRIVER_QUERY_TYPE_UINT64),
897 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
898 PIPE_DRIVER_QUERY_TYPE_UINT64),
899 };
900 #undef QUERY
901
902 if (!info)
903 return ARRAY_SIZE(queries);
904
905 if (index >= ARRAY_SIZE(queries))
906 return 0;
907
908 *info = queries[index];
909 return 1;
910 }
911
912
913 static void
914 svga_destroy_screen( struct pipe_screen *screen )
915 {
916 struct svga_screen *svgascreen = svga_screen(screen);
917
918 svga_screen_cache_cleanup(svgascreen);
919
920 mtx_destroy(&svgascreen->swc_mutex);
921 mtx_destroy(&svgascreen->tex_mutex);
922
923 svgascreen->sws->destroy(svgascreen->sws);
924
925 FREE(svgascreen);
926 }
927
928
929 /**
930 * Create a new svga_screen object
931 */
932 struct pipe_screen *
933 svga_screen_create(struct svga_winsys_screen *sws)
934 {
935 struct svga_screen *svgascreen;
936 struct pipe_screen *screen;
937
938 #ifdef DEBUG
939 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
940 #endif
941
942 svgascreen = CALLOC_STRUCT(svga_screen);
943 if (!svgascreen)
944 goto error1;
945
946 svgascreen->debug.force_level_surface_view =
947 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
948 svgascreen->debug.force_surface_view =
949 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
950 svgascreen->debug.force_sampler_view =
951 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
952 svgascreen->debug.no_surface_view =
953 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
954 svgascreen->debug.no_sampler_view =
955 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
956 svgascreen->debug.no_cache_index_buffers =
957 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
958
959 screen = &svgascreen->screen;
960
961 screen->destroy = svga_destroy_screen;
962 screen->get_name = svga_get_name;
963 screen->get_vendor = svga_get_vendor;
964 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
965 screen->get_param = svga_get_param;
966 screen->get_shader_param = svga_get_shader_param;
967 screen->get_paramf = svga_get_paramf;
968 screen->get_timestamp = NULL;
969 screen->is_format_supported = svga_is_format_supported;
970 screen->context_create = svga_context_create;
971 screen->fence_reference = svga_fence_reference;
972 screen->fence_finish = svga_fence_finish;
973 screen->get_driver_query_info = svga_get_driver_query_info;
974 svgascreen->sws = sws;
975
976 svga_init_screen_resource_functions(svgascreen);
977
978 if (sws->get_hw_version) {
979 svgascreen->hw_version = sws->get_hw_version(sws);
980 } else {
981 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
982 }
983
984 /*
985 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
986 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
987 * we prefer the later when available.
988 *
989 * This mimics hardware vendors extensions for D3D depth sampling. See also
990 * http://aras-p.info/texts/D3D9GPUHacks.html
991 */
992
993 {
994 boolean has_df16, has_df24, has_d24s8_int;
995 SVGA3dSurfaceFormatCaps caps;
996 SVGA3dSurfaceFormatCaps mask;
997 mask.value = 0;
998 mask.zStencil = 1;
999 mask.texture = 1;
1000
1001 svgascreen->depth.z16 = SVGA3D_Z_D16;
1002 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1003 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1004
1005 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1006 has_df16 = (caps.value & mask.value) == mask.value;
1007
1008 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1009 has_df24 = (caps.value & mask.value) == mask.value;
1010
1011 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1012 has_d24s8_int = (caps.value & mask.value) == mask.value;
1013
1014 /* XXX: We might want some other logic here.
1015 * Like if we only have d24s8_int we should
1016 * emulate the other formats with that.
1017 */
1018 if (has_df16) {
1019 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1020 }
1021 if (has_df24) {
1022 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1023 }
1024 if (has_d24s8_int) {
1025 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1026 }
1027 }
1028
1029 /* Query device caps
1030 */
1031 if (sws->have_vgpu10) {
1032 svgascreen->haveProvokingVertex
1033 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1034 svgascreen->haveLineSmooth = TRUE;
1035 svgascreen->maxPointSize = 80.0F;
1036 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1037
1038 /* Multisample samples per pixel */
1039 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1040 svgascreen->ms_samples =
1041 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1042 }
1043
1044 /* Maximum number of constant buffers */
1045 svgascreen->max_const_buffers =
1046 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1047 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1048 }
1049 else {
1050 /* VGPU9 */
1051 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1052 SVGA3DVSVERSION_NONE);
1053 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1054 SVGA3DPSVERSION_NONE);
1055
1056 /* we require Shader model 3.0 or later */
1057 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1058 goto error2;
1059 }
1060
1061 svgascreen->haveProvokingVertex = FALSE;
1062
1063 svgascreen->haveLineSmooth =
1064 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1065
1066 svgascreen->maxPointSize =
1067 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1068 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1069 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1070
1071 /* The SVGA3D device always supports 4 targets at this time, regardless
1072 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1073 */
1074 svgascreen->max_color_buffers = 4;
1075
1076 /* Only support one constant buffer
1077 */
1078 svgascreen->max_const_buffers = 1;
1079
1080 /* No multisampling */
1081 svgascreen->ms_samples = 0;
1082 }
1083
1084 /* common VGPU9 / VGPU10 caps */
1085 svgascreen->haveLineStipple =
1086 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1087
1088 svgascreen->maxLineWidth =
1089 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1090
1091 svgascreen->maxLineWidthAA =
1092 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1093
1094 if (0) {
1095 debug_printf("svga: haveProvokingVertex %u\n",
1096 svgascreen->haveProvokingVertex);
1097 debug_printf("svga: haveLineStip %u "
1098 "haveLineSmooth %u maxLineWidth %f\n",
1099 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1100 svgascreen->maxLineWidth);
1101 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1102 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1103 }
1104
1105 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1106 (void) mtx_init(&svgascreen->swc_mutex, mtx_plain);
1107
1108 svga_screen_cache_init(svgascreen);
1109
1110 return screen;
1111 error2:
1112 FREE(svgascreen);
1113 error1:
1114 return NULL;
1115 }
1116
1117 struct svga_winsys_screen *
1118 svga_winsys_screen(struct pipe_screen *screen)
1119 {
1120 return svga_screen(screen)->sws;
1121 }
1122
1123 #ifdef DEBUG
1124 struct svga_screen *
1125 svga_screen(struct pipe_screen *screen)
1126 {
1127 assert(screen);
1128 assert(screen->destroy == svga_destroy_screen);
1129 return (struct svga_screen *)screen;
1130 }
1131 #endif