gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
39
40 #include "svga3d_shaderdefs.h"
41
42
43 #ifdef DEBUG
44 int SVGA_DEBUG = 0;
45
46 static const struct debug_named_value svga_debug_flags[] = {
47 { "dma", DEBUG_DMA, NULL },
48 { "tgsi", DEBUG_TGSI, NULL },
49 { "pipe", DEBUG_PIPE, NULL },
50 { "state", DEBUG_STATE, NULL },
51 { "screen", DEBUG_SCREEN, NULL },
52 { "tex", DEBUG_TEX, NULL },
53 { "swtnl", DEBUG_SWTNL, NULL },
54 { "const", DEBUG_CONSTS, NULL },
55 { "viewport", DEBUG_VIEWPORT, NULL },
56 { "views", DEBUG_VIEWS, NULL },
57 { "perf", DEBUG_PERF, NULL },
58 { "flush", DEBUG_FLUSH, NULL },
59 { "sync", DEBUG_SYNC, NULL },
60 { "cache", DEBUG_CACHE, NULL },
61 DEBUG_NAMED_VALUE_END
62 };
63 #endif
64
65 static const char *
66 svga_get_vendor( struct pipe_screen *pscreen )
67 {
68 return "VMware, Inc.";
69 }
70
71
72 static const char *
73 svga_get_name( struct pipe_screen *pscreen )
74 {
75 const char *build = "", *llvm = "", *mutex = "";
76 static char name[100];
77 #ifdef DEBUG
78 /* Only return internal details in the DEBUG version:
79 */
80 build = "build: DEBUG;";
81 mutex = "mutex: " PIPE_ATOMIC ";";
82 #ifdef HAVE_LLVM
83 llvm = "LLVM;";
84 #endif
85 #else
86 build = "build: RELEASE;";
87 #endif
88
89 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90 return name;
91 }
92
93
94
95
96 static float
97 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98 {
99 struct svga_screen *svgascreen = svga_screen(screen);
100 struct svga_winsys_screen *sws = svgascreen->sws;
101 SVGA3dDevCapResult result;
102
103 switch (param) {
104 case PIPE_CAPF_MAX_LINE_WIDTH:
105 /* fall-through */
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107 return 7.0;
108
109 case PIPE_CAPF_MAX_POINT_WIDTH:
110 /* fall-through */
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112 return svgascreen->maxPointSize;
113
114 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116 return 4.0;
117 return result.u;
118
119 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120 return 15.0;
121
122 default:
123 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
124 return 0;
125 }
126 }
127
128
129 static int
130 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
131 {
132 struct svga_screen *svgascreen = svga_screen(screen);
133 struct svga_winsys_screen *sws = svgascreen->sws;
134 SVGA3dDevCapResult result;
135
136 switch (param) {
137 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
138 return 16;
139 case PIPE_CAP_NPOT_TEXTURES:
140 return 1;
141 case PIPE_CAP_TWO_SIDED_STENCIL:
142 return 1;
143 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
144 return 0;
145 case PIPE_CAP_ANISOTROPIC_FILTER:
146 return 1;
147 case PIPE_CAP_POINT_SPRITE:
148 return 1;
149 case PIPE_CAP_MAX_RENDER_TARGETS:
150 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
151 return 1;
152 if(!result.u)
153 return 1;
154 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
155 case PIPE_CAP_OCCLUSION_QUERY:
156 return 1;
157 case PIPE_CAP_TIMER_QUERY:
158 return 0;
159 case PIPE_CAP_TEXTURE_SHADOW_MAP:
160 return 1;
161 case PIPE_CAP_TEXTURE_SWIZZLE:
162 return 1;
163 case PIPE_CAP_USER_VERTEX_BUFFERS:
164 case PIPE_CAP_USER_INDEX_BUFFERS:
165 case PIPE_CAP_USER_CONSTANT_BUFFERS:
166 return 1;
167 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
168 return 16;
169
170 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
171 {
172 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
173 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
174 levels = MIN2(util_logbase2(result.u) + 1, levels);
175 else
176 levels = 12 /* 2048x2048 */;
177 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
178 levels = MIN2(util_logbase2(result.u) + 1, levels);
179 else
180 levels = 12 /* 2048x2048 */;
181 return levels;
182 }
183
184 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
185 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
186 return 8; /* max 128x128x128 */
187 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
188
189 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
190 /*
191 * No mechanism to query the host, and at least limited to 2048x2048 on
192 * certain hardware.
193 */
194 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
195 12 /* 2048x2048 */);
196
197 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
198 return 1;
199
200 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
201 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
202 return 1;
203 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
204 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
205 return 0;
206
207 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
208 return 1;
209
210 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
211 return 1; /* The color outputs of vertex shaders are not clamped */
212 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
213 return 0; /* The driver can't clamp vertex colors */
214 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
215 return 0; /* The driver can't clamp fragment colors */
216
217 /* Unsupported features */
218 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
219 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
220 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
221 case PIPE_CAP_SM3:
222 case PIPE_CAP_SHADER_STENCIL_EXPORT:
223 case PIPE_CAP_DEPTH_CLIP_DISABLE:
224 case PIPE_CAP_SEAMLESS_CUBE_MAP:
225 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
226 case PIPE_CAP_INDEP_BLEND_ENABLE:
227 case PIPE_CAP_INDEP_BLEND_FUNC:
228 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
229 case PIPE_CAP_PRIMITIVE_RESTART:
230 case PIPE_CAP_TGSI_INSTANCEID:
231 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
232 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
233 case PIPE_CAP_MIN_TEXEL_OFFSET:
234 case PIPE_CAP_MAX_TEXEL_OFFSET:
235 case PIPE_CAP_CONDITIONAL_RENDER:
236 case PIPE_CAP_TEXTURE_BARRIER:
237 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
238 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
239 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
240 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
241 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
242 case PIPE_CAP_GLSL_FEATURE_LEVEL:
243 return 0;
244
245 default:
246 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
247 return 0;
248 }
249 }
250
251 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
252 {
253 struct svga_screen *svgascreen = svga_screen(screen);
254 struct svga_winsys_screen *sws = svgascreen->sws;
255 SVGA3dDevCapResult result;
256
257 switch (shader)
258 {
259 case PIPE_SHADER_FRAGMENT:
260 switch (param)
261 {
262 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
263 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
264 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
265 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
266 return 512;
267 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
268 return SVGA3D_MAX_NESTING_LEVEL;
269 case PIPE_SHADER_CAP_MAX_INPUTS:
270 return 10;
271 case PIPE_SHADER_CAP_MAX_CONSTS:
272 return 224;
273 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
274 return 1;
275 case PIPE_SHADER_CAP_MAX_TEMPS:
276 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
277 return 32;
278 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
279 case PIPE_SHADER_CAP_MAX_ADDRS:
280 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
281 /*
282 * Although PS 3.0 has some addressing abilities it can only represent
283 * loops that can be statically determined and unrolled. Given we can
284 * only handle a subset of the cases that the state tracker already
285 * does it is better to defer loop unrolling to the state tracker.
286 */
287 return 0;
288 case PIPE_SHADER_CAP_MAX_PREDS:
289 return 1;
290 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
291 return 1;
292 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
293 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
294 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
295 return 0;
296 case PIPE_SHADER_CAP_SUBROUTINES:
297 return 0;
298 case PIPE_SHADER_CAP_INTEGERS:
299 return 0;
300 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
301 return 16;
302 default:
303 debug_printf("Unexpected vertex shader query %u\n", param);
304 return 0;
305 }
306 break;
307 case PIPE_SHADER_VERTEX:
308 switch (param)
309 {
310 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
311 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
312 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
313 return 512;
314 return result.u;
315 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
316 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
317 /* XXX: until we have vertex texture support */
318 return 0;
319 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
320 return SVGA3D_MAX_NESTING_LEVEL;
321 case PIPE_SHADER_CAP_MAX_INPUTS:
322 return 16;
323 case PIPE_SHADER_CAP_MAX_CONSTS:
324 return 256;
325 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
326 return 1;
327 case PIPE_SHADER_CAP_MAX_TEMPS:
328 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
329 return 32;
330 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
331 case PIPE_SHADER_CAP_MAX_ADDRS:
332 return 1;
333 case PIPE_SHADER_CAP_MAX_PREDS:
334 return 1;
335 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
336 return 1;
337 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
338 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
339 return 1;
340 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
341 return 0;
342 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
343 return 1;
344 case PIPE_SHADER_CAP_SUBROUTINES:
345 return 0;
346 case PIPE_SHADER_CAP_INTEGERS:
347 return 0;
348 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
349 return 0;
350 default:
351 debug_printf("Unexpected vertex shader query %u\n", param);
352 return 0;
353 }
354 break;
355 case PIPE_SHADER_GEOMETRY:
356 /* no support for geometry shaders at this time */
357 return 0;
358 default:
359 debug_printf("Unexpected vertex shader query %u\n", param);
360 return 0;
361 }
362 return 0;
363 }
364
365
366 static boolean
367 svga_is_format_supported( struct pipe_screen *screen,
368 enum pipe_format format,
369 enum pipe_texture_target target,
370 unsigned sample_count,
371 unsigned tex_usage)
372 {
373 struct svga_screen *ss = svga_screen(screen);
374 SVGA3dSurfaceFormat svga_format;
375 SVGA3dSurfaceFormatCaps caps;
376 SVGA3dSurfaceFormatCaps mask;
377
378 assert(tex_usage);
379
380 if (sample_count > 1) {
381 return FALSE;
382 }
383
384 svga_format = svga_translate_format(ss, format, tex_usage);
385 if (svga_format == SVGA3D_FORMAT_INVALID) {
386 return FALSE;
387 }
388
389 /*
390 * Override host capabilities, so that we end up with the same
391 * visuals for all virtual hardware implementations.
392 */
393
394 if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
395 switch (svga_format) {
396 case SVGA3D_A8R8G8B8:
397 case SVGA3D_X8R8G8B8:
398 case SVGA3D_R5G6B5:
399 break;
400
401 /* Often unsupported/problematic. This means we end up with the same
402 * visuals for all virtual hardware implementations.
403 */
404 case SVGA3D_A4R4G4B4:
405 case SVGA3D_A1R5G5B5:
406 return FALSE;
407
408 default:
409 return FALSE;
410 }
411 }
412
413 /*
414 * Query the host capabilities.
415 */
416
417 svga_get_format_cap(ss, svga_format, &caps);
418
419 mask.value = 0;
420 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
421 mask.offscreenRenderTarget = 1;
422 }
423 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
424 mask.zStencil = 1;
425 }
426 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
427 mask.texture = 1;
428 }
429
430 return (caps.value & mask.value) == mask.value;
431 }
432
433
434 static void
435 svga_fence_reference(struct pipe_screen *screen,
436 struct pipe_fence_handle **ptr,
437 struct pipe_fence_handle *fence)
438 {
439 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
440 sws->fence_reference(sws, ptr, fence);
441 }
442
443
444 static boolean
445 svga_fence_signalled(struct pipe_screen *screen,
446 struct pipe_fence_handle *fence)
447 {
448 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
449 return sws->fence_signalled(sws, fence, 0) == 0;
450 }
451
452
453 static boolean
454 svga_fence_finish(struct pipe_screen *screen,
455 struct pipe_fence_handle *fence,
456 uint64_t timeout)
457 {
458 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
459
460 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
461 __FUNCTION__, fence);
462
463 return sws->fence_finish(sws, fence, 0) == 0;
464 }
465
466
467 static void
468 svga_destroy_screen( struct pipe_screen *screen )
469 {
470 struct svga_screen *svgascreen = svga_screen(screen);
471
472 svga_screen_cache_cleanup(svgascreen);
473
474 pipe_mutex_destroy(svgascreen->swc_mutex);
475 pipe_mutex_destroy(svgascreen->tex_mutex);
476
477 svgascreen->sws->destroy(svgascreen->sws);
478
479 FREE(svgascreen);
480 }
481
482
483 /**
484 * Create a new svga_screen object
485 */
486 struct pipe_screen *
487 svga_screen_create(struct svga_winsys_screen *sws)
488 {
489 struct svga_screen *svgascreen;
490 struct pipe_screen *screen;
491 SVGA3dDevCapResult result;
492 boolean use_vs30, use_ps30;
493
494 #ifdef DEBUG
495 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
496 #endif
497
498 svgascreen = CALLOC_STRUCT(svga_screen);
499 if (!svgascreen)
500 goto error1;
501
502 svgascreen->debug.force_level_surface_view =
503 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
504 svgascreen->debug.force_surface_view =
505 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
506 svgascreen->debug.force_sampler_view =
507 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
508 svgascreen->debug.no_surface_view =
509 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
510 svgascreen->debug.no_sampler_view =
511 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
512
513 screen = &svgascreen->screen;
514
515 screen->destroy = svga_destroy_screen;
516 screen->get_name = svga_get_name;
517 screen->get_vendor = svga_get_vendor;
518 screen->get_param = svga_get_param;
519 screen->get_shader_param = svga_get_shader_param;
520 screen->get_paramf = svga_get_paramf;
521 screen->is_format_supported = svga_is_format_supported;
522 screen->context_create = svga_context_create;
523 screen->fence_reference = svga_fence_reference;
524 screen->fence_signalled = svga_fence_signalled;
525 screen->fence_finish = svga_fence_finish;
526 svgascreen->sws = sws;
527
528 svga_init_screen_resource_functions(svgascreen);
529
530 if (sws->get_hw_version) {
531 svgascreen->hw_version = sws->get_hw_version(sws);
532 } else {
533 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
534 }
535
536 use_ps30 =
537 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
538 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
539
540 use_vs30 =
541 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
542 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
543
544 /* we require Shader model 3.0 or later */
545 if (!use_ps30 || !use_vs30)
546 goto error2;
547
548 /*
549 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
550 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
551 * we prefer the later when available.
552 *
553 * This mimics hardware vendors extensions for D3D depth sampling. See also
554 * http://aras-p.info/texts/D3D9GPUHacks.html
555 */
556
557 {
558 boolean has_df16, has_df24, has_d24s8_int;
559 SVGA3dSurfaceFormatCaps caps;
560 SVGA3dSurfaceFormatCaps mask;
561 mask.value = 0;
562 mask.zStencil = 1;
563 mask.texture = 1;
564
565 svgascreen->depth.z16 = SVGA3D_Z_D16;
566 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
567 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
568
569 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
570 has_df16 = (caps.value & mask.value) == mask.value;
571
572 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
573 has_df24 = (caps.value & mask.value) == mask.value;
574
575 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
576 has_d24s8_int = (caps.value & mask.value) == mask.value;
577
578 /* XXX: We might want some other logic here.
579 * Like if we only have d24s8_int we should
580 * emulate the other formats with that.
581 */
582 if (has_df16) {
583 svgascreen->depth.z16 = SVGA3D_Z_DF16;
584 }
585 if (has_df24) {
586 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
587 }
588 if (has_d24s8_int) {
589 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
590 }
591 }
592
593 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
594 svgascreen->maxPointSize = 1.0F;
595 } else {
596 /* Keep this to a reasonable size to avoid failures in
597 * conform/pntaa.c:
598 */
599 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
600 }
601
602 pipe_mutex_init(svgascreen->tex_mutex);
603 pipe_mutex_init(svgascreen->swc_mutex);
604
605 svga_screen_cache_init(svgascreen);
606
607 return screen;
608 error2:
609 FREE(svgascreen);
610 error1:
611 return NULL;
612 }
613
614 struct svga_winsys_screen *
615 svga_winsys_screen(struct pipe_screen *screen)
616 {
617 return svga_screen(screen)->sws;
618 }
619
620 #ifdef DEBUG
621 struct svga_screen *
622 svga_screen(struct pipe_screen *screen)
623 {
624 assert(screen);
625 assert(screen->destroy == svga_destroy_screen);
626 return (struct svga_screen *)screen;
627 }
628 #endif