svga: we don't supported 3D compressed textures
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_resource_texture.h"
38 #include "svga_resource.h"
39 #include "svga_debug.h"
40
41 #include "svga3d_shaderdefs.h"
42
43
44 #ifdef DEBUG
45 int SVGA_DEBUG = 0;
46
47 static const struct debug_named_value svga_debug_flags[] = {
48 { "dma", DEBUG_DMA, NULL },
49 { "tgsi", DEBUG_TGSI, NULL },
50 { "pipe", DEBUG_PIPE, NULL },
51 { "state", DEBUG_STATE, NULL },
52 { "screen", DEBUG_SCREEN, NULL },
53 { "tex", DEBUG_TEX, NULL },
54 { "swtnl", DEBUG_SWTNL, NULL },
55 { "const", DEBUG_CONSTS, NULL },
56 { "viewport", DEBUG_VIEWPORT, NULL },
57 { "views", DEBUG_VIEWS, NULL },
58 { "perf", DEBUG_PERF, NULL },
59 { "flush", DEBUG_FLUSH, NULL },
60 { "sync", DEBUG_SYNC, NULL },
61 { "cache", DEBUG_CACHE, NULL },
62 DEBUG_NAMED_VALUE_END
63 };
64 #endif
65
66 static const char *
67 svga_get_vendor( struct pipe_screen *pscreen )
68 {
69 return "VMware, Inc.";
70 }
71
72
73 static const char *
74 svga_get_name( struct pipe_screen *pscreen )
75 {
76 const char *build = "", *llvm = "", *mutex = "";
77 static char name[100];
78 #ifdef DEBUG
79 /* Only return internal details in the DEBUG version:
80 */
81 build = "build: DEBUG;";
82 mutex = "mutex: " PIPE_ATOMIC ";";
83 #ifdef HAVE_LLVM
84 llvm = "LLVM;";
85 #endif
86 #else
87 build = "build: RELEASE;";
88 #endif
89
90 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
91 return name;
92 }
93
94
95
96
97 static float
98 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
99 {
100 struct svga_screen *svgascreen = svga_screen(screen);
101 struct svga_winsys_screen *sws = svgascreen->sws;
102 SVGA3dDevCapResult result;
103
104 switch (param) {
105 case PIPE_CAPF_MAX_LINE_WIDTH:
106 /* fall-through */
107 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
108 return 7.0;
109
110 case PIPE_CAPF_MAX_POINT_WIDTH:
111 /* fall-through */
112 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
113 return svgascreen->maxPointSize;
114
115 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
116 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
117 return 4.0f;
118 return (float) result.u;
119
120 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
121 return 15.0;
122 case PIPE_CAPF_GUARD_BAND_LEFT:
123 case PIPE_CAPF_GUARD_BAND_TOP:
124 case PIPE_CAPF_GUARD_BAND_RIGHT:
125 case PIPE_CAPF_GUARD_BAND_BOTTOM:
126 return 0.0;
127 }
128
129 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
130 return 0;
131 }
132
133
134 static int
135 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
136 {
137 struct svga_screen *svgascreen = svga_screen(screen);
138 struct svga_winsys_screen *sws = svgascreen->sws;
139 SVGA3dDevCapResult result;
140
141 switch (param) {
142 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
143 return 16;
144 case PIPE_CAP_NPOT_TEXTURES:
145 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
146 return 1;
147 case PIPE_CAP_TWO_SIDED_STENCIL:
148 return 1;
149 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
150 return 0;
151 case PIPE_CAP_ANISOTROPIC_FILTER:
152 return 1;
153 case PIPE_CAP_POINT_SPRITE:
154 return 1;
155 case PIPE_CAP_TGSI_TEXCOORD:
156 return 0;
157 case PIPE_CAP_MAX_RENDER_TARGETS:
158 return svgascreen->max_color_buffers;
159 case PIPE_CAP_OCCLUSION_QUERY:
160 return 1;
161 case PIPE_CAP_QUERY_TIME_ELAPSED:
162 return 0;
163 case PIPE_CAP_TEXTURE_SHADOW_MAP:
164 return 1;
165 case PIPE_CAP_TEXTURE_SWIZZLE:
166 return 1;
167 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
168 return 0;
169 case PIPE_CAP_USER_VERTEX_BUFFERS:
170 case PIPE_CAP_USER_INDEX_BUFFERS:
171 return 0;
172 case PIPE_CAP_USER_CONSTANT_BUFFERS:
173 return 1;
174 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
175 return 16;
176
177 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
178 {
179 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
180 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
181 levels = MIN2(util_logbase2(result.u) + 1, levels);
182 else
183 levels = 12 /* 2048x2048 */;
184 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
185 levels = MIN2(util_logbase2(result.u) + 1, levels);
186 else
187 levels = 12 /* 2048x2048 */;
188 return levels;
189 }
190
191 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
192 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
193 return 8; /* max 128x128x128 */
194 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
195
196 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
197 /*
198 * No mechanism to query the host, and at least limited to 2048x2048 on
199 * certain hardware.
200 */
201 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
202 12 /* 2048x2048 */);
203
204 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
205 return 1;
206
207 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
208 return 1;
209 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
210 return 0;
211 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
212 return 0;
213 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
214 return 1;
215
216 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
217 return 1; /* The color outputs of vertex shaders are not clamped */
218 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
219 return 0; /* The driver can't clamp vertex colors */
220 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
221 return 0; /* The driver can't clamp fragment colors */
222
223 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
224 return 1; /* expected for GL_ARB_framebuffer_object */
225
226 case PIPE_CAP_GLSL_FEATURE_LEVEL:
227 return 120;
228
229 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
230 return 0;
231
232 case PIPE_CAP_SM3:
233 return 1;
234
235 /* Unsupported features */
236 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
237 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
238 case PIPE_CAP_SHADER_STENCIL_EXPORT:
239 case PIPE_CAP_DEPTH_CLIP_DISABLE:
240 case PIPE_CAP_SEAMLESS_CUBE_MAP:
241 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
242 case PIPE_CAP_INDEP_BLEND_ENABLE:
243 case PIPE_CAP_INDEP_BLEND_FUNC:
244 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
245 case PIPE_CAP_PRIMITIVE_RESTART:
246 case PIPE_CAP_TGSI_INSTANCEID:
247 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
248 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
249 case PIPE_CAP_SCALED_RESOLVE:
250 case PIPE_CAP_MIN_TEXEL_OFFSET:
251 case PIPE_CAP_MAX_TEXEL_OFFSET:
252 case PIPE_CAP_CONDITIONAL_RENDER:
253 case PIPE_CAP_TEXTURE_BARRIER:
254 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
255 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
256 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
257 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
258 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
259 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
260 case PIPE_CAP_COMPUTE:
261 case PIPE_CAP_START_INSTANCE:
262 case PIPE_CAP_QUERY_TIMESTAMP:
263 case PIPE_CAP_TEXTURE_MULTISAMPLE:
264 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
265 case PIPE_CAP_CUBE_MAP_ARRAY:
266 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
267 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
268 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
269 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
270 return 0;
271 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
272 return 1;
273 case PIPE_CAP_MAX_VIEWPORTS:
274 return 1;
275 case PIPE_CAP_ENDIANNESS:
276 return PIPE_ENDIAN_LITTLE;
277 }
278
279 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
280 return 0;
281 }
282
283 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
284 {
285 struct svga_screen *svgascreen = svga_screen(screen);
286 struct svga_winsys_screen *sws = svgascreen->sws;
287 SVGA3dDevCapResult result;
288
289 switch (shader)
290 {
291 case PIPE_SHADER_FRAGMENT:
292 switch (param)
293 {
294 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
295 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
296 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
297 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
298 return 512;
299 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
300 return SVGA3D_MAX_NESTING_LEVEL;
301 case PIPE_SHADER_CAP_MAX_INPUTS:
302 return 10;
303 case PIPE_SHADER_CAP_MAX_CONSTS:
304 return 224;
305 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
306 return 1;
307 case PIPE_SHADER_CAP_MAX_TEMPS:
308 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
309 return 32;
310 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
311 case PIPE_SHADER_CAP_MAX_ADDRS:
312 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
313 /*
314 * Although PS 3.0 has some addressing abilities it can only represent
315 * loops that can be statically determined and unrolled. Given we can
316 * only handle a subset of the cases that the state tracker already
317 * does it is better to defer loop unrolling to the state tracker.
318 */
319 return 0;
320 case PIPE_SHADER_CAP_MAX_PREDS:
321 return 1;
322 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
323 return 0;
324 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
325 return 0;
326 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
327 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
328 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
329 return 0;
330 case PIPE_SHADER_CAP_SUBROUTINES:
331 return 0;
332 case PIPE_SHADER_CAP_INTEGERS:
333 return 0;
334 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
335 return 16;
336 default:
337 debug_printf("Unexpected fragment shader query %u\n", param);
338 return 0;
339 }
340 break;
341 case PIPE_SHADER_VERTEX:
342 switch (param)
343 {
344 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
345 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
346 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
347 return 512;
348 return result.u;
349 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
350 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
351 /* XXX: until we have vertex texture support */
352 return 0;
353 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
354 return SVGA3D_MAX_NESTING_LEVEL;
355 case PIPE_SHADER_CAP_MAX_INPUTS:
356 return 16;
357 case PIPE_SHADER_CAP_MAX_CONSTS:
358 return 256;
359 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
360 return 1;
361 case PIPE_SHADER_CAP_MAX_TEMPS:
362 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
363 return 32;
364 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
365 case PIPE_SHADER_CAP_MAX_ADDRS:
366 return 1;
367 case PIPE_SHADER_CAP_MAX_PREDS:
368 return 1;
369 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
370 return 0;
371 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
372 return 0;
373 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
374 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
375 return 1;
376 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
377 return 0;
378 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
379 return 1;
380 case PIPE_SHADER_CAP_SUBROUTINES:
381 return 0;
382 case PIPE_SHADER_CAP_INTEGERS:
383 return 0;
384 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
385 return 0;
386 default:
387 debug_printf("Unexpected vertex shader query %u\n", param);
388 return 0;
389 }
390 break;
391 case PIPE_SHADER_GEOMETRY:
392 case PIPE_SHADER_COMPUTE:
393 /* no support for geometry or compute shaders at this time */
394 return 0;
395 default:
396 debug_printf("Unexpected shader type (%u) query\n", shader);
397 return 0;
398 }
399 return 0;
400 }
401
402
403 static boolean
404 svga_is_format_supported( struct pipe_screen *screen,
405 enum pipe_format format,
406 enum pipe_texture_target target,
407 unsigned sample_count,
408 unsigned tex_usage)
409 {
410 struct svga_screen *ss = svga_screen(screen);
411 SVGA3dSurfaceFormat svga_format;
412 SVGA3dSurfaceFormatCaps caps;
413 SVGA3dSurfaceFormatCaps mask;
414
415 assert(tex_usage);
416
417 if (sample_count > 1) {
418 return FALSE;
419 }
420
421 svga_format = svga_translate_format(ss, format, tex_usage);
422 if (svga_format == SVGA3D_FORMAT_INVALID) {
423 return FALSE;
424 }
425
426 /*
427 * Override host capabilities, so that we end up with the same
428 * visuals for all virtual hardware implementations.
429 */
430
431 if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
432 switch (svga_format) {
433 case SVGA3D_A8R8G8B8:
434 case SVGA3D_X8R8G8B8:
435 case SVGA3D_R5G6B5:
436 break;
437
438 /* Often unsupported/problematic. This means we end up with the same
439 * visuals for all virtual hardware implementations.
440 */
441 case SVGA3D_A4R4G4B4:
442 case SVGA3D_A1R5G5B5:
443 return FALSE;
444
445 default:
446 return FALSE;
447 }
448 }
449
450 if (target == PIPE_TEXTURE_3D && util_format_is_compressed(format)) {
451 /* we don't support compressed 3D textures at this time */
452 return FALSE;
453 }
454
455 /*
456 * Query the host capabilities.
457 */
458
459 svga_get_format_cap(ss, svga_format, &caps);
460
461 mask.value = 0;
462 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
463 mask.offscreenRenderTarget = 1;
464 }
465 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
466 mask.zStencil = 1;
467 }
468 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
469 mask.texture = 1;
470 }
471
472 return (caps.value & mask.value) == mask.value;
473 }
474
475
476 static void
477 svga_fence_reference(struct pipe_screen *screen,
478 struct pipe_fence_handle **ptr,
479 struct pipe_fence_handle *fence)
480 {
481 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
482 sws->fence_reference(sws, ptr, fence);
483 }
484
485
486 static boolean
487 svga_fence_signalled(struct pipe_screen *screen,
488 struct pipe_fence_handle *fence)
489 {
490 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
491 return sws->fence_signalled(sws, fence, 0) == 0;
492 }
493
494
495 static boolean
496 svga_fence_finish(struct pipe_screen *screen,
497 struct pipe_fence_handle *fence,
498 uint64_t timeout)
499 {
500 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
501
502 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
503 __FUNCTION__, fence);
504
505 return sws->fence_finish(sws, fence, 0) == 0;
506 }
507
508
509 static int
510 svga_get_driver_query_info(struct pipe_screen *screen,
511 unsigned index,
512 struct pipe_driver_query_info *info)
513 {
514 static const struct pipe_driver_query_info queries[] = {
515 {"draw-calls", SVGA_QUERY_DRAW_CALLS, 0, FALSE},
516 {"fallbacks", SVGA_QUERY_FALLBACKS, 0, FALSE},
517 {"memory-used", SVGA_QUERY_MEMORY_USED, 0, TRUE}
518 };
519
520 if (!info)
521 return Elements(queries);
522
523 if (index >= Elements(queries))
524 return 0;
525
526 *info = queries[index];
527 return 1;
528 }
529
530
531 static void
532 svga_destroy_screen( struct pipe_screen *screen )
533 {
534 struct svga_screen *svgascreen = svga_screen(screen);
535
536 svga_screen_cache_cleanup(svgascreen);
537
538 pipe_mutex_destroy(svgascreen->swc_mutex);
539 pipe_mutex_destroy(svgascreen->tex_mutex);
540
541 svgascreen->sws->destroy(svgascreen->sws);
542
543 FREE(svgascreen);
544 }
545
546
547 /**
548 * Create a new svga_screen object
549 */
550 struct pipe_screen *
551 svga_screen_create(struct svga_winsys_screen *sws)
552 {
553 struct svga_screen *svgascreen;
554 struct pipe_screen *screen;
555 SVGA3dDevCapResult result;
556 boolean use_vs30, use_ps30;
557
558 #ifdef DEBUG
559 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
560 #endif
561
562 svgascreen = CALLOC_STRUCT(svga_screen);
563 if (!svgascreen)
564 goto error1;
565
566 svgascreen->debug.force_level_surface_view =
567 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
568 svgascreen->debug.force_surface_view =
569 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
570 svgascreen->debug.force_sampler_view =
571 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
572 svgascreen->debug.no_surface_view =
573 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
574 svgascreen->debug.no_sampler_view =
575 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
576
577 screen = &svgascreen->screen;
578
579 screen->destroy = svga_destroy_screen;
580 screen->get_name = svga_get_name;
581 screen->get_vendor = svga_get_vendor;
582 screen->get_param = svga_get_param;
583 screen->get_shader_param = svga_get_shader_param;
584 screen->get_paramf = svga_get_paramf;
585 screen->is_format_supported = svga_is_format_supported;
586 screen->context_create = svga_context_create;
587 screen->fence_reference = svga_fence_reference;
588 screen->fence_signalled = svga_fence_signalled;
589 screen->fence_finish = svga_fence_finish;
590 screen->get_driver_query_info = svga_get_driver_query_info;
591 svgascreen->sws = sws;
592
593 svga_init_screen_resource_functions(svgascreen);
594
595 if (sws->get_hw_version) {
596 svgascreen->hw_version = sws->get_hw_version(sws);
597 } else {
598 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
599 }
600
601 use_ps30 =
602 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
603 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
604
605 use_vs30 =
606 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
607 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
608
609 /* we require Shader model 3.0 or later */
610 if (!use_ps30 || !use_vs30)
611 goto error2;
612
613 /*
614 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
615 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
616 * we prefer the later when available.
617 *
618 * This mimics hardware vendors extensions for D3D depth sampling. See also
619 * http://aras-p.info/texts/D3D9GPUHacks.html
620 */
621
622 {
623 boolean has_df16, has_df24, has_d24s8_int;
624 SVGA3dSurfaceFormatCaps caps;
625 SVGA3dSurfaceFormatCaps mask;
626 mask.value = 0;
627 mask.zStencil = 1;
628 mask.texture = 1;
629
630 svgascreen->depth.z16 = SVGA3D_Z_D16;
631 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
632 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
633
634 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
635 has_df16 = (caps.value & mask.value) == mask.value;
636
637 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
638 has_df24 = (caps.value & mask.value) == mask.value;
639
640 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
641 has_d24s8_int = (caps.value & mask.value) == mask.value;
642
643 /* XXX: We might want some other logic here.
644 * Like if we only have d24s8_int we should
645 * emulate the other formats with that.
646 */
647 if (has_df16) {
648 svgascreen->depth.z16 = SVGA3D_Z_DF16;
649 }
650 if (has_df24) {
651 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
652 }
653 if (has_d24s8_int) {
654 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
655 }
656 }
657
658 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
659 svgascreen->maxPointSize = 1.0F;
660 } else {
661 /* Keep this to a reasonable size to avoid failures in
662 * conform/pntaa.c:
663 */
664 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
665 }
666
667 /* The SVGA3D device always supports 4 targets at this time, regardless
668 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
669 */
670 svgascreen->max_color_buffers = 4;
671
672 pipe_mutex_init(svgascreen->tex_mutex);
673 pipe_mutex_init(svgascreen->swc_mutex);
674
675 svga_screen_cache_init(svgascreen);
676
677 return screen;
678 error2:
679 FREE(svgascreen);
680 error1:
681 return NULL;
682 }
683
684 struct svga_winsys_screen *
685 svga_winsys_screen(struct pipe_screen *screen)
686 {
687 return svga_screen(screen)->sws;
688 }
689
690 #ifdef DEBUG
691 struct svga_screen *
692 svga_screen(struct pipe_screen *screen)
693 {
694 assert(screen);
695 assert(screen->destroy == svga_destroy_screen);
696 return (struct svga_screen *)screen;
697 }
698 #endif