Merge branch 'gallium-msaa'
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_context.h"
33 #include "svga_screen.h"
34 #include "svga_resource_texture.h"
35 #include "svga_resource.h"
36 #include "svga_debug.h"
37 #include "svga_surface.h"
38
39 #include "svga3d_shaderdefs.h"
40
41
42 #ifdef DEBUG
43 int SVGA_DEBUG = 0;
44
45 static const struct debug_named_value svga_debug_flags[] = {
46 { "dma", DEBUG_DMA },
47 { "tgsi", DEBUG_TGSI },
48 { "pipe", DEBUG_PIPE },
49 { "state", DEBUG_STATE },
50 { "screen", DEBUG_SCREEN },
51 { "tex", DEBUG_TEX },
52 { "swtnl", DEBUG_SWTNL },
53 { "const", DEBUG_CONSTS },
54 { "viewport", DEBUG_VIEWPORT },
55 { "views", DEBUG_VIEWS },
56 { "perf", DEBUG_PERF },
57 { "flush", DEBUG_FLUSH },
58 { "sync", DEBUG_SYNC },
59 { "cache", DEBUG_CACHE },
60 {NULL, 0}
61 };
62 #endif
63
64 static const char *
65 svga_get_vendor( struct pipe_screen *pscreen )
66 {
67 return "VMware, Inc.";
68 }
69
70
71 static const char *
72 svga_get_name( struct pipe_screen *pscreen )
73 {
74 #ifdef DEBUG
75 /* Only return internal details in the DEBUG version:
76 */
77 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC;
78 #else
79 return "SVGA3D; build: RELEASE; ";
80 #endif
81 }
82
83
84
85
86 static float
87 svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
88 {
89 struct svga_screen *svgascreen = svga_screen(screen);
90 struct svga_winsys_screen *sws = svgascreen->sws;
91 SVGA3dDevCapResult result;
92
93 switch (param) {
94 case PIPE_CAP_MAX_LINE_WIDTH:
95 /* fall-through */
96 case PIPE_CAP_MAX_LINE_WIDTH_AA:
97 return 7.0;
98
99 case PIPE_CAP_MAX_POINT_WIDTH:
100 /* fall-through */
101 case PIPE_CAP_MAX_POINT_WIDTH_AA:
102 /* Keep this to a reasonable size to avoid failures in
103 * conform/pntaa.c:
104 */
105 return SVGA_MAX_POINTSIZE;
106
107 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
108 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
109 return 4.0;
110 return result.u;
111
112 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
113 return 16.0;
114
115 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
116 return 16;
117 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
118 return 16;
119 case PIPE_CAP_NPOT_TEXTURES:
120 return 1;
121 case PIPE_CAP_TWO_SIDED_STENCIL:
122 return 1;
123 case PIPE_CAP_GLSL:
124 return svgascreen->use_ps30 && svgascreen->use_vs30;
125 case PIPE_CAP_ANISOTROPIC_FILTER:
126 return 1;
127 case PIPE_CAP_POINT_SPRITE:
128 return 1;
129 case PIPE_CAP_MAX_RENDER_TARGETS:
130 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
131 return 1;
132 if(!result.u)
133 return 1;
134 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
135 case PIPE_CAP_OCCLUSION_QUERY:
136 return 1;
137 case PIPE_CAP_TIMER_QUERY:
138 return 0;
139 case PIPE_CAP_TEXTURE_SHADOW_MAP:
140 return 1;
141
142 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
143 {
144 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
145 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
146 levels = MIN2(util_logbase2(result.u) + 1, levels);
147 else
148 levels = 12 /* 2048x2048 */;
149 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
150 levels = MIN2(util_logbase2(result.u) + 1, levels);
151 else
152 levels = 12 /* 2048x2048 */;
153 return levels;
154 }
155
156 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
157 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
158 return 8; /* max 128x128x128 */
159 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
160
161 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
162 /*
163 * No mechanism to query the host, and at least limited to 2048x2048 on
164 * certain hardware.
165 */
166 return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
167 12.0 /* 2048x2048 */);
168
169 case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
170 return 1;
171
172 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
173 return 1;
174
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
177 return 1;
178 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
179 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
180 return 0;
181
182 /*
183 * Fragment shader limits
184 */
185
186 case PIPE_CAP_MAX_FS_INSTRUCTIONS:
187 case PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS:
188 case PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS:
189 case PIPE_CAP_MAX_FS_TEX_INDIRECTIONS:
190 return svgascreen->use_ps30 ? 512 : 96;
191 case PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH:
192 return SVGA3D_MAX_NESTING_LEVEL;
193 case PIPE_CAP_MAX_FS_INPUTS:
194 return 10;
195 case PIPE_CAP_MAX_FS_CONSTS:
196 return svgascreen->use_vs30 ? 224 : 16;
197 case PIPE_CAP_MAX_FS_TEMPS:
198 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
199 return svgascreen->use_ps30 ? 32 : 12;
200 return result.u;
201 case PIPE_CAP_MAX_FS_ADDRS:
202 return svgascreen->use_ps30 ? 1 : 0;
203 case PIPE_CAP_MAX_FS_PREDS:
204 return svgascreen->use_ps30 ? 1 : 0;
205
206 /*
207 * Vertex shader limits
208 */
209 case PIPE_CAP_MAX_VS_INSTRUCTIONS:
210 case PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS:
211 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
212 return svgascreen->use_vs30 ? 512 : 256;
213 return result.u;
214 case PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS:
215 case PIPE_CAP_MAX_VS_TEX_INDIRECTIONS:
216 /* XXX: until we have vertex texture support */
217 return 0;
218 case PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH:
219 return SVGA3D_MAX_NESTING_LEVEL;
220 case PIPE_CAP_MAX_VS_INPUTS:
221 return 16;
222 case PIPE_CAP_MAX_VS_CONSTS:
223 return 256;
224 case PIPE_CAP_MAX_VS_TEMPS:
225 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
226 return svgascreen->use_vs30 ? 32 : 12;
227 return result.u;
228 case PIPE_CAP_MAX_VS_ADDRS:
229 return svgascreen->use_vs30 ? 1 : 0;
230 case PIPE_CAP_MAX_VS_PREDS:
231 return svgascreen->use_vs30 ? 1 : 0;
232
233 default:
234 return 0;
235 }
236 }
237
238
239 /* This is a fairly pointless interface
240 */
241 static int
242 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
243 {
244 return (int) svga_get_paramf( screen, param );
245 }
246
247
248 static INLINE SVGA3dDevCapIndex
249 svga_translate_format_cap(enum pipe_format format)
250 {
251 switch(format) {
252
253 case PIPE_FORMAT_B8G8R8A8_UNORM:
254 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
255 case PIPE_FORMAT_B8G8R8X8_UNORM:
256 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
257
258 case PIPE_FORMAT_B5G6R5_UNORM:
259 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
260 case PIPE_FORMAT_B5G5R5A1_UNORM:
261 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
262 case PIPE_FORMAT_B4G4R4A4_UNORM:
263 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
264
265 case PIPE_FORMAT_Z16_UNORM:
266 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
267 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
268 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
269 case PIPE_FORMAT_X8Z24_UNORM:
270 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
271
272 case PIPE_FORMAT_A8_UNORM:
273 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
274 case PIPE_FORMAT_L8_UNORM:
275 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
276
277 case PIPE_FORMAT_DXT1_RGB:
278 case PIPE_FORMAT_DXT1_RGBA:
279 return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
280 case PIPE_FORMAT_DXT3_RGBA:
281 return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
282 case PIPE_FORMAT_DXT5_RGBA:
283 return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
284
285 default:
286 return SVGA3D_DEVCAP_MAX;
287 }
288 }
289
290
291 static boolean
292 svga_is_format_supported( struct pipe_screen *screen,
293 enum pipe_format format,
294 enum pipe_texture_target target,
295 unsigned sample_count,
296 unsigned tex_usage,
297 unsigned geom_flags )
298 {
299 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
300 SVGA3dDevCapIndex index;
301 SVGA3dDevCapResult result;
302
303 assert(tex_usage);
304
305 if (sample_count > 1)
306 return FALSE;
307
308 /* Override host capabilities */
309 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
310 switch(format) {
311
312 /* Often unsupported/problematic. This means we end up with the same
313 * visuals for all virtual hardware implementations.
314 */
315 case PIPE_FORMAT_B4G4R4A4_UNORM:
316 case PIPE_FORMAT_B5G5R5A1_UNORM:
317 return FALSE;
318
319 /* Simulate ability to render into compressed textures */
320 case PIPE_FORMAT_DXT1_RGB:
321 case PIPE_FORMAT_DXT1_RGBA:
322 case PIPE_FORMAT_DXT3_RGBA:
323 case PIPE_FORMAT_DXT5_RGBA:
324 return TRUE;
325
326 default:
327 break;
328 }
329 }
330
331 /* Try to query the host */
332 index = svga_translate_format_cap(format);
333 if( index < SVGA3D_DEVCAP_MAX &&
334 sws->get_cap(sws, index, &result) )
335 {
336 SVGA3dSurfaceFormatCaps mask;
337
338 mask.value = 0;
339 if (tex_usage & PIPE_BIND_RENDER_TARGET)
340 mask.offscreenRenderTarget = 1;
341 if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
342 mask.zStencil = 1;
343 if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
344 mask.texture = 1;
345
346 if ((result.u & mask.value) == mask.value)
347 return TRUE;
348 else
349 return FALSE;
350 }
351
352 /* Use our translate functions directly rather than relying on a
353 * duplicated list of supported formats which is prone to getting
354 * out of sync:
355 */
356 if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
357 return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
358 else
359 return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
360 }
361
362
363 static void
364 svga_fence_reference(struct pipe_screen *screen,
365 struct pipe_fence_handle **ptr,
366 struct pipe_fence_handle *fence)
367 {
368 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
369 sws->fence_reference(sws, ptr, fence);
370 }
371
372
373 static int
374 svga_fence_signalled(struct pipe_screen *screen,
375 struct pipe_fence_handle *fence,
376 unsigned flag)
377 {
378 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
379 return sws->fence_signalled(sws, fence, flag);
380 }
381
382
383 static int
384 svga_fence_finish(struct pipe_screen *screen,
385 struct pipe_fence_handle *fence,
386 unsigned flag)
387 {
388 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
389
390 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
391 __FUNCTION__, fence);
392
393 return sws->fence_finish(sws, fence, flag);
394 }
395
396
397 static void
398 svga_destroy_screen( struct pipe_screen *screen )
399 {
400 struct svga_screen *svgascreen = svga_screen(screen);
401
402 svga_screen_cache_cleanup(svgascreen);
403
404 pipe_mutex_destroy(svgascreen->swc_mutex);
405 pipe_mutex_destroy(svgascreen->tex_mutex);
406
407 svgascreen->sws->destroy(svgascreen->sws);
408
409 FREE(svgascreen);
410 }
411
412
413 /**
414 * Create a new svga_screen object
415 */
416 struct pipe_screen *
417 svga_screen_create(struct svga_winsys_screen *sws)
418 {
419 struct svga_screen *svgascreen;
420 struct pipe_screen *screen;
421 SVGA3dDevCapResult result;
422
423 #ifdef DEBUG
424 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
425 #endif
426
427 svgascreen = CALLOC_STRUCT(svga_screen);
428 if (!svgascreen)
429 goto error1;
430
431 svgascreen->debug.force_level_surface_view =
432 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
433 svgascreen->debug.force_surface_view =
434 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
435 svgascreen->debug.force_sampler_view =
436 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
437 svgascreen->debug.no_surface_view =
438 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
439 svgascreen->debug.no_sampler_view =
440 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
441
442 screen = &svgascreen->screen;
443
444 screen->destroy = svga_destroy_screen;
445 screen->get_name = svga_get_name;
446 screen->get_vendor = svga_get_vendor;
447 screen->get_param = svga_get_param;
448 screen->get_paramf = svga_get_paramf;
449 screen->is_format_supported = svga_is_format_supported;
450 screen->context_create = svga_context_create;
451 screen->fence_reference = svga_fence_reference;
452 screen->fence_signalled = svga_fence_signalled;
453 screen->fence_finish = svga_fence_finish;
454 svgascreen->sws = sws;
455
456 svga_screen_init_surface_functions(screen);
457 svga_init_screen_resource_functions(svgascreen);
458
459 svgascreen->use_ps30 =
460 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
461 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
462
463 svgascreen->use_vs30 =
464 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
465 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
466
467 #if 1
468 /* Shader model 2.0 is unsupported at the moment. */
469 if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
470 goto error2;
471 #else
472 if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
473 svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
474 #endif
475
476 pipe_mutex_init(svgascreen->tex_mutex);
477 pipe_mutex_init(svgascreen->swc_mutex);
478
479 svga_screen_cache_init(svgascreen);
480
481 return screen;
482 error2:
483 FREE(svgascreen);
484 error1:
485 return NULL;
486 }
487
488 struct svga_winsys_screen *
489 svga_winsys_screen(struct pipe_screen *screen)
490 {
491 return svga_screen(screen)->sws;
492 }
493
494 #ifdef DEBUG
495 struct svga_screen *
496 svga_screen(struct pipe_screen *screen)
497 {
498 assert(screen);
499 assert(screen->destroy == svga_destroy_screen);
500 return (struct svga_screen *)screen;
501 }
502 #endif