gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifdef DEBUG
53 int SVGA_DEBUG = 0;
54
55 static const struct debug_named_value svga_debug_flags[] = {
56 { "dma", DEBUG_DMA, NULL },
57 { "tgsi", DEBUG_TGSI, NULL },
58 { "pipe", DEBUG_PIPE, NULL },
59 { "state", DEBUG_STATE, NULL },
60 { "screen", DEBUG_SCREEN, NULL },
61 { "tex", DEBUG_TEX, NULL },
62 { "swtnl", DEBUG_SWTNL, NULL },
63 { "const", DEBUG_CONSTS, NULL },
64 { "viewport", DEBUG_VIEWPORT, NULL },
65 { "views", DEBUG_VIEWS, NULL },
66 { "perf", DEBUG_PERF, NULL },
67 { "flush", DEBUG_FLUSH, NULL },
68 { "sync", DEBUG_SYNC, NULL },
69 { "cache", DEBUG_CACHE, NULL },
70 { "streamout", DEBUG_STREAMOUT, NULL },
71 { "query", DEBUG_QUERY, NULL },
72 { "samplers", DEBUG_SAMPLERS, NULL },
73 DEBUG_NAMED_VALUE_END
74 };
75 #endif
76
77 static const char *
78 svga_get_vendor( struct pipe_screen *pscreen )
79 {
80 return "VMware, Inc.";
81 }
82
83
84 static const char *
85 svga_get_name( struct pipe_screen *pscreen )
86 {
87 const char *build = "", *llvm = "", *mutex = "";
88 static char name[100];
89 #ifdef DEBUG
90 /* Only return internal details in the DEBUG version:
91 */
92 build = "build: DEBUG;";
93 mutex = "mutex: " PIPE_ATOMIC ";";
94 #elif defined(VMX86_STATS)
95 build = "build: OPT;";
96 #else
97 build = "build: RELEASE;";
98 #endif
99 #ifdef HAVE_LLVM
100 llvm = "LLVM;";
101 #endif
102
103 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
104 return name;
105 }
106
107
108 /** Helper for querying float-valued device cap */
109 static float
110 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
111 float defaultVal)
112 {
113 SVGA3dDevCapResult result;
114 if (sws->get_cap(sws, cap, &result))
115 return result.f;
116 else
117 return defaultVal;
118 }
119
120
121 /** Helper for querying uint-valued device cap */
122 static unsigned
123 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
124 unsigned defaultVal)
125 {
126 SVGA3dDevCapResult result;
127 if (sws->get_cap(sws, cap, &result))
128 return result.u;
129 else
130 return defaultVal;
131 }
132
133
134 /** Helper for querying boolean-valued device cap */
135 static boolean
136 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
137 boolean defaultVal)
138 {
139 SVGA3dDevCapResult result;
140 if (sws->get_cap(sws, cap, &result))
141 return result.b;
142 else
143 return defaultVal;
144 }
145
146
147 static float
148 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
149 {
150 struct svga_screen *svgascreen = svga_screen(screen);
151 struct svga_winsys_screen *sws = svgascreen->sws;
152
153 switch (param) {
154 case PIPE_CAPF_MAX_LINE_WIDTH:
155 return svgascreen->maxLineWidth;
156 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
157 return svgascreen->maxLineWidthAA;
158
159 case PIPE_CAPF_MAX_POINT_WIDTH:
160 /* fall-through */
161 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
162 return svgascreen->maxPointSize;
163
164 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
165 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
166
167 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
168 return 15.0;
169
170 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
171 /* fall-through */
172 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
173 /* fall-through */
174 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
175 return 0.0f;
176
177 }
178
179 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
180 return 0;
181 }
182
183
184 static int
185 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
186 {
187 struct svga_screen *svgascreen = svga_screen(screen);
188 struct svga_winsys_screen *sws = svgascreen->sws;
189 SVGA3dDevCapResult result;
190
191 switch (param) {
192 case PIPE_CAP_NPOT_TEXTURES:
193 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
194 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
195 return 1;
196 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
197 /*
198 * "In virtually every OpenGL implementation and hardware,
199 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
200 * http://www.opengl.org/wiki/Blending
201 */
202 return sws->have_vgpu10 ? 1 : 0;
203 case PIPE_CAP_ANISOTROPIC_FILTER:
204 return 1;
205 case PIPE_CAP_POINT_SPRITE:
206 return 1;
207 case PIPE_CAP_TGSI_TEXCOORD:
208 return 0;
209 case PIPE_CAP_MAX_RENDER_TARGETS:
210 return svgascreen->max_color_buffers;
211 case PIPE_CAP_OCCLUSION_QUERY:
212 return 1;
213 case PIPE_CAP_QUERY_TIME_ELAPSED:
214 return 0;
215 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216 return sws->have_vgpu10;
217 case PIPE_CAP_TEXTURE_SWIZZLE:
218 return 1;
219 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
220 return 0;
221 case PIPE_CAP_USER_VERTEX_BUFFERS:
222 return 0;
223 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
224 return 256;
225
226 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
227 {
228 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
229 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
230 levels = MIN2(util_logbase2(result.u) + 1, levels);
231 else
232 levels = 12 /* 2048x2048 */;
233 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
234 levels = MIN2(util_logbase2(result.u) + 1, levels);
235 else
236 levels = 12 /* 2048x2048 */;
237 return levels;
238 }
239
240 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
241 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
242 return 8; /* max 128x128x128 */
243 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
244
245 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
246 /*
247 * No mechanism to query the host, and at least limited to 2048x2048 on
248 * certain hardware.
249 */
250 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
251 12 /* 2048x2048 */);
252
253 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
254 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
255
256 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
257 return 1;
258
259 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
260 return 1;
261 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
262 return sws->have_vgpu10;
263 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
264 return 0;
265 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
266 return !sws->have_vgpu10;
267
268 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
269 return 1; /* The color outputs of vertex shaders are not clamped */
270 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
271 return 0; /* The driver can't clamp vertex colors */
272 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
273 return 0; /* The driver can't clamp fragment colors */
274
275 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
276 return 1; /* expected for GL_ARB_framebuffer_object */
277
278 case PIPE_CAP_GLSL_FEATURE_LEVEL:
279 return sws->have_vgpu10 ? 330 : 120;
280
281 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
282 return sws->have_vgpu10 ? 140 : 120;
283
284 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
285 return 0;
286
287 case PIPE_CAP_SM3:
288 return 1;
289
290 case PIPE_CAP_DEPTH_CLIP_DISABLE:
291 case PIPE_CAP_INDEP_BLEND_ENABLE:
292 case PIPE_CAP_CONDITIONAL_RENDER:
293 case PIPE_CAP_QUERY_TIMESTAMP:
294 case PIPE_CAP_TGSI_INSTANCEID:
295 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
296 case PIPE_CAP_SEAMLESS_CUBE_MAP:
297 case PIPE_CAP_FAKE_SW_MSAA:
298 return sws->have_vgpu10;
299
300 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
301 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
302 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
303 return sws->have_vgpu10 ? 4 : 0;
304 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
305 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
306 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
307 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
308 return 0;
309 case PIPE_CAP_TEXTURE_MULTISAMPLE:
310 return svgascreen->ms_samples ? 1 : 0;
311
312 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
313 /* convert bytes to texels for the case of the largest texel
314 * size: float[4].
315 */
316 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
317
318 case PIPE_CAP_MIN_TEXEL_OFFSET:
319 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
320 case PIPE_CAP_MAX_TEXEL_OFFSET:
321 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
322
323 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
324 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
325 return 0;
326
327 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
328 return sws->have_vgpu10 ? 256 : 0;
329 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
330 return sws->have_vgpu10 ? 1024 : 0;
331
332 case PIPE_CAP_PRIMITIVE_RESTART:
333 return 1; /* may be a sw fallback, depending on restart index */
334
335 case PIPE_CAP_GENERATE_MIPMAP:
336 return sws->have_generate_mipmap_cmd;
337
338 case PIPE_CAP_NATIVE_FENCE_FD:
339 return sws->have_fence_fd;
340
341 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
342 return 1;
343
344 /* Unsupported features */
345 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
346 case PIPE_CAP_SHADER_STENCIL_EXPORT:
347 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
348 case PIPE_CAP_INDEP_BLEND_FUNC:
349 case PIPE_CAP_TEXTURE_BARRIER:
350 case PIPE_CAP_MAX_VERTEX_STREAMS:
351 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
352 case PIPE_CAP_COMPUTE:
353 case PIPE_CAP_START_INSTANCE:
354 case PIPE_CAP_CUBE_MAP_ARRAY:
355 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
356 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
357 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
358 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
359 case PIPE_CAP_TEXTURE_GATHER_SM5:
360 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
361 case PIPE_CAP_TEXTURE_QUERY_LOD:
362 case PIPE_CAP_SAMPLE_SHADING:
363 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
364 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
365 case PIPE_CAP_DRAW_INDIRECT:
366 case PIPE_CAP_MULTI_DRAW_INDIRECT:
367 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
368 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
369 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
370 case PIPE_CAP_SAMPLER_VIEW_TARGET:
371 case PIPE_CAP_CLIP_HALFZ:
372 case PIPE_CAP_VERTEXID_NOBASE:
373 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
374 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
375 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
376 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
377 case PIPE_CAP_INVALIDATE_BUFFER:
378 case PIPE_CAP_STRING_MARKER:
379 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
380 case PIPE_CAP_QUERY_MEMORY_INFO:
381 case PIPE_CAP_PCI_GROUP:
382 case PIPE_CAP_PCI_BUS:
383 case PIPE_CAP_PCI_DEVICE:
384 case PIPE_CAP_PCI_FUNCTION:
385 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
386 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
387 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
388 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
389 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
390 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
391 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
392 return 0;
393 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
394 return 64;
395 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
396 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
397 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
398 return 1; /* need 4-byte alignment for all offsets and strides */
399 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
400 return 2048;
401 case PIPE_CAP_MAX_VIEWPORTS:
402 return 1;
403 case PIPE_CAP_ENDIANNESS:
404 return PIPE_ENDIAN_LITTLE;
405
406 case PIPE_CAP_VENDOR_ID:
407 return 0x15ad; /* VMware Inc. */
408 case PIPE_CAP_DEVICE_ID:
409 return 0x0405; /* assume SVGA II */
410 case PIPE_CAP_ACCELERATED:
411 return 0; /* XXX: */
412 case PIPE_CAP_VIDEO_MEMORY:
413 /* XXX: Query the host ? */
414 return 1;
415 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
416 return sws->have_vgpu10;
417 case PIPE_CAP_CLEAR_TEXTURE:
418 return sws->have_vgpu10;
419 case PIPE_CAP_UMA:
420 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
421 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
422 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
423 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
424 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
425 case PIPE_CAP_DEPTH_BOUNDS_TEST:
426 case PIPE_CAP_TGSI_TXQS:
427 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
428 case PIPE_CAP_SHAREABLE_SHADERS:
429 case PIPE_CAP_DRAW_PARAMETERS:
430 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
431 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
432 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
433 case PIPE_CAP_QUERY_BUFFER_OBJECT:
434 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
435 case PIPE_CAP_CULL_DISTANCE:
436 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
437 case PIPE_CAP_TGSI_VOTE:
438 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
439 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
440 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
441 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
442 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
443 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
444 case PIPE_CAP_TGSI_FS_FBFETCH:
445 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
446 case PIPE_CAP_DOUBLES:
447 case PIPE_CAP_INT64:
448 case PIPE_CAP_INT64_DIVMOD:
449 case PIPE_CAP_TGSI_TEX_TXF_LZ:
450 case PIPE_CAP_TGSI_CLOCK:
451 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
452 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
453 case PIPE_CAP_TGSI_BALLOT:
454 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
455 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
456 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
457 case PIPE_CAP_POST_DEPTH_COVERAGE:
458 case PIPE_CAP_BINDLESS_TEXTURE:
459 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
460 case PIPE_CAP_QUERY_SO_OVERFLOW:
461 case PIPE_CAP_MEMOBJ:
462 case PIPE_CAP_LOAD_CONSTBUF:
463 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
464 case PIPE_CAP_TILE_RASTER_ORDER:
465 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
466 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
467 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
468 case PIPE_CAP_FENCE_SIGNAL:
469 case PIPE_CAP_CONSTBUF0_FLAGS:
470 case PIPE_CAP_PACKED_UNIFORMS:
471 return 0;
472 }
473
474 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
475 return 0;
476 }
477
478
479 static int
480 vgpu9_get_shader_param(struct pipe_screen *screen,
481 enum pipe_shader_type shader,
482 enum pipe_shader_cap param)
483 {
484 struct svga_screen *svgascreen = svga_screen(screen);
485 struct svga_winsys_screen *sws = svgascreen->sws;
486 unsigned val;
487
488 assert(!sws->have_vgpu10);
489
490 switch (shader)
491 {
492 case PIPE_SHADER_FRAGMENT:
493 switch (param)
494 {
495 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
496 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
497 return get_uint_cap(sws,
498 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
499 512);
500 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
501 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
502 return 512;
503 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
504 return SVGA3D_MAX_NESTING_LEVEL;
505 case PIPE_SHADER_CAP_MAX_INPUTS:
506 return 10;
507 case PIPE_SHADER_CAP_MAX_OUTPUTS:
508 return svgascreen->max_color_buffers;
509 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
510 return 224 * sizeof(float[4]);
511 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
512 return 1;
513 case PIPE_SHADER_CAP_MAX_TEMPS:
514 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
515 return MIN2(val, SVGA3D_TEMPREG_MAX);
516 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
517 /*
518 * Although PS 3.0 has some addressing abilities it can only represent
519 * loops that can be statically determined and unrolled. Given we can
520 * only handle a subset of the cases that the state tracker already
521 * does it is better to defer loop unrolling to the state tracker.
522 */
523 return 0;
524 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
525 return 0;
526 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
527 return 0;
528 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
529 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
530 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
531 return 0;
532 case PIPE_SHADER_CAP_SUBROUTINES:
533 return 0;
534 case PIPE_SHADER_CAP_INT64_ATOMICS:
535 case PIPE_SHADER_CAP_INTEGERS:
536 return 0;
537 case PIPE_SHADER_CAP_FP16:
538 return 0;
539 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
540 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
541 return 16;
542 case PIPE_SHADER_CAP_PREFERRED_IR:
543 return PIPE_SHADER_IR_TGSI;
544 case PIPE_SHADER_CAP_SUPPORTED_IRS:
545 return 0;
546 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
547 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
548 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
549 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
550 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
551 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
552 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
553 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
554 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
555 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
556 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
557 return 0;
558 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
559 return 32;
560 }
561 /* If we get here, we failed to handle a cap above */
562 debug_printf("Unexpected fragment shader query %u\n", param);
563 return 0;
564 case PIPE_SHADER_VERTEX:
565 switch (param)
566 {
567 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
568 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
569 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
570 512);
571 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
572 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
573 /* XXX: until we have vertex texture support */
574 return 0;
575 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
576 return SVGA3D_MAX_NESTING_LEVEL;
577 case PIPE_SHADER_CAP_MAX_INPUTS:
578 return 16;
579 case PIPE_SHADER_CAP_MAX_OUTPUTS:
580 return 10;
581 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
582 return 256 * sizeof(float[4]);
583 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
584 return 1;
585 case PIPE_SHADER_CAP_MAX_TEMPS:
586 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
587 return MIN2(val, SVGA3D_TEMPREG_MAX);
588 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
589 return 0;
590 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
591 return 0;
592 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
593 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
594 return 1;
595 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
596 return 0;
597 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
598 return 1;
599 case PIPE_SHADER_CAP_SUBROUTINES:
600 return 0;
601 case PIPE_SHADER_CAP_INT64_ATOMICS:
602 case PIPE_SHADER_CAP_INTEGERS:
603 return 0;
604 case PIPE_SHADER_CAP_FP16:
605 return 0;
606 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
607 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
608 return 0;
609 case PIPE_SHADER_CAP_PREFERRED_IR:
610 return PIPE_SHADER_IR_TGSI;
611 case PIPE_SHADER_CAP_SUPPORTED_IRS:
612 return 0;
613 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
614 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
615 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
616 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
617 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
618 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
619 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
620 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
621 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
622 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
623 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
624 return 0;
625 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
626 return 32;
627 }
628 /* If we get here, we failed to handle a cap above */
629 debug_printf("Unexpected vertex shader query %u\n", param);
630 return 0;
631 case PIPE_SHADER_GEOMETRY:
632 case PIPE_SHADER_COMPUTE:
633 case PIPE_SHADER_TESS_CTRL:
634 case PIPE_SHADER_TESS_EVAL:
635 /* no support for geometry, tess or compute shaders at this time */
636 return 0;
637 default:
638 debug_printf("Unexpected shader type (%u) query\n", shader);
639 return 0;
640 }
641 return 0;
642 }
643
644
645 static int
646 vgpu10_get_shader_param(struct pipe_screen *screen,
647 enum pipe_shader_type shader,
648 enum pipe_shader_cap param)
649 {
650 struct svga_screen *svgascreen = svga_screen(screen);
651 struct svga_winsys_screen *sws = svgascreen->sws;
652
653 assert(sws->have_vgpu10);
654 (void) sws; /* silence unused var warnings in non-debug builds */
655
656 /* Only VS, GS, FS supported */
657 if (shader != PIPE_SHADER_VERTEX &&
658 shader != PIPE_SHADER_GEOMETRY &&
659 shader != PIPE_SHADER_FRAGMENT) {
660 return 0;
661 }
662
663 /* NOTE: we do not query the device for any caps/limits at this time */
664
665 /* Generally the same limits for vertex, geometry and fragment shaders */
666 switch (param) {
667 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
668 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
669 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
670 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
671 return 64 * 1024;
672 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
673 return 64;
674 case PIPE_SHADER_CAP_MAX_INPUTS:
675 if (shader == PIPE_SHADER_FRAGMENT)
676 return VGPU10_MAX_FS_INPUTS;
677 else if (shader == PIPE_SHADER_GEOMETRY)
678 return VGPU10_MAX_GS_INPUTS;
679 else
680 return VGPU10_MAX_VS_INPUTS;
681 case PIPE_SHADER_CAP_MAX_OUTPUTS:
682 if (shader == PIPE_SHADER_FRAGMENT)
683 return VGPU10_MAX_FS_OUTPUTS;
684 else if (shader == PIPE_SHADER_GEOMETRY)
685 return VGPU10_MAX_GS_OUTPUTS;
686 else
687 return VGPU10_MAX_VS_OUTPUTS;
688 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
689 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
690 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
691 return svgascreen->max_const_buffers;
692 case PIPE_SHADER_CAP_MAX_TEMPS:
693 return VGPU10_MAX_TEMPS;
694 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
695 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
696 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
697 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
698 return TRUE; /* XXX verify */
699 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
700 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
701 case PIPE_SHADER_CAP_SUBROUTINES:
702 case PIPE_SHADER_CAP_INTEGERS:
703 return TRUE;
704 case PIPE_SHADER_CAP_FP16:
705 return FALSE;
706 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
707 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
708 return SVGA3D_DX_MAX_SAMPLERS;
709 case PIPE_SHADER_CAP_PREFERRED_IR:
710 return PIPE_SHADER_IR_TGSI;
711 case PIPE_SHADER_CAP_SUPPORTED_IRS:
712 return 0;
713 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
714 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
715 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
716 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
717 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
718 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
719 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
720 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
721 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
722 case PIPE_SHADER_CAP_INT64_ATOMICS:
723 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
724 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
725 return 0;
726 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
727 return 32;
728 default:
729 debug_printf("Unexpected vgpu10 shader query %u\n", param);
730 return 0;
731 }
732 return 0;
733 }
734
735
736 static int
737 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
738 enum pipe_shader_cap param)
739 {
740 struct svga_screen *svgascreen = svga_screen(screen);
741 struct svga_winsys_screen *sws = svgascreen->sws;
742 if (sws->have_vgpu10) {
743 return vgpu10_get_shader_param(screen, shader, param);
744 }
745 else {
746 return vgpu9_get_shader_param(screen, shader, param);
747 }
748 }
749
750
751 static void
752 svga_fence_reference(struct pipe_screen *screen,
753 struct pipe_fence_handle **ptr,
754 struct pipe_fence_handle *fence)
755 {
756 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
757 sws->fence_reference(sws, ptr, fence);
758 }
759
760
761 static boolean
762 svga_fence_finish(struct pipe_screen *screen,
763 struct pipe_context *ctx,
764 struct pipe_fence_handle *fence,
765 uint64_t timeout)
766 {
767 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
768 boolean retVal;
769
770 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
771
772 if (!timeout) {
773 retVal = sws->fence_signalled(sws, fence, 0) == 0;
774 }
775 else {
776 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
777 __FUNCTION__, fence);
778
779 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
780 }
781
782 SVGA_STATS_TIME_POP(sws);
783
784 return retVal;
785 }
786
787
788 static int
789 svga_fence_get_fd(struct pipe_screen *screen,
790 struct pipe_fence_handle *fence)
791 {
792 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
793
794 return sws->fence_get_fd(sws, fence, TRUE);
795 }
796
797
798 static int
799 svga_get_driver_query_info(struct pipe_screen *screen,
800 unsigned index,
801 struct pipe_driver_query_info *info)
802 {
803 #define QUERY(NAME, ENUM, UNITS) \
804 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
805
806 static const struct pipe_driver_query_info queries[] = {
807 /* per-frame counters */
808 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
809 PIPE_DRIVER_QUERY_TYPE_UINT64),
810 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
811 PIPE_DRIVER_QUERY_TYPE_UINT64),
812 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
813 PIPE_DRIVER_QUERY_TYPE_UINT64),
814 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
815 PIPE_DRIVER_QUERY_TYPE_UINT64),
816 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
817 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
818 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
819 PIPE_DRIVER_QUERY_TYPE_UINT64),
820 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
821 PIPE_DRIVER_QUERY_TYPE_UINT64),
822 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
823 PIPE_DRIVER_QUERY_TYPE_BYTES),
824 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
825 PIPE_DRIVER_QUERY_TYPE_BYTES),
826 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
827 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
828 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
829 PIPE_DRIVER_QUERY_TYPE_UINT64),
830 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
831 PIPE_DRIVER_QUERY_TYPE_UINT64),
832 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
833 PIPE_DRIVER_QUERY_TYPE_UINT64),
834 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
835 PIPE_DRIVER_QUERY_TYPE_UINT64),
836 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
837 PIPE_DRIVER_QUERY_TYPE_UINT64),
838 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
839 PIPE_DRIVER_QUERY_TYPE_UINT64),
840
841 /* running total counters */
842 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
843 PIPE_DRIVER_QUERY_TYPE_BYTES),
844 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
845 PIPE_DRIVER_QUERY_TYPE_UINT64),
846 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
847 PIPE_DRIVER_QUERY_TYPE_UINT64),
848 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
849 PIPE_DRIVER_QUERY_TYPE_UINT64),
850 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
851 PIPE_DRIVER_QUERY_TYPE_UINT64),
852 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
853 PIPE_DRIVER_QUERY_TYPE_UINT64),
854 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
855 PIPE_DRIVER_QUERY_TYPE_UINT64),
856 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
857 PIPE_DRIVER_QUERY_TYPE_FLOAT),
858 };
859 #undef QUERY
860
861 if (!info)
862 return ARRAY_SIZE(queries);
863
864 if (index >= ARRAY_SIZE(queries))
865 return 0;
866
867 *info = queries[index];
868 return 1;
869 }
870
871
872 static void
873 init_logging(struct pipe_screen *screen)
874 {
875 static const char *log_prefix = "Mesa: ";
876 char host_log[1000];
877
878 /* Log Version to Host */
879 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
880 "%s%s", log_prefix, svga_get_name(screen));
881 svga_host_log(host_log);
882
883 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
884 "%s%s"
885 #ifdef MESA_GIT_SHA1
886 " (" MESA_GIT_SHA1 ")"
887 #endif
888 , log_prefix, PACKAGE_VERSION);
889 svga_host_log(host_log);
890
891 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
892 * line (program name and arguments).
893 */
894 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
895 char cmdline[1000];
896 if (os_get_command_line(cmdline, sizeof(cmdline))) {
897 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
898 "%s%s", log_prefix, cmdline);
899 svga_host_log(host_log);
900 }
901 }
902 }
903
904
905 static void
906 svga_destroy_screen( struct pipe_screen *screen )
907 {
908 struct svga_screen *svgascreen = svga_screen(screen);
909
910 svga_screen_cache_cleanup(svgascreen);
911
912 mtx_destroy(&svgascreen->swc_mutex);
913 mtx_destroy(&svgascreen->tex_mutex);
914
915 svgascreen->sws->destroy(svgascreen->sws);
916
917 FREE(svgascreen);
918 }
919
920
921 /**
922 * Create a new svga_screen object
923 */
924 struct pipe_screen *
925 svga_screen_create(struct svga_winsys_screen *sws)
926 {
927 struct svga_screen *svgascreen;
928 struct pipe_screen *screen;
929
930 #ifdef DEBUG
931 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
932 #endif
933
934 svgascreen = CALLOC_STRUCT(svga_screen);
935 if (!svgascreen)
936 goto error1;
937
938 svgascreen->debug.force_level_surface_view =
939 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
940 svgascreen->debug.force_surface_view =
941 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
942 svgascreen->debug.force_sampler_view =
943 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
944 svgascreen->debug.no_surface_view =
945 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
946 svgascreen->debug.no_sampler_view =
947 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
948 svgascreen->debug.no_cache_index_buffers =
949 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
950
951 screen = &svgascreen->screen;
952
953 screen->destroy = svga_destroy_screen;
954 screen->get_name = svga_get_name;
955 screen->get_vendor = svga_get_vendor;
956 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
957 screen->get_param = svga_get_param;
958 screen->get_shader_param = svga_get_shader_param;
959 screen->get_paramf = svga_get_paramf;
960 screen->get_timestamp = NULL;
961 screen->is_format_supported = svga_is_format_supported;
962 screen->context_create = svga_context_create;
963 screen->fence_reference = svga_fence_reference;
964 screen->fence_finish = svga_fence_finish;
965 screen->fence_get_fd = svga_fence_get_fd;
966
967 screen->get_driver_query_info = svga_get_driver_query_info;
968 svgascreen->sws = sws;
969
970 svga_init_screen_resource_functions(svgascreen);
971
972 if (sws->get_hw_version) {
973 svgascreen->hw_version = sws->get_hw_version(sws);
974 } else {
975 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
976 }
977
978 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
979 /* too old for 3D acceleration */
980 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
981 svgascreen->hw_version);
982 goto error2;
983 }
984
985 /*
986 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
987 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
988 * we prefer the later when available.
989 *
990 * This mimics hardware vendors extensions for D3D depth sampling. See also
991 * http://aras-p.info/texts/D3D9GPUHacks.html
992 */
993
994 {
995 boolean has_df16, has_df24, has_d24s8_int;
996 SVGA3dSurfaceFormatCaps caps;
997 SVGA3dSurfaceFormatCaps mask;
998 mask.value = 0;
999 mask.zStencil = 1;
1000 mask.texture = 1;
1001
1002 svgascreen->depth.z16 = SVGA3D_Z_D16;
1003 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1004 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1005
1006 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1007 has_df16 = (caps.value & mask.value) == mask.value;
1008
1009 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1010 has_df24 = (caps.value & mask.value) == mask.value;
1011
1012 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1013 has_d24s8_int = (caps.value & mask.value) == mask.value;
1014
1015 /* XXX: We might want some other logic here.
1016 * Like if we only have d24s8_int we should
1017 * emulate the other formats with that.
1018 */
1019 if (has_df16) {
1020 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1021 }
1022 if (has_df24) {
1023 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1024 }
1025 if (has_d24s8_int) {
1026 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1027 }
1028 }
1029
1030 /* Query device caps
1031 */
1032 if (sws->have_vgpu10) {
1033 svgascreen->haveProvokingVertex
1034 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1035 svgascreen->haveLineSmooth = TRUE;
1036 svgascreen->maxPointSize = 80.0F;
1037 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1038
1039 /* Multisample samples per pixel */
1040 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1041 svgascreen->ms_samples =
1042 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1043 }
1044
1045 /* We only support 4x, 8x, 16x MSAA */
1046 svgascreen->ms_samples &= ((1 << (4-1)) |
1047 (1 << (8-1)) |
1048 (1 << (16-1)));
1049
1050 /* Maximum number of constant buffers */
1051 svgascreen->max_const_buffers =
1052 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1053 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1054 }
1055 else {
1056 /* VGPU9 */
1057 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1058 SVGA3DVSVERSION_NONE);
1059 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1060 SVGA3DPSVERSION_NONE);
1061
1062 /* we require Shader model 3.0 or later */
1063 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1064 goto error2;
1065 }
1066
1067 svgascreen->haveProvokingVertex = FALSE;
1068
1069 svgascreen->haveLineSmooth =
1070 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1071
1072 svgascreen->maxPointSize =
1073 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1074 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1075 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1076
1077 /* The SVGA3D device always supports 4 targets at this time, regardless
1078 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1079 */
1080 svgascreen->max_color_buffers = 4;
1081
1082 /* Only support one constant buffer
1083 */
1084 svgascreen->max_const_buffers = 1;
1085
1086 /* No multisampling */
1087 svgascreen->ms_samples = 0;
1088 }
1089
1090 /* common VGPU9 / VGPU10 caps */
1091 svgascreen->haveLineStipple =
1092 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1093
1094 svgascreen->maxLineWidth =
1095 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1096
1097 svgascreen->maxLineWidthAA =
1098 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1099
1100 if (0) {
1101 debug_printf("svga: haveProvokingVertex %u\n",
1102 svgascreen->haveProvokingVertex);
1103 debug_printf("svga: haveLineStip %u "
1104 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1105 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1106 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1107 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1108 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1109 }
1110
1111 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1112 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1113
1114 svga_screen_cache_init(svgascreen);
1115
1116 init_logging(screen);
1117
1118 return screen;
1119 error2:
1120 FREE(svgascreen);
1121 error1:
1122 return NULL;
1123 }
1124
1125
1126 struct svga_winsys_screen *
1127 svga_winsys_screen(struct pipe_screen *screen)
1128 {
1129 return svga_screen(screen)->sws;
1130 }
1131
1132
1133 #ifdef DEBUG
1134 struct svga_screen *
1135 svga_screen(struct pipe_screen *screen)
1136 {
1137 assert(screen);
1138 assert(screen->destroy == svga_destroy_screen);
1139 return (struct svga_screen *)screen;
1140 }
1141 #endif