svga: fix PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE value
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifndef MESA_GIT_SHA1
53 #define MESA_GIT_SHA1 "(unknown git revision)"
54 #endif
55
56 #ifdef DEBUG
57 int SVGA_DEBUG = 0;
58
59 static const struct debug_named_value svga_debug_flags[] = {
60 { "dma", DEBUG_DMA, NULL },
61 { "tgsi", DEBUG_TGSI, NULL },
62 { "pipe", DEBUG_PIPE, NULL },
63 { "state", DEBUG_STATE, NULL },
64 { "screen", DEBUG_SCREEN, NULL },
65 { "tex", DEBUG_TEX, NULL },
66 { "swtnl", DEBUG_SWTNL, NULL },
67 { "const", DEBUG_CONSTS, NULL },
68 { "viewport", DEBUG_VIEWPORT, NULL },
69 { "views", DEBUG_VIEWS, NULL },
70 { "perf", DEBUG_PERF, NULL },
71 { "flush", DEBUG_FLUSH, NULL },
72 { "sync", DEBUG_SYNC, NULL },
73 { "cache", DEBUG_CACHE, NULL },
74 { "streamout", DEBUG_STREAMOUT, NULL },
75 { "query", DEBUG_QUERY, NULL },
76 { "samplers", DEBUG_SAMPLERS, NULL },
77 DEBUG_NAMED_VALUE_END
78 };
79 #endif
80
81 static const char *
82 svga_get_vendor( struct pipe_screen *pscreen )
83 {
84 return "VMware, Inc.";
85 }
86
87
88 static const char *
89 svga_get_name( struct pipe_screen *pscreen )
90 {
91 const char *build = "", *llvm = "", *mutex = "";
92 static char name[100];
93 #ifdef DEBUG
94 /* Only return internal details in the DEBUG version:
95 */
96 build = "build: DEBUG;";
97 mutex = "mutex: " PIPE_ATOMIC ";";
98 #elif defined(VMX86_STATS)
99 build = "build: OPT;";
100 #else
101 build = "build: RELEASE;";
102 #endif
103 #ifdef HAVE_LLVM
104 llvm = "LLVM;";
105 #endif
106
107 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
108 return name;
109 }
110
111
112 /** Helper for querying float-valued device cap */
113 static float
114 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
115 {
116 SVGA3dDevCapResult result;
117 if (sws->get_cap(sws, cap, &result))
118 return result.f;
119 else
120 return defaultVal;
121 }
122
123
124 /** Helper for querying uint-valued device cap */
125 static unsigned
126 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
127 {
128 SVGA3dDevCapResult result;
129 if (sws->get_cap(sws, cap, &result))
130 return result.u;
131 else
132 return defaultVal;
133 }
134
135
136 /** Helper for querying boolean-valued device cap */
137 static boolean
138 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
139 {
140 SVGA3dDevCapResult result;
141 if (sws->get_cap(sws, cap, &result))
142 return result.b;
143 else
144 return defaultVal;
145 }
146
147
148 static float
149 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
150 {
151 struct svga_screen *svgascreen = svga_screen(screen);
152 struct svga_winsys_screen *sws = svgascreen->sws;
153
154 switch (param) {
155 case PIPE_CAPF_MAX_LINE_WIDTH:
156 return svgascreen->maxLineWidth;
157 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
158 return svgascreen->maxLineWidthAA;
159
160 case PIPE_CAPF_MAX_POINT_WIDTH:
161 /* fall-through */
162 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
163 return svgascreen->maxPointSize;
164
165 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
166 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
167
168 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
169 return 15.0;
170
171 case PIPE_CAPF_GUARD_BAND_LEFT:
172 case PIPE_CAPF_GUARD_BAND_TOP:
173 case PIPE_CAPF_GUARD_BAND_RIGHT:
174 case PIPE_CAPF_GUARD_BAND_BOTTOM:
175 return 0.0;
176 }
177
178 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
179 return 0;
180 }
181
182
183 static int
184 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
185 {
186 struct svga_screen *svgascreen = svga_screen(screen);
187 struct svga_winsys_screen *sws = svgascreen->sws;
188 SVGA3dDevCapResult result;
189
190 switch (param) {
191 case PIPE_CAP_NPOT_TEXTURES:
192 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
193 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
194 return 1;
195 case PIPE_CAP_TWO_SIDED_STENCIL:
196 return 1;
197 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
198 /*
199 * "In virtually every OpenGL implementation and hardware,
200 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
201 * http://www.opengl.org/wiki/Blending
202 */
203 return sws->have_vgpu10 ? 1 : 0;
204 case PIPE_CAP_ANISOTROPIC_FILTER:
205 return 1;
206 case PIPE_CAP_POINT_SPRITE:
207 return 1;
208 case PIPE_CAP_TGSI_TEXCOORD:
209 return 0;
210 case PIPE_CAP_MAX_RENDER_TARGETS:
211 return svgascreen->max_color_buffers;
212 case PIPE_CAP_OCCLUSION_QUERY:
213 return 1;
214 case PIPE_CAP_QUERY_TIME_ELAPSED:
215 return 0;
216 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
217 return sws->have_vgpu10;
218 case PIPE_CAP_TEXTURE_SHADOW_MAP:
219 return 1;
220 case PIPE_CAP_TEXTURE_SWIZZLE:
221 return 1;
222 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
223 return 0;
224 case PIPE_CAP_USER_VERTEX_BUFFERS:
225 return 0;
226 case PIPE_CAP_USER_CONSTANT_BUFFERS:
227 return 1;
228 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
229 return 256;
230
231 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
232 {
233 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
234 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
235 levels = MIN2(util_logbase2(result.u) + 1, levels);
236 else
237 levels = 12 /* 2048x2048 */;
238 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
239 levels = MIN2(util_logbase2(result.u) + 1, levels);
240 else
241 levels = 12 /* 2048x2048 */;
242 return levels;
243 }
244
245 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
246 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
247 return 8; /* max 128x128x128 */
248 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
249
250 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
251 /*
252 * No mechanism to query the host, and at least limited to 2048x2048 on
253 * certain hardware.
254 */
255 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
256 12 /* 2048x2048 */);
257
258 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
259 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
260
261 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
262 return 1;
263
264 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
265 return 1;
266 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
267 return sws->have_vgpu10;
268 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
269 return 0;
270 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
271 return !sws->have_vgpu10;
272
273 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
274 return 1; /* The color outputs of vertex shaders are not clamped */
275 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
276 return 0; /* The driver can't clamp vertex colors */
277 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
278 return 0; /* The driver can't clamp fragment colors */
279
280 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
281 return 1; /* expected for GL_ARB_framebuffer_object */
282
283 case PIPE_CAP_GLSL_FEATURE_LEVEL:
284 return sws->have_vgpu10 ? 330 : 120;
285
286 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
287 return 0;
288
289 case PIPE_CAP_SM3:
290 return 1;
291
292 case PIPE_CAP_DEPTH_CLIP_DISABLE:
293 case PIPE_CAP_INDEP_BLEND_ENABLE:
294 case PIPE_CAP_CONDITIONAL_RENDER:
295 case PIPE_CAP_QUERY_TIMESTAMP:
296 case PIPE_CAP_TGSI_INSTANCEID:
297 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
298 case PIPE_CAP_SEAMLESS_CUBE_MAP:
299 case PIPE_CAP_FAKE_SW_MSAA:
300 return sws->have_vgpu10;
301
302 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
303 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
304 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
305 return sws->have_vgpu10 ? 4 : 0;
306 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
307 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
308 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
309 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
310 return 0;
311 case PIPE_CAP_TEXTURE_MULTISAMPLE:
312 return svgascreen->ms_samples ? 1 : 0;
313
314 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
315 /* convert bytes to texels for the case of the largest texel
316 * size: float[4].
317 */
318 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
319
320 case PIPE_CAP_MIN_TEXEL_OFFSET:
321 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
322 case PIPE_CAP_MAX_TEXEL_OFFSET:
323 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
324
325 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
326 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
327 return 0;
328
329 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
330 return sws->have_vgpu10 ? 256 : 0;
331 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
332 return sws->have_vgpu10 ? 1024 : 0;
333
334 case PIPE_CAP_PRIMITIVE_RESTART:
335 return 1; /* may be a sw fallback, depending on restart index */
336
337 case PIPE_CAP_GENERATE_MIPMAP:
338 return sws->have_generate_mipmap_cmd;
339
340 /* Unsupported features */
341 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
342 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
343 case PIPE_CAP_SHADER_STENCIL_EXPORT:
344 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
345 case PIPE_CAP_INDEP_BLEND_FUNC:
346 case PIPE_CAP_TEXTURE_BARRIER:
347 case PIPE_CAP_MAX_VERTEX_STREAMS:
348 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
349 case PIPE_CAP_COMPUTE:
350 case PIPE_CAP_START_INSTANCE:
351 case PIPE_CAP_CUBE_MAP_ARRAY:
352 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
353 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
354 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
355 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
356 case PIPE_CAP_TEXTURE_GATHER_SM5:
357 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
358 case PIPE_CAP_TEXTURE_QUERY_LOD:
359 case PIPE_CAP_SAMPLE_SHADING:
360 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
361 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
362 case PIPE_CAP_DRAW_INDIRECT:
363 case PIPE_CAP_MULTI_DRAW_INDIRECT:
364 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
365 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
366 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
367 case PIPE_CAP_SAMPLER_VIEW_TARGET:
368 case PIPE_CAP_CLIP_HALFZ:
369 case PIPE_CAP_VERTEXID_NOBASE:
370 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
371 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
372 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
373 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
374 case PIPE_CAP_INVALIDATE_BUFFER:
375 case PIPE_CAP_STRING_MARKER:
376 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
377 case PIPE_CAP_QUERY_MEMORY_INFO:
378 case PIPE_CAP_PCI_GROUP:
379 case PIPE_CAP_PCI_BUS:
380 case PIPE_CAP_PCI_DEVICE:
381 case PIPE_CAP_PCI_FUNCTION:
382 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
383 case PIPE_CAP_NATIVE_FENCE_FD:
384 return 0;
385 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
386 return 64;
387 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
388 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
389 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
390 return 1; /* need 4-byte alignment for all offsets and strides */
391 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
392 return 2048;
393 case PIPE_CAP_MAX_VIEWPORTS:
394 return 1;
395 case PIPE_CAP_ENDIANNESS:
396 return PIPE_ENDIAN_LITTLE;
397
398 case PIPE_CAP_VENDOR_ID:
399 return 0x15ad; /* VMware Inc. */
400 case PIPE_CAP_DEVICE_ID:
401 return 0x0405; /* assume SVGA II */
402 case PIPE_CAP_ACCELERATED:
403 return 0; /* XXX: */
404 case PIPE_CAP_VIDEO_MEMORY:
405 /* XXX: Query the host ? */
406 return 1;
407 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
408 return sws->have_vgpu10;
409 case PIPE_CAP_CLEAR_TEXTURE:
410 return sws->have_vgpu10;
411 case PIPE_CAP_UMA:
412 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
413 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
414 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
415 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
416 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
417 case PIPE_CAP_DEPTH_BOUNDS_TEST:
418 case PIPE_CAP_TGSI_TXQS:
419 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
420 case PIPE_CAP_SHAREABLE_SHADERS:
421 case PIPE_CAP_DRAW_PARAMETERS:
422 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
423 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
424 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
425 case PIPE_CAP_QUERY_BUFFER_OBJECT:
426 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
427 case PIPE_CAP_CULL_DISTANCE:
428 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
429 case PIPE_CAP_TGSI_VOTE:
430 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
431 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
432 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
433 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
434 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
435 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
436 case PIPE_CAP_TGSI_FS_FBFETCH:
437 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
438 case PIPE_CAP_DOUBLES:
439 case PIPE_CAP_INT64:
440 case PIPE_CAP_INT64_DIVMOD:
441 case PIPE_CAP_TGSI_TEX_TXF_LZ:
442 case PIPE_CAP_TGSI_CLOCK:
443 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
444 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
445 case PIPE_CAP_TGSI_BALLOT:
446 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
447 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
448 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
449 case PIPE_CAP_POST_DEPTH_COVERAGE:
450 case PIPE_CAP_BINDLESS_TEXTURE:
451 return 0;
452 }
453
454 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
455 return 0;
456 }
457
458
459 static int
460 vgpu9_get_shader_param(struct pipe_screen *screen,
461 enum pipe_shader_type shader,
462 enum pipe_shader_cap param)
463 {
464 struct svga_screen *svgascreen = svga_screen(screen);
465 struct svga_winsys_screen *sws = svgascreen->sws;
466 unsigned val;
467
468 assert(!sws->have_vgpu10);
469
470 switch (shader)
471 {
472 case PIPE_SHADER_FRAGMENT:
473 switch (param)
474 {
475 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
476 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
477 return get_uint_cap(sws,
478 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
479 512);
480 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
481 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
482 return 512;
483 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
484 return SVGA3D_MAX_NESTING_LEVEL;
485 case PIPE_SHADER_CAP_MAX_INPUTS:
486 return 10;
487 case PIPE_SHADER_CAP_MAX_OUTPUTS:
488 return svgascreen->max_color_buffers;
489 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
490 return 224 * sizeof(float[4]);
491 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
492 return 1;
493 case PIPE_SHADER_CAP_MAX_TEMPS:
494 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
495 return MIN2(val, SVGA3D_TEMPREG_MAX);
496 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
497 /*
498 * Although PS 3.0 has some addressing abilities it can only represent
499 * loops that can be statically determined and unrolled. Given we can
500 * only handle a subset of the cases that the state tracker already
501 * does it is better to defer loop unrolling to the state tracker.
502 */
503 return 0;
504 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
505 return 0;
506 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
507 return 0;
508 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
509 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
510 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
511 return 0;
512 case PIPE_SHADER_CAP_SUBROUTINES:
513 return 0;
514 case PIPE_SHADER_CAP_INTEGERS:
515 return 0;
516 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
517 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
518 return 16;
519 case PIPE_SHADER_CAP_PREFERRED_IR:
520 return PIPE_SHADER_IR_TGSI;
521 case PIPE_SHADER_CAP_SUPPORTED_IRS:
522 return 0;
523 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
524 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
525 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
526 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
527 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
528 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
529 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
530 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
531 return 0;
532 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
533 return 32;
534 }
535 /* If we get here, we failed to handle a cap above */
536 debug_printf("Unexpected fragment shader query %u\n", param);
537 return 0;
538 case PIPE_SHADER_VERTEX:
539 switch (param)
540 {
541 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
542 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
543 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
544 512);
545 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
546 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
547 /* XXX: until we have vertex texture support */
548 return 0;
549 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
550 return SVGA3D_MAX_NESTING_LEVEL;
551 case PIPE_SHADER_CAP_MAX_INPUTS:
552 return 16;
553 case PIPE_SHADER_CAP_MAX_OUTPUTS:
554 return 10;
555 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
556 return 256 * sizeof(float[4]);
557 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
558 return 1;
559 case PIPE_SHADER_CAP_MAX_TEMPS:
560 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
561 return MIN2(val, SVGA3D_TEMPREG_MAX);
562 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
563 return 0;
564 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
565 return 0;
566 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
567 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
568 return 1;
569 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
570 return 0;
571 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
572 return 1;
573 case PIPE_SHADER_CAP_SUBROUTINES:
574 return 0;
575 case PIPE_SHADER_CAP_INTEGERS:
576 return 0;
577 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
578 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
579 return 0;
580 case PIPE_SHADER_CAP_PREFERRED_IR:
581 return PIPE_SHADER_IR_TGSI;
582 case PIPE_SHADER_CAP_SUPPORTED_IRS:
583 return 0;
584 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
585 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
586 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
587 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
588 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
589 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
590 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
591 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
592 return 0;
593 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
594 return 32;
595 }
596 /* If we get here, we failed to handle a cap above */
597 debug_printf("Unexpected vertex shader query %u\n", param);
598 return 0;
599 case PIPE_SHADER_GEOMETRY:
600 case PIPE_SHADER_COMPUTE:
601 case PIPE_SHADER_TESS_CTRL:
602 case PIPE_SHADER_TESS_EVAL:
603 /* no support for geometry, tess or compute shaders at this time */
604 return 0;
605 default:
606 debug_printf("Unexpected shader type (%u) query\n", shader);
607 return 0;
608 }
609 return 0;
610 }
611
612
613 static int
614 vgpu10_get_shader_param(struct pipe_screen *screen,
615 enum pipe_shader_type shader,
616 enum pipe_shader_cap param)
617 {
618 struct svga_screen *svgascreen = svga_screen(screen);
619 struct svga_winsys_screen *sws = svgascreen->sws;
620
621 assert(sws->have_vgpu10);
622 (void) sws; /* silence unused var warnings in non-debug builds */
623
624 /* Only VS, GS, FS supported */
625 if (shader != PIPE_SHADER_VERTEX &&
626 shader != PIPE_SHADER_GEOMETRY &&
627 shader != PIPE_SHADER_FRAGMENT) {
628 return 0;
629 }
630
631 /* NOTE: we do not query the device for any caps/limits at this time */
632
633 /* Generally the same limits for vertex, geometry and fragment shaders */
634 switch (param) {
635 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
636 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
637 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
638 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
639 return 64 * 1024;
640 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
641 return 64;
642 case PIPE_SHADER_CAP_MAX_INPUTS:
643 if (shader == PIPE_SHADER_FRAGMENT)
644 return VGPU10_MAX_FS_INPUTS;
645 else if (shader == PIPE_SHADER_GEOMETRY)
646 return VGPU10_MAX_GS_INPUTS;
647 else
648 return VGPU10_MAX_VS_INPUTS;
649 case PIPE_SHADER_CAP_MAX_OUTPUTS:
650 if (shader == PIPE_SHADER_FRAGMENT)
651 return VGPU10_MAX_FS_OUTPUTS;
652 else if (shader == PIPE_SHADER_GEOMETRY)
653 return VGPU10_MAX_GS_OUTPUTS;
654 else
655 return VGPU10_MAX_VS_OUTPUTS;
656 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
657 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
658 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
659 return svgascreen->max_const_buffers;
660 case PIPE_SHADER_CAP_MAX_TEMPS:
661 return VGPU10_MAX_TEMPS;
662 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
663 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
664 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
665 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
666 return TRUE; /* XXX verify */
667 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
668 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
669 case PIPE_SHADER_CAP_SUBROUTINES:
670 case PIPE_SHADER_CAP_INTEGERS:
671 return TRUE;
672 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
673 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
674 return SVGA3D_DX_MAX_SAMPLERS;
675 case PIPE_SHADER_CAP_PREFERRED_IR:
676 return PIPE_SHADER_IR_TGSI;
677 case PIPE_SHADER_CAP_SUPPORTED_IRS:
678 return 0;
679 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
680 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
681 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
682 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
683 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
684 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
685 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
686 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
687 return 0;
688 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
689 return 32;
690 default:
691 debug_printf("Unexpected vgpu10 shader query %u\n", param);
692 return 0;
693 }
694 return 0;
695 }
696
697
698 static int
699 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
700 enum pipe_shader_cap param)
701 {
702 struct svga_screen *svgascreen = svga_screen(screen);
703 struct svga_winsys_screen *sws = svgascreen->sws;
704 if (sws->have_vgpu10) {
705 return vgpu10_get_shader_param(screen, shader, param);
706 }
707 else {
708 return vgpu9_get_shader_param(screen, shader, param);
709 }
710 }
711
712
713 /**
714 * Implement pipe_screen::is_format_supported().
715 * \param bindings bitmask of PIPE_BIND_x flags
716 */
717 static boolean
718 svga_is_format_supported( struct pipe_screen *screen,
719 enum pipe_format format,
720 enum pipe_texture_target target,
721 unsigned sample_count,
722 unsigned bindings)
723 {
724 struct svga_screen *ss = svga_screen(screen);
725 SVGA3dSurfaceFormat svga_format;
726 SVGA3dSurfaceFormatCaps caps;
727 SVGA3dSurfaceFormatCaps mask;
728
729 assert(bindings);
730
731 if (sample_count > 1) {
732 /* In ms_samples, if bit N is set it means that we support
733 * multisample with N+1 samples per pixel.
734 */
735 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
736 return FALSE;
737 }
738 }
739
740 svga_format = svga_translate_format(ss, format, bindings);
741 if (svga_format == SVGA3D_FORMAT_INVALID) {
742 return FALSE;
743 }
744
745 /* we don't support sRGB rendering into display targets */
746 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
747 return FALSE;
748 }
749
750 /*
751 * For VGPU10 vertex formats, skip querying host capabilities
752 */
753
754 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
755 SVGA3dSurfaceFormat svga_format;
756 unsigned flags;
757 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
758 return svga_format != SVGA3D_FORMAT_INVALID;
759 }
760
761 /*
762 * Override host capabilities, so that we end up with the same
763 * visuals for all virtual hardware implementations.
764 */
765
766 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
767 switch (svga_format) {
768 case SVGA3D_A8R8G8B8:
769 case SVGA3D_X8R8G8B8:
770 case SVGA3D_R5G6B5:
771 break;
772
773 /* VGPU10 formats */
774 case SVGA3D_B8G8R8A8_UNORM:
775 case SVGA3D_B8G8R8X8_UNORM:
776 case SVGA3D_B5G6R5_UNORM:
777 break;
778
779 /* Often unsupported/problematic. This means we end up with the same
780 * visuals for all virtual hardware implementations.
781 */
782 case SVGA3D_A4R4G4B4:
783 case SVGA3D_A1R5G5B5:
784 return FALSE;
785
786 default:
787 return FALSE;
788 }
789 }
790
791 /*
792 * Query the host capabilities.
793 */
794
795 svga_get_format_cap(ss, svga_format, &caps);
796
797 if (bindings & PIPE_BIND_RENDER_TARGET) {
798 /* Check that the color surface is blendable, unless it's an
799 * integer format.
800 */
801 if (!svga_format_is_integer(svga_format) &&
802 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
803 return FALSE;
804 }
805 }
806
807 mask.value = 0;
808 if (bindings & PIPE_BIND_RENDER_TARGET) {
809 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
810 }
811 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
812 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
813 }
814 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
815 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
816 }
817
818 if (target == PIPE_TEXTURE_CUBE) {
819 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
820 }
821 else if (target == PIPE_TEXTURE_3D) {
822 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
823 }
824
825 return (caps.value & mask.value) == mask.value;
826 }
827
828
829 static void
830 svga_fence_reference(struct pipe_screen *screen,
831 struct pipe_fence_handle **ptr,
832 struct pipe_fence_handle *fence)
833 {
834 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
835 sws->fence_reference(sws, ptr, fence);
836 }
837
838
839 static boolean
840 svga_fence_finish(struct pipe_screen *screen,
841 struct pipe_context *ctx,
842 struct pipe_fence_handle *fence,
843 uint64_t timeout)
844 {
845 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
846 boolean retVal;
847
848 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
849
850 if (!timeout) {
851 retVal = sws->fence_signalled(sws, fence, 0) == 0;
852 }
853 else {
854 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
855 __FUNCTION__, fence);
856
857 retVal = sws->fence_finish(sws, fence, 0) == 0;
858 }
859
860 SVGA_STATS_TIME_POP(sws);
861
862 return retVal;
863 }
864
865
866 static int
867 svga_get_driver_query_info(struct pipe_screen *screen,
868 unsigned index,
869 struct pipe_driver_query_info *info)
870 {
871 #define QUERY(NAME, ENUM, UNITS) \
872 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
873
874 static const struct pipe_driver_query_info queries[] = {
875 /* per-frame counters */
876 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
877 PIPE_DRIVER_QUERY_TYPE_UINT64),
878 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
879 PIPE_DRIVER_QUERY_TYPE_UINT64),
880 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
881 PIPE_DRIVER_QUERY_TYPE_UINT64),
882 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
883 PIPE_DRIVER_QUERY_TYPE_UINT64),
884 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
885 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
886 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
887 PIPE_DRIVER_QUERY_TYPE_UINT64),
888 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
889 PIPE_DRIVER_QUERY_TYPE_UINT64),
890 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
891 PIPE_DRIVER_QUERY_TYPE_BYTES),
892 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
893 PIPE_DRIVER_QUERY_TYPE_BYTES),
894 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
895 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
896 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
897 PIPE_DRIVER_QUERY_TYPE_UINT64),
898 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
899 PIPE_DRIVER_QUERY_TYPE_UINT64),
900 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
901 PIPE_DRIVER_QUERY_TYPE_UINT64),
902 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
903 PIPE_DRIVER_QUERY_TYPE_UINT64),
904 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
905 PIPE_DRIVER_QUERY_TYPE_UINT64),
906 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
907 PIPE_DRIVER_QUERY_TYPE_UINT64),
908
909 /* running total counters */
910 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
911 PIPE_DRIVER_QUERY_TYPE_BYTES),
912 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
913 PIPE_DRIVER_QUERY_TYPE_UINT64),
914 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
915 PIPE_DRIVER_QUERY_TYPE_UINT64),
916 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
917 PIPE_DRIVER_QUERY_TYPE_UINT64),
918 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
919 PIPE_DRIVER_QUERY_TYPE_UINT64),
920 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
921 PIPE_DRIVER_QUERY_TYPE_UINT64),
922 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
923 PIPE_DRIVER_QUERY_TYPE_UINT64),
924 };
925 #undef QUERY
926
927 if (!info)
928 return ARRAY_SIZE(queries);
929
930 if (index >= ARRAY_SIZE(queries))
931 return 0;
932
933 *info = queries[index];
934 return 1;
935 }
936
937
938 static void
939 init_logging(struct pipe_screen *screen)
940 {
941 static const char *log_prefix = "Mesa: ";
942 char host_log[1000];
943
944 /* Log Version to Host */
945 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
946 "%s%s", log_prefix, svga_get_name(screen));
947 svga_host_log(host_log);
948
949 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
950 "%s%s (%s)", log_prefix, PACKAGE_VERSION, MESA_GIT_SHA1);
951 svga_host_log(host_log);
952
953 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
954 * line (program name and arguments).
955 */
956 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
957 char cmdline[1000];
958 if (os_get_command_line(cmdline, sizeof(cmdline))) {
959 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
960 "%s%s", log_prefix, cmdline);
961 svga_host_log(host_log);
962 }
963 }
964 }
965
966
967 static void
968 svga_destroy_screen( struct pipe_screen *screen )
969 {
970 struct svga_screen *svgascreen = svga_screen(screen);
971
972 svga_screen_cache_cleanup(svgascreen);
973
974 mtx_destroy(&svgascreen->swc_mutex);
975 mtx_destroy(&svgascreen->tex_mutex);
976
977 svgascreen->sws->destroy(svgascreen->sws);
978
979 FREE(svgascreen);
980 }
981
982
983 /**
984 * Create a new svga_screen object
985 */
986 struct pipe_screen *
987 svga_screen_create(struct svga_winsys_screen *sws)
988 {
989 struct svga_screen *svgascreen;
990 struct pipe_screen *screen;
991
992 #ifdef DEBUG
993 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
994 #endif
995
996 svgascreen = CALLOC_STRUCT(svga_screen);
997 if (!svgascreen)
998 goto error1;
999
1000 svgascreen->debug.force_level_surface_view =
1001 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
1002 svgascreen->debug.force_surface_view =
1003 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
1004 svgascreen->debug.force_sampler_view =
1005 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
1006 svgascreen->debug.no_surface_view =
1007 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
1008 svgascreen->debug.no_sampler_view =
1009 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
1010 svgascreen->debug.no_cache_index_buffers =
1011 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
1012
1013 screen = &svgascreen->screen;
1014
1015 screen->destroy = svga_destroy_screen;
1016 screen->get_name = svga_get_name;
1017 screen->get_vendor = svga_get_vendor;
1018 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
1019 screen->get_param = svga_get_param;
1020 screen->get_shader_param = svga_get_shader_param;
1021 screen->get_paramf = svga_get_paramf;
1022 screen->get_timestamp = NULL;
1023 screen->is_format_supported = svga_is_format_supported;
1024 screen->context_create = svga_context_create;
1025 screen->fence_reference = svga_fence_reference;
1026 screen->fence_finish = svga_fence_finish;
1027 screen->get_driver_query_info = svga_get_driver_query_info;
1028 svgascreen->sws = sws;
1029
1030 svga_init_screen_resource_functions(svgascreen);
1031
1032 if (sws->get_hw_version) {
1033 svgascreen->hw_version = sws->get_hw_version(sws);
1034 } else {
1035 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
1036 }
1037
1038 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
1039 /* too old for 3D acceleration */
1040 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
1041 svgascreen->hw_version);
1042 goto error2;
1043 }
1044
1045 /*
1046 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1047 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1048 * we prefer the later when available.
1049 *
1050 * This mimics hardware vendors extensions for D3D depth sampling. See also
1051 * http://aras-p.info/texts/D3D9GPUHacks.html
1052 */
1053
1054 {
1055 boolean has_df16, has_df24, has_d24s8_int;
1056 SVGA3dSurfaceFormatCaps caps;
1057 SVGA3dSurfaceFormatCaps mask;
1058 mask.value = 0;
1059 mask.zStencil = 1;
1060 mask.texture = 1;
1061
1062 svgascreen->depth.z16 = SVGA3D_Z_D16;
1063 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1064 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1065
1066 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1067 has_df16 = (caps.value & mask.value) == mask.value;
1068
1069 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1070 has_df24 = (caps.value & mask.value) == mask.value;
1071
1072 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1073 has_d24s8_int = (caps.value & mask.value) == mask.value;
1074
1075 /* XXX: We might want some other logic here.
1076 * Like if we only have d24s8_int we should
1077 * emulate the other formats with that.
1078 */
1079 if (has_df16) {
1080 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1081 }
1082 if (has_df24) {
1083 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1084 }
1085 if (has_d24s8_int) {
1086 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1087 }
1088 }
1089
1090 /* Query device caps
1091 */
1092 if (sws->have_vgpu10) {
1093 svgascreen->haveProvokingVertex
1094 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1095 svgascreen->haveLineSmooth = TRUE;
1096 svgascreen->maxPointSize = 80.0F;
1097 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1098
1099 /* Multisample samples per pixel */
1100 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1101 svgascreen->ms_samples =
1102 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1103 }
1104
1105 /* Maximum number of constant buffers */
1106 svgascreen->max_const_buffers =
1107 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1108 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1109 }
1110 else {
1111 /* VGPU9 */
1112 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1113 SVGA3DVSVERSION_NONE);
1114 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1115 SVGA3DPSVERSION_NONE);
1116
1117 /* we require Shader model 3.0 or later */
1118 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1119 goto error2;
1120 }
1121
1122 svgascreen->haveProvokingVertex = FALSE;
1123
1124 svgascreen->haveLineSmooth =
1125 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1126
1127 svgascreen->maxPointSize =
1128 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1129 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1130 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1131
1132 /* The SVGA3D device always supports 4 targets at this time, regardless
1133 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1134 */
1135 svgascreen->max_color_buffers = 4;
1136
1137 /* Only support one constant buffer
1138 */
1139 svgascreen->max_const_buffers = 1;
1140
1141 /* No multisampling */
1142 svgascreen->ms_samples = 0;
1143 }
1144
1145 /* common VGPU9 / VGPU10 caps */
1146 svgascreen->haveLineStipple =
1147 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1148
1149 svgascreen->maxLineWidth =
1150 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1151
1152 svgascreen->maxLineWidthAA =
1153 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1154
1155 if (0) {
1156 debug_printf("svga: haveProvokingVertex %u\n",
1157 svgascreen->haveProvokingVertex);
1158 debug_printf("svga: haveLineStip %u "
1159 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1160 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1161 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1162 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1163 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1164 }
1165
1166 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1167 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1168
1169 svga_screen_cache_init(svgascreen);
1170
1171 init_logging(screen);
1172
1173 return screen;
1174 error2:
1175 FREE(svgascreen);
1176 error1:
1177 return NULL;
1178 }
1179
1180 struct svga_winsys_screen *
1181 svga_winsys_screen(struct pipe_screen *screen)
1182 {
1183 return svga_screen(screen)->sws;
1184 }
1185
1186 #ifdef DEBUG
1187 struct svga_screen *
1188 svga_screen(struct pipe_screen *screen)
1189 {
1190 assert(screen);
1191 assert(screen->destroy == svga_destroy_screen);
1192 return (struct svga_screen *)screen;
1193 }
1194 #endif