gallium: handle fence_finish timeout in various drivers
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_resource_texture.h"
38 #include "svga_resource.h"
39 #include "svga_debug.h"
40
41 #include "svga3d_shaderdefs.h"
42
43
44 #ifdef DEBUG
45 int SVGA_DEBUG = 0;
46
47 static const struct debug_named_value svga_debug_flags[] = {
48 { "dma", DEBUG_DMA, NULL },
49 { "tgsi", DEBUG_TGSI, NULL },
50 { "pipe", DEBUG_PIPE, NULL },
51 { "state", DEBUG_STATE, NULL },
52 { "screen", DEBUG_SCREEN, NULL },
53 { "tex", DEBUG_TEX, NULL },
54 { "swtnl", DEBUG_SWTNL, NULL },
55 { "const", DEBUG_CONSTS, NULL },
56 { "viewport", DEBUG_VIEWPORT, NULL },
57 { "views", DEBUG_VIEWS, NULL },
58 { "perf", DEBUG_PERF, NULL },
59 { "flush", DEBUG_FLUSH, NULL },
60 { "sync", DEBUG_SYNC, NULL },
61 { "cache", DEBUG_CACHE, NULL },
62 DEBUG_NAMED_VALUE_END
63 };
64 #endif
65
66 static const char *
67 svga_get_vendor( struct pipe_screen *pscreen )
68 {
69 return "VMware, Inc.";
70 }
71
72
73 static const char *
74 svga_get_name( struct pipe_screen *pscreen )
75 {
76 const char *build = "", *llvm = "", *mutex = "";
77 static char name[100];
78 #ifdef DEBUG
79 /* Only return internal details in the DEBUG version:
80 */
81 build = "build: DEBUG;";
82 mutex = "mutex: " PIPE_ATOMIC ";";
83 #ifdef HAVE_LLVM
84 llvm = "LLVM;";
85 #endif
86 #else
87 build = "build: RELEASE;";
88 #endif
89
90 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
91 return name;
92 }
93
94
95
96
97 static float
98 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
99 {
100 struct svga_screen *svgascreen = svga_screen(screen);
101 struct svga_winsys_screen *sws = svgascreen->sws;
102 SVGA3dDevCapResult result;
103
104 switch (param) {
105 case PIPE_CAPF_MAX_LINE_WIDTH:
106 return svgascreen->maxLineWidth;
107 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
108 return svgascreen->maxLineWidthAA;
109
110 case PIPE_CAPF_MAX_POINT_WIDTH:
111 /* fall-through */
112 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
113 return svgascreen->maxPointSize;
114
115 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
116 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
117 return 4.0f;
118 return (float) result.u;
119
120 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
121 return 15.0;
122 case PIPE_CAPF_GUARD_BAND_LEFT:
123 case PIPE_CAPF_GUARD_BAND_TOP:
124 case PIPE_CAPF_GUARD_BAND_RIGHT:
125 case PIPE_CAPF_GUARD_BAND_BOTTOM:
126 return 0.0;
127 }
128
129 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
130 return 0;
131 }
132
133
134 static int
135 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
136 {
137 struct svga_screen *svgascreen = svga_screen(screen);
138 struct svga_winsys_screen *sws = svgascreen->sws;
139 SVGA3dDevCapResult result;
140
141 switch (param) {
142 case PIPE_CAP_NPOT_TEXTURES:
143 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
144 return 1;
145 case PIPE_CAP_TWO_SIDED_STENCIL:
146 return 1;
147 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
148 return 0;
149 case PIPE_CAP_ANISOTROPIC_FILTER:
150 return 1;
151 case PIPE_CAP_POINT_SPRITE:
152 return 1;
153 case PIPE_CAP_TGSI_TEXCOORD:
154 return 0;
155 case PIPE_CAP_MAX_RENDER_TARGETS:
156 return svgascreen->max_color_buffers;
157 case PIPE_CAP_OCCLUSION_QUERY:
158 return 1;
159 case PIPE_CAP_QUERY_TIME_ELAPSED:
160 return 0;
161 case PIPE_CAP_TEXTURE_SHADOW_MAP:
162 return 1;
163 case PIPE_CAP_TEXTURE_SWIZZLE:
164 return 1;
165 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
166 return 0;
167 case PIPE_CAP_USER_VERTEX_BUFFERS:
168 case PIPE_CAP_USER_INDEX_BUFFERS:
169 return 0;
170 case PIPE_CAP_USER_CONSTANT_BUFFERS:
171 return 1;
172 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
173 return 16;
174
175 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
176 {
177 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
178 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
179 levels = MIN2(util_logbase2(result.u) + 1, levels);
180 else
181 levels = 12 /* 2048x2048 */;
182 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
183 levels = MIN2(util_logbase2(result.u) + 1, levels);
184 else
185 levels = 12 /* 2048x2048 */;
186 return levels;
187 }
188
189 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
190 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
191 return 8; /* max 128x128x128 */
192 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
193
194 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
195 /*
196 * No mechanism to query the host, and at least limited to 2048x2048 on
197 * certain hardware.
198 */
199 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
200 12 /* 2048x2048 */);
201
202 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
203 return 1;
204
205 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
206 return 1;
207 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
208 return 0;
209 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
210 return 0;
211 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
212 return 1;
213
214 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
215 return 1; /* The color outputs of vertex shaders are not clamped */
216 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
217 return 0; /* The driver can't clamp vertex colors */
218 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
219 return 0; /* The driver can't clamp fragment colors */
220
221 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
222 return 1; /* expected for GL_ARB_framebuffer_object */
223
224 case PIPE_CAP_GLSL_FEATURE_LEVEL:
225 return 120;
226
227 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
228 return 0;
229
230 case PIPE_CAP_SM3:
231 return 1;
232
233 /* Unsupported features */
234 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
235 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
236 case PIPE_CAP_SHADER_STENCIL_EXPORT:
237 case PIPE_CAP_DEPTH_CLIP_DISABLE:
238 case PIPE_CAP_SEAMLESS_CUBE_MAP:
239 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
240 case PIPE_CAP_INDEP_BLEND_ENABLE:
241 case PIPE_CAP_INDEP_BLEND_FUNC:
242 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
243 case PIPE_CAP_PRIMITIVE_RESTART:
244 case PIPE_CAP_TGSI_INSTANCEID:
245 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
246 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
247 case PIPE_CAP_MIN_TEXEL_OFFSET:
248 case PIPE_CAP_MAX_TEXEL_OFFSET:
249 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
250 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
251 case PIPE_CAP_CONDITIONAL_RENDER:
252 case PIPE_CAP_TEXTURE_BARRIER:
253 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
254 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
255 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
256 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
257 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
258 case PIPE_CAP_MAX_VERTEX_STREAMS:
259 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
260 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
261 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
262 case PIPE_CAP_COMPUTE:
263 case PIPE_CAP_START_INSTANCE:
264 case PIPE_CAP_QUERY_TIMESTAMP:
265 case PIPE_CAP_TEXTURE_MULTISAMPLE:
266 case PIPE_CAP_CUBE_MAP_ARRAY:
267 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
268 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
269 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
270 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
271 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
272 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
273 case PIPE_CAP_TEXTURE_GATHER_SM5:
274 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
275 case PIPE_CAP_FAKE_SW_MSAA:
276 case PIPE_CAP_TEXTURE_QUERY_LOD:
277 case PIPE_CAP_SAMPLE_SHADING:
278 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
279 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
280 case PIPE_CAP_DRAW_INDIRECT:
281 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
282 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
283 case PIPE_CAP_SAMPLER_VIEW_TARGET:
284 case PIPE_CAP_CLIP_HALFZ:
285 case PIPE_CAP_VERTEXID_NOBASE:
286 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
287 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
288 return 0;
289 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
290 return 64;
291 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
292 return 1;
293 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
294 return 2048;
295 case PIPE_CAP_MAX_VIEWPORTS:
296 return 1;
297 case PIPE_CAP_ENDIANNESS:
298 return PIPE_ENDIAN_LITTLE;
299
300 case PIPE_CAP_VENDOR_ID:
301 return 0x15ad; /* VMware Inc. */
302 case PIPE_CAP_DEVICE_ID:
303 return 0x0405; /* assume SVGA II */
304 case PIPE_CAP_ACCELERATED:
305 return 0; /* XXX: */
306 case PIPE_CAP_VIDEO_MEMORY:
307 /* XXX: Query the host ? */
308 return 1;
309 case PIPE_CAP_UMA:
310 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
311 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
312 return 0;
313 }
314
315 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
316 return 0;
317 }
318
319 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
320 {
321 struct svga_screen *svgascreen = svga_screen(screen);
322 struct svga_winsys_screen *sws = svgascreen->sws;
323 SVGA3dDevCapResult result;
324
325 switch (shader)
326 {
327 case PIPE_SHADER_FRAGMENT:
328 switch (param)
329 {
330 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
331 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
332 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
333 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
334 return 512;
335 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
336 return SVGA3D_MAX_NESTING_LEVEL;
337 case PIPE_SHADER_CAP_MAX_INPUTS:
338 return 10;
339 case PIPE_SHADER_CAP_MAX_OUTPUTS:
340 return svgascreen->max_color_buffers;
341 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
342 return 224 * sizeof(float[4]);
343 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
344 return 1;
345 case PIPE_SHADER_CAP_MAX_TEMPS:
346 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
347 return 32;
348 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
349 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
350 /*
351 * Although PS 3.0 has some addressing abilities it can only represent
352 * loops that can be statically determined and unrolled. Given we can
353 * only handle a subset of the cases that the state tracker already
354 * does it is better to defer loop unrolling to the state tracker.
355 */
356 return 0;
357 case PIPE_SHADER_CAP_MAX_PREDS:
358 return 1;
359 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
360 return 0;
361 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
362 return 0;
363 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
364 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
365 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
366 return 0;
367 case PIPE_SHADER_CAP_SUBROUTINES:
368 return 0;
369 case PIPE_SHADER_CAP_INTEGERS:
370 return 0;
371 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
372 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
373 return 16;
374 case PIPE_SHADER_CAP_PREFERRED_IR:
375 return PIPE_SHADER_IR_TGSI;
376 case PIPE_SHADER_CAP_DOUBLES:
377 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
378 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
379 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
380 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
381 return 0;
382 }
383 /* If we get here, we failed to handle a cap above */
384 debug_printf("Unexpected fragment shader query %u\n", param);
385 return 0;
386 case PIPE_SHADER_VERTEX:
387 switch (param)
388 {
389 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
390 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
391 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
392 return 512;
393 return result.u;
394 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
395 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
396 /* XXX: until we have vertex texture support */
397 return 0;
398 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
399 return SVGA3D_MAX_NESTING_LEVEL;
400 case PIPE_SHADER_CAP_MAX_INPUTS:
401 return 16;
402 case PIPE_SHADER_CAP_MAX_OUTPUTS:
403 return 10;
404 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
405 return 256 * sizeof(float[4]);
406 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
407 return 1;
408 case PIPE_SHADER_CAP_MAX_TEMPS:
409 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
410 return 32;
411 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
412 case PIPE_SHADER_CAP_MAX_PREDS:
413 return 1;
414 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
415 return 0;
416 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
417 return 0;
418 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
419 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
420 return 1;
421 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
422 return 0;
423 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
424 return 1;
425 case PIPE_SHADER_CAP_SUBROUTINES:
426 return 0;
427 case PIPE_SHADER_CAP_INTEGERS:
428 return 0;
429 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
430 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
431 return 0;
432 case PIPE_SHADER_CAP_PREFERRED_IR:
433 return PIPE_SHADER_IR_TGSI;
434 case PIPE_SHADER_CAP_DOUBLES:
435 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
436 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
437 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
438 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
439 return 0;
440 }
441 /* If we get here, we failed to handle a cap above */
442 debug_printf("Unexpected vertex shader query %u\n", param);
443 return 0;
444 case PIPE_SHADER_GEOMETRY:
445 case PIPE_SHADER_COMPUTE:
446 case PIPE_SHADER_TESS_CTRL:
447 case PIPE_SHADER_TESS_EVAL:
448 /* no support for geometry, tess or compute shaders at this time */
449 return 0;
450 default:
451 debug_printf("Unexpected shader type (%u) query\n", shader);
452 return 0;
453 }
454 return 0;
455 }
456
457
458 /**
459 * Implemnt pipe_screen::is_format_supported().
460 * \param bindings bitmask of PIPE_BIND_x flags
461 */
462 static boolean
463 svga_is_format_supported( struct pipe_screen *screen,
464 enum pipe_format format,
465 enum pipe_texture_target target,
466 unsigned sample_count,
467 unsigned bindings)
468 {
469 struct svga_screen *ss = svga_screen(screen);
470 SVGA3dSurfaceFormat svga_format;
471 SVGA3dSurfaceFormatCaps caps;
472 SVGA3dSurfaceFormatCaps mask;
473
474 assert(bindings);
475
476 if (sample_count > 1) {
477 return FALSE;
478 }
479
480 svga_format = svga_translate_format(ss, format, bindings);
481 if (svga_format == SVGA3D_FORMAT_INVALID) {
482 return FALSE;
483 }
484
485 /*
486 * Override host capabilities, so that we end up with the same
487 * visuals for all virtual hardware implementations.
488 */
489
490 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
491 switch (svga_format) {
492 case SVGA3D_A8R8G8B8:
493 case SVGA3D_X8R8G8B8:
494 case SVGA3D_R5G6B5:
495 break;
496
497 /* Often unsupported/problematic. This means we end up with the same
498 * visuals for all virtual hardware implementations.
499 */
500 case SVGA3D_A4R4G4B4:
501 case SVGA3D_A1R5G5B5:
502 return FALSE;
503
504 default:
505 return FALSE;
506 }
507 }
508
509 /*
510 * Query the host capabilities.
511 */
512
513 svga_get_format_cap(ss, svga_format, &caps);
514
515 mask.value = 0;
516 if (bindings & PIPE_BIND_RENDER_TARGET) {
517 mask.offscreenRenderTarget = 1;
518 }
519 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
520 mask.zStencil = 1;
521 }
522 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
523 mask.texture = 1;
524 }
525
526 if (target == PIPE_TEXTURE_CUBE) {
527 mask.cubeTexture = 1;
528 }
529 if (target == PIPE_TEXTURE_3D) {
530 mask.volumeTexture = 1;
531 }
532
533 return (caps.value & mask.value) == mask.value;
534 }
535
536
537 static void
538 svga_fence_reference(struct pipe_screen *screen,
539 struct pipe_fence_handle **ptr,
540 struct pipe_fence_handle *fence)
541 {
542 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
543 sws->fence_reference(sws, ptr, fence);
544 }
545
546
547 static boolean
548 svga_fence_signalled(struct pipe_screen *screen,
549 struct pipe_fence_handle *fence)
550 {
551 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
552 return sws->fence_signalled(sws, fence, 0) == 0;
553 }
554
555
556 static boolean
557 svga_fence_finish(struct pipe_screen *screen,
558 struct pipe_fence_handle *fence,
559 uint64_t timeout)
560 {
561 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
562
563 if (!timeout)
564 return sws->fence_signalled(sws, fence, 0) == 0;
565
566 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
567 __FUNCTION__, fence);
568
569 return sws->fence_finish(sws, fence, 0) == 0;
570 }
571
572
573 static int
574 svga_get_driver_query_info(struct pipe_screen *screen,
575 unsigned index,
576 struct pipe_driver_query_info *info)
577 {
578 static const struct pipe_driver_query_info queries[] = {
579 {"draw-calls", SVGA_QUERY_DRAW_CALLS, {0}},
580 {"fallbacks", SVGA_QUERY_FALLBACKS, {0}},
581 {"memory-used", SVGA_QUERY_MEMORY_USED, {0}, PIPE_DRIVER_QUERY_TYPE_BYTES}
582 };
583
584 if (!info)
585 return Elements(queries);
586
587 if (index >= Elements(queries))
588 return 0;
589
590 *info = queries[index];
591 return 1;
592 }
593
594
595 static void
596 svga_destroy_screen( struct pipe_screen *screen )
597 {
598 struct svga_screen *svgascreen = svga_screen(screen);
599
600 svga_screen_cache_cleanup(svgascreen);
601
602 pipe_mutex_destroy(svgascreen->swc_mutex);
603 pipe_mutex_destroy(svgascreen->tex_mutex);
604
605 svgascreen->sws->destroy(svgascreen->sws);
606
607 FREE(svgascreen);
608 }
609
610
611 /**
612 * Create a new svga_screen object
613 */
614 struct pipe_screen *
615 svga_screen_create(struct svga_winsys_screen *sws)
616 {
617 struct svga_screen *svgascreen;
618 struct pipe_screen *screen;
619 SVGA3dDevCapResult result;
620 boolean use_vs30, use_ps30;
621
622 #ifdef DEBUG
623 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
624 #endif
625
626 svgascreen = CALLOC_STRUCT(svga_screen);
627 if (!svgascreen)
628 goto error1;
629
630 svgascreen->debug.force_level_surface_view =
631 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
632 svgascreen->debug.force_surface_view =
633 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
634 svgascreen->debug.force_sampler_view =
635 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
636 svgascreen->debug.no_surface_view =
637 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
638 svgascreen->debug.no_sampler_view =
639 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
640
641 screen = &svgascreen->screen;
642
643 screen->destroy = svga_destroy_screen;
644 screen->get_name = svga_get_name;
645 screen->get_vendor = svga_get_vendor;
646 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
647 screen->get_param = svga_get_param;
648 screen->get_shader_param = svga_get_shader_param;
649 screen->get_paramf = svga_get_paramf;
650 screen->is_format_supported = svga_is_format_supported;
651 screen->context_create = svga_context_create;
652 screen->fence_reference = svga_fence_reference;
653 screen->fence_signalled = svga_fence_signalled;
654 screen->fence_finish = svga_fence_finish;
655 screen->get_driver_query_info = svga_get_driver_query_info;
656 svgascreen->sws = sws;
657
658 svga_init_screen_resource_functions(svgascreen);
659
660 if (sws->get_hw_version) {
661 svgascreen->hw_version = sws->get_hw_version(sws);
662 } else {
663 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
664 }
665
666 use_ps30 =
667 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
668 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
669
670 use_vs30 =
671 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
672 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
673
674 /* we require Shader model 3.0 or later */
675 if (!use_ps30 || !use_vs30)
676 goto error2;
677
678 /*
679 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
680 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
681 * we prefer the later when available.
682 *
683 * This mimics hardware vendors extensions for D3D depth sampling. See also
684 * http://aras-p.info/texts/D3D9GPUHacks.html
685 */
686
687 {
688 boolean has_df16, has_df24, has_d24s8_int;
689 SVGA3dSurfaceFormatCaps caps;
690 SVGA3dSurfaceFormatCaps mask;
691 mask.value = 0;
692 mask.zStencil = 1;
693 mask.texture = 1;
694
695 svgascreen->depth.z16 = SVGA3D_Z_D16;
696 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
697 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
698
699 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
700 has_df16 = (caps.value & mask.value) == mask.value;
701
702 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
703 has_df24 = (caps.value & mask.value) == mask.value;
704
705 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
706 has_d24s8_int = (caps.value & mask.value) == mask.value;
707
708 /* XXX: We might want some other logic here.
709 * Like if we only have d24s8_int we should
710 * emulate the other formats with that.
711 */
712 if (has_df16) {
713 svgascreen->depth.z16 = SVGA3D_Z_DF16;
714 }
715 if (has_df24) {
716 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
717 }
718 if (has_d24s8_int) {
719 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
720 }
721 }
722
723 /* Query device caps
724 */
725 if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, &result))
726 svgascreen->haveLineStipple = FALSE;
727 else
728 svgascreen->haveLineStipple = result.u;
729
730 if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_AA, &result))
731 svgascreen->haveLineSmooth = FALSE;
732 else
733 svgascreen->haveLineSmooth = result.u;
734
735 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, &result))
736 svgascreen->maxLineWidth = 1.0F;
737 else
738 svgascreen->maxLineWidth = result.f;
739
740 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, &result))
741 svgascreen->maxLineWidthAA = 1.0F;
742 else
743 svgascreen->maxLineWidthAA = result.f;
744
745 if (0)
746 debug_printf("svga: haveLineStip %u "
747 "haveLineSmooth %u maxLineWidth %f\n",
748 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
749 svgascreen->maxLineWidth);
750
751 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
752 svgascreen->maxPointSize = 1.0F;
753 } else {
754 /* Keep this to a reasonable size to avoid failures in
755 * conform/pntaa.c:
756 */
757 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
758 }
759
760 /* The SVGA3D device always supports 4 targets at this time, regardless
761 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
762 */
763 svgascreen->max_color_buffers = 4;
764
765 pipe_mutex_init(svgascreen->tex_mutex);
766 pipe_mutex_init(svgascreen->swc_mutex);
767
768 svga_screen_cache_init(svgascreen);
769
770 return screen;
771 error2:
772 FREE(svgascreen);
773 error1:
774 return NULL;
775 }
776
777 struct svga_winsys_screen *
778 svga_winsys_screen(struct pipe_screen *screen)
779 {
780 return svga_screen(screen)->sws;
781 }
782
783 #ifdef DEBUG
784 struct svga_screen *
785 svga_screen(struct pipe_screen *screen)
786 {
787 assert(screen);
788 assert(screen->destroy == svga_destroy_screen);
789 return (struct svga_screen *)screen;
790 }
791 #endif