gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERS
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
39
40 #include "svga3d_shaderdefs.h"
41
42
43 #ifdef DEBUG
44 int SVGA_DEBUG = 0;
45
46 static const struct debug_named_value svga_debug_flags[] = {
47 { "dma", DEBUG_DMA, NULL },
48 { "tgsi", DEBUG_TGSI, NULL },
49 { "pipe", DEBUG_PIPE, NULL },
50 { "state", DEBUG_STATE, NULL },
51 { "screen", DEBUG_SCREEN, NULL },
52 { "tex", DEBUG_TEX, NULL },
53 { "swtnl", DEBUG_SWTNL, NULL },
54 { "const", DEBUG_CONSTS, NULL },
55 { "viewport", DEBUG_VIEWPORT, NULL },
56 { "views", DEBUG_VIEWS, NULL },
57 { "perf", DEBUG_PERF, NULL },
58 { "flush", DEBUG_FLUSH, NULL },
59 { "sync", DEBUG_SYNC, NULL },
60 { "cache", DEBUG_CACHE, NULL },
61 DEBUG_NAMED_VALUE_END
62 };
63 #endif
64
65 static const char *
66 svga_get_vendor( struct pipe_screen *pscreen )
67 {
68 return "VMware, Inc.";
69 }
70
71
72 static const char *
73 svga_get_name( struct pipe_screen *pscreen )
74 {
75 const char *build = "", *llvm = "", *mutex = "";
76 static char name[100];
77 #ifdef DEBUG
78 /* Only return internal details in the DEBUG version:
79 */
80 build = "build: DEBUG;";
81 mutex = "mutex: " PIPE_ATOMIC ";";
82 #ifdef HAVE_LLVM
83 llvm = "LLVM;";
84 #endif
85 #else
86 build = "build: RELEASE;";
87 #endif
88
89 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90 return name;
91 }
92
93
94
95
96 static float
97 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98 {
99 struct svga_screen *svgascreen = svga_screen(screen);
100 struct svga_winsys_screen *sws = svgascreen->sws;
101 SVGA3dDevCapResult result;
102
103 switch (param) {
104 case PIPE_CAPF_MAX_LINE_WIDTH:
105 /* fall-through */
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107 return 7.0;
108
109 case PIPE_CAPF_MAX_POINT_WIDTH:
110 /* fall-through */
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112 return svgascreen->maxPointSize;
113
114 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116 return 4.0;
117 return result.u;
118
119 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120 return 15.0;
121
122 default:
123 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
124 return 0;
125 }
126 }
127
128
129 static int
130 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
131 {
132 struct svga_screen *svgascreen = svga_screen(screen);
133 struct svga_winsys_screen *sws = svgascreen->sws;
134 SVGA3dDevCapResult result;
135
136 switch (param) {
137 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
138 return 16;
139 case PIPE_CAP_NPOT_TEXTURES:
140 return 1;
141 case PIPE_CAP_TWO_SIDED_STENCIL:
142 return 1;
143 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
144 return 0;
145 case PIPE_CAP_ANISOTROPIC_FILTER:
146 return 1;
147 case PIPE_CAP_POINT_SPRITE:
148 return 1;
149 case PIPE_CAP_MAX_RENDER_TARGETS:
150 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
151 return 1;
152 if(!result.u)
153 return 1;
154 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
155 case PIPE_CAP_OCCLUSION_QUERY:
156 return 1;
157 case PIPE_CAP_TIMER_QUERY:
158 return 0;
159 case PIPE_CAP_TEXTURE_SHADOW_MAP:
160 return 1;
161 case PIPE_CAP_TEXTURE_SWIZZLE:
162 return 1;
163 case PIPE_CAP_USER_VERTEX_BUFFERS:
164 case PIPE_CAP_USER_INDEX_BUFFERS:
165 case PIPE_CAP_USER_CONSTANT_BUFFERS:
166 return 1;
167
168 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
169 {
170 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
171 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
172 levels = MIN2(util_logbase2(result.u) + 1, levels);
173 else
174 levels = 12 /* 2048x2048 */;
175 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
176 levels = MIN2(util_logbase2(result.u) + 1, levels);
177 else
178 levels = 12 /* 2048x2048 */;
179 return levels;
180 }
181
182 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
183 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
184 return 8; /* max 128x128x128 */
185 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
186
187 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
188 /*
189 * No mechanism to query the host, and at least limited to 2048x2048 on
190 * certain hardware.
191 */
192 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
193 12 /* 2048x2048 */);
194
195 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
196 return 1;
197
198 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
199 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
200 return 1;
201 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
202 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
203 return 0;
204
205 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
206 return 1;
207
208 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
209 return 1; /* The color outputs of vertex shaders are not clamped */
210 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
211 return 0; /* The driver can't clamp vertex colors */
212 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
213 return 0; /* The driver can't clamp fragment colors */
214
215 /* Unsupported features */
216 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
217 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
218 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
219 case PIPE_CAP_SM3:
220 case PIPE_CAP_SHADER_STENCIL_EXPORT:
221 case PIPE_CAP_DEPTH_CLIP_DISABLE:
222 case PIPE_CAP_SEAMLESS_CUBE_MAP:
223 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
224 case PIPE_CAP_INDEP_BLEND_ENABLE:
225 case PIPE_CAP_INDEP_BLEND_FUNC:
226 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
227 case PIPE_CAP_PRIMITIVE_RESTART:
228 case PIPE_CAP_TGSI_INSTANCEID:
229 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
230 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
231 case PIPE_CAP_MIN_TEXEL_OFFSET:
232 case PIPE_CAP_MAX_TEXEL_OFFSET:
233 case PIPE_CAP_CONDITIONAL_RENDER:
234 case PIPE_CAP_TEXTURE_BARRIER:
235 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
236 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
237 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
238 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
239 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
240 case PIPE_CAP_GLSL_FEATURE_LEVEL:
241 return 0;
242
243 default:
244 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
245 return 0;
246 }
247 }
248
249 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
250 {
251 struct svga_screen *svgascreen = svga_screen(screen);
252 struct svga_winsys_screen *sws = svgascreen->sws;
253 SVGA3dDevCapResult result;
254
255 switch (shader)
256 {
257 case PIPE_SHADER_FRAGMENT:
258 switch (param)
259 {
260 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
261 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
262 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
263 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
264 return 512;
265 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
266 return SVGA3D_MAX_NESTING_LEVEL;
267 case PIPE_SHADER_CAP_MAX_INPUTS:
268 return 10;
269 case PIPE_SHADER_CAP_MAX_CONSTS:
270 return 224;
271 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
272 return 1;
273 case PIPE_SHADER_CAP_MAX_TEMPS:
274 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
275 return 32;
276 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
277 case PIPE_SHADER_CAP_MAX_ADDRS:
278 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
279 /*
280 * Although PS 3.0 has some addressing abilities it can only represent
281 * loops that can be statically determined and unrolled. Given we can
282 * only handle a subset of the cases that the state tracker already
283 * does it is better to defer loop unrolling to the state tracker.
284 */
285 return 0;
286 case PIPE_SHADER_CAP_MAX_PREDS:
287 return 1;
288 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
289 return 1;
290 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
291 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
292 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
293 return 0;
294 case PIPE_SHADER_CAP_SUBROUTINES:
295 return 0;
296 case PIPE_SHADER_CAP_INTEGERS:
297 return 0;
298 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
299 return 16;
300 default:
301 debug_printf("Unexpected vertex shader query %u\n", param);
302 return 0;
303 }
304 break;
305 case PIPE_SHADER_VERTEX:
306 switch (param)
307 {
308 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
309 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
310 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
311 return 512;
312 return result.u;
313 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
314 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
315 /* XXX: until we have vertex texture support */
316 return 0;
317 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
318 return SVGA3D_MAX_NESTING_LEVEL;
319 case PIPE_SHADER_CAP_MAX_INPUTS:
320 return 16;
321 case PIPE_SHADER_CAP_MAX_CONSTS:
322 return 256;
323 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
324 return 1;
325 case PIPE_SHADER_CAP_MAX_TEMPS:
326 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
327 return 32;
328 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
329 case PIPE_SHADER_CAP_MAX_ADDRS:
330 return 1;
331 case PIPE_SHADER_CAP_MAX_PREDS:
332 return 1;
333 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
334 return 1;
335 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
336 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
337 return 1;
338 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
339 return 0;
340 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
341 return 1;
342 case PIPE_SHADER_CAP_SUBROUTINES:
343 return 0;
344 case PIPE_SHADER_CAP_INTEGERS:
345 return 0;
346 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
347 return 0;
348 default:
349 debug_printf("Unexpected vertex shader query %u\n", param);
350 return 0;
351 }
352 break;
353 case PIPE_SHADER_GEOMETRY:
354 /* no support for geometry shaders at this time */
355 return 0;
356 default:
357 debug_printf("Unexpected vertex shader query %u\n", param);
358 return 0;
359 }
360 return 0;
361 }
362
363
364 static boolean
365 svga_is_format_supported( struct pipe_screen *screen,
366 enum pipe_format format,
367 enum pipe_texture_target target,
368 unsigned sample_count,
369 unsigned tex_usage)
370 {
371 struct svga_screen *ss = svga_screen(screen);
372 SVGA3dSurfaceFormat svga_format;
373 SVGA3dSurfaceFormatCaps caps;
374 SVGA3dSurfaceFormatCaps mask;
375
376 assert(tex_usage);
377
378 if (sample_count > 1) {
379 return FALSE;
380 }
381
382 svga_format = svga_translate_format(ss, format, tex_usage);
383 if (svga_format == SVGA3D_FORMAT_INVALID) {
384 return FALSE;
385 }
386
387 /*
388 * Override host capabilities, so that we end up with the same
389 * visuals for all virtual hardware implementations.
390 */
391
392 if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
393 switch (svga_format) {
394 case SVGA3D_A8R8G8B8:
395 case SVGA3D_X8R8G8B8:
396 case SVGA3D_R5G6B5:
397 break;
398
399 /* Often unsupported/problematic. This means we end up with the same
400 * visuals for all virtual hardware implementations.
401 */
402 case SVGA3D_A4R4G4B4:
403 case SVGA3D_A1R5G5B5:
404 return FALSE;
405
406 default:
407 return FALSE;
408 }
409 }
410
411 /*
412 * Query the host capabilities.
413 */
414
415 svga_get_format_cap(ss, svga_format, &caps);
416
417 mask.value = 0;
418 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
419 mask.offscreenRenderTarget = 1;
420 }
421 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
422 mask.zStencil = 1;
423 }
424 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
425 mask.texture = 1;
426 }
427
428 return (caps.value & mask.value) == mask.value;
429 }
430
431
432 static void
433 svga_fence_reference(struct pipe_screen *screen,
434 struct pipe_fence_handle **ptr,
435 struct pipe_fence_handle *fence)
436 {
437 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
438 sws->fence_reference(sws, ptr, fence);
439 }
440
441
442 static boolean
443 svga_fence_signalled(struct pipe_screen *screen,
444 struct pipe_fence_handle *fence)
445 {
446 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
447 return sws->fence_signalled(sws, fence, 0) == 0;
448 }
449
450
451 static boolean
452 svga_fence_finish(struct pipe_screen *screen,
453 struct pipe_fence_handle *fence,
454 uint64_t timeout)
455 {
456 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
457
458 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
459 __FUNCTION__, fence);
460
461 return sws->fence_finish(sws, fence, 0) == 0;
462 }
463
464
465 static void
466 svga_destroy_screen( struct pipe_screen *screen )
467 {
468 struct svga_screen *svgascreen = svga_screen(screen);
469
470 svga_screen_cache_cleanup(svgascreen);
471
472 pipe_mutex_destroy(svgascreen->swc_mutex);
473 pipe_mutex_destroy(svgascreen->tex_mutex);
474
475 svgascreen->sws->destroy(svgascreen->sws);
476
477 FREE(svgascreen);
478 }
479
480
481 /**
482 * Create a new svga_screen object
483 */
484 struct pipe_screen *
485 svga_screen_create(struct svga_winsys_screen *sws)
486 {
487 struct svga_screen *svgascreen;
488 struct pipe_screen *screen;
489 SVGA3dDevCapResult result;
490 boolean use_vs30, use_ps30;
491
492 #ifdef DEBUG
493 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
494 #endif
495
496 svgascreen = CALLOC_STRUCT(svga_screen);
497 if (!svgascreen)
498 goto error1;
499
500 svgascreen->debug.force_level_surface_view =
501 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
502 svgascreen->debug.force_surface_view =
503 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
504 svgascreen->debug.force_sampler_view =
505 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
506 svgascreen->debug.no_surface_view =
507 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
508 svgascreen->debug.no_sampler_view =
509 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
510
511 screen = &svgascreen->screen;
512
513 screen->destroy = svga_destroy_screen;
514 screen->get_name = svga_get_name;
515 screen->get_vendor = svga_get_vendor;
516 screen->get_param = svga_get_param;
517 screen->get_shader_param = svga_get_shader_param;
518 screen->get_paramf = svga_get_paramf;
519 screen->is_format_supported = svga_is_format_supported;
520 screen->context_create = svga_context_create;
521 screen->fence_reference = svga_fence_reference;
522 screen->fence_signalled = svga_fence_signalled;
523 screen->fence_finish = svga_fence_finish;
524 svgascreen->sws = sws;
525
526 svga_init_screen_resource_functions(svgascreen);
527
528 if (sws->get_hw_version) {
529 svgascreen->hw_version = sws->get_hw_version(sws);
530 } else {
531 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
532 }
533
534 use_ps30 =
535 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
536 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
537
538 use_vs30 =
539 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
540 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
541
542 /* we require Shader model 3.0 or later */
543 if (!use_ps30 || !use_vs30)
544 goto error2;
545
546 /*
547 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
548 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
549 * we prefer the later when available.
550 *
551 * This mimics hardware vendors extensions for D3D depth sampling. See also
552 * http://aras-p.info/texts/D3D9GPUHacks.html
553 */
554
555 {
556 boolean has_df16, has_df24, has_d24s8_int;
557 SVGA3dSurfaceFormatCaps caps;
558 SVGA3dSurfaceFormatCaps mask;
559 mask.value = 0;
560 mask.zStencil = 1;
561 mask.texture = 1;
562
563 svgascreen->depth.z16 = SVGA3D_Z_D16;
564 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
565 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
566
567 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
568 has_df16 = (caps.value & mask.value) == mask.value;
569
570 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
571 has_df24 = (caps.value & mask.value) == mask.value;
572
573 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
574 has_d24s8_int = (caps.value & mask.value) == mask.value;
575
576 /* XXX: We might want some other logic here.
577 * Like if we only have d24s8_int we should
578 * emulate the other formats with that.
579 */
580 if (has_df16) {
581 svgascreen->depth.z16 = SVGA3D_Z_DF16;
582 }
583 if (has_df24) {
584 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
585 }
586 if (has_d24s8_int) {
587 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
588 }
589 }
590
591 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
592 svgascreen->maxPointSize = 1.0F;
593 } else {
594 /* Keep this to a reasonable size to avoid failures in
595 * conform/pntaa.c:
596 */
597 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
598 }
599
600 pipe_mutex_init(svgascreen->tex_mutex);
601 pipe_mutex_init(svgascreen->swc_mutex);
602
603 svga_screen_cache_init(svgascreen);
604
605 return screen;
606 error2:
607 FREE(svgascreen);
608 error1:
609 return NULL;
610 }
611
612 struct svga_winsys_screen *
613 svga_winsys_screen(struct pipe_screen *screen)
614 {
615 return svga_screen(screen)->sws;
616 }
617
618 #ifdef DEBUG
619 struct svga_screen *
620 svga_screen(struct pipe_screen *screen)
621 {
622 assert(screen);
623 assert(screen->destroy == svga_destroy_screen);
624 return (struct svga_screen *)screen;
625 }
626 #endif