gallium: add void *user_buffer in pipe_vertex_buffer
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
39
40 #include "svga3d_shaderdefs.h"
41
42
43 #ifdef DEBUG
44 int SVGA_DEBUG = 0;
45
46 static const struct debug_named_value svga_debug_flags[] = {
47 { "dma", DEBUG_DMA, NULL },
48 { "tgsi", DEBUG_TGSI, NULL },
49 { "pipe", DEBUG_PIPE, NULL },
50 { "state", DEBUG_STATE, NULL },
51 { "screen", DEBUG_SCREEN, NULL },
52 { "tex", DEBUG_TEX, NULL },
53 { "swtnl", DEBUG_SWTNL, NULL },
54 { "const", DEBUG_CONSTS, NULL },
55 { "viewport", DEBUG_VIEWPORT, NULL },
56 { "views", DEBUG_VIEWS, NULL },
57 { "perf", DEBUG_PERF, NULL },
58 { "flush", DEBUG_FLUSH, NULL },
59 { "sync", DEBUG_SYNC, NULL },
60 { "cache", DEBUG_CACHE, NULL },
61 DEBUG_NAMED_VALUE_END
62 };
63 #endif
64
65 static const char *
66 svga_get_vendor( struct pipe_screen *pscreen )
67 {
68 return "VMware, Inc.";
69 }
70
71
72 static const char *
73 svga_get_name( struct pipe_screen *pscreen )
74 {
75 const char *build = "", *llvm = "", *mutex = "";
76 static char name[100];
77 #ifdef DEBUG
78 /* Only return internal details in the DEBUG version:
79 */
80 build = "build: DEBUG;";
81 mutex = "mutex: " PIPE_ATOMIC ";";
82 #ifdef HAVE_LLVM
83 llvm = "LLVM;";
84 #endif
85 #else
86 build = "build: RELEASE;";
87 #endif
88
89 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90 return name;
91 }
92
93
94
95
96 static float
97 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98 {
99 struct svga_screen *svgascreen = svga_screen(screen);
100 struct svga_winsys_screen *sws = svgascreen->sws;
101 SVGA3dDevCapResult result;
102
103 switch (param) {
104 case PIPE_CAPF_MAX_LINE_WIDTH:
105 /* fall-through */
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107 return 7.0;
108
109 case PIPE_CAPF_MAX_POINT_WIDTH:
110 /* fall-through */
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112 return svgascreen->maxPointSize;
113
114 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116 return 4.0;
117 return result.u;
118
119 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120 return 15.0;
121
122 default:
123 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
124 return 0;
125 }
126 }
127
128
129 static int
130 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
131 {
132 struct svga_screen *svgascreen = svga_screen(screen);
133 struct svga_winsys_screen *sws = svgascreen->sws;
134 SVGA3dDevCapResult result;
135
136 switch (param) {
137 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
138 return 16;
139 case PIPE_CAP_NPOT_TEXTURES:
140 return 1;
141 case PIPE_CAP_TWO_SIDED_STENCIL:
142 return 1;
143 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
144 return 0;
145 case PIPE_CAP_ANISOTROPIC_FILTER:
146 return 1;
147 case PIPE_CAP_POINT_SPRITE:
148 return 1;
149 case PIPE_CAP_MAX_RENDER_TARGETS:
150 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
151 return 1;
152 if(!result.u)
153 return 1;
154 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
155 case PIPE_CAP_OCCLUSION_QUERY:
156 return 1;
157 case PIPE_CAP_TIMER_QUERY:
158 return 0;
159 case PIPE_CAP_TEXTURE_SHADOW_MAP:
160 return 1;
161 case PIPE_CAP_TEXTURE_SWIZZLE:
162 return 1;
163 case PIPE_CAP_USER_VERTEX_BUFFERS:
164 return 0;
165 case PIPE_CAP_USER_INDEX_BUFFERS:
166 case PIPE_CAP_USER_CONSTANT_BUFFERS:
167 return 1;
168 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
169 return 16;
170
171 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
172 {
173 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
174 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
175 levels = MIN2(util_logbase2(result.u) + 1, levels);
176 else
177 levels = 12 /* 2048x2048 */;
178 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
179 levels = MIN2(util_logbase2(result.u) + 1, levels);
180 else
181 levels = 12 /* 2048x2048 */;
182 return levels;
183 }
184
185 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
186 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
187 return 8; /* max 128x128x128 */
188 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
189
190 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
191 /*
192 * No mechanism to query the host, and at least limited to 2048x2048 on
193 * certain hardware.
194 */
195 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
196 12 /* 2048x2048 */);
197
198 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
199 return 1;
200
201 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
202 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
203 return 1;
204 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
205 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
206 return 0;
207
208 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
209 return 1;
210
211 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
212 return 1; /* The color outputs of vertex shaders are not clamped */
213 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
214 return 0; /* The driver can't clamp vertex colors */
215 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
216 return 0; /* The driver can't clamp fragment colors */
217
218 /* Unsupported features */
219 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
220 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
221 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
222 case PIPE_CAP_SM3:
223 case PIPE_CAP_SHADER_STENCIL_EXPORT:
224 case PIPE_CAP_DEPTH_CLIP_DISABLE:
225 case PIPE_CAP_SEAMLESS_CUBE_MAP:
226 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
227 case PIPE_CAP_INDEP_BLEND_ENABLE:
228 case PIPE_CAP_INDEP_BLEND_FUNC:
229 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
230 case PIPE_CAP_PRIMITIVE_RESTART:
231 case PIPE_CAP_TGSI_INSTANCEID:
232 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
233 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
234 case PIPE_CAP_MIN_TEXEL_OFFSET:
235 case PIPE_CAP_MAX_TEXEL_OFFSET:
236 case PIPE_CAP_CONDITIONAL_RENDER:
237 case PIPE_CAP_TEXTURE_BARRIER:
238 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
239 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
240 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
241 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
242 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
243 case PIPE_CAP_GLSL_FEATURE_LEVEL:
244 return 0;
245
246 default:
247 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
248 return 0;
249 }
250 }
251
252 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
253 {
254 struct svga_screen *svgascreen = svga_screen(screen);
255 struct svga_winsys_screen *sws = svgascreen->sws;
256 SVGA3dDevCapResult result;
257
258 switch (shader)
259 {
260 case PIPE_SHADER_FRAGMENT:
261 switch (param)
262 {
263 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
264 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
265 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
266 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
267 return 512;
268 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
269 return SVGA3D_MAX_NESTING_LEVEL;
270 case PIPE_SHADER_CAP_MAX_INPUTS:
271 return 10;
272 case PIPE_SHADER_CAP_MAX_CONSTS:
273 return 224;
274 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
275 return 1;
276 case PIPE_SHADER_CAP_MAX_TEMPS:
277 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
278 return 32;
279 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
280 case PIPE_SHADER_CAP_MAX_ADDRS:
281 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
282 /*
283 * Although PS 3.0 has some addressing abilities it can only represent
284 * loops that can be statically determined and unrolled. Given we can
285 * only handle a subset of the cases that the state tracker already
286 * does it is better to defer loop unrolling to the state tracker.
287 */
288 return 0;
289 case PIPE_SHADER_CAP_MAX_PREDS:
290 return 1;
291 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
292 return 1;
293 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
294 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
295 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
296 return 0;
297 case PIPE_SHADER_CAP_SUBROUTINES:
298 return 0;
299 case PIPE_SHADER_CAP_INTEGERS:
300 return 0;
301 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
302 return 16;
303 default:
304 debug_printf("Unexpected vertex shader query %u\n", param);
305 return 0;
306 }
307 break;
308 case PIPE_SHADER_VERTEX:
309 switch (param)
310 {
311 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
312 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
313 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
314 return 512;
315 return result.u;
316 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
317 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
318 /* XXX: until we have vertex texture support */
319 return 0;
320 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
321 return SVGA3D_MAX_NESTING_LEVEL;
322 case PIPE_SHADER_CAP_MAX_INPUTS:
323 return 16;
324 case PIPE_SHADER_CAP_MAX_CONSTS:
325 return 256;
326 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
327 return 1;
328 case PIPE_SHADER_CAP_MAX_TEMPS:
329 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
330 return 32;
331 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
332 case PIPE_SHADER_CAP_MAX_ADDRS:
333 return 1;
334 case PIPE_SHADER_CAP_MAX_PREDS:
335 return 1;
336 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
337 return 1;
338 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
339 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
340 return 1;
341 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
342 return 0;
343 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
344 return 1;
345 case PIPE_SHADER_CAP_SUBROUTINES:
346 return 0;
347 case PIPE_SHADER_CAP_INTEGERS:
348 return 0;
349 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
350 return 0;
351 default:
352 debug_printf("Unexpected vertex shader query %u\n", param);
353 return 0;
354 }
355 break;
356 case PIPE_SHADER_GEOMETRY:
357 /* no support for geometry shaders at this time */
358 return 0;
359 default:
360 debug_printf("Unexpected vertex shader query %u\n", param);
361 return 0;
362 }
363 return 0;
364 }
365
366
367 static boolean
368 svga_is_format_supported( struct pipe_screen *screen,
369 enum pipe_format format,
370 enum pipe_texture_target target,
371 unsigned sample_count,
372 unsigned tex_usage)
373 {
374 struct svga_screen *ss = svga_screen(screen);
375 SVGA3dSurfaceFormat svga_format;
376 SVGA3dSurfaceFormatCaps caps;
377 SVGA3dSurfaceFormatCaps mask;
378
379 assert(tex_usage);
380
381 if (sample_count > 1) {
382 return FALSE;
383 }
384
385 svga_format = svga_translate_format(ss, format, tex_usage);
386 if (svga_format == SVGA3D_FORMAT_INVALID) {
387 return FALSE;
388 }
389
390 /*
391 * Override host capabilities, so that we end up with the same
392 * visuals for all virtual hardware implementations.
393 */
394
395 if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
396 switch (svga_format) {
397 case SVGA3D_A8R8G8B8:
398 case SVGA3D_X8R8G8B8:
399 case SVGA3D_R5G6B5:
400 break;
401
402 /* Often unsupported/problematic. This means we end up with the same
403 * visuals for all virtual hardware implementations.
404 */
405 case SVGA3D_A4R4G4B4:
406 case SVGA3D_A1R5G5B5:
407 return FALSE;
408
409 default:
410 return FALSE;
411 }
412 }
413
414 /*
415 * Query the host capabilities.
416 */
417
418 svga_get_format_cap(ss, svga_format, &caps);
419
420 mask.value = 0;
421 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
422 mask.offscreenRenderTarget = 1;
423 }
424 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
425 mask.zStencil = 1;
426 }
427 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
428 mask.texture = 1;
429 }
430
431 return (caps.value & mask.value) == mask.value;
432 }
433
434
435 static void
436 svga_fence_reference(struct pipe_screen *screen,
437 struct pipe_fence_handle **ptr,
438 struct pipe_fence_handle *fence)
439 {
440 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
441 sws->fence_reference(sws, ptr, fence);
442 }
443
444
445 static boolean
446 svga_fence_signalled(struct pipe_screen *screen,
447 struct pipe_fence_handle *fence)
448 {
449 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
450 return sws->fence_signalled(sws, fence, 0) == 0;
451 }
452
453
454 static boolean
455 svga_fence_finish(struct pipe_screen *screen,
456 struct pipe_fence_handle *fence,
457 uint64_t timeout)
458 {
459 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
460
461 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
462 __FUNCTION__, fence);
463
464 return sws->fence_finish(sws, fence, 0) == 0;
465 }
466
467
468 static void
469 svga_destroy_screen( struct pipe_screen *screen )
470 {
471 struct svga_screen *svgascreen = svga_screen(screen);
472
473 svga_screen_cache_cleanup(svgascreen);
474
475 pipe_mutex_destroy(svgascreen->swc_mutex);
476 pipe_mutex_destroy(svgascreen->tex_mutex);
477
478 svgascreen->sws->destroy(svgascreen->sws);
479
480 FREE(svgascreen);
481 }
482
483
484 /**
485 * Create a new svga_screen object
486 */
487 struct pipe_screen *
488 svga_screen_create(struct svga_winsys_screen *sws)
489 {
490 struct svga_screen *svgascreen;
491 struct pipe_screen *screen;
492 SVGA3dDevCapResult result;
493 boolean use_vs30, use_ps30;
494
495 #ifdef DEBUG
496 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
497 #endif
498
499 svgascreen = CALLOC_STRUCT(svga_screen);
500 if (!svgascreen)
501 goto error1;
502
503 svgascreen->debug.force_level_surface_view =
504 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
505 svgascreen->debug.force_surface_view =
506 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
507 svgascreen->debug.force_sampler_view =
508 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
509 svgascreen->debug.no_surface_view =
510 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
511 svgascreen->debug.no_sampler_view =
512 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
513
514 screen = &svgascreen->screen;
515
516 screen->destroy = svga_destroy_screen;
517 screen->get_name = svga_get_name;
518 screen->get_vendor = svga_get_vendor;
519 screen->get_param = svga_get_param;
520 screen->get_shader_param = svga_get_shader_param;
521 screen->get_paramf = svga_get_paramf;
522 screen->is_format_supported = svga_is_format_supported;
523 screen->context_create = svga_context_create;
524 screen->fence_reference = svga_fence_reference;
525 screen->fence_signalled = svga_fence_signalled;
526 screen->fence_finish = svga_fence_finish;
527 svgascreen->sws = sws;
528
529 svga_init_screen_resource_functions(svgascreen);
530
531 if (sws->get_hw_version) {
532 svgascreen->hw_version = sws->get_hw_version(sws);
533 } else {
534 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
535 }
536
537 use_ps30 =
538 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
539 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
540
541 use_vs30 =
542 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
543 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
544
545 /* we require Shader model 3.0 or later */
546 if (!use_ps30 || !use_vs30)
547 goto error2;
548
549 /*
550 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
551 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
552 * we prefer the later when available.
553 *
554 * This mimics hardware vendors extensions for D3D depth sampling. See also
555 * http://aras-p.info/texts/D3D9GPUHacks.html
556 */
557
558 {
559 boolean has_df16, has_df24, has_d24s8_int;
560 SVGA3dSurfaceFormatCaps caps;
561 SVGA3dSurfaceFormatCaps mask;
562 mask.value = 0;
563 mask.zStencil = 1;
564 mask.texture = 1;
565
566 svgascreen->depth.z16 = SVGA3D_Z_D16;
567 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
568 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
569
570 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
571 has_df16 = (caps.value & mask.value) == mask.value;
572
573 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
574 has_df24 = (caps.value & mask.value) == mask.value;
575
576 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
577 has_d24s8_int = (caps.value & mask.value) == mask.value;
578
579 /* XXX: We might want some other logic here.
580 * Like if we only have d24s8_int we should
581 * emulate the other formats with that.
582 */
583 if (has_df16) {
584 svgascreen->depth.z16 = SVGA3D_Z_DF16;
585 }
586 if (has_df24) {
587 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
588 }
589 if (has_d24s8_int) {
590 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
591 }
592 }
593
594 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
595 svgascreen->maxPointSize = 1.0F;
596 } else {
597 /* Keep this to a reasonable size to avoid failures in
598 * conform/pntaa.c:
599 */
600 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
601 }
602
603 pipe_mutex_init(svgascreen->tex_mutex);
604 pipe_mutex_init(svgascreen->swc_mutex);
605
606 svga_screen_cache_init(svgascreen);
607
608 return screen;
609 error2:
610 FREE(svgascreen);
611 error1:
612 return NULL;
613 }
614
615 struct svga_winsys_screen *
616 svga_winsys_screen(struct pipe_screen *screen)
617 {
618 return svga_screen(screen)->sws;
619 }
620
621 #ifdef DEBUG
622 struct svga_screen *
623 svga_screen(struct pipe_screen *screen)
624 {
625 assert(screen);
626 assert(screen->destroy == svga_destroy_screen);
627 return (struct svga_screen *)screen;
628 }
629 #endif