1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
40 #include "svga3d_shaderdefs.h"
46 static const struct debug_named_value svga_debug_flags
[] = {
47 { "dma", DEBUG_DMA
, NULL
},
48 { "tgsi", DEBUG_TGSI
, NULL
},
49 { "pipe", DEBUG_PIPE
, NULL
},
50 { "state", DEBUG_STATE
, NULL
},
51 { "screen", DEBUG_SCREEN
, NULL
},
52 { "tex", DEBUG_TEX
, NULL
},
53 { "swtnl", DEBUG_SWTNL
, NULL
},
54 { "const", DEBUG_CONSTS
, NULL
},
55 { "viewport", DEBUG_VIEWPORT
, NULL
},
56 { "views", DEBUG_VIEWS
, NULL
},
57 { "perf", DEBUG_PERF
, NULL
},
58 { "flush", DEBUG_FLUSH
, NULL
},
59 { "sync", DEBUG_SYNC
, NULL
},
60 { "cache", DEBUG_CACHE
, NULL
},
66 svga_get_vendor( struct pipe_screen
*pscreen
)
68 return "VMware, Inc.";
73 svga_get_name( struct pipe_screen
*pscreen
)
75 const char *build
= "", *llvm
= "", *mutex
= "";
76 static char name
[100];
78 /* Only return internal details in the DEBUG version:
80 build
= "build: DEBUG;";
81 mutex
= "mutex: " PIPE_ATOMIC
";";
86 build
= "build: RELEASE;";
89 util_snprintf(name
, sizeof(name
), "SVGA3D; %s %s %s", build
, mutex
, llvm
);
97 svga_get_paramf(struct pipe_screen
*screen
, enum pipe_capf param
)
99 struct svga_screen
*svgascreen
= svga_screen(screen
);
100 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
101 SVGA3dDevCapResult result
;
104 case PIPE_CAPF_MAX_LINE_WIDTH
:
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
109 case PIPE_CAPF_MAX_POINT_WIDTH
:
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
112 return svgascreen
->maxPointSize
;
114 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
115 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY
, &result
))
117 return (float) result
.u
;
119 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
121 case PIPE_CAPF_GUARD_BAND_LEFT
:
122 case PIPE_CAPF_GUARD_BAND_TOP
:
123 case PIPE_CAPF_GUARD_BAND_RIGHT
:
124 case PIPE_CAPF_GUARD_BAND_BOTTOM
:
128 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param
);
134 svga_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
136 struct svga_screen
*svgascreen
= svga_screen(screen
);
137 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
138 SVGA3dDevCapResult result
;
141 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
143 case PIPE_CAP_NPOT_TEXTURES
:
145 case PIPE_CAP_TWO_SIDED_STENCIL
:
147 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
149 case PIPE_CAP_ANISOTROPIC_FILTER
:
151 case PIPE_CAP_POINT_SPRITE
:
153 case PIPE_CAP_TGSI_TEXCOORD
:
155 case PIPE_CAP_MAX_RENDER_TARGETS
:
156 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_RENDER_TARGETS
, &result
))
160 return MIN2(result
.u
, PIPE_MAX_COLOR_BUFS
);
161 case PIPE_CAP_OCCLUSION_QUERY
:
163 case PIPE_CAP_QUERY_TIME_ELAPSED
:
165 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
167 case PIPE_CAP_TEXTURE_SWIZZLE
:
169 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
171 case PIPE_CAP_USER_VERTEX_BUFFERS
:
172 case PIPE_CAP_USER_INDEX_BUFFERS
:
174 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
176 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
179 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
181 unsigned levels
= SVGA_MAX_TEXTURE_LEVELS
;
182 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH
, &result
))
183 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
185 levels
= 12 /* 2048x2048 */;
186 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT
, &result
))
187 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
189 levels
= 12 /* 2048x2048 */;
193 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
194 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT
, &result
))
195 return 8; /* max 128x128x128 */
196 return MIN2(util_logbase2(result
.u
) + 1, SVGA_MAX_TEXTURE_LEVELS
);
198 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
200 * No mechanism to query the host, and at least limited to 2048x2048 on
203 return MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
206 case PIPE_CAP_BLEND_EQUATION_SEPARATE
: /* req. for GL 1.5 */
209 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
210 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
212 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
213 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
216 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
217 return 1; /* The color outputs of vertex shaders are not clamped */
218 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
219 return 0; /* The driver can't clamp vertex colors */
220 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
221 return 0; /* The driver can't clamp fragment colors */
223 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
224 return 1; /* expected for GL_ARB_framebuffer_object */
226 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
229 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
232 /* Unsupported features */
233 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
234 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
236 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
237 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
238 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
239 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
240 case PIPE_CAP_INDEP_BLEND_ENABLE
:
241 case PIPE_CAP_INDEP_BLEND_FUNC
:
242 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
243 case PIPE_CAP_PRIMITIVE_RESTART
:
244 case PIPE_CAP_TGSI_INSTANCEID
:
245 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
246 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
247 case PIPE_CAP_SCALED_RESOLVE
:
248 case PIPE_CAP_MIN_TEXEL_OFFSET
:
249 case PIPE_CAP_MAX_TEXEL_OFFSET
:
250 case PIPE_CAP_CONDITIONAL_RENDER
:
251 case PIPE_CAP_TEXTURE_BARRIER
:
252 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
253 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
254 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
255 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
256 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
257 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
258 case PIPE_CAP_COMPUTE
:
259 case PIPE_CAP_START_INSTANCE
:
260 case PIPE_CAP_QUERY_TIMESTAMP
:
261 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
262 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
263 case PIPE_CAP_CUBE_MAP_ARRAY
:
264 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
265 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
266 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
267 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
269 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
271 case PIPE_CAP_MAX_VIEWPORTS
:
273 case PIPE_CAP_ENDIANNESS
:
274 return PIPE_ENDIAN_LITTLE
;
277 debug_printf("Unexpected PIPE_CAP_ query %u\n", param
);
281 static int svga_get_shader_param(struct pipe_screen
*screen
, unsigned shader
, enum pipe_shader_cap param
)
283 struct svga_screen
*svgascreen
= svga_screen(screen
);
284 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
285 SVGA3dDevCapResult result
;
289 case PIPE_SHADER_FRAGMENT
:
292 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
293 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
294 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
295 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
297 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
298 return SVGA3D_MAX_NESTING_LEVEL
;
299 case PIPE_SHADER_CAP_MAX_INPUTS
:
301 case PIPE_SHADER_CAP_MAX_CONSTS
:
303 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
305 case PIPE_SHADER_CAP_MAX_TEMPS
:
306 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS
, &result
))
308 return MIN2(result
.u
, SVGA3D_TEMPREG_MAX
);
309 case PIPE_SHADER_CAP_MAX_ADDRS
:
310 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
312 * Although PS 3.0 has some addressing abilities it can only represent
313 * loops that can be statically determined and unrolled. Given we can
314 * only handle a subset of the cases that the state tracker already
315 * does it is better to defer loop unrolling to the state tracker.
318 case PIPE_SHADER_CAP_MAX_PREDS
:
320 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
322 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
324 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
325 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
326 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
328 case PIPE_SHADER_CAP_SUBROUTINES
:
330 case PIPE_SHADER_CAP_INTEGERS
:
332 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
335 debug_printf("Unexpected vertex shader query %u\n", param
);
339 case PIPE_SHADER_VERTEX
:
342 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
343 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
344 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS
, &result
))
347 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
348 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
349 /* XXX: until we have vertex texture support */
351 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
352 return SVGA3D_MAX_NESTING_LEVEL
;
353 case PIPE_SHADER_CAP_MAX_INPUTS
:
355 case PIPE_SHADER_CAP_MAX_CONSTS
:
357 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
359 case PIPE_SHADER_CAP_MAX_TEMPS
:
360 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS
, &result
))
362 return MIN2(result
.u
, SVGA3D_TEMPREG_MAX
);
363 case PIPE_SHADER_CAP_MAX_ADDRS
:
365 case PIPE_SHADER_CAP_MAX_PREDS
:
367 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
369 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
371 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
372 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
374 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
376 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
378 case PIPE_SHADER_CAP_SUBROUTINES
:
380 case PIPE_SHADER_CAP_INTEGERS
:
382 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
385 debug_printf("Unexpected vertex shader query %u\n", param
);
389 case PIPE_SHADER_GEOMETRY
:
390 /* no support for geometry shaders at this time */
393 debug_printf("Unexpected shader type (%u) query\n", shader
);
401 svga_is_format_supported( struct pipe_screen
*screen
,
402 enum pipe_format format
,
403 enum pipe_texture_target target
,
404 unsigned sample_count
,
407 struct svga_screen
*ss
= svga_screen(screen
);
408 SVGA3dSurfaceFormat svga_format
;
409 SVGA3dSurfaceFormatCaps caps
;
410 SVGA3dSurfaceFormatCaps mask
;
414 if (sample_count
> 1) {
418 svga_format
= svga_translate_format(ss
, format
, tex_usage
);
419 if (svga_format
== SVGA3D_FORMAT_INVALID
) {
424 * Override host capabilities, so that we end up with the same
425 * visuals for all virtual hardware implementations.
428 if (tex_usage
& PIPE_BIND_DISPLAY_TARGET
) {
429 switch (svga_format
) {
430 case SVGA3D_A8R8G8B8
:
431 case SVGA3D_X8R8G8B8
:
435 /* Often unsupported/problematic. This means we end up with the same
436 * visuals for all virtual hardware implementations.
438 case SVGA3D_A4R4G4B4
:
439 case SVGA3D_A1R5G5B5
:
448 * Query the host capabilities.
451 svga_get_format_cap(ss
, svga_format
, &caps
);
454 if (tex_usage
& PIPE_BIND_RENDER_TARGET
) {
455 mask
.offscreenRenderTarget
= 1;
457 if (tex_usage
& PIPE_BIND_DEPTH_STENCIL
) {
460 if (tex_usage
& PIPE_BIND_SAMPLER_VIEW
) {
464 return (caps
.value
& mask
.value
) == mask
.value
;
469 svga_fence_reference(struct pipe_screen
*screen
,
470 struct pipe_fence_handle
**ptr
,
471 struct pipe_fence_handle
*fence
)
473 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
474 sws
->fence_reference(sws
, ptr
, fence
);
479 svga_fence_signalled(struct pipe_screen
*screen
,
480 struct pipe_fence_handle
*fence
)
482 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
483 return sws
->fence_signalled(sws
, fence
, 0) == 0;
488 svga_fence_finish(struct pipe_screen
*screen
,
489 struct pipe_fence_handle
*fence
,
492 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
494 SVGA_DBG(DEBUG_DMA
|DEBUG_PERF
, "%s fence_ptr %p\n",
495 __FUNCTION__
, fence
);
497 return sws
->fence_finish(sws
, fence
, 0) == 0;
502 svga_get_driver_query_info(struct pipe_screen
*screen
,
504 struct pipe_driver_query_info
*info
)
506 static const struct pipe_driver_query_info queries
[] = {
507 {"draw-calls", SVGA_QUERY_DRAW_CALLS
, 0, FALSE
},
508 {"fallbacks", SVGA_QUERY_FALLBACKS
, 0, FALSE
},
509 {"memory-used", SVGA_QUERY_MEMORY_USED
, 0, TRUE
}
513 return Elements(queries
);
515 if (index
>= Elements(queries
))
518 *info
= queries
[index
];
524 svga_destroy_screen( struct pipe_screen
*screen
)
526 struct svga_screen
*svgascreen
= svga_screen(screen
);
528 svga_screen_cache_cleanup(svgascreen
);
530 pipe_mutex_destroy(svgascreen
->swc_mutex
);
531 pipe_mutex_destroy(svgascreen
->tex_mutex
);
533 svgascreen
->sws
->destroy(svgascreen
->sws
);
540 * Create a new svga_screen object
543 svga_screen_create(struct svga_winsys_screen
*sws
)
545 struct svga_screen
*svgascreen
;
546 struct pipe_screen
*screen
;
547 SVGA3dDevCapResult result
;
548 boolean use_vs30
, use_ps30
;
551 SVGA_DEBUG
= debug_get_flags_option("SVGA_DEBUG", svga_debug_flags
, 0 );
554 svgascreen
= CALLOC_STRUCT(svga_screen
);
558 svgascreen
->debug
.force_level_surface_view
=
559 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE
);
560 svgascreen
->debug
.force_surface_view
=
561 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE
);
562 svgascreen
->debug
.force_sampler_view
=
563 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE
);
564 svgascreen
->debug
.no_surface_view
=
565 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE
);
566 svgascreen
->debug
.no_sampler_view
=
567 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE
);
569 screen
= &svgascreen
->screen
;
571 screen
->destroy
= svga_destroy_screen
;
572 screen
->get_name
= svga_get_name
;
573 screen
->get_vendor
= svga_get_vendor
;
574 screen
->get_param
= svga_get_param
;
575 screen
->get_shader_param
= svga_get_shader_param
;
576 screen
->get_paramf
= svga_get_paramf
;
577 screen
->is_format_supported
= svga_is_format_supported
;
578 screen
->context_create
= svga_context_create
;
579 screen
->fence_reference
= svga_fence_reference
;
580 screen
->fence_signalled
= svga_fence_signalled
;
581 screen
->fence_finish
= svga_fence_finish
;
582 screen
->get_driver_query_info
= svga_get_driver_query_info
;
583 svgascreen
->sws
= sws
;
585 svga_init_screen_resource_functions(svgascreen
);
587 if (sws
->get_hw_version
) {
588 svgascreen
->hw_version
= sws
->get_hw_version(sws
);
590 svgascreen
->hw_version
= SVGA3D_HWVERSION_WS65_B1
;
594 sws
->get_cap(sws
, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
, &result
) &&
595 result
.u
>= SVGA3DPSVERSION_30
? TRUE
: FALSE
;
598 sws
->get_cap(sws
, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
, &result
) &&
599 result
.u
>= SVGA3DVSVERSION_30
? TRUE
: FALSE
;
601 /* we require Shader model 3.0 or later */
602 if (!use_ps30
|| !use_vs30
)
606 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
607 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
608 * we prefer the later when available.
610 * This mimics hardware vendors extensions for D3D depth sampling. See also
611 * http://aras-p.info/texts/D3D9GPUHacks.html
615 boolean has_df16
, has_df24
, has_d24s8_int
;
616 SVGA3dSurfaceFormatCaps caps
;
617 SVGA3dSurfaceFormatCaps mask
;
622 svgascreen
->depth
.z16
= SVGA3D_Z_D16
;
623 svgascreen
->depth
.x8z24
= SVGA3D_Z_D24X8
;
624 svgascreen
->depth
.s8z24
= SVGA3D_Z_D24S8
;
626 svga_get_format_cap(svgascreen
, SVGA3D_Z_DF16
, &caps
);
627 has_df16
= (caps
.value
& mask
.value
) == mask
.value
;
629 svga_get_format_cap(svgascreen
, SVGA3D_Z_DF24
, &caps
);
630 has_df24
= (caps
.value
& mask
.value
) == mask
.value
;
632 svga_get_format_cap(svgascreen
, SVGA3D_Z_D24S8_INT
, &caps
);
633 has_d24s8_int
= (caps
.value
& mask
.value
) == mask
.value
;
635 /* XXX: We might want some other logic here.
636 * Like if we only have d24s8_int we should
637 * emulate the other formats with that.
640 svgascreen
->depth
.z16
= SVGA3D_Z_DF16
;
643 svgascreen
->depth
.x8z24
= SVGA3D_Z_DF24
;
646 svgascreen
->depth
.s8z24
= SVGA3D_Z_D24S8_INT
;
650 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_POINT_SIZE
, &result
)) {
651 svgascreen
->maxPointSize
= 1.0F
;
653 /* Keep this to a reasonable size to avoid failures in
656 svgascreen
->maxPointSize
= MIN2(result
.f
, 80.0f
);
659 pipe_mutex_init(svgascreen
->tex_mutex
);
660 pipe_mutex_init(svgascreen
->swc_mutex
);
662 svga_screen_cache_init(svgascreen
);
671 struct svga_winsys_screen
*
672 svga_winsys_screen(struct pipe_screen
*screen
)
674 return svga_screen(screen
)->sws
;
679 svga_screen(struct pipe_screen
*screen
)
682 assert(screen
->destroy
== svga_destroy_screen
);
683 return (struct svga_screen
*)screen
;