gallium: Add PIPE_CAP_ENDIANNESS
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
39
40 #include "svga3d_shaderdefs.h"
41
42
43 #ifdef DEBUG
44 int SVGA_DEBUG = 0;
45
46 static const struct debug_named_value svga_debug_flags[] = {
47 { "dma", DEBUG_DMA, NULL },
48 { "tgsi", DEBUG_TGSI, NULL },
49 { "pipe", DEBUG_PIPE, NULL },
50 { "state", DEBUG_STATE, NULL },
51 { "screen", DEBUG_SCREEN, NULL },
52 { "tex", DEBUG_TEX, NULL },
53 { "swtnl", DEBUG_SWTNL, NULL },
54 { "const", DEBUG_CONSTS, NULL },
55 { "viewport", DEBUG_VIEWPORT, NULL },
56 { "views", DEBUG_VIEWS, NULL },
57 { "perf", DEBUG_PERF, NULL },
58 { "flush", DEBUG_FLUSH, NULL },
59 { "sync", DEBUG_SYNC, NULL },
60 { "cache", DEBUG_CACHE, NULL },
61 DEBUG_NAMED_VALUE_END
62 };
63 #endif
64
65 static const char *
66 svga_get_vendor( struct pipe_screen *pscreen )
67 {
68 return "VMware, Inc.";
69 }
70
71
72 static const char *
73 svga_get_name( struct pipe_screen *pscreen )
74 {
75 const char *build = "", *llvm = "", *mutex = "";
76 static char name[100];
77 #ifdef DEBUG
78 /* Only return internal details in the DEBUG version:
79 */
80 build = "build: DEBUG;";
81 mutex = "mutex: " PIPE_ATOMIC ";";
82 #ifdef HAVE_LLVM
83 llvm = "LLVM;";
84 #endif
85 #else
86 build = "build: RELEASE;";
87 #endif
88
89 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90 return name;
91 }
92
93
94
95
96 static float
97 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98 {
99 struct svga_screen *svgascreen = svga_screen(screen);
100 struct svga_winsys_screen *sws = svgascreen->sws;
101 SVGA3dDevCapResult result;
102
103 switch (param) {
104 case PIPE_CAPF_MAX_LINE_WIDTH:
105 /* fall-through */
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107 return 7.0;
108
109 case PIPE_CAPF_MAX_POINT_WIDTH:
110 /* fall-through */
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112 return svgascreen->maxPointSize;
113
114 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116 return 4.0f;
117 return (float) result.u;
118
119 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120 return 15.0;
121 case PIPE_CAPF_GUARD_BAND_LEFT:
122 case PIPE_CAPF_GUARD_BAND_TOP:
123 case PIPE_CAPF_GUARD_BAND_RIGHT:
124 case PIPE_CAPF_GUARD_BAND_BOTTOM:
125 return 0.0;
126 }
127
128 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
129 return 0;
130 }
131
132
133 static int
134 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
135 {
136 struct svga_screen *svgascreen = svga_screen(screen);
137 struct svga_winsys_screen *sws = svgascreen->sws;
138 SVGA3dDevCapResult result;
139
140 switch (param) {
141 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
142 return 16;
143 case PIPE_CAP_NPOT_TEXTURES:
144 return 1;
145 case PIPE_CAP_TWO_SIDED_STENCIL:
146 return 1;
147 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
148 return 0;
149 case PIPE_CAP_ANISOTROPIC_FILTER:
150 return 1;
151 case PIPE_CAP_POINT_SPRITE:
152 return 1;
153 case PIPE_CAP_TGSI_TEXCOORD:
154 return 0;
155 case PIPE_CAP_MAX_RENDER_TARGETS:
156 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
157 return 1;
158 if(!result.u)
159 return 1;
160 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
161 case PIPE_CAP_OCCLUSION_QUERY:
162 return 1;
163 case PIPE_CAP_QUERY_TIME_ELAPSED:
164 return 0;
165 case PIPE_CAP_TEXTURE_SHADOW_MAP:
166 return 1;
167 case PIPE_CAP_TEXTURE_SWIZZLE:
168 return 1;
169 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
170 return 0;
171 case PIPE_CAP_USER_VERTEX_BUFFERS:
172 case PIPE_CAP_USER_INDEX_BUFFERS:
173 return 0;
174 case PIPE_CAP_USER_CONSTANT_BUFFERS:
175 return 1;
176 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
177 return 16;
178
179 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
180 {
181 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
182 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
183 levels = MIN2(util_logbase2(result.u) + 1, levels);
184 else
185 levels = 12 /* 2048x2048 */;
186 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
187 levels = MIN2(util_logbase2(result.u) + 1, levels);
188 else
189 levels = 12 /* 2048x2048 */;
190 return levels;
191 }
192
193 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
194 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
195 return 8; /* max 128x128x128 */
196 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
197
198 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
199 /*
200 * No mechanism to query the host, and at least limited to 2048x2048 on
201 * certain hardware.
202 */
203 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
204 12 /* 2048x2048 */);
205
206 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
207 return 1;
208
209 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
210 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
211 return 1;
212 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
213 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
214 return 0;
215
216 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
217 return 1; /* The color outputs of vertex shaders are not clamped */
218 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
219 return 0; /* The driver can't clamp vertex colors */
220 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
221 return 0; /* The driver can't clamp fragment colors */
222
223 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
224 return 1; /* expected for GL_ARB_framebuffer_object */
225
226 case PIPE_CAP_GLSL_FEATURE_LEVEL:
227 return 120;
228
229 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
230 return 1;
231
232 /* Unsupported features */
233 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
234 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
235 case PIPE_CAP_SM3:
236 case PIPE_CAP_SHADER_STENCIL_EXPORT:
237 case PIPE_CAP_DEPTH_CLIP_DISABLE:
238 case PIPE_CAP_SEAMLESS_CUBE_MAP:
239 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
240 case PIPE_CAP_INDEP_BLEND_ENABLE:
241 case PIPE_CAP_INDEP_BLEND_FUNC:
242 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
243 case PIPE_CAP_PRIMITIVE_RESTART:
244 case PIPE_CAP_TGSI_INSTANCEID:
245 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
246 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
247 case PIPE_CAP_SCALED_RESOLVE:
248 case PIPE_CAP_MIN_TEXEL_OFFSET:
249 case PIPE_CAP_MAX_TEXEL_OFFSET:
250 case PIPE_CAP_CONDITIONAL_RENDER:
251 case PIPE_CAP_TEXTURE_BARRIER:
252 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
253 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
254 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
255 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
256 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
257 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
258 case PIPE_CAP_COMPUTE:
259 case PIPE_CAP_START_INSTANCE:
260 case PIPE_CAP_QUERY_TIMESTAMP:
261 case PIPE_CAP_TEXTURE_MULTISAMPLE:
262 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
263 case PIPE_CAP_CUBE_MAP_ARRAY:
264 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
265 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
266 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
267 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
268 return 0;
269 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
270 return 1;
271 case PIPE_CAP_MAX_VIEWPORTS:
272 return 1;
273 case PIPE_CAP_ENDIANNESS:
274 return PIPE_ENDIAN_LITTLE;
275 }
276
277 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
278 return 0;
279 }
280
281 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
282 {
283 struct svga_screen *svgascreen = svga_screen(screen);
284 struct svga_winsys_screen *sws = svgascreen->sws;
285 SVGA3dDevCapResult result;
286
287 switch (shader)
288 {
289 case PIPE_SHADER_FRAGMENT:
290 switch (param)
291 {
292 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
293 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
294 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
295 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
296 return 512;
297 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
298 return SVGA3D_MAX_NESTING_LEVEL;
299 case PIPE_SHADER_CAP_MAX_INPUTS:
300 return 10;
301 case PIPE_SHADER_CAP_MAX_CONSTS:
302 return 224;
303 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
304 return 1;
305 case PIPE_SHADER_CAP_MAX_TEMPS:
306 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
307 return 32;
308 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
309 case PIPE_SHADER_CAP_MAX_ADDRS:
310 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
311 /*
312 * Although PS 3.0 has some addressing abilities it can only represent
313 * loops that can be statically determined and unrolled. Given we can
314 * only handle a subset of the cases that the state tracker already
315 * does it is better to defer loop unrolling to the state tracker.
316 */
317 return 0;
318 case PIPE_SHADER_CAP_MAX_PREDS:
319 return 1;
320 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
321 return 1;
322 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
323 return 0;
324 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
325 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
326 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
327 return 0;
328 case PIPE_SHADER_CAP_SUBROUTINES:
329 return 0;
330 case PIPE_SHADER_CAP_INTEGERS:
331 return 0;
332 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
333 return 16;
334 default:
335 debug_printf("Unexpected vertex shader query %u\n", param);
336 return 0;
337 }
338 break;
339 case PIPE_SHADER_VERTEX:
340 switch (param)
341 {
342 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
343 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
344 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
345 return 512;
346 return result.u;
347 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
348 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
349 /* XXX: until we have vertex texture support */
350 return 0;
351 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
352 return SVGA3D_MAX_NESTING_LEVEL;
353 case PIPE_SHADER_CAP_MAX_INPUTS:
354 return 16;
355 case PIPE_SHADER_CAP_MAX_CONSTS:
356 return 256;
357 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
358 return 1;
359 case PIPE_SHADER_CAP_MAX_TEMPS:
360 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
361 return 32;
362 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
363 case PIPE_SHADER_CAP_MAX_ADDRS:
364 return 1;
365 case PIPE_SHADER_CAP_MAX_PREDS:
366 return 1;
367 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
368 return 1;
369 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
370 return 0;
371 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
372 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
373 return 1;
374 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
375 return 0;
376 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
377 return 1;
378 case PIPE_SHADER_CAP_SUBROUTINES:
379 return 0;
380 case PIPE_SHADER_CAP_INTEGERS:
381 return 0;
382 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
383 return 0;
384 default:
385 debug_printf("Unexpected vertex shader query %u\n", param);
386 return 0;
387 }
388 break;
389 case PIPE_SHADER_GEOMETRY:
390 /* no support for geometry shaders at this time */
391 return 0;
392 default:
393 debug_printf("Unexpected shader type (%u) query\n", shader);
394 return 0;
395 }
396 return 0;
397 }
398
399
400 static boolean
401 svga_is_format_supported( struct pipe_screen *screen,
402 enum pipe_format format,
403 enum pipe_texture_target target,
404 unsigned sample_count,
405 unsigned tex_usage)
406 {
407 struct svga_screen *ss = svga_screen(screen);
408 SVGA3dSurfaceFormat svga_format;
409 SVGA3dSurfaceFormatCaps caps;
410 SVGA3dSurfaceFormatCaps mask;
411
412 assert(tex_usage);
413
414 if (sample_count > 1) {
415 return FALSE;
416 }
417
418 svga_format = svga_translate_format(ss, format, tex_usage);
419 if (svga_format == SVGA3D_FORMAT_INVALID) {
420 return FALSE;
421 }
422
423 /*
424 * Override host capabilities, so that we end up with the same
425 * visuals for all virtual hardware implementations.
426 */
427
428 if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
429 switch (svga_format) {
430 case SVGA3D_A8R8G8B8:
431 case SVGA3D_X8R8G8B8:
432 case SVGA3D_R5G6B5:
433 break;
434
435 /* Often unsupported/problematic. This means we end up with the same
436 * visuals for all virtual hardware implementations.
437 */
438 case SVGA3D_A4R4G4B4:
439 case SVGA3D_A1R5G5B5:
440 return FALSE;
441
442 default:
443 return FALSE;
444 }
445 }
446
447 /*
448 * Query the host capabilities.
449 */
450
451 svga_get_format_cap(ss, svga_format, &caps);
452
453 mask.value = 0;
454 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
455 mask.offscreenRenderTarget = 1;
456 }
457 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
458 mask.zStencil = 1;
459 }
460 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
461 mask.texture = 1;
462 }
463
464 return (caps.value & mask.value) == mask.value;
465 }
466
467
468 static void
469 svga_fence_reference(struct pipe_screen *screen,
470 struct pipe_fence_handle **ptr,
471 struct pipe_fence_handle *fence)
472 {
473 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
474 sws->fence_reference(sws, ptr, fence);
475 }
476
477
478 static boolean
479 svga_fence_signalled(struct pipe_screen *screen,
480 struct pipe_fence_handle *fence)
481 {
482 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
483 return sws->fence_signalled(sws, fence, 0) == 0;
484 }
485
486
487 static boolean
488 svga_fence_finish(struct pipe_screen *screen,
489 struct pipe_fence_handle *fence,
490 uint64_t timeout)
491 {
492 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
493
494 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
495 __FUNCTION__, fence);
496
497 return sws->fence_finish(sws, fence, 0) == 0;
498 }
499
500
501 static int
502 svga_get_driver_query_info(struct pipe_screen *screen,
503 unsigned index,
504 struct pipe_driver_query_info *info)
505 {
506 static const struct pipe_driver_query_info queries[] = {
507 {"draw-calls", SVGA_QUERY_DRAW_CALLS, 0, FALSE},
508 {"fallbacks", SVGA_QUERY_FALLBACKS, 0, FALSE},
509 {"memory-used", SVGA_QUERY_MEMORY_USED, 0, TRUE}
510 };
511
512 if (!info)
513 return Elements(queries);
514
515 if (index >= Elements(queries))
516 return 0;
517
518 *info = queries[index];
519 return 1;
520 }
521
522
523 static void
524 svga_destroy_screen( struct pipe_screen *screen )
525 {
526 struct svga_screen *svgascreen = svga_screen(screen);
527
528 svga_screen_cache_cleanup(svgascreen);
529
530 pipe_mutex_destroy(svgascreen->swc_mutex);
531 pipe_mutex_destroy(svgascreen->tex_mutex);
532
533 svgascreen->sws->destroy(svgascreen->sws);
534
535 FREE(svgascreen);
536 }
537
538
539 /**
540 * Create a new svga_screen object
541 */
542 struct pipe_screen *
543 svga_screen_create(struct svga_winsys_screen *sws)
544 {
545 struct svga_screen *svgascreen;
546 struct pipe_screen *screen;
547 SVGA3dDevCapResult result;
548 boolean use_vs30, use_ps30;
549
550 #ifdef DEBUG
551 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
552 #endif
553
554 svgascreen = CALLOC_STRUCT(svga_screen);
555 if (!svgascreen)
556 goto error1;
557
558 svgascreen->debug.force_level_surface_view =
559 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
560 svgascreen->debug.force_surface_view =
561 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
562 svgascreen->debug.force_sampler_view =
563 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
564 svgascreen->debug.no_surface_view =
565 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
566 svgascreen->debug.no_sampler_view =
567 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
568
569 screen = &svgascreen->screen;
570
571 screen->destroy = svga_destroy_screen;
572 screen->get_name = svga_get_name;
573 screen->get_vendor = svga_get_vendor;
574 screen->get_param = svga_get_param;
575 screen->get_shader_param = svga_get_shader_param;
576 screen->get_paramf = svga_get_paramf;
577 screen->is_format_supported = svga_is_format_supported;
578 screen->context_create = svga_context_create;
579 screen->fence_reference = svga_fence_reference;
580 screen->fence_signalled = svga_fence_signalled;
581 screen->fence_finish = svga_fence_finish;
582 screen->get_driver_query_info = svga_get_driver_query_info;
583 svgascreen->sws = sws;
584
585 svga_init_screen_resource_functions(svgascreen);
586
587 if (sws->get_hw_version) {
588 svgascreen->hw_version = sws->get_hw_version(sws);
589 } else {
590 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
591 }
592
593 use_ps30 =
594 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
595 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
596
597 use_vs30 =
598 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
599 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
600
601 /* we require Shader model 3.0 or later */
602 if (!use_ps30 || !use_vs30)
603 goto error2;
604
605 /*
606 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
607 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
608 * we prefer the later when available.
609 *
610 * This mimics hardware vendors extensions for D3D depth sampling. See also
611 * http://aras-p.info/texts/D3D9GPUHacks.html
612 */
613
614 {
615 boolean has_df16, has_df24, has_d24s8_int;
616 SVGA3dSurfaceFormatCaps caps;
617 SVGA3dSurfaceFormatCaps mask;
618 mask.value = 0;
619 mask.zStencil = 1;
620 mask.texture = 1;
621
622 svgascreen->depth.z16 = SVGA3D_Z_D16;
623 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
624 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
625
626 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
627 has_df16 = (caps.value & mask.value) == mask.value;
628
629 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
630 has_df24 = (caps.value & mask.value) == mask.value;
631
632 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
633 has_d24s8_int = (caps.value & mask.value) == mask.value;
634
635 /* XXX: We might want some other logic here.
636 * Like if we only have d24s8_int we should
637 * emulate the other formats with that.
638 */
639 if (has_df16) {
640 svgascreen->depth.z16 = SVGA3D_Z_DF16;
641 }
642 if (has_df24) {
643 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
644 }
645 if (has_d24s8_int) {
646 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
647 }
648 }
649
650 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
651 svgascreen->maxPointSize = 1.0F;
652 } else {
653 /* Keep this to a reasonable size to avoid failures in
654 * conform/pntaa.c:
655 */
656 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
657 }
658
659 pipe_mutex_init(svgascreen->tex_mutex);
660 pipe_mutex_init(svgascreen->swc_mutex);
661
662 svga_screen_cache_init(svgascreen);
663
664 return screen;
665 error2:
666 FREE(svgascreen);
667 error1:
668 return NULL;
669 }
670
671 struct svga_winsys_screen *
672 svga_winsys_screen(struct pipe_screen *screen)
673 {
674 return svga_screen(screen)->sws;
675 }
676
677 #ifdef DEBUG
678 struct svga_screen *
679 svga_screen(struct pipe_screen *screen)
680 {
681 assert(screen);
682 assert(screen->destroy == svga_destroy_screen);
683 return (struct svga_screen *)screen;
684 }
685 #endif