gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 { "samplers", DEBUG_SAMPLERS, NULL },
69 DEBUG_NAMED_VALUE_END
70 };
71 #endif
72
73 static const char *
74 svga_get_vendor( struct pipe_screen *pscreen )
75 {
76 return "VMware, Inc.";
77 }
78
79
80 static const char *
81 svga_get_name( struct pipe_screen *pscreen )
82 {
83 const char *build = "", *llvm = "", *mutex = "";
84 static char name[100];
85 #ifdef DEBUG
86 /* Only return internal details in the DEBUG version:
87 */
88 build = "build: DEBUG;";
89 mutex = "mutex: " PIPE_ATOMIC ";";
90 #elif defined(VMX86_STATS)
91 build = "build: OPT;";
92 #else
93 build = "build: RELEASE;";
94 #endif
95 #ifdef HAVE_LLVM
96 llvm = "LLVM;";
97 #endif
98
99 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
100 return name;
101 }
102
103
104 /** Helper for querying float-valued device cap */
105 static float
106 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
107 {
108 SVGA3dDevCapResult result;
109 if (sws->get_cap(sws, cap, &result))
110 return result.f;
111 else
112 return defaultVal;
113 }
114
115
116 /** Helper for querying uint-valued device cap */
117 static unsigned
118 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
119 {
120 SVGA3dDevCapResult result;
121 if (sws->get_cap(sws, cap, &result))
122 return result.u;
123 else
124 return defaultVal;
125 }
126
127
128 /** Helper for querying boolean-valued device cap */
129 static boolean
130 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
131 {
132 SVGA3dDevCapResult result;
133 if (sws->get_cap(sws, cap, &result))
134 return result.b;
135 else
136 return defaultVal;
137 }
138
139
140 static float
141 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
142 {
143 struct svga_screen *svgascreen = svga_screen(screen);
144 struct svga_winsys_screen *sws = svgascreen->sws;
145
146 switch (param) {
147 case PIPE_CAPF_MAX_LINE_WIDTH:
148 return svgascreen->maxLineWidth;
149 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
150 return svgascreen->maxLineWidthAA;
151
152 case PIPE_CAPF_MAX_POINT_WIDTH:
153 /* fall-through */
154 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
155 return svgascreen->maxPointSize;
156
157 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
158 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
159
160 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
161 return 15.0;
162
163 case PIPE_CAPF_GUARD_BAND_LEFT:
164 case PIPE_CAPF_GUARD_BAND_TOP:
165 case PIPE_CAPF_GUARD_BAND_RIGHT:
166 case PIPE_CAPF_GUARD_BAND_BOTTOM:
167 return 0.0;
168 }
169
170 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
171 return 0;
172 }
173
174
175 static int
176 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
177 {
178 struct svga_screen *svgascreen = svga_screen(screen);
179 struct svga_winsys_screen *sws = svgascreen->sws;
180 SVGA3dDevCapResult result;
181
182 switch (param) {
183 case PIPE_CAP_NPOT_TEXTURES:
184 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
185 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
186 return 1;
187 case PIPE_CAP_TWO_SIDED_STENCIL:
188 return 1;
189 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
190 /*
191 * "In virtually every OpenGL implementation and hardware,
192 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
193 * http://www.opengl.org/wiki/Blending
194 */
195 return sws->have_vgpu10 ? 1 : 0;
196 case PIPE_CAP_ANISOTROPIC_FILTER:
197 return 1;
198 case PIPE_CAP_POINT_SPRITE:
199 return 1;
200 case PIPE_CAP_TGSI_TEXCOORD:
201 return 0;
202 case PIPE_CAP_MAX_RENDER_TARGETS:
203 return svgascreen->max_color_buffers;
204 case PIPE_CAP_OCCLUSION_QUERY:
205 return 1;
206 case PIPE_CAP_QUERY_TIME_ELAPSED:
207 return 0;
208 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
209 return sws->have_vgpu10;
210 case PIPE_CAP_TEXTURE_SHADOW_MAP:
211 return 1;
212 case PIPE_CAP_TEXTURE_SWIZZLE:
213 return 1;
214 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
215 return 0;
216 case PIPE_CAP_USER_VERTEX_BUFFERS:
217 return 0;
218 case PIPE_CAP_USER_CONSTANT_BUFFERS:
219 return 1;
220 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
221 return 256;
222
223 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
224 {
225 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
226 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
227 levels = MIN2(util_logbase2(result.u) + 1, levels);
228 else
229 levels = 12 /* 2048x2048 */;
230 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
231 levels = MIN2(util_logbase2(result.u) + 1, levels);
232 else
233 levels = 12 /* 2048x2048 */;
234 return levels;
235 }
236
237 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
238 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
239 return 8; /* max 128x128x128 */
240 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
241
242 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
243 /*
244 * No mechanism to query the host, and at least limited to 2048x2048 on
245 * certain hardware.
246 */
247 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
248 12 /* 2048x2048 */);
249
250 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
251 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
252
253 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
254 return 1;
255
256 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
257 return 1;
258 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
259 return sws->have_vgpu10;
260 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
261 return 0;
262 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
263 return !sws->have_vgpu10;
264
265 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
266 return 1; /* The color outputs of vertex shaders are not clamped */
267 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
268 return 0; /* The driver can't clamp vertex colors */
269 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
270 return 0; /* The driver can't clamp fragment colors */
271
272 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
273 return 1; /* expected for GL_ARB_framebuffer_object */
274
275 case PIPE_CAP_GLSL_FEATURE_LEVEL:
276 return sws->have_vgpu10 ? 330 : 120;
277
278 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
279 return 0;
280
281 case PIPE_CAP_SM3:
282 return 1;
283
284 case PIPE_CAP_DEPTH_CLIP_DISABLE:
285 case PIPE_CAP_INDEP_BLEND_ENABLE:
286 case PIPE_CAP_CONDITIONAL_RENDER:
287 case PIPE_CAP_QUERY_TIMESTAMP:
288 case PIPE_CAP_TGSI_INSTANCEID:
289 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
290 case PIPE_CAP_SEAMLESS_CUBE_MAP:
291 case PIPE_CAP_FAKE_SW_MSAA:
292 return sws->have_vgpu10;
293
294 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
295 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
296 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
297 return sws->have_vgpu10 ? 4 : 0;
298 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
299 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
300 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
301 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
302 return 0;
303 case PIPE_CAP_TEXTURE_MULTISAMPLE:
304 return svgascreen->ms_samples ? 1 : 0;
305
306 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
307 return SVGA3D_DX_MAX_RESOURCE_SIZE;
308
309 case PIPE_CAP_MIN_TEXEL_OFFSET:
310 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
311 case PIPE_CAP_MAX_TEXEL_OFFSET:
312 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
313
314 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
315 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
316 return 0;
317
318 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
319 return sws->have_vgpu10 ? 256 : 0;
320 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
321 return sws->have_vgpu10 ? 1024 : 0;
322
323 case PIPE_CAP_PRIMITIVE_RESTART:
324 return 1; /* may be a sw fallback, depending on restart index */
325
326 case PIPE_CAP_GENERATE_MIPMAP:
327 return sws->have_generate_mipmap_cmd;
328
329 /* Unsupported features */
330 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
331 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
332 case PIPE_CAP_SHADER_STENCIL_EXPORT:
333 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
334 case PIPE_CAP_INDEP_BLEND_FUNC:
335 case PIPE_CAP_TEXTURE_BARRIER:
336 case PIPE_CAP_MAX_VERTEX_STREAMS:
337 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
338 case PIPE_CAP_COMPUTE:
339 case PIPE_CAP_START_INSTANCE:
340 case PIPE_CAP_CUBE_MAP_ARRAY:
341 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
342 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
343 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
344 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
345 case PIPE_CAP_TEXTURE_GATHER_SM5:
346 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
347 case PIPE_CAP_TEXTURE_QUERY_LOD:
348 case PIPE_CAP_SAMPLE_SHADING:
349 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
350 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
351 case PIPE_CAP_DRAW_INDIRECT:
352 case PIPE_CAP_MULTI_DRAW_INDIRECT:
353 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
354 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
355 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
356 case PIPE_CAP_SAMPLER_VIEW_TARGET:
357 case PIPE_CAP_CLIP_HALFZ:
358 case PIPE_CAP_VERTEXID_NOBASE:
359 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
360 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
361 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
362 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
363 case PIPE_CAP_INVALIDATE_BUFFER:
364 case PIPE_CAP_STRING_MARKER:
365 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
366 case PIPE_CAP_QUERY_MEMORY_INFO:
367 case PIPE_CAP_PCI_GROUP:
368 case PIPE_CAP_PCI_BUS:
369 case PIPE_CAP_PCI_DEVICE:
370 case PIPE_CAP_PCI_FUNCTION:
371 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
372 case PIPE_CAP_NATIVE_FENCE_FD:
373 return 0;
374 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
375 return 64;
376 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
377 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
378 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
379 return 1; /* need 4-byte alignment for all offsets and strides */
380 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
381 return 2048;
382 case PIPE_CAP_MAX_VIEWPORTS:
383 return 1;
384 case PIPE_CAP_ENDIANNESS:
385 return PIPE_ENDIAN_LITTLE;
386
387 case PIPE_CAP_VENDOR_ID:
388 return 0x15ad; /* VMware Inc. */
389 case PIPE_CAP_DEVICE_ID:
390 return 0x0405; /* assume SVGA II */
391 case PIPE_CAP_ACCELERATED:
392 return 0; /* XXX: */
393 case PIPE_CAP_VIDEO_MEMORY:
394 /* XXX: Query the host ? */
395 return 1;
396 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
397 return sws->have_vgpu10;
398 case PIPE_CAP_CLEAR_TEXTURE:
399 return sws->have_vgpu10;
400 case PIPE_CAP_UMA:
401 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
402 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
403 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
404 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
405 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
406 case PIPE_CAP_DEPTH_BOUNDS_TEST:
407 case PIPE_CAP_TGSI_TXQS:
408 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
409 case PIPE_CAP_SHAREABLE_SHADERS:
410 case PIPE_CAP_DRAW_PARAMETERS:
411 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
412 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
413 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
414 case PIPE_CAP_QUERY_BUFFER_OBJECT:
415 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
416 case PIPE_CAP_CULL_DISTANCE:
417 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
418 case PIPE_CAP_TGSI_VOTE:
419 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
420 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
421 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
422 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
423 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
424 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
425 case PIPE_CAP_TGSI_FS_FBFETCH:
426 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
427 case PIPE_CAP_DOUBLES:
428 case PIPE_CAP_INT64:
429 case PIPE_CAP_INT64_DIVMOD:
430 case PIPE_CAP_TGSI_TEX_TXF_LZ:
431 case PIPE_CAP_TGSI_CLOCK:
432 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
433 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
434 case PIPE_CAP_TGSI_BALLOT:
435 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
436 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
437 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
438 return 0;
439 }
440
441 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
442 return 0;
443 }
444
445
446 static int
447 vgpu9_get_shader_param(struct pipe_screen *screen,
448 enum pipe_shader_type shader,
449 enum pipe_shader_cap param)
450 {
451 struct svga_screen *svgascreen = svga_screen(screen);
452 struct svga_winsys_screen *sws = svgascreen->sws;
453 unsigned val;
454
455 assert(!sws->have_vgpu10);
456
457 switch (shader)
458 {
459 case PIPE_SHADER_FRAGMENT:
460 switch (param)
461 {
462 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
463 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
464 return get_uint_cap(sws,
465 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
466 512);
467 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
468 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
469 return 512;
470 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
471 return SVGA3D_MAX_NESTING_LEVEL;
472 case PIPE_SHADER_CAP_MAX_INPUTS:
473 return 10;
474 case PIPE_SHADER_CAP_MAX_OUTPUTS:
475 return svgascreen->max_color_buffers;
476 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
477 return 224 * sizeof(float[4]);
478 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
479 return 1;
480 case PIPE_SHADER_CAP_MAX_TEMPS:
481 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
482 return MIN2(val, SVGA3D_TEMPREG_MAX);
483 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
484 /*
485 * Although PS 3.0 has some addressing abilities it can only represent
486 * loops that can be statically determined and unrolled. Given we can
487 * only handle a subset of the cases that the state tracker already
488 * does it is better to defer loop unrolling to the state tracker.
489 */
490 return 0;
491 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
492 return 0;
493 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
494 return 0;
495 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
496 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
497 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
498 return 0;
499 case PIPE_SHADER_CAP_SUBROUTINES:
500 return 0;
501 case PIPE_SHADER_CAP_INTEGERS:
502 return 0;
503 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
504 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
505 return 16;
506 case PIPE_SHADER_CAP_PREFERRED_IR:
507 return PIPE_SHADER_IR_TGSI;
508 case PIPE_SHADER_CAP_SUPPORTED_IRS:
509 return 0;
510 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
511 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
512 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
513 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
514 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
515 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
516 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
517 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
518 return 0;
519 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
520 return 32;
521 }
522 /* If we get here, we failed to handle a cap above */
523 debug_printf("Unexpected fragment shader query %u\n", param);
524 return 0;
525 case PIPE_SHADER_VERTEX:
526 switch (param)
527 {
528 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
529 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
530 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
531 512);
532 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
533 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
534 /* XXX: until we have vertex texture support */
535 return 0;
536 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
537 return SVGA3D_MAX_NESTING_LEVEL;
538 case PIPE_SHADER_CAP_MAX_INPUTS:
539 return 16;
540 case PIPE_SHADER_CAP_MAX_OUTPUTS:
541 return 10;
542 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
543 return 256 * sizeof(float[4]);
544 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
545 return 1;
546 case PIPE_SHADER_CAP_MAX_TEMPS:
547 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
548 return MIN2(val, SVGA3D_TEMPREG_MAX);
549 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
550 return 0;
551 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
552 return 0;
553 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
554 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
555 return 1;
556 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
557 return 0;
558 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
559 return 1;
560 case PIPE_SHADER_CAP_SUBROUTINES:
561 return 0;
562 case PIPE_SHADER_CAP_INTEGERS:
563 return 0;
564 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
565 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
566 return 0;
567 case PIPE_SHADER_CAP_PREFERRED_IR:
568 return PIPE_SHADER_IR_TGSI;
569 case PIPE_SHADER_CAP_SUPPORTED_IRS:
570 return 0;
571 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
572 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
573 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
574 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
575 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
576 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
577 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
578 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
579 return 0;
580 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
581 return 32;
582 }
583 /* If we get here, we failed to handle a cap above */
584 debug_printf("Unexpected vertex shader query %u\n", param);
585 return 0;
586 case PIPE_SHADER_GEOMETRY:
587 case PIPE_SHADER_COMPUTE:
588 case PIPE_SHADER_TESS_CTRL:
589 case PIPE_SHADER_TESS_EVAL:
590 /* no support for geometry, tess or compute shaders at this time */
591 return 0;
592 default:
593 debug_printf("Unexpected shader type (%u) query\n", shader);
594 return 0;
595 }
596 return 0;
597 }
598
599
600 static int
601 vgpu10_get_shader_param(struct pipe_screen *screen,
602 enum pipe_shader_type shader,
603 enum pipe_shader_cap param)
604 {
605 struct svga_screen *svgascreen = svga_screen(screen);
606 struct svga_winsys_screen *sws = svgascreen->sws;
607
608 assert(sws->have_vgpu10);
609 (void) sws; /* silence unused var warnings in non-debug builds */
610
611 /* Only VS, GS, FS supported */
612 if (shader != PIPE_SHADER_VERTEX &&
613 shader != PIPE_SHADER_GEOMETRY &&
614 shader != PIPE_SHADER_FRAGMENT) {
615 return 0;
616 }
617
618 /* NOTE: we do not query the device for any caps/limits at this time */
619
620 /* Generally the same limits for vertex, geometry and fragment shaders */
621 switch (param) {
622 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
623 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
624 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
625 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
626 return 64 * 1024;
627 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
628 return 64;
629 case PIPE_SHADER_CAP_MAX_INPUTS:
630 if (shader == PIPE_SHADER_FRAGMENT)
631 return VGPU10_MAX_FS_INPUTS;
632 else if (shader == PIPE_SHADER_GEOMETRY)
633 return VGPU10_MAX_GS_INPUTS;
634 else
635 return VGPU10_MAX_VS_INPUTS;
636 case PIPE_SHADER_CAP_MAX_OUTPUTS:
637 if (shader == PIPE_SHADER_FRAGMENT)
638 return VGPU10_MAX_FS_OUTPUTS;
639 else if (shader == PIPE_SHADER_GEOMETRY)
640 return VGPU10_MAX_GS_OUTPUTS;
641 else
642 return VGPU10_MAX_VS_OUTPUTS;
643 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
644 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
645 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
646 return svgascreen->max_const_buffers;
647 case PIPE_SHADER_CAP_MAX_TEMPS:
648 return VGPU10_MAX_TEMPS;
649 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
650 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
651 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
652 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
653 return TRUE; /* XXX verify */
654 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
655 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
656 case PIPE_SHADER_CAP_SUBROUTINES:
657 case PIPE_SHADER_CAP_INTEGERS:
658 return TRUE;
659 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
660 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
661 return SVGA3D_DX_MAX_SAMPLERS;
662 case PIPE_SHADER_CAP_PREFERRED_IR:
663 return PIPE_SHADER_IR_TGSI;
664 case PIPE_SHADER_CAP_SUPPORTED_IRS:
665 return 0;
666 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
667 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
668 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
669 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
670 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
671 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
672 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
673 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
674 return 0;
675 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
676 return 32;
677 default:
678 debug_printf("Unexpected vgpu10 shader query %u\n", param);
679 return 0;
680 }
681 return 0;
682 }
683
684
685 static int
686 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
687 enum pipe_shader_cap param)
688 {
689 struct svga_screen *svgascreen = svga_screen(screen);
690 struct svga_winsys_screen *sws = svgascreen->sws;
691 if (sws->have_vgpu10) {
692 return vgpu10_get_shader_param(screen, shader, param);
693 }
694 else {
695 return vgpu9_get_shader_param(screen, shader, param);
696 }
697 }
698
699
700 /**
701 * Implement pipe_screen::is_format_supported().
702 * \param bindings bitmask of PIPE_BIND_x flags
703 */
704 static boolean
705 svga_is_format_supported( struct pipe_screen *screen,
706 enum pipe_format format,
707 enum pipe_texture_target target,
708 unsigned sample_count,
709 unsigned bindings)
710 {
711 struct svga_screen *ss = svga_screen(screen);
712 SVGA3dSurfaceFormat svga_format;
713 SVGA3dSurfaceFormatCaps caps;
714 SVGA3dSurfaceFormatCaps mask;
715
716 assert(bindings);
717
718 if (sample_count > 1) {
719 /* In ms_samples, if bit N is set it means that we support
720 * multisample with N+1 samples per pixel.
721 */
722 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
723 return FALSE;
724 }
725 }
726
727 svga_format = svga_translate_format(ss, format, bindings);
728 if (svga_format == SVGA3D_FORMAT_INVALID) {
729 return FALSE;
730 }
731
732 /* we don't support sRGB rendering into display targets */
733 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
734 return FALSE;
735 }
736
737 /*
738 * For VGPU10 vertex formats, skip querying host capabilities
739 */
740
741 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
742 SVGA3dSurfaceFormat svga_format;
743 unsigned flags;
744 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
745 return svga_format != SVGA3D_FORMAT_INVALID;
746 }
747
748 /*
749 * Override host capabilities, so that we end up with the same
750 * visuals for all virtual hardware implementations.
751 */
752
753 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
754 switch (svga_format) {
755 case SVGA3D_A8R8G8B8:
756 case SVGA3D_X8R8G8B8:
757 case SVGA3D_R5G6B5:
758 break;
759
760 /* VGPU10 formats */
761 case SVGA3D_B8G8R8A8_UNORM:
762 case SVGA3D_B8G8R8X8_UNORM:
763 case SVGA3D_B5G6R5_UNORM:
764 break;
765
766 /* Often unsupported/problematic. This means we end up with the same
767 * visuals for all virtual hardware implementations.
768 */
769 case SVGA3D_A4R4G4B4:
770 case SVGA3D_A1R5G5B5:
771 return FALSE;
772
773 default:
774 return FALSE;
775 }
776 }
777
778 /*
779 * Query the host capabilities.
780 */
781
782 svga_get_format_cap(ss, svga_format, &caps);
783
784 if (bindings & PIPE_BIND_RENDER_TARGET) {
785 /* Check that the color surface is blendable, unless it's an
786 * integer format.
787 */
788 if (!svga_format_is_integer(svga_format) &&
789 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
790 return FALSE;
791 }
792 }
793
794 mask.value = 0;
795 if (bindings & PIPE_BIND_RENDER_TARGET) {
796 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
797 }
798 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
799 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
800 }
801 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
802 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
803 }
804
805 if (target == PIPE_TEXTURE_CUBE) {
806 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
807 }
808 else if (target == PIPE_TEXTURE_3D) {
809 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
810 }
811
812 return (caps.value & mask.value) == mask.value;
813 }
814
815
816 static void
817 svga_fence_reference(struct pipe_screen *screen,
818 struct pipe_fence_handle **ptr,
819 struct pipe_fence_handle *fence)
820 {
821 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
822 sws->fence_reference(sws, ptr, fence);
823 }
824
825
826 static boolean
827 svga_fence_finish(struct pipe_screen *screen,
828 struct pipe_context *ctx,
829 struct pipe_fence_handle *fence,
830 uint64_t timeout)
831 {
832 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
833 boolean retVal;
834
835 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
836
837 if (!timeout) {
838 retVal = sws->fence_signalled(sws, fence, 0) == 0;
839 }
840 else {
841 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
842 __FUNCTION__, fence);
843
844 retVal = sws->fence_finish(sws, fence, 0) == 0;
845 }
846
847 SVGA_STATS_TIME_POP(sws);
848
849 return retVal;
850 }
851
852
853 static int
854 svga_get_driver_query_info(struct pipe_screen *screen,
855 unsigned index,
856 struct pipe_driver_query_info *info)
857 {
858 #define QUERY(NAME, ENUM, UNITS) \
859 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
860
861 static const struct pipe_driver_query_info queries[] = {
862 /* per-frame counters */
863 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
864 PIPE_DRIVER_QUERY_TYPE_UINT64),
865 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
866 PIPE_DRIVER_QUERY_TYPE_UINT64),
867 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
868 PIPE_DRIVER_QUERY_TYPE_UINT64),
869 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
870 PIPE_DRIVER_QUERY_TYPE_UINT64),
871 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
872 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
873 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
874 PIPE_DRIVER_QUERY_TYPE_UINT64),
875 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
876 PIPE_DRIVER_QUERY_TYPE_UINT64),
877 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
878 PIPE_DRIVER_QUERY_TYPE_BYTES),
879 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
880 PIPE_DRIVER_QUERY_TYPE_BYTES),
881 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
882 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
883 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
884 PIPE_DRIVER_QUERY_TYPE_UINT64),
885 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
886 PIPE_DRIVER_QUERY_TYPE_UINT64),
887 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
888 PIPE_DRIVER_QUERY_TYPE_UINT64),
889 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
890 PIPE_DRIVER_QUERY_TYPE_UINT64),
891 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
892 PIPE_DRIVER_QUERY_TYPE_UINT64),
893 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
894 PIPE_DRIVER_QUERY_TYPE_UINT64),
895
896 /* running total counters */
897 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
898 PIPE_DRIVER_QUERY_TYPE_BYTES),
899 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
900 PIPE_DRIVER_QUERY_TYPE_UINT64),
901 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
902 PIPE_DRIVER_QUERY_TYPE_UINT64),
903 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
904 PIPE_DRIVER_QUERY_TYPE_UINT64),
905 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
906 PIPE_DRIVER_QUERY_TYPE_UINT64),
907 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
908 PIPE_DRIVER_QUERY_TYPE_UINT64),
909 };
910 #undef QUERY
911
912 if (!info)
913 return ARRAY_SIZE(queries);
914
915 if (index >= ARRAY_SIZE(queries))
916 return 0;
917
918 *info = queries[index];
919 return 1;
920 }
921
922
923 static void
924 svga_destroy_screen( struct pipe_screen *screen )
925 {
926 struct svga_screen *svgascreen = svga_screen(screen);
927
928 svga_screen_cache_cleanup(svgascreen);
929
930 mtx_destroy(&svgascreen->swc_mutex);
931 mtx_destroy(&svgascreen->tex_mutex);
932
933 svgascreen->sws->destroy(svgascreen->sws);
934
935 FREE(svgascreen);
936 }
937
938
939 /**
940 * Create a new svga_screen object
941 */
942 struct pipe_screen *
943 svga_screen_create(struct svga_winsys_screen *sws)
944 {
945 struct svga_screen *svgascreen;
946 struct pipe_screen *screen;
947
948 #ifdef DEBUG
949 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
950 #endif
951
952 svgascreen = CALLOC_STRUCT(svga_screen);
953 if (!svgascreen)
954 goto error1;
955
956 svgascreen->debug.force_level_surface_view =
957 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
958 svgascreen->debug.force_surface_view =
959 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
960 svgascreen->debug.force_sampler_view =
961 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
962 svgascreen->debug.no_surface_view =
963 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
964 svgascreen->debug.no_sampler_view =
965 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
966 svgascreen->debug.no_cache_index_buffers =
967 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
968
969 screen = &svgascreen->screen;
970
971 screen->destroy = svga_destroy_screen;
972 screen->get_name = svga_get_name;
973 screen->get_vendor = svga_get_vendor;
974 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
975 screen->get_param = svga_get_param;
976 screen->get_shader_param = svga_get_shader_param;
977 screen->get_paramf = svga_get_paramf;
978 screen->get_timestamp = NULL;
979 screen->is_format_supported = svga_is_format_supported;
980 screen->context_create = svga_context_create;
981 screen->fence_reference = svga_fence_reference;
982 screen->fence_finish = svga_fence_finish;
983 screen->get_driver_query_info = svga_get_driver_query_info;
984 svgascreen->sws = sws;
985
986 svga_init_screen_resource_functions(svgascreen);
987
988 if (sws->get_hw_version) {
989 svgascreen->hw_version = sws->get_hw_version(sws);
990 } else {
991 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
992 }
993
994 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
995 /* too old for 3D acceleration */
996 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
997 svgascreen->hw_version);
998 goto error2;
999 }
1000
1001 /*
1002 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1003 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1004 * we prefer the later when available.
1005 *
1006 * This mimics hardware vendors extensions for D3D depth sampling. See also
1007 * http://aras-p.info/texts/D3D9GPUHacks.html
1008 */
1009
1010 {
1011 boolean has_df16, has_df24, has_d24s8_int;
1012 SVGA3dSurfaceFormatCaps caps;
1013 SVGA3dSurfaceFormatCaps mask;
1014 mask.value = 0;
1015 mask.zStencil = 1;
1016 mask.texture = 1;
1017
1018 svgascreen->depth.z16 = SVGA3D_Z_D16;
1019 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1020 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1021
1022 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1023 has_df16 = (caps.value & mask.value) == mask.value;
1024
1025 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1026 has_df24 = (caps.value & mask.value) == mask.value;
1027
1028 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1029 has_d24s8_int = (caps.value & mask.value) == mask.value;
1030
1031 /* XXX: We might want some other logic here.
1032 * Like if we only have d24s8_int we should
1033 * emulate the other formats with that.
1034 */
1035 if (has_df16) {
1036 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1037 }
1038 if (has_df24) {
1039 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1040 }
1041 if (has_d24s8_int) {
1042 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1043 }
1044 }
1045
1046 /* Query device caps
1047 */
1048 if (sws->have_vgpu10) {
1049 svgascreen->haveProvokingVertex
1050 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1051 svgascreen->haveLineSmooth = TRUE;
1052 svgascreen->maxPointSize = 80.0F;
1053 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1054
1055 /* Multisample samples per pixel */
1056 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1057 svgascreen->ms_samples =
1058 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1059 }
1060
1061 /* Maximum number of constant buffers */
1062 svgascreen->max_const_buffers =
1063 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1064 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1065 }
1066 else {
1067 /* VGPU9 */
1068 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1069 SVGA3DVSVERSION_NONE);
1070 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1071 SVGA3DPSVERSION_NONE);
1072
1073 /* we require Shader model 3.0 or later */
1074 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1075 goto error2;
1076 }
1077
1078 svgascreen->haveProvokingVertex = FALSE;
1079
1080 svgascreen->haveLineSmooth =
1081 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1082
1083 svgascreen->maxPointSize =
1084 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1085 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1086 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1087
1088 /* The SVGA3D device always supports 4 targets at this time, regardless
1089 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1090 */
1091 svgascreen->max_color_buffers = 4;
1092
1093 /* Only support one constant buffer
1094 */
1095 svgascreen->max_const_buffers = 1;
1096
1097 /* No multisampling */
1098 svgascreen->ms_samples = 0;
1099 }
1100
1101 /* common VGPU9 / VGPU10 caps */
1102 svgascreen->haveLineStipple =
1103 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1104
1105 svgascreen->maxLineWidth =
1106 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1107
1108 svgascreen->maxLineWidthAA =
1109 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1110
1111 if (0) {
1112 debug_printf("svga: haveProvokingVertex %u\n",
1113 svgascreen->haveProvokingVertex);
1114 debug_printf("svga: haveLineStip %u "
1115 "haveLineSmooth %u maxLineWidth %f\n",
1116 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1117 svgascreen->maxLineWidth);
1118 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1119 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1120 }
1121
1122 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1123 (void) mtx_init(&svgascreen->swc_mutex, mtx_plain);
1124
1125 svga_screen_cache_init(svgascreen);
1126
1127 return screen;
1128 error2:
1129 FREE(svgascreen);
1130 error1:
1131 return NULL;
1132 }
1133
1134 struct svga_winsys_screen *
1135 svga_winsys_screen(struct pipe_screen *screen)
1136 {
1137 return svga_screen(screen)->sws;
1138 }
1139
1140 #ifdef DEBUG
1141 struct svga_screen *
1142 svga_screen(struct pipe_screen *screen)
1143 {
1144 assert(screen);
1145 assert(screen->destroy == svga_destroy_screen);
1146 return (struct svga_screen *)screen;
1147 }
1148 #endif