1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51 static const struct debug_named_value svga_debug_flags
[] = {
52 { "dma", DEBUG_DMA
, NULL
},
53 { "tgsi", DEBUG_TGSI
, NULL
},
54 { "pipe", DEBUG_PIPE
, NULL
},
55 { "state", DEBUG_STATE
, NULL
},
56 { "screen", DEBUG_SCREEN
, NULL
},
57 { "tex", DEBUG_TEX
, NULL
},
58 { "swtnl", DEBUG_SWTNL
, NULL
},
59 { "const", DEBUG_CONSTS
, NULL
},
60 { "viewport", DEBUG_VIEWPORT
, NULL
},
61 { "views", DEBUG_VIEWS
, NULL
},
62 { "perf", DEBUG_PERF
, NULL
},
63 { "flush", DEBUG_FLUSH
, NULL
},
64 { "sync", DEBUG_SYNC
, NULL
},
65 { "cache", DEBUG_CACHE
, NULL
},
66 { "streamout", DEBUG_STREAMOUT
, NULL
},
67 { "query", DEBUG_QUERY
, NULL
},
68 { "samplers", DEBUG_SAMPLERS
, NULL
},
74 svga_get_vendor( struct pipe_screen
*pscreen
)
76 return "VMware, Inc.";
81 svga_get_name( struct pipe_screen
*pscreen
)
83 const char *build
= "", *llvm
= "", *mutex
= "";
84 static char name
[100];
86 /* Only return internal details in the DEBUG version:
88 build
= "build: DEBUG;";
89 mutex
= "mutex: " PIPE_ATOMIC
";";
90 #elif defined(VMX86_STATS)
91 build
= "build: OPT;";
93 build
= "build: RELEASE;";
99 util_snprintf(name
, sizeof(name
), "SVGA3D; %s %s %s", build
, mutex
, llvm
);
104 /** Helper for querying float-valued device cap */
106 get_float_cap(struct svga_winsys_screen
*sws
, unsigned cap
, float defaultVal
)
108 SVGA3dDevCapResult result
;
109 if (sws
->get_cap(sws
, cap
, &result
))
116 /** Helper for querying uint-valued device cap */
118 get_uint_cap(struct svga_winsys_screen
*sws
, unsigned cap
, unsigned defaultVal
)
120 SVGA3dDevCapResult result
;
121 if (sws
->get_cap(sws
, cap
, &result
))
128 /** Helper for querying boolean-valued device cap */
130 get_bool_cap(struct svga_winsys_screen
*sws
, unsigned cap
, boolean defaultVal
)
132 SVGA3dDevCapResult result
;
133 if (sws
->get_cap(sws
, cap
, &result
))
141 svga_get_paramf(struct pipe_screen
*screen
, enum pipe_capf param
)
143 struct svga_screen
*svgascreen
= svga_screen(screen
);
144 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
147 case PIPE_CAPF_MAX_LINE_WIDTH
:
148 return svgascreen
->maxLineWidth
;
149 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
150 return svgascreen
->maxLineWidthAA
;
152 case PIPE_CAPF_MAX_POINT_WIDTH
:
154 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
155 return svgascreen
->maxPointSize
;
157 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
158 return (float) get_uint_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY
, 4);
160 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
163 case PIPE_CAPF_GUARD_BAND_LEFT
:
164 case PIPE_CAPF_GUARD_BAND_TOP
:
165 case PIPE_CAPF_GUARD_BAND_RIGHT
:
166 case PIPE_CAPF_GUARD_BAND_BOTTOM
:
170 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param
);
176 svga_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
178 struct svga_screen
*svgascreen
= svga_screen(screen
);
179 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
180 SVGA3dDevCapResult result
;
183 case PIPE_CAP_NPOT_TEXTURES
:
184 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
185 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
187 case PIPE_CAP_TWO_SIDED_STENCIL
:
189 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
191 * "In virtually every OpenGL implementation and hardware,
192 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
193 * http://www.opengl.org/wiki/Blending
195 return sws
->have_vgpu10
? 1 : 0;
196 case PIPE_CAP_ANISOTROPIC_FILTER
:
198 case PIPE_CAP_POINT_SPRITE
:
200 case PIPE_CAP_TGSI_TEXCOORD
:
202 case PIPE_CAP_MAX_RENDER_TARGETS
:
203 return svgascreen
->max_color_buffers
;
204 case PIPE_CAP_OCCLUSION_QUERY
:
206 case PIPE_CAP_QUERY_TIME_ELAPSED
:
208 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
209 return sws
->have_vgpu10
;
210 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
212 case PIPE_CAP_TEXTURE_SWIZZLE
:
214 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
216 case PIPE_CAP_USER_VERTEX_BUFFERS
:
218 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
220 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
223 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
225 unsigned levels
= SVGA_MAX_TEXTURE_LEVELS
;
226 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH
, &result
))
227 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
229 levels
= 12 /* 2048x2048 */;
230 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT
, &result
))
231 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
233 levels
= 12 /* 2048x2048 */;
237 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
238 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT
, &result
))
239 return 8; /* max 128x128x128 */
240 return MIN2(util_logbase2(result
.u
) + 1, SVGA_MAX_TEXTURE_LEVELS
);
242 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
244 * No mechanism to query the host, and at least limited to 2048x2048 on
247 return MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
250 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
251 return sws
->have_vgpu10
? SVGA3D_MAX_SURFACE_ARRAYSIZE
: 0;
253 case PIPE_CAP_BLEND_EQUATION_SEPARATE
: /* req. for GL 1.5 */
256 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
258 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
259 return sws
->have_vgpu10
;
260 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
262 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
263 return !sws
->have_vgpu10
;
265 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
266 return 1; /* The color outputs of vertex shaders are not clamped */
267 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
268 return 0; /* The driver can't clamp vertex colors */
269 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
270 return 0; /* The driver can't clamp fragment colors */
272 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
273 return 1; /* expected for GL_ARB_framebuffer_object */
275 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
276 return sws
->have_vgpu10
? 330 : 120;
278 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
284 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
285 case PIPE_CAP_INDEP_BLEND_ENABLE
:
286 case PIPE_CAP_CONDITIONAL_RENDER
:
287 case PIPE_CAP_QUERY_TIMESTAMP
:
288 case PIPE_CAP_TGSI_INSTANCEID
:
289 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
290 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
291 case PIPE_CAP_FAKE_SW_MSAA
:
292 return sws
->have_vgpu10
;
294 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
295 return sws
->have_vgpu10
? SVGA3D_DX_MAX_SOTARGETS
: 0;
296 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
297 return sws
->have_vgpu10
? 4 : 0;
298 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
299 return sws
->have_vgpu10
? SVGA3D_MAX_STREAMOUT_DECLS
: 0;
300 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
301 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
303 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
304 return svgascreen
->ms_samples
? 1 : 0;
306 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
307 return SVGA3D_DX_MAX_RESOURCE_SIZE
;
309 case PIPE_CAP_MIN_TEXEL_OFFSET
:
310 return sws
->have_vgpu10
? VGPU10_MIN_TEXEL_FETCH_OFFSET
: 0;
311 case PIPE_CAP_MAX_TEXEL_OFFSET
:
312 return sws
->have_vgpu10
? VGPU10_MAX_TEXEL_FETCH_OFFSET
: 0;
314 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
315 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
318 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
319 return sws
->have_vgpu10
? 256 : 0;
320 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
321 return sws
->have_vgpu10
? 1024 : 0;
323 case PIPE_CAP_PRIMITIVE_RESTART
:
324 return 1; /* may be a sw fallback, depending on restart index */
326 case PIPE_CAP_GENERATE_MIPMAP
:
327 return sws
->have_generate_mipmap_cmd
;
329 /* Unsupported features */
330 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
331 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
332 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
333 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
334 case PIPE_CAP_INDEP_BLEND_FUNC
:
335 case PIPE_CAP_TEXTURE_BARRIER
:
336 case PIPE_CAP_MAX_VERTEX_STREAMS
:
337 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
338 case PIPE_CAP_COMPUTE
:
339 case PIPE_CAP_START_INSTANCE
:
340 case PIPE_CAP_CUBE_MAP_ARRAY
:
341 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
342 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
343 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
344 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
345 case PIPE_CAP_TEXTURE_GATHER_SM5
:
346 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
347 case PIPE_CAP_TEXTURE_QUERY_LOD
:
348 case PIPE_CAP_SAMPLE_SHADING
:
349 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
350 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
351 case PIPE_CAP_DRAW_INDIRECT
:
352 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
353 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
354 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
355 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
356 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
357 case PIPE_CAP_CLIP_HALFZ
:
358 case PIPE_CAP_VERTEXID_NOBASE
:
359 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
360 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
361 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
362 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
363 case PIPE_CAP_INVALIDATE_BUFFER
:
364 case PIPE_CAP_STRING_MARKER
:
365 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
366 case PIPE_CAP_QUERY_MEMORY_INFO
:
367 case PIPE_CAP_PCI_GROUP
:
368 case PIPE_CAP_PCI_BUS
:
369 case PIPE_CAP_PCI_DEVICE
:
370 case PIPE_CAP_PCI_FUNCTION
:
371 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
372 case PIPE_CAP_NATIVE_FENCE_FD
:
374 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
376 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
377 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
378 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
379 return 1; /* need 4-byte alignment for all offsets and strides */
380 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
382 case PIPE_CAP_MAX_VIEWPORTS
:
384 case PIPE_CAP_ENDIANNESS
:
385 return PIPE_ENDIAN_LITTLE
;
387 case PIPE_CAP_VENDOR_ID
:
388 return 0x15ad; /* VMware Inc. */
389 case PIPE_CAP_DEVICE_ID
:
390 return 0x0405; /* assume SVGA II */
391 case PIPE_CAP_ACCELERATED
:
393 case PIPE_CAP_VIDEO_MEMORY
:
394 /* XXX: Query the host ? */
396 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
397 return sws
->have_vgpu10
;
398 case PIPE_CAP_CLEAR_TEXTURE
:
399 return sws
->have_vgpu10
;
401 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
402 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
403 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
404 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
405 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
406 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
407 case PIPE_CAP_TGSI_TXQS
:
408 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
409 case PIPE_CAP_SHAREABLE_SHADERS
:
410 case PIPE_CAP_DRAW_PARAMETERS
:
411 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
412 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
413 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
414 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
415 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
416 case PIPE_CAP_CULL_DISTANCE
:
417 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
418 case PIPE_CAP_TGSI_VOTE
:
419 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
420 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
421 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
422 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
423 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
424 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
425 case PIPE_CAP_TGSI_FS_FBFETCH
:
426 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
427 case PIPE_CAP_DOUBLES
:
429 case PIPE_CAP_INT64_DIVMOD
:
430 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
431 case PIPE_CAP_TGSI_CLOCK
:
432 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
433 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
434 case PIPE_CAP_TGSI_BALLOT
:
435 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
436 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
437 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
441 debug_printf("Unexpected PIPE_CAP_ query %u\n", param
);
447 vgpu9_get_shader_param(struct pipe_screen
*screen
,
448 enum pipe_shader_type shader
,
449 enum pipe_shader_cap param
)
451 struct svga_screen
*svgascreen
= svga_screen(screen
);
452 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
455 assert(!sws
->have_vgpu10
);
459 case PIPE_SHADER_FRAGMENT
:
462 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
463 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
464 return get_uint_cap(sws
,
465 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS
,
467 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
468 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
470 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
471 return SVGA3D_MAX_NESTING_LEVEL
;
472 case PIPE_SHADER_CAP_MAX_INPUTS
:
474 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
475 return svgascreen
->max_color_buffers
;
476 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
477 return 224 * sizeof(float[4]);
478 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
480 case PIPE_SHADER_CAP_MAX_TEMPS
:
481 val
= get_uint_cap(sws
, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS
, 32);
482 return MIN2(val
, SVGA3D_TEMPREG_MAX
);
483 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
485 * Although PS 3.0 has some addressing abilities it can only represent
486 * loops that can be statically determined and unrolled. Given we can
487 * only handle a subset of the cases that the state tracker already
488 * does it is better to defer loop unrolling to the state tracker.
491 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
493 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
495 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
496 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
497 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
499 case PIPE_SHADER_CAP_SUBROUTINES
:
501 case PIPE_SHADER_CAP_INTEGERS
:
503 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
504 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
506 case PIPE_SHADER_CAP_PREFERRED_IR
:
507 return PIPE_SHADER_IR_TGSI
;
508 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
510 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
511 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
512 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
513 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
514 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
515 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
516 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
517 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
519 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
522 /* If we get here, we failed to handle a cap above */
523 debug_printf("Unexpected fragment shader query %u\n", param
);
525 case PIPE_SHADER_VERTEX
:
528 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
529 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
530 return get_uint_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS
,
532 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
533 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
534 /* XXX: until we have vertex texture support */
536 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
537 return SVGA3D_MAX_NESTING_LEVEL
;
538 case PIPE_SHADER_CAP_MAX_INPUTS
:
540 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
542 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
543 return 256 * sizeof(float[4]);
544 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
546 case PIPE_SHADER_CAP_MAX_TEMPS
:
547 val
= get_uint_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS
, 32);
548 return MIN2(val
, SVGA3D_TEMPREG_MAX
);
549 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
551 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
553 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
554 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
556 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
558 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
560 case PIPE_SHADER_CAP_SUBROUTINES
:
562 case PIPE_SHADER_CAP_INTEGERS
:
564 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
565 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
567 case PIPE_SHADER_CAP_PREFERRED_IR
:
568 return PIPE_SHADER_IR_TGSI
;
569 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
571 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
572 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
573 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
574 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
575 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
576 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
577 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
578 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
580 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
583 /* If we get here, we failed to handle a cap above */
584 debug_printf("Unexpected vertex shader query %u\n", param
);
586 case PIPE_SHADER_GEOMETRY
:
587 case PIPE_SHADER_COMPUTE
:
588 case PIPE_SHADER_TESS_CTRL
:
589 case PIPE_SHADER_TESS_EVAL
:
590 /* no support for geometry, tess or compute shaders at this time */
593 debug_printf("Unexpected shader type (%u) query\n", shader
);
601 vgpu10_get_shader_param(struct pipe_screen
*screen
,
602 enum pipe_shader_type shader
,
603 enum pipe_shader_cap param
)
605 struct svga_screen
*svgascreen
= svga_screen(screen
);
606 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
608 assert(sws
->have_vgpu10
);
609 (void) sws
; /* silence unused var warnings in non-debug builds */
611 /* Only VS, GS, FS supported */
612 if (shader
!= PIPE_SHADER_VERTEX
&&
613 shader
!= PIPE_SHADER_GEOMETRY
&&
614 shader
!= PIPE_SHADER_FRAGMENT
) {
618 /* NOTE: we do not query the device for any caps/limits at this time */
620 /* Generally the same limits for vertex, geometry and fragment shaders */
622 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
623 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
624 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
625 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
627 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
629 case PIPE_SHADER_CAP_MAX_INPUTS
:
630 if (shader
== PIPE_SHADER_FRAGMENT
)
631 return VGPU10_MAX_FS_INPUTS
;
632 else if (shader
== PIPE_SHADER_GEOMETRY
)
633 return VGPU10_MAX_GS_INPUTS
;
635 return VGPU10_MAX_VS_INPUTS
;
636 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
637 if (shader
== PIPE_SHADER_FRAGMENT
)
638 return VGPU10_MAX_FS_OUTPUTS
;
639 else if (shader
== PIPE_SHADER_GEOMETRY
)
640 return VGPU10_MAX_GS_OUTPUTS
;
642 return VGPU10_MAX_VS_OUTPUTS
;
643 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
644 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT
* sizeof(float[4]);
645 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
646 return svgascreen
->max_const_buffers
;
647 case PIPE_SHADER_CAP_MAX_TEMPS
:
648 return VGPU10_MAX_TEMPS
;
649 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
650 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
651 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
652 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
653 return TRUE
; /* XXX verify */
654 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
655 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
656 case PIPE_SHADER_CAP_SUBROUTINES
:
657 case PIPE_SHADER_CAP_INTEGERS
:
659 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
660 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
661 return SVGA3D_DX_MAX_SAMPLERS
;
662 case PIPE_SHADER_CAP_PREFERRED_IR
:
663 return PIPE_SHADER_IR_TGSI
;
664 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
666 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
667 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
668 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
669 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
670 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
671 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
672 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
673 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
675 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
678 debug_printf("Unexpected vgpu10 shader query %u\n", param
);
686 svga_get_shader_param(struct pipe_screen
*screen
, enum pipe_shader_type shader
,
687 enum pipe_shader_cap param
)
689 struct svga_screen
*svgascreen
= svga_screen(screen
);
690 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
691 if (sws
->have_vgpu10
) {
692 return vgpu10_get_shader_param(screen
, shader
, param
);
695 return vgpu9_get_shader_param(screen
, shader
, param
);
701 * Implement pipe_screen::is_format_supported().
702 * \param bindings bitmask of PIPE_BIND_x flags
705 svga_is_format_supported( struct pipe_screen
*screen
,
706 enum pipe_format format
,
707 enum pipe_texture_target target
,
708 unsigned sample_count
,
711 struct svga_screen
*ss
= svga_screen(screen
);
712 SVGA3dSurfaceFormat svga_format
;
713 SVGA3dSurfaceFormatCaps caps
;
714 SVGA3dSurfaceFormatCaps mask
;
718 if (sample_count
> 1) {
719 /* In ms_samples, if bit N is set it means that we support
720 * multisample with N+1 samples per pixel.
722 if ((ss
->ms_samples
& (1 << (sample_count
- 1))) == 0) {
727 svga_format
= svga_translate_format(ss
, format
, bindings
);
728 if (svga_format
== SVGA3D_FORMAT_INVALID
) {
732 /* we don't support sRGB rendering into display targets */
733 if (util_format_is_srgb(format
) && (bindings
& PIPE_BIND_DISPLAY_TARGET
)) {
738 * For VGPU10 vertex formats, skip querying host capabilities
741 if (ss
->sws
->have_vgpu10
&& (bindings
& PIPE_BIND_VERTEX_BUFFER
)) {
742 SVGA3dSurfaceFormat svga_format
;
744 svga_translate_vertex_format_vgpu10(format
, &svga_format
, &flags
);
745 return svga_format
!= SVGA3D_FORMAT_INVALID
;
749 * Override host capabilities, so that we end up with the same
750 * visuals for all virtual hardware implementations.
753 if (bindings
& PIPE_BIND_DISPLAY_TARGET
) {
754 switch (svga_format
) {
755 case SVGA3D_A8R8G8B8
:
756 case SVGA3D_X8R8G8B8
:
761 case SVGA3D_B8G8R8A8_UNORM
:
762 case SVGA3D_B8G8R8X8_UNORM
:
763 case SVGA3D_B5G6R5_UNORM
:
766 /* Often unsupported/problematic. This means we end up with the same
767 * visuals for all virtual hardware implementations.
769 case SVGA3D_A4R4G4B4
:
770 case SVGA3D_A1R5G5B5
:
779 * Query the host capabilities.
782 svga_get_format_cap(ss
, svga_format
, &caps
);
784 if (bindings
& PIPE_BIND_RENDER_TARGET
) {
785 /* Check that the color surface is blendable, unless it's an
788 if (!svga_format_is_integer(svga_format
) &&
789 (caps
.value
& SVGA3DFORMAT_OP_NOALPHABLEND
)) {
795 if (bindings
& PIPE_BIND_RENDER_TARGET
) {
796 mask
.value
|= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
;
798 if (bindings
& PIPE_BIND_DEPTH_STENCIL
) {
799 mask
.value
|= SVGA3DFORMAT_OP_ZSTENCIL
;
801 if (bindings
& PIPE_BIND_SAMPLER_VIEW
) {
802 mask
.value
|= SVGA3DFORMAT_OP_TEXTURE
;
805 if (target
== PIPE_TEXTURE_CUBE
) {
806 mask
.value
|= SVGA3DFORMAT_OP_CUBETEXTURE
;
808 else if (target
== PIPE_TEXTURE_3D
) {
809 mask
.value
|= SVGA3DFORMAT_OP_VOLUMETEXTURE
;
812 return (caps
.value
& mask
.value
) == mask
.value
;
817 svga_fence_reference(struct pipe_screen
*screen
,
818 struct pipe_fence_handle
**ptr
,
819 struct pipe_fence_handle
*fence
)
821 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
822 sws
->fence_reference(sws
, ptr
, fence
);
827 svga_fence_finish(struct pipe_screen
*screen
,
828 struct pipe_context
*ctx
,
829 struct pipe_fence_handle
*fence
,
832 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
835 SVGA_STATS_TIME_PUSH(sws
, SVGA_STATS_TIME_FENCEFINISH
);
838 retVal
= sws
->fence_signalled(sws
, fence
, 0) == 0;
841 SVGA_DBG(DEBUG_DMA
|DEBUG_PERF
, "%s fence_ptr %p\n",
842 __FUNCTION__
, fence
);
844 retVal
= sws
->fence_finish(sws
, fence
, 0) == 0;
847 SVGA_STATS_TIME_POP(sws
);
854 svga_get_driver_query_info(struct pipe_screen
*screen
,
856 struct pipe_driver_query_info
*info
)
858 #define QUERY(NAME, ENUM, UNITS) \
859 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
861 static const struct pipe_driver_query_info queries
[] = {
862 /* per-frame counters */
863 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS
,
864 PIPE_DRIVER_QUERY_TYPE_UINT64
),
865 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS
,
866 PIPE_DRIVER_QUERY_TYPE_UINT64
),
867 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES
,
868 PIPE_DRIVER_QUERY_TYPE_UINT64
),
869 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS
,
870 PIPE_DRIVER_QUERY_TYPE_UINT64
),
871 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME
,
872 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS
),
873 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED
,
874 PIPE_DRIVER_QUERY_TYPE_UINT64
),
875 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED
,
876 PIPE_DRIVER_QUERY_TYPE_UINT64
),
877 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED
,
878 PIPE_DRIVER_QUERY_TYPE_BYTES
),
879 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE
,
880 PIPE_DRIVER_QUERY_TYPE_BYTES
),
881 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME
,
882 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS
),
883 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES
,
884 PIPE_DRIVER_QUERY_TYPE_UINT64
),
885 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS
,
886 PIPE_DRIVER_QUERY_TYPE_UINT64
),
887 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES
,
888 PIPE_DRIVER_QUERY_TYPE_UINT64
),
889 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS
,
890 PIPE_DRIVER_QUERY_TYPE_UINT64
),
891 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES
,
892 PIPE_DRIVER_QUERY_TYPE_UINT64
),
893 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES
,
894 PIPE_DRIVER_QUERY_TYPE_UINT64
),
896 /* running total counters */
897 QUERY("memory-used", SVGA_QUERY_MEMORY_USED
,
898 PIPE_DRIVER_QUERY_TYPE_BYTES
),
899 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS
,
900 PIPE_DRIVER_QUERY_TYPE_UINT64
),
901 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES
,
902 PIPE_DRIVER_QUERY_TYPE_UINT64
),
903 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS
,
904 PIPE_DRIVER_QUERY_TYPE_UINT64
),
905 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS
,
906 PIPE_DRIVER_QUERY_TYPE_UINT64
),
907 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP
,
908 PIPE_DRIVER_QUERY_TYPE_UINT64
),
913 return ARRAY_SIZE(queries
);
915 if (index
>= ARRAY_SIZE(queries
))
918 *info
= queries
[index
];
924 svga_destroy_screen( struct pipe_screen
*screen
)
926 struct svga_screen
*svgascreen
= svga_screen(screen
);
928 svga_screen_cache_cleanup(svgascreen
);
930 mtx_destroy(&svgascreen
->swc_mutex
);
931 mtx_destroy(&svgascreen
->tex_mutex
);
933 svgascreen
->sws
->destroy(svgascreen
->sws
);
940 * Create a new svga_screen object
943 svga_screen_create(struct svga_winsys_screen
*sws
)
945 struct svga_screen
*svgascreen
;
946 struct pipe_screen
*screen
;
949 SVGA_DEBUG
= debug_get_flags_option("SVGA_DEBUG", svga_debug_flags
, 0 );
952 svgascreen
= CALLOC_STRUCT(svga_screen
);
956 svgascreen
->debug
.force_level_surface_view
=
957 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE
);
958 svgascreen
->debug
.force_surface_view
=
959 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE
);
960 svgascreen
->debug
.force_sampler_view
=
961 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE
);
962 svgascreen
->debug
.no_surface_view
=
963 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE
);
964 svgascreen
->debug
.no_sampler_view
=
965 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE
);
966 svgascreen
->debug
.no_cache_index_buffers
=
967 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE
);
969 screen
= &svgascreen
->screen
;
971 screen
->destroy
= svga_destroy_screen
;
972 screen
->get_name
= svga_get_name
;
973 screen
->get_vendor
= svga_get_vendor
;
974 screen
->get_device_vendor
= svga_get_vendor
; // TODO actual device vendor
975 screen
->get_param
= svga_get_param
;
976 screen
->get_shader_param
= svga_get_shader_param
;
977 screen
->get_paramf
= svga_get_paramf
;
978 screen
->get_timestamp
= NULL
;
979 screen
->is_format_supported
= svga_is_format_supported
;
980 screen
->context_create
= svga_context_create
;
981 screen
->fence_reference
= svga_fence_reference
;
982 screen
->fence_finish
= svga_fence_finish
;
983 screen
->get_driver_query_info
= svga_get_driver_query_info
;
984 svgascreen
->sws
= sws
;
986 svga_init_screen_resource_functions(svgascreen
);
988 if (sws
->get_hw_version
) {
989 svgascreen
->hw_version
= sws
->get_hw_version(sws
);
991 svgascreen
->hw_version
= SVGA3D_HWVERSION_WS65_B1
;
994 if (svgascreen
->hw_version
< SVGA3D_HWVERSION_WS8_B1
) {
995 /* too old for 3D acceleration */
996 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
997 svgascreen
->hw_version
);
1002 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1003 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1004 * we prefer the later when available.
1006 * This mimics hardware vendors extensions for D3D depth sampling. See also
1007 * http://aras-p.info/texts/D3D9GPUHacks.html
1011 boolean has_df16
, has_df24
, has_d24s8_int
;
1012 SVGA3dSurfaceFormatCaps caps
;
1013 SVGA3dSurfaceFormatCaps mask
;
1018 svgascreen
->depth
.z16
= SVGA3D_Z_D16
;
1019 svgascreen
->depth
.x8z24
= SVGA3D_Z_D24X8
;
1020 svgascreen
->depth
.s8z24
= SVGA3D_Z_D24S8
;
1022 svga_get_format_cap(svgascreen
, SVGA3D_Z_DF16
, &caps
);
1023 has_df16
= (caps
.value
& mask
.value
) == mask
.value
;
1025 svga_get_format_cap(svgascreen
, SVGA3D_Z_DF24
, &caps
);
1026 has_df24
= (caps
.value
& mask
.value
) == mask
.value
;
1028 svga_get_format_cap(svgascreen
, SVGA3D_Z_D24S8_INT
, &caps
);
1029 has_d24s8_int
= (caps
.value
& mask
.value
) == mask
.value
;
1031 /* XXX: We might want some other logic here.
1032 * Like if we only have d24s8_int we should
1033 * emulate the other formats with that.
1036 svgascreen
->depth
.z16
= SVGA3D_Z_DF16
;
1039 svgascreen
->depth
.x8z24
= SVGA3D_Z_DF24
;
1041 if (has_d24s8_int
) {
1042 svgascreen
->depth
.s8z24
= SVGA3D_Z_D24S8_INT
;
1046 /* Query device caps
1048 if (sws
->have_vgpu10
) {
1049 svgascreen
->haveProvokingVertex
1050 = get_bool_cap(sws
, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX
, FALSE
);
1051 svgascreen
->haveLineSmooth
= TRUE
;
1052 svgascreen
->maxPointSize
= 80.0F
;
1053 svgascreen
->max_color_buffers
= SVGA3D_DX_MAX_RENDER_TARGETS
;
1055 /* Multisample samples per pixel */
1056 if (debug_get_bool_option("SVGA_MSAA", TRUE
)) {
1057 svgascreen
->ms_samples
=
1058 get_uint_cap(sws
, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES
, 0);
1061 /* Maximum number of constant buffers */
1062 svgascreen
->max_const_buffers
=
1063 get_uint_cap(sws
, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS
, 1);
1064 assert(svgascreen
->max_const_buffers
<= SVGA_MAX_CONST_BUFS
);
1068 unsigned vs_ver
= get_uint_cap(sws
, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
,
1069 SVGA3DVSVERSION_NONE
);
1070 unsigned fs_ver
= get_uint_cap(sws
, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
,
1071 SVGA3DPSVERSION_NONE
);
1073 /* we require Shader model 3.0 or later */
1074 if (fs_ver
< SVGA3DPSVERSION_30
|| vs_ver
< SVGA3DVSVERSION_30
) {
1078 svgascreen
->haveProvokingVertex
= FALSE
;
1080 svgascreen
->haveLineSmooth
=
1081 get_bool_cap(sws
, SVGA3D_DEVCAP_LINE_AA
, FALSE
);
1083 svgascreen
->maxPointSize
=
1084 get_float_cap(sws
, SVGA3D_DEVCAP_MAX_POINT_SIZE
, 1.0f
);
1085 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1086 svgascreen
->maxPointSize
= MIN2(svgascreen
->maxPointSize
, 80.0f
);
1088 /* The SVGA3D device always supports 4 targets at this time, regardless
1089 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1091 svgascreen
->max_color_buffers
= 4;
1093 /* Only support one constant buffer
1095 svgascreen
->max_const_buffers
= 1;
1097 /* No multisampling */
1098 svgascreen
->ms_samples
= 0;
1101 /* common VGPU9 / VGPU10 caps */
1102 svgascreen
->haveLineStipple
=
1103 get_bool_cap(sws
, SVGA3D_DEVCAP_LINE_STIPPLE
, FALSE
);
1105 svgascreen
->maxLineWidth
=
1106 get_float_cap(sws
, SVGA3D_DEVCAP_MAX_LINE_WIDTH
, 1.0f
);
1108 svgascreen
->maxLineWidthAA
=
1109 get_float_cap(sws
, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH
, 1.0f
);
1112 debug_printf("svga: haveProvokingVertex %u\n",
1113 svgascreen
->haveProvokingVertex
);
1114 debug_printf("svga: haveLineStip %u "
1115 "haveLineSmooth %u maxLineWidth %f\n",
1116 svgascreen
->haveLineStipple
, svgascreen
->haveLineSmooth
,
1117 svgascreen
->maxLineWidth
);
1118 debug_printf("svga: maxPointSize %g\n", svgascreen
->maxPointSize
);
1119 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen
->ms_samples
);
1122 (void) mtx_init(&svgascreen
->tex_mutex
, mtx_plain
);
1123 (void) mtx_init(&svgascreen
->swc_mutex
, mtx_plain
);
1125 svga_screen_cache_init(svgascreen
);
1134 struct svga_winsys_screen
*
1135 svga_winsys_screen(struct pipe_screen
*screen
)
1137 return svga_screen(screen
)->sws
;
1141 struct svga_screen
*
1142 svga_screen(struct pipe_screen
*screen
)
1145 assert(screen
->destroy
== svga_destroy_screen
);
1146 return (struct svga_screen
*)screen
;