svga: fail screen creation if HW version is too old
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #elif defined(VMX86_STATS)
90 build = "build: OPT;";
91 #else
92 build = "build: RELEASE;";
93 #endif
94 #ifdef HAVE_LLVM
95 llvm = "LLVM;";
96 #endif
97
98 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
99 return name;
100 }
101
102
103 /** Helper for querying float-valued device cap */
104 static float
105 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
106 {
107 SVGA3dDevCapResult result;
108 if (sws->get_cap(sws, cap, &result))
109 return result.f;
110 else
111 return defaultVal;
112 }
113
114
115 /** Helper for querying uint-valued device cap */
116 static unsigned
117 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
118 {
119 SVGA3dDevCapResult result;
120 if (sws->get_cap(sws, cap, &result))
121 return result.u;
122 else
123 return defaultVal;
124 }
125
126
127 /** Helper for querying boolean-valued device cap */
128 static boolean
129 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
130 {
131 SVGA3dDevCapResult result;
132 if (sws->get_cap(sws, cap, &result))
133 return result.b;
134 else
135 return defaultVal;
136 }
137
138
139 static float
140 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
141 {
142 struct svga_screen *svgascreen = svga_screen(screen);
143 struct svga_winsys_screen *sws = svgascreen->sws;
144
145 switch (param) {
146 case PIPE_CAPF_MAX_LINE_WIDTH:
147 return svgascreen->maxLineWidth;
148 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
149 return svgascreen->maxLineWidthAA;
150
151 case PIPE_CAPF_MAX_POINT_WIDTH:
152 /* fall-through */
153 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
154 return svgascreen->maxPointSize;
155
156 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
157 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
158
159 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
160 return 15.0;
161
162 case PIPE_CAPF_GUARD_BAND_LEFT:
163 case PIPE_CAPF_GUARD_BAND_TOP:
164 case PIPE_CAPF_GUARD_BAND_RIGHT:
165 case PIPE_CAPF_GUARD_BAND_BOTTOM:
166 return 0.0;
167 }
168
169 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
170 return 0;
171 }
172
173
174 static int
175 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
176 {
177 struct svga_screen *svgascreen = svga_screen(screen);
178 struct svga_winsys_screen *sws = svgascreen->sws;
179 SVGA3dDevCapResult result;
180
181 switch (param) {
182 case PIPE_CAP_NPOT_TEXTURES:
183 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
184 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
185 return 1;
186 case PIPE_CAP_TWO_SIDED_STENCIL:
187 return 1;
188 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
189 /*
190 * "In virtually every OpenGL implementation and hardware,
191 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
192 * http://www.opengl.org/wiki/Blending
193 */
194 return sws->have_vgpu10 ? 1 : 0;
195 case PIPE_CAP_ANISOTROPIC_FILTER:
196 return 1;
197 case PIPE_CAP_POINT_SPRITE:
198 return 1;
199 case PIPE_CAP_TGSI_TEXCOORD:
200 return 0;
201 case PIPE_CAP_MAX_RENDER_TARGETS:
202 return svgascreen->max_color_buffers;
203 case PIPE_CAP_OCCLUSION_QUERY:
204 return 1;
205 case PIPE_CAP_QUERY_TIME_ELAPSED:
206 return 0;
207 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
208 return sws->have_vgpu10;
209 case PIPE_CAP_TEXTURE_SHADOW_MAP:
210 return 1;
211 case PIPE_CAP_TEXTURE_SWIZZLE:
212 return 1;
213 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
214 return 0;
215 case PIPE_CAP_USER_VERTEX_BUFFERS:
216 return 0;
217 case PIPE_CAP_USER_CONSTANT_BUFFERS:
218 return 1;
219 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
220 return 256;
221
222 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
223 {
224 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
225 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
226 levels = MIN2(util_logbase2(result.u) + 1, levels);
227 else
228 levels = 12 /* 2048x2048 */;
229 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
230 levels = MIN2(util_logbase2(result.u) + 1, levels);
231 else
232 levels = 12 /* 2048x2048 */;
233 return levels;
234 }
235
236 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
237 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
238 return 8; /* max 128x128x128 */
239 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
240
241 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
242 /*
243 * No mechanism to query the host, and at least limited to 2048x2048 on
244 * certain hardware.
245 */
246 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
247 12 /* 2048x2048 */);
248
249 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
250 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
251
252 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
253 return 1;
254
255 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
256 return 1;
257 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
258 return sws->have_vgpu10;
259 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
260 return 0;
261 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
262 return !sws->have_vgpu10;
263
264 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
265 return 1; /* The color outputs of vertex shaders are not clamped */
266 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
267 return 0; /* The driver can't clamp vertex colors */
268 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
269 return 0; /* The driver can't clamp fragment colors */
270
271 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
272 return 1; /* expected for GL_ARB_framebuffer_object */
273
274 case PIPE_CAP_GLSL_FEATURE_LEVEL:
275 return sws->have_vgpu10 ? 330 : 120;
276
277 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
278 return 0;
279
280 case PIPE_CAP_SM3:
281 return 1;
282
283 case PIPE_CAP_DEPTH_CLIP_DISABLE:
284 case PIPE_CAP_INDEP_BLEND_ENABLE:
285 case PIPE_CAP_CONDITIONAL_RENDER:
286 case PIPE_CAP_QUERY_TIMESTAMP:
287 case PIPE_CAP_TGSI_INSTANCEID:
288 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
289 case PIPE_CAP_SEAMLESS_CUBE_MAP:
290 case PIPE_CAP_FAKE_SW_MSAA:
291 return sws->have_vgpu10;
292
293 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
294 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
295 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
296 return sws->have_vgpu10 ? 4 : 0;
297 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
298 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
299 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
300 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
301 return 0;
302 case PIPE_CAP_TEXTURE_MULTISAMPLE:
303 return svgascreen->ms_samples ? 1 : 0;
304
305 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
306 return SVGA3D_DX_MAX_RESOURCE_SIZE;
307
308 case PIPE_CAP_MIN_TEXEL_OFFSET:
309 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
310 case PIPE_CAP_MAX_TEXEL_OFFSET:
311 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
312
313 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
314 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
315 return 0;
316
317 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
318 return sws->have_vgpu10 ? 256 : 0;
319 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
320 return sws->have_vgpu10 ? 1024 : 0;
321
322 case PIPE_CAP_PRIMITIVE_RESTART:
323 return 1; /* may be a sw fallback, depending on restart index */
324
325 case PIPE_CAP_GENERATE_MIPMAP:
326 return sws->have_generate_mipmap_cmd;
327
328 /* Unsupported features */
329 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
330 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
331 case PIPE_CAP_SHADER_STENCIL_EXPORT:
332 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
333 case PIPE_CAP_INDEP_BLEND_FUNC:
334 case PIPE_CAP_TEXTURE_BARRIER:
335 case PIPE_CAP_MAX_VERTEX_STREAMS:
336 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
337 case PIPE_CAP_COMPUTE:
338 case PIPE_CAP_START_INSTANCE:
339 case PIPE_CAP_CUBE_MAP_ARRAY:
340 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
341 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
342 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
343 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
344 case PIPE_CAP_TEXTURE_GATHER_SM5:
345 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
346 case PIPE_CAP_TEXTURE_QUERY_LOD:
347 case PIPE_CAP_SAMPLE_SHADING:
348 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
349 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
350 case PIPE_CAP_DRAW_INDIRECT:
351 case PIPE_CAP_MULTI_DRAW_INDIRECT:
352 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
353 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
354 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
355 case PIPE_CAP_SAMPLER_VIEW_TARGET:
356 case PIPE_CAP_CLIP_HALFZ:
357 case PIPE_CAP_VERTEXID_NOBASE:
358 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
359 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
360 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
361 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
362 case PIPE_CAP_INVALIDATE_BUFFER:
363 case PIPE_CAP_STRING_MARKER:
364 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
365 case PIPE_CAP_QUERY_MEMORY_INFO:
366 case PIPE_CAP_PCI_GROUP:
367 case PIPE_CAP_PCI_BUS:
368 case PIPE_CAP_PCI_DEVICE:
369 case PIPE_CAP_PCI_FUNCTION:
370 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
371 case PIPE_CAP_NATIVE_FENCE_FD:
372 return 0;
373 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
374 return 64;
375 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
376 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
377 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
378 return 1; /* need 4-byte alignment for all offsets and strides */
379 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
380 return 2048;
381 case PIPE_CAP_MAX_VIEWPORTS:
382 return 1;
383 case PIPE_CAP_ENDIANNESS:
384 return PIPE_ENDIAN_LITTLE;
385
386 case PIPE_CAP_VENDOR_ID:
387 return 0x15ad; /* VMware Inc. */
388 case PIPE_CAP_DEVICE_ID:
389 return 0x0405; /* assume SVGA II */
390 case PIPE_CAP_ACCELERATED:
391 return 0; /* XXX: */
392 case PIPE_CAP_VIDEO_MEMORY:
393 /* XXX: Query the host ? */
394 return 1;
395 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
396 return sws->have_vgpu10;
397 case PIPE_CAP_CLEAR_TEXTURE:
398 return sws->have_vgpu10;
399 case PIPE_CAP_UMA:
400 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
401 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
402 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
403 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
404 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
405 case PIPE_CAP_DEPTH_BOUNDS_TEST:
406 case PIPE_CAP_TGSI_TXQS:
407 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
408 case PIPE_CAP_SHAREABLE_SHADERS:
409 case PIPE_CAP_DRAW_PARAMETERS:
410 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
411 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
412 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
413 case PIPE_CAP_QUERY_BUFFER_OBJECT:
414 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
415 case PIPE_CAP_CULL_DISTANCE:
416 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
417 case PIPE_CAP_TGSI_VOTE:
418 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
419 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
420 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
421 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
422 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
423 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
424 case PIPE_CAP_TGSI_FS_FBFETCH:
425 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
426 case PIPE_CAP_DOUBLES:
427 case PIPE_CAP_INT64:
428 case PIPE_CAP_INT64_DIVMOD:
429 case PIPE_CAP_TGSI_TEX_TXF_LZ:
430 case PIPE_CAP_TGSI_CLOCK:
431 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
432 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
433 case PIPE_CAP_TGSI_BALLOT:
434 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
435 return 0;
436 }
437
438 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
439 return 0;
440 }
441
442
443 static int
444 vgpu9_get_shader_param(struct pipe_screen *screen,
445 enum pipe_shader_type shader,
446 enum pipe_shader_cap param)
447 {
448 struct svga_screen *svgascreen = svga_screen(screen);
449 struct svga_winsys_screen *sws = svgascreen->sws;
450 unsigned val;
451
452 assert(!sws->have_vgpu10);
453
454 switch (shader)
455 {
456 case PIPE_SHADER_FRAGMENT:
457 switch (param)
458 {
459 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
460 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
461 return get_uint_cap(sws,
462 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
463 512);
464 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
465 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
466 return 512;
467 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
468 return SVGA3D_MAX_NESTING_LEVEL;
469 case PIPE_SHADER_CAP_MAX_INPUTS:
470 return 10;
471 case PIPE_SHADER_CAP_MAX_OUTPUTS:
472 return svgascreen->max_color_buffers;
473 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
474 return 224 * sizeof(float[4]);
475 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
476 return 1;
477 case PIPE_SHADER_CAP_MAX_TEMPS:
478 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
479 return MIN2(val, SVGA3D_TEMPREG_MAX);
480 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
481 /*
482 * Although PS 3.0 has some addressing abilities it can only represent
483 * loops that can be statically determined and unrolled. Given we can
484 * only handle a subset of the cases that the state tracker already
485 * does it is better to defer loop unrolling to the state tracker.
486 */
487 return 0;
488 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
489 return 0;
490 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
491 return 0;
492 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
493 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
494 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
495 return 0;
496 case PIPE_SHADER_CAP_SUBROUTINES:
497 return 0;
498 case PIPE_SHADER_CAP_INTEGERS:
499 return 0;
500 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
501 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
502 return 16;
503 case PIPE_SHADER_CAP_PREFERRED_IR:
504 return PIPE_SHADER_IR_TGSI;
505 case PIPE_SHADER_CAP_SUPPORTED_IRS:
506 return 0;
507 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
508 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
509 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
510 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
511 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
512 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
513 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
514 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
515 return 0;
516 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
517 return 32;
518 }
519 /* If we get here, we failed to handle a cap above */
520 debug_printf("Unexpected fragment shader query %u\n", param);
521 return 0;
522 case PIPE_SHADER_VERTEX:
523 switch (param)
524 {
525 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
526 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
527 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
528 512);
529 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
530 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
531 /* XXX: until we have vertex texture support */
532 return 0;
533 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
534 return SVGA3D_MAX_NESTING_LEVEL;
535 case PIPE_SHADER_CAP_MAX_INPUTS:
536 return 16;
537 case PIPE_SHADER_CAP_MAX_OUTPUTS:
538 return 10;
539 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
540 return 256 * sizeof(float[4]);
541 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
542 return 1;
543 case PIPE_SHADER_CAP_MAX_TEMPS:
544 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
545 return MIN2(val, SVGA3D_TEMPREG_MAX);
546 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
547 return 0;
548 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
549 return 0;
550 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
551 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
552 return 1;
553 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
554 return 0;
555 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
556 return 1;
557 case PIPE_SHADER_CAP_SUBROUTINES:
558 return 0;
559 case PIPE_SHADER_CAP_INTEGERS:
560 return 0;
561 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
562 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
563 return 0;
564 case PIPE_SHADER_CAP_PREFERRED_IR:
565 return PIPE_SHADER_IR_TGSI;
566 case PIPE_SHADER_CAP_SUPPORTED_IRS:
567 return 0;
568 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
569 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
570 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
571 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
572 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
573 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
574 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
575 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
576 return 0;
577 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
578 return 32;
579 }
580 /* If we get here, we failed to handle a cap above */
581 debug_printf("Unexpected vertex shader query %u\n", param);
582 return 0;
583 case PIPE_SHADER_GEOMETRY:
584 case PIPE_SHADER_COMPUTE:
585 case PIPE_SHADER_TESS_CTRL:
586 case PIPE_SHADER_TESS_EVAL:
587 /* no support for geometry, tess or compute shaders at this time */
588 return 0;
589 default:
590 debug_printf("Unexpected shader type (%u) query\n", shader);
591 return 0;
592 }
593 return 0;
594 }
595
596
597 static int
598 vgpu10_get_shader_param(struct pipe_screen *screen,
599 enum pipe_shader_type shader,
600 enum pipe_shader_cap param)
601 {
602 struct svga_screen *svgascreen = svga_screen(screen);
603 struct svga_winsys_screen *sws = svgascreen->sws;
604
605 assert(sws->have_vgpu10);
606 (void) sws; /* silence unused var warnings in non-debug builds */
607
608 /* Only VS, GS, FS supported */
609 if (shader != PIPE_SHADER_VERTEX &&
610 shader != PIPE_SHADER_GEOMETRY &&
611 shader != PIPE_SHADER_FRAGMENT) {
612 return 0;
613 }
614
615 /* NOTE: we do not query the device for any caps/limits at this time */
616
617 /* Generally the same limits for vertex, geometry and fragment shaders */
618 switch (param) {
619 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
620 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
621 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
622 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
623 return 64 * 1024;
624 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
625 return 64;
626 case PIPE_SHADER_CAP_MAX_INPUTS:
627 if (shader == PIPE_SHADER_FRAGMENT)
628 return VGPU10_MAX_FS_INPUTS;
629 else if (shader == PIPE_SHADER_GEOMETRY)
630 return VGPU10_MAX_GS_INPUTS;
631 else
632 return VGPU10_MAX_VS_INPUTS;
633 case PIPE_SHADER_CAP_MAX_OUTPUTS:
634 if (shader == PIPE_SHADER_FRAGMENT)
635 return VGPU10_MAX_FS_OUTPUTS;
636 else if (shader == PIPE_SHADER_GEOMETRY)
637 return VGPU10_MAX_GS_OUTPUTS;
638 else
639 return VGPU10_MAX_VS_OUTPUTS;
640 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
641 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
642 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
643 return svgascreen->max_const_buffers;
644 case PIPE_SHADER_CAP_MAX_TEMPS:
645 return VGPU10_MAX_TEMPS;
646 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
647 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
648 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
649 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
650 return TRUE; /* XXX verify */
651 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
652 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
653 case PIPE_SHADER_CAP_SUBROUTINES:
654 case PIPE_SHADER_CAP_INTEGERS:
655 return TRUE;
656 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
657 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
658 return SVGA3D_DX_MAX_SAMPLERS;
659 case PIPE_SHADER_CAP_PREFERRED_IR:
660 return PIPE_SHADER_IR_TGSI;
661 case PIPE_SHADER_CAP_SUPPORTED_IRS:
662 return 0;
663 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
664 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
665 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
666 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
667 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
668 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
669 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
670 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
671 return 0;
672 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
673 return 32;
674 default:
675 debug_printf("Unexpected vgpu10 shader query %u\n", param);
676 return 0;
677 }
678 return 0;
679 }
680
681
682 static int
683 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
684 enum pipe_shader_cap param)
685 {
686 struct svga_screen *svgascreen = svga_screen(screen);
687 struct svga_winsys_screen *sws = svgascreen->sws;
688 if (sws->have_vgpu10) {
689 return vgpu10_get_shader_param(screen, shader, param);
690 }
691 else {
692 return vgpu9_get_shader_param(screen, shader, param);
693 }
694 }
695
696
697 /**
698 * Implement pipe_screen::is_format_supported().
699 * \param bindings bitmask of PIPE_BIND_x flags
700 */
701 static boolean
702 svga_is_format_supported( struct pipe_screen *screen,
703 enum pipe_format format,
704 enum pipe_texture_target target,
705 unsigned sample_count,
706 unsigned bindings)
707 {
708 struct svga_screen *ss = svga_screen(screen);
709 SVGA3dSurfaceFormat svga_format;
710 SVGA3dSurfaceFormatCaps caps;
711 SVGA3dSurfaceFormatCaps mask;
712
713 assert(bindings);
714
715 if (sample_count > 1) {
716 /* In ms_samples, if bit N is set it means that we support
717 * multisample with N+1 samples per pixel.
718 */
719 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
720 return FALSE;
721 }
722 }
723
724 svga_format = svga_translate_format(ss, format, bindings);
725 if (svga_format == SVGA3D_FORMAT_INVALID) {
726 return FALSE;
727 }
728
729 /* we don't support sRGB rendering into display targets */
730 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
731 return FALSE;
732 }
733
734 /*
735 * For VGPU10 vertex formats, skip querying host capabilities
736 */
737
738 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
739 SVGA3dSurfaceFormat svga_format;
740 unsigned flags;
741 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
742 return svga_format != SVGA3D_FORMAT_INVALID;
743 }
744
745 /*
746 * Override host capabilities, so that we end up with the same
747 * visuals for all virtual hardware implementations.
748 */
749
750 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
751 switch (svga_format) {
752 case SVGA3D_A8R8G8B8:
753 case SVGA3D_X8R8G8B8:
754 case SVGA3D_R5G6B5:
755 break;
756
757 /* VGPU10 formats */
758 case SVGA3D_B8G8R8A8_UNORM:
759 case SVGA3D_B8G8R8X8_UNORM:
760 case SVGA3D_B5G6R5_UNORM:
761 break;
762
763 /* Often unsupported/problematic. This means we end up with the same
764 * visuals for all virtual hardware implementations.
765 */
766 case SVGA3D_A4R4G4B4:
767 case SVGA3D_A1R5G5B5:
768 return FALSE;
769
770 default:
771 return FALSE;
772 }
773 }
774
775 /*
776 * Query the host capabilities.
777 */
778
779 svga_get_format_cap(ss, svga_format, &caps);
780
781 if (bindings & PIPE_BIND_RENDER_TARGET) {
782 /* Check that the color surface is blendable, unless it's an
783 * integer format.
784 */
785 if (!svga_format_is_integer(svga_format) &&
786 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
787 return FALSE;
788 }
789 }
790
791 mask.value = 0;
792 if (bindings & PIPE_BIND_RENDER_TARGET) {
793 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
794 }
795 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
796 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
797 }
798 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
799 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
800 }
801
802 if (target == PIPE_TEXTURE_CUBE) {
803 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
804 }
805 else if (target == PIPE_TEXTURE_3D) {
806 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
807 }
808
809 return (caps.value & mask.value) == mask.value;
810 }
811
812
813 static void
814 svga_fence_reference(struct pipe_screen *screen,
815 struct pipe_fence_handle **ptr,
816 struct pipe_fence_handle *fence)
817 {
818 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
819 sws->fence_reference(sws, ptr, fence);
820 }
821
822
823 static boolean
824 svga_fence_finish(struct pipe_screen *screen,
825 struct pipe_context *ctx,
826 struct pipe_fence_handle *fence,
827 uint64_t timeout)
828 {
829 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
830 boolean retVal;
831
832 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
833
834 if (!timeout) {
835 retVal = sws->fence_signalled(sws, fence, 0) == 0;
836 }
837 else {
838 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
839 __FUNCTION__, fence);
840
841 retVal = sws->fence_finish(sws, fence, 0) == 0;
842 }
843
844 SVGA_STATS_TIME_POP(sws);
845
846 return retVal;
847 }
848
849
850 static int
851 svga_get_driver_query_info(struct pipe_screen *screen,
852 unsigned index,
853 struct pipe_driver_query_info *info)
854 {
855 #define QUERY(NAME, ENUM, UNITS) \
856 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
857
858 static const struct pipe_driver_query_info queries[] = {
859 /* per-frame counters */
860 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
861 PIPE_DRIVER_QUERY_TYPE_UINT64),
862 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
863 PIPE_DRIVER_QUERY_TYPE_UINT64),
864 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
865 PIPE_DRIVER_QUERY_TYPE_UINT64),
866 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
867 PIPE_DRIVER_QUERY_TYPE_UINT64),
868 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
869 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
870 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
871 PIPE_DRIVER_QUERY_TYPE_UINT64),
872 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
873 PIPE_DRIVER_QUERY_TYPE_UINT64),
874 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
875 PIPE_DRIVER_QUERY_TYPE_BYTES),
876 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
877 PIPE_DRIVER_QUERY_TYPE_BYTES),
878 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
879 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
880 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
881 PIPE_DRIVER_QUERY_TYPE_UINT64),
882 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
883 PIPE_DRIVER_QUERY_TYPE_UINT64),
884 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
885 PIPE_DRIVER_QUERY_TYPE_UINT64),
886 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
887 PIPE_DRIVER_QUERY_TYPE_UINT64),
888 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
889 PIPE_DRIVER_QUERY_TYPE_UINT64),
890 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
891 PIPE_DRIVER_QUERY_TYPE_UINT64),
892
893 /* running total counters */
894 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
895 PIPE_DRIVER_QUERY_TYPE_BYTES),
896 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
897 PIPE_DRIVER_QUERY_TYPE_UINT64),
898 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
899 PIPE_DRIVER_QUERY_TYPE_UINT64),
900 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
901 PIPE_DRIVER_QUERY_TYPE_UINT64),
902 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
903 PIPE_DRIVER_QUERY_TYPE_UINT64),
904 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
905 PIPE_DRIVER_QUERY_TYPE_UINT64),
906 };
907 #undef QUERY
908
909 if (!info)
910 return ARRAY_SIZE(queries);
911
912 if (index >= ARRAY_SIZE(queries))
913 return 0;
914
915 *info = queries[index];
916 return 1;
917 }
918
919
920 static void
921 svga_destroy_screen( struct pipe_screen *screen )
922 {
923 struct svga_screen *svgascreen = svga_screen(screen);
924
925 svga_screen_cache_cleanup(svgascreen);
926
927 mtx_destroy(&svgascreen->swc_mutex);
928 mtx_destroy(&svgascreen->tex_mutex);
929
930 svgascreen->sws->destroy(svgascreen->sws);
931
932 FREE(svgascreen);
933 }
934
935
936 /**
937 * Create a new svga_screen object
938 */
939 struct pipe_screen *
940 svga_screen_create(struct svga_winsys_screen *sws)
941 {
942 struct svga_screen *svgascreen;
943 struct pipe_screen *screen;
944
945 #ifdef DEBUG
946 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
947 #endif
948
949 svgascreen = CALLOC_STRUCT(svga_screen);
950 if (!svgascreen)
951 goto error1;
952
953 svgascreen->debug.force_level_surface_view =
954 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
955 svgascreen->debug.force_surface_view =
956 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
957 svgascreen->debug.force_sampler_view =
958 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
959 svgascreen->debug.no_surface_view =
960 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
961 svgascreen->debug.no_sampler_view =
962 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
963 svgascreen->debug.no_cache_index_buffers =
964 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
965
966 screen = &svgascreen->screen;
967
968 screen->destroy = svga_destroy_screen;
969 screen->get_name = svga_get_name;
970 screen->get_vendor = svga_get_vendor;
971 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
972 screen->get_param = svga_get_param;
973 screen->get_shader_param = svga_get_shader_param;
974 screen->get_paramf = svga_get_paramf;
975 screen->get_timestamp = NULL;
976 screen->is_format_supported = svga_is_format_supported;
977 screen->context_create = svga_context_create;
978 screen->fence_reference = svga_fence_reference;
979 screen->fence_finish = svga_fence_finish;
980 screen->get_driver_query_info = svga_get_driver_query_info;
981 svgascreen->sws = sws;
982
983 svga_init_screen_resource_functions(svgascreen);
984
985 if (sws->get_hw_version) {
986 svgascreen->hw_version = sws->get_hw_version(sws);
987 } else {
988 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
989 }
990
991 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
992 /* too old for 3D acceleration */
993 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
994 svgascreen->hw_version);
995 goto error2;
996 }
997
998 /*
999 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1000 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1001 * we prefer the later when available.
1002 *
1003 * This mimics hardware vendors extensions for D3D depth sampling. See also
1004 * http://aras-p.info/texts/D3D9GPUHacks.html
1005 */
1006
1007 {
1008 boolean has_df16, has_df24, has_d24s8_int;
1009 SVGA3dSurfaceFormatCaps caps;
1010 SVGA3dSurfaceFormatCaps mask;
1011 mask.value = 0;
1012 mask.zStencil = 1;
1013 mask.texture = 1;
1014
1015 svgascreen->depth.z16 = SVGA3D_Z_D16;
1016 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1017 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1018
1019 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1020 has_df16 = (caps.value & mask.value) == mask.value;
1021
1022 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1023 has_df24 = (caps.value & mask.value) == mask.value;
1024
1025 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1026 has_d24s8_int = (caps.value & mask.value) == mask.value;
1027
1028 /* XXX: We might want some other logic here.
1029 * Like if we only have d24s8_int we should
1030 * emulate the other formats with that.
1031 */
1032 if (has_df16) {
1033 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1034 }
1035 if (has_df24) {
1036 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1037 }
1038 if (has_d24s8_int) {
1039 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1040 }
1041 }
1042
1043 /* Query device caps
1044 */
1045 if (sws->have_vgpu10) {
1046 svgascreen->haveProvokingVertex
1047 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1048 svgascreen->haveLineSmooth = TRUE;
1049 svgascreen->maxPointSize = 80.0F;
1050 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1051
1052 /* Multisample samples per pixel */
1053 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1054 svgascreen->ms_samples =
1055 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1056 }
1057
1058 /* Maximum number of constant buffers */
1059 svgascreen->max_const_buffers =
1060 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1061 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1062 }
1063 else {
1064 /* VGPU9 */
1065 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1066 SVGA3DVSVERSION_NONE);
1067 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1068 SVGA3DPSVERSION_NONE);
1069
1070 /* we require Shader model 3.0 or later */
1071 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1072 goto error2;
1073 }
1074
1075 svgascreen->haveProvokingVertex = FALSE;
1076
1077 svgascreen->haveLineSmooth =
1078 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1079
1080 svgascreen->maxPointSize =
1081 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1082 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1083 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1084
1085 /* The SVGA3D device always supports 4 targets at this time, regardless
1086 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1087 */
1088 svgascreen->max_color_buffers = 4;
1089
1090 /* Only support one constant buffer
1091 */
1092 svgascreen->max_const_buffers = 1;
1093
1094 /* No multisampling */
1095 svgascreen->ms_samples = 0;
1096 }
1097
1098 /* common VGPU9 / VGPU10 caps */
1099 svgascreen->haveLineStipple =
1100 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1101
1102 svgascreen->maxLineWidth =
1103 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1104
1105 svgascreen->maxLineWidthAA =
1106 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1107
1108 if (0) {
1109 debug_printf("svga: haveProvokingVertex %u\n",
1110 svgascreen->haveProvokingVertex);
1111 debug_printf("svga: haveLineStip %u "
1112 "haveLineSmooth %u maxLineWidth %f\n",
1113 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1114 svgascreen->maxLineWidth);
1115 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1116 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1117 }
1118
1119 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1120 (void) mtx_init(&svgascreen->swc_mutex, mtx_plain);
1121
1122 svga_screen_cache_init(svgascreen);
1123
1124 return screen;
1125 error2:
1126 FREE(svgascreen);
1127 error1:
1128 return NULL;
1129 }
1130
1131 struct svga_winsys_screen *
1132 svga_winsys_screen(struct pipe_screen *screen)
1133 {
1134 return svga_screen(screen)->sws;
1135 }
1136
1137 #ifdef DEBUG
1138 struct svga_screen *
1139 svga_screen(struct pipe_screen *screen)
1140 {
1141 assert(screen);
1142 assert(screen->destroy == svga_destroy_screen);
1143 return (struct svga_screen *)screen;
1144 }
1145 #endif