gallium: add PIPE_CAP_TGSI_CAN_READ_OUTPUTS
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #elif defined(VMX86_STATS)
90 build = "build: OPT;";
91 #else
92 build = "build: RELEASE;";
93 #endif
94 #ifdef HAVE_LLVM
95 llvm = "LLVM;";
96 #endif
97
98 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
99 return name;
100 }
101
102
103 /** Helper for querying float-valued device cap */
104 static float
105 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
106 {
107 SVGA3dDevCapResult result;
108 if (sws->get_cap(sws, cap, &result))
109 return result.f;
110 else
111 return defaultVal;
112 }
113
114
115 /** Helper for querying uint-valued device cap */
116 static unsigned
117 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
118 {
119 SVGA3dDevCapResult result;
120 if (sws->get_cap(sws, cap, &result))
121 return result.u;
122 else
123 return defaultVal;
124 }
125
126
127 /** Helper for querying boolean-valued device cap */
128 static boolean
129 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
130 {
131 SVGA3dDevCapResult result;
132 if (sws->get_cap(sws, cap, &result))
133 return result.b;
134 else
135 return defaultVal;
136 }
137
138
139 static float
140 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
141 {
142 struct svga_screen *svgascreen = svga_screen(screen);
143 struct svga_winsys_screen *sws = svgascreen->sws;
144
145 switch (param) {
146 case PIPE_CAPF_MAX_LINE_WIDTH:
147 return svgascreen->maxLineWidth;
148 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
149 return svgascreen->maxLineWidthAA;
150
151 case PIPE_CAPF_MAX_POINT_WIDTH:
152 /* fall-through */
153 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
154 return svgascreen->maxPointSize;
155
156 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
157 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
158
159 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
160 return 15.0;
161
162 case PIPE_CAPF_GUARD_BAND_LEFT:
163 case PIPE_CAPF_GUARD_BAND_TOP:
164 case PIPE_CAPF_GUARD_BAND_RIGHT:
165 case PIPE_CAPF_GUARD_BAND_BOTTOM:
166 return 0.0;
167 }
168
169 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
170 return 0;
171 }
172
173
174 static int
175 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
176 {
177 struct svga_screen *svgascreen = svga_screen(screen);
178 struct svga_winsys_screen *sws = svgascreen->sws;
179 SVGA3dDevCapResult result;
180
181 switch (param) {
182 case PIPE_CAP_NPOT_TEXTURES:
183 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
184 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
185 return 1;
186 case PIPE_CAP_TWO_SIDED_STENCIL:
187 return 1;
188 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
189 /*
190 * "In virtually every OpenGL implementation and hardware,
191 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
192 * http://www.opengl.org/wiki/Blending
193 */
194 return sws->have_vgpu10 ? 1 : 0;
195 case PIPE_CAP_ANISOTROPIC_FILTER:
196 return 1;
197 case PIPE_CAP_POINT_SPRITE:
198 return 1;
199 case PIPE_CAP_TGSI_TEXCOORD:
200 return 0;
201 case PIPE_CAP_MAX_RENDER_TARGETS:
202 return svgascreen->max_color_buffers;
203 case PIPE_CAP_OCCLUSION_QUERY:
204 return 1;
205 case PIPE_CAP_QUERY_TIME_ELAPSED:
206 return 0;
207 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
208 return sws->have_vgpu10;
209 case PIPE_CAP_TEXTURE_SHADOW_MAP:
210 return 1;
211 case PIPE_CAP_TEXTURE_SWIZZLE:
212 return 1;
213 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
214 return 0;
215 case PIPE_CAP_USER_VERTEX_BUFFERS:
216 case PIPE_CAP_USER_INDEX_BUFFERS:
217 return 0;
218 case PIPE_CAP_USER_CONSTANT_BUFFERS:
219 return 1;
220 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
221 return 256;
222
223 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
224 {
225 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
226 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
227 levels = MIN2(util_logbase2(result.u) + 1, levels);
228 else
229 levels = 12 /* 2048x2048 */;
230 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
231 levels = MIN2(util_logbase2(result.u) + 1, levels);
232 else
233 levels = 12 /* 2048x2048 */;
234 return levels;
235 }
236
237 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
238 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
239 return 8; /* max 128x128x128 */
240 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
241
242 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
243 /*
244 * No mechanism to query the host, and at least limited to 2048x2048 on
245 * certain hardware.
246 */
247 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
248 12 /* 2048x2048 */);
249
250 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
251 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
252
253 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
254 return 1;
255
256 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
257 return 1;
258 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
259 return sws->have_vgpu10;
260 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
261 return 0;
262 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
263 return !sws->have_vgpu10;
264
265 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
266 return 1; /* The color outputs of vertex shaders are not clamped */
267 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
268 return 0; /* The driver can't clamp vertex colors */
269 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
270 return 0; /* The driver can't clamp fragment colors */
271
272 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
273 return 1; /* expected for GL_ARB_framebuffer_object */
274
275 case PIPE_CAP_GLSL_FEATURE_LEVEL:
276 return sws->have_vgpu10 ? 330 : 120;
277
278 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
279 return 0;
280
281 case PIPE_CAP_SM3:
282 return 1;
283
284 case PIPE_CAP_DEPTH_CLIP_DISABLE:
285 case PIPE_CAP_INDEP_BLEND_ENABLE:
286 case PIPE_CAP_CONDITIONAL_RENDER:
287 case PIPE_CAP_QUERY_TIMESTAMP:
288 case PIPE_CAP_TGSI_INSTANCEID:
289 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
290 case PIPE_CAP_SEAMLESS_CUBE_MAP:
291 case PIPE_CAP_FAKE_SW_MSAA:
292 return sws->have_vgpu10;
293
294 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
295 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
296 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
297 return sws->have_vgpu10 ? 4 : 0;
298 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
299 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
300 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
301 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
302 return 0;
303 case PIPE_CAP_TEXTURE_MULTISAMPLE:
304 return svgascreen->ms_samples ? 1 : 0;
305
306 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
307 return SVGA3D_DX_MAX_RESOURCE_SIZE;
308
309 case PIPE_CAP_MIN_TEXEL_OFFSET:
310 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
311 case PIPE_CAP_MAX_TEXEL_OFFSET:
312 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
313
314 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
315 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
316 return 0;
317
318 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
319 return sws->have_vgpu10 ? 256 : 0;
320 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
321 return sws->have_vgpu10 ? 1024 : 0;
322
323 case PIPE_CAP_PRIMITIVE_RESTART:
324 return 1; /* may be a sw fallback, depending on restart index */
325
326 case PIPE_CAP_GENERATE_MIPMAP:
327 return sws->have_generate_mipmap_cmd;
328
329 /* Unsupported features */
330 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
331 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
332 case PIPE_CAP_SHADER_STENCIL_EXPORT:
333 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
334 case PIPE_CAP_INDEP_BLEND_FUNC:
335 case PIPE_CAP_TEXTURE_BARRIER:
336 case PIPE_CAP_MAX_VERTEX_STREAMS:
337 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
338 case PIPE_CAP_COMPUTE:
339 case PIPE_CAP_START_INSTANCE:
340 case PIPE_CAP_CUBE_MAP_ARRAY:
341 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
342 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
343 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
344 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
345 case PIPE_CAP_TEXTURE_GATHER_SM5:
346 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
347 case PIPE_CAP_TEXTURE_QUERY_LOD:
348 case PIPE_CAP_SAMPLE_SHADING:
349 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
350 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
351 case PIPE_CAP_DRAW_INDIRECT:
352 case PIPE_CAP_MULTI_DRAW_INDIRECT:
353 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
354 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
355 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
356 case PIPE_CAP_SAMPLER_VIEW_TARGET:
357 case PIPE_CAP_CLIP_HALFZ:
358 case PIPE_CAP_VERTEXID_NOBASE:
359 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
360 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
361 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
362 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
363 case PIPE_CAP_INVALIDATE_BUFFER:
364 case PIPE_CAP_STRING_MARKER:
365 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
366 case PIPE_CAP_QUERY_MEMORY_INFO:
367 case PIPE_CAP_PCI_GROUP:
368 case PIPE_CAP_PCI_BUS:
369 case PIPE_CAP_PCI_DEVICE:
370 case PIPE_CAP_PCI_FUNCTION:
371 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
372 return 0;
373 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
374 return 64;
375 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
376 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
377 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
378 return 1; /* need 4-byte alignment for all offsets and strides */
379 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
380 return 2048;
381 case PIPE_CAP_MAX_VIEWPORTS:
382 return 1;
383 case PIPE_CAP_ENDIANNESS:
384 return PIPE_ENDIAN_LITTLE;
385
386 case PIPE_CAP_VENDOR_ID:
387 return 0x15ad; /* VMware Inc. */
388 case PIPE_CAP_DEVICE_ID:
389 return 0x0405; /* assume SVGA II */
390 case PIPE_CAP_ACCELERATED:
391 return 0; /* XXX: */
392 case PIPE_CAP_VIDEO_MEMORY:
393 /* XXX: Query the host ? */
394 return 1;
395 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
396 return sws->have_vgpu10;
397 case PIPE_CAP_CLEAR_TEXTURE:
398 return sws->have_vgpu10;
399 case PIPE_CAP_UMA:
400 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
401 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
402 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
403 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
404 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
405 case PIPE_CAP_DEPTH_BOUNDS_TEST:
406 case PIPE_CAP_TGSI_TXQS:
407 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
408 case PIPE_CAP_SHAREABLE_SHADERS:
409 case PIPE_CAP_DRAW_PARAMETERS:
410 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
411 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
412 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
413 case PIPE_CAP_QUERY_BUFFER_OBJECT:
414 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
415 case PIPE_CAP_CULL_DISTANCE:
416 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
417 case PIPE_CAP_TGSI_VOTE:
418 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
419 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
420 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
421 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
422 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
423 return 0;
424 }
425
426 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
427 return 0;
428 }
429
430
431 static int
432 vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
433 enum pipe_shader_cap param)
434 {
435 struct svga_screen *svgascreen = svga_screen(screen);
436 struct svga_winsys_screen *sws = svgascreen->sws;
437 unsigned val;
438
439 assert(!sws->have_vgpu10);
440
441 switch (shader)
442 {
443 case PIPE_SHADER_FRAGMENT:
444 switch (param)
445 {
446 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
447 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
448 return get_uint_cap(sws,
449 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
450 512);
451 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
452 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
453 return 512;
454 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
455 return SVGA3D_MAX_NESTING_LEVEL;
456 case PIPE_SHADER_CAP_MAX_INPUTS:
457 return 10;
458 case PIPE_SHADER_CAP_MAX_OUTPUTS:
459 return svgascreen->max_color_buffers;
460 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
461 return 224 * sizeof(float[4]);
462 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
463 return 1;
464 case PIPE_SHADER_CAP_MAX_TEMPS:
465 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
466 return MIN2(val, SVGA3D_TEMPREG_MAX);
467 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
468 /*
469 * Although PS 3.0 has some addressing abilities it can only represent
470 * loops that can be statically determined and unrolled. Given we can
471 * only handle a subset of the cases that the state tracker already
472 * does it is better to defer loop unrolling to the state tracker.
473 */
474 return 0;
475 case PIPE_SHADER_CAP_MAX_PREDS:
476 return 1;
477 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
478 return 0;
479 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
480 return 0;
481 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
482 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
483 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
484 return 0;
485 case PIPE_SHADER_CAP_SUBROUTINES:
486 return 0;
487 case PIPE_SHADER_CAP_INTEGERS:
488 return 0;
489 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
490 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
491 return 16;
492 case PIPE_SHADER_CAP_PREFERRED_IR:
493 return PIPE_SHADER_IR_TGSI;
494 case PIPE_SHADER_CAP_SUPPORTED_IRS:
495 return 0;
496 case PIPE_SHADER_CAP_DOUBLES:
497 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
498 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
499 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
500 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
501 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
502 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
503 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
504 return 0;
505 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
506 return 32;
507 }
508 /* If we get here, we failed to handle a cap above */
509 debug_printf("Unexpected fragment shader query %u\n", param);
510 return 0;
511 case PIPE_SHADER_VERTEX:
512 switch (param)
513 {
514 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
515 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
516 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
517 512);
518 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
519 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
520 /* XXX: until we have vertex texture support */
521 return 0;
522 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
523 return SVGA3D_MAX_NESTING_LEVEL;
524 case PIPE_SHADER_CAP_MAX_INPUTS:
525 return 16;
526 case PIPE_SHADER_CAP_MAX_OUTPUTS:
527 return 10;
528 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
529 return 256 * sizeof(float[4]);
530 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
531 return 1;
532 case PIPE_SHADER_CAP_MAX_TEMPS:
533 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
534 return MIN2(val, SVGA3D_TEMPREG_MAX);
535 case PIPE_SHADER_CAP_MAX_PREDS:
536 return 1;
537 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
538 return 0;
539 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
540 return 0;
541 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
542 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
543 return 1;
544 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
545 return 0;
546 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
547 return 1;
548 case PIPE_SHADER_CAP_SUBROUTINES:
549 return 0;
550 case PIPE_SHADER_CAP_INTEGERS:
551 return 0;
552 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
553 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
554 return 0;
555 case PIPE_SHADER_CAP_PREFERRED_IR:
556 return PIPE_SHADER_IR_TGSI;
557 case PIPE_SHADER_CAP_SUPPORTED_IRS:
558 return 0;
559 case PIPE_SHADER_CAP_DOUBLES:
560 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
561 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
562 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
563 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
564 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
565 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
566 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
567 return 0;
568 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
569 return 32;
570 }
571 /* If we get here, we failed to handle a cap above */
572 debug_printf("Unexpected vertex shader query %u\n", param);
573 return 0;
574 case PIPE_SHADER_GEOMETRY:
575 case PIPE_SHADER_COMPUTE:
576 case PIPE_SHADER_TESS_CTRL:
577 case PIPE_SHADER_TESS_EVAL:
578 /* no support for geometry, tess or compute shaders at this time */
579 return 0;
580 default:
581 debug_printf("Unexpected shader type (%u) query\n", shader);
582 return 0;
583 }
584 return 0;
585 }
586
587
588 static int
589 vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
590 enum pipe_shader_cap param)
591 {
592 struct svga_screen *svgascreen = svga_screen(screen);
593 struct svga_winsys_screen *sws = svgascreen->sws;
594
595 assert(sws->have_vgpu10);
596 (void) sws; /* silence unused var warnings in non-debug builds */
597
598 /* Only VS, GS, FS supported */
599 if (shader != PIPE_SHADER_VERTEX &&
600 shader != PIPE_SHADER_GEOMETRY &&
601 shader != PIPE_SHADER_FRAGMENT) {
602 return 0;
603 }
604
605 /* NOTE: we do not query the device for any caps/limits at this time */
606
607 /* Generally the same limits for vertex, geometry and fragment shaders */
608 switch (param) {
609 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
610 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
611 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
612 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
613 return 64 * 1024;
614 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
615 return 64;
616 case PIPE_SHADER_CAP_MAX_INPUTS:
617 if (shader == PIPE_SHADER_FRAGMENT)
618 return VGPU10_MAX_FS_INPUTS;
619 else if (shader == PIPE_SHADER_GEOMETRY)
620 return VGPU10_MAX_GS_INPUTS;
621 else
622 return VGPU10_MAX_VS_INPUTS;
623 case PIPE_SHADER_CAP_MAX_OUTPUTS:
624 if (shader == PIPE_SHADER_FRAGMENT)
625 return VGPU10_MAX_FS_OUTPUTS;
626 else if (shader == PIPE_SHADER_GEOMETRY)
627 return VGPU10_MAX_GS_OUTPUTS;
628 else
629 return VGPU10_MAX_VS_OUTPUTS;
630 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
631 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
632 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
633 return svgascreen->max_const_buffers;
634 case PIPE_SHADER_CAP_MAX_TEMPS:
635 return VGPU10_MAX_TEMPS;
636 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
637 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
638 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
639 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
640 return TRUE; /* XXX verify */
641 case PIPE_SHADER_CAP_MAX_PREDS:
642 return 0;
643 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
644 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
645 case PIPE_SHADER_CAP_SUBROUTINES:
646 case PIPE_SHADER_CAP_INTEGERS:
647 return TRUE;
648 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
649 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
650 return SVGA3D_DX_MAX_SAMPLERS;
651 case PIPE_SHADER_CAP_PREFERRED_IR:
652 return PIPE_SHADER_IR_TGSI;
653 case PIPE_SHADER_CAP_SUPPORTED_IRS:
654 return 0;
655 case PIPE_SHADER_CAP_DOUBLES:
656 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
657 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
658 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
659 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
660 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
661 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
662 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
663 return 0;
664 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
665 return 32;
666 default:
667 debug_printf("Unexpected vgpu10 shader query %u\n", param);
668 return 0;
669 }
670 return 0;
671 }
672
673
674 static int
675 svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
676 enum pipe_shader_cap param)
677 {
678 struct svga_screen *svgascreen = svga_screen(screen);
679 struct svga_winsys_screen *sws = svgascreen->sws;
680 if (sws->have_vgpu10) {
681 return vgpu10_get_shader_param(screen, shader, param);
682 }
683 else {
684 return vgpu9_get_shader_param(screen, shader, param);
685 }
686 }
687
688
689 /**
690 * Implement pipe_screen::is_format_supported().
691 * \param bindings bitmask of PIPE_BIND_x flags
692 */
693 static boolean
694 svga_is_format_supported( struct pipe_screen *screen,
695 enum pipe_format format,
696 enum pipe_texture_target target,
697 unsigned sample_count,
698 unsigned bindings)
699 {
700 struct svga_screen *ss = svga_screen(screen);
701 SVGA3dSurfaceFormat svga_format;
702 SVGA3dSurfaceFormatCaps caps;
703 SVGA3dSurfaceFormatCaps mask;
704
705 assert(bindings);
706
707 if (sample_count > 1) {
708 /* In ms_samples, if bit N is set it means that we support
709 * multisample with N+1 samples per pixel.
710 */
711 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
712 return FALSE;
713 }
714 }
715
716 svga_format = svga_translate_format(ss, format, bindings);
717 if (svga_format == SVGA3D_FORMAT_INVALID) {
718 return FALSE;
719 }
720
721 /* we don't support sRGB rendering into display targets */
722 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
723 return FALSE;
724 }
725
726 /*
727 * For VGPU10 vertex formats, skip querying host capabilities
728 */
729
730 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
731 SVGA3dSurfaceFormat svga_format;
732 unsigned flags;
733 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
734 return svga_format != SVGA3D_FORMAT_INVALID;
735 }
736
737 /*
738 * Override host capabilities, so that we end up with the same
739 * visuals for all virtual hardware implementations.
740 */
741
742 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
743 switch (svga_format) {
744 case SVGA3D_A8R8G8B8:
745 case SVGA3D_X8R8G8B8:
746 case SVGA3D_R5G6B5:
747 break;
748
749 /* VGPU10 formats */
750 case SVGA3D_B8G8R8A8_UNORM:
751 case SVGA3D_B8G8R8X8_UNORM:
752 case SVGA3D_B5G6R5_UNORM:
753 break;
754
755 /* Often unsupported/problematic. This means we end up with the same
756 * visuals for all virtual hardware implementations.
757 */
758 case SVGA3D_A4R4G4B4:
759 case SVGA3D_A1R5G5B5:
760 return FALSE;
761
762 default:
763 return FALSE;
764 }
765 }
766
767 /*
768 * Query the host capabilities.
769 */
770
771 svga_get_format_cap(ss, svga_format, &caps);
772
773 if (bindings & PIPE_BIND_RENDER_TARGET) {
774 /* Check that the color surface is blendable, unless it's an
775 * integer format.
776 */
777 if (!svga_format_is_integer(svga_format) &&
778 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
779 return FALSE;
780 }
781 }
782
783 mask.value = 0;
784 if (bindings & PIPE_BIND_RENDER_TARGET) {
785 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
786 }
787 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
788 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
789 }
790 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
791 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
792 }
793
794 if (target == PIPE_TEXTURE_CUBE) {
795 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
796 }
797 else if (target == PIPE_TEXTURE_3D) {
798 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
799 }
800
801 return (caps.value & mask.value) == mask.value;
802 }
803
804
805 static void
806 svga_fence_reference(struct pipe_screen *screen,
807 struct pipe_fence_handle **ptr,
808 struct pipe_fence_handle *fence)
809 {
810 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
811 sws->fence_reference(sws, ptr, fence);
812 }
813
814
815 static boolean
816 svga_fence_finish(struct pipe_screen *screen,
817 struct pipe_context *ctx,
818 struct pipe_fence_handle *fence,
819 uint64_t timeout)
820 {
821 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
822 boolean retVal;
823
824 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
825
826 if (!timeout) {
827 retVal = sws->fence_signalled(sws, fence, 0) == 0;
828 }
829 else {
830 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
831 __FUNCTION__, fence);
832
833 retVal = sws->fence_finish(sws, fence, 0) == 0;
834 }
835
836 SVGA_STATS_TIME_POP(sws);
837
838 return retVal;
839 }
840
841
842 static int
843 svga_get_driver_query_info(struct pipe_screen *screen,
844 unsigned index,
845 struct pipe_driver_query_info *info)
846 {
847 #define QUERY(NAME, ENUM, UNITS) \
848 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
849
850 static const struct pipe_driver_query_info queries[] = {
851 /* per-frame counters */
852 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
853 PIPE_DRIVER_QUERY_TYPE_UINT64),
854 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
855 PIPE_DRIVER_QUERY_TYPE_UINT64),
856 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
857 PIPE_DRIVER_QUERY_TYPE_UINT64),
858 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
859 PIPE_DRIVER_QUERY_TYPE_UINT64),
860 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
861 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
862 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
863 PIPE_DRIVER_QUERY_TYPE_UINT64),
864 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
865 PIPE_DRIVER_QUERY_TYPE_UINT64),
866 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
867 PIPE_DRIVER_QUERY_TYPE_BYTES),
868 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
869 PIPE_DRIVER_QUERY_TYPE_BYTES),
870 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
871 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
872 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
873 PIPE_DRIVER_QUERY_TYPE_UINT64),
874 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
875 PIPE_DRIVER_QUERY_TYPE_UINT64),
876 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
877 PIPE_DRIVER_QUERY_TYPE_UINT64),
878 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
879 PIPE_DRIVER_QUERY_TYPE_UINT64),
880 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
881 PIPE_DRIVER_QUERY_TYPE_UINT64),
882 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
883 PIPE_DRIVER_QUERY_TYPE_UINT64),
884
885 /* running total counters */
886 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
887 PIPE_DRIVER_QUERY_TYPE_BYTES),
888 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
889 PIPE_DRIVER_QUERY_TYPE_UINT64),
890 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
891 PIPE_DRIVER_QUERY_TYPE_UINT64),
892 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
893 PIPE_DRIVER_QUERY_TYPE_UINT64),
894 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
895 PIPE_DRIVER_QUERY_TYPE_UINT64),
896 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
897 PIPE_DRIVER_QUERY_TYPE_UINT64),
898 };
899 #undef QUERY
900
901 if (!info)
902 return ARRAY_SIZE(queries);
903
904 if (index >= ARRAY_SIZE(queries))
905 return 0;
906
907 *info = queries[index];
908 return 1;
909 }
910
911
912 static void
913 svga_destroy_screen( struct pipe_screen *screen )
914 {
915 struct svga_screen *svgascreen = svga_screen(screen);
916
917 svga_screen_cache_cleanup(svgascreen);
918
919 pipe_mutex_destroy(svgascreen->swc_mutex);
920 pipe_mutex_destroy(svgascreen->tex_mutex);
921
922 svgascreen->sws->destroy(svgascreen->sws);
923
924 FREE(svgascreen);
925 }
926
927
928 /**
929 * Create a new svga_screen object
930 */
931 struct pipe_screen *
932 svga_screen_create(struct svga_winsys_screen *sws)
933 {
934 struct svga_screen *svgascreen;
935 struct pipe_screen *screen;
936
937 #ifdef DEBUG
938 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
939 #endif
940
941 svgascreen = CALLOC_STRUCT(svga_screen);
942 if (!svgascreen)
943 goto error1;
944
945 svgascreen->debug.force_level_surface_view =
946 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
947 svgascreen->debug.force_surface_view =
948 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
949 svgascreen->debug.force_sampler_view =
950 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
951 svgascreen->debug.no_surface_view =
952 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
953 svgascreen->debug.no_sampler_view =
954 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
955 svgascreen->debug.no_cache_index_buffers =
956 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
957
958 screen = &svgascreen->screen;
959
960 screen->destroy = svga_destroy_screen;
961 screen->get_name = svga_get_name;
962 screen->get_vendor = svga_get_vendor;
963 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
964 screen->get_param = svga_get_param;
965 screen->get_shader_param = svga_get_shader_param;
966 screen->get_paramf = svga_get_paramf;
967 screen->get_timestamp = NULL;
968 screen->is_format_supported = svga_is_format_supported;
969 screen->context_create = svga_context_create;
970 screen->fence_reference = svga_fence_reference;
971 screen->fence_finish = svga_fence_finish;
972 screen->get_driver_query_info = svga_get_driver_query_info;
973 svgascreen->sws = sws;
974
975 svga_init_screen_resource_functions(svgascreen);
976
977 if (sws->get_hw_version) {
978 svgascreen->hw_version = sws->get_hw_version(sws);
979 } else {
980 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
981 }
982
983 /*
984 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
985 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
986 * we prefer the later when available.
987 *
988 * This mimics hardware vendors extensions for D3D depth sampling. See also
989 * http://aras-p.info/texts/D3D9GPUHacks.html
990 */
991
992 {
993 boolean has_df16, has_df24, has_d24s8_int;
994 SVGA3dSurfaceFormatCaps caps;
995 SVGA3dSurfaceFormatCaps mask;
996 mask.value = 0;
997 mask.zStencil = 1;
998 mask.texture = 1;
999
1000 svgascreen->depth.z16 = SVGA3D_Z_D16;
1001 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1002 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1003
1004 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1005 has_df16 = (caps.value & mask.value) == mask.value;
1006
1007 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1008 has_df24 = (caps.value & mask.value) == mask.value;
1009
1010 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1011 has_d24s8_int = (caps.value & mask.value) == mask.value;
1012
1013 /* XXX: We might want some other logic here.
1014 * Like if we only have d24s8_int we should
1015 * emulate the other formats with that.
1016 */
1017 if (has_df16) {
1018 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1019 }
1020 if (has_df24) {
1021 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1022 }
1023 if (has_d24s8_int) {
1024 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1025 }
1026 }
1027
1028 /* Query device caps
1029 */
1030 if (sws->have_vgpu10) {
1031 svgascreen->haveProvokingVertex
1032 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1033 svgascreen->haveLineSmooth = TRUE;
1034 svgascreen->maxPointSize = 80.0F;
1035 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1036
1037 /* Multisample samples per pixel */
1038 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1039 svgascreen->ms_samples =
1040 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1041 }
1042
1043 /* Maximum number of constant buffers */
1044 svgascreen->max_const_buffers =
1045 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1046 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1047 }
1048 else {
1049 /* VGPU9 */
1050 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1051 SVGA3DVSVERSION_NONE);
1052 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1053 SVGA3DPSVERSION_NONE);
1054
1055 /* we require Shader model 3.0 or later */
1056 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1057 goto error2;
1058 }
1059
1060 svgascreen->haveProvokingVertex = FALSE;
1061
1062 svgascreen->haveLineSmooth =
1063 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1064
1065 svgascreen->maxPointSize =
1066 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1067 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1068 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1069
1070 /* The SVGA3D device always supports 4 targets at this time, regardless
1071 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1072 */
1073 svgascreen->max_color_buffers = 4;
1074
1075 /* Only support one constant buffer
1076 */
1077 svgascreen->max_const_buffers = 1;
1078
1079 /* No multisampling */
1080 svgascreen->ms_samples = 0;
1081 }
1082
1083 /* common VGPU9 / VGPU10 caps */
1084 svgascreen->haveLineStipple =
1085 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1086
1087 svgascreen->maxLineWidth =
1088 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1089
1090 svgascreen->maxLineWidthAA =
1091 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1092
1093 if (0) {
1094 debug_printf("svga: haveProvokingVertex %u\n",
1095 svgascreen->haveProvokingVertex);
1096 debug_printf("svga: haveLineStip %u "
1097 "haveLineSmooth %u maxLineWidth %f\n",
1098 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1099 svgascreen->maxLineWidth);
1100 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1101 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1102 }
1103
1104 pipe_mutex_init(svgascreen->tex_mutex);
1105 pipe_mutex_init(svgascreen->swc_mutex);
1106
1107 svga_screen_cache_init(svgascreen);
1108
1109 return screen;
1110 error2:
1111 FREE(svgascreen);
1112 error1:
1113 return NULL;
1114 }
1115
1116 struct svga_winsys_screen *
1117 svga_winsys_screen(struct pipe_screen *screen)
1118 {
1119 return svga_screen(screen)->sws;
1120 }
1121
1122 #ifdef DEBUG
1123 struct svga_screen *
1124 svga_screen(struct pipe_screen *screen)
1125 {
1126 assert(screen);
1127 assert(screen->destroy == svga_destroy_screen);
1128 return (struct svga_screen *)screen;
1129 }
1130 #endif