svga: add support for cubemap array
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_screen.h"
31 #include "util/u_string.h"
32 #include "util/u_math.h"
33
34 #include "os/os_process.h"
35
36 #include "svga_winsys.h"
37 #include "svga_public.h"
38 #include "svga_context.h"
39 #include "svga_format.h"
40 #include "svga_msg.h"
41 #include "svga_screen.h"
42 #include "svga_tgsi.h"
43 #include "svga_resource_texture.h"
44 #include "svga_resource.h"
45 #include "svga_debug.h"
46
47 #include "svga3d_shaderdefs.h"
48 #include "VGPU10ShaderTokens.h"
49
50 /* NOTE: this constant may get moved into a svga3d*.h header file */
51 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
52
53 #ifdef DEBUG
54 int SVGA_DEBUG = 0;
55
56 static const struct debug_named_value svga_debug_flags[] = {
57 { "dma", DEBUG_DMA, NULL },
58 { "tgsi", DEBUG_TGSI, NULL },
59 { "pipe", DEBUG_PIPE, NULL },
60 { "state", DEBUG_STATE, NULL },
61 { "screen", DEBUG_SCREEN, NULL },
62 { "tex", DEBUG_TEX, NULL },
63 { "swtnl", DEBUG_SWTNL, NULL },
64 { "const", DEBUG_CONSTS, NULL },
65 { "viewport", DEBUG_VIEWPORT, NULL },
66 { "views", DEBUG_VIEWS, NULL },
67 { "perf", DEBUG_PERF, NULL },
68 { "flush", DEBUG_FLUSH, NULL },
69 { "sync", DEBUG_SYNC, NULL },
70 { "cache", DEBUG_CACHE, NULL },
71 { "streamout", DEBUG_STREAMOUT, NULL },
72 { "query", DEBUG_QUERY, NULL },
73 { "samplers", DEBUG_SAMPLERS, NULL },
74 DEBUG_NAMED_VALUE_END
75 };
76 #endif
77
78 static const char *
79 svga_get_vendor( struct pipe_screen *pscreen )
80 {
81 return "VMware, Inc.";
82 }
83
84
85 static const char *
86 svga_get_name( struct pipe_screen *pscreen )
87 {
88 const char *build = "", *llvm = "", *mutex = "";
89 static char name[100];
90 #ifdef DEBUG
91 /* Only return internal details in the DEBUG version:
92 */
93 build = "build: DEBUG;";
94 mutex = "mutex: " PIPE_ATOMIC ";";
95 #elif defined(VMX86_STATS)
96 build = "build: OPT;";
97 #else
98 build = "build: RELEASE;";
99 #endif
100 #ifdef HAVE_LLVM
101 llvm = "LLVM;";
102 #endif
103
104 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
105 return name;
106 }
107
108
109 /** Helper for querying float-valued device cap */
110 static float
111 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
112 float defaultVal)
113 {
114 SVGA3dDevCapResult result;
115 if (sws->get_cap(sws, cap, &result))
116 return result.f;
117 else
118 return defaultVal;
119 }
120
121
122 /** Helper for querying uint-valued device cap */
123 static unsigned
124 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
125 unsigned defaultVal)
126 {
127 SVGA3dDevCapResult result;
128 if (sws->get_cap(sws, cap, &result))
129 return result.u;
130 else
131 return defaultVal;
132 }
133
134
135 /** Helper for querying boolean-valued device cap */
136 static boolean
137 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
138 boolean defaultVal)
139 {
140 SVGA3dDevCapResult result;
141 if (sws->get_cap(sws, cap, &result))
142 return result.b;
143 else
144 return defaultVal;
145 }
146
147
148 static float
149 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
150 {
151 struct svga_screen *svgascreen = svga_screen(screen);
152 struct svga_winsys_screen *sws = svgascreen->sws;
153
154 switch (param) {
155 case PIPE_CAPF_MAX_LINE_WIDTH:
156 return svgascreen->maxLineWidth;
157 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
158 return svgascreen->maxLineWidthAA;
159
160 case PIPE_CAPF_MAX_POINT_WIDTH:
161 /* fall-through */
162 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
163 return svgascreen->maxPointSize;
164
165 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
166 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
167
168 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
169 return 15.0;
170
171 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
172 /* fall-through */
173 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
174 /* fall-through */
175 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
176 return 0.0f;
177
178 }
179
180 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
181 return 0;
182 }
183
184
185 static int
186 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
187 {
188 struct svga_screen *svgascreen = svga_screen(screen);
189 struct svga_winsys_screen *sws = svgascreen->sws;
190 SVGA3dDevCapResult result;
191
192 switch (param) {
193 case PIPE_CAP_NPOT_TEXTURES:
194 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
195 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
196 return 1;
197 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
198 /*
199 * "In virtually every OpenGL implementation and hardware,
200 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
201 * http://www.opengl.org/wiki/Blending
202 */
203 return sws->have_vgpu10 ? 1 : 0;
204 case PIPE_CAP_ANISOTROPIC_FILTER:
205 return 1;
206 case PIPE_CAP_POINT_SPRITE:
207 return 1;
208 case PIPE_CAP_TGSI_TEXCOORD:
209 return 0;
210 case PIPE_CAP_MAX_RENDER_TARGETS:
211 return svgascreen->max_color_buffers;
212 case PIPE_CAP_OCCLUSION_QUERY:
213 return 1;
214 case PIPE_CAP_QUERY_TIME_ELAPSED:
215 return 0;
216 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
217 return sws->have_vgpu10;
218 case PIPE_CAP_TEXTURE_SWIZZLE:
219 return 1;
220 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
221 return 0;
222 case PIPE_CAP_USER_VERTEX_BUFFERS:
223 return 0;
224 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
225 return 256;
226
227 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
228 {
229 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
230 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
231 levels = MIN2(util_logbase2(result.u) + 1, levels);
232 else
233 levels = 12 /* 2048x2048 */;
234 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
235 levels = MIN2(util_logbase2(result.u) + 1, levels);
236 else
237 levels = 12 /* 2048x2048 */;
238 return levels;
239 }
240
241 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
242 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
243 return 8; /* max 128x128x128 */
244 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
245
246 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
247 /*
248 * No mechanism to query the host, and at least limited to 2048x2048 on
249 * certain hardware.
250 */
251 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
252 12 /* 2048x2048 */);
253
254 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
255 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
256
257 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
258 return 1;
259
260 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
261 return 1;
262 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
263 return sws->have_vgpu10;
264 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
265 return 0;
266 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
267 return !sws->have_vgpu10;
268
269 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
270 return 1; /* The color outputs of vertex shaders are not clamped */
271 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
272 return 0; /* The driver can't clamp vertex colors */
273 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
274 return 0; /* The driver can't clamp fragment colors */
275
276 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
277 return 1; /* expected for GL_ARB_framebuffer_object */
278
279 case PIPE_CAP_GLSL_FEATURE_LEVEL:
280 return sws->have_vgpu10 ? 330 : 120;
281
282 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
283 return sws->have_vgpu10 ? 140 : 120;
284
285 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
286 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
287 return 0;
288
289 case PIPE_CAP_SM3:
290 return 1;
291
292 case PIPE_CAP_DEPTH_CLIP_DISABLE:
293 case PIPE_CAP_INDEP_BLEND_ENABLE:
294 case PIPE_CAP_CONDITIONAL_RENDER:
295 case PIPE_CAP_QUERY_TIMESTAMP:
296 case PIPE_CAP_TGSI_INSTANCEID:
297 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
298 case PIPE_CAP_SEAMLESS_CUBE_MAP:
299 case PIPE_CAP_FAKE_SW_MSAA:
300 return sws->have_vgpu10;
301
302 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
303 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
304 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
305 return sws->have_vgpu10 ? 4 : 0;
306 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
307 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
308 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
309 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
310 return 0;
311 case PIPE_CAP_TEXTURE_MULTISAMPLE:
312 return svgascreen->ms_samples ? 1 : 0;
313
314 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
315 /* convert bytes to texels for the case of the largest texel
316 * size: float[4].
317 */
318 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
319
320 case PIPE_CAP_MIN_TEXEL_OFFSET:
321 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
322 case PIPE_CAP_MAX_TEXEL_OFFSET:
323 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
324
325 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
326 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
327 return 0;
328
329 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
330 return sws->have_vgpu10 ? 256 : 0;
331 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
332 return sws->have_vgpu10 ? 1024 : 0;
333
334 case PIPE_CAP_PRIMITIVE_RESTART:
335 return 1; /* may be a sw fallback, depending on restart index */
336
337 case PIPE_CAP_GENERATE_MIPMAP:
338 return sws->have_generate_mipmap_cmd;
339
340 case PIPE_CAP_NATIVE_FENCE_FD:
341 return sws->have_fence_fd;
342
343 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
344 return 1;
345
346 case PIPE_CAP_CUBE_MAP_ARRAY:
347 return sws->have_sm4_1;
348
349 /* Unsupported features */
350 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
351 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
352 case PIPE_CAP_SHADER_STENCIL_EXPORT:
353 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
354 case PIPE_CAP_INDEP_BLEND_FUNC:
355 case PIPE_CAP_TEXTURE_BARRIER:
356 case PIPE_CAP_MAX_VERTEX_STREAMS:
357 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
358 case PIPE_CAP_COMPUTE:
359 case PIPE_CAP_START_INSTANCE:
360 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
361 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
362 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
363 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
364 case PIPE_CAP_TEXTURE_GATHER_SM5:
365 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
366 case PIPE_CAP_TEXTURE_QUERY_LOD:
367 case PIPE_CAP_SAMPLE_SHADING:
368 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
369 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
370 case PIPE_CAP_DRAW_INDIRECT:
371 case PIPE_CAP_MULTI_DRAW_INDIRECT:
372 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
373 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
374 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
375 case PIPE_CAP_SAMPLER_VIEW_TARGET:
376 case PIPE_CAP_CLIP_HALFZ:
377 case PIPE_CAP_VERTEXID_NOBASE:
378 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
379 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
380 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
381 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
382 case PIPE_CAP_INVALIDATE_BUFFER:
383 case PIPE_CAP_STRING_MARKER:
384 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
385 case PIPE_CAP_QUERY_MEMORY_INFO:
386 case PIPE_CAP_PCI_GROUP:
387 case PIPE_CAP_PCI_BUS:
388 case PIPE_CAP_PCI_DEVICE:
389 case PIPE_CAP_PCI_FUNCTION:
390 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
391 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
392 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
393 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
394 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
395 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
396 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
397 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
398 return 0;
399 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
400 return 64;
401 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
402 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
403 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
404 return 1; /* need 4-byte alignment for all offsets and strides */
405 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
406 return 2048;
407 case PIPE_CAP_MAX_VIEWPORTS:
408 return 1;
409 case PIPE_CAP_ENDIANNESS:
410 return PIPE_ENDIAN_LITTLE;
411
412 case PIPE_CAP_VENDOR_ID:
413 return 0x15ad; /* VMware Inc. */
414 case PIPE_CAP_DEVICE_ID:
415 return 0x0405; /* assume SVGA II */
416 case PIPE_CAP_ACCELERATED:
417 return 0; /* XXX: */
418 case PIPE_CAP_VIDEO_MEMORY:
419 /* XXX: Query the host ? */
420 return 1;
421 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
422 return sws->have_vgpu10;
423 case PIPE_CAP_CLEAR_TEXTURE:
424 return sws->have_vgpu10;
425 case PIPE_CAP_UMA:
426 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
427 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
428 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
429 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
430 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
431 case PIPE_CAP_DEPTH_BOUNDS_TEST:
432 case PIPE_CAP_TGSI_TXQS:
433 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
434 case PIPE_CAP_SHAREABLE_SHADERS:
435 case PIPE_CAP_DRAW_PARAMETERS:
436 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
437 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
438 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
439 case PIPE_CAP_QUERY_BUFFER_OBJECT:
440 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
441 case PIPE_CAP_CULL_DISTANCE:
442 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
443 case PIPE_CAP_TGSI_VOTE:
444 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
445 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
446 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
447 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
448 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
449 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
450 case PIPE_CAP_TGSI_FS_FBFETCH:
451 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
452 case PIPE_CAP_DOUBLES:
453 case PIPE_CAP_INT64:
454 case PIPE_CAP_INT64_DIVMOD:
455 case PIPE_CAP_TGSI_TEX_TXF_LZ:
456 case PIPE_CAP_TGSI_CLOCK:
457 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
458 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
459 case PIPE_CAP_TGSI_BALLOT:
460 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
461 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
462 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
463 case PIPE_CAP_POST_DEPTH_COVERAGE:
464 case PIPE_CAP_BINDLESS_TEXTURE:
465 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
466 case PIPE_CAP_QUERY_SO_OVERFLOW:
467 case PIPE_CAP_MEMOBJ:
468 case PIPE_CAP_LOAD_CONSTBUF:
469 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
470 case PIPE_CAP_TILE_RASTER_ORDER:
471 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
472 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
473 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
474 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
475 case PIPE_CAP_FENCE_SIGNAL:
476 case PIPE_CAP_CONSTBUF0_FLAGS:
477 case PIPE_CAP_PACKED_UNIFORMS:
478 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
479 return 0;
480 case PIPE_CAP_MAX_GS_INVOCATIONS:
481 return 32;
482 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
483 return 1 << 27;
484 default:
485 return u_pipe_screen_get_param_defaults(screen, param);
486 }
487 }
488
489
490 static int
491 vgpu9_get_shader_param(struct pipe_screen *screen,
492 enum pipe_shader_type shader,
493 enum pipe_shader_cap param)
494 {
495 struct svga_screen *svgascreen = svga_screen(screen);
496 struct svga_winsys_screen *sws = svgascreen->sws;
497 unsigned val;
498
499 assert(!sws->have_vgpu10);
500
501 switch (shader)
502 {
503 case PIPE_SHADER_FRAGMENT:
504 switch (param)
505 {
506 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
507 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
508 return get_uint_cap(sws,
509 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
510 512);
511 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
512 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
513 return 512;
514 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
515 return SVGA3D_MAX_NESTING_LEVEL;
516 case PIPE_SHADER_CAP_MAX_INPUTS:
517 return 10;
518 case PIPE_SHADER_CAP_MAX_OUTPUTS:
519 return svgascreen->max_color_buffers;
520 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
521 return 224 * sizeof(float[4]);
522 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
523 return 1;
524 case PIPE_SHADER_CAP_MAX_TEMPS:
525 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
526 return MIN2(val, SVGA3D_TEMPREG_MAX);
527 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
528 /*
529 * Although PS 3.0 has some addressing abilities it can only represent
530 * loops that can be statically determined and unrolled. Given we can
531 * only handle a subset of the cases that the state tracker already
532 * does it is better to defer loop unrolling to the state tracker.
533 */
534 return 0;
535 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
536 return 0;
537 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
538 return 0;
539 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
540 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
541 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
542 return 0;
543 case PIPE_SHADER_CAP_SUBROUTINES:
544 return 0;
545 case PIPE_SHADER_CAP_INT64_ATOMICS:
546 case PIPE_SHADER_CAP_INTEGERS:
547 return 0;
548 case PIPE_SHADER_CAP_FP16:
549 return 0;
550 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
551 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
552 return 16;
553 case PIPE_SHADER_CAP_PREFERRED_IR:
554 return PIPE_SHADER_IR_TGSI;
555 case PIPE_SHADER_CAP_SUPPORTED_IRS:
556 return 0;
557 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
558 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
559 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
560 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
561 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
562 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
563 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
564 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
565 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
566 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
567 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
568 return 0;
569 case PIPE_SHADER_CAP_SCALAR_ISA:
570 return 1;
571 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
572 return 32;
573 }
574 /* If we get here, we failed to handle a cap above */
575 debug_printf("Unexpected fragment shader query %u\n", param);
576 return 0;
577 case PIPE_SHADER_VERTEX:
578 switch (param)
579 {
580 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
581 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
582 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
583 512);
584 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
585 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
586 /* XXX: until we have vertex texture support */
587 return 0;
588 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
589 return SVGA3D_MAX_NESTING_LEVEL;
590 case PIPE_SHADER_CAP_MAX_INPUTS:
591 return 16;
592 case PIPE_SHADER_CAP_MAX_OUTPUTS:
593 return 10;
594 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
595 return 256 * sizeof(float[4]);
596 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
597 return 1;
598 case PIPE_SHADER_CAP_MAX_TEMPS:
599 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
600 return MIN2(val, SVGA3D_TEMPREG_MAX);
601 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
602 return 0;
603 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
604 return 0;
605 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
606 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
607 return 1;
608 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
609 return 0;
610 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
611 return 1;
612 case PIPE_SHADER_CAP_SUBROUTINES:
613 return 0;
614 case PIPE_SHADER_CAP_INT64_ATOMICS:
615 case PIPE_SHADER_CAP_INTEGERS:
616 return 0;
617 case PIPE_SHADER_CAP_FP16:
618 return 0;
619 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
620 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
621 return 0;
622 case PIPE_SHADER_CAP_PREFERRED_IR:
623 return PIPE_SHADER_IR_TGSI;
624 case PIPE_SHADER_CAP_SUPPORTED_IRS:
625 return 0;
626 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
627 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
628 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
629 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
630 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
631 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
632 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
633 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
634 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
635 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
636 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
637 return 0;
638 case PIPE_SHADER_CAP_SCALAR_ISA:
639 return 1;
640 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
641 return 32;
642 }
643 /* If we get here, we failed to handle a cap above */
644 debug_printf("Unexpected vertex shader query %u\n", param);
645 return 0;
646 case PIPE_SHADER_GEOMETRY:
647 case PIPE_SHADER_COMPUTE:
648 case PIPE_SHADER_TESS_CTRL:
649 case PIPE_SHADER_TESS_EVAL:
650 /* no support for geometry, tess or compute shaders at this time */
651 return 0;
652 default:
653 debug_printf("Unexpected shader type (%u) query\n", shader);
654 return 0;
655 }
656 return 0;
657 }
658
659
660 static int
661 vgpu10_get_shader_param(struct pipe_screen *screen,
662 enum pipe_shader_type shader,
663 enum pipe_shader_cap param)
664 {
665 struct svga_screen *svgascreen = svga_screen(screen);
666 struct svga_winsys_screen *sws = svgascreen->sws;
667
668 assert(sws->have_vgpu10);
669 (void) sws; /* silence unused var warnings in non-debug builds */
670
671 /* Only VS, GS, FS supported */
672 if (shader != PIPE_SHADER_VERTEX &&
673 shader != PIPE_SHADER_GEOMETRY &&
674 shader != PIPE_SHADER_FRAGMENT) {
675 return 0;
676 }
677
678 /* NOTE: we do not query the device for any caps/limits at this time */
679
680 /* Generally the same limits for vertex, geometry and fragment shaders */
681 switch (param) {
682 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
683 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
684 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
685 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
686 return 64 * 1024;
687 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
688 return 64;
689 case PIPE_SHADER_CAP_MAX_INPUTS:
690 if (shader == PIPE_SHADER_FRAGMENT)
691 return VGPU10_MAX_FS_INPUTS;
692 else if (shader == PIPE_SHADER_GEOMETRY)
693 return VGPU10_MAX_GS_INPUTS;
694 else
695 return VGPU10_MAX_VS_INPUTS;
696 case PIPE_SHADER_CAP_MAX_OUTPUTS:
697 if (shader == PIPE_SHADER_FRAGMENT)
698 return VGPU10_MAX_FS_OUTPUTS;
699 else if (shader == PIPE_SHADER_GEOMETRY)
700 return VGPU10_MAX_GS_OUTPUTS;
701 else
702 return VGPU10_MAX_VS_OUTPUTS;
703 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
704 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
705 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
706 return svgascreen->max_const_buffers;
707 case PIPE_SHADER_CAP_MAX_TEMPS:
708 return VGPU10_MAX_TEMPS;
709 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
710 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
711 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
712 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
713 return TRUE; /* XXX verify */
714 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
715 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
716 case PIPE_SHADER_CAP_SUBROUTINES:
717 case PIPE_SHADER_CAP_INTEGERS:
718 return TRUE;
719 case PIPE_SHADER_CAP_FP16:
720 return FALSE;
721 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
722 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
723 return SVGA3D_DX_MAX_SAMPLERS;
724 case PIPE_SHADER_CAP_PREFERRED_IR:
725 return PIPE_SHADER_IR_TGSI;
726 case PIPE_SHADER_CAP_SUPPORTED_IRS:
727 return 0;
728 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
729 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
730 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
731 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
732 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
733 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
734 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
735 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
736 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
737 case PIPE_SHADER_CAP_INT64_ATOMICS:
738 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
739 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
740 return 0;
741 case PIPE_SHADER_CAP_SCALAR_ISA:
742 return 1;
743 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
744 return 32;
745 default:
746 debug_printf("Unexpected vgpu10 shader query %u\n", param);
747 return 0;
748 }
749 return 0;
750 }
751
752
753 static int
754 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
755 enum pipe_shader_cap param)
756 {
757 struct svga_screen *svgascreen = svga_screen(screen);
758 struct svga_winsys_screen *sws = svgascreen->sws;
759 if (sws->have_vgpu10) {
760 return vgpu10_get_shader_param(screen, shader, param);
761 }
762 else {
763 return vgpu9_get_shader_param(screen, shader, param);
764 }
765 }
766
767
768 static void
769 svga_fence_reference(struct pipe_screen *screen,
770 struct pipe_fence_handle **ptr,
771 struct pipe_fence_handle *fence)
772 {
773 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
774 sws->fence_reference(sws, ptr, fence);
775 }
776
777
778 static boolean
779 svga_fence_finish(struct pipe_screen *screen,
780 struct pipe_context *ctx,
781 struct pipe_fence_handle *fence,
782 uint64_t timeout)
783 {
784 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
785 boolean retVal;
786
787 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
788
789 if (!timeout) {
790 retVal = sws->fence_signalled(sws, fence, 0) == 0;
791 }
792 else {
793 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
794 __FUNCTION__, fence);
795
796 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
797 }
798
799 SVGA_STATS_TIME_POP(sws);
800
801 return retVal;
802 }
803
804
805 static int
806 svga_fence_get_fd(struct pipe_screen *screen,
807 struct pipe_fence_handle *fence)
808 {
809 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
810
811 return sws->fence_get_fd(sws, fence, TRUE);
812 }
813
814
815 static int
816 svga_get_driver_query_info(struct pipe_screen *screen,
817 unsigned index,
818 struct pipe_driver_query_info *info)
819 {
820 #define QUERY(NAME, ENUM, UNITS) \
821 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
822
823 static const struct pipe_driver_query_info queries[] = {
824 /* per-frame counters */
825 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
826 PIPE_DRIVER_QUERY_TYPE_UINT64),
827 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
828 PIPE_DRIVER_QUERY_TYPE_UINT64),
829 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
830 PIPE_DRIVER_QUERY_TYPE_UINT64),
831 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
832 PIPE_DRIVER_QUERY_TYPE_UINT64),
833 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
834 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
835 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
836 PIPE_DRIVER_QUERY_TYPE_UINT64),
837 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
838 PIPE_DRIVER_QUERY_TYPE_UINT64),
839 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
840 PIPE_DRIVER_QUERY_TYPE_BYTES),
841 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
842 PIPE_DRIVER_QUERY_TYPE_BYTES),
843 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
844 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
845 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
846 PIPE_DRIVER_QUERY_TYPE_UINT64),
847 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
848 PIPE_DRIVER_QUERY_TYPE_UINT64),
849 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
850 PIPE_DRIVER_QUERY_TYPE_UINT64),
851 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
852 PIPE_DRIVER_QUERY_TYPE_UINT64),
853 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
854 PIPE_DRIVER_QUERY_TYPE_UINT64),
855 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
856 PIPE_DRIVER_QUERY_TYPE_UINT64),
857
858 /* running total counters */
859 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
860 PIPE_DRIVER_QUERY_TYPE_BYTES),
861 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
862 PIPE_DRIVER_QUERY_TYPE_UINT64),
863 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
864 PIPE_DRIVER_QUERY_TYPE_UINT64),
865 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
866 PIPE_DRIVER_QUERY_TYPE_UINT64),
867 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
868 PIPE_DRIVER_QUERY_TYPE_UINT64),
869 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
870 PIPE_DRIVER_QUERY_TYPE_UINT64),
871 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
872 PIPE_DRIVER_QUERY_TYPE_UINT64),
873 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
874 PIPE_DRIVER_QUERY_TYPE_FLOAT),
875 };
876 #undef QUERY
877
878 if (!info)
879 return ARRAY_SIZE(queries);
880
881 if (index >= ARRAY_SIZE(queries))
882 return 0;
883
884 *info = queries[index];
885 return 1;
886 }
887
888
889 static void
890 init_logging(struct pipe_screen *screen)
891 {
892 static const char *log_prefix = "Mesa: ";
893 char host_log[1000];
894
895 /* Log Version to Host */
896 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
897 "%s%s", log_prefix, svga_get_name(screen));
898 svga_host_log(host_log);
899
900 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
901 "%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
902 svga_host_log(host_log);
903
904 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
905 * line (program name and arguments).
906 */
907 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
908 char cmdline[1000];
909 if (os_get_command_line(cmdline, sizeof(cmdline))) {
910 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
911 "%s%s", log_prefix, cmdline);
912 svga_host_log(host_log);
913 }
914 }
915 }
916
917
918 static void
919 svga_destroy_screen( struct pipe_screen *screen )
920 {
921 struct svga_screen *svgascreen = svga_screen(screen);
922
923 svga_screen_cache_cleanup(svgascreen);
924
925 mtx_destroy(&svgascreen->swc_mutex);
926 mtx_destroy(&svgascreen->tex_mutex);
927
928 svgascreen->sws->destroy(svgascreen->sws);
929
930 FREE(svgascreen);
931 }
932
933
934 /**
935 * Create a new svga_screen object
936 */
937 struct pipe_screen *
938 svga_screen_create(struct svga_winsys_screen *sws)
939 {
940 struct svga_screen *svgascreen;
941 struct pipe_screen *screen;
942
943 #ifdef DEBUG
944 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
945 #endif
946
947 svgascreen = CALLOC_STRUCT(svga_screen);
948 if (!svgascreen)
949 goto error1;
950
951 svgascreen->debug.force_level_surface_view =
952 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
953 svgascreen->debug.force_surface_view =
954 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
955 svgascreen->debug.force_sampler_view =
956 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
957 svgascreen->debug.no_surface_view =
958 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
959 svgascreen->debug.no_sampler_view =
960 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
961 svgascreen->debug.no_cache_index_buffers =
962 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
963
964 screen = &svgascreen->screen;
965
966 screen->destroy = svga_destroy_screen;
967 screen->get_name = svga_get_name;
968 screen->get_vendor = svga_get_vendor;
969 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
970 screen->get_param = svga_get_param;
971 screen->get_shader_param = svga_get_shader_param;
972 screen->get_paramf = svga_get_paramf;
973 screen->get_timestamp = NULL;
974 screen->is_format_supported = svga_is_format_supported;
975 screen->context_create = svga_context_create;
976 screen->fence_reference = svga_fence_reference;
977 screen->fence_finish = svga_fence_finish;
978 screen->fence_get_fd = svga_fence_get_fd;
979
980 screen->get_driver_query_info = svga_get_driver_query_info;
981 svgascreen->sws = sws;
982
983 svga_init_screen_resource_functions(svgascreen);
984
985 if (sws->get_hw_version) {
986 svgascreen->hw_version = sws->get_hw_version(sws);
987 } else {
988 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
989 }
990
991 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
992 /* too old for 3D acceleration */
993 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
994 svgascreen->hw_version);
995 goto error2;
996 }
997
998 /*
999 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1000 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1001 * we prefer the later when available.
1002 *
1003 * This mimics hardware vendors extensions for D3D depth sampling. See also
1004 * http://aras-p.info/texts/D3D9GPUHacks.html
1005 */
1006
1007 {
1008 boolean has_df16, has_df24, has_d24s8_int;
1009 SVGA3dSurfaceFormatCaps caps;
1010 SVGA3dSurfaceFormatCaps mask;
1011 mask.value = 0;
1012 mask.zStencil = 1;
1013 mask.texture = 1;
1014
1015 svgascreen->depth.z16 = SVGA3D_Z_D16;
1016 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1017 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1018
1019 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1020 has_df16 = (caps.value & mask.value) == mask.value;
1021
1022 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1023 has_df24 = (caps.value & mask.value) == mask.value;
1024
1025 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1026 has_d24s8_int = (caps.value & mask.value) == mask.value;
1027
1028 /* XXX: We might want some other logic here.
1029 * Like if we only have d24s8_int we should
1030 * emulate the other formats with that.
1031 */
1032 if (has_df16) {
1033 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1034 }
1035 if (has_df24) {
1036 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1037 }
1038 if (has_d24s8_int) {
1039 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1040 }
1041 }
1042
1043 /* Query device caps
1044 */
1045 if (sws->have_vgpu10) {
1046 svgascreen->haveProvokingVertex
1047 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1048 svgascreen->haveLineSmooth = TRUE;
1049 svgascreen->maxPointSize = 80.0F;
1050 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1051
1052 /* Maximum number of constant buffers */
1053 svgascreen->max_const_buffers =
1054 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1055 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1056 }
1057 else {
1058 /* VGPU9 */
1059 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1060 SVGA3DVSVERSION_NONE);
1061 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1062 SVGA3DPSVERSION_NONE);
1063
1064 /* we require Shader model 3.0 or later */
1065 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1066 goto error2;
1067 }
1068
1069 svgascreen->haveProvokingVertex = FALSE;
1070
1071 svgascreen->haveLineSmooth =
1072 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1073
1074 svgascreen->maxPointSize =
1075 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1076 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1077 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1078
1079 /* The SVGA3D device always supports 4 targets at this time, regardless
1080 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1081 */
1082 svgascreen->max_color_buffers = 4;
1083
1084 /* Only support one constant buffer
1085 */
1086 svgascreen->max_const_buffers = 1;
1087
1088 /* No multisampling */
1089 svgascreen->ms_samples = 0;
1090 }
1091
1092 /* common VGPU9 / VGPU10 caps */
1093 svgascreen->haveLineStipple =
1094 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1095
1096 svgascreen->maxLineWidth =
1097 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1098
1099 svgascreen->maxLineWidthAA =
1100 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1101
1102 if (0) {
1103 debug_printf("svga: haveProvokingVertex %u\n",
1104 svgascreen->haveProvokingVertex);
1105 debug_printf("svga: haveLineStip %u "
1106 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1107 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1108 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1109 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1110 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1111 }
1112
1113 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1114 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1115
1116 svga_screen_cache_init(svgascreen);
1117
1118 init_logging(screen);
1119
1120 return screen;
1121 error2:
1122 FREE(svgascreen);
1123 error1:
1124 return NULL;
1125 }
1126
1127
1128 struct svga_winsys_screen *
1129 svga_winsys_screen(struct pipe_screen *screen)
1130 {
1131 return svga_screen(screen)->sws;
1132 }
1133
1134
1135 #ifdef DEBUG
1136 struct svga_screen *
1137 svga_screen(struct pipe_screen *screen)
1138 {
1139 assert(screen);
1140 assert(screen->destroy == svga_destroy_screen);
1141 return (struct svga_screen *)screen;
1142 }
1143 #endif