Merge branch 'draw-instanced'
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_screen.h"
35 #include "svga_resource_texture.h"
36 #include "svga_resource.h"
37 #include "svga_debug.h"
38
39 #include "svga3d_shaderdefs.h"
40
41
42 #ifdef DEBUG
43 int SVGA_DEBUG = 0;
44
45 static const struct debug_named_value svga_debug_flags[] = {
46 { "dma", DEBUG_DMA, NULL },
47 { "tgsi", DEBUG_TGSI, NULL },
48 { "pipe", DEBUG_PIPE, NULL },
49 { "state", DEBUG_STATE, NULL },
50 { "screen", DEBUG_SCREEN, NULL },
51 { "tex", DEBUG_TEX, NULL },
52 { "swtnl", DEBUG_SWTNL, NULL },
53 { "const", DEBUG_CONSTS, NULL },
54 { "viewport", DEBUG_VIEWPORT, NULL },
55 { "views", DEBUG_VIEWS, NULL },
56 { "perf", DEBUG_PERF, NULL },
57 { "flush", DEBUG_FLUSH, NULL },
58 { "sync", DEBUG_SYNC, NULL },
59 { "cache", DEBUG_CACHE, NULL },
60 DEBUG_NAMED_VALUE_END
61 };
62 #endif
63
64 static const char *
65 svga_get_vendor( struct pipe_screen *pscreen )
66 {
67 return "VMware, Inc.";
68 }
69
70
71 static const char *
72 svga_get_name( struct pipe_screen *pscreen )
73 {
74 #ifdef DEBUG
75 /* Only return internal details in the DEBUG version:
76 */
77 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC;
78 #else
79 return "SVGA3D; build: RELEASE; ";
80 #endif
81 }
82
83
84
85
86 static float
87 svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
88 {
89 struct svga_screen *svgascreen = svga_screen(screen);
90 struct svga_winsys_screen *sws = svgascreen->sws;
91 SVGA3dDevCapResult result;
92
93 switch (param) {
94 case PIPE_CAP_MAX_LINE_WIDTH:
95 /* fall-through */
96 case PIPE_CAP_MAX_LINE_WIDTH_AA:
97 return 7.0;
98
99 case PIPE_CAP_MAX_POINT_WIDTH:
100 /* fall-through */
101 case PIPE_CAP_MAX_POINT_WIDTH_AA:
102 /* Keep this to a reasonable size to avoid failures in
103 * conform/pntaa.c:
104 */
105 return SVGA_MAX_POINTSIZE;
106
107 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
108 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
109 return 4.0;
110 return result.u;
111
112 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
113 return 16.0;
114
115 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
116 return 16;
117 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
118 return 16;
119 case PIPE_CAP_NPOT_TEXTURES:
120 return 1;
121 case PIPE_CAP_TWO_SIDED_STENCIL:
122 return 1;
123 case PIPE_CAP_GLSL:
124 return svgascreen->use_ps30 && svgascreen->use_vs30;
125 case PIPE_CAP_ANISOTROPIC_FILTER:
126 return 1;
127 case PIPE_CAP_POINT_SPRITE:
128 return 1;
129 case PIPE_CAP_MAX_RENDER_TARGETS:
130 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
131 return 1;
132 if(!result.u)
133 return 1;
134 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
135 case PIPE_CAP_OCCLUSION_QUERY:
136 return 1;
137 case PIPE_CAP_TIMER_QUERY:
138 return 0;
139 case PIPE_CAP_TEXTURE_SHADOW_MAP:
140 return 1;
141
142 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
143 {
144 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
145 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
146 levels = MIN2(util_logbase2(result.u) + 1, levels);
147 else
148 levels = 12 /* 2048x2048 */;
149 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
150 levels = MIN2(util_logbase2(result.u) + 1, levels);
151 else
152 levels = 12 /* 2048x2048 */;
153 return levels;
154 }
155
156 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
157 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
158 return 8; /* max 128x128x128 */
159 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
160
161 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
162 /*
163 * No mechanism to query the host, and at least limited to 2048x2048 on
164 * certain hardware.
165 */
166 return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
167 12.0 /* 2048x2048 */);
168
169 case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
170 return 1;
171
172 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
173 return 1;
174
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
177 return 1;
178 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
179 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
180 return 0;
181
182 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
183 return 1;
184
185 default:
186 return 0;
187 }
188 }
189
190
191 /* This is a fairly pointless interface
192 */
193 static int
194 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
195 {
196 return (int) svga_get_paramf( screen, param );
197 }
198
199 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
200 {
201 struct svga_screen *svgascreen = svga_screen(screen);
202 struct svga_winsys_screen *sws = svgascreen->sws;
203 SVGA3dDevCapResult result;
204
205 switch (shader)
206 {
207 case PIPE_SHADER_FRAGMENT:
208 switch (param)
209 {
210 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
211 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
212 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
213 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
214 return svgascreen->use_ps30 ? 512 : 96;
215 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
216 return SVGA3D_MAX_NESTING_LEVEL;
217 case PIPE_SHADER_CAP_MAX_INPUTS:
218 return 10;
219 case PIPE_SHADER_CAP_MAX_CONSTS:
220 return svgascreen->use_ps30 ? 224 : 16;
221 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
222 return 1;
223 case PIPE_SHADER_CAP_MAX_TEMPS:
224 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
225 return svgascreen->use_ps30 ? 32 : 12;
226 return result.u;
227 case PIPE_SHADER_CAP_MAX_ADDRS:
228 return svgascreen->use_ps30 ? 1 : 0;
229 case PIPE_SHADER_CAP_MAX_PREDS:
230 return svgascreen->use_ps30 ? 1 : 0;
231 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
232 return 1;
233 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
234 return svgascreen->use_ps30 ? 1 : 0;
235 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
236 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
237 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
238 return 0;
239 case PIPE_SHADER_CAP_SUBROUTINES:
240 return 0;
241 }
242 break;
243 case PIPE_SHADER_VERTEX:
244 switch (param)
245 {
246 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
247 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
248 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
249 return svgascreen->use_vs30 ? 512 : 256;
250 return result.u;
251 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
252 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
253 /* XXX: until we have vertex texture support */
254 return 0;
255 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
256 return SVGA3D_MAX_NESTING_LEVEL;
257 case PIPE_SHADER_CAP_MAX_INPUTS:
258 return 16;
259 case PIPE_SHADER_CAP_MAX_CONSTS:
260 return 256;
261 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
262 return 1;
263 case PIPE_SHADER_CAP_MAX_TEMPS:
264 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
265 return svgascreen->use_vs30 ? 32 : 12;
266 return result.u;
267 case PIPE_SHADER_CAP_MAX_ADDRS:
268 return svgascreen->use_vs30 ? 1 : 0;
269 case PIPE_SHADER_CAP_MAX_PREDS:
270 return svgascreen->use_vs30 ? 1 : 0;
271 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
272 return 1;
273 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
274 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
275 return svgascreen->use_vs30 ? 1 : 0;
276 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
277 return 0;
278 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
279 return 1;
280 case PIPE_SHADER_CAP_SUBROUTINES:
281 return 0;
282 default:
283 break;
284 }
285 break;
286 default:
287 break;
288 }
289 return 0;
290 }
291
292 static INLINE SVGA3dDevCapIndex
293 svga_translate_format_cap(enum pipe_format format)
294 {
295 switch(format) {
296
297 case PIPE_FORMAT_B8G8R8A8_UNORM:
298 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
299 case PIPE_FORMAT_B8G8R8X8_UNORM:
300 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
301
302 case PIPE_FORMAT_B5G6R5_UNORM:
303 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
304 case PIPE_FORMAT_B5G5R5A1_UNORM:
305 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
306 case PIPE_FORMAT_B4G4R4A4_UNORM:
307 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
308
309 case PIPE_FORMAT_Z16_UNORM:
310 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
311 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
312 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
313 case PIPE_FORMAT_X8Z24_UNORM:
314 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
315
316 case PIPE_FORMAT_A8_UNORM:
317 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
318 case PIPE_FORMAT_L8_UNORM:
319 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
320
321 case PIPE_FORMAT_DXT1_RGB:
322 case PIPE_FORMAT_DXT1_RGBA:
323 return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
324 case PIPE_FORMAT_DXT3_RGBA:
325 return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
326 case PIPE_FORMAT_DXT5_RGBA:
327 return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
328
329 default:
330 return SVGA3D_DEVCAP_MAX;
331 }
332 }
333
334
335 static boolean
336 svga_is_format_supported( struct pipe_screen *screen,
337 enum pipe_format format,
338 enum pipe_texture_target target,
339 unsigned sample_count,
340 unsigned tex_usage,
341 unsigned geom_flags )
342 {
343 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
344 SVGA3dDevCapIndex index;
345 SVGA3dDevCapResult result;
346
347 assert(tex_usage);
348
349 if (sample_count > 1)
350 return FALSE;
351
352 /* Override host capabilities */
353 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
354 switch(format) {
355
356 /* Often unsupported/problematic. This means we end up with the same
357 * visuals for all virtual hardware implementations.
358 */
359 case PIPE_FORMAT_B4G4R4A4_UNORM:
360 case PIPE_FORMAT_B5G5R5A1_UNORM:
361 return FALSE;
362
363 /* Simulate ability to render into compressed textures */
364 case PIPE_FORMAT_DXT1_RGB:
365 case PIPE_FORMAT_DXT1_RGBA:
366 case PIPE_FORMAT_DXT3_RGBA:
367 case PIPE_FORMAT_DXT5_RGBA:
368 return TRUE;
369
370 default:
371 break;
372 }
373 }
374
375 /* Try to query the host */
376 index = svga_translate_format_cap(format);
377 if( index < SVGA3D_DEVCAP_MAX &&
378 sws->get_cap(sws, index, &result) )
379 {
380 SVGA3dSurfaceFormatCaps mask;
381
382 mask.value = 0;
383 if (tex_usage & PIPE_BIND_RENDER_TARGET)
384 mask.offscreenRenderTarget = 1;
385 if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
386 mask.zStencil = 1;
387 if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
388 mask.texture = 1;
389
390 if ((result.u & mask.value) == mask.value)
391 return TRUE;
392 else
393 return FALSE;
394 }
395
396 /* Use our translate functions directly rather than relying on a
397 * duplicated list of supported formats which is prone to getting
398 * out of sync:
399 */
400 if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
401 return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
402 else
403 return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
404 }
405
406
407 static void
408 svga_fence_reference(struct pipe_screen *screen,
409 struct pipe_fence_handle **ptr,
410 struct pipe_fence_handle *fence)
411 {
412 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
413 sws->fence_reference(sws, ptr, fence);
414 }
415
416
417 static int
418 svga_fence_signalled(struct pipe_screen *screen,
419 struct pipe_fence_handle *fence,
420 unsigned flag)
421 {
422 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
423 return sws->fence_signalled(sws, fence, flag);
424 }
425
426
427 static int
428 svga_fence_finish(struct pipe_screen *screen,
429 struct pipe_fence_handle *fence,
430 unsigned flag)
431 {
432 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
433
434 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
435 __FUNCTION__, fence);
436
437 return sws->fence_finish(sws, fence, flag);
438 }
439
440
441 static void
442 svga_destroy_screen( struct pipe_screen *screen )
443 {
444 struct svga_screen *svgascreen = svga_screen(screen);
445
446 svga_screen_cache_cleanup(svgascreen);
447
448 pipe_mutex_destroy(svgascreen->swc_mutex);
449 pipe_mutex_destroy(svgascreen->tex_mutex);
450
451 svgascreen->sws->destroy(svgascreen->sws);
452
453 FREE(svgascreen);
454 }
455
456
457 /**
458 * Create a new svga_screen object
459 */
460 struct pipe_screen *
461 svga_screen_create(struct svga_winsys_screen *sws)
462 {
463 struct svga_screen *svgascreen;
464 struct pipe_screen *screen;
465 SVGA3dDevCapResult result;
466
467 #ifdef DEBUG
468 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
469 #endif
470
471 svgascreen = CALLOC_STRUCT(svga_screen);
472 if (!svgascreen)
473 goto error1;
474
475 svgascreen->debug.force_level_surface_view =
476 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
477 svgascreen->debug.force_surface_view =
478 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
479 svgascreen->debug.force_sampler_view =
480 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
481 svgascreen->debug.no_surface_view =
482 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
483 svgascreen->debug.no_sampler_view =
484 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
485
486 screen = &svgascreen->screen;
487
488 screen->destroy = svga_destroy_screen;
489 screen->get_name = svga_get_name;
490 screen->get_vendor = svga_get_vendor;
491 screen->get_param = svga_get_param;
492 screen->get_shader_param = svga_get_shader_param;
493 screen->get_paramf = svga_get_paramf;
494 screen->is_format_supported = svga_is_format_supported;
495 screen->context_create = svga_context_create;
496 screen->fence_reference = svga_fence_reference;
497 screen->fence_signalled = svga_fence_signalled;
498 screen->fence_finish = svga_fence_finish;
499 svgascreen->sws = sws;
500
501 svga_init_screen_resource_functions(svgascreen);
502
503 svgascreen->use_ps30 =
504 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
505 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
506
507 svgascreen->use_vs30 =
508 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
509 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
510
511 #if 1
512 /* Shader model 2.0 is unsupported at the moment. */
513 if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
514 goto error2;
515 #else
516 if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
517 svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
518 #endif
519
520 pipe_mutex_init(svgascreen->tex_mutex);
521 pipe_mutex_init(svgascreen->swc_mutex);
522
523 svga_screen_cache_init(svgascreen);
524
525 return screen;
526 error2:
527 FREE(svgascreen);
528 error1:
529 return NULL;
530 }
531
532 struct svga_winsys_screen *
533 svga_winsys_screen(struct pipe_screen *screen)
534 {
535 return svga_screen(screen)->sws;
536 }
537
538 #ifdef DEBUG
539 struct svga_screen *
540 svga_screen(struct pipe_screen *screen)
541 {
542 assert(screen);
543 assert(screen->destroy == svga_destroy_screen);
544 return (struct svga_screen *)screen;
545 }
546 #endif