gallium: Add capability for ARB_robust_buffer_access_behavior.
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #else
90 build = "build: RELEASE;";
91 #endif
92 #ifdef HAVE_LLVM
93 llvm = "LLVM;";
94 #endif
95
96 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
97 return name;
98 }
99
100
101 /** Helper for querying float-valued device cap */
102 static float
103 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
104 {
105 SVGA3dDevCapResult result;
106 if (sws->get_cap(sws, cap, &result))
107 return result.f;
108 else
109 return defaultVal;
110 }
111
112
113 /** Helper for querying uint-valued device cap */
114 static unsigned
115 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
116 {
117 SVGA3dDevCapResult result;
118 if (sws->get_cap(sws, cap, &result))
119 return result.u;
120 else
121 return defaultVal;
122 }
123
124
125 /** Helper for querying boolean-valued device cap */
126 static boolean
127 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
128 {
129 SVGA3dDevCapResult result;
130 if (sws->get_cap(sws, cap, &result))
131 return result.b;
132 else
133 return defaultVal;
134 }
135
136
137 static float
138 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
139 {
140 struct svga_screen *svgascreen = svga_screen(screen);
141 struct svga_winsys_screen *sws = svgascreen->sws;
142
143 switch (param) {
144 case PIPE_CAPF_MAX_LINE_WIDTH:
145 return svgascreen->maxLineWidth;
146 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
147 return svgascreen->maxLineWidthAA;
148
149 case PIPE_CAPF_MAX_POINT_WIDTH:
150 /* fall-through */
151 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
152 return svgascreen->maxPointSize;
153
154 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
155 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
156
157 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
158 return 15.0;
159
160 case PIPE_CAPF_GUARD_BAND_LEFT:
161 case PIPE_CAPF_GUARD_BAND_TOP:
162 case PIPE_CAPF_GUARD_BAND_RIGHT:
163 case PIPE_CAPF_GUARD_BAND_BOTTOM:
164 return 0.0;
165 }
166
167 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
168 return 0;
169 }
170
171
172 static int
173 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
174 {
175 struct svga_screen *svgascreen = svga_screen(screen);
176 struct svga_winsys_screen *sws = svgascreen->sws;
177 SVGA3dDevCapResult result;
178
179 switch (param) {
180 case PIPE_CAP_NPOT_TEXTURES:
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 return 1;
183 case PIPE_CAP_TWO_SIDED_STENCIL:
184 return 1;
185 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
186 /*
187 * "In virtually every OpenGL implementation and hardware,
188 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
189 * http://www.opengl.org/wiki/Blending
190 */
191 return sws->have_vgpu10 ? 1 : 0;
192 case PIPE_CAP_ANISOTROPIC_FILTER:
193 return 1;
194 case PIPE_CAP_POINT_SPRITE:
195 return 1;
196 case PIPE_CAP_TGSI_TEXCOORD:
197 return 0;
198 case PIPE_CAP_MAX_RENDER_TARGETS:
199 return svgascreen->max_color_buffers;
200 case PIPE_CAP_OCCLUSION_QUERY:
201 return 1;
202 case PIPE_CAP_QUERY_TIME_ELAPSED:
203 return 0;
204 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
205 return sws->have_vgpu10;
206 case PIPE_CAP_TEXTURE_SHADOW_MAP:
207 return 1;
208 case PIPE_CAP_TEXTURE_SWIZZLE:
209 return 1;
210 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
211 return 0;
212 case PIPE_CAP_USER_VERTEX_BUFFERS:
213 case PIPE_CAP_USER_INDEX_BUFFERS:
214 return 0;
215 case PIPE_CAP_USER_CONSTANT_BUFFERS:
216 return 1;
217 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
218 return 256;
219
220 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
221 {
222 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
223 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
224 levels = MIN2(util_logbase2(result.u) + 1, levels);
225 else
226 levels = 12 /* 2048x2048 */;
227 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
228 levels = MIN2(util_logbase2(result.u) + 1, levels);
229 else
230 levels = 12 /* 2048x2048 */;
231 return levels;
232 }
233
234 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
235 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
236 return 8; /* max 128x128x128 */
237 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
238
239 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
240 /*
241 * No mechanism to query the host, and at least limited to 2048x2048 on
242 * certain hardware.
243 */
244 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
245 12 /* 2048x2048 */);
246
247 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
248 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
249
250 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
251 return 1;
252
253 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
254 return 1;
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
256 return sws->have_vgpu10;
257 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
258 return 0;
259 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
260 return !sws->have_vgpu10;
261
262 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
263 return 1; /* The color outputs of vertex shaders are not clamped */
264 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
265 return 0; /* The driver can't clamp vertex colors */
266 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
267 return 0; /* The driver can't clamp fragment colors */
268
269 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
270 return 1; /* expected for GL_ARB_framebuffer_object */
271
272 case PIPE_CAP_GLSL_FEATURE_LEVEL:
273 return sws->have_vgpu10 ? 330 : 120;
274
275 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
276 return 0;
277
278 case PIPE_CAP_SM3:
279 return 1;
280
281 case PIPE_CAP_DEPTH_CLIP_DISABLE:
282 case PIPE_CAP_INDEP_BLEND_ENABLE:
283 case PIPE_CAP_CONDITIONAL_RENDER:
284 case PIPE_CAP_QUERY_TIMESTAMP:
285 case PIPE_CAP_TGSI_INSTANCEID:
286 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
287 case PIPE_CAP_SEAMLESS_CUBE_MAP:
288 case PIPE_CAP_FAKE_SW_MSAA:
289 return sws->have_vgpu10;
290
291 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
292 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
293 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
294 return sws->have_vgpu10 ? 4 : 0;
295 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
296 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
297 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
298 return 0;
299 case PIPE_CAP_TEXTURE_MULTISAMPLE:
300 return svgascreen->ms_samples ? 1 : 0;
301
302 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
303 return SVGA3D_DX_MAX_RESOURCE_SIZE;
304
305 case PIPE_CAP_MIN_TEXEL_OFFSET:
306 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
307 case PIPE_CAP_MAX_TEXEL_OFFSET:
308 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
309
310 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
311 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
312 return 0;
313
314 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
315 return sws->have_vgpu10 ? 256 : 0;
316 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
317 return sws->have_vgpu10 ? 1024 : 0;
318
319 case PIPE_CAP_PRIMITIVE_RESTART:
320 return 1; /* may be a sw fallback, depending on restart index */
321
322 case PIPE_CAP_GENERATE_MIPMAP:
323 return sws->have_vgpu10;
324
325 /* Unsupported features */
326 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
327 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
328 case PIPE_CAP_SHADER_STENCIL_EXPORT:
329 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
330 case PIPE_CAP_INDEP_BLEND_FUNC:
331 case PIPE_CAP_TEXTURE_BARRIER:
332 case PIPE_CAP_MAX_VERTEX_STREAMS:
333 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
334 case PIPE_CAP_COMPUTE:
335 case PIPE_CAP_START_INSTANCE:
336 case PIPE_CAP_CUBE_MAP_ARRAY:
337 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
338 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
339 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
340 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
341 case PIPE_CAP_TEXTURE_GATHER_SM5:
342 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
343 case PIPE_CAP_TEXTURE_QUERY_LOD:
344 case PIPE_CAP_SAMPLE_SHADING:
345 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
346 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
347 case PIPE_CAP_DRAW_INDIRECT:
348 case PIPE_CAP_MULTI_DRAW_INDIRECT:
349 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
350 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
351 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
352 case PIPE_CAP_SAMPLER_VIEW_TARGET:
353 case PIPE_CAP_CLIP_HALFZ:
354 case PIPE_CAP_VERTEXID_NOBASE:
355 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
356 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
357 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
358 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
359 case PIPE_CAP_INVALIDATE_BUFFER:
360 case PIPE_CAP_STRING_MARKER:
361 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
362 case PIPE_CAP_QUERY_MEMORY_INFO:
363 case PIPE_CAP_PCI_GROUP:
364 case PIPE_CAP_PCI_BUS:
365 case PIPE_CAP_PCI_DEVICE:
366 case PIPE_CAP_PCI_FUNCTION:
367 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
368 return 0;
369 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
370 return 64;
371 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
372 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
373 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
374 return 1; /* need 4-byte alignment for all offsets and strides */
375 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
376 return 2048;
377 case PIPE_CAP_MAX_VIEWPORTS:
378 return 1;
379 case PIPE_CAP_ENDIANNESS:
380 return PIPE_ENDIAN_LITTLE;
381
382 case PIPE_CAP_VENDOR_ID:
383 return 0x15ad; /* VMware Inc. */
384 case PIPE_CAP_DEVICE_ID:
385 return 0x0405; /* assume SVGA II */
386 case PIPE_CAP_ACCELERATED:
387 return 0; /* XXX: */
388 case PIPE_CAP_VIDEO_MEMORY:
389 /* XXX: Query the host ? */
390 return 1;
391 case PIPE_CAP_UMA:
392 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
393 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
394 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
395 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
396 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
397 case PIPE_CAP_DEPTH_BOUNDS_TEST:
398 case PIPE_CAP_TGSI_TXQS:
399 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
400 case PIPE_CAP_SHAREABLE_SHADERS:
401 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
402 case PIPE_CAP_CLEAR_TEXTURE:
403 case PIPE_CAP_DRAW_PARAMETERS:
404 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
405 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
406 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
407 case PIPE_CAP_QUERY_BUFFER_OBJECT:
408 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
409 return 0;
410 }
411
412 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
413 return 0;
414 }
415
416
417 static int
418 vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
419 enum pipe_shader_cap param)
420 {
421 struct svga_screen *svgascreen = svga_screen(screen);
422 struct svga_winsys_screen *sws = svgascreen->sws;
423 unsigned val;
424
425 assert(!sws->have_vgpu10);
426
427 switch (shader)
428 {
429 case PIPE_SHADER_FRAGMENT:
430 switch (param)
431 {
432 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
433 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
434 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
435 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
436 return 512;
437 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
438 return SVGA3D_MAX_NESTING_LEVEL;
439 case PIPE_SHADER_CAP_MAX_INPUTS:
440 return 10;
441 case PIPE_SHADER_CAP_MAX_OUTPUTS:
442 return svgascreen->max_color_buffers;
443 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
444 return 224 * sizeof(float[4]);
445 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
446 return 1;
447 case PIPE_SHADER_CAP_MAX_TEMPS:
448 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
449 return MIN2(val, SVGA3D_TEMPREG_MAX);
450 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
451 /*
452 * Although PS 3.0 has some addressing abilities it can only represent
453 * loops that can be statically determined and unrolled. Given we can
454 * only handle a subset of the cases that the state tracker already
455 * does it is better to defer loop unrolling to the state tracker.
456 */
457 return 0;
458 case PIPE_SHADER_CAP_MAX_PREDS:
459 return 1;
460 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
461 return 0;
462 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
463 return 0;
464 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
465 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
466 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
467 return 0;
468 case PIPE_SHADER_CAP_SUBROUTINES:
469 return 0;
470 case PIPE_SHADER_CAP_INTEGERS:
471 return 0;
472 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
473 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
474 return 16;
475 case PIPE_SHADER_CAP_PREFERRED_IR:
476 return PIPE_SHADER_IR_TGSI;
477 case PIPE_SHADER_CAP_SUPPORTED_IRS:
478 return 0;
479 case PIPE_SHADER_CAP_DOUBLES:
480 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
481 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
482 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
483 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
484 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
485 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
486 return 0;
487 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
488 return 32;
489 }
490 /* If we get here, we failed to handle a cap above */
491 debug_printf("Unexpected fragment shader query %u\n", param);
492 return 0;
493 case PIPE_SHADER_VERTEX:
494 switch (param)
495 {
496 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
497 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
498 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
499 512);
500 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
501 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
502 /* XXX: until we have vertex texture support */
503 return 0;
504 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
505 return SVGA3D_MAX_NESTING_LEVEL;
506 case PIPE_SHADER_CAP_MAX_INPUTS:
507 return 16;
508 case PIPE_SHADER_CAP_MAX_OUTPUTS:
509 return 10;
510 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
511 return 256 * sizeof(float[4]);
512 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
513 return 1;
514 case PIPE_SHADER_CAP_MAX_TEMPS:
515 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
516 return MIN2(val, SVGA3D_TEMPREG_MAX);
517 case PIPE_SHADER_CAP_MAX_PREDS:
518 return 1;
519 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
520 return 0;
521 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
522 return 0;
523 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
524 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
525 return 1;
526 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
527 return 0;
528 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
529 return 1;
530 case PIPE_SHADER_CAP_SUBROUTINES:
531 return 0;
532 case PIPE_SHADER_CAP_INTEGERS:
533 return 0;
534 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
535 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
536 return 0;
537 case PIPE_SHADER_CAP_PREFERRED_IR:
538 return PIPE_SHADER_IR_TGSI;
539 case PIPE_SHADER_CAP_SUPPORTED_IRS:
540 return 0;
541 case PIPE_SHADER_CAP_DOUBLES:
542 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
543 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
544 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
545 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
546 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
547 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
548 return 0;
549 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
550 return 32;
551 }
552 /* If we get here, we failed to handle a cap above */
553 debug_printf("Unexpected vertex shader query %u\n", param);
554 return 0;
555 case PIPE_SHADER_GEOMETRY:
556 case PIPE_SHADER_COMPUTE:
557 case PIPE_SHADER_TESS_CTRL:
558 case PIPE_SHADER_TESS_EVAL:
559 /* no support for geometry, tess or compute shaders at this time */
560 return 0;
561 default:
562 debug_printf("Unexpected shader type (%u) query\n", shader);
563 return 0;
564 }
565 return 0;
566 }
567
568
569 static int
570 vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
571 enum pipe_shader_cap param)
572 {
573 struct svga_screen *svgascreen = svga_screen(screen);
574 struct svga_winsys_screen *sws = svgascreen->sws;
575
576 assert(sws->have_vgpu10);
577 (void) sws; /* silence unused var warnings in non-debug builds */
578
579 /* Only VS, GS, FS supported */
580 if (shader != PIPE_SHADER_VERTEX &&
581 shader != PIPE_SHADER_GEOMETRY &&
582 shader != PIPE_SHADER_FRAGMENT) {
583 return 0;
584 }
585
586 /* NOTE: we do not query the device for any caps/limits at this time */
587
588 /* Generally the same limits for vertex, geometry and fragment shaders */
589 switch (param) {
590 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
591 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
592 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
593 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
594 return 64 * 1024;
595 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
596 return 64;
597 case PIPE_SHADER_CAP_MAX_INPUTS:
598 if (shader == PIPE_SHADER_FRAGMENT)
599 return VGPU10_MAX_FS_INPUTS;
600 else if (shader == PIPE_SHADER_GEOMETRY)
601 return VGPU10_MAX_GS_INPUTS;
602 else
603 return VGPU10_MAX_VS_INPUTS;
604 case PIPE_SHADER_CAP_MAX_OUTPUTS:
605 if (shader == PIPE_SHADER_FRAGMENT)
606 return VGPU10_MAX_FS_OUTPUTS;
607 else if (shader == PIPE_SHADER_GEOMETRY)
608 return VGPU10_MAX_GS_OUTPUTS;
609 else
610 return VGPU10_MAX_VS_OUTPUTS;
611 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
612 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
613 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
614 return svgascreen->max_const_buffers;
615 case PIPE_SHADER_CAP_MAX_TEMPS:
616 return VGPU10_MAX_TEMPS;
617 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
618 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
619 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
620 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
621 return TRUE; /* XXX verify */
622 case PIPE_SHADER_CAP_MAX_PREDS:
623 return 0;
624 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
625 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
626 case PIPE_SHADER_CAP_SUBROUTINES:
627 case PIPE_SHADER_CAP_INTEGERS:
628 return TRUE;
629 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
630 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
631 return SVGA3D_DX_MAX_SAMPLERS;
632 case PIPE_SHADER_CAP_PREFERRED_IR:
633 return PIPE_SHADER_IR_TGSI;
634 case PIPE_SHADER_CAP_SUPPORTED_IRS:
635 return 0;
636 case PIPE_SHADER_CAP_DOUBLES:
637 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
638 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
639 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
640 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
641 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
642 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
643 return 0;
644 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
645 return 32;
646 default:
647 debug_printf("Unexpected vgpu10 shader query %u\n", param);
648 return 0;
649 }
650 return 0;
651 }
652
653
654 static int
655 svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
656 enum pipe_shader_cap param)
657 {
658 struct svga_screen *svgascreen = svga_screen(screen);
659 struct svga_winsys_screen *sws = svgascreen->sws;
660 if (sws->have_vgpu10) {
661 return vgpu10_get_shader_param(screen, shader, param);
662 }
663 else {
664 return vgpu9_get_shader_param(screen, shader, param);
665 }
666 }
667
668
669 /**
670 * Implement pipe_screen::is_format_supported().
671 * \param bindings bitmask of PIPE_BIND_x flags
672 */
673 static boolean
674 svga_is_format_supported( struct pipe_screen *screen,
675 enum pipe_format format,
676 enum pipe_texture_target target,
677 unsigned sample_count,
678 unsigned bindings)
679 {
680 struct svga_screen *ss = svga_screen(screen);
681 SVGA3dSurfaceFormat svga_format;
682 SVGA3dSurfaceFormatCaps caps;
683 SVGA3dSurfaceFormatCaps mask;
684
685 assert(bindings);
686
687 if (sample_count > 1) {
688 /* In ms_samples, if bit N is set it means that we support
689 * multisample with N+1 samples per pixel.
690 */
691 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
692 return FALSE;
693 }
694 }
695
696 svga_format = svga_translate_format(ss, format, bindings);
697 if (svga_format == SVGA3D_FORMAT_INVALID) {
698 return FALSE;
699 }
700
701 /* we don't support sRGB rendering into display targets */
702 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
703 return FALSE;
704 }
705
706 /*
707 * For VGPU10 vertex formats, skip querying host capabilities
708 */
709
710 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
711 SVGA3dSurfaceFormat svga_format;
712 unsigned flags;
713 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
714 return svga_format != SVGA3D_FORMAT_INVALID;
715 }
716
717 /*
718 * Override host capabilities, so that we end up with the same
719 * visuals for all virtual hardware implementations.
720 */
721
722 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
723 switch (svga_format) {
724 case SVGA3D_A8R8G8B8:
725 case SVGA3D_X8R8G8B8:
726 case SVGA3D_R5G6B5:
727 break;
728
729 /* VGPU10 formats */
730 case SVGA3D_B8G8R8A8_UNORM:
731 case SVGA3D_B8G8R8X8_UNORM:
732 case SVGA3D_B5G6R5_UNORM:
733 break;
734
735 /* Often unsupported/problematic. This means we end up with the same
736 * visuals for all virtual hardware implementations.
737 */
738 case SVGA3D_A4R4G4B4:
739 case SVGA3D_A1R5G5B5:
740 return FALSE;
741
742 default:
743 return FALSE;
744 }
745 }
746
747 /*
748 * Query the host capabilities.
749 */
750
751 svga_get_format_cap(ss, svga_format, &caps);
752
753 if (bindings & PIPE_BIND_RENDER_TARGET) {
754 /* Check that the color surface is blendable, unless it's an
755 * integer format.
756 */
757 if (!svga_format_is_integer(svga_format) &&
758 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
759 return FALSE;
760 }
761 }
762
763 mask.value = 0;
764 if (bindings & PIPE_BIND_RENDER_TARGET) {
765 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
766 }
767 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
768 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
769 }
770 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
771 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
772 }
773
774 if (target == PIPE_TEXTURE_CUBE) {
775 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
776 }
777 else if (target == PIPE_TEXTURE_3D) {
778 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
779 }
780
781 return (caps.value & mask.value) == mask.value;
782 }
783
784
785 static void
786 svga_fence_reference(struct pipe_screen *screen,
787 struct pipe_fence_handle **ptr,
788 struct pipe_fence_handle *fence)
789 {
790 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
791 sws->fence_reference(sws, ptr, fence);
792 }
793
794
795 static boolean
796 svga_fence_finish(struct pipe_screen *screen,
797 struct pipe_fence_handle *fence,
798 uint64_t timeout)
799 {
800 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
801
802 if (!timeout)
803 return sws->fence_signalled(sws, fence, 0) == 0;
804
805 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
806 __FUNCTION__, fence);
807
808 return sws->fence_finish(sws, fence, 0) == 0;
809 }
810
811
812 static int
813 svga_get_driver_query_info(struct pipe_screen *screen,
814 unsigned index,
815 struct pipe_driver_query_info *info)
816 {
817 #define QUERY(NAME, ENUM, UNITS) \
818 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
819
820 static const struct pipe_driver_query_info queries[] = {
821 /* per-frame counters */
822 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
823 PIPE_DRIVER_QUERY_TYPE_UINT64),
824 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
825 PIPE_DRIVER_QUERY_TYPE_UINT64),
826 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
827 PIPE_DRIVER_QUERY_TYPE_UINT64),
828 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
829 PIPE_DRIVER_QUERY_TYPE_UINT64),
830 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
831 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
832 QUERY("num-resources-mapped", SVGA_QUERY_NUM_RESOURCES_MAPPED,
833 PIPE_DRIVER_QUERY_TYPE_UINT64),
834 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
835 PIPE_DRIVER_QUERY_TYPE_BYTES),
836 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
837 PIPE_DRIVER_QUERY_TYPE_BYTES),
838 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
839 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
840 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
841 PIPE_DRIVER_QUERY_TYPE_UINT64),
842 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
843 PIPE_DRIVER_QUERY_TYPE_UINT64),
844 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
845 PIPE_DRIVER_QUERY_TYPE_UINT64),
846 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
847 PIPE_DRIVER_QUERY_TYPE_UINT64),
848 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
849 PIPE_DRIVER_QUERY_TYPE_UINT64),
850 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
851 PIPE_DRIVER_QUERY_TYPE_UINT64),
852
853 /* running total counters */
854 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
855 PIPE_DRIVER_QUERY_TYPE_BYTES),
856 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
857 PIPE_DRIVER_QUERY_TYPE_UINT64),
858 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
859 PIPE_DRIVER_QUERY_TYPE_UINT64),
860 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
861 PIPE_DRIVER_QUERY_TYPE_UINT64),
862 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
863 PIPE_DRIVER_QUERY_TYPE_UINT64),
864 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
865 PIPE_DRIVER_QUERY_TYPE_UINT64),
866 };
867 #undef QUERY
868
869 if (!info)
870 return Elements(queries);
871
872 if (index >= Elements(queries))
873 return 0;
874
875 *info = queries[index];
876 return 1;
877 }
878
879
880 static void
881 svga_destroy_screen( struct pipe_screen *screen )
882 {
883 struct svga_screen *svgascreen = svga_screen(screen);
884
885 svga_screen_cache_cleanup(svgascreen);
886
887 pipe_mutex_destroy(svgascreen->swc_mutex);
888 pipe_mutex_destroy(svgascreen->tex_mutex);
889
890 svgascreen->sws->destroy(svgascreen->sws);
891
892 FREE(svgascreen);
893 }
894
895
896 /**
897 * Create a new svga_screen object
898 */
899 struct pipe_screen *
900 svga_screen_create(struct svga_winsys_screen *sws)
901 {
902 struct svga_screen *svgascreen;
903 struct pipe_screen *screen;
904
905 #ifdef DEBUG
906 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
907 #endif
908
909 svgascreen = CALLOC_STRUCT(svga_screen);
910 if (!svgascreen)
911 goto error1;
912
913 svgascreen->debug.force_level_surface_view =
914 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
915 svgascreen->debug.force_surface_view =
916 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
917 svgascreen->debug.force_sampler_view =
918 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
919 svgascreen->debug.no_surface_view =
920 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
921 svgascreen->debug.no_sampler_view =
922 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
923
924 screen = &svgascreen->screen;
925
926 screen->destroy = svga_destroy_screen;
927 screen->get_name = svga_get_name;
928 screen->get_vendor = svga_get_vendor;
929 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
930 screen->get_param = svga_get_param;
931 screen->get_shader_param = svga_get_shader_param;
932 screen->get_paramf = svga_get_paramf;
933 screen->get_timestamp = NULL;
934 screen->is_format_supported = svga_is_format_supported;
935 screen->context_create = svga_context_create;
936 screen->fence_reference = svga_fence_reference;
937 screen->fence_finish = svga_fence_finish;
938 screen->get_driver_query_info = svga_get_driver_query_info;
939 svgascreen->sws = sws;
940
941 svga_init_screen_resource_functions(svgascreen);
942
943 if (sws->get_hw_version) {
944 svgascreen->hw_version = sws->get_hw_version(sws);
945 } else {
946 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
947 }
948
949 /*
950 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
951 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
952 * we prefer the later when available.
953 *
954 * This mimics hardware vendors extensions for D3D depth sampling. See also
955 * http://aras-p.info/texts/D3D9GPUHacks.html
956 */
957
958 {
959 boolean has_df16, has_df24, has_d24s8_int;
960 SVGA3dSurfaceFormatCaps caps;
961 SVGA3dSurfaceFormatCaps mask;
962 mask.value = 0;
963 mask.zStencil = 1;
964 mask.texture = 1;
965
966 svgascreen->depth.z16 = SVGA3D_Z_D16;
967 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
968 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
969
970 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
971 has_df16 = (caps.value & mask.value) == mask.value;
972
973 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
974 has_df24 = (caps.value & mask.value) == mask.value;
975
976 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
977 has_d24s8_int = (caps.value & mask.value) == mask.value;
978
979 /* XXX: We might want some other logic here.
980 * Like if we only have d24s8_int we should
981 * emulate the other formats with that.
982 */
983 if (has_df16) {
984 svgascreen->depth.z16 = SVGA3D_Z_DF16;
985 }
986 if (has_df24) {
987 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
988 }
989 if (has_d24s8_int) {
990 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
991 }
992 }
993
994 /* Query device caps
995 */
996 if (sws->have_vgpu10) {
997 svgascreen->haveProvokingVertex
998 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
999 svgascreen->haveLineSmooth = TRUE;
1000 svgascreen->maxPointSize = 80.0F;
1001 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1002
1003 /* Multisample samples per pixel */
1004 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1005 svgascreen->ms_samples =
1006 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1007 }
1008
1009 /* Maximum number of constant buffers */
1010 svgascreen->max_const_buffers =
1011 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1012 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1013 }
1014 else {
1015 /* VGPU9 */
1016 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1017 SVGA3DVSVERSION_NONE);
1018 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1019 SVGA3DPSVERSION_NONE);
1020
1021 /* we require Shader model 3.0 or later */
1022 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1023 goto error2;
1024 }
1025
1026 svgascreen->haveProvokingVertex = FALSE;
1027
1028 svgascreen->haveLineSmooth =
1029 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1030
1031 svgascreen->maxPointSize =
1032 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1033 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1034 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1035
1036 /* The SVGA3D device always supports 4 targets at this time, regardless
1037 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1038 */
1039 svgascreen->max_color_buffers = 4;
1040
1041 /* Only support one constant buffer
1042 */
1043 svgascreen->max_const_buffers = 1;
1044
1045 /* No multisampling */
1046 svgascreen->ms_samples = 0;
1047 }
1048
1049 /* common VGPU9 / VGPU10 caps */
1050 svgascreen->haveLineStipple =
1051 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1052
1053 svgascreen->maxLineWidth =
1054 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1055
1056 svgascreen->maxLineWidthAA =
1057 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1058
1059 if (0) {
1060 debug_printf("svga: haveProvokingVertex %u\n",
1061 svgascreen->haveProvokingVertex);
1062 debug_printf("svga: haveLineStip %u "
1063 "haveLineSmooth %u maxLineWidth %f\n",
1064 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1065 svgascreen->maxLineWidth);
1066 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1067 }
1068
1069 pipe_mutex_init(svgascreen->tex_mutex);
1070 pipe_mutex_init(svgascreen->swc_mutex);
1071
1072 svga_screen_cache_init(svgascreen);
1073
1074 return screen;
1075 error2:
1076 FREE(svgascreen);
1077 error1:
1078 return NULL;
1079 }
1080
1081 struct svga_winsys_screen *
1082 svga_winsys_screen(struct pipe_screen *screen)
1083 {
1084 return svga_screen(screen)->sws;
1085 }
1086
1087 #ifdef DEBUG
1088 struct svga_screen *
1089 svga_screen(struct pipe_screen *screen)
1090 {
1091 assert(screen);
1092 assert(screen->destroy == svga_destroy_screen);
1093 return (struct svga_screen *)screen;
1094 }
1095 #endif