svga: add switch cases for PIPE_SHADER_CAP_OUTPUT_READ
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
39
40 #include "svga3d_shaderdefs.h"
41
42
43 #ifdef DEBUG
44 int SVGA_DEBUG = 0;
45
46 static const struct debug_named_value svga_debug_flags[] = {
47 { "dma", DEBUG_DMA, NULL },
48 { "tgsi", DEBUG_TGSI, NULL },
49 { "pipe", DEBUG_PIPE, NULL },
50 { "state", DEBUG_STATE, NULL },
51 { "screen", DEBUG_SCREEN, NULL },
52 { "tex", DEBUG_TEX, NULL },
53 { "swtnl", DEBUG_SWTNL, NULL },
54 { "const", DEBUG_CONSTS, NULL },
55 { "viewport", DEBUG_VIEWPORT, NULL },
56 { "views", DEBUG_VIEWS, NULL },
57 { "perf", DEBUG_PERF, NULL },
58 { "flush", DEBUG_FLUSH, NULL },
59 { "sync", DEBUG_SYNC, NULL },
60 { "cache", DEBUG_CACHE, NULL },
61 DEBUG_NAMED_VALUE_END
62 };
63 #endif
64
65 static const char *
66 svga_get_vendor( struct pipe_screen *pscreen )
67 {
68 return "VMware, Inc.";
69 }
70
71
72 static const char *
73 svga_get_name( struct pipe_screen *pscreen )
74 {
75 const char *build = "", *llvm = "", *mutex = "";
76 static char name[100];
77 #ifdef DEBUG
78 /* Only return internal details in the DEBUG version:
79 */
80 build = "build: DEBUG;";
81 mutex = "mutex: " PIPE_ATOMIC ";";
82 #ifdef HAVE_LLVM
83 llvm = "LLVM;";
84 #endif
85 #else
86 build = "build: RELEASE;";
87 #endif
88
89 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90 return name;
91 }
92
93
94
95
96 static float
97 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98 {
99 struct svga_screen *svgascreen = svga_screen(screen);
100 struct svga_winsys_screen *sws = svgascreen->sws;
101 SVGA3dDevCapResult result;
102
103 switch (param) {
104 case PIPE_CAPF_MAX_LINE_WIDTH:
105 /* fall-through */
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107 return 7.0;
108
109 case PIPE_CAPF_MAX_POINT_WIDTH:
110 /* fall-through */
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112 /* Keep this to a reasonable size to avoid failures in
113 * conform/pntaa.c:
114 */
115 return SVGA_MAX_POINTSIZE;
116
117 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
118 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
119 return 4.0;
120 return result.u;
121
122 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
123 return 16.0;
124
125 default:
126 return 0;
127 }
128 }
129
130
131 static int
132 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
133 {
134 struct svga_screen *svgascreen = svga_screen(screen);
135 struct svga_winsys_screen *sws = svgascreen->sws;
136 SVGA3dDevCapResult result;
137
138 switch (param) {
139 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
140 return 16;
141 case PIPE_CAP_NPOT_TEXTURES:
142 return 1;
143 case PIPE_CAP_TWO_SIDED_STENCIL:
144 return 1;
145 case PIPE_CAP_ANISOTROPIC_FILTER:
146 return 1;
147 case PIPE_CAP_POINT_SPRITE:
148 return 1;
149 case PIPE_CAP_MAX_RENDER_TARGETS:
150 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
151 return 1;
152 if(!result.u)
153 return 1;
154 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
155 case PIPE_CAP_OCCLUSION_QUERY:
156 return 1;
157 case PIPE_CAP_TIMER_QUERY:
158 return 0;
159 case PIPE_CAP_TEXTURE_SHADOW_MAP:
160 return 1;
161 case PIPE_CAP_TEXTURE_SWIZZLE:
162 return 1;
163
164 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
165 {
166 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
167 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
168 levels = MIN2(util_logbase2(result.u) + 1, levels);
169 else
170 levels = 12 /* 2048x2048 */;
171 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
172 levels = MIN2(util_logbase2(result.u) + 1, levels);
173 else
174 levels = 12 /* 2048x2048 */;
175 return levels;
176 }
177
178 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
179 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
180 return 8; /* max 128x128x128 */
181 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
182
183 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
184 /*
185 * No mechanism to query the host, and at least limited to 2048x2048 on
186 * certain hardware.
187 */
188 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
189 12 /* 2048x2048 */);
190
191 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
192 return 1;
193
194 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
195 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
196 return 1;
197 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
198 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
199 return 0;
200
201 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
202 return 1;
203 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
204 return 0;
205
206 default:
207 return 0;
208 }
209 }
210
211 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
212 {
213 struct svga_screen *svgascreen = svga_screen(screen);
214 struct svga_winsys_screen *sws = svgascreen->sws;
215 SVGA3dDevCapResult result;
216
217 switch (shader)
218 {
219 case PIPE_SHADER_FRAGMENT:
220 switch (param)
221 {
222 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
223 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
224 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
225 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
226 return 512;
227 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
228 return SVGA3D_MAX_NESTING_LEVEL;
229 case PIPE_SHADER_CAP_MAX_INPUTS:
230 return 10;
231 case PIPE_SHADER_CAP_MAX_CONSTS:
232 return 224;
233 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
234 return 1;
235 case PIPE_SHADER_CAP_MAX_TEMPS:
236 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
237 return 32;
238 return result.u;
239 case PIPE_SHADER_CAP_MAX_ADDRS:
240 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
241 /*
242 * Although PS 3.0 has some addressing abilities it can only represent
243 * loops that can be statically determined and unrolled. Given we can
244 * only handle a subset of the cases that the state tracker already
245 * does it is better to defer loop unrolling to the state tracker.
246 */
247 return 0;
248 case PIPE_SHADER_CAP_MAX_PREDS:
249 return 1;
250 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
251 return 1;
252 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
253 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
254 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
255 return 0;
256 case PIPE_SHADER_CAP_SUBROUTINES:
257 return 0;
258 case PIPE_SHADER_CAP_INTEGERS:
259 return 0;
260 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
261 return 16;
262 case PIPE_SHADER_CAP_OUTPUT_READ:
263 return 0;
264 }
265 break;
266 case PIPE_SHADER_VERTEX:
267 switch (param)
268 {
269 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
270 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
271 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
272 return 512;
273 return result.u;
274 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
275 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
276 /* XXX: until we have vertex texture support */
277 return 0;
278 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
279 return SVGA3D_MAX_NESTING_LEVEL;
280 case PIPE_SHADER_CAP_MAX_INPUTS:
281 return 16;
282 case PIPE_SHADER_CAP_MAX_CONSTS:
283 return 256;
284 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
285 return 1;
286 case PIPE_SHADER_CAP_MAX_TEMPS:
287 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
288 return 32;
289 return result.u;
290 case PIPE_SHADER_CAP_MAX_ADDRS:
291 return 1;
292 case PIPE_SHADER_CAP_MAX_PREDS:
293 return 1;
294 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
295 return 1;
296 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
297 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
298 return 1;
299 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
300 return 0;
301 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
302 return 1;
303 case PIPE_SHADER_CAP_SUBROUTINES:
304 return 0;
305 case PIPE_SHADER_CAP_INTEGERS:
306 return 0;
307 case PIPE_SHADER_CAP_OUTPUT_READ:
308 return 0;
309 default:
310 break;
311 }
312 break;
313 default:
314 break;
315 }
316 return 0;
317 }
318
319
320 static boolean
321 svga_is_format_supported( struct pipe_screen *screen,
322 enum pipe_format format,
323 enum pipe_texture_target target,
324 unsigned sample_count,
325 unsigned tex_usage)
326 {
327 struct svga_screen *ss = svga_screen(screen);
328 SVGA3dSurfaceFormat svga_format;
329 SVGA3dSurfaceFormatCaps caps;
330 SVGA3dSurfaceFormatCaps mask;
331
332 assert(tex_usage);
333
334 if (sample_count > 1) {
335 return FALSE;
336 }
337
338 svga_format = svga_translate_format(ss, format, tex_usage);
339 if (svga_format == SVGA3D_FORMAT_INVALID) {
340 return FALSE;
341 }
342
343 /*
344 * Override host capabilities, so that we end up with the same
345 * visuals for all virtual hardware implementations.
346 */
347
348 if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
349 switch (svga_format) {
350 case SVGA3D_A8R8G8B8:
351 case SVGA3D_X8R8G8B8:
352 case SVGA3D_R5G6B5:
353 break;
354
355 /* Often unsupported/problematic. This means we end up with the same
356 * visuals for all virtual hardware implementations.
357 */
358 case PIPE_FORMAT_B4G4R4A4_UNORM:
359 case PIPE_FORMAT_B5G5R5A1_UNORM:
360 return FALSE;
361
362 default:
363 return FALSE;
364 }
365 }
366
367 /*
368 * Query the host capabilities.
369 */
370
371 svga_get_format_cap(ss, svga_format, &caps);
372
373 mask.value = 0;
374 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
375 mask.offscreenRenderTarget = 1;
376 }
377 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
378 mask.zStencil = 1;
379 }
380 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
381 mask.texture = 1;
382 }
383
384 return (caps.value & mask.value) == mask.value;
385 }
386
387
388 static void
389 svga_fence_reference(struct pipe_screen *screen,
390 struct pipe_fence_handle **ptr,
391 struct pipe_fence_handle *fence)
392 {
393 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
394 sws->fence_reference(sws, ptr, fence);
395 }
396
397
398 static boolean
399 svga_fence_signalled(struct pipe_screen *screen,
400 struct pipe_fence_handle *fence)
401 {
402 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
403 return sws->fence_signalled(sws, fence, 0) == 0;
404 }
405
406
407 static boolean
408 svga_fence_finish(struct pipe_screen *screen,
409 struct pipe_fence_handle *fence,
410 uint64_t timeout)
411 {
412 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
413
414 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
415 __FUNCTION__, fence);
416
417 return sws->fence_finish(sws, fence, 0) == 0;
418 }
419
420
421 static void
422 svga_destroy_screen( struct pipe_screen *screen )
423 {
424 struct svga_screen *svgascreen = svga_screen(screen);
425
426 svga_screen_cache_cleanup(svgascreen);
427
428 pipe_mutex_destroy(svgascreen->swc_mutex);
429 pipe_mutex_destroy(svgascreen->tex_mutex);
430
431 svgascreen->sws->destroy(svgascreen->sws);
432
433 FREE(svgascreen);
434 }
435
436
437 /**
438 * Create a new svga_screen object
439 */
440 struct pipe_screen *
441 svga_screen_create(struct svga_winsys_screen *sws)
442 {
443 struct svga_screen *svgascreen;
444 struct pipe_screen *screen;
445 SVGA3dDevCapResult result;
446 boolean use_vs30, use_ps30;
447
448 #ifdef DEBUG
449 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
450 #endif
451
452 svgascreen = CALLOC_STRUCT(svga_screen);
453 if (!svgascreen)
454 goto error1;
455
456 svgascreen->debug.force_level_surface_view =
457 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
458 svgascreen->debug.force_surface_view =
459 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
460 svgascreen->debug.force_sampler_view =
461 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
462 svgascreen->debug.no_surface_view =
463 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
464 svgascreen->debug.no_sampler_view =
465 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
466
467 screen = &svgascreen->screen;
468
469 screen->destroy = svga_destroy_screen;
470 screen->get_name = svga_get_name;
471 screen->get_vendor = svga_get_vendor;
472 screen->get_param = svga_get_param;
473 screen->get_shader_param = svga_get_shader_param;
474 screen->get_paramf = svga_get_paramf;
475 screen->is_format_supported = svga_is_format_supported;
476 screen->context_create = svga_context_create;
477 screen->fence_reference = svga_fence_reference;
478 screen->fence_signalled = svga_fence_signalled;
479 screen->fence_finish = svga_fence_finish;
480 svgascreen->sws = sws;
481
482 svga_init_screen_resource_functions(svgascreen);
483
484 if (sws->get_hw_version) {
485 svgascreen->hw_version = sws->get_hw_version(sws);
486 } else {
487 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
488 }
489
490 use_ps30 =
491 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
492 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
493
494 use_vs30 =
495 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
496 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
497
498 /* we require Shader model 3.0 or later */
499 if (!use_ps30 || !use_vs30)
500 goto error2;
501
502 /*
503 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
504 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
505 * we prefer the later when available.
506 *
507 * This mimics hardware vendors extensions for D3D depth sampling. See also
508 * http://aras-p.info/texts/D3D9GPUHacks.html
509 */
510
511 {
512 boolean has_df16, has_df24, has_d24s8_int;
513 SVGA3dSurfaceFormatCaps caps;
514 SVGA3dSurfaceFormatCaps mask;
515 mask.value = 0;
516 mask.zStencil = 1;
517 mask.texture = 1;
518
519 svgascreen->depth.z16 = SVGA3D_Z_D16;
520 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
521 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
522
523 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
524 has_df16 = (caps.value & mask.value) == mask.value;
525
526 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
527 has_df24 = (caps.value & mask.value) == mask.value;
528
529 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
530 has_d24s8_int = (caps.value & mask.value) == mask.value;
531
532 /* XXX: We might want some other logic here.
533 * Like if we only have d24s8_int we should
534 * emulate the other formats with that.
535 */
536 if (has_df16) {
537 svgascreen->depth.z16 = SVGA3D_Z_DF16;
538 }
539 if (has_df24) {
540 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
541 }
542 if (has_d24s8_int) {
543 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
544 }
545 }
546
547 pipe_mutex_init(svgascreen->tex_mutex);
548 pipe_mutex_init(svgascreen->swc_mutex);
549
550 svga_screen_cache_init(svgascreen);
551
552 return screen;
553 error2:
554 FREE(svgascreen);
555 error1:
556 return NULL;
557 }
558
559 struct svga_winsys_screen *
560 svga_winsys_screen(struct pipe_screen *screen)
561 {
562 return svga_screen(screen)->sws;
563 }
564
565 #ifdef DEBUG
566 struct svga_screen *
567 svga_screen(struct pipe_screen *screen)
568 {
569 assert(screen);
570 assert(screen->destroy == svga_destroy_screen);
571 return (struct svga_screen *)screen;
572 }
573 #endif