svga: add switch case for PIPE_SHADER_CAP_PREFERRED_IR, remove default case
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_resource_texture.h"
38 #include "svga_resource.h"
39 #include "svga_debug.h"
40
41 #include "svga3d_shaderdefs.h"
42
43
44 #ifdef DEBUG
45 int SVGA_DEBUG = 0;
46
47 static const struct debug_named_value svga_debug_flags[] = {
48 { "dma", DEBUG_DMA, NULL },
49 { "tgsi", DEBUG_TGSI, NULL },
50 { "pipe", DEBUG_PIPE, NULL },
51 { "state", DEBUG_STATE, NULL },
52 { "screen", DEBUG_SCREEN, NULL },
53 { "tex", DEBUG_TEX, NULL },
54 { "swtnl", DEBUG_SWTNL, NULL },
55 { "const", DEBUG_CONSTS, NULL },
56 { "viewport", DEBUG_VIEWPORT, NULL },
57 { "views", DEBUG_VIEWS, NULL },
58 { "perf", DEBUG_PERF, NULL },
59 { "flush", DEBUG_FLUSH, NULL },
60 { "sync", DEBUG_SYNC, NULL },
61 { "cache", DEBUG_CACHE, NULL },
62 DEBUG_NAMED_VALUE_END
63 };
64 #endif
65
66 static const char *
67 svga_get_vendor( struct pipe_screen *pscreen )
68 {
69 return "VMware, Inc.";
70 }
71
72
73 static const char *
74 svga_get_name( struct pipe_screen *pscreen )
75 {
76 const char *build = "", *llvm = "", *mutex = "";
77 static char name[100];
78 #ifdef DEBUG
79 /* Only return internal details in the DEBUG version:
80 */
81 build = "build: DEBUG;";
82 mutex = "mutex: " PIPE_ATOMIC ";";
83 #ifdef HAVE_LLVM
84 llvm = "LLVM;";
85 #endif
86 #else
87 build = "build: RELEASE;";
88 #endif
89
90 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
91 return name;
92 }
93
94
95
96
97 static float
98 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
99 {
100 struct svga_screen *svgascreen = svga_screen(screen);
101 struct svga_winsys_screen *sws = svgascreen->sws;
102 SVGA3dDevCapResult result;
103
104 switch (param) {
105 case PIPE_CAPF_MAX_LINE_WIDTH:
106 return svgascreen->maxLineWidth;
107 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
108 return svgascreen->maxLineWidthAA;
109
110 case PIPE_CAPF_MAX_POINT_WIDTH:
111 /* fall-through */
112 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
113 return svgascreen->maxPointSize;
114
115 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
116 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
117 return 4.0f;
118 return (float) result.u;
119
120 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
121 return 15.0;
122 case PIPE_CAPF_GUARD_BAND_LEFT:
123 case PIPE_CAPF_GUARD_BAND_TOP:
124 case PIPE_CAPF_GUARD_BAND_RIGHT:
125 case PIPE_CAPF_GUARD_BAND_BOTTOM:
126 return 0.0;
127 }
128
129 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
130 return 0;
131 }
132
133
134 static int
135 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
136 {
137 struct svga_screen *svgascreen = svga_screen(screen);
138 struct svga_winsys_screen *sws = svgascreen->sws;
139 SVGA3dDevCapResult result;
140
141 switch (param) {
142 case PIPE_CAP_NPOT_TEXTURES:
143 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
144 return 1;
145 case PIPE_CAP_TWO_SIDED_STENCIL:
146 return 1;
147 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
148 return 0;
149 case PIPE_CAP_ANISOTROPIC_FILTER:
150 return 1;
151 case PIPE_CAP_POINT_SPRITE:
152 return 1;
153 case PIPE_CAP_TGSI_TEXCOORD:
154 return 0;
155 case PIPE_CAP_MAX_RENDER_TARGETS:
156 return svgascreen->max_color_buffers;
157 case PIPE_CAP_OCCLUSION_QUERY:
158 return 1;
159 case PIPE_CAP_QUERY_TIME_ELAPSED:
160 return 0;
161 case PIPE_CAP_TEXTURE_SHADOW_MAP:
162 return 1;
163 case PIPE_CAP_TEXTURE_SWIZZLE:
164 return 1;
165 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
166 return 0;
167 case PIPE_CAP_USER_VERTEX_BUFFERS:
168 case PIPE_CAP_USER_INDEX_BUFFERS:
169 return 0;
170 case PIPE_CAP_USER_CONSTANT_BUFFERS:
171 return 1;
172 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
173 return 16;
174
175 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
176 {
177 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
178 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
179 levels = MIN2(util_logbase2(result.u) + 1, levels);
180 else
181 levels = 12 /* 2048x2048 */;
182 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
183 levels = MIN2(util_logbase2(result.u) + 1, levels);
184 else
185 levels = 12 /* 2048x2048 */;
186 return levels;
187 }
188
189 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
190 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
191 return 8; /* max 128x128x128 */
192 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
193
194 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
195 /*
196 * No mechanism to query the host, and at least limited to 2048x2048 on
197 * certain hardware.
198 */
199 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
200 12 /* 2048x2048 */);
201
202 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
203 return 1;
204
205 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
206 return 1;
207 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
208 return 0;
209 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
210 return 0;
211 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
212 return 1;
213
214 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
215 return 1; /* The color outputs of vertex shaders are not clamped */
216 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
217 return 0; /* The driver can't clamp vertex colors */
218 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
219 return 0; /* The driver can't clamp fragment colors */
220
221 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
222 return 1; /* expected for GL_ARB_framebuffer_object */
223
224 case PIPE_CAP_GLSL_FEATURE_LEVEL:
225 return 120;
226
227 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
228 return 0;
229
230 case PIPE_CAP_SM3:
231 return 1;
232
233 /* Unsupported features */
234 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
235 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
236 case PIPE_CAP_SHADER_STENCIL_EXPORT:
237 case PIPE_CAP_DEPTH_CLIP_DISABLE:
238 case PIPE_CAP_SEAMLESS_CUBE_MAP:
239 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
240 case PIPE_CAP_INDEP_BLEND_ENABLE:
241 case PIPE_CAP_INDEP_BLEND_FUNC:
242 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
243 case PIPE_CAP_PRIMITIVE_RESTART:
244 case PIPE_CAP_TGSI_INSTANCEID:
245 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
246 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
247 case PIPE_CAP_MIN_TEXEL_OFFSET:
248 case PIPE_CAP_MAX_TEXEL_OFFSET:
249 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
250 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
251 case PIPE_CAP_CONDITIONAL_RENDER:
252 case PIPE_CAP_TEXTURE_BARRIER:
253 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
254 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
255 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
256 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
257 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
258 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
259 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
260 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
261 case PIPE_CAP_COMPUTE:
262 case PIPE_CAP_START_INSTANCE:
263 case PIPE_CAP_QUERY_TIMESTAMP:
264 case PIPE_CAP_TEXTURE_MULTISAMPLE:
265 case PIPE_CAP_CUBE_MAP_ARRAY:
266 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
267 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
268 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
269 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
270 case PIPE_CAP_TGSI_VS_LAYER:
271 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
272 case PIPE_CAP_TEXTURE_GATHER_SM5:
273 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
274 case PIPE_CAP_FAKE_SW_MSAA:
275 case PIPE_CAP_TEXTURE_QUERY_LOD:
276 case PIPE_CAP_SAMPLE_SHADING:
277 return 0;
278 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
279 return 64;
280 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
281 return 1;
282 case PIPE_CAP_MAX_VIEWPORTS:
283 return 1;
284 case PIPE_CAP_ENDIANNESS:
285 return PIPE_ENDIAN_LITTLE;
286 }
287
288 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
289 return 0;
290 }
291
292 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
293 {
294 struct svga_screen *svgascreen = svga_screen(screen);
295 struct svga_winsys_screen *sws = svgascreen->sws;
296 SVGA3dDevCapResult result;
297
298 switch (shader)
299 {
300 case PIPE_SHADER_FRAGMENT:
301 switch (param)
302 {
303 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
304 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
305 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
306 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
307 return 512;
308 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
309 return SVGA3D_MAX_NESTING_LEVEL;
310 case PIPE_SHADER_CAP_MAX_INPUTS:
311 return 10;
312 case PIPE_SHADER_CAP_MAX_CONSTS:
313 return 224;
314 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
315 return 1;
316 case PIPE_SHADER_CAP_MAX_TEMPS:
317 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
318 return 32;
319 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
320 case PIPE_SHADER_CAP_MAX_ADDRS:
321 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
322 /*
323 * Although PS 3.0 has some addressing abilities it can only represent
324 * loops that can be statically determined and unrolled. Given we can
325 * only handle a subset of the cases that the state tracker already
326 * does it is better to defer loop unrolling to the state tracker.
327 */
328 return 0;
329 case PIPE_SHADER_CAP_MAX_PREDS:
330 return 1;
331 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
332 return 0;
333 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
334 return 0;
335 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
336 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
337 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
338 return 0;
339 case PIPE_SHADER_CAP_SUBROUTINES:
340 return 0;
341 case PIPE_SHADER_CAP_INTEGERS:
342 return 0;
343 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
344 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
345 return 16;
346 case PIPE_SHADER_CAP_PREFERRED_IR:
347 return PIPE_SHADER_IR_TGSI;
348 }
349 /* If we get here, we failed to handle a cap above */
350 debug_printf("Unexpected fragment shader query %u\n", param);
351 return 0;
352 case PIPE_SHADER_VERTEX:
353 switch (param)
354 {
355 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
356 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
357 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
358 return 512;
359 return result.u;
360 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
361 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
362 /* XXX: until we have vertex texture support */
363 return 0;
364 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
365 return SVGA3D_MAX_NESTING_LEVEL;
366 case PIPE_SHADER_CAP_MAX_INPUTS:
367 return 16;
368 case PIPE_SHADER_CAP_MAX_CONSTS:
369 return 256;
370 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
371 return 1;
372 case PIPE_SHADER_CAP_MAX_TEMPS:
373 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
374 return 32;
375 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
376 case PIPE_SHADER_CAP_MAX_ADDRS:
377 return 1;
378 case PIPE_SHADER_CAP_MAX_PREDS:
379 return 1;
380 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
381 return 0;
382 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
383 return 0;
384 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
385 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
386 return 1;
387 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
388 return 0;
389 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
390 return 1;
391 case PIPE_SHADER_CAP_SUBROUTINES:
392 return 0;
393 case PIPE_SHADER_CAP_INTEGERS:
394 return 0;
395 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
396 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
397 return 0;
398 case PIPE_SHADER_CAP_PREFERRED_IR:
399 return PIPE_SHADER_IR_TGSI;
400 }
401 /* If we get here, we failed to handle a cap above */
402 debug_printf("Unexpected vertex shader query %u\n", param);
403 return 0;
404 case PIPE_SHADER_GEOMETRY:
405 case PIPE_SHADER_COMPUTE:
406 /* no support for geometry or compute shaders at this time */
407 return 0;
408 default:
409 debug_printf("Unexpected shader type (%u) query\n", shader);
410 return 0;
411 }
412 return 0;
413 }
414
415
416 /**
417 * Implemnt pipe_screen::is_format_supported().
418 * \param bindings bitmask of PIPE_BIND_x flags
419 */
420 static boolean
421 svga_is_format_supported( struct pipe_screen *screen,
422 enum pipe_format format,
423 enum pipe_texture_target target,
424 unsigned sample_count,
425 unsigned bindings)
426 {
427 struct svga_screen *ss = svga_screen(screen);
428 SVGA3dSurfaceFormat svga_format;
429 SVGA3dSurfaceFormatCaps caps;
430 SVGA3dSurfaceFormatCaps mask;
431
432 assert(bindings);
433
434 if (sample_count > 1) {
435 return FALSE;
436 }
437
438 svga_format = svga_translate_format(ss, format, bindings);
439 if (svga_format == SVGA3D_FORMAT_INVALID) {
440 return FALSE;
441 }
442
443 /*
444 * Override host capabilities, so that we end up with the same
445 * visuals for all virtual hardware implementations.
446 */
447
448 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
449 switch (svga_format) {
450 case SVGA3D_A8R8G8B8:
451 case SVGA3D_X8R8G8B8:
452 case SVGA3D_R5G6B5:
453 break;
454
455 /* Often unsupported/problematic. This means we end up with the same
456 * visuals for all virtual hardware implementations.
457 */
458 case SVGA3D_A4R4G4B4:
459 case SVGA3D_A1R5G5B5:
460 return FALSE;
461
462 default:
463 return FALSE;
464 }
465 }
466
467 /*
468 * Query the host capabilities.
469 */
470
471 svga_get_format_cap(ss, svga_format, &caps);
472
473 mask.value = 0;
474 if (bindings & PIPE_BIND_RENDER_TARGET) {
475 mask.offscreenRenderTarget = 1;
476 }
477 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
478 mask.zStencil = 1;
479 }
480 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
481 mask.texture = 1;
482 }
483
484 if (target == PIPE_TEXTURE_CUBE) {
485 mask.cubeTexture = 1;
486 }
487 if (target == PIPE_TEXTURE_3D) {
488 mask.volumeTexture = 1;
489 }
490
491 return (caps.value & mask.value) == mask.value;
492 }
493
494
495 static void
496 svga_fence_reference(struct pipe_screen *screen,
497 struct pipe_fence_handle **ptr,
498 struct pipe_fence_handle *fence)
499 {
500 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
501 sws->fence_reference(sws, ptr, fence);
502 }
503
504
505 static boolean
506 svga_fence_signalled(struct pipe_screen *screen,
507 struct pipe_fence_handle *fence)
508 {
509 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
510 return sws->fence_signalled(sws, fence, 0) == 0;
511 }
512
513
514 static boolean
515 svga_fence_finish(struct pipe_screen *screen,
516 struct pipe_fence_handle *fence,
517 uint64_t timeout)
518 {
519 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
520
521 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
522 __FUNCTION__, fence);
523
524 return sws->fence_finish(sws, fence, 0) == 0;
525 }
526
527
528 static int
529 svga_get_driver_query_info(struct pipe_screen *screen,
530 unsigned index,
531 struct pipe_driver_query_info *info)
532 {
533 static const struct pipe_driver_query_info queries[] = {
534 {"draw-calls", SVGA_QUERY_DRAW_CALLS, 0, FALSE},
535 {"fallbacks", SVGA_QUERY_FALLBACKS, 0, FALSE},
536 {"memory-used", SVGA_QUERY_MEMORY_USED, 0, TRUE}
537 };
538
539 if (!info)
540 return Elements(queries);
541
542 if (index >= Elements(queries))
543 return 0;
544
545 *info = queries[index];
546 return 1;
547 }
548
549
550 static void
551 svga_destroy_screen( struct pipe_screen *screen )
552 {
553 struct svga_screen *svgascreen = svga_screen(screen);
554
555 svga_screen_cache_cleanup(svgascreen);
556
557 pipe_mutex_destroy(svgascreen->swc_mutex);
558 pipe_mutex_destroy(svgascreen->tex_mutex);
559
560 svgascreen->sws->destroy(svgascreen->sws);
561
562 FREE(svgascreen);
563 }
564
565
566 /**
567 * Create a new svga_screen object
568 */
569 struct pipe_screen *
570 svga_screen_create(struct svga_winsys_screen *sws)
571 {
572 struct svga_screen *svgascreen;
573 struct pipe_screen *screen;
574 SVGA3dDevCapResult result;
575 boolean use_vs30, use_ps30;
576
577 #ifdef DEBUG
578 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
579 #endif
580
581 svgascreen = CALLOC_STRUCT(svga_screen);
582 if (!svgascreen)
583 goto error1;
584
585 svgascreen->debug.force_level_surface_view =
586 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
587 svgascreen->debug.force_surface_view =
588 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
589 svgascreen->debug.force_sampler_view =
590 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
591 svgascreen->debug.no_surface_view =
592 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
593 svgascreen->debug.no_sampler_view =
594 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
595
596 screen = &svgascreen->screen;
597
598 screen->destroy = svga_destroy_screen;
599 screen->get_name = svga_get_name;
600 screen->get_vendor = svga_get_vendor;
601 screen->get_param = svga_get_param;
602 screen->get_shader_param = svga_get_shader_param;
603 screen->get_paramf = svga_get_paramf;
604 screen->is_format_supported = svga_is_format_supported;
605 screen->context_create = svga_context_create;
606 screen->fence_reference = svga_fence_reference;
607 screen->fence_signalled = svga_fence_signalled;
608 screen->fence_finish = svga_fence_finish;
609 screen->get_driver_query_info = svga_get_driver_query_info;
610 svgascreen->sws = sws;
611
612 svga_init_screen_resource_functions(svgascreen);
613
614 if (sws->get_hw_version) {
615 svgascreen->hw_version = sws->get_hw_version(sws);
616 } else {
617 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
618 }
619
620 use_ps30 =
621 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
622 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
623
624 use_vs30 =
625 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
626 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
627
628 /* we require Shader model 3.0 or later */
629 if (!use_ps30 || !use_vs30)
630 goto error2;
631
632 /*
633 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
634 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
635 * we prefer the later when available.
636 *
637 * This mimics hardware vendors extensions for D3D depth sampling. See also
638 * http://aras-p.info/texts/D3D9GPUHacks.html
639 */
640
641 {
642 boolean has_df16, has_df24, has_d24s8_int;
643 SVGA3dSurfaceFormatCaps caps;
644 SVGA3dSurfaceFormatCaps mask;
645 mask.value = 0;
646 mask.zStencil = 1;
647 mask.texture = 1;
648
649 svgascreen->depth.z16 = SVGA3D_Z_D16;
650 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
651 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
652
653 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
654 has_df16 = (caps.value & mask.value) == mask.value;
655
656 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
657 has_df24 = (caps.value & mask.value) == mask.value;
658
659 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
660 has_d24s8_int = (caps.value & mask.value) == mask.value;
661
662 /* XXX: We might want some other logic here.
663 * Like if we only have d24s8_int we should
664 * emulate the other formats with that.
665 */
666 if (has_df16) {
667 svgascreen->depth.z16 = SVGA3D_Z_DF16;
668 }
669 if (has_df24) {
670 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
671 }
672 if (has_d24s8_int) {
673 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
674 }
675 }
676
677 /* Query device caps
678 */
679 if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, &result))
680 svgascreen->haveLineStipple = FALSE;
681 else
682 svgascreen->haveLineStipple = result.u;
683
684 if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_AA, &result))
685 svgascreen->haveLineSmooth = FALSE;
686 else
687 svgascreen->haveLineSmooth = result.u;
688
689 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, &result))
690 svgascreen->maxLineWidth = 1.0F;
691 else
692 svgascreen->maxLineWidth = result.f;
693
694 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, &result))
695 svgascreen->maxLineWidthAA = 1.0F;
696 else
697 svgascreen->maxLineWidthAA = result.f;
698
699 if (0)
700 debug_printf("svga: haveLineStip %u "
701 "haveLineSmooth %u maxLineWidth %f\n",
702 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
703 svgascreen->maxLineWidth);
704
705 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
706 svgascreen->maxPointSize = 1.0F;
707 } else {
708 /* Keep this to a reasonable size to avoid failures in
709 * conform/pntaa.c:
710 */
711 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
712 }
713
714 /* The SVGA3D device always supports 4 targets at this time, regardless
715 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
716 */
717 svgascreen->max_color_buffers = 4;
718
719 pipe_mutex_init(svgascreen->tex_mutex);
720 pipe_mutex_init(svgascreen->swc_mutex);
721
722 svga_screen_cache_init(svgascreen);
723
724 return screen;
725 error2:
726 FREE(svgascreen);
727 error1:
728 return NULL;
729 }
730
731 struct svga_winsys_screen *
732 svga_winsys_screen(struct pipe_screen *screen)
733 {
734 return svga_screen(screen)->sws;
735 }
736
737 #ifdef DEBUG
738 struct svga_screen *
739 svga_screen(struct pipe_screen *screen)
740 {
741 assert(screen);
742 assert(screen->destroy == svga_destroy_screen);
743 return (struct svga_screen *)screen;
744 }
745 #endif