1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_screen.h"
35 #include "svga_resource_texture.h"
36 #include "svga_resource.h"
37 #include "svga_debug.h"
38 #include "svga_surface.h"
40 #include "svga3d_shaderdefs.h"
46 static const struct debug_named_value svga_debug_flags
[] = {
47 { "dma", DEBUG_DMA
, NULL
},
48 { "tgsi", DEBUG_TGSI
, NULL
},
49 { "pipe", DEBUG_PIPE
, NULL
},
50 { "state", DEBUG_STATE
, NULL
},
51 { "screen", DEBUG_SCREEN
, NULL
},
52 { "tex", DEBUG_TEX
, NULL
},
53 { "swtnl", DEBUG_SWTNL
, NULL
},
54 { "const", DEBUG_CONSTS
, NULL
},
55 { "viewport", DEBUG_VIEWPORT
, NULL
},
56 { "views", DEBUG_VIEWS
, NULL
},
57 { "perf", DEBUG_PERF
, NULL
},
58 { "flush", DEBUG_FLUSH
, NULL
},
59 { "sync", DEBUG_SYNC
, NULL
},
60 { "cache", DEBUG_CACHE
, NULL
},
66 svga_get_vendor( struct pipe_screen
*pscreen
)
68 return "VMware, Inc.";
73 svga_get_name( struct pipe_screen
*pscreen
)
76 /* Only return internal details in the DEBUG version:
78 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC
;
80 return "SVGA3D; build: RELEASE; ";
88 svga_get_paramf(struct pipe_screen
*screen
, enum pipe_cap param
)
90 struct svga_screen
*svgascreen
= svga_screen(screen
);
91 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
92 SVGA3dDevCapResult result
;
95 case PIPE_CAP_MAX_LINE_WIDTH
:
97 case PIPE_CAP_MAX_LINE_WIDTH_AA
:
100 case PIPE_CAP_MAX_POINT_WIDTH
:
102 case PIPE_CAP_MAX_POINT_WIDTH_AA
:
103 /* Keep this to a reasonable size to avoid failures in
106 return SVGA_MAX_POINTSIZE
;
108 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY
:
109 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY
, &result
))
113 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS
:
116 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
:
118 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
120 case PIPE_CAP_NPOT_TEXTURES
:
122 case PIPE_CAP_TWO_SIDED_STENCIL
:
125 return svgascreen
->use_ps30
&& svgascreen
->use_vs30
;
126 case PIPE_CAP_ANISOTROPIC_FILTER
:
128 case PIPE_CAP_POINT_SPRITE
:
130 case PIPE_CAP_MAX_RENDER_TARGETS
:
131 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_RENDER_TARGETS
, &result
))
135 return MIN2(result
.u
, PIPE_MAX_COLOR_BUFS
);
136 case PIPE_CAP_OCCLUSION_QUERY
:
138 case PIPE_CAP_TIMER_QUERY
:
140 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
143 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
145 unsigned levels
= SVGA_MAX_TEXTURE_LEVELS
;
146 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH
, &result
))
147 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
149 levels
= 12 /* 2048x2048 */;
150 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT
, &result
))
151 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
153 levels
= 12 /* 2048x2048 */;
157 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
158 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT
, &result
))
159 return 8; /* max 128x128x128 */
160 return MIN2(util_logbase2(result
.u
) + 1, SVGA_MAX_TEXTURE_LEVELS
);
162 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
164 * No mechanism to query the host, and at least limited to 2048x2048 on
167 return MIN2(screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
168 12.0 /* 2048x2048 */);
170 case PIPE_CAP_TEXTURE_MIRROR_REPEAT
: /* req. for GL 1.4 */
173 case PIPE_CAP_BLEND_EQUATION_SEPARATE
: /* req. for GL 1.5 */
176 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
177 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
179 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
180 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
183 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
192 /* This is a fairly pointless interface
195 svga_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
197 return (int) svga_get_paramf( screen
, param
);
200 static int svga_get_shader_param(struct pipe_screen
*screen
, unsigned shader
, enum pipe_shader_cap param
)
202 struct svga_screen
*svgascreen
= svga_screen(screen
);
203 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
204 SVGA3dDevCapResult result
;
208 case PIPE_SHADER_FRAGMENT
:
211 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
212 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
213 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
214 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
215 return svgascreen
->use_ps30
? 512 : 96;
216 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
217 return SVGA3D_MAX_NESTING_LEVEL
;
218 case PIPE_SHADER_CAP_MAX_INPUTS
:
220 case PIPE_SHADER_CAP_MAX_CONSTS
:
221 return svgascreen
->use_ps30
? 224 : 16;
222 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
224 case PIPE_SHADER_CAP_MAX_TEMPS
:
225 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS
, &result
))
226 return svgascreen
->use_ps30
? 32 : 12;
228 case PIPE_SHADER_CAP_MAX_ADDRS
:
229 return svgascreen
->use_ps30
? 1 : 0;
230 case PIPE_SHADER_CAP_MAX_PREDS
:
231 return svgascreen
->use_ps30
? 1 : 0;
232 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
236 case PIPE_SHADER_VERTEX
:
239 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
240 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
241 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS
, &result
))
242 return svgascreen
->use_vs30
? 512 : 256;
244 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
245 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
246 /* XXX: until we have vertex texture support */
248 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
249 return SVGA3D_MAX_NESTING_LEVEL
;
250 case PIPE_SHADER_CAP_MAX_INPUTS
:
252 case PIPE_SHADER_CAP_MAX_CONSTS
:
254 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
256 case PIPE_SHADER_CAP_MAX_TEMPS
:
257 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS
, &result
))
258 return svgascreen
->use_vs30
? 32 : 12;
260 case PIPE_SHADER_CAP_MAX_ADDRS
:
261 return svgascreen
->use_vs30
? 1 : 0;
262 case PIPE_SHADER_CAP_MAX_PREDS
:
263 return svgascreen
->use_vs30
? 1 : 0;
264 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
276 static INLINE SVGA3dDevCapIndex
277 svga_translate_format_cap(enum pipe_format format
)
281 case PIPE_FORMAT_B8G8R8A8_UNORM
:
282 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8
;
283 case PIPE_FORMAT_B8G8R8X8_UNORM
:
284 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8
;
286 case PIPE_FORMAT_B5G6R5_UNORM
:
287 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5
;
288 case PIPE_FORMAT_B5G5R5A1_UNORM
:
289 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5
;
290 case PIPE_FORMAT_B4G4R4A4_UNORM
:
291 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4
;
293 case PIPE_FORMAT_Z16_UNORM
:
294 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16
;
295 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
296 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8
;
297 case PIPE_FORMAT_X8Z24_UNORM
:
298 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8
;
300 case PIPE_FORMAT_A8_UNORM
:
301 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8
;
302 case PIPE_FORMAT_L8_UNORM
:
303 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8
;
305 case PIPE_FORMAT_DXT1_RGB
:
306 case PIPE_FORMAT_DXT1_RGBA
:
307 return SVGA3D_DEVCAP_SURFACEFMT_DXT1
;
308 case PIPE_FORMAT_DXT3_RGBA
:
309 return SVGA3D_DEVCAP_SURFACEFMT_DXT3
;
310 case PIPE_FORMAT_DXT5_RGBA
:
311 return SVGA3D_DEVCAP_SURFACEFMT_DXT5
;
314 return SVGA3D_DEVCAP_MAX
;
320 svga_is_format_supported( struct pipe_screen
*screen
,
321 enum pipe_format format
,
322 enum pipe_texture_target target
,
323 unsigned sample_count
,
325 unsigned geom_flags
)
327 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
328 SVGA3dDevCapIndex index
;
329 SVGA3dDevCapResult result
;
333 if (sample_count
> 1)
336 /* Override host capabilities */
337 if (tex_usage
& PIPE_BIND_RENDER_TARGET
) {
340 /* Often unsupported/problematic. This means we end up with the same
341 * visuals for all virtual hardware implementations.
343 case PIPE_FORMAT_B4G4R4A4_UNORM
:
344 case PIPE_FORMAT_B5G5R5A1_UNORM
:
347 /* Simulate ability to render into compressed textures */
348 case PIPE_FORMAT_DXT1_RGB
:
349 case PIPE_FORMAT_DXT1_RGBA
:
350 case PIPE_FORMAT_DXT3_RGBA
:
351 case PIPE_FORMAT_DXT5_RGBA
:
359 /* Try to query the host */
360 index
= svga_translate_format_cap(format
);
361 if( index
< SVGA3D_DEVCAP_MAX
&&
362 sws
->get_cap(sws
, index
, &result
) )
364 SVGA3dSurfaceFormatCaps mask
;
367 if (tex_usage
& PIPE_BIND_RENDER_TARGET
)
368 mask
.offscreenRenderTarget
= 1;
369 if (tex_usage
& PIPE_BIND_DEPTH_STENCIL
)
371 if (tex_usage
& PIPE_BIND_SAMPLER_VIEW
)
374 if ((result
.u
& mask
.value
) == mask
.value
)
380 /* Use our translate functions directly rather than relying on a
381 * duplicated list of supported formats which is prone to getting
384 if(tex_usage
& (PIPE_BIND_RENDER_TARGET
| PIPE_BIND_DEPTH_STENCIL
))
385 return svga_translate_format_render(format
) != SVGA3D_FORMAT_INVALID
;
387 return svga_translate_format(format
) != SVGA3D_FORMAT_INVALID
;
392 svga_fence_reference(struct pipe_screen
*screen
,
393 struct pipe_fence_handle
**ptr
,
394 struct pipe_fence_handle
*fence
)
396 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
397 sws
->fence_reference(sws
, ptr
, fence
);
402 svga_fence_signalled(struct pipe_screen
*screen
,
403 struct pipe_fence_handle
*fence
,
406 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
407 return sws
->fence_signalled(sws
, fence
, flag
);
412 svga_fence_finish(struct pipe_screen
*screen
,
413 struct pipe_fence_handle
*fence
,
416 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
418 SVGA_DBG(DEBUG_DMA
|DEBUG_PERF
, "%s fence_ptr %p\n",
419 __FUNCTION__
, fence
);
421 return sws
->fence_finish(sws
, fence
, flag
);
426 svga_destroy_screen( struct pipe_screen
*screen
)
428 struct svga_screen
*svgascreen
= svga_screen(screen
);
430 svga_screen_cache_cleanup(svgascreen
);
432 pipe_mutex_destroy(svgascreen
->swc_mutex
);
433 pipe_mutex_destroy(svgascreen
->tex_mutex
);
435 svgascreen
->sws
->destroy(svgascreen
->sws
);
442 * Create a new svga_screen object
445 svga_screen_create(struct svga_winsys_screen
*sws
)
447 struct svga_screen
*svgascreen
;
448 struct pipe_screen
*screen
;
449 SVGA3dDevCapResult result
;
452 SVGA_DEBUG
= debug_get_flags_option("SVGA_DEBUG", svga_debug_flags
, 0 );
455 svgascreen
= CALLOC_STRUCT(svga_screen
);
459 svgascreen
->debug
.force_level_surface_view
=
460 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE
);
461 svgascreen
->debug
.force_surface_view
=
462 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE
);
463 svgascreen
->debug
.force_sampler_view
=
464 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE
);
465 svgascreen
->debug
.no_surface_view
=
466 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE
);
467 svgascreen
->debug
.no_sampler_view
=
468 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE
);
470 screen
= &svgascreen
->screen
;
472 screen
->destroy
= svga_destroy_screen
;
473 screen
->get_name
= svga_get_name
;
474 screen
->get_vendor
= svga_get_vendor
;
475 screen
->get_param
= svga_get_param
;
476 screen
->get_shader_param
= svga_get_shader_param
;
477 screen
->get_paramf
= svga_get_paramf
;
478 screen
->is_format_supported
= svga_is_format_supported
;
479 screen
->context_create
= svga_context_create
;
480 screen
->fence_reference
= svga_fence_reference
;
481 screen
->fence_signalled
= svga_fence_signalled
;
482 screen
->fence_finish
= svga_fence_finish
;
483 svgascreen
->sws
= sws
;
485 svga_screen_init_surface_functions(screen
);
486 svga_init_screen_resource_functions(svgascreen
);
488 svgascreen
->use_ps30
=
489 sws
->get_cap(sws
, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
, &result
) &&
490 result
.u
>= SVGA3DPSVERSION_30
? TRUE
: FALSE
;
492 svgascreen
->use_vs30
=
493 sws
->get_cap(sws
, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
, &result
) &&
494 result
.u
>= SVGA3DVSVERSION_30
? TRUE
: FALSE
;
497 /* Shader model 2.0 is unsupported at the moment. */
498 if(!svgascreen
->use_ps30
|| !svgascreen
->use_vs30
)
501 if(debug_get_bool_option("SVGA_NO_SM30", FALSE
))
502 svgascreen
->use_vs30
= svgascreen
->use_ps30
= FALSE
;
505 pipe_mutex_init(svgascreen
->tex_mutex
);
506 pipe_mutex_init(svgascreen
->swc_mutex
);
508 svga_screen_cache_init(svgascreen
);
517 struct svga_winsys_screen
*
518 svga_winsys_screen(struct pipe_screen
*screen
)
520 return svga_screen(screen
)->sws
;
525 svga_screen(struct pipe_screen
*screen
)
528 assert(screen
->destroy
== svga_destroy_screen
);
529 return (struct svga_screen
*)screen
;