svga: clamp device line width to at least 1 to fix HWv8 line stippling
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifndef MESA_GIT_SHA1
53 #define MESA_GIT_SHA1 "(unknown git revision)"
54 #endif
55
56 #ifdef DEBUG
57 int SVGA_DEBUG = 0;
58
59 static const struct debug_named_value svga_debug_flags[] = {
60 { "dma", DEBUG_DMA, NULL },
61 { "tgsi", DEBUG_TGSI, NULL },
62 { "pipe", DEBUG_PIPE, NULL },
63 { "state", DEBUG_STATE, NULL },
64 { "screen", DEBUG_SCREEN, NULL },
65 { "tex", DEBUG_TEX, NULL },
66 { "swtnl", DEBUG_SWTNL, NULL },
67 { "const", DEBUG_CONSTS, NULL },
68 { "viewport", DEBUG_VIEWPORT, NULL },
69 { "views", DEBUG_VIEWS, NULL },
70 { "perf", DEBUG_PERF, NULL },
71 { "flush", DEBUG_FLUSH, NULL },
72 { "sync", DEBUG_SYNC, NULL },
73 { "cache", DEBUG_CACHE, NULL },
74 { "streamout", DEBUG_STREAMOUT, NULL },
75 { "query", DEBUG_QUERY, NULL },
76 { "samplers", DEBUG_SAMPLERS, NULL },
77 DEBUG_NAMED_VALUE_END
78 };
79 #endif
80
81 static const char *
82 svga_get_vendor( struct pipe_screen *pscreen )
83 {
84 return "VMware, Inc.";
85 }
86
87
88 static const char *
89 svga_get_name( struct pipe_screen *pscreen )
90 {
91 const char *build = "", *llvm = "", *mutex = "";
92 static char name[100];
93 #ifdef DEBUG
94 /* Only return internal details in the DEBUG version:
95 */
96 build = "build: DEBUG;";
97 mutex = "mutex: " PIPE_ATOMIC ";";
98 #elif defined(VMX86_STATS)
99 build = "build: OPT;";
100 #else
101 build = "build: RELEASE;";
102 #endif
103 #ifdef HAVE_LLVM
104 llvm = "LLVM;";
105 #endif
106
107 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
108 return name;
109 }
110
111
112 /** Helper for querying float-valued device cap */
113 static float
114 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
115 {
116 SVGA3dDevCapResult result;
117 if (sws->get_cap(sws, cap, &result))
118 return result.f;
119 else
120 return defaultVal;
121 }
122
123
124 /** Helper for querying uint-valued device cap */
125 static unsigned
126 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
127 {
128 SVGA3dDevCapResult result;
129 if (sws->get_cap(sws, cap, &result))
130 return result.u;
131 else
132 return defaultVal;
133 }
134
135
136 /** Helper for querying boolean-valued device cap */
137 static boolean
138 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
139 {
140 SVGA3dDevCapResult result;
141 if (sws->get_cap(sws, cap, &result))
142 return result.b;
143 else
144 return defaultVal;
145 }
146
147
148 static float
149 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
150 {
151 struct svga_screen *svgascreen = svga_screen(screen);
152 struct svga_winsys_screen *sws = svgascreen->sws;
153
154 switch (param) {
155 case PIPE_CAPF_MAX_LINE_WIDTH:
156 return svgascreen->maxLineWidth;
157 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
158 return svgascreen->maxLineWidthAA;
159
160 case PIPE_CAPF_MAX_POINT_WIDTH:
161 /* fall-through */
162 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
163 return svgascreen->maxPointSize;
164
165 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
166 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
167
168 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
169 return 15.0;
170
171 case PIPE_CAPF_GUARD_BAND_LEFT:
172 case PIPE_CAPF_GUARD_BAND_TOP:
173 case PIPE_CAPF_GUARD_BAND_RIGHT:
174 case PIPE_CAPF_GUARD_BAND_BOTTOM:
175 return 0.0;
176 }
177
178 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
179 return 0;
180 }
181
182
183 static int
184 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
185 {
186 struct svga_screen *svgascreen = svga_screen(screen);
187 struct svga_winsys_screen *sws = svgascreen->sws;
188 SVGA3dDevCapResult result;
189
190 switch (param) {
191 case PIPE_CAP_NPOT_TEXTURES:
192 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
193 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
194 return 1;
195 case PIPE_CAP_TWO_SIDED_STENCIL:
196 return 1;
197 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
198 /*
199 * "In virtually every OpenGL implementation and hardware,
200 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
201 * http://www.opengl.org/wiki/Blending
202 */
203 return sws->have_vgpu10 ? 1 : 0;
204 case PIPE_CAP_ANISOTROPIC_FILTER:
205 return 1;
206 case PIPE_CAP_POINT_SPRITE:
207 return 1;
208 case PIPE_CAP_TGSI_TEXCOORD:
209 return 0;
210 case PIPE_CAP_MAX_RENDER_TARGETS:
211 return svgascreen->max_color_buffers;
212 case PIPE_CAP_OCCLUSION_QUERY:
213 return 1;
214 case PIPE_CAP_QUERY_TIME_ELAPSED:
215 return 0;
216 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
217 return sws->have_vgpu10;
218 case PIPE_CAP_TEXTURE_SHADOW_MAP:
219 return 1;
220 case PIPE_CAP_TEXTURE_SWIZZLE:
221 return 1;
222 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
223 return 0;
224 case PIPE_CAP_USER_VERTEX_BUFFERS:
225 return 0;
226 case PIPE_CAP_USER_CONSTANT_BUFFERS:
227 return 1;
228 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
229 return 256;
230
231 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
232 {
233 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
234 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
235 levels = MIN2(util_logbase2(result.u) + 1, levels);
236 else
237 levels = 12 /* 2048x2048 */;
238 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
239 levels = MIN2(util_logbase2(result.u) + 1, levels);
240 else
241 levels = 12 /* 2048x2048 */;
242 return levels;
243 }
244
245 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
246 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
247 return 8; /* max 128x128x128 */
248 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
249
250 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
251 /*
252 * No mechanism to query the host, and at least limited to 2048x2048 on
253 * certain hardware.
254 */
255 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
256 12 /* 2048x2048 */);
257
258 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
259 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
260
261 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
262 return 1;
263
264 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
265 return 1;
266 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
267 return sws->have_vgpu10;
268 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
269 return 0;
270 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
271 return !sws->have_vgpu10;
272
273 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
274 return 1; /* The color outputs of vertex shaders are not clamped */
275 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
276 return 0; /* The driver can't clamp vertex colors */
277 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
278 return 0; /* The driver can't clamp fragment colors */
279
280 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
281 return 1; /* expected for GL_ARB_framebuffer_object */
282
283 case PIPE_CAP_GLSL_FEATURE_LEVEL:
284 return sws->have_vgpu10 ? 330 : 120;
285
286 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
287 return 0;
288
289 case PIPE_CAP_SM3:
290 return 1;
291
292 case PIPE_CAP_DEPTH_CLIP_DISABLE:
293 case PIPE_CAP_INDEP_BLEND_ENABLE:
294 case PIPE_CAP_CONDITIONAL_RENDER:
295 case PIPE_CAP_QUERY_TIMESTAMP:
296 case PIPE_CAP_TGSI_INSTANCEID:
297 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
298 case PIPE_CAP_SEAMLESS_CUBE_MAP:
299 case PIPE_CAP_FAKE_SW_MSAA:
300 return sws->have_vgpu10;
301
302 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
303 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
304 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
305 return sws->have_vgpu10 ? 4 : 0;
306 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
307 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
308 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
309 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
310 return 0;
311 case PIPE_CAP_TEXTURE_MULTISAMPLE:
312 return svgascreen->ms_samples ? 1 : 0;
313
314 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
315 return SVGA3D_DX_MAX_RESOURCE_SIZE;
316
317 case PIPE_CAP_MIN_TEXEL_OFFSET:
318 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
319 case PIPE_CAP_MAX_TEXEL_OFFSET:
320 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
321
322 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
323 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
324 return 0;
325
326 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
327 return sws->have_vgpu10 ? 256 : 0;
328 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
329 return sws->have_vgpu10 ? 1024 : 0;
330
331 case PIPE_CAP_PRIMITIVE_RESTART:
332 return 1; /* may be a sw fallback, depending on restart index */
333
334 case PIPE_CAP_GENERATE_MIPMAP:
335 return sws->have_generate_mipmap_cmd;
336
337 /* Unsupported features */
338 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
339 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
340 case PIPE_CAP_SHADER_STENCIL_EXPORT:
341 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
342 case PIPE_CAP_INDEP_BLEND_FUNC:
343 case PIPE_CAP_TEXTURE_BARRIER:
344 case PIPE_CAP_MAX_VERTEX_STREAMS:
345 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
346 case PIPE_CAP_COMPUTE:
347 case PIPE_CAP_START_INSTANCE:
348 case PIPE_CAP_CUBE_MAP_ARRAY:
349 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
350 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
351 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
352 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
353 case PIPE_CAP_TEXTURE_GATHER_SM5:
354 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
355 case PIPE_CAP_TEXTURE_QUERY_LOD:
356 case PIPE_CAP_SAMPLE_SHADING:
357 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
358 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
359 case PIPE_CAP_DRAW_INDIRECT:
360 case PIPE_CAP_MULTI_DRAW_INDIRECT:
361 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
362 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
363 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
364 case PIPE_CAP_SAMPLER_VIEW_TARGET:
365 case PIPE_CAP_CLIP_HALFZ:
366 case PIPE_CAP_VERTEXID_NOBASE:
367 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
368 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
369 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
370 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
371 case PIPE_CAP_INVALIDATE_BUFFER:
372 case PIPE_CAP_STRING_MARKER:
373 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
374 case PIPE_CAP_QUERY_MEMORY_INFO:
375 case PIPE_CAP_PCI_GROUP:
376 case PIPE_CAP_PCI_BUS:
377 case PIPE_CAP_PCI_DEVICE:
378 case PIPE_CAP_PCI_FUNCTION:
379 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
380 case PIPE_CAP_NATIVE_FENCE_FD:
381 return 0;
382 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
383 return 64;
384 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
385 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
386 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
387 return 1; /* need 4-byte alignment for all offsets and strides */
388 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
389 return 2048;
390 case PIPE_CAP_MAX_VIEWPORTS:
391 return 1;
392 case PIPE_CAP_ENDIANNESS:
393 return PIPE_ENDIAN_LITTLE;
394
395 case PIPE_CAP_VENDOR_ID:
396 return 0x15ad; /* VMware Inc. */
397 case PIPE_CAP_DEVICE_ID:
398 return 0x0405; /* assume SVGA II */
399 case PIPE_CAP_ACCELERATED:
400 return 0; /* XXX: */
401 case PIPE_CAP_VIDEO_MEMORY:
402 /* XXX: Query the host ? */
403 return 1;
404 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
405 return sws->have_vgpu10;
406 case PIPE_CAP_CLEAR_TEXTURE:
407 return sws->have_vgpu10;
408 case PIPE_CAP_UMA:
409 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
410 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
411 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
412 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
413 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
414 case PIPE_CAP_DEPTH_BOUNDS_TEST:
415 case PIPE_CAP_TGSI_TXQS:
416 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
417 case PIPE_CAP_SHAREABLE_SHADERS:
418 case PIPE_CAP_DRAW_PARAMETERS:
419 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
420 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
421 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
422 case PIPE_CAP_QUERY_BUFFER_OBJECT:
423 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
424 case PIPE_CAP_CULL_DISTANCE:
425 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
426 case PIPE_CAP_TGSI_VOTE:
427 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
428 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
429 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
430 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
431 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
432 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
433 case PIPE_CAP_TGSI_FS_FBFETCH:
434 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
435 case PIPE_CAP_DOUBLES:
436 case PIPE_CAP_INT64:
437 case PIPE_CAP_INT64_DIVMOD:
438 case PIPE_CAP_TGSI_TEX_TXF_LZ:
439 case PIPE_CAP_TGSI_CLOCK:
440 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
441 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
442 case PIPE_CAP_TGSI_BALLOT:
443 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
444 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
445 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
446 case PIPE_CAP_POST_DEPTH_COVERAGE:
447 case PIPE_CAP_BINDLESS_TEXTURE:
448 return 0;
449 }
450
451 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
452 return 0;
453 }
454
455
456 static int
457 vgpu9_get_shader_param(struct pipe_screen *screen,
458 enum pipe_shader_type shader,
459 enum pipe_shader_cap param)
460 {
461 struct svga_screen *svgascreen = svga_screen(screen);
462 struct svga_winsys_screen *sws = svgascreen->sws;
463 unsigned val;
464
465 assert(!sws->have_vgpu10);
466
467 switch (shader)
468 {
469 case PIPE_SHADER_FRAGMENT:
470 switch (param)
471 {
472 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
473 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
474 return get_uint_cap(sws,
475 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
476 512);
477 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
478 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
479 return 512;
480 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
481 return SVGA3D_MAX_NESTING_LEVEL;
482 case PIPE_SHADER_CAP_MAX_INPUTS:
483 return 10;
484 case PIPE_SHADER_CAP_MAX_OUTPUTS:
485 return svgascreen->max_color_buffers;
486 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
487 return 224 * sizeof(float[4]);
488 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
489 return 1;
490 case PIPE_SHADER_CAP_MAX_TEMPS:
491 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
492 return MIN2(val, SVGA3D_TEMPREG_MAX);
493 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
494 /*
495 * Although PS 3.0 has some addressing abilities it can only represent
496 * loops that can be statically determined and unrolled. Given we can
497 * only handle a subset of the cases that the state tracker already
498 * does it is better to defer loop unrolling to the state tracker.
499 */
500 return 0;
501 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
502 return 0;
503 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
504 return 0;
505 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
506 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
507 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
508 return 0;
509 case PIPE_SHADER_CAP_SUBROUTINES:
510 return 0;
511 case PIPE_SHADER_CAP_INTEGERS:
512 return 0;
513 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
514 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
515 return 16;
516 case PIPE_SHADER_CAP_PREFERRED_IR:
517 return PIPE_SHADER_IR_TGSI;
518 case PIPE_SHADER_CAP_SUPPORTED_IRS:
519 return 0;
520 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
521 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
522 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
523 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
524 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
525 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
526 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
527 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
528 return 0;
529 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
530 return 32;
531 }
532 /* If we get here, we failed to handle a cap above */
533 debug_printf("Unexpected fragment shader query %u\n", param);
534 return 0;
535 case PIPE_SHADER_VERTEX:
536 switch (param)
537 {
538 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
539 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
540 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
541 512);
542 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
543 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
544 /* XXX: until we have vertex texture support */
545 return 0;
546 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
547 return SVGA3D_MAX_NESTING_LEVEL;
548 case PIPE_SHADER_CAP_MAX_INPUTS:
549 return 16;
550 case PIPE_SHADER_CAP_MAX_OUTPUTS:
551 return 10;
552 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
553 return 256 * sizeof(float[4]);
554 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
555 return 1;
556 case PIPE_SHADER_CAP_MAX_TEMPS:
557 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
558 return MIN2(val, SVGA3D_TEMPREG_MAX);
559 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
560 return 0;
561 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
562 return 0;
563 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
564 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
565 return 1;
566 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
567 return 0;
568 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
569 return 1;
570 case PIPE_SHADER_CAP_SUBROUTINES:
571 return 0;
572 case PIPE_SHADER_CAP_INTEGERS:
573 return 0;
574 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
575 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
576 return 0;
577 case PIPE_SHADER_CAP_PREFERRED_IR:
578 return PIPE_SHADER_IR_TGSI;
579 case PIPE_SHADER_CAP_SUPPORTED_IRS:
580 return 0;
581 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
582 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
583 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
584 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
585 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
586 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
587 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
588 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
589 return 0;
590 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
591 return 32;
592 }
593 /* If we get here, we failed to handle a cap above */
594 debug_printf("Unexpected vertex shader query %u\n", param);
595 return 0;
596 case PIPE_SHADER_GEOMETRY:
597 case PIPE_SHADER_COMPUTE:
598 case PIPE_SHADER_TESS_CTRL:
599 case PIPE_SHADER_TESS_EVAL:
600 /* no support for geometry, tess or compute shaders at this time */
601 return 0;
602 default:
603 debug_printf("Unexpected shader type (%u) query\n", shader);
604 return 0;
605 }
606 return 0;
607 }
608
609
610 static int
611 vgpu10_get_shader_param(struct pipe_screen *screen,
612 enum pipe_shader_type shader,
613 enum pipe_shader_cap param)
614 {
615 struct svga_screen *svgascreen = svga_screen(screen);
616 struct svga_winsys_screen *sws = svgascreen->sws;
617
618 assert(sws->have_vgpu10);
619 (void) sws; /* silence unused var warnings in non-debug builds */
620
621 /* Only VS, GS, FS supported */
622 if (shader != PIPE_SHADER_VERTEX &&
623 shader != PIPE_SHADER_GEOMETRY &&
624 shader != PIPE_SHADER_FRAGMENT) {
625 return 0;
626 }
627
628 /* NOTE: we do not query the device for any caps/limits at this time */
629
630 /* Generally the same limits for vertex, geometry and fragment shaders */
631 switch (param) {
632 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
633 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
634 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
635 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
636 return 64 * 1024;
637 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
638 return 64;
639 case PIPE_SHADER_CAP_MAX_INPUTS:
640 if (shader == PIPE_SHADER_FRAGMENT)
641 return VGPU10_MAX_FS_INPUTS;
642 else if (shader == PIPE_SHADER_GEOMETRY)
643 return VGPU10_MAX_GS_INPUTS;
644 else
645 return VGPU10_MAX_VS_INPUTS;
646 case PIPE_SHADER_CAP_MAX_OUTPUTS:
647 if (shader == PIPE_SHADER_FRAGMENT)
648 return VGPU10_MAX_FS_OUTPUTS;
649 else if (shader == PIPE_SHADER_GEOMETRY)
650 return VGPU10_MAX_GS_OUTPUTS;
651 else
652 return VGPU10_MAX_VS_OUTPUTS;
653 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
654 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
655 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
656 return svgascreen->max_const_buffers;
657 case PIPE_SHADER_CAP_MAX_TEMPS:
658 return VGPU10_MAX_TEMPS;
659 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
660 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
661 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
662 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
663 return TRUE; /* XXX verify */
664 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
665 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
666 case PIPE_SHADER_CAP_SUBROUTINES:
667 case PIPE_SHADER_CAP_INTEGERS:
668 return TRUE;
669 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
670 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
671 return SVGA3D_DX_MAX_SAMPLERS;
672 case PIPE_SHADER_CAP_PREFERRED_IR:
673 return PIPE_SHADER_IR_TGSI;
674 case PIPE_SHADER_CAP_SUPPORTED_IRS:
675 return 0;
676 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
677 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
678 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
679 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
680 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
681 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
682 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
683 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
684 return 0;
685 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
686 return 32;
687 default:
688 debug_printf("Unexpected vgpu10 shader query %u\n", param);
689 return 0;
690 }
691 return 0;
692 }
693
694
695 static int
696 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
697 enum pipe_shader_cap param)
698 {
699 struct svga_screen *svgascreen = svga_screen(screen);
700 struct svga_winsys_screen *sws = svgascreen->sws;
701 if (sws->have_vgpu10) {
702 return vgpu10_get_shader_param(screen, shader, param);
703 }
704 else {
705 return vgpu9_get_shader_param(screen, shader, param);
706 }
707 }
708
709
710 /**
711 * Implement pipe_screen::is_format_supported().
712 * \param bindings bitmask of PIPE_BIND_x flags
713 */
714 static boolean
715 svga_is_format_supported( struct pipe_screen *screen,
716 enum pipe_format format,
717 enum pipe_texture_target target,
718 unsigned sample_count,
719 unsigned bindings)
720 {
721 struct svga_screen *ss = svga_screen(screen);
722 SVGA3dSurfaceFormat svga_format;
723 SVGA3dSurfaceFormatCaps caps;
724 SVGA3dSurfaceFormatCaps mask;
725
726 assert(bindings);
727
728 if (sample_count > 1) {
729 /* In ms_samples, if bit N is set it means that we support
730 * multisample with N+1 samples per pixel.
731 */
732 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
733 return FALSE;
734 }
735 }
736
737 svga_format = svga_translate_format(ss, format, bindings);
738 if (svga_format == SVGA3D_FORMAT_INVALID) {
739 return FALSE;
740 }
741
742 /* we don't support sRGB rendering into display targets */
743 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
744 return FALSE;
745 }
746
747 /*
748 * For VGPU10 vertex formats, skip querying host capabilities
749 */
750
751 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
752 SVGA3dSurfaceFormat svga_format;
753 unsigned flags;
754 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
755 return svga_format != SVGA3D_FORMAT_INVALID;
756 }
757
758 /*
759 * Override host capabilities, so that we end up with the same
760 * visuals for all virtual hardware implementations.
761 */
762
763 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
764 switch (svga_format) {
765 case SVGA3D_A8R8G8B8:
766 case SVGA3D_X8R8G8B8:
767 case SVGA3D_R5G6B5:
768 break;
769
770 /* VGPU10 formats */
771 case SVGA3D_B8G8R8A8_UNORM:
772 case SVGA3D_B8G8R8X8_UNORM:
773 case SVGA3D_B5G6R5_UNORM:
774 break;
775
776 /* Often unsupported/problematic. This means we end up with the same
777 * visuals for all virtual hardware implementations.
778 */
779 case SVGA3D_A4R4G4B4:
780 case SVGA3D_A1R5G5B5:
781 return FALSE;
782
783 default:
784 return FALSE;
785 }
786 }
787
788 /*
789 * Query the host capabilities.
790 */
791
792 svga_get_format_cap(ss, svga_format, &caps);
793
794 if (bindings & PIPE_BIND_RENDER_TARGET) {
795 /* Check that the color surface is blendable, unless it's an
796 * integer format.
797 */
798 if (!svga_format_is_integer(svga_format) &&
799 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
800 return FALSE;
801 }
802 }
803
804 mask.value = 0;
805 if (bindings & PIPE_BIND_RENDER_TARGET) {
806 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
807 }
808 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
809 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
810 }
811 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
812 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
813 }
814
815 if (target == PIPE_TEXTURE_CUBE) {
816 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
817 }
818 else if (target == PIPE_TEXTURE_3D) {
819 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
820 }
821
822 return (caps.value & mask.value) == mask.value;
823 }
824
825
826 static void
827 svga_fence_reference(struct pipe_screen *screen,
828 struct pipe_fence_handle **ptr,
829 struct pipe_fence_handle *fence)
830 {
831 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
832 sws->fence_reference(sws, ptr, fence);
833 }
834
835
836 static boolean
837 svga_fence_finish(struct pipe_screen *screen,
838 struct pipe_context *ctx,
839 struct pipe_fence_handle *fence,
840 uint64_t timeout)
841 {
842 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
843 boolean retVal;
844
845 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
846
847 if (!timeout) {
848 retVal = sws->fence_signalled(sws, fence, 0) == 0;
849 }
850 else {
851 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
852 __FUNCTION__, fence);
853
854 retVal = sws->fence_finish(sws, fence, 0) == 0;
855 }
856
857 SVGA_STATS_TIME_POP(sws);
858
859 return retVal;
860 }
861
862
863 static int
864 svga_get_driver_query_info(struct pipe_screen *screen,
865 unsigned index,
866 struct pipe_driver_query_info *info)
867 {
868 #define QUERY(NAME, ENUM, UNITS) \
869 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
870
871 static const struct pipe_driver_query_info queries[] = {
872 /* per-frame counters */
873 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
874 PIPE_DRIVER_QUERY_TYPE_UINT64),
875 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
876 PIPE_DRIVER_QUERY_TYPE_UINT64),
877 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
878 PIPE_DRIVER_QUERY_TYPE_UINT64),
879 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
880 PIPE_DRIVER_QUERY_TYPE_UINT64),
881 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
882 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
883 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
884 PIPE_DRIVER_QUERY_TYPE_UINT64),
885 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
886 PIPE_DRIVER_QUERY_TYPE_UINT64),
887 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
888 PIPE_DRIVER_QUERY_TYPE_BYTES),
889 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
890 PIPE_DRIVER_QUERY_TYPE_BYTES),
891 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
892 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
893 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
894 PIPE_DRIVER_QUERY_TYPE_UINT64),
895 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
896 PIPE_DRIVER_QUERY_TYPE_UINT64),
897 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
898 PIPE_DRIVER_QUERY_TYPE_UINT64),
899 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
900 PIPE_DRIVER_QUERY_TYPE_UINT64),
901 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
902 PIPE_DRIVER_QUERY_TYPE_UINT64),
903 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
904 PIPE_DRIVER_QUERY_TYPE_UINT64),
905
906 /* running total counters */
907 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
908 PIPE_DRIVER_QUERY_TYPE_BYTES),
909 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
910 PIPE_DRIVER_QUERY_TYPE_UINT64),
911 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
912 PIPE_DRIVER_QUERY_TYPE_UINT64),
913 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
914 PIPE_DRIVER_QUERY_TYPE_UINT64),
915 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
916 PIPE_DRIVER_QUERY_TYPE_UINT64),
917 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
918 PIPE_DRIVER_QUERY_TYPE_UINT64),
919 };
920 #undef QUERY
921
922 if (!info)
923 return ARRAY_SIZE(queries);
924
925 if (index >= ARRAY_SIZE(queries))
926 return 0;
927
928 *info = queries[index];
929 return 1;
930 }
931
932
933 static void
934 init_logging(struct pipe_screen *screen)
935 {
936 static const char *log_prefix = "Mesa: ";
937 char host_log[1000];
938
939 /* Log Version to Host */
940 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
941 "%s%s", log_prefix, svga_get_name(screen));
942 svga_host_log(host_log);
943
944 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
945 "%s%s (%s)", log_prefix, PACKAGE_VERSION, MESA_GIT_SHA1);
946 svga_host_log(host_log);
947
948 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
949 * line (program name and arguments).
950 */
951 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
952 char cmdline[1000];
953 if (os_get_command_line(cmdline, sizeof(cmdline))) {
954 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
955 "%s%s", log_prefix, cmdline);
956 svga_host_log(host_log);
957 }
958 }
959 }
960
961
962 static void
963 svga_destroy_screen( struct pipe_screen *screen )
964 {
965 struct svga_screen *svgascreen = svga_screen(screen);
966
967 svga_screen_cache_cleanup(svgascreen);
968
969 mtx_destroy(&svgascreen->swc_mutex);
970 mtx_destroy(&svgascreen->tex_mutex);
971
972 svgascreen->sws->destroy(svgascreen->sws);
973
974 FREE(svgascreen);
975 }
976
977
978 /**
979 * Create a new svga_screen object
980 */
981 struct pipe_screen *
982 svga_screen_create(struct svga_winsys_screen *sws)
983 {
984 struct svga_screen *svgascreen;
985 struct pipe_screen *screen;
986
987 #ifdef DEBUG
988 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
989 #endif
990
991 svgascreen = CALLOC_STRUCT(svga_screen);
992 if (!svgascreen)
993 goto error1;
994
995 svgascreen->debug.force_level_surface_view =
996 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
997 svgascreen->debug.force_surface_view =
998 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
999 svgascreen->debug.force_sampler_view =
1000 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
1001 svgascreen->debug.no_surface_view =
1002 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
1003 svgascreen->debug.no_sampler_view =
1004 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
1005 svgascreen->debug.no_cache_index_buffers =
1006 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
1007
1008 screen = &svgascreen->screen;
1009
1010 screen->destroy = svga_destroy_screen;
1011 screen->get_name = svga_get_name;
1012 screen->get_vendor = svga_get_vendor;
1013 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
1014 screen->get_param = svga_get_param;
1015 screen->get_shader_param = svga_get_shader_param;
1016 screen->get_paramf = svga_get_paramf;
1017 screen->get_timestamp = NULL;
1018 screen->is_format_supported = svga_is_format_supported;
1019 screen->context_create = svga_context_create;
1020 screen->fence_reference = svga_fence_reference;
1021 screen->fence_finish = svga_fence_finish;
1022 screen->get_driver_query_info = svga_get_driver_query_info;
1023 svgascreen->sws = sws;
1024
1025 svga_init_screen_resource_functions(svgascreen);
1026
1027 if (sws->get_hw_version) {
1028 svgascreen->hw_version = sws->get_hw_version(sws);
1029 } else {
1030 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
1031 }
1032
1033 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
1034 /* too old for 3D acceleration */
1035 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
1036 svgascreen->hw_version);
1037 goto error2;
1038 }
1039
1040 /*
1041 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1042 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1043 * we prefer the later when available.
1044 *
1045 * This mimics hardware vendors extensions for D3D depth sampling. See also
1046 * http://aras-p.info/texts/D3D9GPUHacks.html
1047 */
1048
1049 {
1050 boolean has_df16, has_df24, has_d24s8_int;
1051 SVGA3dSurfaceFormatCaps caps;
1052 SVGA3dSurfaceFormatCaps mask;
1053 mask.value = 0;
1054 mask.zStencil = 1;
1055 mask.texture = 1;
1056
1057 svgascreen->depth.z16 = SVGA3D_Z_D16;
1058 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1059 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1060
1061 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1062 has_df16 = (caps.value & mask.value) == mask.value;
1063
1064 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1065 has_df24 = (caps.value & mask.value) == mask.value;
1066
1067 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1068 has_d24s8_int = (caps.value & mask.value) == mask.value;
1069
1070 /* XXX: We might want some other logic here.
1071 * Like if we only have d24s8_int we should
1072 * emulate the other formats with that.
1073 */
1074 if (has_df16) {
1075 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1076 }
1077 if (has_df24) {
1078 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1079 }
1080 if (has_d24s8_int) {
1081 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1082 }
1083 }
1084
1085 /* Query device caps
1086 */
1087 if (sws->have_vgpu10) {
1088 svgascreen->haveProvokingVertex
1089 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1090 svgascreen->haveLineSmooth = TRUE;
1091 svgascreen->maxPointSize = 80.0F;
1092 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1093
1094 /* Multisample samples per pixel */
1095 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1096 svgascreen->ms_samples =
1097 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1098 }
1099
1100 /* Maximum number of constant buffers */
1101 svgascreen->max_const_buffers =
1102 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1103 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1104 }
1105 else {
1106 /* VGPU9 */
1107 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1108 SVGA3DVSVERSION_NONE);
1109 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1110 SVGA3DPSVERSION_NONE);
1111
1112 /* we require Shader model 3.0 or later */
1113 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1114 goto error2;
1115 }
1116
1117 svgascreen->haveProvokingVertex = FALSE;
1118
1119 svgascreen->haveLineSmooth =
1120 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1121
1122 svgascreen->maxPointSize =
1123 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1124 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1125 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1126
1127 /* The SVGA3D device always supports 4 targets at this time, regardless
1128 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1129 */
1130 svgascreen->max_color_buffers = 4;
1131
1132 /* Only support one constant buffer
1133 */
1134 svgascreen->max_const_buffers = 1;
1135
1136 /* No multisampling */
1137 svgascreen->ms_samples = 0;
1138 }
1139
1140 /* common VGPU9 / VGPU10 caps */
1141 svgascreen->haveLineStipple =
1142 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1143
1144 svgascreen->maxLineWidth =
1145 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1146
1147 svgascreen->maxLineWidthAA =
1148 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1149
1150 if (0) {
1151 debug_printf("svga: haveProvokingVertex %u\n",
1152 svgascreen->haveProvokingVertex);
1153 debug_printf("svga: haveLineStip %u "
1154 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1155 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1156 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1157 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1158 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1159 }
1160
1161 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1162 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1163
1164 svga_screen_cache_init(svgascreen);
1165
1166 init_logging(screen);
1167
1168 return screen;
1169 error2:
1170 FREE(svgascreen);
1171 error1:
1172 return NULL;
1173 }
1174
1175 struct svga_winsys_screen *
1176 svga_winsys_screen(struct pipe_screen *screen)
1177 {
1178 return svga_screen(screen)->sws;
1179 }
1180
1181 #ifdef DEBUG
1182 struct svga_screen *
1183 svga_screen(struct pipe_screen *screen)
1184 {
1185 assert(screen);
1186 assert(screen->destroy == svga_destroy_screen);
1187 return (struct svga_screen *)screen;
1188 }
1189 #endif