gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifdef DEBUG
53 int SVGA_DEBUG = 0;
54
55 static const struct debug_named_value svga_debug_flags[] = {
56 { "dma", DEBUG_DMA, NULL },
57 { "tgsi", DEBUG_TGSI, NULL },
58 { "pipe", DEBUG_PIPE, NULL },
59 { "state", DEBUG_STATE, NULL },
60 { "screen", DEBUG_SCREEN, NULL },
61 { "tex", DEBUG_TEX, NULL },
62 { "swtnl", DEBUG_SWTNL, NULL },
63 { "const", DEBUG_CONSTS, NULL },
64 { "viewport", DEBUG_VIEWPORT, NULL },
65 { "views", DEBUG_VIEWS, NULL },
66 { "perf", DEBUG_PERF, NULL },
67 { "flush", DEBUG_FLUSH, NULL },
68 { "sync", DEBUG_SYNC, NULL },
69 { "cache", DEBUG_CACHE, NULL },
70 { "streamout", DEBUG_STREAMOUT, NULL },
71 { "query", DEBUG_QUERY, NULL },
72 { "samplers", DEBUG_SAMPLERS, NULL },
73 DEBUG_NAMED_VALUE_END
74 };
75 #endif
76
77 static const char *
78 svga_get_vendor( struct pipe_screen *pscreen )
79 {
80 return "VMware, Inc.";
81 }
82
83
84 static const char *
85 svga_get_name( struct pipe_screen *pscreen )
86 {
87 const char *build = "", *llvm = "", *mutex = "";
88 static char name[100];
89 #ifdef DEBUG
90 /* Only return internal details in the DEBUG version:
91 */
92 build = "build: DEBUG;";
93 mutex = "mutex: " PIPE_ATOMIC ";";
94 #elif defined(VMX86_STATS)
95 build = "build: OPT;";
96 #else
97 build = "build: RELEASE;";
98 #endif
99 #ifdef HAVE_LLVM
100 llvm = "LLVM;";
101 #endif
102
103 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
104 return name;
105 }
106
107
108 /** Helper for querying float-valued device cap */
109 static float
110 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
111 float defaultVal)
112 {
113 SVGA3dDevCapResult result;
114 if (sws->get_cap(sws, cap, &result))
115 return result.f;
116 else
117 return defaultVal;
118 }
119
120
121 /** Helper for querying uint-valued device cap */
122 static unsigned
123 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
124 unsigned defaultVal)
125 {
126 SVGA3dDevCapResult result;
127 if (sws->get_cap(sws, cap, &result))
128 return result.u;
129 else
130 return defaultVal;
131 }
132
133
134 /** Helper for querying boolean-valued device cap */
135 static boolean
136 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
137 boolean defaultVal)
138 {
139 SVGA3dDevCapResult result;
140 if (sws->get_cap(sws, cap, &result))
141 return result.b;
142 else
143 return defaultVal;
144 }
145
146
147 static float
148 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
149 {
150 struct svga_screen *svgascreen = svga_screen(screen);
151 struct svga_winsys_screen *sws = svgascreen->sws;
152
153 switch (param) {
154 case PIPE_CAPF_MAX_LINE_WIDTH:
155 return svgascreen->maxLineWidth;
156 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
157 return svgascreen->maxLineWidthAA;
158
159 case PIPE_CAPF_MAX_POINT_WIDTH:
160 /* fall-through */
161 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
162 return svgascreen->maxPointSize;
163
164 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
165 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
166
167 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
168 return 15.0;
169
170 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
171 /* fall-through */
172 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
173 /* fall-through */
174 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
175 return 0.0f;
176
177 }
178
179 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
180 return 0;
181 }
182
183
184 static int
185 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
186 {
187 struct svga_screen *svgascreen = svga_screen(screen);
188 struct svga_winsys_screen *sws = svgascreen->sws;
189 SVGA3dDevCapResult result;
190
191 switch (param) {
192 case PIPE_CAP_NPOT_TEXTURES:
193 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
194 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
195 return 1;
196 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
197 /*
198 * "In virtually every OpenGL implementation and hardware,
199 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
200 * http://www.opengl.org/wiki/Blending
201 */
202 return sws->have_vgpu10 ? 1 : 0;
203 case PIPE_CAP_ANISOTROPIC_FILTER:
204 return 1;
205 case PIPE_CAP_POINT_SPRITE:
206 return 1;
207 case PIPE_CAP_TGSI_TEXCOORD:
208 return 0;
209 case PIPE_CAP_MAX_RENDER_TARGETS:
210 return svgascreen->max_color_buffers;
211 case PIPE_CAP_OCCLUSION_QUERY:
212 return 1;
213 case PIPE_CAP_QUERY_TIME_ELAPSED:
214 return 0;
215 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216 return sws->have_vgpu10;
217 case PIPE_CAP_TEXTURE_SWIZZLE:
218 return 1;
219 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
220 return 0;
221 case PIPE_CAP_USER_VERTEX_BUFFERS:
222 return 0;
223 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
224 return 256;
225
226 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
227 {
228 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
229 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
230 levels = MIN2(util_logbase2(result.u) + 1, levels);
231 else
232 levels = 12 /* 2048x2048 */;
233 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
234 levels = MIN2(util_logbase2(result.u) + 1, levels);
235 else
236 levels = 12 /* 2048x2048 */;
237 return levels;
238 }
239
240 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
241 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
242 return 8; /* max 128x128x128 */
243 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
244
245 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
246 /*
247 * No mechanism to query the host, and at least limited to 2048x2048 on
248 * certain hardware.
249 */
250 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
251 12 /* 2048x2048 */);
252
253 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
254 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
255
256 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
257 return 1;
258
259 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
260 return 1;
261 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
262 return sws->have_vgpu10;
263 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
264 return 0;
265 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
266 return !sws->have_vgpu10;
267
268 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
269 return 1; /* The color outputs of vertex shaders are not clamped */
270 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
271 return 0; /* The driver can't clamp vertex colors */
272 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
273 return 0; /* The driver can't clamp fragment colors */
274
275 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
276 return 1; /* expected for GL_ARB_framebuffer_object */
277
278 case PIPE_CAP_GLSL_FEATURE_LEVEL:
279 return sws->have_vgpu10 ? 330 : 120;
280
281 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
282 return sws->have_vgpu10 ? 140 : 120;
283
284 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
285 return 0;
286
287 case PIPE_CAP_SM3:
288 return 1;
289
290 case PIPE_CAP_DEPTH_CLIP_DISABLE:
291 case PIPE_CAP_INDEP_BLEND_ENABLE:
292 case PIPE_CAP_CONDITIONAL_RENDER:
293 case PIPE_CAP_QUERY_TIMESTAMP:
294 case PIPE_CAP_TGSI_INSTANCEID:
295 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
296 case PIPE_CAP_SEAMLESS_CUBE_MAP:
297 case PIPE_CAP_FAKE_SW_MSAA:
298 return sws->have_vgpu10;
299
300 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
301 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
302 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
303 return sws->have_vgpu10 ? 4 : 0;
304 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
305 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
306 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
307 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
308 return 0;
309 case PIPE_CAP_TEXTURE_MULTISAMPLE:
310 return svgascreen->ms_samples ? 1 : 0;
311
312 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
313 /* convert bytes to texels for the case of the largest texel
314 * size: float[4].
315 */
316 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
317
318 case PIPE_CAP_MIN_TEXEL_OFFSET:
319 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
320 case PIPE_CAP_MAX_TEXEL_OFFSET:
321 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
322
323 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
324 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
325 return 0;
326
327 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
328 return sws->have_vgpu10 ? 256 : 0;
329 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
330 return sws->have_vgpu10 ? 1024 : 0;
331
332 case PIPE_CAP_PRIMITIVE_RESTART:
333 return 1; /* may be a sw fallback, depending on restart index */
334
335 case PIPE_CAP_GENERATE_MIPMAP:
336 return sws->have_generate_mipmap_cmd;
337
338 case PIPE_CAP_NATIVE_FENCE_FD:
339 return sws->have_fence_fd;
340
341 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
342 return 1;
343
344 /* Unsupported features */
345 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
346 case PIPE_CAP_SHADER_STENCIL_EXPORT:
347 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
348 case PIPE_CAP_INDEP_BLEND_FUNC:
349 case PIPE_CAP_TEXTURE_BARRIER:
350 case PIPE_CAP_MAX_VERTEX_STREAMS:
351 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
352 case PIPE_CAP_COMPUTE:
353 case PIPE_CAP_START_INSTANCE:
354 case PIPE_CAP_CUBE_MAP_ARRAY:
355 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
356 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
357 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
358 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
359 case PIPE_CAP_TEXTURE_GATHER_SM5:
360 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
361 case PIPE_CAP_TEXTURE_QUERY_LOD:
362 case PIPE_CAP_SAMPLE_SHADING:
363 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
364 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
365 case PIPE_CAP_DRAW_INDIRECT:
366 case PIPE_CAP_MULTI_DRAW_INDIRECT:
367 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
368 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
369 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
370 case PIPE_CAP_SAMPLER_VIEW_TARGET:
371 case PIPE_CAP_CLIP_HALFZ:
372 case PIPE_CAP_VERTEXID_NOBASE:
373 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
374 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
375 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
376 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
377 case PIPE_CAP_INVALIDATE_BUFFER:
378 case PIPE_CAP_STRING_MARKER:
379 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
380 case PIPE_CAP_QUERY_MEMORY_INFO:
381 case PIPE_CAP_PCI_GROUP:
382 case PIPE_CAP_PCI_BUS:
383 case PIPE_CAP_PCI_DEVICE:
384 case PIPE_CAP_PCI_FUNCTION:
385 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
386 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
387 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
388 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
389 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
390 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
391 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
392 return 0;
393 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
394 return 64;
395 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
396 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
397 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
398 return 1; /* need 4-byte alignment for all offsets and strides */
399 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
400 return 2048;
401 case PIPE_CAP_MAX_VIEWPORTS:
402 return 1;
403 case PIPE_CAP_ENDIANNESS:
404 return PIPE_ENDIAN_LITTLE;
405
406 case PIPE_CAP_VENDOR_ID:
407 return 0x15ad; /* VMware Inc. */
408 case PIPE_CAP_DEVICE_ID:
409 return 0x0405; /* assume SVGA II */
410 case PIPE_CAP_ACCELERATED:
411 return 0; /* XXX: */
412 case PIPE_CAP_VIDEO_MEMORY:
413 /* XXX: Query the host ? */
414 return 1;
415 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
416 return sws->have_vgpu10;
417 case PIPE_CAP_CLEAR_TEXTURE:
418 return sws->have_vgpu10;
419 case PIPE_CAP_UMA:
420 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
421 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
422 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
423 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
424 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
425 case PIPE_CAP_DEPTH_BOUNDS_TEST:
426 case PIPE_CAP_TGSI_TXQS:
427 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
428 case PIPE_CAP_SHAREABLE_SHADERS:
429 case PIPE_CAP_DRAW_PARAMETERS:
430 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
431 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
432 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
433 case PIPE_CAP_QUERY_BUFFER_OBJECT:
434 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
435 case PIPE_CAP_CULL_DISTANCE:
436 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
437 case PIPE_CAP_TGSI_VOTE:
438 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
439 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
440 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
441 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
442 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
443 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
444 case PIPE_CAP_TGSI_FS_FBFETCH:
445 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
446 case PIPE_CAP_DOUBLES:
447 case PIPE_CAP_INT64:
448 case PIPE_CAP_INT64_DIVMOD:
449 case PIPE_CAP_TGSI_TEX_TXF_LZ:
450 case PIPE_CAP_TGSI_CLOCK:
451 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
452 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
453 case PIPE_CAP_TGSI_BALLOT:
454 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
455 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
456 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
457 case PIPE_CAP_POST_DEPTH_COVERAGE:
458 case PIPE_CAP_BINDLESS_TEXTURE:
459 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
460 case PIPE_CAP_QUERY_SO_OVERFLOW:
461 case PIPE_CAP_MEMOBJ:
462 case PIPE_CAP_LOAD_CONSTBUF:
463 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
464 case PIPE_CAP_TILE_RASTER_ORDER:
465 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
466 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
467 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
468 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
469 case PIPE_CAP_FENCE_SIGNAL:
470 case PIPE_CAP_CONSTBUF0_FLAGS:
471 case PIPE_CAP_PACKED_UNIFORMS:
472 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
473 return 0;
474 case PIPE_CAP_MAX_GS_INVOCATIONS:
475 return 32;
476 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
477 return 1 << 27;
478 }
479
480 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
481 return 0;
482 }
483
484
485 static int
486 vgpu9_get_shader_param(struct pipe_screen *screen,
487 enum pipe_shader_type shader,
488 enum pipe_shader_cap param)
489 {
490 struct svga_screen *svgascreen = svga_screen(screen);
491 struct svga_winsys_screen *sws = svgascreen->sws;
492 unsigned val;
493
494 assert(!sws->have_vgpu10);
495
496 switch (shader)
497 {
498 case PIPE_SHADER_FRAGMENT:
499 switch (param)
500 {
501 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
502 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
503 return get_uint_cap(sws,
504 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
505 512);
506 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
507 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
508 return 512;
509 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
510 return SVGA3D_MAX_NESTING_LEVEL;
511 case PIPE_SHADER_CAP_MAX_INPUTS:
512 return 10;
513 case PIPE_SHADER_CAP_MAX_OUTPUTS:
514 return svgascreen->max_color_buffers;
515 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
516 return 224 * sizeof(float[4]);
517 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
518 return 1;
519 case PIPE_SHADER_CAP_MAX_TEMPS:
520 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
521 return MIN2(val, SVGA3D_TEMPREG_MAX);
522 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
523 /*
524 * Although PS 3.0 has some addressing abilities it can only represent
525 * loops that can be statically determined and unrolled. Given we can
526 * only handle a subset of the cases that the state tracker already
527 * does it is better to defer loop unrolling to the state tracker.
528 */
529 return 0;
530 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
531 return 0;
532 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
533 return 0;
534 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
535 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
536 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
537 return 0;
538 case PIPE_SHADER_CAP_SUBROUTINES:
539 return 0;
540 case PIPE_SHADER_CAP_INT64_ATOMICS:
541 case PIPE_SHADER_CAP_INTEGERS:
542 return 0;
543 case PIPE_SHADER_CAP_FP16:
544 return 0;
545 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
546 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
547 return 16;
548 case PIPE_SHADER_CAP_PREFERRED_IR:
549 return PIPE_SHADER_IR_TGSI;
550 case PIPE_SHADER_CAP_SUPPORTED_IRS:
551 return 0;
552 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
553 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
554 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
555 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
556 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
557 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
558 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
559 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
560 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
561 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
562 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
563 return 0;
564 case PIPE_SHADER_CAP_SCALAR_ISA:
565 return 1;
566 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
567 return 32;
568 }
569 /* If we get here, we failed to handle a cap above */
570 debug_printf("Unexpected fragment shader query %u\n", param);
571 return 0;
572 case PIPE_SHADER_VERTEX:
573 switch (param)
574 {
575 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
576 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
577 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
578 512);
579 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
580 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
581 /* XXX: until we have vertex texture support */
582 return 0;
583 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
584 return SVGA3D_MAX_NESTING_LEVEL;
585 case PIPE_SHADER_CAP_MAX_INPUTS:
586 return 16;
587 case PIPE_SHADER_CAP_MAX_OUTPUTS:
588 return 10;
589 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
590 return 256 * sizeof(float[4]);
591 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
592 return 1;
593 case PIPE_SHADER_CAP_MAX_TEMPS:
594 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
595 return MIN2(val, SVGA3D_TEMPREG_MAX);
596 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
597 return 0;
598 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
599 return 0;
600 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
601 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
602 return 1;
603 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
604 return 0;
605 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
606 return 1;
607 case PIPE_SHADER_CAP_SUBROUTINES:
608 return 0;
609 case PIPE_SHADER_CAP_INT64_ATOMICS:
610 case PIPE_SHADER_CAP_INTEGERS:
611 return 0;
612 case PIPE_SHADER_CAP_FP16:
613 return 0;
614 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
615 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
616 return 0;
617 case PIPE_SHADER_CAP_PREFERRED_IR:
618 return PIPE_SHADER_IR_TGSI;
619 case PIPE_SHADER_CAP_SUPPORTED_IRS:
620 return 0;
621 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
622 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
623 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
624 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
625 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
626 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
627 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
628 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
629 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
630 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
631 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
632 return 0;
633 case PIPE_SHADER_CAP_SCALAR_ISA:
634 return 1;
635 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
636 return 32;
637 }
638 /* If we get here, we failed to handle a cap above */
639 debug_printf("Unexpected vertex shader query %u\n", param);
640 return 0;
641 case PIPE_SHADER_GEOMETRY:
642 case PIPE_SHADER_COMPUTE:
643 case PIPE_SHADER_TESS_CTRL:
644 case PIPE_SHADER_TESS_EVAL:
645 /* no support for geometry, tess or compute shaders at this time */
646 return 0;
647 default:
648 debug_printf("Unexpected shader type (%u) query\n", shader);
649 return 0;
650 }
651 return 0;
652 }
653
654
655 static int
656 vgpu10_get_shader_param(struct pipe_screen *screen,
657 enum pipe_shader_type shader,
658 enum pipe_shader_cap param)
659 {
660 struct svga_screen *svgascreen = svga_screen(screen);
661 struct svga_winsys_screen *sws = svgascreen->sws;
662
663 assert(sws->have_vgpu10);
664 (void) sws; /* silence unused var warnings in non-debug builds */
665
666 /* Only VS, GS, FS supported */
667 if (shader != PIPE_SHADER_VERTEX &&
668 shader != PIPE_SHADER_GEOMETRY &&
669 shader != PIPE_SHADER_FRAGMENT) {
670 return 0;
671 }
672
673 /* NOTE: we do not query the device for any caps/limits at this time */
674
675 /* Generally the same limits for vertex, geometry and fragment shaders */
676 switch (param) {
677 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
678 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
679 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
680 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
681 return 64 * 1024;
682 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
683 return 64;
684 case PIPE_SHADER_CAP_MAX_INPUTS:
685 if (shader == PIPE_SHADER_FRAGMENT)
686 return VGPU10_MAX_FS_INPUTS;
687 else if (shader == PIPE_SHADER_GEOMETRY)
688 return VGPU10_MAX_GS_INPUTS;
689 else
690 return VGPU10_MAX_VS_INPUTS;
691 case PIPE_SHADER_CAP_MAX_OUTPUTS:
692 if (shader == PIPE_SHADER_FRAGMENT)
693 return VGPU10_MAX_FS_OUTPUTS;
694 else if (shader == PIPE_SHADER_GEOMETRY)
695 return VGPU10_MAX_GS_OUTPUTS;
696 else
697 return VGPU10_MAX_VS_OUTPUTS;
698 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
699 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
700 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
701 return svgascreen->max_const_buffers;
702 case PIPE_SHADER_CAP_MAX_TEMPS:
703 return VGPU10_MAX_TEMPS;
704 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
705 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
706 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
707 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
708 return TRUE; /* XXX verify */
709 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
710 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
711 case PIPE_SHADER_CAP_SUBROUTINES:
712 case PIPE_SHADER_CAP_INTEGERS:
713 return TRUE;
714 case PIPE_SHADER_CAP_FP16:
715 return FALSE;
716 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
717 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
718 return SVGA3D_DX_MAX_SAMPLERS;
719 case PIPE_SHADER_CAP_PREFERRED_IR:
720 return PIPE_SHADER_IR_TGSI;
721 case PIPE_SHADER_CAP_SUPPORTED_IRS:
722 return 0;
723 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
724 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
725 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
726 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
727 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
728 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
729 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
730 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
731 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
732 case PIPE_SHADER_CAP_INT64_ATOMICS:
733 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
734 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
735 return 0;
736 case PIPE_SHADER_CAP_SCALAR_ISA:
737 return 1;
738 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
739 return 32;
740 default:
741 debug_printf("Unexpected vgpu10 shader query %u\n", param);
742 return 0;
743 }
744 return 0;
745 }
746
747
748 static int
749 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
750 enum pipe_shader_cap param)
751 {
752 struct svga_screen *svgascreen = svga_screen(screen);
753 struct svga_winsys_screen *sws = svgascreen->sws;
754 if (sws->have_vgpu10) {
755 return vgpu10_get_shader_param(screen, shader, param);
756 }
757 else {
758 return vgpu9_get_shader_param(screen, shader, param);
759 }
760 }
761
762
763 static void
764 svga_fence_reference(struct pipe_screen *screen,
765 struct pipe_fence_handle **ptr,
766 struct pipe_fence_handle *fence)
767 {
768 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
769 sws->fence_reference(sws, ptr, fence);
770 }
771
772
773 static boolean
774 svga_fence_finish(struct pipe_screen *screen,
775 struct pipe_context *ctx,
776 struct pipe_fence_handle *fence,
777 uint64_t timeout)
778 {
779 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
780 boolean retVal;
781
782 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
783
784 if (!timeout) {
785 retVal = sws->fence_signalled(sws, fence, 0) == 0;
786 }
787 else {
788 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
789 __FUNCTION__, fence);
790
791 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
792 }
793
794 SVGA_STATS_TIME_POP(sws);
795
796 return retVal;
797 }
798
799
800 static int
801 svga_fence_get_fd(struct pipe_screen *screen,
802 struct pipe_fence_handle *fence)
803 {
804 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
805
806 return sws->fence_get_fd(sws, fence, TRUE);
807 }
808
809
810 static int
811 svga_get_driver_query_info(struct pipe_screen *screen,
812 unsigned index,
813 struct pipe_driver_query_info *info)
814 {
815 #define QUERY(NAME, ENUM, UNITS) \
816 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
817
818 static const struct pipe_driver_query_info queries[] = {
819 /* per-frame counters */
820 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
821 PIPE_DRIVER_QUERY_TYPE_UINT64),
822 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
823 PIPE_DRIVER_QUERY_TYPE_UINT64),
824 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
825 PIPE_DRIVER_QUERY_TYPE_UINT64),
826 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
827 PIPE_DRIVER_QUERY_TYPE_UINT64),
828 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
829 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
830 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
831 PIPE_DRIVER_QUERY_TYPE_UINT64),
832 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
833 PIPE_DRIVER_QUERY_TYPE_UINT64),
834 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
835 PIPE_DRIVER_QUERY_TYPE_BYTES),
836 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
837 PIPE_DRIVER_QUERY_TYPE_BYTES),
838 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
839 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
840 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
841 PIPE_DRIVER_QUERY_TYPE_UINT64),
842 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
843 PIPE_DRIVER_QUERY_TYPE_UINT64),
844 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
845 PIPE_DRIVER_QUERY_TYPE_UINT64),
846 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
847 PIPE_DRIVER_QUERY_TYPE_UINT64),
848 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
849 PIPE_DRIVER_QUERY_TYPE_UINT64),
850 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
851 PIPE_DRIVER_QUERY_TYPE_UINT64),
852
853 /* running total counters */
854 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
855 PIPE_DRIVER_QUERY_TYPE_BYTES),
856 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
857 PIPE_DRIVER_QUERY_TYPE_UINT64),
858 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
859 PIPE_DRIVER_QUERY_TYPE_UINT64),
860 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
861 PIPE_DRIVER_QUERY_TYPE_UINT64),
862 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
863 PIPE_DRIVER_QUERY_TYPE_UINT64),
864 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
865 PIPE_DRIVER_QUERY_TYPE_UINT64),
866 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
867 PIPE_DRIVER_QUERY_TYPE_UINT64),
868 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
869 PIPE_DRIVER_QUERY_TYPE_FLOAT),
870 };
871 #undef QUERY
872
873 if (!info)
874 return ARRAY_SIZE(queries);
875
876 if (index >= ARRAY_SIZE(queries))
877 return 0;
878
879 *info = queries[index];
880 return 1;
881 }
882
883
884 static void
885 init_logging(struct pipe_screen *screen)
886 {
887 static const char *log_prefix = "Mesa: ";
888 char host_log[1000];
889
890 /* Log Version to Host */
891 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
892 "%s%s", log_prefix, svga_get_name(screen));
893 svga_host_log(host_log);
894
895 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
896 "%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
897 svga_host_log(host_log);
898
899 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
900 * line (program name and arguments).
901 */
902 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
903 char cmdline[1000];
904 if (os_get_command_line(cmdline, sizeof(cmdline))) {
905 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
906 "%s%s", log_prefix, cmdline);
907 svga_host_log(host_log);
908 }
909 }
910 }
911
912
913 static void
914 svga_destroy_screen( struct pipe_screen *screen )
915 {
916 struct svga_screen *svgascreen = svga_screen(screen);
917
918 svga_screen_cache_cleanup(svgascreen);
919
920 mtx_destroy(&svgascreen->swc_mutex);
921 mtx_destroy(&svgascreen->tex_mutex);
922
923 svgascreen->sws->destroy(svgascreen->sws);
924
925 FREE(svgascreen);
926 }
927
928
929 /**
930 * Create a new svga_screen object
931 */
932 struct pipe_screen *
933 svga_screen_create(struct svga_winsys_screen *sws)
934 {
935 struct svga_screen *svgascreen;
936 struct pipe_screen *screen;
937
938 #ifdef DEBUG
939 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
940 #endif
941
942 svgascreen = CALLOC_STRUCT(svga_screen);
943 if (!svgascreen)
944 goto error1;
945
946 svgascreen->debug.force_level_surface_view =
947 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
948 svgascreen->debug.force_surface_view =
949 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
950 svgascreen->debug.force_sampler_view =
951 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
952 svgascreen->debug.no_surface_view =
953 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
954 svgascreen->debug.no_sampler_view =
955 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
956 svgascreen->debug.no_cache_index_buffers =
957 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
958
959 screen = &svgascreen->screen;
960
961 screen->destroy = svga_destroy_screen;
962 screen->get_name = svga_get_name;
963 screen->get_vendor = svga_get_vendor;
964 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
965 screen->get_param = svga_get_param;
966 screen->get_shader_param = svga_get_shader_param;
967 screen->get_paramf = svga_get_paramf;
968 screen->get_timestamp = NULL;
969 screen->is_format_supported = svga_is_format_supported;
970 screen->context_create = svga_context_create;
971 screen->fence_reference = svga_fence_reference;
972 screen->fence_finish = svga_fence_finish;
973 screen->fence_get_fd = svga_fence_get_fd;
974
975 screen->get_driver_query_info = svga_get_driver_query_info;
976 svgascreen->sws = sws;
977
978 svga_init_screen_resource_functions(svgascreen);
979
980 if (sws->get_hw_version) {
981 svgascreen->hw_version = sws->get_hw_version(sws);
982 } else {
983 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
984 }
985
986 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
987 /* too old for 3D acceleration */
988 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
989 svgascreen->hw_version);
990 goto error2;
991 }
992
993 /*
994 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
995 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
996 * we prefer the later when available.
997 *
998 * This mimics hardware vendors extensions for D3D depth sampling. See also
999 * http://aras-p.info/texts/D3D9GPUHacks.html
1000 */
1001
1002 {
1003 boolean has_df16, has_df24, has_d24s8_int;
1004 SVGA3dSurfaceFormatCaps caps;
1005 SVGA3dSurfaceFormatCaps mask;
1006 mask.value = 0;
1007 mask.zStencil = 1;
1008 mask.texture = 1;
1009
1010 svgascreen->depth.z16 = SVGA3D_Z_D16;
1011 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1012 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1013
1014 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1015 has_df16 = (caps.value & mask.value) == mask.value;
1016
1017 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1018 has_df24 = (caps.value & mask.value) == mask.value;
1019
1020 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1021 has_d24s8_int = (caps.value & mask.value) == mask.value;
1022
1023 /* XXX: We might want some other logic here.
1024 * Like if we only have d24s8_int we should
1025 * emulate the other formats with that.
1026 */
1027 if (has_df16) {
1028 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1029 }
1030 if (has_df24) {
1031 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1032 }
1033 if (has_d24s8_int) {
1034 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1035 }
1036 }
1037
1038 /* Query device caps
1039 */
1040 if (sws->have_vgpu10) {
1041 svgascreen->haveProvokingVertex
1042 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1043 svgascreen->haveLineSmooth = TRUE;
1044 svgascreen->maxPointSize = 80.0F;
1045 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1046
1047 /* Multisample samples per pixel */
1048 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1049 svgascreen->ms_samples =
1050 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1051 }
1052
1053 /* We only support 4x, 8x, 16x MSAA */
1054 svgascreen->ms_samples &= ((1 << (4-1)) |
1055 (1 << (8-1)) |
1056 (1 << (16-1)));
1057
1058 /* Maximum number of constant buffers */
1059 svgascreen->max_const_buffers =
1060 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1061 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1062 }
1063 else {
1064 /* VGPU9 */
1065 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1066 SVGA3DVSVERSION_NONE);
1067 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1068 SVGA3DPSVERSION_NONE);
1069
1070 /* we require Shader model 3.0 or later */
1071 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1072 goto error2;
1073 }
1074
1075 svgascreen->haveProvokingVertex = FALSE;
1076
1077 svgascreen->haveLineSmooth =
1078 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1079
1080 svgascreen->maxPointSize =
1081 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1082 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1083 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1084
1085 /* The SVGA3D device always supports 4 targets at this time, regardless
1086 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1087 */
1088 svgascreen->max_color_buffers = 4;
1089
1090 /* Only support one constant buffer
1091 */
1092 svgascreen->max_const_buffers = 1;
1093
1094 /* No multisampling */
1095 svgascreen->ms_samples = 0;
1096 }
1097
1098 /* common VGPU9 / VGPU10 caps */
1099 svgascreen->haveLineStipple =
1100 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1101
1102 svgascreen->maxLineWidth =
1103 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1104
1105 svgascreen->maxLineWidthAA =
1106 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1107
1108 if (0) {
1109 debug_printf("svga: haveProvokingVertex %u\n",
1110 svgascreen->haveProvokingVertex);
1111 debug_printf("svga: haveLineStip %u "
1112 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1113 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1114 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1115 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1116 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1117 }
1118
1119 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1120 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1121
1122 svga_screen_cache_init(svgascreen);
1123
1124 init_logging(screen);
1125
1126 return screen;
1127 error2:
1128 FREE(svgascreen);
1129 error1:
1130 return NULL;
1131 }
1132
1133
1134 struct svga_winsys_screen *
1135 svga_winsys_screen(struct pipe_screen *screen)
1136 {
1137 return svga_screen(screen)->sws;
1138 }
1139
1140
1141 #ifdef DEBUG
1142 struct svga_screen *
1143 svga_screen(struct pipe_screen *screen)
1144 {
1145 assert(screen);
1146 assert(screen->destroy == svga_destroy_screen);
1147 return (struct svga_screen *)screen;
1148 }
1149 #endif