svga: return 1 for PIPE_CAP_VERTEX_COLOR_UNCLAMPED query
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
39
40 #include "svga3d_shaderdefs.h"
41
42
43 #ifdef DEBUG
44 int SVGA_DEBUG = 0;
45
46 static const struct debug_named_value svga_debug_flags[] = {
47 { "dma", DEBUG_DMA, NULL },
48 { "tgsi", DEBUG_TGSI, NULL },
49 { "pipe", DEBUG_PIPE, NULL },
50 { "state", DEBUG_STATE, NULL },
51 { "screen", DEBUG_SCREEN, NULL },
52 { "tex", DEBUG_TEX, NULL },
53 { "swtnl", DEBUG_SWTNL, NULL },
54 { "const", DEBUG_CONSTS, NULL },
55 { "viewport", DEBUG_VIEWPORT, NULL },
56 { "views", DEBUG_VIEWS, NULL },
57 { "perf", DEBUG_PERF, NULL },
58 { "flush", DEBUG_FLUSH, NULL },
59 { "sync", DEBUG_SYNC, NULL },
60 { "cache", DEBUG_CACHE, NULL },
61 DEBUG_NAMED_VALUE_END
62 };
63 #endif
64
65 static const char *
66 svga_get_vendor( struct pipe_screen *pscreen )
67 {
68 return "VMware, Inc.";
69 }
70
71
72 static const char *
73 svga_get_name( struct pipe_screen *pscreen )
74 {
75 const char *build = "", *llvm = "", *mutex = "";
76 static char name[100];
77 #ifdef DEBUG
78 /* Only return internal details in the DEBUG version:
79 */
80 build = "build: DEBUG;";
81 mutex = "mutex: " PIPE_ATOMIC ";";
82 #ifdef HAVE_LLVM
83 llvm = "LLVM;";
84 #endif
85 #else
86 build = "build: RELEASE;";
87 #endif
88
89 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90 return name;
91 }
92
93
94
95
96 static float
97 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98 {
99 struct svga_screen *svgascreen = svga_screen(screen);
100 struct svga_winsys_screen *sws = svgascreen->sws;
101 SVGA3dDevCapResult result;
102
103 switch (param) {
104 case PIPE_CAPF_MAX_LINE_WIDTH:
105 /* fall-through */
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107 return 7.0;
108
109 case PIPE_CAPF_MAX_POINT_WIDTH:
110 /* fall-through */
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112 return svgascreen->maxPointSize;
113
114 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116 return 4.0;
117 return result.u;
118
119 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120 return 15.0;
121
122 default:
123 return 0;
124 }
125 }
126
127
128 static int
129 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
130 {
131 struct svga_screen *svgascreen = svga_screen(screen);
132 struct svga_winsys_screen *sws = svgascreen->sws;
133 SVGA3dDevCapResult result;
134
135 switch (param) {
136 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
137 return 16;
138 case PIPE_CAP_NPOT_TEXTURES:
139 return 1;
140 case PIPE_CAP_TWO_SIDED_STENCIL:
141 return 1;
142 case PIPE_CAP_ANISOTROPIC_FILTER:
143 return 1;
144 case PIPE_CAP_POINT_SPRITE:
145 return 1;
146 case PIPE_CAP_MAX_RENDER_TARGETS:
147 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
148 return 1;
149 if(!result.u)
150 return 1;
151 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
152 case PIPE_CAP_OCCLUSION_QUERY:
153 return 1;
154 case PIPE_CAP_TIMER_QUERY:
155 return 0;
156 case PIPE_CAP_TEXTURE_SHADOW_MAP:
157 return 1;
158 case PIPE_CAP_TEXTURE_SWIZZLE:
159 return 1;
160
161 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
162 {
163 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
164 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
165 levels = MIN2(util_logbase2(result.u) + 1, levels);
166 else
167 levels = 12 /* 2048x2048 */;
168 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
169 levels = MIN2(util_logbase2(result.u) + 1, levels);
170 else
171 levels = 12 /* 2048x2048 */;
172 return levels;
173 }
174
175 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
176 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
177 return 8; /* max 128x128x128 */
178 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
179
180 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
181 /*
182 * No mechanism to query the host, and at least limited to 2048x2048 on
183 * certain hardware.
184 */
185 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
186 12 /* 2048x2048 */);
187
188 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
189 return 1;
190
191 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
192 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
193 return 1;
194 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
195 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
196 return 0;
197
198 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
199 return 1;
200 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
201 return 0;
202
203 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
204 return 0;
205
206 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
207 return 1; /* The color outputs of vertex shaders are not clamped */
208 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
209 return 0; /* The driver can't clamp vertex colors */
210 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
211 return 0; /* The driver can't clamp fragment colors */
212
213 default:
214 return 0;
215 }
216 }
217
218 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
219 {
220 struct svga_screen *svgascreen = svga_screen(screen);
221 struct svga_winsys_screen *sws = svgascreen->sws;
222 SVGA3dDevCapResult result;
223
224 switch (shader)
225 {
226 case PIPE_SHADER_FRAGMENT:
227 switch (param)
228 {
229 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
230 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
231 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
232 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
233 return 512;
234 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
235 return SVGA3D_MAX_NESTING_LEVEL;
236 case PIPE_SHADER_CAP_MAX_INPUTS:
237 return 10;
238 case PIPE_SHADER_CAP_MAX_CONSTS:
239 return 224;
240 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
241 return 1;
242 case PIPE_SHADER_CAP_MAX_TEMPS:
243 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
244 return 32;
245 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
246 case PIPE_SHADER_CAP_MAX_ADDRS:
247 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
248 /*
249 * Although PS 3.0 has some addressing abilities it can only represent
250 * loops that can be statically determined and unrolled. Given we can
251 * only handle a subset of the cases that the state tracker already
252 * does it is better to defer loop unrolling to the state tracker.
253 */
254 return 0;
255 case PIPE_SHADER_CAP_MAX_PREDS:
256 return 1;
257 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
258 return 1;
259 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
260 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
261 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
262 return 0;
263 case PIPE_SHADER_CAP_SUBROUTINES:
264 return 0;
265 case PIPE_SHADER_CAP_INTEGERS:
266 return 0;
267 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
268 return 16;
269 }
270 break;
271 case PIPE_SHADER_VERTEX:
272 switch (param)
273 {
274 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
275 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
276 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
277 return 512;
278 return result.u;
279 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
280 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
281 /* XXX: until we have vertex texture support */
282 return 0;
283 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
284 return SVGA3D_MAX_NESTING_LEVEL;
285 case PIPE_SHADER_CAP_MAX_INPUTS:
286 return 16;
287 case PIPE_SHADER_CAP_MAX_CONSTS:
288 return 256;
289 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
290 return 1;
291 case PIPE_SHADER_CAP_MAX_TEMPS:
292 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
293 return 32;
294 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
295 case PIPE_SHADER_CAP_MAX_ADDRS:
296 return 1;
297 case PIPE_SHADER_CAP_MAX_PREDS:
298 return 1;
299 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
300 return 1;
301 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
302 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
303 return 1;
304 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
305 return 0;
306 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
307 return 1;
308 case PIPE_SHADER_CAP_SUBROUTINES:
309 return 0;
310 case PIPE_SHADER_CAP_INTEGERS:
311 return 0;
312 default:
313 break;
314 }
315 break;
316 default:
317 break;
318 }
319 return 0;
320 }
321
322
323 static boolean
324 svga_is_format_supported( struct pipe_screen *screen,
325 enum pipe_format format,
326 enum pipe_texture_target target,
327 unsigned sample_count,
328 unsigned tex_usage)
329 {
330 struct svga_screen *ss = svga_screen(screen);
331 SVGA3dSurfaceFormat svga_format;
332 SVGA3dSurfaceFormatCaps caps;
333 SVGA3dSurfaceFormatCaps mask;
334
335 assert(tex_usage);
336
337 if (sample_count > 1) {
338 return FALSE;
339 }
340
341 svga_format = svga_translate_format(ss, format, tex_usage);
342 if (svga_format == SVGA3D_FORMAT_INVALID) {
343 return FALSE;
344 }
345
346 /*
347 * Override host capabilities, so that we end up with the same
348 * visuals for all virtual hardware implementations.
349 */
350
351 if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
352 switch (svga_format) {
353 case SVGA3D_A8R8G8B8:
354 case SVGA3D_X8R8G8B8:
355 case SVGA3D_R5G6B5:
356 break;
357
358 /* Often unsupported/problematic. This means we end up with the same
359 * visuals for all virtual hardware implementations.
360 */
361 case SVGA3D_A4R4G4B4:
362 case SVGA3D_A1R5G5B5:
363 return FALSE;
364
365 default:
366 return FALSE;
367 }
368 }
369
370 /*
371 * Query the host capabilities.
372 */
373
374 svga_get_format_cap(ss, svga_format, &caps);
375
376 mask.value = 0;
377 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
378 mask.offscreenRenderTarget = 1;
379 }
380 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
381 mask.zStencil = 1;
382 }
383 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
384 mask.texture = 1;
385 }
386
387 return (caps.value & mask.value) == mask.value;
388 }
389
390
391 static void
392 svga_fence_reference(struct pipe_screen *screen,
393 struct pipe_fence_handle **ptr,
394 struct pipe_fence_handle *fence)
395 {
396 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
397 sws->fence_reference(sws, ptr, fence);
398 }
399
400
401 static boolean
402 svga_fence_signalled(struct pipe_screen *screen,
403 struct pipe_fence_handle *fence)
404 {
405 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
406 return sws->fence_signalled(sws, fence, 0) == 0;
407 }
408
409
410 static boolean
411 svga_fence_finish(struct pipe_screen *screen,
412 struct pipe_fence_handle *fence,
413 uint64_t timeout)
414 {
415 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
416
417 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
418 __FUNCTION__, fence);
419
420 return sws->fence_finish(sws, fence, 0) == 0;
421 }
422
423
424 static void
425 svga_destroy_screen( struct pipe_screen *screen )
426 {
427 struct svga_screen *svgascreen = svga_screen(screen);
428
429 svga_screen_cache_cleanup(svgascreen);
430
431 pipe_mutex_destroy(svgascreen->swc_mutex);
432 pipe_mutex_destroy(svgascreen->tex_mutex);
433
434 svgascreen->sws->destroy(svgascreen->sws);
435
436 FREE(svgascreen);
437 }
438
439
440 /**
441 * Create a new svga_screen object
442 */
443 struct pipe_screen *
444 svga_screen_create(struct svga_winsys_screen *sws)
445 {
446 struct svga_screen *svgascreen;
447 struct pipe_screen *screen;
448 SVGA3dDevCapResult result;
449 boolean use_vs30, use_ps30;
450
451 #ifdef DEBUG
452 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
453 #endif
454
455 svgascreen = CALLOC_STRUCT(svga_screen);
456 if (!svgascreen)
457 goto error1;
458
459 svgascreen->debug.force_level_surface_view =
460 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
461 svgascreen->debug.force_surface_view =
462 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
463 svgascreen->debug.force_sampler_view =
464 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
465 svgascreen->debug.no_surface_view =
466 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
467 svgascreen->debug.no_sampler_view =
468 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
469
470 screen = &svgascreen->screen;
471
472 screen->destroy = svga_destroy_screen;
473 screen->get_name = svga_get_name;
474 screen->get_vendor = svga_get_vendor;
475 screen->get_param = svga_get_param;
476 screen->get_shader_param = svga_get_shader_param;
477 screen->get_paramf = svga_get_paramf;
478 screen->is_format_supported = svga_is_format_supported;
479 screen->context_create = svga_context_create;
480 screen->fence_reference = svga_fence_reference;
481 screen->fence_signalled = svga_fence_signalled;
482 screen->fence_finish = svga_fence_finish;
483 svgascreen->sws = sws;
484
485 svga_init_screen_resource_functions(svgascreen);
486
487 if (sws->get_hw_version) {
488 svgascreen->hw_version = sws->get_hw_version(sws);
489 } else {
490 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
491 }
492
493 use_ps30 =
494 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
495 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
496
497 use_vs30 =
498 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
499 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
500
501 /* we require Shader model 3.0 or later */
502 if (!use_ps30 || !use_vs30)
503 goto error2;
504
505 /*
506 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
507 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
508 * we prefer the later when available.
509 *
510 * This mimics hardware vendors extensions for D3D depth sampling. See also
511 * http://aras-p.info/texts/D3D9GPUHacks.html
512 */
513
514 {
515 boolean has_df16, has_df24, has_d24s8_int;
516 SVGA3dSurfaceFormatCaps caps;
517 SVGA3dSurfaceFormatCaps mask;
518 mask.value = 0;
519 mask.zStencil = 1;
520 mask.texture = 1;
521
522 svgascreen->depth.z16 = SVGA3D_Z_D16;
523 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
524 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
525
526 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
527 has_df16 = (caps.value & mask.value) == mask.value;
528
529 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
530 has_df24 = (caps.value & mask.value) == mask.value;
531
532 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
533 has_d24s8_int = (caps.value & mask.value) == mask.value;
534
535 /* XXX: We might want some other logic here.
536 * Like if we only have d24s8_int we should
537 * emulate the other formats with that.
538 */
539 if (has_df16) {
540 svgascreen->depth.z16 = SVGA3D_Z_DF16;
541 }
542 if (has_df24) {
543 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
544 }
545 if (has_d24s8_int) {
546 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
547 }
548 }
549
550 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
551 svgascreen->maxPointSize = 1.0F;
552 } else {
553 /* Keep this to a reasonable size to avoid failures in
554 * conform/pntaa.c:
555 */
556 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
557 }
558
559 pipe_mutex_init(svgascreen->tex_mutex);
560 pipe_mutex_init(svgascreen->swc_mutex);
561
562 svga_screen_cache_init(svgascreen);
563
564 return screen;
565 error2:
566 FREE(svgascreen);
567 error1:
568 return NULL;
569 }
570
571 struct svga_winsys_screen *
572 svga_winsys_screen(struct pipe_screen *screen)
573 {
574 return svga_screen(screen)->sws;
575 }
576
577 #ifdef DEBUG
578 struct svga_screen *
579 svga_screen(struct pipe_screen *screen)
580 {
581 assert(screen);
582 assert(screen->destroy == svga_destroy_screen);
583 return (struct svga_screen *)screen;
584 }
585 #endif