1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
40 #include "svga3d_shaderdefs.h"
46 static const struct debug_named_value svga_debug_flags
[] = {
47 { "dma", DEBUG_DMA
, NULL
},
48 { "tgsi", DEBUG_TGSI
, NULL
},
49 { "pipe", DEBUG_PIPE
, NULL
},
50 { "state", DEBUG_STATE
, NULL
},
51 { "screen", DEBUG_SCREEN
, NULL
},
52 { "tex", DEBUG_TEX
, NULL
},
53 { "swtnl", DEBUG_SWTNL
, NULL
},
54 { "const", DEBUG_CONSTS
, NULL
},
55 { "viewport", DEBUG_VIEWPORT
, NULL
},
56 { "views", DEBUG_VIEWS
, NULL
},
57 { "perf", DEBUG_PERF
, NULL
},
58 { "flush", DEBUG_FLUSH
, NULL
},
59 { "sync", DEBUG_SYNC
, NULL
},
60 { "cache", DEBUG_CACHE
, NULL
},
66 svga_get_vendor( struct pipe_screen
*pscreen
)
68 return "VMware, Inc.";
73 svga_get_name( struct pipe_screen
*pscreen
)
75 const char *build
= "", *llvm
= "", *mutex
= "";
76 static char name
[100];
78 /* Only return internal details in the DEBUG version:
80 build
= "build: DEBUG;";
81 mutex
= "mutex: " PIPE_ATOMIC
";";
86 build
= "build: RELEASE;";
89 util_snprintf(name
, sizeof(name
), "SVGA3D; %s %s %s", build
, mutex
, llvm
);
97 svga_get_paramf(struct pipe_screen
*screen
, enum pipe_capf param
)
99 struct svga_screen
*svgascreen
= svga_screen(screen
);
100 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
101 SVGA3dDevCapResult result
;
104 case PIPE_CAPF_MAX_LINE_WIDTH
:
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
109 case PIPE_CAPF_MAX_POINT_WIDTH
:
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
112 return svgascreen
->maxPointSize
;
114 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
115 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY
, &result
))
119 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
129 svga_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
131 struct svga_screen
*svgascreen
= svga_screen(screen
);
132 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
133 SVGA3dDevCapResult result
;
136 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
138 case PIPE_CAP_NPOT_TEXTURES
:
140 case PIPE_CAP_TWO_SIDED_STENCIL
:
142 case PIPE_CAP_ANISOTROPIC_FILTER
:
144 case PIPE_CAP_POINT_SPRITE
:
146 case PIPE_CAP_MAX_RENDER_TARGETS
:
147 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_RENDER_TARGETS
, &result
))
151 return MIN2(result
.u
, PIPE_MAX_COLOR_BUFS
);
152 case PIPE_CAP_OCCLUSION_QUERY
:
154 case PIPE_CAP_TIMER_QUERY
:
156 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
158 case PIPE_CAP_TEXTURE_SWIZZLE
:
161 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
163 unsigned levels
= SVGA_MAX_TEXTURE_LEVELS
;
164 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH
, &result
))
165 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
167 levels
= 12 /* 2048x2048 */;
168 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT
, &result
))
169 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
171 levels
= 12 /* 2048x2048 */;
175 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
176 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT
, &result
))
177 return 8; /* max 128x128x128 */
178 return MIN2(util_logbase2(result
.u
) + 1, SVGA_MAX_TEXTURE_LEVELS
);
180 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
182 * No mechanism to query the host, and at least limited to 2048x2048 on
185 return MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
188 case PIPE_CAP_BLEND_EQUATION_SEPARATE
: /* req. for GL 1.5 */
191 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
192 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
194 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
195 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
198 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
200 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
203 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
206 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
207 return 1; /* The color outputs of vertex shaders are not clamped */
208 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
209 return 0; /* The driver can't clamp vertex colors */
210 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
211 return 0; /* The driver can't clamp fragment colors */
218 static int svga_get_shader_param(struct pipe_screen
*screen
, unsigned shader
, enum pipe_shader_cap param
)
220 struct svga_screen
*svgascreen
= svga_screen(screen
);
221 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
222 SVGA3dDevCapResult result
;
226 case PIPE_SHADER_FRAGMENT
:
229 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
230 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
231 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
232 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
234 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
235 return SVGA3D_MAX_NESTING_LEVEL
;
236 case PIPE_SHADER_CAP_MAX_INPUTS
:
238 case PIPE_SHADER_CAP_MAX_CONSTS
:
240 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
242 case PIPE_SHADER_CAP_MAX_TEMPS
:
243 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS
, &result
))
245 return MIN2(result
.u
, SVGA3D_TEMPREG_MAX
);
246 case PIPE_SHADER_CAP_MAX_ADDRS
:
247 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
249 * Although PS 3.0 has some addressing abilities it can only represent
250 * loops that can be statically determined and unrolled. Given we can
251 * only handle a subset of the cases that the state tracker already
252 * does it is better to defer loop unrolling to the state tracker.
255 case PIPE_SHADER_CAP_MAX_PREDS
:
257 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
259 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
260 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
261 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
263 case PIPE_SHADER_CAP_SUBROUTINES
:
265 case PIPE_SHADER_CAP_INTEGERS
:
267 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
271 case PIPE_SHADER_VERTEX
:
274 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
275 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
276 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS
, &result
))
279 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
280 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
281 /* XXX: until we have vertex texture support */
283 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
284 return SVGA3D_MAX_NESTING_LEVEL
;
285 case PIPE_SHADER_CAP_MAX_INPUTS
:
287 case PIPE_SHADER_CAP_MAX_CONSTS
:
289 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
291 case PIPE_SHADER_CAP_MAX_TEMPS
:
292 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS
, &result
))
294 return MIN2(result
.u
, SVGA3D_TEMPREG_MAX
);
295 case PIPE_SHADER_CAP_MAX_ADDRS
:
297 case PIPE_SHADER_CAP_MAX_PREDS
:
299 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
301 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
302 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
304 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
306 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
308 case PIPE_SHADER_CAP_SUBROUTINES
:
310 case PIPE_SHADER_CAP_INTEGERS
:
324 svga_is_format_supported( struct pipe_screen
*screen
,
325 enum pipe_format format
,
326 enum pipe_texture_target target
,
327 unsigned sample_count
,
330 struct svga_screen
*ss
= svga_screen(screen
);
331 SVGA3dSurfaceFormat svga_format
;
332 SVGA3dSurfaceFormatCaps caps
;
333 SVGA3dSurfaceFormatCaps mask
;
337 if (sample_count
> 1) {
341 svga_format
= svga_translate_format(ss
, format
, tex_usage
);
342 if (svga_format
== SVGA3D_FORMAT_INVALID
) {
347 * Override host capabilities, so that we end up with the same
348 * visuals for all virtual hardware implementations.
351 if (tex_usage
& PIPE_BIND_DISPLAY_TARGET
) {
352 switch (svga_format
) {
353 case SVGA3D_A8R8G8B8
:
354 case SVGA3D_X8R8G8B8
:
358 /* Often unsupported/problematic. This means we end up with the same
359 * visuals for all virtual hardware implementations.
361 case SVGA3D_A4R4G4B4
:
362 case SVGA3D_A1R5G5B5
:
371 * Query the host capabilities.
374 svga_get_format_cap(ss
, svga_format
, &caps
);
377 if (tex_usage
& PIPE_BIND_RENDER_TARGET
) {
378 mask
.offscreenRenderTarget
= 1;
380 if (tex_usage
& PIPE_BIND_DEPTH_STENCIL
) {
383 if (tex_usage
& PIPE_BIND_SAMPLER_VIEW
) {
387 return (caps
.value
& mask
.value
) == mask
.value
;
392 svga_fence_reference(struct pipe_screen
*screen
,
393 struct pipe_fence_handle
**ptr
,
394 struct pipe_fence_handle
*fence
)
396 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
397 sws
->fence_reference(sws
, ptr
, fence
);
402 svga_fence_signalled(struct pipe_screen
*screen
,
403 struct pipe_fence_handle
*fence
)
405 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
406 return sws
->fence_signalled(sws
, fence
, 0) == 0;
411 svga_fence_finish(struct pipe_screen
*screen
,
412 struct pipe_fence_handle
*fence
,
415 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
417 SVGA_DBG(DEBUG_DMA
|DEBUG_PERF
, "%s fence_ptr %p\n",
418 __FUNCTION__
, fence
);
420 return sws
->fence_finish(sws
, fence
, 0) == 0;
425 svga_destroy_screen( struct pipe_screen
*screen
)
427 struct svga_screen
*svgascreen
= svga_screen(screen
);
429 svga_screen_cache_cleanup(svgascreen
);
431 pipe_mutex_destroy(svgascreen
->swc_mutex
);
432 pipe_mutex_destroy(svgascreen
->tex_mutex
);
434 svgascreen
->sws
->destroy(svgascreen
->sws
);
441 * Create a new svga_screen object
444 svga_screen_create(struct svga_winsys_screen
*sws
)
446 struct svga_screen
*svgascreen
;
447 struct pipe_screen
*screen
;
448 SVGA3dDevCapResult result
;
449 boolean use_vs30
, use_ps30
;
452 SVGA_DEBUG
= debug_get_flags_option("SVGA_DEBUG", svga_debug_flags
, 0 );
455 svgascreen
= CALLOC_STRUCT(svga_screen
);
459 svgascreen
->debug
.force_level_surface_view
=
460 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE
);
461 svgascreen
->debug
.force_surface_view
=
462 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE
);
463 svgascreen
->debug
.force_sampler_view
=
464 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE
);
465 svgascreen
->debug
.no_surface_view
=
466 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE
);
467 svgascreen
->debug
.no_sampler_view
=
468 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE
);
470 screen
= &svgascreen
->screen
;
472 screen
->destroy
= svga_destroy_screen
;
473 screen
->get_name
= svga_get_name
;
474 screen
->get_vendor
= svga_get_vendor
;
475 screen
->get_param
= svga_get_param
;
476 screen
->get_shader_param
= svga_get_shader_param
;
477 screen
->get_paramf
= svga_get_paramf
;
478 screen
->is_format_supported
= svga_is_format_supported
;
479 screen
->context_create
= svga_context_create
;
480 screen
->fence_reference
= svga_fence_reference
;
481 screen
->fence_signalled
= svga_fence_signalled
;
482 screen
->fence_finish
= svga_fence_finish
;
483 svgascreen
->sws
= sws
;
485 svga_init_screen_resource_functions(svgascreen
);
487 if (sws
->get_hw_version
) {
488 svgascreen
->hw_version
= sws
->get_hw_version(sws
);
490 svgascreen
->hw_version
= SVGA3D_HWVERSION_WS65_B1
;
494 sws
->get_cap(sws
, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
, &result
) &&
495 result
.u
>= SVGA3DPSVERSION_30
? TRUE
: FALSE
;
498 sws
->get_cap(sws
, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
, &result
) &&
499 result
.u
>= SVGA3DVSVERSION_30
? TRUE
: FALSE
;
501 /* we require Shader model 3.0 or later */
502 if (!use_ps30
|| !use_vs30
)
506 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
507 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
508 * we prefer the later when available.
510 * This mimics hardware vendors extensions for D3D depth sampling. See also
511 * http://aras-p.info/texts/D3D9GPUHacks.html
515 boolean has_df16
, has_df24
, has_d24s8_int
;
516 SVGA3dSurfaceFormatCaps caps
;
517 SVGA3dSurfaceFormatCaps mask
;
522 svgascreen
->depth
.z16
= SVGA3D_Z_D16
;
523 svgascreen
->depth
.x8z24
= SVGA3D_Z_D24X8
;
524 svgascreen
->depth
.s8z24
= SVGA3D_Z_D24S8
;
526 svga_get_format_cap(svgascreen
, SVGA3D_Z_DF16
, &caps
);
527 has_df16
= (caps
.value
& mask
.value
) == mask
.value
;
529 svga_get_format_cap(svgascreen
, SVGA3D_Z_DF24
, &caps
);
530 has_df24
= (caps
.value
& mask
.value
) == mask
.value
;
532 svga_get_format_cap(svgascreen
, SVGA3D_Z_D24S8_INT
, &caps
);
533 has_d24s8_int
= (caps
.value
& mask
.value
) == mask
.value
;
535 /* XXX: We might want some other logic here.
536 * Like if we only have d24s8_int we should
537 * emulate the other formats with that.
540 svgascreen
->depth
.z16
= SVGA3D_Z_DF16
;
543 svgascreen
->depth
.x8z24
= SVGA3D_Z_DF24
;
546 svgascreen
->depth
.s8z24
= SVGA3D_Z_D24S8_INT
;
550 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_POINT_SIZE
, &result
)) {
551 svgascreen
->maxPointSize
= 1.0F
;
553 /* Keep this to a reasonable size to avoid failures in
556 svgascreen
->maxPointSize
= MIN2(result
.f
, 80.0f
);
559 pipe_mutex_init(svgascreen
->tex_mutex
);
560 pipe_mutex_init(svgascreen
->swc_mutex
);
562 svga_screen_cache_init(svgascreen
);
571 struct svga_winsys_screen
*
572 svga_winsys_screen(struct pipe_screen
*screen
)
574 return svga_screen(screen
)->sws
;
579 svga_screen(struct pipe_screen
*screen
)
582 assert(screen
->destroy
== svga_destroy_screen
);
583 return (struct svga_screen
*)screen
;