svga: implement user index buffers
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #elif defined(VMX86_STATS)
90 build = "build: OPT;";
91 #else
92 build = "build: RELEASE;";
93 #endif
94 #ifdef HAVE_LLVM
95 llvm = "LLVM;";
96 #endif
97
98 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
99 return name;
100 }
101
102
103 /** Helper for querying float-valued device cap */
104 static float
105 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
106 {
107 SVGA3dDevCapResult result;
108 if (sws->get_cap(sws, cap, &result))
109 return result.f;
110 else
111 return defaultVal;
112 }
113
114
115 /** Helper for querying uint-valued device cap */
116 static unsigned
117 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
118 {
119 SVGA3dDevCapResult result;
120 if (sws->get_cap(sws, cap, &result))
121 return result.u;
122 else
123 return defaultVal;
124 }
125
126
127 /** Helper for querying boolean-valued device cap */
128 static boolean
129 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
130 {
131 SVGA3dDevCapResult result;
132 if (sws->get_cap(sws, cap, &result))
133 return result.b;
134 else
135 return defaultVal;
136 }
137
138
139 static float
140 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
141 {
142 struct svga_screen *svgascreen = svga_screen(screen);
143 struct svga_winsys_screen *sws = svgascreen->sws;
144
145 switch (param) {
146 case PIPE_CAPF_MAX_LINE_WIDTH:
147 return svgascreen->maxLineWidth;
148 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
149 return svgascreen->maxLineWidthAA;
150
151 case PIPE_CAPF_MAX_POINT_WIDTH:
152 /* fall-through */
153 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
154 return svgascreen->maxPointSize;
155
156 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
157 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
158
159 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
160 return 15.0;
161
162 case PIPE_CAPF_GUARD_BAND_LEFT:
163 case PIPE_CAPF_GUARD_BAND_TOP:
164 case PIPE_CAPF_GUARD_BAND_RIGHT:
165 case PIPE_CAPF_GUARD_BAND_BOTTOM:
166 return 0.0;
167 }
168
169 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
170 return 0;
171 }
172
173
174 static int
175 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
176 {
177 struct svga_screen *svgascreen = svga_screen(screen);
178 struct svga_winsys_screen *sws = svgascreen->sws;
179 SVGA3dDevCapResult result;
180
181 switch (param) {
182 case PIPE_CAP_NPOT_TEXTURES:
183 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
184 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
185 case PIPE_CAP_USER_INDEX_BUFFERS:
186 return 1;
187 case PIPE_CAP_TWO_SIDED_STENCIL:
188 return 1;
189 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
190 /*
191 * "In virtually every OpenGL implementation and hardware,
192 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
193 * http://www.opengl.org/wiki/Blending
194 */
195 return sws->have_vgpu10 ? 1 : 0;
196 case PIPE_CAP_ANISOTROPIC_FILTER:
197 return 1;
198 case PIPE_CAP_POINT_SPRITE:
199 return 1;
200 case PIPE_CAP_TGSI_TEXCOORD:
201 return 0;
202 case PIPE_CAP_MAX_RENDER_TARGETS:
203 return svgascreen->max_color_buffers;
204 case PIPE_CAP_OCCLUSION_QUERY:
205 return 1;
206 case PIPE_CAP_QUERY_TIME_ELAPSED:
207 return 0;
208 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
209 return sws->have_vgpu10;
210 case PIPE_CAP_TEXTURE_SHADOW_MAP:
211 return 1;
212 case PIPE_CAP_TEXTURE_SWIZZLE:
213 return 1;
214 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
215 return 0;
216 case PIPE_CAP_USER_VERTEX_BUFFERS:
217 return 0;
218 case PIPE_CAP_USER_CONSTANT_BUFFERS:
219 return 1;
220 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
221 return 256;
222
223 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
224 {
225 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
226 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
227 levels = MIN2(util_logbase2(result.u) + 1, levels);
228 else
229 levels = 12 /* 2048x2048 */;
230 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
231 levels = MIN2(util_logbase2(result.u) + 1, levels);
232 else
233 levels = 12 /* 2048x2048 */;
234 return levels;
235 }
236
237 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
238 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
239 return 8; /* max 128x128x128 */
240 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
241
242 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
243 /*
244 * No mechanism to query the host, and at least limited to 2048x2048 on
245 * certain hardware.
246 */
247 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
248 12 /* 2048x2048 */);
249
250 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
251 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
252
253 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
254 return 1;
255
256 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
257 return 1;
258 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
259 return sws->have_vgpu10;
260 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
261 return 0;
262 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
263 return !sws->have_vgpu10;
264
265 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
266 return 1; /* The color outputs of vertex shaders are not clamped */
267 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
268 return 0; /* The driver can't clamp vertex colors */
269 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
270 return 0; /* The driver can't clamp fragment colors */
271
272 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
273 return 1; /* expected for GL_ARB_framebuffer_object */
274
275 case PIPE_CAP_GLSL_FEATURE_LEVEL:
276 return sws->have_vgpu10 ? 330 : 120;
277
278 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
279 return 0;
280
281 case PIPE_CAP_SM3:
282 return 1;
283
284 case PIPE_CAP_DEPTH_CLIP_DISABLE:
285 case PIPE_CAP_INDEP_BLEND_ENABLE:
286 case PIPE_CAP_CONDITIONAL_RENDER:
287 case PIPE_CAP_QUERY_TIMESTAMP:
288 case PIPE_CAP_TGSI_INSTANCEID:
289 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
290 case PIPE_CAP_SEAMLESS_CUBE_MAP:
291 case PIPE_CAP_FAKE_SW_MSAA:
292 return sws->have_vgpu10;
293
294 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
295 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
296 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
297 return sws->have_vgpu10 ? 4 : 0;
298 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
299 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
300 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
301 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
302 return 0;
303 case PIPE_CAP_TEXTURE_MULTISAMPLE:
304 return svgascreen->ms_samples ? 1 : 0;
305
306 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
307 return SVGA3D_DX_MAX_RESOURCE_SIZE;
308
309 case PIPE_CAP_MIN_TEXEL_OFFSET:
310 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
311 case PIPE_CAP_MAX_TEXEL_OFFSET:
312 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
313
314 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
315 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
316 return 0;
317
318 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
319 return sws->have_vgpu10 ? 256 : 0;
320 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
321 return sws->have_vgpu10 ? 1024 : 0;
322
323 case PIPE_CAP_PRIMITIVE_RESTART:
324 return 1; /* may be a sw fallback, depending on restart index */
325
326 case PIPE_CAP_GENERATE_MIPMAP:
327 return sws->have_generate_mipmap_cmd;
328
329 /* Unsupported features */
330 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
331 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
332 case PIPE_CAP_SHADER_STENCIL_EXPORT:
333 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
334 case PIPE_CAP_INDEP_BLEND_FUNC:
335 case PIPE_CAP_TEXTURE_BARRIER:
336 case PIPE_CAP_MAX_VERTEX_STREAMS:
337 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
338 case PIPE_CAP_COMPUTE:
339 case PIPE_CAP_START_INSTANCE:
340 case PIPE_CAP_CUBE_MAP_ARRAY:
341 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
342 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
343 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
344 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
345 case PIPE_CAP_TEXTURE_GATHER_SM5:
346 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
347 case PIPE_CAP_TEXTURE_QUERY_LOD:
348 case PIPE_CAP_SAMPLE_SHADING:
349 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
350 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
351 case PIPE_CAP_DRAW_INDIRECT:
352 case PIPE_CAP_MULTI_DRAW_INDIRECT:
353 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
354 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
355 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
356 case PIPE_CAP_SAMPLER_VIEW_TARGET:
357 case PIPE_CAP_CLIP_HALFZ:
358 case PIPE_CAP_VERTEXID_NOBASE:
359 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
360 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
361 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
362 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
363 case PIPE_CAP_INVALIDATE_BUFFER:
364 case PIPE_CAP_STRING_MARKER:
365 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
366 case PIPE_CAP_QUERY_MEMORY_INFO:
367 case PIPE_CAP_PCI_GROUP:
368 case PIPE_CAP_PCI_BUS:
369 case PIPE_CAP_PCI_DEVICE:
370 case PIPE_CAP_PCI_FUNCTION:
371 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
372 case PIPE_CAP_NATIVE_FENCE_FD:
373 return 0;
374 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
375 return 64;
376 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
377 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
378 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
379 return 1; /* need 4-byte alignment for all offsets and strides */
380 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
381 return 2048;
382 case PIPE_CAP_MAX_VIEWPORTS:
383 return 1;
384 case PIPE_CAP_ENDIANNESS:
385 return PIPE_ENDIAN_LITTLE;
386
387 case PIPE_CAP_VENDOR_ID:
388 return 0x15ad; /* VMware Inc. */
389 case PIPE_CAP_DEVICE_ID:
390 return 0x0405; /* assume SVGA II */
391 case PIPE_CAP_ACCELERATED:
392 return 0; /* XXX: */
393 case PIPE_CAP_VIDEO_MEMORY:
394 /* XXX: Query the host ? */
395 return 1;
396 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
397 return sws->have_vgpu10;
398 case PIPE_CAP_CLEAR_TEXTURE:
399 return sws->have_vgpu10;
400 case PIPE_CAP_UMA:
401 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
402 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
403 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
404 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
405 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
406 case PIPE_CAP_DEPTH_BOUNDS_TEST:
407 case PIPE_CAP_TGSI_TXQS:
408 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
409 case PIPE_CAP_SHAREABLE_SHADERS:
410 case PIPE_CAP_DRAW_PARAMETERS:
411 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
412 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
413 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
414 case PIPE_CAP_QUERY_BUFFER_OBJECT:
415 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
416 case PIPE_CAP_CULL_DISTANCE:
417 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
418 case PIPE_CAP_TGSI_VOTE:
419 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
420 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
421 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
422 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
423 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
424 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
425 case PIPE_CAP_TGSI_FS_FBFETCH:
426 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
427 case PIPE_CAP_DOUBLES:
428 case PIPE_CAP_INT64:
429 case PIPE_CAP_INT64_DIVMOD:
430 return 0;
431 }
432
433 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
434 return 0;
435 }
436
437
438 static int
439 vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
440 enum pipe_shader_cap param)
441 {
442 struct svga_screen *svgascreen = svga_screen(screen);
443 struct svga_winsys_screen *sws = svgascreen->sws;
444 unsigned val;
445
446 assert(!sws->have_vgpu10);
447
448 switch (shader)
449 {
450 case PIPE_SHADER_FRAGMENT:
451 switch (param)
452 {
453 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
454 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
455 return get_uint_cap(sws,
456 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
457 512);
458 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
459 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
460 return 512;
461 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
462 return SVGA3D_MAX_NESTING_LEVEL;
463 case PIPE_SHADER_CAP_MAX_INPUTS:
464 return 10;
465 case PIPE_SHADER_CAP_MAX_OUTPUTS:
466 return svgascreen->max_color_buffers;
467 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
468 return 224 * sizeof(float[4]);
469 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
470 return 1;
471 case PIPE_SHADER_CAP_MAX_TEMPS:
472 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
473 return MIN2(val, SVGA3D_TEMPREG_MAX);
474 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
475 /*
476 * Although PS 3.0 has some addressing abilities it can only represent
477 * loops that can be statically determined and unrolled. Given we can
478 * only handle a subset of the cases that the state tracker already
479 * does it is better to defer loop unrolling to the state tracker.
480 */
481 return 0;
482 case PIPE_SHADER_CAP_MAX_PREDS:
483 return 1;
484 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
485 return 0;
486 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
487 return 0;
488 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
489 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
490 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
491 return 0;
492 case PIPE_SHADER_CAP_SUBROUTINES:
493 return 0;
494 case PIPE_SHADER_CAP_INTEGERS:
495 return 0;
496 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
497 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
498 return 16;
499 case PIPE_SHADER_CAP_PREFERRED_IR:
500 return PIPE_SHADER_IR_TGSI;
501 case PIPE_SHADER_CAP_SUPPORTED_IRS:
502 return 0;
503 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
504 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
505 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
506 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
507 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
508 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
509 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
510 return 0;
511 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
512 return 32;
513 }
514 /* If we get here, we failed to handle a cap above */
515 debug_printf("Unexpected fragment shader query %u\n", param);
516 return 0;
517 case PIPE_SHADER_VERTEX:
518 switch (param)
519 {
520 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
521 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
522 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
523 512);
524 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
525 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
526 /* XXX: until we have vertex texture support */
527 return 0;
528 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
529 return SVGA3D_MAX_NESTING_LEVEL;
530 case PIPE_SHADER_CAP_MAX_INPUTS:
531 return 16;
532 case PIPE_SHADER_CAP_MAX_OUTPUTS:
533 return 10;
534 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
535 return 256 * sizeof(float[4]);
536 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
537 return 1;
538 case PIPE_SHADER_CAP_MAX_TEMPS:
539 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
540 return MIN2(val, SVGA3D_TEMPREG_MAX);
541 case PIPE_SHADER_CAP_MAX_PREDS:
542 return 1;
543 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
544 return 0;
545 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
546 return 0;
547 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
548 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
549 return 1;
550 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
551 return 0;
552 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
553 return 1;
554 case PIPE_SHADER_CAP_SUBROUTINES:
555 return 0;
556 case PIPE_SHADER_CAP_INTEGERS:
557 return 0;
558 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
559 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
560 return 0;
561 case PIPE_SHADER_CAP_PREFERRED_IR:
562 return PIPE_SHADER_IR_TGSI;
563 case PIPE_SHADER_CAP_SUPPORTED_IRS:
564 return 0;
565 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
566 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
567 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
568 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
569 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
570 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
571 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
572 return 0;
573 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
574 return 32;
575 }
576 /* If we get here, we failed to handle a cap above */
577 debug_printf("Unexpected vertex shader query %u\n", param);
578 return 0;
579 case PIPE_SHADER_GEOMETRY:
580 case PIPE_SHADER_COMPUTE:
581 case PIPE_SHADER_TESS_CTRL:
582 case PIPE_SHADER_TESS_EVAL:
583 /* no support for geometry, tess or compute shaders at this time */
584 return 0;
585 default:
586 debug_printf("Unexpected shader type (%u) query\n", shader);
587 return 0;
588 }
589 return 0;
590 }
591
592
593 static int
594 vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
595 enum pipe_shader_cap param)
596 {
597 struct svga_screen *svgascreen = svga_screen(screen);
598 struct svga_winsys_screen *sws = svgascreen->sws;
599
600 assert(sws->have_vgpu10);
601 (void) sws; /* silence unused var warnings in non-debug builds */
602
603 /* Only VS, GS, FS supported */
604 if (shader != PIPE_SHADER_VERTEX &&
605 shader != PIPE_SHADER_GEOMETRY &&
606 shader != PIPE_SHADER_FRAGMENT) {
607 return 0;
608 }
609
610 /* NOTE: we do not query the device for any caps/limits at this time */
611
612 /* Generally the same limits for vertex, geometry and fragment shaders */
613 switch (param) {
614 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
615 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
616 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
617 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
618 return 64 * 1024;
619 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
620 return 64;
621 case PIPE_SHADER_CAP_MAX_INPUTS:
622 if (shader == PIPE_SHADER_FRAGMENT)
623 return VGPU10_MAX_FS_INPUTS;
624 else if (shader == PIPE_SHADER_GEOMETRY)
625 return VGPU10_MAX_GS_INPUTS;
626 else
627 return VGPU10_MAX_VS_INPUTS;
628 case PIPE_SHADER_CAP_MAX_OUTPUTS:
629 if (shader == PIPE_SHADER_FRAGMENT)
630 return VGPU10_MAX_FS_OUTPUTS;
631 else if (shader == PIPE_SHADER_GEOMETRY)
632 return VGPU10_MAX_GS_OUTPUTS;
633 else
634 return VGPU10_MAX_VS_OUTPUTS;
635 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
636 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
637 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
638 return svgascreen->max_const_buffers;
639 case PIPE_SHADER_CAP_MAX_TEMPS:
640 return VGPU10_MAX_TEMPS;
641 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
642 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
643 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
644 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
645 return TRUE; /* XXX verify */
646 case PIPE_SHADER_CAP_MAX_PREDS:
647 return 0;
648 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
649 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
650 case PIPE_SHADER_CAP_SUBROUTINES:
651 case PIPE_SHADER_CAP_INTEGERS:
652 return TRUE;
653 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
654 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
655 return SVGA3D_DX_MAX_SAMPLERS;
656 case PIPE_SHADER_CAP_PREFERRED_IR:
657 return PIPE_SHADER_IR_TGSI;
658 case PIPE_SHADER_CAP_SUPPORTED_IRS:
659 return 0;
660 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
661 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
662 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
663 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
664 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
665 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
666 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
667 return 0;
668 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
669 return 32;
670 default:
671 debug_printf("Unexpected vgpu10 shader query %u\n", param);
672 return 0;
673 }
674 return 0;
675 }
676
677
678 static int
679 svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
680 enum pipe_shader_cap param)
681 {
682 struct svga_screen *svgascreen = svga_screen(screen);
683 struct svga_winsys_screen *sws = svgascreen->sws;
684 if (sws->have_vgpu10) {
685 return vgpu10_get_shader_param(screen, shader, param);
686 }
687 else {
688 return vgpu9_get_shader_param(screen, shader, param);
689 }
690 }
691
692
693 /**
694 * Implement pipe_screen::is_format_supported().
695 * \param bindings bitmask of PIPE_BIND_x flags
696 */
697 static boolean
698 svga_is_format_supported( struct pipe_screen *screen,
699 enum pipe_format format,
700 enum pipe_texture_target target,
701 unsigned sample_count,
702 unsigned bindings)
703 {
704 struct svga_screen *ss = svga_screen(screen);
705 SVGA3dSurfaceFormat svga_format;
706 SVGA3dSurfaceFormatCaps caps;
707 SVGA3dSurfaceFormatCaps mask;
708
709 assert(bindings);
710
711 if (sample_count > 1) {
712 /* In ms_samples, if bit N is set it means that we support
713 * multisample with N+1 samples per pixel.
714 */
715 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
716 return FALSE;
717 }
718 }
719
720 svga_format = svga_translate_format(ss, format, bindings);
721 if (svga_format == SVGA3D_FORMAT_INVALID) {
722 return FALSE;
723 }
724
725 /* we don't support sRGB rendering into display targets */
726 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
727 return FALSE;
728 }
729
730 /*
731 * For VGPU10 vertex formats, skip querying host capabilities
732 */
733
734 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
735 SVGA3dSurfaceFormat svga_format;
736 unsigned flags;
737 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
738 return svga_format != SVGA3D_FORMAT_INVALID;
739 }
740
741 /*
742 * Override host capabilities, so that we end up with the same
743 * visuals for all virtual hardware implementations.
744 */
745
746 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
747 switch (svga_format) {
748 case SVGA3D_A8R8G8B8:
749 case SVGA3D_X8R8G8B8:
750 case SVGA3D_R5G6B5:
751 break;
752
753 /* VGPU10 formats */
754 case SVGA3D_B8G8R8A8_UNORM:
755 case SVGA3D_B8G8R8X8_UNORM:
756 case SVGA3D_B5G6R5_UNORM:
757 break;
758
759 /* Often unsupported/problematic. This means we end up with the same
760 * visuals for all virtual hardware implementations.
761 */
762 case SVGA3D_A4R4G4B4:
763 case SVGA3D_A1R5G5B5:
764 return FALSE;
765
766 default:
767 return FALSE;
768 }
769 }
770
771 /*
772 * Query the host capabilities.
773 */
774
775 svga_get_format_cap(ss, svga_format, &caps);
776
777 if (bindings & PIPE_BIND_RENDER_TARGET) {
778 /* Check that the color surface is blendable, unless it's an
779 * integer format.
780 */
781 if (!svga_format_is_integer(svga_format) &&
782 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
783 return FALSE;
784 }
785 }
786
787 mask.value = 0;
788 if (bindings & PIPE_BIND_RENDER_TARGET) {
789 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
790 }
791 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
792 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
793 }
794 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
795 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
796 }
797
798 if (target == PIPE_TEXTURE_CUBE) {
799 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
800 }
801 else if (target == PIPE_TEXTURE_3D) {
802 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
803 }
804
805 return (caps.value & mask.value) == mask.value;
806 }
807
808
809 static void
810 svga_fence_reference(struct pipe_screen *screen,
811 struct pipe_fence_handle **ptr,
812 struct pipe_fence_handle *fence)
813 {
814 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
815 sws->fence_reference(sws, ptr, fence);
816 }
817
818
819 static boolean
820 svga_fence_finish(struct pipe_screen *screen,
821 struct pipe_context *ctx,
822 struct pipe_fence_handle *fence,
823 uint64_t timeout)
824 {
825 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
826 boolean retVal;
827
828 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
829
830 if (!timeout) {
831 retVal = sws->fence_signalled(sws, fence, 0) == 0;
832 }
833 else {
834 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
835 __FUNCTION__, fence);
836
837 retVal = sws->fence_finish(sws, fence, 0) == 0;
838 }
839
840 SVGA_STATS_TIME_POP(sws);
841
842 return retVal;
843 }
844
845
846 static int
847 svga_get_driver_query_info(struct pipe_screen *screen,
848 unsigned index,
849 struct pipe_driver_query_info *info)
850 {
851 #define QUERY(NAME, ENUM, UNITS) \
852 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
853
854 static const struct pipe_driver_query_info queries[] = {
855 /* per-frame counters */
856 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
857 PIPE_DRIVER_QUERY_TYPE_UINT64),
858 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
859 PIPE_DRIVER_QUERY_TYPE_UINT64),
860 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
861 PIPE_DRIVER_QUERY_TYPE_UINT64),
862 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
863 PIPE_DRIVER_QUERY_TYPE_UINT64),
864 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
865 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
866 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
867 PIPE_DRIVER_QUERY_TYPE_UINT64),
868 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
869 PIPE_DRIVER_QUERY_TYPE_UINT64),
870 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
871 PIPE_DRIVER_QUERY_TYPE_BYTES),
872 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
873 PIPE_DRIVER_QUERY_TYPE_BYTES),
874 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
875 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
876 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
877 PIPE_DRIVER_QUERY_TYPE_UINT64),
878 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
879 PIPE_DRIVER_QUERY_TYPE_UINT64),
880 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
881 PIPE_DRIVER_QUERY_TYPE_UINT64),
882 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
883 PIPE_DRIVER_QUERY_TYPE_UINT64),
884 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
885 PIPE_DRIVER_QUERY_TYPE_UINT64),
886 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
887 PIPE_DRIVER_QUERY_TYPE_UINT64),
888
889 /* running total counters */
890 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
891 PIPE_DRIVER_QUERY_TYPE_BYTES),
892 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
893 PIPE_DRIVER_QUERY_TYPE_UINT64),
894 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
895 PIPE_DRIVER_QUERY_TYPE_UINT64),
896 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
897 PIPE_DRIVER_QUERY_TYPE_UINT64),
898 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
899 PIPE_DRIVER_QUERY_TYPE_UINT64),
900 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
901 PIPE_DRIVER_QUERY_TYPE_UINT64),
902 };
903 #undef QUERY
904
905 if (!info)
906 return ARRAY_SIZE(queries);
907
908 if (index >= ARRAY_SIZE(queries))
909 return 0;
910
911 *info = queries[index];
912 return 1;
913 }
914
915
916 static void
917 svga_destroy_screen( struct pipe_screen *screen )
918 {
919 struct svga_screen *svgascreen = svga_screen(screen);
920
921 svga_screen_cache_cleanup(svgascreen);
922
923 pipe_mutex_destroy(svgascreen->swc_mutex);
924 pipe_mutex_destroy(svgascreen->tex_mutex);
925
926 svgascreen->sws->destroy(svgascreen->sws);
927
928 FREE(svgascreen);
929 }
930
931
932 /**
933 * Create a new svga_screen object
934 */
935 struct pipe_screen *
936 svga_screen_create(struct svga_winsys_screen *sws)
937 {
938 struct svga_screen *svgascreen;
939 struct pipe_screen *screen;
940
941 #ifdef DEBUG
942 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
943 #endif
944
945 svgascreen = CALLOC_STRUCT(svga_screen);
946 if (!svgascreen)
947 goto error1;
948
949 svgascreen->debug.force_level_surface_view =
950 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
951 svgascreen->debug.force_surface_view =
952 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
953 svgascreen->debug.force_sampler_view =
954 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
955 svgascreen->debug.no_surface_view =
956 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
957 svgascreen->debug.no_sampler_view =
958 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
959 svgascreen->debug.no_cache_index_buffers =
960 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
961
962 screen = &svgascreen->screen;
963
964 screen->destroy = svga_destroy_screen;
965 screen->get_name = svga_get_name;
966 screen->get_vendor = svga_get_vendor;
967 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
968 screen->get_param = svga_get_param;
969 screen->get_shader_param = svga_get_shader_param;
970 screen->get_paramf = svga_get_paramf;
971 screen->get_timestamp = NULL;
972 screen->is_format_supported = svga_is_format_supported;
973 screen->context_create = svga_context_create;
974 screen->fence_reference = svga_fence_reference;
975 screen->fence_finish = svga_fence_finish;
976 screen->get_driver_query_info = svga_get_driver_query_info;
977 svgascreen->sws = sws;
978
979 svga_init_screen_resource_functions(svgascreen);
980
981 if (sws->get_hw_version) {
982 svgascreen->hw_version = sws->get_hw_version(sws);
983 } else {
984 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
985 }
986
987 /*
988 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
989 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
990 * we prefer the later when available.
991 *
992 * This mimics hardware vendors extensions for D3D depth sampling. See also
993 * http://aras-p.info/texts/D3D9GPUHacks.html
994 */
995
996 {
997 boolean has_df16, has_df24, has_d24s8_int;
998 SVGA3dSurfaceFormatCaps caps;
999 SVGA3dSurfaceFormatCaps mask;
1000 mask.value = 0;
1001 mask.zStencil = 1;
1002 mask.texture = 1;
1003
1004 svgascreen->depth.z16 = SVGA3D_Z_D16;
1005 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1006 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1007
1008 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1009 has_df16 = (caps.value & mask.value) == mask.value;
1010
1011 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1012 has_df24 = (caps.value & mask.value) == mask.value;
1013
1014 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1015 has_d24s8_int = (caps.value & mask.value) == mask.value;
1016
1017 /* XXX: We might want some other logic here.
1018 * Like if we only have d24s8_int we should
1019 * emulate the other formats with that.
1020 */
1021 if (has_df16) {
1022 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1023 }
1024 if (has_df24) {
1025 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1026 }
1027 if (has_d24s8_int) {
1028 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1029 }
1030 }
1031
1032 /* Query device caps
1033 */
1034 if (sws->have_vgpu10) {
1035 svgascreen->haveProvokingVertex
1036 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1037 svgascreen->haveLineSmooth = TRUE;
1038 svgascreen->maxPointSize = 80.0F;
1039 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1040
1041 /* Multisample samples per pixel */
1042 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1043 svgascreen->ms_samples =
1044 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1045 }
1046
1047 /* Maximum number of constant buffers */
1048 svgascreen->max_const_buffers =
1049 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1050 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1051 }
1052 else {
1053 /* VGPU9 */
1054 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1055 SVGA3DVSVERSION_NONE);
1056 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1057 SVGA3DPSVERSION_NONE);
1058
1059 /* we require Shader model 3.0 or later */
1060 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1061 goto error2;
1062 }
1063
1064 svgascreen->haveProvokingVertex = FALSE;
1065
1066 svgascreen->haveLineSmooth =
1067 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1068
1069 svgascreen->maxPointSize =
1070 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1071 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1072 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1073
1074 /* The SVGA3D device always supports 4 targets at this time, regardless
1075 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1076 */
1077 svgascreen->max_color_buffers = 4;
1078
1079 /* Only support one constant buffer
1080 */
1081 svgascreen->max_const_buffers = 1;
1082
1083 /* No multisampling */
1084 svgascreen->ms_samples = 0;
1085 }
1086
1087 /* common VGPU9 / VGPU10 caps */
1088 svgascreen->haveLineStipple =
1089 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1090
1091 svgascreen->maxLineWidth =
1092 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1093
1094 svgascreen->maxLineWidthAA =
1095 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1096
1097 if (0) {
1098 debug_printf("svga: haveProvokingVertex %u\n",
1099 svgascreen->haveProvokingVertex);
1100 debug_printf("svga: haveLineStip %u "
1101 "haveLineSmooth %u maxLineWidth %f\n",
1102 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1103 svgascreen->maxLineWidth);
1104 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1105 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1106 }
1107
1108 pipe_mutex_init(svgascreen->tex_mutex);
1109 pipe_mutex_init(svgascreen->swc_mutex);
1110
1111 svga_screen_cache_init(svgascreen);
1112
1113 return screen;
1114 error2:
1115 FREE(svgascreen);
1116 error1:
1117 return NULL;
1118 }
1119
1120 struct svga_winsys_screen *
1121 svga_winsys_screen(struct pipe_screen *screen)
1122 {
1123 return svga_screen(screen)->sws;
1124 }
1125
1126 #ifdef DEBUG
1127 struct svga_screen *
1128 svga_screen(struct pipe_screen *screen)
1129 {
1130 assert(screen);
1131 assert(screen->destroy == svga_destroy_screen);
1132 return (struct svga_screen *)screen;
1133 }
1134 #endif