gallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS is supported
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #else
90 build = "build: RELEASE;";
91 #endif
92 #ifdef HAVE_LLVM
93 llvm = "LLVM;";
94 #endif
95
96 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
97 return name;
98 }
99
100
101 /** Helper for querying float-valued device cap */
102 static float
103 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
104 {
105 SVGA3dDevCapResult result;
106 if (sws->get_cap(sws, cap, &result))
107 return result.f;
108 else
109 return defaultVal;
110 }
111
112
113 /** Helper for querying uint-valued device cap */
114 static unsigned
115 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
116 {
117 SVGA3dDevCapResult result;
118 if (sws->get_cap(sws, cap, &result))
119 return result.u;
120 else
121 return defaultVal;
122 }
123
124
125 /** Helper for querying boolean-valued device cap */
126 static boolean
127 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
128 {
129 SVGA3dDevCapResult result;
130 if (sws->get_cap(sws, cap, &result))
131 return result.b;
132 else
133 return defaultVal;
134 }
135
136
137 static float
138 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
139 {
140 struct svga_screen *svgascreen = svga_screen(screen);
141 struct svga_winsys_screen *sws = svgascreen->sws;
142
143 switch (param) {
144 case PIPE_CAPF_MAX_LINE_WIDTH:
145 return svgascreen->maxLineWidth;
146 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
147 return svgascreen->maxLineWidthAA;
148
149 case PIPE_CAPF_MAX_POINT_WIDTH:
150 /* fall-through */
151 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
152 return svgascreen->maxPointSize;
153
154 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
155 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
156
157 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
158 return 15.0;
159
160 case PIPE_CAPF_GUARD_BAND_LEFT:
161 case PIPE_CAPF_GUARD_BAND_TOP:
162 case PIPE_CAPF_GUARD_BAND_RIGHT:
163 case PIPE_CAPF_GUARD_BAND_BOTTOM:
164 return 0.0;
165 }
166
167 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
168 return 0;
169 }
170
171
172 static int
173 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
174 {
175 struct svga_screen *svgascreen = svga_screen(screen);
176 struct svga_winsys_screen *sws = svgascreen->sws;
177 SVGA3dDevCapResult result;
178
179 switch (param) {
180 case PIPE_CAP_NPOT_TEXTURES:
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 return 1;
183 case PIPE_CAP_TWO_SIDED_STENCIL:
184 return 1;
185 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
186 /*
187 * "In virtually every OpenGL implementation and hardware,
188 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
189 * http://www.opengl.org/wiki/Blending
190 */
191 return sws->have_vgpu10 ? 1 : 0;
192 case PIPE_CAP_ANISOTROPIC_FILTER:
193 return 1;
194 case PIPE_CAP_POINT_SPRITE:
195 return 1;
196 case PIPE_CAP_TGSI_TEXCOORD:
197 return 0;
198 case PIPE_CAP_MAX_RENDER_TARGETS:
199 return svgascreen->max_color_buffers;
200 case PIPE_CAP_OCCLUSION_QUERY:
201 return 1;
202 case PIPE_CAP_QUERY_TIME_ELAPSED:
203 return 0;
204 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
205 return sws->have_vgpu10;
206 case PIPE_CAP_TEXTURE_SHADOW_MAP:
207 return 1;
208 case PIPE_CAP_TEXTURE_SWIZZLE:
209 return 1;
210 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
211 return 0;
212 case PIPE_CAP_USER_VERTEX_BUFFERS:
213 case PIPE_CAP_USER_INDEX_BUFFERS:
214 return 0;
215 case PIPE_CAP_USER_CONSTANT_BUFFERS:
216 return 1;
217 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
218 return 256;
219
220 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
221 {
222 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
223 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
224 levels = MIN2(util_logbase2(result.u) + 1, levels);
225 else
226 levels = 12 /* 2048x2048 */;
227 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
228 levels = MIN2(util_logbase2(result.u) + 1, levels);
229 else
230 levels = 12 /* 2048x2048 */;
231 return levels;
232 }
233
234 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
235 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
236 return 8; /* max 128x128x128 */
237 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
238
239 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
240 /*
241 * No mechanism to query the host, and at least limited to 2048x2048 on
242 * certain hardware.
243 */
244 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
245 12 /* 2048x2048 */);
246
247 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
248 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
249
250 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
251 return 1;
252
253 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
254 return 1;
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
256 return sws->have_vgpu10;
257 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
258 return 0;
259 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
260 return !sws->have_vgpu10;
261
262 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
263 return 1; /* The color outputs of vertex shaders are not clamped */
264 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
265 return 0; /* The driver can't clamp vertex colors */
266 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
267 return 0; /* The driver can't clamp fragment colors */
268
269 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
270 return 1; /* expected for GL_ARB_framebuffer_object */
271
272 case PIPE_CAP_GLSL_FEATURE_LEVEL:
273 return sws->have_vgpu10 ? 330 : 120;
274
275 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
276 return 0;
277
278 case PIPE_CAP_SM3:
279 return 1;
280
281 case PIPE_CAP_DEPTH_CLIP_DISABLE:
282 case PIPE_CAP_INDEP_BLEND_ENABLE:
283 case PIPE_CAP_CONDITIONAL_RENDER:
284 case PIPE_CAP_QUERY_TIMESTAMP:
285 case PIPE_CAP_TGSI_INSTANCEID:
286 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
287 case PIPE_CAP_SEAMLESS_CUBE_MAP:
288 case PIPE_CAP_FAKE_SW_MSAA:
289 return sws->have_vgpu10;
290
291 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
292 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
293 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
294 return sws->have_vgpu10 ? 4 : 0;
295 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
296 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
297 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
298 return 0;
299 case PIPE_CAP_TEXTURE_MULTISAMPLE:
300 return svgascreen->ms_samples ? 1 : 0;
301
302 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
303 return SVGA3D_DX_MAX_RESOURCE_SIZE;
304
305 case PIPE_CAP_MIN_TEXEL_OFFSET:
306 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
307 case PIPE_CAP_MAX_TEXEL_OFFSET:
308 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
309
310 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
311 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
312 return 0;
313
314 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
315 return sws->have_vgpu10 ? 256 : 0;
316 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
317 return sws->have_vgpu10 ? 1024 : 0;
318
319 case PIPE_CAP_PRIMITIVE_RESTART:
320 return 1; /* may be a sw fallback, depending on restart index */
321
322 /* Unsupported features */
323 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
324 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
325 case PIPE_CAP_SHADER_STENCIL_EXPORT:
326 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
327 case PIPE_CAP_INDEP_BLEND_FUNC:
328 case PIPE_CAP_TEXTURE_BARRIER:
329 case PIPE_CAP_MAX_VERTEX_STREAMS:
330 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
331 case PIPE_CAP_COMPUTE:
332 case PIPE_CAP_START_INSTANCE:
333 case PIPE_CAP_CUBE_MAP_ARRAY:
334 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
335 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
336 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
337 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
338 case PIPE_CAP_TEXTURE_GATHER_SM5:
339 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
340 case PIPE_CAP_TEXTURE_QUERY_LOD:
341 case PIPE_CAP_SAMPLE_SHADING:
342 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
343 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
344 case PIPE_CAP_DRAW_INDIRECT:
345 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
346 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
347 case PIPE_CAP_SAMPLER_VIEW_TARGET:
348 case PIPE_CAP_CLIP_HALFZ:
349 case PIPE_CAP_VERTEXID_NOBASE:
350 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
351 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
352 return 0;
353 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
354 return 64;
355 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
356 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
357 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
358 return 1; /* need 4-byte alignment for all offsets and strides */
359 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
360 return 2048;
361 case PIPE_CAP_MAX_VIEWPORTS:
362 return 1;
363 case PIPE_CAP_ENDIANNESS:
364 return PIPE_ENDIAN_LITTLE;
365
366 case PIPE_CAP_VENDOR_ID:
367 return 0x15ad; /* VMware Inc. */
368 case PIPE_CAP_DEVICE_ID:
369 return 0x0405; /* assume SVGA II */
370 case PIPE_CAP_ACCELERATED:
371 return 0; /* XXX: */
372 case PIPE_CAP_VIDEO_MEMORY:
373 /* XXX: Query the host ? */
374 return 1;
375 case PIPE_CAP_UMA:
376 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
377 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
378 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
379 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
380 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
381 case PIPE_CAP_DEPTH_BOUNDS_TEST:
382 case PIPE_CAP_TGSI_TXQS:
383 return 0;
384 }
385
386 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
387 return 0;
388 }
389
390
391 static int
392 vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
393 enum pipe_shader_cap param)
394 {
395 struct svga_screen *svgascreen = svga_screen(screen);
396 struct svga_winsys_screen *sws = svgascreen->sws;
397 unsigned val;
398
399 assert(!sws->have_vgpu10);
400
401 switch (shader)
402 {
403 case PIPE_SHADER_FRAGMENT:
404 switch (param)
405 {
406 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
407 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
408 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
409 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
410 return 512;
411 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
412 return SVGA3D_MAX_NESTING_LEVEL;
413 case PIPE_SHADER_CAP_MAX_INPUTS:
414 return 10;
415 case PIPE_SHADER_CAP_MAX_OUTPUTS:
416 return svgascreen->max_color_buffers;
417 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
418 return 224 * sizeof(float[4]);
419 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
420 return 1;
421 case PIPE_SHADER_CAP_MAX_TEMPS:
422 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
423 return MIN2(val, SVGA3D_TEMPREG_MAX);
424 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
425 /*
426 * Although PS 3.0 has some addressing abilities it can only represent
427 * loops that can be statically determined and unrolled. Given we can
428 * only handle a subset of the cases that the state tracker already
429 * does it is better to defer loop unrolling to the state tracker.
430 */
431 return 0;
432 case PIPE_SHADER_CAP_MAX_PREDS:
433 return 1;
434 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
435 return 0;
436 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
437 return 0;
438 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
439 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
440 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
441 return 0;
442 case PIPE_SHADER_CAP_SUBROUTINES:
443 return 0;
444 case PIPE_SHADER_CAP_INTEGERS:
445 return 0;
446 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
447 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
448 return 16;
449 case PIPE_SHADER_CAP_PREFERRED_IR:
450 return PIPE_SHADER_IR_TGSI;
451 case PIPE_SHADER_CAP_DOUBLES:
452 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
453 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
454 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
455 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
456 return 0;
457 }
458 /* If we get here, we failed to handle a cap above */
459 debug_printf("Unexpected fragment shader query %u\n", param);
460 return 0;
461 case PIPE_SHADER_VERTEX:
462 switch (param)
463 {
464 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
465 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
466 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
467 512);
468 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
469 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
470 /* XXX: until we have vertex texture support */
471 return 0;
472 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
473 return SVGA3D_MAX_NESTING_LEVEL;
474 case PIPE_SHADER_CAP_MAX_INPUTS:
475 return 16;
476 case PIPE_SHADER_CAP_MAX_OUTPUTS:
477 return 10;
478 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
479 return 256 * sizeof(float[4]);
480 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
481 return 1;
482 case PIPE_SHADER_CAP_MAX_TEMPS:
483 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
484 return MIN2(val, SVGA3D_TEMPREG_MAX);
485 case PIPE_SHADER_CAP_MAX_PREDS:
486 return 1;
487 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
488 return 0;
489 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
490 return 0;
491 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
492 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
493 return 1;
494 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
495 return 0;
496 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
497 return 1;
498 case PIPE_SHADER_CAP_SUBROUTINES:
499 return 0;
500 case PIPE_SHADER_CAP_INTEGERS:
501 return 0;
502 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
503 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
504 return 0;
505 case PIPE_SHADER_CAP_PREFERRED_IR:
506 return PIPE_SHADER_IR_TGSI;
507 case PIPE_SHADER_CAP_DOUBLES:
508 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
509 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
510 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
511 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
512 return 0;
513 }
514 /* If we get here, we failed to handle a cap above */
515 debug_printf("Unexpected vertex shader query %u\n", param);
516 return 0;
517 case PIPE_SHADER_GEOMETRY:
518 case PIPE_SHADER_COMPUTE:
519 case PIPE_SHADER_TESS_CTRL:
520 case PIPE_SHADER_TESS_EVAL:
521 /* no support for geometry, tess or compute shaders at this time */
522 return 0;
523 default:
524 debug_printf("Unexpected shader type (%u) query\n", shader);
525 return 0;
526 }
527 return 0;
528 }
529
530
531 static int
532 vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
533 enum pipe_shader_cap param)
534 {
535 struct svga_screen *svgascreen = svga_screen(screen);
536 struct svga_winsys_screen *sws = svgascreen->sws;
537
538 assert(sws->have_vgpu10);
539 (void) sws; /* silence unused var warnings in non-debug builds */
540
541 /* Only VS, GS, FS supported */
542 if (shader != PIPE_SHADER_VERTEX &&
543 shader != PIPE_SHADER_GEOMETRY &&
544 shader != PIPE_SHADER_FRAGMENT) {
545 return 0;
546 }
547
548 /* NOTE: we do not query the device for any caps/limits at this time */
549
550 /* Generally the same limits for vertex, geometry and fragment shaders */
551 switch (param) {
552 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
553 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
554 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
555 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
556 return 64 * 1024;
557 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
558 return 64;
559 case PIPE_SHADER_CAP_MAX_INPUTS:
560 if (shader == PIPE_SHADER_FRAGMENT)
561 return VGPU10_MAX_FS_INPUTS;
562 else if (shader == PIPE_SHADER_GEOMETRY)
563 return VGPU10_MAX_GS_INPUTS;
564 else
565 return VGPU10_MAX_VS_INPUTS;
566 case PIPE_SHADER_CAP_MAX_OUTPUTS:
567 if (shader == PIPE_SHADER_FRAGMENT)
568 return VGPU10_MAX_FS_OUTPUTS;
569 else if (shader == PIPE_SHADER_GEOMETRY)
570 return VGPU10_MAX_GS_OUTPUTS;
571 else
572 return VGPU10_MAX_VS_OUTPUTS;
573 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
574 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
575 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
576 return svgascreen->max_const_buffers;
577 case PIPE_SHADER_CAP_MAX_TEMPS:
578 return VGPU10_MAX_TEMPS;
579 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
580 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
581 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
582 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
583 return TRUE; /* XXX verify */
584 case PIPE_SHADER_CAP_MAX_PREDS:
585 return 0;
586 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
587 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
588 case PIPE_SHADER_CAP_SUBROUTINES:
589 case PIPE_SHADER_CAP_INTEGERS:
590 return TRUE;
591 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
592 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
593 return SVGA3D_DX_MAX_SAMPLERS;
594 case PIPE_SHADER_CAP_PREFERRED_IR:
595 return PIPE_SHADER_IR_TGSI;
596 case PIPE_SHADER_CAP_DOUBLES:
597 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
598 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
599 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
600 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
601 return 0;
602 default:
603 debug_printf("Unexpected vgpu10 shader query %u\n", param);
604 return 0;
605 }
606 return 0;
607 }
608
609
610 static int
611 svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
612 enum pipe_shader_cap param)
613 {
614 struct svga_screen *svgascreen = svga_screen(screen);
615 struct svga_winsys_screen *sws = svgascreen->sws;
616 if (sws->have_vgpu10) {
617 return vgpu10_get_shader_param(screen, shader, param);
618 }
619 else {
620 return vgpu9_get_shader_param(screen, shader, param);
621 }
622 }
623
624
625 /**
626 * Implement pipe_screen::is_format_supported().
627 * \param bindings bitmask of PIPE_BIND_x flags
628 */
629 static boolean
630 svga_is_format_supported( struct pipe_screen *screen,
631 enum pipe_format format,
632 enum pipe_texture_target target,
633 unsigned sample_count,
634 unsigned bindings)
635 {
636 struct svga_screen *ss = svga_screen(screen);
637 SVGA3dSurfaceFormat svga_format;
638 SVGA3dSurfaceFormatCaps caps;
639 SVGA3dSurfaceFormatCaps mask;
640
641 assert(bindings);
642
643 if (sample_count > 1) {
644 /* In ms_samples, if bit N is set it means that we support
645 * multisample with N+1 samples per pixel.
646 */
647 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
648 return FALSE;
649 }
650 }
651
652 svga_format = svga_translate_format(ss, format, bindings);
653 if (svga_format == SVGA3D_FORMAT_INVALID) {
654 return FALSE;
655 }
656
657 /* we don't support sRGB rendering into display targets */
658 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
659 return FALSE;
660 }
661
662 /*
663 * For VGPU10 vertex formats, skip querying host capabilities
664 */
665
666 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
667 SVGA3dSurfaceFormat svga_format;
668 unsigned flags;
669 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
670 return svga_format != SVGA3D_FORMAT_INVALID;
671 }
672
673 /*
674 * Override host capabilities, so that we end up with the same
675 * visuals for all virtual hardware implementations.
676 */
677
678 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
679 switch (svga_format) {
680 case SVGA3D_A8R8G8B8:
681 case SVGA3D_X8R8G8B8:
682 case SVGA3D_R5G6B5:
683 break;
684
685 /* VGPU10 formats */
686 case SVGA3D_B8G8R8A8_UNORM:
687 case SVGA3D_B8G8R8X8_UNORM:
688 case SVGA3D_B5G6R5_UNORM:
689 break;
690
691 /* Often unsupported/problematic. This means we end up with the same
692 * visuals for all virtual hardware implementations.
693 */
694 case SVGA3D_A4R4G4B4:
695 case SVGA3D_A1R5G5B5:
696 return FALSE;
697
698 default:
699 return FALSE;
700 }
701 }
702
703 /*
704 * Query the host capabilities.
705 */
706
707 svga_get_format_cap(ss, svga_format, &caps);
708
709 if (bindings & PIPE_BIND_RENDER_TARGET) {
710 /* Check that the color surface is blendable, unless it's an
711 * integer format.
712 */
713 if (!svga_format_is_integer(svga_format) &&
714 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
715 return FALSE;
716 }
717 }
718
719 mask.value = 0;
720 if (bindings & PIPE_BIND_RENDER_TARGET) {
721 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
722 }
723 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
724 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
725 }
726 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
727 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
728 }
729
730 if (target == PIPE_TEXTURE_CUBE) {
731 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
732 }
733 else if (target == PIPE_TEXTURE_3D) {
734 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
735 }
736
737 return (caps.value & mask.value) == mask.value;
738 }
739
740
741 static void
742 svga_fence_reference(struct pipe_screen *screen,
743 struct pipe_fence_handle **ptr,
744 struct pipe_fence_handle *fence)
745 {
746 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
747 sws->fence_reference(sws, ptr, fence);
748 }
749
750
751 static boolean
752 svga_fence_finish(struct pipe_screen *screen,
753 struct pipe_fence_handle *fence,
754 uint64_t timeout)
755 {
756 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
757
758 if (!timeout)
759 return sws->fence_signalled(sws, fence, 0) == 0;
760
761 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
762 __FUNCTION__, fence);
763
764 return sws->fence_finish(sws, fence, 0) == 0;
765 }
766
767
768 static int
769 svga_get_driver_query_info(struct pipe_screen *screen,
770 unsigned index,
771 struct pipe_driver_query_info *info)
772 {
773 static const struct pipe_driver_query_info queries[] = {
774 {"draw-calls", SVGA_QUERY_DRAW_CALLS, {0}},
775 {"fallbacks", SVGA_QUERY_FALLBACKS, {0}},
776 {"memory-used", SVGA_QUERY_MEMORY_USED, {0}, PIPE_DRIVER_QUERY_TYPE_BYTES}
777 };
778
779 if (!info)
780 return Elements(queries);
781
782 if (index >= Elements(queries))
783 return 0;
784
785 *info = queries[index];
786 return 1;
787 }
788
789
790 static void
791 svga_destroy_screen( struct pipe_screen *screen )
792 {
793 struct svga_screen *svgascreen = svga_screen(screen);
794
795 svga_screen_cache_cleanup(svgascreen);
796
797 pipe_mutex_destroy(svgascreen->swc_mutex);
798 pipe_mutex_destroy(svgascreen->tex_mutex);
799
800 svgascreen->sws->destroy(svgascreen->sws);
801
802 FREE(svgascreen);
803 }
804
805
806 /**
807 * Create a new svga_screen object
808 */
809 struct pipe_screen *
810 svga_screen_create(struct svga_winsys_screen *sws)
811 {
812 struct svga_screen *svgascreen;
813 struct pipe_screen *screen;
814
815 #ifdef DEBUG
816 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
817 #endif
818
819 svgascreen = CALLOC_STRUCT(svga_screen);
820 if (!svgascreen)
821 goto error1;
822
823 svgascreen->debug.force_level_surface_view =
824 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
825 svgascreen->debug.force_surface_view =
826 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
827 svgascreen->debug.force_sampler_view =
828 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
829 svgascreen->debug.no_surface_view =
830 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
831 svgascreen->debug.no_sampler_view =
832 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
833
834 screen = &svgascreen->screen;
835
836 screen->destroy = svga_destroy_screen;
837 screen->get_name = svga_get_name;
838 screen->get_vendor = svga_get_vendor;
839 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
840 screen->get_param = svga_get_param;
841 screen->get_shader_param = svga_get_shader_param;
842 screen->get_paramf = svga_get_paramf;
843 screen->get_timestamp = NULL;
844 screen->is_format_supported = svga_is_format_supported;
845 screen->context_create = svga_context_create;
846 screen->fence_reference = svga_fence_reference;
847 screen->fence_finish = svga_fence_finish;
848 screen->get_driver_query_info = svga_get_driver_query_info;
849 svgascreen->sws = sws;
850
851 svga_init_screen_resource_functions(svgascreen);
852
853 if (sws->get_hw_version) {
854 svgascreen->hw_version = sws->get_hw_version(sws);
855 } else {
856 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
857 }
858
859 /*
860 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
861 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
862 * we prefer the later when available.
863 *
864 * This mimics hardware vendors extensions for D3D depth sampling. See also
865 * http://aras-p.info/texts/D3D9GPUHacks.html
866 */
867
868 {
869 boolean has_df16, has_df24, has_d24s8_int;
870 SVGA3dSurfaceFormatCaps caps;
871 SVGA3dSurfaceFormatCaps mask;
872 mask.value = 0;
873 mask.zStencil = 1;
874 mask.texture = 1;
875
876 svgascreen->depth.z16 = SVGA3D_Z_D16;
877 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
878 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
879
880 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
881 has_df16 = (caps.value & mask.value) == mask.value;
882
883 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
884 has_df24 = (caps.value & mask.value) == mask.value;
885
886 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
887 has_d24s8_int = (caps.value & mask.value) == mask.value;
888
889 /* XXX: We might want some other logic here.
890 * Like if we only have d24s8_int we should
891 * emulate the other formats with that.
892 */
893 if (has_df16) {
894 svgascreen->depth.z16 = SVGA3D_Z_DF16;
895 }
896 if (has_df24) {
897 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
898 }
899 if (has_d24s8_int) {
900 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
901 }
902 }
903
904 /* Query device caps
905 */
906 if (sws->have_vgpu10) {
907 svgascreen->haveProvokingVertex
908 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
909 svgascreen->haveLineSmooth = TRUE;
910 svgascreen->maxPointSize = 80.0F;
911 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
912
913 /* Multisample samples per pixel */
914 svgascreen->ms_samples =
915 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
916
917 /* Maximum number of constant buffers */
918 svgascreen->max_const_buffers =
919 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
920 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
921 }
922 else {
923 /* VGPU9 */
924 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
925 SVGA3DVSVERSION_NONE);
926 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
927 SVGA3DPSVERSION_NONE);
928
929 /* we require Shader model 3.0 or later */
930 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
931 goto error2;
932 }
933
934 svgascreen->haveProvokingVertex = FALSE;
935
936 svgascreen->haveLineSmooth =
937 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
938
939 svgascreen->maxPointSize =
940 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
941 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
942 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
943
944 /* The SVGA3D device always supports 4 targets at this time, regardless
945 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
946 */
947 svgascreen->max_color_buffers = 4;
948
949 /* Only support one constant buffer
950 */
951 svgascreen->max_const_buffers = 1;
952
953 /* No multisampling */
954 svgascreen->ms_samples = 0;
955 }
956
957 /* common VGPU9 / VGPU10 caps */
958 svgascreen->haveLineStipple =
959 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
960
961 svgascreen->maxLineWidth =
962 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
963
964 svgascreen->maxLineWidthAA =
965 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
966
967 if (0) {
968 debug_printf("svga: haveProvokingVertex %u\n",
969 svgascreen->haveProvokingVertex);
970 debug_printf("svga: haveLineStip %u "
971 "haveLineSmooth %u maxLineWidth %f\n",
972 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
973 svgascreen->maxLineWidth);
974 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
975 }
976
977 pipe_mutex_init(svgascreen->tex_mutex);
978 pipe_mutex_init(svgascreen->swc_mutex);
979
980 svga_screen_cache_init(svgascreen);
981
982 return screen;
983 error2:
984 FREE(svgascreen);
985 error1:
986 return NULL;
987 }
988
989 struct svga_winsys_screen *
990 svga_winsys_screen(struct pipe_screen *screen)
991 {
992 return svga_screen(screen)->sws;
993 }
994
995 #ifdef DEBUG
996 struct svga_screen *
997 svga_screen(struct pipe_screen *screen)
998 {
999 assert(screen);
1000 assert(screen->destroy == svga_destroy_screen);
1001 return (struct svga_screen *)screen;
1002 }
1003 #endif