svga: add new memory-used HUD query
[mesa.git] / src / gallium / drivers / svga / svga_screen.h
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25
26 #ifndef SVGA_SCREEN_H
27 #define SVGA_SCREEN_H
28
29
30 #include "pipe/p_screen.h"
31 #include "os/os_thread.h"
32
33 #include "util/u_double_list.h"
34
35 #include "svga_screen_cache.h"
36
37
38 struct svga_winsys_screen;
39 struct svga_winsys_context;
40 struct SVGACmdMemory;
41
42 /**
43 * Subclass of pipe_screen
44 */
45 struct svga_screen
46 {
47 struct pipe_screen screen;
48 struct svga_winsys_screen *sws;
49
50 SVGA3dHardwareVersion hw_version;
51
52 float maxPointSize;
53
54 struct {
55 boolean force_level_surface_view;
56 boolean force_surface_view;
57 boolean no_surface_view;
58 boolean force_sampler_view;
59 boolean no_sampler_view;
60 } debug;
61
62 unsigned texture_timestamp;
63 pipe_mutex tex_mutex;
64
65 pipe_mutex swc_mutex; /* Used for buffer uploads */
66
67 /* which formats to translate depth formats into */
68 struct {
69 enum SVGA3dSurfaceFormat z16;
70 /* note gallium order */
71 enum SVGA3dSurfaceFormat x8z24;
72 enum SVGA3dSurfaceFormat s8z24;
73 } depth;
74
75 struct svga_host_surface_cache cache;
76
77 /** Memory used by all resources (buffers and surfaces) */
78 uint64_t total_resource_bytes;
79 };
80
81 #ifndef DEBUG
82 /** cast wrapper */
83 static INLINE struct svga_screen *
84 svga_screen(struct pipe_screen *pscreen)
85 {
86 return (struct svga_screen *) pscreen;
87 }
88 #else
89 struct svga_screen *
90 svga_screen(struct pipe_screen *screen);
91 #endif
92
93 #endif /* SVGA_SCREEN_H */