svga: add svga_screen_cache_dump() debug helper
[mesa.git] / src / gallium / drivers / svga / svga_screen_cache.c
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25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_hash.h"
29
30 #include "svga_debug.h"
31 #include "svga_format.h"
32 #include "svga_winsys.h"
33 #include "svga_screen.h"
34 #include "svga_screen_cache.h"
35
36
37 #define SVGA_SURFACE_CACHE_ENABLED 1
38
39
40 /**
41 * Return the size of the surface described by the key (in bytes).
42 */
43 static unsigned
44 surface_size(const struct svga_host_surface_cache_key *key)
45 {
46 unsigned bw, bh, bpb, total_size, i;
47
48 assert(key->numMipLevels > 0);
49 assert(key->numFaces > 0);
50
51 if (key->format == SVGA3D_BUFFER) {
52 /* Special case: we don't want to count vertex/index buffers
53 * against the cache size limit, so view them as zero-sized.
54 */
55 return 0;
56 }
57
58 svga_format_size(key->format, &bw, &bh, &bpb);
59
60 total_size = 0;
61
62 for (i = 0; i < key->numMipLevels; i++) {
63 unsigned w = u_minify(key->size.width, i);
64 unsigned h = u_minify(key->size.height, i);
65 unsigned d = u_minify(key->size.depth, i);
66 unsigned img_size = ((w + bw - 1) / bw) * ((h + bh - 1) / bh) * d * bpb;
67 total_size += img_size;
68 }
69
70 total_size *= key->numFaces;
71
72 return total_size;
73 }
74
75
76 /**
77 * Compute the bucket for this key.
78 */
79 static INLINE unsigned
80 svga_screen_cache_bucket(const struct svga_host_surface_cache_key *key)
81 {
82 return util_hash_crc32(key, sizeof *key) % SVGA_HOST_SURFACE_CACHE_BUCKETS;
83 }
84
85
86 /**
87 * Search the cache for a surface that matches the key. If a match is
88 * found, remove it from the cache and return the surface pointer.
89 * Return NULL otherwise.
90 */
91 static INLINE struct svga_winsys_surface *
92 svga_screen_cache_lookup(struct svga_screen *svgascreen,
93 const struct svga_host_surface_cache_key *key)
94 {
95 struct svga_host_surface_cache *cache = &svgascreen->cache;
96 struct svga_winsys_screen *sws = svgascreen->sws;
97 struct svga_host_surface_cache_entry *entry;
98 struct svga_winsys_surface *handle = NULL;
99 struct list_head *curr, *next;
100 unsigned bucket;
101 unsigned tries = 0;
102
103 assert(key->cachable);
104
105 bucket = svga_screen_cache_bucket(key);
106
107 pipe_mutex_lock(cache->mutex);
108
109 curr = cache->bucket[bucket].next;
110 next = curr->next;
111 while (curr != &cache->bucket[bucket]) {
112 ++tries;
113
114 entry = LIST_ENTRY(struct svga_host_surface_cache_entry, curr, bucket_head);
115
116 assert(entry->handle);
117
118 if (memcmp(&entry->key, key, sizeof *key) == 0 &&
119 sws->fence_signalled(sws, entry->fence, 0) == 0) {
120 unsigned surf_size;
121
122 assert(sws->surface_is_flushed(sws, entry->handle));
123
124 handle = entry->handle; /* Reference is transfered here. */
125 entry->handle = NULL;
126
127 LIST_DEL(&entry->bucket_head);
128
129 LIST_DEL(&entry->head);
130
131 LIST_ADD(&entry->head, &cache->empty);
132
133 /* update the cache size */
134 surf_size = surface_size(&entry->key);
135 assert(surf_size <= cache->total_size);
136 if (surf_size > cache->total_size)
137 cache->total_size = 0; /* should never happen, but be safe */
138 else
139 cache->total_size -= surf_size;
140
141 break;
142 }
143
144 curr = next;
145 next = curr->next;
146 }
147
148 pipe_mutex_unlock(cache->mutex);
149
150 if (SVGA_DEBUG & DEBUG_DMA)
151 debug_printf("%s: cache %s after %u tries (bucket %d)\n", __FUNCTION__,
152 handle ? "hit" : "miss", tries, bucket);
153
154 return handle;
155 }
156
157
158 /**
159 * Free the least recently used entries in the surface cache until the
160 * cache size is <= the target size OR there are no unused entries left
161 * to discard. We don't do any flushing to try to free up additional
162 * surfaces.
163 */
164 static void
165 svga_screen_cache_shrink(struct svga_screen *svgascreen,
166 unsigned target_size)
167 {
168 struct svga_host_surface_cache *cache = &svgascreen->cache;
169 struct svga_winsys_screen *sws = svgascreen->sws;
170 struct svga_host_surface_cache_entry *entry = NULL, *next_entry;
171
172 /* Walk over the list of unused buffers in reverse order: from oldest
173 * to newest.
174 */
175 LIST_FOR_EACH_ENTRY_SAFE_REV(entry, next_entry, &cache->unused, head) {
176 if (entry->key.format != SVGA3D_BUFFER) {
177 /* we don't want to discard vertex/index buffers */
178
179 cache->total_size -= surface_size(&entry->key);
180
181 assert(entry->handle);
182 sws->surface_reference(sws, &entry->handle, NULL);
183
184 LIST_DEL(&entry->bucket_head);
185 LIST_DEL(&entry->head);
186 LIST_ADD(&entry->head, &cache->empty);
187
188 if (cache->total_size <= target_size) {
189 /* all done */
190 break;
191 }
192 }
193 }
194 }
195
196
197 /**
198 * Transfers a handle reference.
199 */
200 static INLINE void
201 svga_screen_cache_add(struct svga_screen *svgascreen,
202 const struct svga_host_surface_cache_key *key,
203 struct svga_winsys_surface **p_handle)
204 {
205 struct svga_host_surface_cache *cache = &svgascreen->cache;
206 struct svga_winsys_screen *sws = svgascreen->sws;
207 struct svga_host_surface_cache_entry *entry = NULL;
208 struct svga_winsys_surface *handle = *p_handle;
209 unsigned surf_size;
210
211 assert(key->cachable);
212
213 assert(handle);
214 if (!handle)
215 return;
216
217 surf_size = surface_size(key);
218
219 *p_handle = NULL;
220 pipe_mutex_lock(cache->mutex);
221
222 if (surf_size >= SVGA_HOST_SURFACE_CACHE_BYTES) {
223 /* this surface is too large to cache, just free it */
224 sws->surface_reference(sws, &handle, NULL);
225 pipe_mutex_unlock(cache->mutex);
226 return;
227 }
228
229 if (cache->total_size + surf_size > SVGA_HOST_SURFACE_CACHE_BYTES) {
230 /* Adding this surface would exceed the cache size.
231 * Try to discard least recently used entries until we hit the
232 * new target cache size.
233 */
234 unsigned target_size = SVGA_HOST_SURFACE_CACHE_BYTES - surf_size;
235
236 svga_screen_cache_shrink(svgascreen, target_size);
237
238 if (cache->total_size > target_size) {
239 /* we weren't able to shrink the cache as much as we wanted so
240 * just discard this surface.
241 */
242 sws->surface_reference(sws, &handle, NULL);
243 pipe_mutex_unlock(cache->mutex);
244 return;
245 }
246 }
247
248 if (!LIST_IS_EMPTY(&cache->empty)) {
249 /* use the first empty entry */
250 entry = LIST_ENTRY(struct svga_host_surface_cache_entry,
251 cache->empty.next, head);
252
253 LIST_DEL(&entry->head);
254 }
255 else if (!LIST_IS_EMPTY(&cache->unused)) {
256 /* free the last used buffer and reuse its entry */
257 entry = LIST_ENTRY(struct svga_host_surface_cache_entry,
258 cache->unused.prev, head);
259 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
260 "unref sid %p (make space)\n", entry->handle);
261
262 cache->total_size -= surface_size(&entry->key);
263
264 sws->surface_reference(sws, &entry->handle, NULL);
265
266 LIST_DEL(&entry->bucket_head);
267
268 LIST_DEL(&entry->head);
269 }
270
271 if (entry) {
272 entry->handle = handle;
273 memcpy(&entry->key, key, sizeof entry->key);
274
275 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
276 "cache sid %p\n", entry->handle);
277 LIST_ADD(&entry->head, &cache->validated);
278
279 cache->total_size += surf_size;
280 }
281 else {
282 /* Couldn't cache the buffer -- this really shouldn't happen */
283 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
284 "unref sid %p (couldn't find space)\n", handle);
285 sws->surface_reference(sws, &handle, NULL);
286 }
287
288 pipe_mutex_unlock(cache->mutex);
289 }
290
291
292 /**
293 * Called during the screen flush to move all buffers not in a validate list
294 * into the unused list.
295 */
296 void
297 svga_screen_cache_flush(struct svga_screen *svgascreen,
298 struct pipe_fence_handle *fence)
299 {
300 struct svga_host_surface_cache *cache = &svgascreen->cache;
301 struct svga_winsys_screen *sws = svgascreen->sws;
302 struct svga_host_surface_cache_entry *entry;
303 struct list_head *curr, *next;
304 unsigned bucket;
305
306 pipe_mutex_lock(cache->mutex);
307
308 curr = cache->validated.next;
309 next = curr->next;
310 while (curr != &cache->validated) {
311 entry = LIST_ENTRY(struct svga_host_surface_cache_entry, curr, head);
312
313 assert(entry->handle);
314
315 if (sws->surface_is_flushed(sws, entry->handle)) {
316 LIST_DEL(&entry->head);
317
318 svgascreen->sws->fence_reference(svgascreen->sws, &entry->fence, fence);
319
320 LIST_ADD(&entry->head, &cache->unused);
321
322 bucket = svga_screen_cache_bucket(&entry->key);
323 LIST_ADD(&entry->bucket_head, &cache->bucket[bucket]);
324 }
325
326 curr = next;
327 next = curr->next;
328 }
329
330 pipe_mutex_unlock(cache->mutex);
331 }
332
333
334 /**
335 * Free all the surfaces in the cache.
336 * Called when destroying the svga screen object.
337 */
338 void
339 svga_screen_cache_cleanup(struct svga_screen *svgascreen)
340 {
341 struct svga_host_surface_cache *cache = &svgascreen->cache;
342 struct svga_winsys_screen *sws = svgascreen->sws;
343 unsigned i;
344
345 for (i = 0; i < SVGA_HOST_SURFACE_CACHE_SIZE; ++i) {
346 if (cache->entries[i].handle) {
347 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
348 "unref sid %p (shutdown)\n", cache->entries[i].handle);
349 sws->surface_reference(sws, &cache->entries[i].handle, NULL);
350
351 cache->total_size -= surface_size(&cache->entries[i].key);
352 }
353
354 if (cache->entries[i].fence)
355 svgascreen->sws->fence_reference(svgascreen->sws,
356 &cache->entries[i].fence, NULL);
357 }
358
359 pipe_mutex_destroy(cache->mutex);
360 }
361
362
363 enum pipe_error
364 svga_screen_cache_init(struct svga_screen *svgascreen)
365 {
366 struct svga_host_surface_cache *cache = &svgascreen->cache;
367 unsigned i;
368
369 assert(cache->total_size == 0);
370
371 pipe_mutex_init(cache->mutex);
372
373 for (i = 0; i < SVGA_HOST_SURFACE_CACHE_BUCKETS; ++i)
374 LIST_INITHEAD(&cache->bucket[i]);
375
376 LIST_INITHEAD(&cache->unused);
377
378 LIST_INITHEAD(&cache->validated);
379
380 LIST_INITHEAD(&cache->empty);
381 for (i = 0; i < SVGA_HOST_SURFACE_CACHE_SIZE; ++i)
382 LIST_ADDTAIL(&cache->entries[i].head, &cache->empty);
383
384 return PIPE_OK;
385 }
386
387
388 /**
389 * Allocate a new host-side surface. If the surface is marked as cachable,
390 * first try re-using a surface in the cache of freed surfaces. Otherwise,
391 * allocate a new surface.
392 */
393 struct svga_winsys_surface *
394 svga_screen_surface_create(struct svga_screen *svgascreen,
395 struct svga_host_surface_cache_key *key)
396 {
397 struct svga_winsys_screen *sws = svgascreen->sws;
398 struct svga_winsys_surface *handle = NULL;
399 boolean cachable = SVGA_SURFACE_CACHE_ENABLED && key->cachable;
400
401 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
402 "%s sz %dx%dx%d mips %d faces %d cachable %d\n",
403 __FUNCTION__,
404 key->size.width,
405 key->size.height,
406 key->size.depth,
407 key->numMipLevels,
408 key->numFaces,
409 key->cachable);
410
411 if (cachable) {
412 if (key->format == SVGA3D_BUFFER) {
413 /* For buffers, round the buffer size up to the nearest power
414 * of two to increase the probability of cache hits. Keep
415 * texture surface dimensions unchanged.
416 */
417 uint32_t size = 1;
418 while (size < key->size.width)
419 size <<= 1;
420 key->size.width = size;
421 /* Since we're reusing buffers we're effectively transforming all
422 * of them into dynamic buffers.
423 *
424 * It would be nice to not cache long lived static buffers. But there
425 * is no way to detect the long lived from short lived ones yet. A
426 * good heuristic would be buffer size.
427 */
428 key->flags &= ~SVGA3D_SURFACE_HINT_STATIC;
429 key->flags |= SVGA3D_SURFACE_HINT_DYNAMIC;
430 }
431
432 handle = svga_screen_cache_lookup(svgascreen, key);
433 if (handle) {
434 if (key->format == SVGA3D_BUFFER)
435 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
436 "reuse sid %p sz %d (buffer)\n", handle,
437 key->size.width);
438 else
439 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
440 "reuse sid %p sz %dx%dx%d mips %d faces %d\n", handle,
441 key->size.width,
442 key->size.height,
443 key->size.depth,
444 key->numMipLevels,
445 key->numFaces);
446 }
447 }
448
449 if (!handle) {
450 handle = sws->surface_create(sws,
451 key->flags,
452 key->format,
453 key->size,
454 key->numFaces,
455 key->numMipLevels);
456 if (handle)
457 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
458 " CREATE sid %p sz %dx%dx%d\n",
459 handle,
460 key->size.width,
461 key->size.height,
462 key->size.depth);
463 }
464
465 return handle;
466 }
467
468
469 /**
470 * Release a surface. We don't actually free the surface- we put
471 * it into the cache of freed surfaces (if it's cachable).
472 */
473 void
474 svga_screen_surface_destroy(struct svga_screen *svgascreen,
475 const struct svga_host_surface_cache_key *key,
476 struct svga_winsys_surface **p_handle)
477 {
478 struct svga_winsys_screen *sws = svgascreen->sws;
479
480 /* We only set the cachable flag for surfaces of which we are the
481 * exclusive owner. So just hold onto our existing reference in
482 * that case.
483 */
484 if (SVGA_SURFACE_CACHE_ENABLED && key->cachable) {
485 svga_screen_cache_add(svgascreen, key, p_handle);
486 }
487 else {
488 SVGA_DBG(DEBUG_DMA,
489 "unref sid %p (uncachable)\n", *p_handle);
490 sws->surface_reference(sws, p_handle, NULL);
491 }
492 }
493
494
495 /**
496 * Print/dump the contents of the screen cache. For debugging.
497 */
498 void
499 svga_screen_cache_dump(const struct svga_screen *svgascreen)
500 {
501 const struct svga_host_surface_cache *cache = &svgascreen->cache;
502 unsigned bucket;
503 unsigned count = 0;
504
505 debug_printf("svga3d surface cache:\n");
506 for (bucket = 0; bucket < SVGA_HOST_SURFACE_CACHE_BUCKETS; bucket++) {
507 struct list_head *curr;
508 curr = cache->bucket[bucket].next;
509 while (curr && curr != &cache->bucket[bucket]) {
510 struct svga_host_surface_cache_entry *entry =
511 LIST_ENTRY(struct svga_host_surface_cache_entry,
512 curr, bucket_head);
513 if (entry->key.format != 37) {
514 debug_printf(" %u x %u x %u format %u\n",
515 entry->key.size.width,
516 entry->key.size.height,
517 entry->key.size.depth,
518 entry->key.format);
519 }
520 curr = curr->next;
521 count++;
522 }
523 }
524
525 debug_printf("%u surfaces, %u bytes\n", count, cache->total_size);
526 }