radeonsi: Use dummy pixel shader if compilation of the real shader failed
[mesa.git] / src / gallium / drivers / svga / svga_shader.c
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4 * Permission is hereby granted, free of charge, to any person
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24 **********************************************************/
25
26 #include "util/u_bitmask.h"
27 #include "util/u_memory.h"
28 #include "svga_context.h"
29 #include "svga_cmd.h"
30 #include "svga_shader.h"
31
32
33
34 /**
35 * Issue the SVGA3D commands to define a new shader.
36 * \param result contains the shader tokens, etc. The result->id field will
37 * be set here.
38 */
39 enum pipe_error
40 svga_define_shader(struct svga_context *svga,
41 SVGA3dShaderType type,
42 struct svga_shader_variant *variant)
43 {
44 unsigned codeLen = variant->nr_tokens * sizeof(variant->tokens[0]);
45
46 if (svga_have_gb_objects(svga)) {
47 struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
48 enum pipe_error ret;
49
50 variant->gb_shader = sws->shader_create(sws, type,
51 variant->tokens, codeLen);
52 if (!variant->gb_shader)
53 return PIPE_ERROR_OUT_OF_MEMORY;
54
55 ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader);
56 if (ret != PIPE_OK) {
57 sws->shader_destroy(sws, variant->gb_shader);
58 variant->gb_shader = NULL;
59 }
60
61 return ret;
62 }
63 else {
64 enum pipe_error ret;
65
66 /* Allocate an integer ID for the shader */
67 variant->id = util_bitmask_add(svga->shader_id_bm);
68 if (variant->id == UTIL_BITMASK_INVALID_INDEX) {
69 return PIPE_ERROR_OUT_OF_MEMORY;
70 }
71
72 /* Issue SVGA3D device command to define the shader */
73 ret = SVGA3D_DefineShader(svga->swc,
74 variant->id,
75 type,
76 variant->tokens,
77 codeLen);
78 if (ret != PIPE_OK) {
79 /* free the ID */
80 assert(variant->id != UTIL_BITMASK_INVALID_INDEX);
81 util_bitmask_clear(svga->shader_id_bm, variant->id);
82 variant->id = UTIL_BITMASK_INVALID_INDEX;
83 return ret;
84 }
85 }
86
87 return PIPE_OK;
88 }
89
90
91
92 enum pipe_error
93 svga_destroy_shader_variant(struct svga_context *svga,
94 SVGA3dShaderType type,
95 struct svga_shader_variant *variant)
96 {
97 enum pipe_error ret = PIPE_OK;
98
99 if (svga_have_gb_objects(svga)) {
100 struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
101
102 sws->shader_destroy(sws, variant->gb_shader);
103 variant->gb_shader = NULL;
104 goto end;
105 }
106
107 /* first try */
108 if (variant->id != UTIL_BITMASK_INVALID_INDEX) {
109 ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
110
111 if (ret != PIPE_OK) {
112 /* flush and try again */
113 svga_context_flush(svga, NULL);
114
115 ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
116 assert(ret == PIPE_OK);
117 }
118
119 util_bitmask_clear(svga->shader_id_bm, variant->id);
120 }
121
122 end:
123 FREE((unsigned *)variant->tokens);
124 FREE(variant);
125
126 return ret;
127 }