1 /**********************************************************
2 * Copyright 2008-2012 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_bitmask.h"
27 #include "util/u_memory.h"
28 #include "svga_context.h"
30 #include "svga_shader.h"
35 * Issue the SVGA3D commands to define a new shader.
36 * \param result contains the shader tokens, etc. The result->id field will
40 svga_define_shader(struct svga_context
*svga
,
41 SVGA3dShaderType type
,
42 struct svga_shader_variant
*variant
)
44 unsigned codeLen
= variant
->nr_tokens
* sizeof(variant
->tokens
[0]);
49 /* Allocate an integer ID for the shader */
50 variant
->id
= util_bitmask_add(svga
->shader_id_bm
);
51 if (variant
->id
== UTIL_BITMASK_INVALID_INDEX
) {
52 return PIPE_ERROR_OUT_OF_MEMORY
;
55 /* Issue SVGA3D device command to define the shader */
56 ret
= SVGA3D_DefineShader(svga
->swc
,
63 assert(variant
->id
!= UTIL_BITMASK_INVALID_INDEX
);
64 util_bitmask_clear(svga
->shader_id_bm
, variant
->id
);
65 variant
->id
= UTIL_BITMASK_INVALID_INDEX
;
76 svga_destroy_shader_variant(struct svga_context
*svga
,
77 SVGA3dShaderType type
,
78 struct svga_shader_variant
*variant
)
80 enum pipe_error ret
= PIPE_OK
;
83 if (variant
->id
!= UTIL_BITMASK_INVALID_INDEX
) {
84 ret
= SVGA3D_DestroyShader(svga
->swc
, variant
->id
, type
);
87 /* flush and try again */
88 svga_context_flush(svga
, NULL
);
90 ret
= SVGA3D_DestroyShader(svga
->swc
, variant
->id
, type
);
91 assert(ret
== PIPE_OK
);
94 util_bitmask_clear(svga
->shader_id_bm
, variant
->id
);
97 FREE((unsigned *)variant
->tokens
);