svga: update svga_winsys interface for GBS
[mesa.git] / src / gallium / drivers / svga / svga_shader.c
1 /**********************************************************
2 * Copyright 2008-2012 VMware, Inc. All rights reserved.
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4 * Permission is hereby granted, free of charge, to any person
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24 **********************************************************/
25
26 #include "util/u_bitmask.h"
27 #include "util/u_memory.h"
28 #include "svga_context.h"
29 #include "svga_cmd.h"
30 #include "svga_shader.h"
31
32
33
34 /**
35 * Issue the SVGA3D commands to define a new shader.
36 * \param result contains the shader tokens, etc. The result->id field will
37 * be set here.
38 */
39 enum pipe_error
40 svga_define_shader(struct svga_context *svga,
41 SVGA3dShaderType type,
42 struct svga_shader_variant *variant)
43 {
44 unsigned codeLen = variant->nr_tokens * sizeof(variant->tokens[0]);
45
46 {
47 enum pipe_error ret;
48
49 /* Allocate an integer ID for the shader */
50 variant->id = util_bitmask_add(svga->shader_id_bm);
51 if (variant->id == UTIL_BITMASK_INVALID_INDEX) {
52 return PIPE_ERROR_OUT_OF_MEMORY;
53 }
54
55 /* Issue SVGA3D device command to define the shader */
56 ret = SVGA3D_DefineShader(svga->swc,
57 variant->id,
58 type,
59 variant->tokens,
60 codeLen);
61 if (ret != PIPE_OK) {
62 /* free the ID */
63 assert(variant->id != UTIL_BITMASK_INVALID_INDEX);
64 util_bitmask_clear(svga->shader_id_bm, variant->id);
65 variant->id = UTIL_BITMASK_INVALID_INDEX;
66 return ret;
67 }
68 }
69
70 return PIPE_OK;
71 }
72
73
74
75 enum pipe_error
76 svga_destroy_shader_variant(struct svga_context *svga,
77 SVGA3dShaderType type,
78 struct svga_shader_variant *variant)
79 {
80 enum pipe_error ret = PIPE_OK;
81
82 /* first try */
83 if (variant->id != UTIL_BITMASK_INVALID_INDEX) {
84 ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
85
86 if (ret != PIPE_OK) {
87 /* flush and try again */
88 svga_context_flush(svga, NULL);
89
90 ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
91 assert(ret == PIPE_OK);
92 }
93
94 util_bitmask_clear(svga->shader_id_bm, variant->id);
95 }
96
97 FREE((unsigned *)variant->tokens);
98 FREE(variant);
99
100 return ret;
101 }