1 /**********************************************************
2 * Copyright 2008-2012 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 #include "svga3d_reg.h"
30 #include "svga_context.h"
31 #include "svga_streamout.h"
35 * We use a 64-bit mask to keep track of the generic indexes.
36 * This is the maximum semantic index for a TGSI GENERIC[i] register.
38 #define MAX_GENERIC_VARYING 64
44 struct svga_compile_key
46 /* vertex shader only */
48 uint64_t fs_generic_inputs
;
49 unsigned passthrough
:1;
50 unsigned need_prescale
:1;
51 unsigned undo_viewport
:1;
52 unsigned allow_psiz
:1;
53 /** The following are all 32-bit bitmasks (per VS input) */
54 unsigned adjust_attrib_range
;
55 unsigned attrib_is_pure_int
;
56 unsigned adjust_attrib_w_1
;
57 unsigned adjust_attrib_itof
;
58 unsigned adjust_attrib_utof
;
59 unsigned attrib_is_bgra
;
60 unsigned attrib_puint_to_snorm
;
61 unsigned attrib_puint_to_uscaled
;
62 unsigned attrib_puint_to_sscaled
;
65 /* geometry shader only */
67 uint64_t vs_generic_outputs
;
68 unsigned need_prescale
:1;
69 unsigned writes_psize
:1;
70 unsigned wide_point
:1;
71 unsigned writes_viewport_index
:1;
72 unsigned num_prescale
:5;
75 /* fragment shader only */
77 uint64_t vs_generic_outputs
;
78 uint64_t gs_generic_outputs
;
79 unsigned light_twoside
:1;
81 unsigned white_fragments
:1;
82 unsigned alpha_to_one
:1;
85 unsigned alpha_func
:4; /**< SVGA3D_CMP_x */
86 unsigned write_color0_to_n_cbufs
:4;
88 unsigned layer_to_zero
:1;
89 int aa_point_coord_index
;
93 /* tessellation control shader */
95 unsigned vertices_per_patch
:8;
96 enum pipe_prim_type prim_mode
:8;
97 enum pipe_tess_spacing spacing
:3;
98 unsigned vertices_order_cw
:1;
99 unsigned point_mode
:1;
100 unsigned passthrough
:1;
103 /* tessellation evaluation shader */
105 unsigned vertices_per_patch
:8;
106 unsigned tessfactor_index
:8;
107 unsigned need_prescale
:1;
108 unsigned need_tessouter
:1;
109 unsigned need_tessinner
:1;
114 unsigned grid_size
[3];
117 /* any shader type */
118 int8_t generic_remap_table
[MAX_GENERIC_VARYING
];
119 unsigned num_textures
:8;
120 unsigned num_unnormalized_coords
:8;
121 unsigned clip_plane_enable
:PIPE_MAX_CLIP_PLANES
;
122 unsigned last_vertex_stage
:1;
123 unsigned clamp_vertex_color
:1;
124 unsigned sprite_origin_lower_left
:1;
125 uint16_t sprite_coord_enable
;
127 unsigned compare_mode
:1;
128 unsigned compare_func
:3;
129 unsigned unnormalized
:1;
130 unsigned texel_bias
:1;
131 unsigned width_height_idx
:5; /**< texture unit */
133 unsigned swizzle_r
:3;
134 unsigned swizzle_g
:3;
135 unsigned swizzle_b
:3;
136 unsigned swizzle_a
:3;
137 unsigned num_samples
:5; /**< Up to 16 samples */
138 } tex
[PIPE_MAX_SAMPLERS
];
139 /* Note: svga_compile_keys_equal() depends on the variable-size
140 * tex[] array being at the end of this structure.
144 /* A key for a variant of token string of a shader */
145 struct svga_token_key
{
147 unsigned sprite_coord_enable
:24;
148 unsigned sprite_origin_upper_left
:1;
149 unsigned point_pos_stream_out
:1;
150 unsigned writes_psize
:1;
154 unsigned write_position
:1;
156 unsigned dynamic_indexing
:1;
160 * A single TGSI shader may be compiled into different variants of
161 * SVGA3D shaders depending on the compile key. Each user shader
162 * will have a linked list of these variants.
164 struct svga_shader_variant
166 const struct svga_shader
*shader
;
168 /** Parameters used to generate this variant */
169 struct svga_compile_key key
;
171 /* svga shader type */
172 SVGA3dShaderType type
;
174 /* Compiled shader tokens:
176 const unsigned *tokens
;
179 /* shader signature */
180 unsigned signatureLen
;
181 SVGA3dDXShaderSignatureHeader
*signature
;
183 /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
184 * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
188 /** Start of extra constants (number of float[4] constants) */
189 unsigned extra_const_start
;
191 /* GB object buffer containing the bytecode */
192 struct svga_winsys_gb_shader
*gb_shader
;
195 struct svga_shader_variant
*next
;
200 * Shader variant for fragment shader
202 struct svga_fs_variant
204 struct svga_shader_variant base
;
206 boolean uses_flat_interp
; /** TRUE if flat interpolation qualifier is
207 * applied to any of the varyings.
210 /** Is the color output just a constant value? (fragment shader only) */
211 boolean constant_color_output
;
213 /** Bitmask indicating which texture units are doing the shadow
214 * comparison test in the shader rather than the sampler state.
216 unsigned fs_shadow_compare_units
;
218 /** For FS-based polygon stipple */
219 unsigned pstipple_sampler_unit
;
224 * Shader variant for geometry shader
226 struct svga_gs_variant
228 struct svga_shader_variant base
;
233 * Shader variant for vertex shader
235 struct svga_vs_variant
237 struct svga_shader_variant base
;
242 * Shader variant for tessellation evaluation shader
244 struct svga_tes_variant
246 struct svga_shader_variant base
;
248 enum pipe_prim_type prim_mode
:8;
249 enum pipe_tess_spacing spacing
:3;
250 unsigned vertices_order_cw
:1;
251 unsigned point_mode
:1;
256 * Shader variant for tessellation control shader
258 struct svga_tcs_variant
260 struct svga_shader_variant base
;
265 * Shader variant for compute shader
267 struct svga_cs_variant
269 struct svga_shader_variant base
;
275 const struct tgsi_token
*tokens
;
276 struct svga_token_key token_key
; /* token key for the token string */
277 struct tgsi_shader_info info
;
279 /* List of shaders with tokens derived from the same token string */
280 struct svga_shader
*next
;
281 struct svga_shader
*parent
; /* shader with the original token string */
283 struct svga_stream_output
*stream_output
;
285 /** Head of linked list of compiled variants */
286 struct svga_shader_variant
*variants
;
288 unsigned id
; /**< for debugging only */
292 struct svga_fragment_shader
294 struct svga_shader base
;
296 struct draw_fragment_shader
*draw_shader
;
298 /** Mask of which generic varying variables are read by this shader */
299 uint64_t generic_inputs
;
301 /** Table mapping original TGSI generic indexes to low integers */
302 int8_t generic_remap_table
[MAX_GENERIC_VARYING
];
306 struct svga_vertex_shader
308 struct svga_shader base
;
310 struct draw_vertex_shader
*draw_shader
;
312 /** Mask of which generic varying variables are written by this shader */
313 uint64_t generic_outputs
;
315 /** Generated geometry shader that goes with this vertex shader */
316 struct svga_geometry_shader
*gs
;
320 struct svga_geometry_shader
322 struct svga_shader base
;
324 struct draw_geometry_shader
*draw_shader
;
326 /** Table mapping original TGSI generic indexes to low integers */
327 int8_t generic_remap_table
[MAX_GENERIC_VARYING
];
328 uint64_t generic_outputs
;
330 unsigned aa_point_coord_index
; /* generic index for aa point coord */
332 unsigned wide_point
:1; /* set if the shader emulates wide point */
336 struct svga_tcs_shader
338 struct svga_shader base
;
340 /** Mask of which generic varying variables are written by this shader */
341 uint64_t generic_outputs
;
345 struct svga_tes_shader
347 struct svga_shader base
;
349 /** Mask of which generic varying variables are written by this shader */
350 uint64_t generic_inputs
;
354 struct svga_compute_shader
356 struct svga_shader base
;
360 static inline boolean
361 svga_compile_keys_equal(const struct svga_compile_key
*a
,
362 const struct svga_compile_key
*b
)
365 (const char *) &a
->tex
[a
->num_textures
] - (const char *) a
;
367 return memcmp(a
, b
, key_size
) == 0;
372 svga_get_generic_inputs_mask(const struct tgsi_shader_info
*info
);
375 svga_get_generic_outputs_mask(const struct tgsi_shader_info
*info
);
378 svga_remap_generics(uint64_t generics_mask
,
379 int8_t remap_table
[MAX_GENERIC_VARYING
]);
382 svga_remap_generic_index(int8_t remap_table
[MAX_GENERIC_VARYING
],
386 svga_init_shader_key_common(const struct svga_context
*svga
,
387 enum pipe_shader_type shader_type
,
388 const struct svga_shader
*shader
,
389 struct svga_compile_key
*key
);
391 struct svga_shader_variant
*
392 svga_search_shader_key(const struct svga_shader
*shader
,
393 const struct svga_compile_key
*key
);
396 svga_search_shader_token_key(struct svga_shader
*shader
,
397 const struct svga_token_key
*key
);
400 svga_define_shader(struct svga_context
*svga
,
401 struct svga_shader_variant
*variant
);
404 svga_set_shader(struct svga_context
*svga
,
405 SVGA3dShaderType type
,
406 struct svga_shader_variant
*variant
);
408 struct svga_shader_variant
*
409 svga_new_shader_variant(struct svga_context
*svga
, enum pipe_shader_type type
);
412 svga_destroy_shader_variant(struct svga_context
*svga
,
413 struct svga_shader_variant
*variant
);
416 svga_rebind_shaders(struct svga_context
*svga
);
419 * Check if a shader's bytecode exceeds the device limits.
421 static inline boolean
422 svga_shader_too_large(const struct svga_context
*svga
,
423 const struct svga_shader_variant
*variant
)
425 if (svga_have_gb_objects(svga
)) {
429 if (variant
->nr_tokens
* sizeof(variant
->tokens
[0])
430 + sizeof(SVGA3dCmdDefineShader
) + sizeof(SVGA3dCmdHeader
)
431 < SVGA_CB_MAX_COMMAND_SIZE
) {
440 * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
442 static inline SVGA3dShaderType
443 svga_shader_type(enum pipe_shader_type shader
)
446 case PIPE_SHADER_VERTEX
:
447 return SVGA3D_SHADERTYPE_VS
;
448 case PIPE_SHADER_GEOMETRY
:
449 return SVGA3D_SHADERTYPE_GS
;
450 case PIPE_SHADER_FRAGMENT
:
451 return SVGA3D_SHADERTYPE_PS
;
452 case PIPE_SHADER_TESS_CTRL
:
453 return SVGA3D_SHADERTYPE_HS
;
454 case PIPE_SHADER_TESS_EVAL
:
455 return SVGA3D_SHADERTYPE_DS
;
456 case PIPE_SHADER_COMPUTE
:
457 return SVGA3D_SHADERTYPE_CS
;
459 assert(!"Invalid shader type");
460 return SVGA3D_SHADERTYPE_VS
;
465 /** Does the current VS have stream output? */
466 static inline boolean
467 svga_have_vs_streamout(const struct svga_context
*svga
)
469 return svga
->curr
.vs
!= NULL
&& svga
->curr
.vs
->base
.stream_output
!= NULL
;
473 /** Does the current GS have stream output? */
474 static inline boolean
475 svga_have_gs_streamout(const struct svga_context
*svga
)
477 return svga
->curr
.gs
!= NULL
&& svga
->curr
.gs
->base
.stream_output
!= NULL
;
481 static inline struct svga_fs_variant
*
482 svga_fs_variant(struct svga_shader_variant
*variant
)
484 assert(!variant
|| variant
->type
== SVGA3D_SHADERTYPE_PS
);
485 return (struct svga_fs_variant
*)variant
;
489 static inline struct svga_tes_variant
*
490 svga_tes_variant(struct svga_shader_variant
*variant
)
492 assert(!variant
|| variant
->type
== SVGA3D_SHADERTYPE_DS
);
493 return (struct svga_tes_variant
*)variant
;
497 static inline struct svga_cs_variant
*
498 svga_cs_variant(struct svga_shader_variant
*variant
)
500 assert(!variant
|| variant
->type
== SVGA3D_SHADERTYPE_CS
);
501 return (struct svga_cs_variant
*)variant
;
505 /* Returns TRUE if we are currently using flat shading.
507 static inline boolean
508 svga_is_using_flat_shading(const struct svga_context
*svga
)
511 svga
->state
.hw_draw
.fs
?
512 svga_fs_variant(svga
->state
.hw_draw
.fs
)->uses_flat_interp
: FALSE
;
516 #endif /* SVGA_SHADER_H */