1 /**********************************************************
2 * Copyright 2008-2012 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 #include "svga3d_reg.h"
31 struct svga_shader_variant
;
34 svga_define_shader(struct svga_context
*svga
,
35 SVGA3dShaderType type
,
36 struct svga_shader_variant
*variant
);
39 svga_destroy_shader_variant(struct svga_context
*svga
,
40 SVGA3dShaderType type
,
41 struct svga_shader_variant
*variant
);
45 * Check if a shader's bytecode exceeds the device limits.
48 svga_shader_too_large(const struct svga_context
*svga
,
49 const struct svga_shader_variant
*variant
)
51 if (svga_have_gb_objects(svga
)) {
55 if (variant
->nr_tokens
* sizeof(variant
->tokens
[0])
56 + sizeof(SVGA3dCmdDefineShader
) + sizeof(SVGA3dCmdHeader
)
57 < SVGA_CB_MAX_COMMAND_SIZE
) {
65 #endif /* SVGA_SHADER_H */