Revert "svga: add work-around for Sauerbraten Z fighting issue"
[mesa.git] / src / gallium / drivers / svga / svga_state_constants.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "util/u_memory.h"
28 #include "pipe/p_defines.h"
29
30 #include "svga_screen.h"
31 #include "svga_context.h"
32 #include "svga_state.h"
33 #include "svga_cmd.h"
34 #include "svga_tgsi.h"
35 #include "svga_debug.h"
36 #include "svga_resource_buffer.h"
37
38 #include "svga_hw_reg.h"
39
40
41 /*
42 * Don't try to send more than 4kb of successive constants.
43 */
44 #define MAX_CONST_REG_COUNT 256 /**< number of float[4] constants */
45
46 /**
47 * Extra space for svga-specific VS/PS constants (such as texcoord
48 * scale factors, vertex transformation scale/translation).
49 */
50 #define MAX_EXTRA_CONSTS 32
51
52 /** Guest-backed surface constant buffers must be this size */
53 #define GB_CONSTBUF_SIZE (SVGA3D_CONSTREG_MAX)
54
55 /**
56 * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
57 */
58 static unsigned
59 svga_shader_type(unsigned shader)
60 {
61 switch (shader) {
62 case PIPE_SHADER_VERTEX:
63 return SVGA3D_SHADERTYPE_VS;
64 case PIPE_SHADER_FRAGMENT:
65 return SVGA3D_SHADERTYPE_PS;
66 default:
67 assert(!"Unexpected shader type");
68 return SVGA3D_SHADERTYPE_VS;
69 }
70 }
71
72
73 /**
74 * Emit any extra fragment shader constants into the buffer pointed
75 * to by 'dest'.
76 * In particular, these would be the scaling factors needed for handling
77 * unnormalized texture coordinates for texture rectangles.
78 * \return number of float[4] constants put into the dest buffer
79 */
80 static unsigned
81 svga_get_extra_fs_constants(struct svga_context *svga, float *dest)
82 {
83 const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
84 const struct svga_fs_compile_key *key = &variant->key.fkey;
85 unsigned count = 0;
86
87 /* SVGA_NEW_VS_VARIANT
88 */
89 if (key->num_unnormalized_coords) {
90 unsigned i;
91
92 for (i = 0; i < key->num_textures; i++) {
93 if (key->tex[i].unnormalized) {
94 struct pipe_resource *tex = svga->curr.sampler_views[i]->texture;
95
96 /* debug/sanity check */
97 assert(key->tex[i].width_height_idx == count);
98
99 *dest++ = 1.0 / (float)tex->width0;
100 *dest++ = 1.0 / (float)tex->height0;
101 *dest++ = 1.0;
102 *dest++ = 1.0;
103
104 count++;
105 }
106 }
107 }
108
109 assert(count <= MAX_EXTRA_CONSTS);
110
111 return count;
112 }
113
114
115 /**
116 * Emit any extra vertex shader constants into the buffer pointed
117 * to by 'dest'.
118 * In particular, these would be the scale and bias factors computed
119 * from the framebuffer size which are used to copy with differences in
120 * GL vs D3D coordinate spaces. See svga_tgsi_insn.c for more info.
121 * \return number of float[4] constants put into the dest buffer
122 */
123 static unsigned
124 svga_get_extra_vs_constants(struct svga_context *svga, float *dest)
125 {
126 const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
127 const struct svga_vs_compile_key *key = &variant->key.vkey;
128 unsigned count = 0;
129
130 /* SVGA_NEW_VS_VARIANT
131 */
132 if (key->need_prescale) {
133 memcpy(dest, svga->state.hw_clear.prescale.scale, 4 * sizeof(float));
134 dest += 4;
135
136 memcpy(dest, svga->state.hw_clear.prescale.translate, 4 * sizeof(float));
137 dest += 4;
138
139 count = 2;
140 }
141
142 assert(count <= MAX_EXTRA_CONSTS);
143
144 return count;
145 }
146
147
148 /**
149 * Check and emit one shader constant register.
150 * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX
151 * \param i which float[4] constant to change
152 * \param value the new float[4] value
153 */
154 static enum pipe_error
155 emit_const(struct svga_context *svga, unsigned shader, unsigned i,
156 const float *value)
157 {
158 enum pipe_error ret = PIPE_OK;
159
160 assert(shader < PIPE_SHADER_TYPES);
161 assert(i < SVGA3D_CONSTREG_MAX);
162
163 if (memcmp(svga->state.hw_draw.cb[shader][i], value,
164 4 * sizeof(float)) != 0) {
165 if (SVGA_DEBUG & DEBUG_CONSTS)
166 debug_printf("%s %s %u: %f %f %f %f\n",
167 __FUNCTION__,
168 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
169 i,
170 value[0],
171 value[1],
172 value[2],
173 value[3]);
174
175 ret = SVGA3D_SetShaderConst( svga->swc,
176 i,
177 svga_shader_type(shader),
178 SVGA3D_CONST_TYPE_FLOAT,
179 value );
180 if (ret != PIPE_OK)
181 return ret;
182
183 memcpy(svga->state.hw_draw.cb[shader][i], value, 4 * sizeof(float));
184 }
185
186 return ret;
187 }
188
189
190 /*
191 * Check and emit a range of shader constant registers, trying to coalesce
192 * successive shader constant updates in a single command in order to save
193 * space on the command buffer. This is a HWv8 feature.
194 */
195 static enum pipe_error
196 emit_const_range(struct svga_context *svga,
197 unsigned shader,
198 unsigned offset,
199 unsigned count,
200 const float (*values)[4])
201 {
202 unsigned i, j;
203 enum pipe_error ret;
204
205 #ifdef DEBUG
206 if (offset + count > SVGA3D_CONSTREG_MAX) {
207 debug_printf("svga: too many constants (offset %u + count %u = %u (max = %u))\n",
208 offset, count, offset + count, SVGA3D_CONSTREG_MAX);
209 }
210 #endif
211
212 if (offset > SVGA3D_CONSTREG_MAX) {
213 /* This isn't OK, but if we propagate an error all the way up we'll
214 * just get into more trouble.
215 * XXX note that offset is always zero at this time so this is moot.
216 */
217 return PIPE_OK;
218 }
219
220 if (offset + count > SVGA3D_CONSTREG_MAX) {
221 /* Just drop the extra constants for now.
222 * Ideally we should not have allowed the app to create a shader
223 * that exceeds our constant buffer size but there's no way to
224 * express that in gallium at this time.
225 */
226 count = SVGA3D_CONSTREG_MAX - offset;
227 }
228
229 i = 0;
230 while (i < count) {
231 if (memcmp(svga->state.hw_draw.cb[shader][offset + i],
232 values[i],
233 4 * sizeof(float)) != 0) {
234 /* Found one dirty constant
235 */
236 if (SVGA_DEBUG & DEBUG_CONSTS)
237 debug_printf("%s %s %d: %f %f %f %f\n",
238 __FUNCTION__,
239 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
240 offset + i,
241 values[i][0],
242 values[i][1],
243 values[i][2],
244 values[i][3]);
245
246 /* Look for more consecutive dirty constants.
247 */
248 j = i + 1;
249 while (j < count &&
250 j < i + MAX_CONST_REG_COUNT &&
251 memcmp(svga->state.hw_draw.cb[shader][offset + j],
252 values[j],
253 4 * sizeof(float)) != 0) {
254
255 if (SVGA_DEBUG & DEBUG_CONSTS)
256 debug_printf("%s %s %d: %f %f %f %f\n",
257 __FUNCTION__,
258 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
259 offset + j,
260 values[j][0],
261 values[j][1],
262 values[j][2],
263 values[j][3]);
264
265 ++j;
266 }
267
268 assert(j >= i + 1);
269
270 /* Send them all together.
271 */
272 if (svga_have_gb_objects(svga)) {
273 ret = SVGA3D_SetGBShaderConstsInline(svga->swc,
274 offset + i, /* start */
275 j - i, /* count */
276 svga_shader_type(shader),
277 SVGA3D_CONST_TYPE_FLOAT,
278 values + i);
279 }
280 else {
281 ret = SVGA3D_SetShaderConsts(svga->swc,
282 offset + i, j - i,
283 svga_shader_type(shader),
284 SVGA3D_CONST_TYPE_FLOAT,
285 values + i);
286 }
287 if (ret != PIPE_OK) {
288 return ret;
289 }
290
291 /*
292 * Local copy of the hardware state.
293 */
294 memcpy(svga->state.hw_draw.cb[shader][offset + i],
295 values[i],
296 (j - i) * 4 * sizeof(float));
297
298 i = j + 1;
299 } else {
300 ++i;
301 }
302 }
303
304 return PIPE_OK;
305 }
306
307
308 /**
309 * Emit all the constants in a constant buffer for a shader stage.
310 */
311 static enum pipe_error
312 emit_consts(struct svga_context *svga, unsigned shader)
313 {
314 struct svga_screen *ss = svga_screen(svga->pipe.screen);
315 struct pipe_transfer *transfer = NULL;
316 unsigned count;
317 const float (*data)[4] = NULL;
318 unsigned i;
319 enum pipe_error ret = PIPE_OK;
320 const unsigned offset = 0;
321
322 assert(shader < PIPE_SHADER_TYPES);
323
324 if (svga->curr.cbufs[shader].buffer == NULL)
325 goto done;
326
327 data = (const float (*)[4])pipe_buffer_map(&svga->pipe,
328 svga->curr.cbufs[shader].buffer,
329 PIPE_TRANSFER_READ,
330 &transfer);
331 if (data == NULL) {
332 ret = PIPE_ERROR_OUT_OF_MEMORY;
333 goto done;
334 }
335
336 /* sanity check */
337 assert(svga->curr.cbufs[shader].buffer->width0 >=
338 svga->curr.cbufs[shader].buffer_size);
339
340 /* Use/apply the constant buffer size and offsets here */
341 count = svga->curr.cbufs[shader].buffer_size / (4 * sizeof(float));
342 data += svga->curr.cbufs[shader].buffer_offset / (4 * sizeof(float));
343
344 if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
345 ret = emit_const_range( svga, shader, offset, count, data );
346 if (ret != PIPE_OK) {
347 goto done;
348 }
349 } else {
350 for (i = 0; i < count; i++) {
351 ret = emit_const( svga, shader, offset + i, data[i] );
352 if (ret != PIPE_OK) {
353 goto done;
354 }
355 }
356 }
357
358 done:
359 if (data)
360 pipe_buffer_unmap(&svga->pipe, transfer);
361
362 return ret;
363 }
364
365
366 static enum pipe_error
367 emit_fs_consts(struct svga_context *svga, unsigned dirty)
368 {
369 struct svga_screen *ss = svga_screen(svga->pipe.screen);
370 const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
371 enum pipe_error ret = PIPE_OK;
372
373 /* SVGA_NEW_FS_VARIANT
374 */
375 if (variant == NULL)
376 return PIPE_OK;
377
378 /* SVGA_NEW_FS_CONST_BUFFER
379 */
380 ret = emit_consts( svga, PIPE_SHADER_FRAGMENT );
381 if (ret != PIPE_OK)
382 return ret;
383
384 /* emit extra shader constants */
385 {
386 unsigned offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
387 float extras[MAX_EXTRA_CONSTS][4];
388 unsigned count, i;
389
390 count = svga_get_extra_fs_constants(svga, (float *) extras);
391
392 if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
393 ret = emit_const_range(svga, PIPE_SHADER_FRAGMENT, offset, count,
394 (const float (*) [4])extras);
395 } else {
396 for (i = 0; i < count; i++) {
397 ret = emit_const(svga, PIPE_SHADER_FRAGMENT, offset + i, extras[i]);
398 if (ret != PIPE_OK)
399 return ret;
400 }
401 }
402 }
403
404 return ret;
405 }
406
407
408 struct svga_tracked_state svga_hw_fs_constants =
409 {
410 "hw fs params",
411 (SVGA_NEW_FS_CONST_BUFFER |
412 SVGA_NEW_FS_VARIANT |
413 SVGA_NEW_TEXTURE_BINDING),
414 emit_fs_consts
415 };
416
417
418
419 static enum pipe_error
420 emit_vs_consts(struct svga_context *svga, unsigned dirty)
421 {
422 struct svga_screen *ss = svga_screen(svga->pipe.screen);
423 const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
424 enum pipe_error ret = PIPE_OK;
425
426 /* SVGA_NEW_VS_VARIANT
427 */
428 if (variant == NULL)
429 return PIPE_OK;
430
431 /* SVGA_NEW_VS_CONST_BUFFER
432 */
433 ret = emit_consts( svga, PIPE_SHADER_VERTEX );
434 if (ret != PIPE_OK)
435 return ret;
436
437 /* emit extra shader constants */
438 {
439 unsigned offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
440 float extras[MAX_EXTRA_CONSTS][4];
441 unsigned count, i;
442
443 count = svga_get_extra_vs_constants(svga, (float *) extras);
444 assert(count <= Elements(extras));
445
446 if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
447 ret = emit_const_range(svga, PIPE_SHADER_VERTEX, offset, count,
448 (const float (*) [4]) extras);
449 } else {
450 for (i = 0; i < count; i++) {
451 ret = emit_const(svga, PIPE_SHADER_VERTEX, offset + i, extras[i]);
452 if (ret != PIPE_OK)
453 return ret;
454 }
455 }
456 }
457
458 return ret;
459 }
460
461
462 struct svga_tracked_state svga_hw_vs_constants =
463 {
464 "hw vs params",
465 (SVGA_NEW_PRESCALE |
466 SVGA_NEW_VS_CONST_BUFFER |
467 SVGA_NEW_VS_VARIANT),
468 emit_vs_consts
469 };