svga: add a few more resource updates HUD query
[mesa.git] / src / gallium / drivers / svga / svga_state_constants.c
1
2 /**********************************************************
3 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person
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26
27 #include "util/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_defines.h"
31 #include "util/u_upload_mgr.h"
32
33 #include "svga_screen.h"
34 #include "svga_context.h"
35 #include "svga_state.h"
36 #include "svga_cmd.h"
37 #include "svga_tgsi.h"
38 #include "svga_debug.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_shader.h"
41
42 #include "svga_hw_reg.h"
43
44
45 /*
46 * Don't try to send more than 4kb of successive constants.
47 */
48 #define MAX_CONST_REG_COUNT 256 /**< number of float[4] constants */
49
50 /**
51 * Extra space for svga-specific VS/PS constants (such as texcoord
52 * scale factors, vertex transformation scale/translation).
53 */
54 #define MAX_EXTRA_CONSTS 32
55
56 /** Guest-backed surface constant buffers must be this size */
57 #define GB_CONSTBUF_SIZE (SVGA3D_CONSTREG_MAX)
58
59
60 /**
61 * Emit any extra shader-type-independent shader constants into the buffer
62 * pointed to by 'dest'.
63 * \return number of float[4] constants put into the 'dest' buffer
64 */
65 static unsigned
66 svga_get_extra_constants_common(struct svga_context *svga,
67 const struct svga_shader_variant *variant,
68 unsigned shader, float *dest)
69 {
70 uint32_t *dest_u = (uint32_t *) dest; // uint version of dest
71 unsigned i;
72 unsigned count = 0;
73
74 for (i = 0; i < variant->key.num_textures; i++) {
75 struct pipe_sampler_view *sv = svga->curr.sampler_views[shader][i];
76 if (sv) {
77 struct pipe_resource *tex = sv->texture;
78 /* Scaling factors needed for handling unnormalized texture coordinates
79 * for texture rectangles.
80 */
81 if (variant->key.tex[i].unnormalized) {
82 /* debug/sanity check */
83 assert(variant->key.tex[i].width_height_idx == count);
84
85 *dest++ = 1.0 / (float)tex->width0;
86 *dest++ = 1.0 / (float)tex->height0;
87 *dest++ = 1.0;
88 *dest++ = 1.0;
89
90 count++;
91 }
92
93 /* Store the sizes for texture buffers.
94 */
95 if (tex->target == PIPE_BUFFER) {
96 unsigned bytes_per_element = util_format_get_blocksize(sv->format);
97 *dest_u++ = tex->width0 / bytes_per_element;
98 *dest_u++ = 1;
99 *dest_u++ = 1;
100 *dest_u++ = 1;
101
102 count++;
103 }
104 }
105 }
106
107 return count;
108 }
109
110
111 /**
112 * Emit any extra fragment shader constants into the buffer pointed
113 * to by 'dest'.
114 * \return number of float[4] constants put into the dest buffer
115 */
116 static unsigned
117 svga_get_extra_fs_constants(struct svga_context *svga, float *dest)
118 {
119 const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
120 unsigned count = 0;
121
122 count += svga_get_extra_constants_common(svga, variant,
123 PIPE_SHADER_FRAGMENT, dest);
124
125 assert(count <= MAX_EXTRA_CONSTS);
126
127 return count;
128 }
129
130 /**
131 * Emit extra constants needed for prescale computation into the
132 * the buffer pointed to by '*dest'. The updated buffer pointer
133 * will be returned in 'dest'.
134 */
135 static unsigned
136 svga_get_prescale_constants(struct svga_context *svga, float **dest)
137 {
138 memcpy(*dest, svga->state.hw_clear.prescale.scale, 4 * sizeof(float));
139 *dest += 4;
140
141 memcpy(*dest, svga->state.hw_clear.prescale.translate, 4 * sizeof(float));
142 *dest += 4;
143
144 return 2;
145 }
146
147 /**
148 * Emit extra constants needed for point sprite emulation.
149 */
150 static unsigned
151 svga_get_pt_sprite_constants(struct svga_context *svga, float **dest)
152 {
153 struct svga_screen *screen = svga_screen(svga->pipe.screen);
154 float *dst = *dest;
155
156 dst[0] = 1.0 / (svga->curr.viewport.scale[0] * 2);
157 dst[1] = 1.0 / (svga->curr.viewport.scale[1] * 2);
158 dst[2] = svga->curr.rast->pointsize;
159 dst[3] = screen->maxPointSize;
160 *dest = *dest + 4;
161 return 1;
162 }
163
164 /**
165 * Emit user-defined clip plane coefficients into the buffer pointed to
166 * by '*dest'. The updated buffer pointer will be returned in 'dest'.
167 */
168 static unsigned
169 svga_get_clip_plane_constants(struct svga_context *svga,
170 const struct svga_shader_variant *variant,
171 float **dest)
172 {
173 unsigned count = 0;
174
175 /* SVGA_NEW_CLIP */
176 if (svga_have_vgpu10(svga)) {
177 /* append user-defined clip plane coefficients onto constant buffer */
178 unsigned clip_planes = variant->key.clip_plane_enable;
179 while (clip_planes) {
180 int i = u_bit_scan(&clip_planes);
181 COPY_4V(*dest, svga->curr.clip.ucp[i]);
182 *dest += 4;
183 count += 1;
184 }
185 }
186 return count;
187 }
188
189 /**
190 * Emit any extra vertex shader constants into the buffer pointed
191 * to by 'dest'.
192 * In particular, these would be the scale and bias factors computed
193 * from the framebuffer size which are used to copy with differences in
194 * GL vs D3D coordinate spaces. See svga_tgsi_insn.c for more info.
195 * \return number of float[4] constants put into the dest buffer
196 */
197 static unsigned
198 svga_get_extra_vs_constants(struct svga_context *svga, float *dest)
199 {
200 const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
201 unsigned count = 0;
202
203 /* SVGA_NEW_VS_VARIANT
204 */
205 if (variant->key.vs.need_prescale) {
206 count += svga_get_prescale_constants(svga, &dest);
207 }
208
209 if (variant->key.vs.undo_viewport) {
210 /* Used to convert window coords back to NDC coords */
211 dest[0] = 1.0f / svga->curr.viewport.scale[0];
212 dest[1] = 1.0f / svga->curr.viewport.scale[1];
213 dest[2] = -svga->curr.viewport.translate[0];
214 dest[3] = -svga->curr.viewport.translate[1];
215 dest += 4;
216 count += 1;
217 }
218
219 /* SVGA_NEW_CLIP */
220 count += svga_get_clip_plane_constants(svga, variant, &dest);
221
222 /* common constants */
223 count += svga_get_extra_constants_common(svga, variant,
224 PIPE_SHADER_VERTEX, dest);
225
226 assert(count <= MAX_EXTRA_CONSTS);
227
228 return count;
229 }
230
231 /**
232 * Emit any extra geometry shader constants into the buffer pointed
233 * to by 'dest'.
234 */
235 static unsigned
236 svga_get_extra_gs_constants(struct svga_context *svga, float *dest)
237 {
238 const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
239 unsigned count = 0;
240
241 /* SVGA_NEW_GS_VARIANT
242 */
243
244 /* Constants for point sprite
245 * These are used in the transformed gs that supports point sprite.
246 * They need to be added before the prescale constants.
247 */
248 if (variant->key.gs.wide_point) {
249 count += svga_get_pt_sprite_constants(svga, &dest);
250 }
251
252 if (variant->key.gs.need_prescale) {
253 count += svga_get_prescale_constants(svga, &dest);
254 }
255
256 /* SVGA_NEW_CLIP */
257 count += svga_get_clip_plane_constants(svga, variant, &dest);
258
259 /* common constants */
260 count += svga_get_extra_constants_common(svga, variant,
261 PIPE_SHADER_GEOMETRY, dest);
262
263 assert(count <= MAX_EXTRA_CONSTS);
264 return count;
265 }
266
267 /**
268 * Check and emit one shader constant register.
269 * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX
270 * \param i which float[4] constant to change
271 * \param value the new float[4] value
272 */
273 static enum pipe_error
274 emit_const(struct svga_context *svga, unsigned shader, unsigned i,
275 const float *value)
276 {
277 enum pipe_error ret = PIPE_OK;
278
279 assert(shader < PIPE_SHADER_TYPES);
280 assert(i < SVGA3D_CONSTREG_MAX);
281 assert(!svga_have_vgpu10(svga));
282
283 if (memcmp(svga->state.hw_draw.cb[shader][i], value,
284 4 * sizeof(float)) != 0) {
285 if (SVGA_DEBUG & DEBUG_CONSTS)
286 debug_printf("%s %s %u: %f %f %f %f\n",
287 __FUNCTION__,
288 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
289 i,
290 value[0],
291 value[1],
292 value[2],
293 value[3]);
294
295 ret = SVGA3D_SetShaderConst( svga->swc,
296 i,
297 svga_shader_type(shader),
298 SVGA3D_CONST_TYPE_FLOAT,
299 value );
300 if (ret != PIPE_OK)
301 return ret;
302
303 memcpy(svga->state.hw_draw.cb[shader][i], value, 4 * sizeof(float));
304
305 svga->hud.num_const_updates++;
306 }
307
308 return ret;
309 }
310
311
312 /*
313 * Check and emit a range of shader constant registers, trying to coalesce
314 * successive shader constant updates in a single command in order to save
315 * space on the command buffer. This is a HWv8 feature.
316 */
317 static enum pipe_error
318 emit_const_range(struct svga_context *svga,
319 unsigned shader,
320 unsigned offset,
321 unsigned count,
322 const float (*values)[4])
323 {
324 unsigned i, j;
325 enum pipe_error ret;
326
327 assert(shader == PIPE_SHADER_VERTEX ||
328 shader == PIPE_SHADER_FRAGMENT);
329 assert(!svga_have_vgpu10(svga));
330
331 #ifdef DEBUG
332 if (offset + count > SVGA3D_CONSTREG_MAX) {
333 debug_printf("svga: too many constants (offset %u + count %u = %u (max = %u))\n",
334 offset, count, offset + count, SVGA3D_CONSTREG_MAX);
335 }
336 #endif
337
338 if (offset > SVGA3D_CONSTREG_MAX) {
339 /* This isn't OK, but if we propagate an error all the way up we'll
340 * just get into more trouble.
341 * XXX note that offset is always zero at this time so this is moot.
342 */
343 return PIPE_OK;
344 }
345
346 if (offset + count > SVGA3D_CONSTREG_MAX) {
347 /* Just drop the extra constants for now.
348 * Ideally we should not have allowed the app to create a shader
349 * that exceeds our constant buffer size but there's no way to
350 * express that in gallium at this time.
351 */
352 count = SVGA3D_CONSTREG_MAX - offset;
353 }
354
355 i = 0;
356 while (i < count) {
357 if (memcmp(svga->state.hw_draw.cb[shader][offset + i],
358 values[i],
359 4 * sizeof(float)) != 0) {
360 /* Found one dirty constant
361 */
362 if (SVGA_DEBUG & DEBUG_CONSTS)
363 debug_printf("%s %s %d: %f %f %f %f\n",
364 __FUNCTION__,
365 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
366 offset + i,
367 values[i][0],
368 values[i][1],
369 values[i][2],
370 values[i][3]);
371
372 /* Look for more consecutive dirty constants.
373 */
374 j = i + 1;
375 while (j < count &&
376 j < i + MAX_CONST_REG_COUNT &&
377 memcmp(svga->state.hw_draw.cb[shader][offset + j],
378 values[j],
379 4 * sizeof(float)) != 0) {
380
381 if (SVGA_DEBUG & DEBUG_CONSTS)
382 debug_printf("%s %s %d: %f %f %f %f\n",
383 __FUNCTION__,
384 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
385 offset + j,
386 values[j][0],
387 values[j][1],
388 values[j][2],
389 values[j][3]);
390
391 ++j;
392 }
393
394 assert(j >= i + 1);
395
396 /* Send them all together.
397 */
398 if (svga_have_gb_objects(svga)) {
399 ret = SVGA3D_SetGBShaderConstsInline(svga->swc,
400 offset + i, /* start */
401 j - i, /* count */
402 svga_shader_type(shader),
403 SVGA3D_CONST_TYPE_FLOAT,
404 values + i);
405 }
406 else {
407 ret = SVGA3D_SetShaderConsts(svga->swc,
408 offset + i, j - i,
409 svga_shader_type(shader),
410 SVGA3D_CONST_TYPE_FLOAT,
411 values + i);
412 }
413 if (ret != PIPE_OK) {
414 return ret;
415 }
416
417 /*
418 * Local copy of the hardware state.
419 */
420 memcpy(svga->state.hw_draw.cb[shader][offset + i],
421 values[i],
422 (j - i) * 4 * sizeof(float));
423
424 i = j + 1;
425
426 svga->hud.num_const_updates++;
427
428 } else {
429 ++i;
430 }
431 }
432
433 return PIPE_OK;
434 }
435
436
437 /**
438 * Emit all the constants in a constant buffer for a shader stage.
439 * On VGPU10, emit_consts_vgpu10 is used instead.
440 */
441 static enum pipe_error
442 emit_consts_vgpu9(struct svga_context *svga, unsigned shader)
443 {
444 const struct pipe_constant_buffer *cbuf;
445 struct svga_screen *ss = svga_screen(svga->pipe.screen);
446 struct pipe_transfer *transfer = NULL;
447 unsigned count;
448 const float (*data)[4] = NULL;
449 unsigned i;
450 enum pipe_error ret = PIPE_OK;
451 const unsigned offset = 0;
452
453 assert(shader < PIPE_SHADER_TYPES);
454 assert(!svga_have_vgpu10(svga));
455 /* Only one constant buffer per shader is supported before VGPU10.
456 * This is only an approximate check against that.
457 */
458 assert(svga->curr.constbufs[shader][1].buffer == NULL);
459
460 cbuf = &svga->curr.constbufs[shader][0];
461
462 if (svga->curr.constbufs[shader][0].buffer) {
463 /* emit user-provided constants */
464 data = (const float (*)[4])
465 pipe_buffer_map(&svga->pipe, svga->curr.constbufs[shader][0].buffer,
466 PIPE_TRANSFER_READ, &transfer);
467 if (!data) {
468 return PIPE_ERROR_OUT_OF_MEMORY;
469 }
470
471 /* sanity check */
472 assert(cbuf->buffer->width0 >=
473 cbuf->buffer_size);
474
475 /* Use/apply the constant buffer size and offsets here */
476 count = cbuf->buffer_size / (4 * sizeof(float));
477 data += cbuf->buffer_offset / (4 * sizeof(float));
478
479 if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
480 ret = emit_const_range( svga, shader, offset, count, data );
481 }
482 else {
483 for (i = 0; i < count; i++) {
484 ret = emit_const( svga, shader, offset + i, data[i] );
485 if (ret != PIPE_OK) {
486 break;
487 }
488 }
489 }
490
491 pipe_buffer_unmap(&svga->pipe, transfer);
492
493 if (ret != PIPE_OK) {
494 return ret;
495 }
496 }
497
498 /* emit extra shader constants */
499 {
500 const struct svga_shader_variant *variant = NULL;
501 unsigned offset;
502 float extras[MAX_EXTRA_CONSTS][4];
503 unsigned count, i;
504
505 switch (shader) {
506 case PIPE_SHADER_VERTEX:
507 variant = svga->state.hw_draw.vs;
508 count = svga_get_extra_vs_constants(svga, (float *) extras);
509 break;
510 case PIPE_SHADER_FRAGMENT:
511 variant = svga->state.hw_draw.fs;
512 count = svga_get_extra_fs_constants(svga, (float *) extras);
513 break;
514 default:
515 assert(!"Unexpected shader type");
516 count = 0;
517 }
518
519 assert(variant);
520 offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
521 assert(count <= Elements(extras));
522
523 if (count > 0) {
524 if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
525 ret = emit_const_range(svga, shader, offset, count,
526 (const float (*) [4])extras);
527 }
528 else {
529 for (i = 0; i < count; i++) {
530 ret = emit_const(svga, shader, offset + i, extras[i]);
531 if (ret != PIPE_OK)
532 return ret;
533 }
534 }
535 }
536 }
537
538 return ret;
539 }
540
541
542
543 static enum pipe_error
544 emit_constbuf_vgpu10(struct svga_context *svga, unsigned shader)
545 {
546 const struct pipe_constant_buffer *cbuf;
547 struct pipe_resource *dst_buffer = NULL;
548 enum pipe_error ret = PIPE_OK;
549 struct pipe_transfer *src_transfer;
550 struct svga_winsys_surface *dst_handle;
551 float extras[MAX_EXTRA_CONSTS][4];
552 unsigned extra_count, extra_size, extra_offset;
553 unsigned new_buf_size;
554 void *src_map = NULL, *dst_map;
555 unsigned offset;
556 const struct svga_shader_variant *variant;
557
558 assert(shader == PIPE_SHADER_VERTEX ||
559 shader == PIPE_SHADER_GEOMETRY ||
560 shader == PIPE_SHADER_FRAGMENT);
561
562 cbuf = &svga->curr.constbufs[shader][0];
563
564 switch (shader) {
565 case PIPE_SHADER_VERTEX:
566 variant = svga->state.hw_draw.vs;
567 extra_count = svga_get_extra_vs_constants(svga, (float *) extras);
568 break;
569 case PIPE_SHADER_FRAGMENT:
570 variant = svga->state.hw_draw.fs;
571 extra_count = svga_get_extra_fs_constants(svga, (float *) extras);
572 break;
573 case PIPE_SHADER_GEOMETRY:
574 variant = svga->state.hw_draw.gs;
575 extra_count = svga_get_extra_gs_constants(svga, (float *) extras);
576 break;
577 default:
578 assert(!"Unexpected shader type");
579 /* Don't return an error code since we don't want to keep re-trying
580 * this function and getting stuck in an infinite loop.
581 */
582 return PIPE_OK;
583 }
584
585 assert(variant);
586
587 /* Compute extra constants size and offset in bytes */
588 extra_size = extra_count * 4 * sizeof(float);
589 extra_offset = 4 * sizeof(float) * variant->extra_const_start;
590
591 if (cbuf->buffer_size + extra_size == 0)
592 return PIPE_OK; /* nothing to do */
593
594 /* Typically, the cbuf->buffer here is a user-space buffer so mapping
595 * it is really cheap. If we ever get real HW buffers for constants
596 * we should void mapping and instead use a ResourceCopy command.
597 */
598 if (cbuf->buffer_size > 0) {
599 src_map = pipe_buffer_map_range(&svga->pipe, cbuf->buffer,
600 cbuf->buffer_offset, cbuf->buffer_size,
601 PIPE_TRANSFER_READ, &src_transfer);
602 assert(src_map);
603 if (!src_map) {
604 return PIPE_ERROR_OUT_OF_MEMORY;
605 }
606 }
607
608 /* The new/dest buffer's size must be large enough to hold the original,
609 * user-specified constants, plus the extra constants.
610 * The size of the original constant buffer _should_ agree with what the
611 * shader is expecting, but it might not (it's not enforced anywhere by
612 * gallium).
613 */
614 new_buf_size = MAX2(cbuf->buffer_size, extra_offset) + extra_size;
615
616 /* According to the DX10 spec, the constant buffer size must be
617 * in multiples of 16.
618 */
619 new_buf_size = align(new_buf_size, 16);
620
621 u_upload_alloc(svga->const0_upload, 0, new_buf_size,
622 CONST0_UPLOAD_ALIGNMENT, &offset,
623 &dst_buffer, &dst_map);
624 if (!dst_map) {
625 if (src_map)
626 pipe_buffer_unmap(&svga->pipe, src_transfer);
627 return PIPE_ERROR_OUT_OF_MEMORY;
628 }
629
630 if (src_map) {
631 memcpy(dst_map, src_map, cbuf->buffer_size);
632 pipe_buffer_unmap(&svga->pipe, src_transfer);
633 }
634
635 if (extra_size) {
636 assert(extra_offset + extra_size <= new_buf_size);
637 memcpy((char *) dst_map + extra_offset, extras, extra_size);
638 }
639 u_upload_unmap(svga->const0_upload);
640
641 /* Issue the SetSingleConstantBuffer command */
642 dst_handle = svga_buffer_handle(svga, dst_buffer);
643 if (!dst_handle) {
644 pipe_resource_reference(&dst_buffer, NULL);
645 return PIPE_ERROR_OUT_OF_MEMORY;
646 }
647
648 assert(new_buf_size % 16 == 0);
649 ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
650 0, /* index */
651 svga_shader_type(shader),
652 dst_handle,
653 offset,
654 new_buf_size);
655
656 if (ret != PIPE_OK) {
657 pipe_resource_reference(&dst_buffer, NULL);
658 return ret;
659 }
660
661 /* Save this const buffer until it's replaced in the future.
662 * Otherwise, all references to the buffer will go away after the
663 * command buffer is submitted, it'll get recycled and we will have
664 * incorrect constant buffer bindings.
665 */
666 pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], dst_buffer);
667
668 svga->state.hw_draw.default_constbuf_size[shader] = new_buf_size;
669
670 pipe_resource_reference(&dst_buffer, NULL);
671
672 svga->hud.num_const_buf_updates++;
673
674 return ret;
675 }
676
677
678 static enum pipe_error
679 emit_consts_vgpu10(struct svga_context *svga, unsigned shader)
680 {
681 enum pipe_error ret;
682 unsigned dirty_constbufs;
683 unsigned enabled_constbufs;
684
685 /* Emit 0th constant buffer (with extra constants) */
686 ret = emit_constbuf_vgpu10(svga, shader);
687 if (ret != PIPE_OK) {
688 return ret;
689 }
690
691 enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] | 1u;
692
693 /* Emit other constant buffers (UBOs) */
694 dirty_constbufs = svga->state.dirty_constbufs[shader] & ~1u;
695
696 while (dirty_constbufs) {
697 unsigned index = u_bit_scan(&dirty_constbufs);
698 unsigned offset = svga->curr.constbufs[shader][index].buffer_offset;
699 unsigned size = svga->curr.constbufs[shader][index].buffer_size;
700 struct svga_buffer *buffer =
701 svga_buffer(svga->curr.constbufs[shader][index].buffer);
702 struct svga_winsys_surface *handle;
703
704 if (buffer) {
705 handle = svga_buffer_handle(svga, &buffer->b.b);
706 enabled_constbufs |= 1 << index;
707 }
708 else {
709 handle = NULL;
710 enabled_constbufs &= ~(1 << index);
711 assert(offset == 0);
712 assert(size == 0);
713 }
714
715 if (size % 16 != 0) {
716 /* GL's buffer range sizes can be any number of bytes but the
717 * SVGA3D device requires a multiple of 16 bytes.
718 */
719 const unsigned total_size = buffer->b.b.width0;
720
721 if (offset + align(size, 16) <= total_size) {
722 /* round up size to multiple of 16 */
723 size = align(size, 16);
724 }
725 else {
726 /* round down to mulitple of 16 (this may cause rendering problems
727 * but should avoid a device error).
728 */
729 size &= ~15;
730 }
731 }
732
733 assert(size % 16 == 0);
734 ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
735 index,
736 svga_shader_type(shader),
737 handle,
738 offset,
739 size);
740 if (ret != PIPE_OK)
741 return ret;
742
743 svga->hud.num_const_buf_updates++;
744 }
745
746 svga->state.hw_draw.enabled_constbufs[shader] = enabled_constbufs;
747 svga->state.dirty_constbufs[shader] = 0;
748
749 return ret;
750 }
751
752 static enum pipe_error
753 emit_fs_consts(struct svga_context *svga, unsigned dirty)
754 {
755 const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
756 enum pipe_error ret = PIPE_OK;
757
758 /* SVGA_NEW_FS_VARIANT
759 */
760 if (!variant)
761 return PIPE_OK;
762
763 /* SVGA_NEW_FS_CONST_BUFFER
764 */
765 if (svga_have_vgpu10(svga)) {
766 ret = emit_consts_vgpu10(svga, PIPE_SHADER_FRAGMENT);
767 }
768 else {
769 ret = emit_consts_vgpu9(svga, PIPE_SHADER_FRAGMENT);
770 }
771
772 return ret;
773 }
774
775
776 struct svga_tracked_state svga_hw_fs_constants =
777 {
778 "hw fs params",
779 (SVGA_NEW_FS_CONST_BUFFER |
780 SVGA_NEW_FS_VARIANT |
781 SVGA_NEW_TEXTURE_BINDING),
782 emit_fs_consts
783 };
784
785
786
787 static enum pipe_error
788 emit_vs_consts(struct svga_context *svga, unsigned dirty)
789 {
790 const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
791 enum pipe_error ret = PIPE_OK;
792
793 /* SVGA_NEW_VS_VARIANT
794 */
795 if (!variant)
796 return PIPE_OK;
797
798 /* SVGA_NEW_VS_CONST_BUFFER
799 */
800 if (svga_have_vgpu10(svga)) {
801 ret = emit_consts_vgpu10(svga, PIPE_SHADER_VERTEX);
802 }
803 else {
804 ret = emit_consts_vgpu9(svga, PIPE_SHADER_VERTEX);
805 }
806
807 return ret;
808 }
809
810
811 struct svga_tracked_state svga_hw_vs_constants =
812 {
813 "hw vs params",
814 (SVGA_NEW_PRESCALE |
815 SVGA_NEW_VS_CONST_BUFFER |
816 SVGA_NEW_VS_VARIANT),
817 emit_vs_consts
818 };
819
820
821 static enum pipe_error
822 emit_gs_consts(struct svga_context *svga, unsigned dirty)
823 {
824 const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
825 enum pipe_error ret = PIPE_OK;
826
827 /* SVGA_NEW_GS_VARIANT
828 */
829 if (!variant)
830 return PIPE_OK;
831
832 /* SVGA_NEW_GS_CONST_BUFFER
833 */
834 if (svga_have_vgpu10(svga)) {
835 /**
836 * If only the rasterizer state has changed and the current geometry
837 * shader does not emit wide points, then there is no reason to
838 * re-emit the GS constants, so skip it.
839 */
840 if (dirty == SVGA_NEW_RAST && !variant->key.gs.wide_point)
841 return PIPE_OK;
842
843 ret = emit_consts_vgpu10(svga, PIPE_SHADER_GEOMETRY);
844 }
845
846 return ret;
847 }
848
849
850 struct svga_tracked_state svga_hw_gs_constants =
851 {
852 "hw gs params",
853 (SVGA_NEW_GS_CONST_BUFFER |
854 SVGA_NEW_RAST |
855 SVGA_NEW_GS_VARIANT),
856 emit_gs_consts
857 };