Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / drivers / svga / svga_state_constants.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28
29 #include "svga_context.h"
30 #include "svga_state.h"
31 #include "svga_cmd.h"
32 #include "svga_tgsi.h"
33 #include "svga_debug.h"
34
35 #include "svga_hw_reg.h"
36
37 /***********************************************************************
38 * Hardware update
39 */
40
41 /* Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
42 */
43 static int svga_shader_type( int shader )
44 {
45 assert(PIPE_SHADER_VERTEX + 1 == SVGA3D_SHADERTYPE_VS);
46 assert(PIPE_SHADER_FRAGMENT + 1 == SVGA3D_SHADERTYPE_PS);
47 assert(shader <= PIPE_SHADER_FRAGMENT);
48 return shader + 1;
49 }
50
51
52 static int emit_const( struct svga_context *svga,
53 int unit,
54 int i,
55 const float *value )
56 {
57 int ret = PIPE_OK;
58
59 if (memcmp(svga->state.hw_draw.cb[unit][i], value, 4 * sizeof(float)) != 0) {
60 if (SVGA_DEBUG & DEBUG_CONSTS)
61 debug_printf("%s %s %d: %f %f %f %f\n",
62 __FUNCTION__,
63 unit == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
64 i,
65 value[0],
66 value[1],
67 value[2],
68 value[3]);
69
70 ret = SVGA3D_SetShaderConst( svga->swc,
71 i,
72 svga_shader_type(unit),
73 SVGA3D_CONST_TYPE_FLOAT,
74 value );
75 if (ret)
76 return ret;
77
78 memcpy(svga->state.hw_draw.cb[unit][i], value, 4 * sizeof(float));
79 }
80
81 return ret;
82 }
83
84 static int emit_consts( struct svga_context *svga,
85 int offset,
86 int unit )
87 {
88 struct pipe_transfer *transfer = NULL;
89 unsigned count;
90 const float (*data)[4] = NULL;
91 unsigned i;
92 int ret = PIPE_OK;
93
94 if (svga->curr.cb[unit] == NULL)
95 goto done;
96
97 count = svga->curr.cb[unit]->width0 / (4 * sizeof(float));
98
99 data = (const float (*)[4])pipe_buffer_map(&svga->pipe,
100 svga->curr.cb[unit],
101 PIPE_TRANSFER_READ,
102 &transfer);
103 if (data == NULL) {
104 ret = PIPE_ERROR_OUT_OF_MEMORY;
105 goto done;
106 }
107
108 for (i = 0; i < count; i++) {
109 ret = emit_const( svga, unit, offset + i, data[i] );
110 if (ret)
111 goto done;
112 }
113
114 done:
115 if (data)
116 pipe_buffer_unmap(&svga->pipe, transfer);
117
118 return ret;
119 }
120
121 static int emit_fs_consts( struct svga_context *svga,
122 unsigned dirty )
123 {
124 const struct svga_shader_result *result = svga->state.hw_draw.fs;
125 const struct svga_fs_compile_key *key = &result->key.fkey;
126 int ret = 0;
127
128 ret = emit_consts( svga, 0, PIPE_SHADER_FRAGMENT );
129 if (ret)
130 return ret;
131
132 /* The internally generated fragment shader for xor blending
133 * doesn't have a 'result' struct. It should be fixed to avoid
134 * this special case, but work around it with a NULL check:
135 */
136 if (result != NULL &&
137 key->num_unnormalized_coords)
138 {
139 unsigned offset = result->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
140 int i;
141
142 for (i = 0; i < key->num_textures; i++) {
143 if (key->tex[i].unnormalized) {
144 struct pipe_resource *tex = svga->curr.sampler_views[i]->texture;
145 float data[4];
146
147 data[0] = 1.0 / (float)tex->width0;
148 data[1] = 1.0 / (float)tex->height0;
149 data[2] = 1.0;
150 data[3] = 1.0;
151
152 ret = emit_const( svga,
153 PIPE_SHADER_FRAGMENT,
154 key->tex[i].width_height_idx + offset,
155 data );
156 if (ret)
157 return ret;
158 }
159 }
160
161 offset += key->num_unnormalized_coords;
162 }
163
164 return 0;
165 }
166
167
168 struct svga_tracked_state svga_hw_fs_parameters =
169 {
170 "hw fs params",
171 (SVGA_NEW_FS_CONST_BUFFER |
172 SVGA_NEW_FS_RESULT |
173 SVGA_NEW_TEXTURE_BINDING),
174 emit_fs_consts
175 };
176
177 /***********************************************************************
178 */
179
180 static int emit_vs_consts( struct svga_context *svga,
181 unsigned dirty )
182 {
183 const struct svga_shader_result *result = svga->state.hw_draw.vs;
184 const struct svga_vs_compile_key *key = &result->key.vkey;
185 int ret = 0;
186 unsigned offset;
187
188 /* SVGA_NEW_VS_RESULT
189 */
190 if (result == NULL)
191 return 0;
192
193 /* SVGA_NEW_VS_CONST_BUFFER
194 */
195 ret = emit_consts( svga, 0, PIPE_SHADER_VERTEX );
196 if (ret)
197 return ret;
198
199 offset = result->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
200
201 /* SVGA_NEW_VS_RESULT
202 */
203 if (key->need_prescale) {
204 ret = emit_const( svga, PIPE_SHADER_VERTEX, offset++,
205 svga->state.hw_clear.prescale.scale );
206 if (ret)
207 return ret;
208
209 ret = emit_const( svga, PIPE_SHADER_VERTEX, offset++,
210 svga->state.hw_clear.prescale.translate );
211 if (ret)
212 return ret;
213 }
214
215 /* SVGA_NEW_ZERO_STRIDE
216 */
217 if (key->zero_stride_vertex_elements) {
218 unsigned i, curr_zero_stride = 0;
219 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i) {
220 if (key->zero_stride_vertex_elements & (1 << i)) {
221 ret = emit_const( svga, PIPE_SHADER_VERTEX, offset++,
222 svga->curr.zero_stride_constants +
223 4 * curr_zero_stride );
224 if (ret)
225 return ret;
226 ++curr_zero_stride;
227 }
228 }
229 }
230
231 return 0;
232 }
233
234
235 struct svga_tracked_state svga_hw_vs_parameters =
236 {
237 "hw vs params",
238 (SVGA_NEW_PRESCALE |
239 SVGA_NEW_VS_CONST_BUFFER |
240 SVGA_NEW_ZERO_STRIDE |
241 SVGA_NEW_VS_RESULT),
242 emit_vs_consts
243 };
244