1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_math.h"
30 #include "svga_context.h"
31 #include "svga_state.h"
33 #include "svga_debug.h"
36 /***********************************************************************
37 * Hardware state update
41 static int emit_framebuffer( struct svga_context
*svga
,
44 const struct pipe_framebuffer_state
*curr
= &svga
->curr
.framebuffer
;
45 struct pipe_framebuffer_state
*hw
= &svga
->state
.hw_clear
.framebuffer
;
46 boolean reemit
= svga
->rebind
.rendertargets
;
51 * We need to reemit non-null surface bindings, even when they are not
52 * dirty, to ensure that the resources are paged in.
55 for(i
= 0; i
< PIPE_MAX_COLOR_BUFS
; ++i
) {
56 if (curr
->cbufs
[i
] != hw
->cbufs
[i
] ||
57 (reemit
&& hw
->cbufs
[i
])) {
58 if (svga
->curr
.nr_fbs
++ > 8)
59 return PIPE_ERROR_OUT_OF_MEMORY
;
61 ret
= SVGA3D_SetRenderTarget(svga
->swc
, SVGA3D_RT_COLOR0
+ i
, curr
->cbufs
[i
]);
65 pipe_surface_reference(&hw
->cbufs
[i
], curr
->cbufs
[i
]);
70 if (curr
->zsbuf
!= hw
->zsbuf
||
71 (reemit
&& hw
->zsbuf
)) {
72 ret
= SVGA3D_SetRenderTarget(svga
->swc
, SVGA3D_RT_DEPTH
, curr
->zsbuf
);
77 curr
->zsbuf
->format
== PIPE_FORMAT_S8_USCALED_Z24_UNORM
) {
78 ret
= SVGA3D_SetRenderTarget(svga
->swc
, SVGA3D_RT_STENCIL
, curr
->zsbuf
);
83 ret
= SVGA3D_SetRenderTarget(svga
->swc
, SVGA3D_RT_STENCIL
, NULL
);
88 pipe_surface_reference(&hw
->zsbuf
, curr
->zsbuf
);
91 svga
->rebind
.rendertargets
= FALSE
;
98 * Rebind rendertargets.
100 * Similar to emit_framebuffer, but without any state checking/update.
102 * Called at the beginning of every new command buffer to ensure that
103 * non-dirty rendertargets are properly paged-in.
106 svga_reemit_framebuffer_bindings(struct svga_context
*svga
)
108 struct pipe_framebuffer_state
*hw
= &svga
->state
.hw_clear
.framebuffer
;
112 assert(svga
->rebind
.rendertargets
);
114 for (i
= 0; i
< MIN2(PIPE_MAX_COLOR_BUFS
, 8); ++i
) {
116 ret
= SVGA3D_SetRenderTarget(svga
->swc
, SVGA3D_RT_COLOR0
+ i
, hw
->cbufs
[i
]);
117 if (ret
!= PIPE_OK
) {
124 ret
= SVGA3D_SetRenderTarget(svga
->swc
, SVGA3D_RT_DEPTH
, hw
->zsbuf
);
125 if (ret
!= PIPE_OK
) {
130 hw
->zsbuf
->format
== PIPE_FORMAT_S8_USCALED_Z24_UNORM
) {
131 ret
= SVGA3D_SetRenderTarget(svga
->swc
, SVGA3D_RT_STENCIL
, hw
->zsbuf
);
132 if (ret
!= PIPE_OK
) {
137 ret
= SVGA3D_SetRenderTarget(svga
->swc
, SVGA3D_RT_STENCIL
, NULL
);
138 if (ret
!= PIPE_OK
) {
144 svga
->rebind
.rendertargets
= FALSE
;
150 struct svga_tracked_state svga_hw_framebuffer
=
152 "hw framebuffer state",
153 SVGA_NEW_FRAME_BUFFER
,
160 /***********************************************************************
163 static int emit_viewport( struct svga_context
*svga
,
166 const struct pipe_viewport_state
*viewport
= &svga
->curr
.viewport
;
167 struct svga_prescale prescale
;
169 /* Not sure if this state is relevant with POSITIONT. Probably
170 * not, but setting to 0,1 avoids some state pingponging.
172 float range_min
= 0.0;
173 float range_max
= 1.0;
175 boolean degenerate
= FALSE
;
178 float fb_width
= svga
->curr
.framebuffer
.width
;
179 float fb_height
= svga
->curr
.framebuffer
.height
;
181 float fx
= viewport
->scale
[0] * -1.0 + viewport
->translate
[0];
182 float fy
= flip
* viewport
->scale
[1] * -1.0 + viewport
->translate
[1];
183 float fw
= viewport
->scale
[0] * 2;
184 float fh
= flip
* viewport
->scale
[1] * 2;
186 memset( &prescale
, 0, sizeof(prescale
) );
188 /* Examine gallium viewport transformation and produce a screen
189 * rectangle and possibly vertex shader pre-transformation to
190 * get the same results.
193 SVGA_DBG(DEBUG_VIEWPORT
,
194 "\ninitial %f,%f %fx%f\n",
200 prescale
.scale
[0] = 1.0;
201 prescale
.scale
[1] = 1.0;
202 prescale
.scale
[2] = 1.0;
203 prescale
.scale
[3] = 1.0;
204 prescale
.translate
[0] = 0;
205 prescale
.translate
[1] = 0;
206 prescale
.translate
[2] = 0;
207 prescale
.translate
[3] = 0;
208 prescale
.enabled
= TRUE
;
213 prescale
.scale
[0] *= -1.0;
214 prescale
.translate
[0] += -fw
;
216 fx
= viewport
->scale
[0] * 1.0 + viewport
->translate
[0];
220 prescale
.scale
[1] *= -1.0;
221 prescale
.translate
[1] += -fh
;
223 fy
= flip
* viewport
->scale
[1] * 1.0 + viewport
->translate
[1];
227 prescale
.translate
[0] += fx
;
228 prescale
.scale
[0] *= fw
/ (fw
+ fx
);
234 prescale
.translate
[1] += fy
;
235 prescale
.scale
[1] *= fh
/ (fh
+ fy
);
240 if (fx
+ fw
> fb_width
) {
241 prescale
.scale
[0] *= fw
/ (fb_width
- fx
);
242 prescale
.translate
[0] -= fx
* (fw
/ (fb_width
- fx
));
243 prescale
.translate
[0] += fx
;
248 if (fy
+ fh
> fb_height
) {
249 prescale
.scale
[1] *= fh
/ (fb_height
- fy
);
250 prescale
.translate
[1] -= fy
* (fh
/ (fb_height
- fy
));
251 prescale
.translate
[1] += fy
;
255 if (fw
< 0 || fh
< 0) {
256 fw
= fh
= fx
= fy
= 0;
262 /* D3D viewport is integer space. Convert fx,fy,etc. to
265 * TODO: adjust pretranslate correct for any subpixel error
266 * introduced converting to integers.
273 SVGA_DBG(DEBUG_VIEWPORT
,
274 "viewport error %f,%f %fx%f\n",
275 fabs((float)rect
.x
- fx
),
276 fabs((float)rect
.y
- fy
),
277 fabs((float)rect
.w
- fw
),
278 fabs((float)rect
.h
- fh
));
280 SVGA_DBG(DEBUG_VIEWPORT
,
281 "viewport %d,%d %dx%d\n",
288 /* Finally, to get GL rasterization rules, need to tweak the
289 * screen-space coordinates slightly relative to D3D which is
290 * what hardware implements natively.
292 if (svga
->curr
.rast
->templ
.gl_rasterization_rules
) {
293 float adjust_x
= 0.0;
294 float adjust_y
= 0.0;
296 switch (svga
->curr
.reduced_prim
) {
297 case PIPE_PRIM_LINES
:
301 case PIPE_PRIM_POINTS
:
302 case PIPE_PRIM_TRIANGLES
:
308 prescale
.translate
[0] += adjust_x
;
309 prescale
.translate
[1] += adjust_y
;
310 prescale
.translate
[2] = 0.5; /* D3D clip space */
311 prescale
.scale
[2] = 0.5; /* D3D clip space */
315 range_min
= viewport
->scale
[2] * -1.0 + viewport
->translate
[2];
316 range_max
= viewport
->scale
[2] * 1.0 + viewport
->translate
[2];
318 /* D3D (and by implication SVGA) doesn't like dealing with zmax
319 * less than zmin. Detect that case, flip the depth range and
320 * invert our z-scale factor to achieve the same effect.
322 if (range_min
> range_max
) {
324 range_tmp
= range_min
;
325 range_min
= range_max
;
326 range_max
= range_tmp
;
327 prescale
.scale
[2] = -prescale
.scale
[2];
330 if (prescale
.enabled
) {
335 SVGA_DBG(DEBUG_VIEWPORT
,
336 "prescale %f,%f %fx%f\n",
337 prescale
.translate
[0],
338 prescale
.translate
[1],
342 H
[0] = (float)rect
.w
/ 2.0;
343 H
[1] = -(float)rect
.h
/ 2.0;
344 J
[0] = (float)rect
.x
+ (float)rect
.w
/ 2.0;
345 J
[1] = (float)rect
.y
+ (float)rect
.h
/ 2.0;
347 SVGA_DBG(DEBUG_VIEWPORT
,
355 /* Adjust prescale to take into account the fact that it is
356 * going to be applied prior to the perspective divide and
357 * viewport transformation.
359 * Vwin = H(Vc/Vc.w) + J
361 * We want to tweak Vwin with scale and translation from above,
366 * But we can only modify the values at Vc. Plugging all the
367 * above together, and rearranging, eventually we get:
369 * Vwin' = H(Vc'/Vc'.w) + J
372 * K = (T + (S-1)J) / H
374 * Overwrite prescale.translate with values for K:
376 for (i
= 0; i
< 2; i
++) {
377 prescale
.translate
[i
] = ((prescale
.translate
[i
] +
378 (prescale
.scale
[i
] - 1.0) * J
[i
]) / H
[i
]);
381 SVGA_DBG(DEBUG_VIEWPORT
,
382 "clipspace %f,%f %fx%f\n",
383 prescale
.translate
[0],
384 prescale
.translate
[1],
395 prescale
.enabled
= FALSE
;
398 if (memcmp(&rect
, &svga
->state
.hw_clear
.viewport
, sizeof(rect
)) != 0) {
399 ret
= SVGA3D_SetViewport(svga
->swc
, &rect
);
403 memcpy(&svga
->state
.hw_clear
.viewport
, &rect
, sizeof(rect
));
404 assert(sizeof(rect
) == sizeof(svga
->state
.hw_clear
.viewport
));
407 if (svga
->state
.hw_clear
.depthrange
.zmin
!= range_min
||
408 svga
->state
.hw_clear
.depthrange
.zmax
!= range_max
)
410 ret
= SVGA3D_SetZRange(svga
->swc
, range_min
, range_max
);
414 svga
->state
.hw_clear
.depthrange
.zmin
= range_min
;
415 svga
->state
.hw_clear
.depthrange
.zmax
= range_max
;
418 if (memcmp(&prescale
, &svga
->state
.hw_clear
.prescale
, sizeof prescale
) != 0) {
419 svga
->dirty
|= SVGA_NEW_PRESCALE
;
420 svga
->state
.hw_clear
.prescale
= prescale
;
427 struct svga_tracked_state svga_hw_viewport
=
430 ( SVGA_NEW_FRAME_BUFFER
|
433 SVGA_NEW_REDUCED_PRIMITIVE
),
438 /***********************************************************************
441 static int emit_scissor_rect( struct svga_context
*svga
,
444 const struct pipe_scissor_state
*scissor
= &svga
->curr
.scissor
;
447 rect
.x
= scissor
->minx
;
448 rect
.y
= scissor
->miny
;
449 rect
.w
= scissor
->maxx
- scissor
->minx
; /* + 1 ?? */
450 rect
.h
= scissor
->maxy
- scissor
->miny
; /* + 1 ?? */
452 return SVGA3D_SetScissorRect(svga
->swc
, &rect
);
456 struct svga_tracked_state svga_hw_scissor
=
464 /***********************************************************************
468 static int emit_clip_planes( struct svga_context
*svga
,
474 /* TODO: just emit directly from svga_set_clip_state()?
476 for (i
= 0; i
< svga
->curr
.clip
.nr
; i
++) {
477 /* need to express the plane in D3D-style coordinate space.
478 * GL coords get converted to D3D coords with the matrix:
483 * Apply that matrix to our plane equation, and invert Y.
485 float a
= svga
->curr
.clip
.ucp
[i
][0];
486 float b
= svga
->curr
.clip
.ucp
[i
][1];
487 float c
= svga
->curr
.clip
.ucp
[i
][2];
488 float d
= svga
->curr
.clip
.ucp
[i
][3];
496 ret
= SVGA3D_SetClipPlane(svga
->swc
, i
, plane
);
505 struct svga_tracked_state svga_hw_clip_planes
=