radeonsi: add an initial dump_debug_state implementation dumping shaders
[mesa.git] / src / gallium / drivers / svga / svga_state_need_swtnl.c
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25
26 #include "util/u_inlines.h"
27 #include "pipe/p_state.h"
28 #include "svga_context.h"
29 #include "svga_state.h"
30 #include "svga_debug.h"
31 #include "svga_hw_reg.h"
32
33
34 static enum pipe_error
35 update_need_swvfetch(struct svga_context *svga, unsigned dirty)
36 {
37 if (!svga->curr.velems) {
38 /* No vertex elements bound. */
39 return PIPE_OK;
40 }
41
42 if (svga->state.sw.need_swvfetch != svga->curr.velems->need_swvfetch) {
43 svga->state.sw.need_swvfetch = svga->curr.velems->need_swvfetch;
44 svga->dirty |= SVGA_NEW_NEED_SWVFETCH;
45 }
46
47 return PIPE_OK;
48 }
49
50 struct svga_tracked_state svga_update_need_swvfetch =
51 {
52 "update need_swvfetch",
53 ( SVGA_NEW_VELEMENT ),
54 update_need_swvfetch
55 };
56
57
58
59 static enum pipe_error
60 update_need_pipeline(struct svga_context *svga, unsigned dirty)
61 {
62 boolean need_pipeline = FALSE;
63 struct svga_vertex_shader *vs = svga->curr.vs;
64
65 /* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
66 */
67 if (svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim)) {
68 SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n",
69 __FUNCTION__,
70 svga->curr.rast->need_pipeline,
71 (1 << svga->curr.reduced_prim) );
72 SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline tris (%s), lines (%s), points (%s)\n",
73 __FUNCTION__,
74 svga->curr.rast->need_pipeline_tris_str,
75 svga->curr.rast->need_pipeline_lines_str,
76 svga->curr.rast->need_pipeline_points_str);
77 need_pipeline = TRUE;
78 }
79
80 /* EDGEFLAGS
81 */
82 if (vs && vs->base.info.writes_edgeflag) {
83 SVGA_DBG(DEBUG_SWTNL, "%s: edgeflags\n", __FUNCTION__);
84 need_pipeline = TRUE;
85 }
86
87 /* SVGA_NEW_FS, SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
88 */
89 if (svga->curr.reduced_prim == PIPE_PRIM_POINTS) {
90 unsigned sprite_coord_gen = svga->curr.rast->templ.sprite_coord_enable;
91 unsigned generic_inputs =
92 svga->curr.fs ? svga->curr.fs->generic_inputs : 0;
93
94 if (sprite_coord_gen &&
95 (generic_inputs & ~sprite_coord_gen)) {
96 /* The fragment shader is using some generic inputs that are
97 * not being replaced by auto-generated point/sprite coords (and
98 * auto sprite coord generation is turned on).
99 * The SVGA3D interface does not support that: if we enable
100 * SVGA3D_RS_POINTSPRITEENABLE it gets enabled for _all_
101 * texture coordinate sets.
102 * To solve this, we have to use the draw-module's wide/sprite
103 * point stage.
104 */
105 need_pipeline = TRUE;
106 }
107 }
108
109 if (need_pipeline != svga->state.sw.need_pipeline) {
110 svga->state.sw.need_pipeline = need_pipeline;
111 svga->dirty |= SVGA_NEW_NEED_PIPELINE;
112 }
113
114 /* DEBUG */
115 if (0 && svga->state.sw.need_pipeline)
116 debug_printf("sw.need_pipeline = %d\n", svga->state.sw.need_pipeline);
117
118 return PIPE_OK;
119 }
120
121
122 struct svga_tracked_state svga_update_need_pipeline =
123 {
124 "need pipeline",
125 (SVGA_NEW_RAST |
126 SVGA_NEW_FS |
127 SVGA_NEW_VS |
128 SVGA_NEW_REDUCED_PRIMITIVE),
129 update_need_pipeline
130 };
131
132
133 static enum pipe_error
134 update_need_swtnl(struct svga_context *svga, unsigned dirty)
135 {
136 boolean need_swtnl;
137
138 if (svga->debug.no_swtnl) {
139 svga->state.sw.need_swvfetch = FALSE;
140 svga->state.sw.need_pipeline = FALSE;
141 }
142
143 need_swtnl = (svga->state.sw.need_swvfetch ||
144 svga->state.sw.need_pipeline);
145
146 if (svga->debug.force_swtnl) {
147 need_swtnl = TRUE;
148 }
149
150 /*
151 * Some state changes the draw module does makes us believe we
152 * we don't need swtnl. This causes the vdecl code to pickup
153 * the wrong buffers and vertex formats. Try trivial/line-wide.
154 */
155 if (svga->state.sw.in_swtnl_draw)
156 need_swtnl = TRUE;
157
158 if (need_swtnl != svga->state.sw.need_swtnl) {
159 SVGA_DBG(DEBUG_SWTNL|DEBUG_PERF,
160 "%s: need_swvfetch %s, need_pipeline %s\n",
161 __FUNCTION__,
162 svga->state.sw.need_swvfetch ? "true" : "false",
163 svga->state.sw.need_pipeline ? "true" : "false");
164
165 svga->state.sw.need_swtnl = need_swtnl;
166 svga->dirty |= SVGA_NEW_NEED_SWTNL;
167 svga->swtnl.new_vdecl = TRUE;
168 }
169
170 return PIPE_OK;
171 }
172
173
174 struct svga_tracked_state svga_update_need_swtnl =
175 {
176 "need swtnl",
177 (SVGA_NEW_NEED_PIPELINE |
178 SVGA_NEW_NEED_SWVFETCH),
179 update_need_swtnl
180 };