1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_inlines.h"
27 #include "pipe/p_state.h"
30 #include "svga_context.h"
31 #include "svga_state.h"
32 #include "svga_debug.h"
33 #include "svga_hw_reg.h"
35 /***********************************************************************
40 * Given a gallium vertex element format, return the corresponding SVGA3D
41 * format. Return SVGA3D_DECLTYPE_MAX for unsupported gallium formats.
43 static INLINE SVGA3dDeclType
44 svga_translate_vertex_format(enum pipe_format format
)
47 case PIPE_FORMAT_R32_FLOAT
: return SVGA3D_DECLTYPE_FLOAT1
;
48 case PIPE_FORMAT_R32G32_FLOAT
: return SVGA3D_DECLTYPE_FLOAT2
;
49 case PIPE_FORMAT_R32G32B32_FLOAT
: return SVGA3D_DECLTYPE_FLOAT3
;
50 case PIPE_FORMAT_R32G32B32A32_FLOAT
: return SVGA3D_DECLTYPE_FLOAT4
;
51 case PIPE_FORMAT_B8G8R8A8_UNORM
: return SVGA3D_DECLTYPE_D3DCOLOR
;
52 case PIPE_FORMAT_R8G8B8A8_USCALED
: return SVGA3D_DECLTYPE_UBYTE4
;
53 case PIPE_FORMAT_R16G16_SSCALED
: return SVGA3D_DECLTYPE_SHORT2
;
54 case PIPE_FORMAT_R16G16B16A16_SSCALED
: return SVGA3D_DECLTYPE_SHORT4
;
55 case PIPE_FORMAT_R8G8B8A8_UNORM
: return SVGA3D_DECLTYPE_UBYTE4N
;
56 case PIPE_FORMAT_R16G16_SNORM
: return SVGA3D_DECLTYPE_SHORT2N
;
57 case PIPE_FORMAT_R16G16B16A16_SNORM
: return SVGA3D_DECLTYPE_SHORT4N
;
58 case PIPE_FORMAT_R16G16_UNORM
: return SVGA3D_DECLTYPE_USHORT2N
;
59 case PIPE_FORMAT_R16G16B16A16_UNORM
: return SVGA3D_DECLTYPE_USHORT4N
;
60 case PIPE_FORMAT_R10G10B10X2_USCALED
: return SVGA3D_DECLTYPE_UDEC3
;
61 case PIPE_FORMAT_R10G10B10X2_SNORM
: return SVGA3D_DECLTYPE_DEC3N
;
62 case PIPE_FORMAT_R16G16_FLOAT
: return SVGA3D_DECLTYPE_FLOAT16_2
;
63 case PIPE_FORMAT_R16G16B16A16_FLOAT
: return SVGA3D_DECLTYPE_FLOAT16_4
;
66 /* There are many formats without hardware support. This case
67 * will be hit regularly, meaning we'll need swvfetch.
69 return SVGA3D_DECLTYPE_MAX
;
74 static enum pipe_error
75 update_need_swvfetch( struct svga_context
*svga
,
79 boolean need_swvfetch
= FALSE
;
81 if (!svga
->curr
.velems
) {
82 /* No vertex elements bound. */
86 for (i
= 0; i
< svga
->curr
.velems
->count
; i
++) {
87 svga
->state
.sw
.ve_format
[i
] = svga_translate_vertex_format(svga
->curr
.velems
->velem
[i
].src_format
);
88 if (svga
->state
.sw
.ve_format
[i
] == SVGA3D_DECLTYPE_MAX
) {
89 /* Unsupported format - use software fetch */
95 if (need_swvfetch
!= svga
->state
.sw
.need_swvfetch
) {
96 svga
->state
.sw
.need_swvfetch
= need_swvfetch
;
97 svga
->dirty
|= SVGA_NEW_NEED_SWVFETCH
;
103 struct svga_tracked_state svga_update_need_swvfetch
=
105 "update need_swvfetch",
106 ( SVGA_NEW_VELEMENT
),
111 /***********************************************************************
114 static enum pipe_error
115 update_need_pipeline( struct svga_context
*svga
,
119 boolean need_pipeline
= FALSE
;
120 struct svga_vertex_shader
*vs
= svga
->curr
.vs
;
122 /* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
124 if (svga
->curr
.rast
->need_pipeline
& (1 << svga
->curr
.reduced_prim
)) {
125 SVGA_DBG(DEBUG_SWTNL
, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n",
127 svga
->curr
.rast
->need_pipeline
,
128 (1 << svga
->curr
.reduced_prim
) );
129 SVGA_DBG(DEBUG_SWTNL
, "%s: rast need_pipeline tris (%s), lines (%s), points (%s)\n",
131 svga
->curr
.rast
->need_pipeline_tris_str
,
132 svga
->curr
.rast
->need_pipeline_lines_str
,
133 svga
->curr
.rast
->need_pipeline_points_str
);
134 need_pipeline
= TRUE
;
139 if (vs
&& vs
->base
.info
.writes_edgeflag
) {
140 SVGA_DBG(DEBUG_SWTNL
, "%s: edgeflags\n", __FUNCTION__
);
141 need_pipeline
= TRUE
;
144 /* SVGA_NEW_FS, SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
146 if (svga
->curr
.reduced_prim
== PIPE_PRIM_POINTS
) {
147 unsigned sprite_coord_gen
= svga
->curr
.rast
->templ
.sprite_coord_enable
;
148 unsigned generic_inputs
=
149 svga
->curr
.fs
? svga
->curr
.fs
->generic_inputs
: 0;
151 if (sprite_coord_gen
&&
152 (generic_inputs
& ~sprite_coord_gen
)) {
153 /* The fragment shader is using some generic inputs that are
154 * not being replaced by auto-generated point/sprite coords (and
155 * auto sprite coord generation is turned on).
156 * The SVGA3D interface does not support that: if we enable
157 * SVGA3D_RS_POINTSPRITEENABLE it gets enabled for _all_
158 * texture coordinate sets.
159 * To solve this, we have to use the draw-module's wide/sprite
162 need_pipeline
= TRUE
;
166 if (need_pipeline
!= svga
->state
.sw
.need_pipeline
) {
167 svga
->state
.sw
.need_pipeline
= need_pipeline
;
168 svga
->dirty
|= SVGA_NEW_NEED_PIPELINE
;
172 if (0 && svga
->state
.sw
.need_pipeline
)
173 debug_printf("sw.need_pipeline = %d\n", svga
->state
.sw
.need_pipeline
);
179 struct svga_tracked_state svga_update_need_pipeline
=
185 SVGA_NEW_REDUCED_PRIMITIVE
),
190 /***********************************************************************
193 static enum pipe_error
194 update_need_swtnl( struct svga_context
*svga
,
199 if (svga
->debug
.no_swtnl
) {
200 svga
->state
.sw
.need_swvfetch
= FALSE
;
201 svga
->state
.sw
.need_pipeline
= FALSE
;
204 need_swtnl
= (svga
->state
.sw
.need_swvfetch
||
205 svga
->state
.sw
.need_pipeline
);
207 if (svga
->debug
.force_swtnl
) {
212 * Some state changes the draw module does makes us believe we
213 * we don't need swtnl. This causes the vdecl code to pickup
214 * the wrong buffers and vertex formats. Try trivial/line-wide.
216 if (svga
->state
.sw
.in_swtnl_draw
)
219 if (need_swtnl
!= svga
->state
.sw
.need_swtnl
) {
220 SVGA_DBG(DEBUG_SWTNL
|DEBUG_PERF
,
221 "%s: need_swvfetch %s, need_pipeline %s\n",
223 svga
->state
.sw
.need_swvfetch
? "true" : "false",
224 svga
->state
.sw
.need_pipeline
? "true" : "false");
226 svga
->state
.sw
.need_swtnl
= need_swtnl
;
227 svga
->dirty
|= SVGA_NEW_NEED_SWTNL
;
228 svga
->swtnl
.new_vdecl
= TRUE
;
235 struct svga_tracked_state svga_update_need_swtnl
=
238 (SVGA_NEW_NEED_PIPELINE
|
239 SVGA_NEW_NEED_SWVFETCH
),