1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_inlines.h"
27 #include "pipe/p_state.h"
28 #include "svga_context.h"
29 #include "svga_shader.h"
30 #include "svga_state.h"
31 #include "svga_debug.h"
32 #include "svga_hw_reg.h"
35 static enum pipe_error
36 update_need_swvfetch(struct svga_context
*svga
, unsigned dirty
)
38 if (!svga
->curr
.velems
) {
39 /* No vertex elements bound. */
43 if (svga
->state
.sw
.need_swvfetch
!= svga
->curr
.velems
->need_swvfetch
) {
44 svga
->state
.sw
.need_swvfetch
= svga
->curr
.velems
->need_swvfetch
;
45 svga
->dirty
|= SVGA_NEW_NEED_SWVFETCH
;
51 struct svga_tracked_state svga_update_need_swvfetch
=
53 "update need_swvfetch",
54 ( SVGA_NEW_VELEMENT
),
60 static enum pipe_error
61 update_need_pipeline(struct svga_context
*svga
, unsigned dirty
)
63 boolean need_pipeline
= FALSE
;
64 struct svga_vertex_shader
*vs
= svga
->curr
.vs
;
66 /* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
68 if (svga
->curr
.rast
->need_pipeline
& (1 << svga
->curr
.reduced_prim
)) {
69 SVGA_DBG(DEBUG_SWTNL
, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n",
71 svga
->curr
.rast
->need_pipeline
,
72 (1 << svga
->curr
.reduced_prim
) );
73 SVGA_DBG(DEBUG_SWTNL
, "%s: rast need_pipeline tris (%s), lines (%s), points (%s)\n",
75 svga
->curr
.rast
->need_pipeline_tris_str
,
76 svga
->curr
.rast
->need_pipeline_lines_str
,
77 svga
->curr
.rast
->need_pipeline_points_str
);
83 if (vs
&& vs
->base
.info
.writes_edgeflag
) {
84 SVGA_DBG(DEBUG_SWTNL
, "%s: edgeflags\n", __FUNCTION__
);
88 /* SVGA_NEW_FS, SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
90 if (svga
->curr
.reduced_prim
== PIPE_PRIM_POINTS
) {
91 unsigned sprite_coord_gen
= svga
->curr
.rast
->templ
.sprite_coord_enable
;
92 unsigned generic_inputs
=
93 svga
->curr
.fs
? svga
->curr
.fs
->generic_inputs
: 0;
95 if (!svga_have_vgpu10(svga
) && sprite_coord_gen
&&
96 (generic_inputs
& ~sprite_coord_gen
)) {
97 /* The fragment shader is using some generic inputs that are
98 * not being replaced by auto-generated point/sprite coords (and
99 * auto sprite coord generation is turned on).
100 * The SVGA3D interface does not support that: if we enable
101 * SVGA3D_RS_POINTSPRITEENABLE it gets enabled for _all_
102 * texture coordinate sets.
103 * To solve this, we have to use the draw-module's wide/sprite
106 need_pipeline
= TRUE
;
110 if (need_pipeline
!= svga
->state
.sw
.need_pipeline
) {
111 svga
->state
.sw
.need_pipeline
= need_pipeline
;
112 svga
->dirty
|= SVGA_NEW_NEED_PIPELINE
;
116 if (0 && svga
->state
.sw
.need_pipeline
)
117 debug_printf("sw.need_pipeline = %d\n", svga
->state
.sw
.need_pipeline
);
123 struct svga_tracked_state svga_update_need_pipeline
=
129 SVGA_NEW_REDUCED_PRIMITIVE
),
134 static enum pipe_error
135 update_need_swtnl(struct svga_context
*svga
, unsigned dirty
)
139 if (svga
->debug
.no_swtnl
) {
140 svga
->state
.sw
.need_swvfetch
= FALSE
;
141 svga
->state
.sw
.need_pipeline
= FALSE
;
144 need_swtnl
= (svga
->state
.sw
.need_swvfetch
||
145 svga
->state
.sw
.need_pipeline
);
147 if (svga
->debug
.force_swtnl
) {
152 * Some state changes the draw module does makes us believe we
153 * we don't need swtnl. This causes the vdecl code to pickup
154 * the wrong buffers and vertex formats. Try trivial/line-wide.
156 if (svga
->state
.sw
.in_swtnl_draw
)
159 if (need_swtnl
!= svga
->state
.sw
.need_swtnl
) {
160 SVGA_DBG(DEBUG_SWTNL
|DEBUG_PERF
,
161 "%s: need_swvfetch %s, need_pipeline %s\n",
163 svga
->state
.sw
.need_swvfetch
? "true" : "false",
164 svga
->state
.sw
.need_pipeline
? "true" : "false");
166 svga
->state
.sw
.need_swtnl
= need_swtnl
;
167 svga
->dirty
|= SVGA_NEW_NEED_SWTNL
;
168 svga
->swtnl
.new_vdecl
= TRUE
;
175 struct svga_tracked_state svga_update_need_swtnl
=
178 (SVGA_NEW_NEED_PIPELINE
|
179 SVGA_NEW_NEED_SWVFETCH
),