svga: update driver for version 10 GPU interface
[mesa.git] / src / gallium / drivers / svga / svga_state_need_swtnl.c
1 /**********************************************************
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4 * Permission is hereby granted, free of charge, to any person
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24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "pipe/p_state.h"
28 #include "svga_context.h"
29 #include "svga_shader.h"
30 #include "svga_state.h"
31 #include "svga_debug.h"
32 #include "svga_hw_reg.h"
33
34
35 static enum pipe_error
36 update_need_swvfetch(struct svga_context *svga, unsigned dirty)
37 {
38 if (!svga->curr.velems) {
39 /* No vertex elements bound. */
40 return PIPE_OK;
41 }
42
43 if (svga->state.sw.need_swvfetch != svga->curr.velems->need_swvfetch) {
44 svga->state.sw.need_swvfetch = svga->curr.velems->need_swvfetch;
45 svga->dirty |= SVGA_NEW_NEED_SWVFETCH;
46 }
47
48 return PIPE_OK;
49 }
50
51 struct svga_tracked_state svga_update_need_swvfetch =
52 {
53 "update need_swvfetch",
54 ( SVGA_NEW_VELEMENT ),
55 update_need_swvfetch
56 };
57
58
59
60 static enum pipe_error
61 update_need_pipeline(struct svga_context *svga, unsigned dirty)
62 {
63 boolean need_pipeline = FALSE;
64 struct svga_vertex_shader *vs = svga->curr.vs;
65
66 /* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
67 */
68 if (svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim)) {
69 SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n",
70 __FUNCTION__,
71 svga->curr.rast->need_pipeline,
72 (1 << svga->curr.reduced_prim) );
73 SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline tris (%s), lines (%s), points (%s)\n",
74 __FUNCTION__,
75 svga->curr.rast->need_pipeline_tris_str,
76 svga->curr.rast->need_pipeline_lines_str,
77 svga->curr.rast->need_pipeline_points_str);
78 need_pipeline = TRUE;
79 }
80
81 /* EDGEFLAGS
82 */
83 if (vs && vs->base.info.writes_edgeflag) {
84 SVGA_DBG(DEBUG_SWTNL, "%s: edgeflags\n", __FUNCTION__);
85 need_pipeline = TRUE;
86 }
87
88 /* SVGA_NEW_FS, SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
89 */
90 if (svga->curr.reduced_prim == PIPE_PRIM_POINTS) {
91 unsigned sprite_coord_gen = svga->curr.rast->templ.sprite_coord_enable;
92 unsigned generic_inputs =
93 svga->curr.fs ? svga->curr.fs->generic_inputs : 0;
94
95 if (!svga_have_vgpu10(svga) && sprite_coord_gen &&
96 (generic_inputs & ~sprite_coord_gen)) {
97 /* The fragment shader is using some generic inputs that are
98 * not being replaced by auto-generated point/sprite coords (and
99 * auto sprite coord generation is turned on).
100 * The SVGA3D interface does not support that: if we enable
101 * SVGA3D_RS_POINTSPRITEENABLE it gets enabled for _all_
102 * texture coordinate sets.
103 * To solve this, we have to use the draw-module's wide/sprite
104 * point stage.
105 */
106 need_pipeline = TRUE;
107 }
108 }
109
110 if (need_pipeline != svga->state.sw.need_pipeline) {
111 svga->state.sw.need_pipeline = need_pipeline;
112 svga->dirty |= SVGA_NEW_NEED_PIPELINE;
113 }
114
115 /* DEBUG */
116 if (0 && svga->state.sw.need_pipeline)
117 debug_printf("sw.need_pipeline = %d\n", svga->state.sw.need_pipeline);
118
119 return PIPE_OK;
120 }
121
122
123 struct svga_tracked_state svga_update_need_pipeline =
124 {
125 "need pipeline",
126 (SVGA_NEW_RAST |
127 SVGA_NEW_FS |
128 SVGA_NEW_VS |
129 SVGA_NEW_REDUCED_PRIMITIVE),
130 update_need_pipeline
131 };
132
133
134 static enum pipe_error
135 update_need_swtnl(struct svga_context *svga, unsigned dirty)
136 {
137 boolean need_swtnl;
138
139 if (svga->debug.no_swtnl) {
140 svga->state.sw.need_swvfetch = FALSE;
141 svga->state.sw.need_pipeline = FALSE;
142 }
143
144 need_swtnl = (svga->state.sw.need_swvfetch ||
145 svga->state.sw.need_pipeline);
146
147 if (svga->debug.force_swtnl) {
148 need_swtnl = TRUE;
149 }
150
151 /*
152 * Some state changes the draw module does makes us believe we
153 * we don't need swtnl. This causes the vdecl code to pickup
154 * the wrong buffers and vertex formats. Try trivial/line-wide.
155 */
156 if (svga->state.sw.in_swtnl_draw)
157 need_swtnl = TRUE;
158
159 if (need_swtnl != svga->state.sw.need_swtnl) {
160 SVGA_DBG(DEBUG_SWTNL|DEBUG_PERF,
161 "%s: need_swvfetch %s, need_pipeline %s\n",
162 __FUNCTION__,
163 svga->state.sw.need_swvfetch ? "true" : "false",
164 svga->state.sw.need_pipeline ? "true" : "false");
165
166 svga->state.sw.need_swtnl = need_swtnl;
167 svga->dirty |= SVGA_NEW_NEED_SWTNL;
168 svga->swtnl.new_vdecl = TRUE;
169 }
170
171 return PIPE_OK;
172 }
173
174
175 struct svga_tracked_state svga_update_need_swtnl =
176 {
177 "need swtnl",
178 (SVGA_NEW_NEED_PIPELINE |
179 SVGA_NEW_NEED_SWVFETCH),
180 update_need_swtnl
181 };