svga: rename shader_result -> variant
[mesa.git] / src / gallium / drivers / svga / svga_state_vs.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
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6 * files (the "Software"), to deal in the Software without
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12 * The above copyright notice and this permission notice shall be
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14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_format.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_bitmask.h"
32 #include "translate/translate.h"
33 #include "tgsi/tgsi_ureg.h"
34
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_cmd.h"
38 #include "svga_tgsi.h"
39
40 #include "svga_hw_reg.h"
41
42
43 static INLINE int
44 compare_vs_keys(const struct svga_vs_compile_key *a,
45 const struct svga_vs_compile_key *b)
46 {
47 unsigned keysize = svga_vs_key_size( a );
48 return memcmp( a, b, keysize );
49 }
50
51
52 /** Search for a vertex shader variant */
53 static struct svga_shader_variant *
54 search_vs_key(const struct svga_vertex_shader *vs,
55 const struct svga_vs_compile_key *key)
56 {
57 struct svga_shader_variant *variant = vs->base.variants;
58
59 assert(key);
60
61 for ( ; variant; variant = variant->next) {
62 if (compare_vs_keys( key, &variant->key.vkey ) == 0)
63 return variant;
64 }
65
66 return NULL;
67 }
68
69
70 /**
71 * If we fail to compile a vertex shader we'll use a dummy/fallback shader
72 * that simply emits a (0,0,0,1) vertex position.
73 */
74 static const struct tgsi_token *
75 get_dummy_vertex_shader(void)
76 {
77 static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 };
78 struct ureg_program *ureg;
79 const struct tgsi_token *tokens;
80 struct ureg_src src;
81 struct ureg_dst dst;
82 unsigned num_tokens;
83
84 ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
85 if (!ureg)
86 return NULL;
87
88 dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
89 src = ureg_DECL_immediate(ureg, zero, 4);
90 ureg_MOV(ureg, dst, src);
91 ureg_END(ureg);
92
93 tokens = ureg_get_tokens(ureg, &num_tokens);
94
95 ureg_destroy(ureg);
96
97 return tokens;
98 }
99
100
101 /**
102 * Translate TGSI shader into an svga shader variant.
103 */
104 static enum pipe_error
105 compile_vs(struct svga_context *svga,
106 struct svga_vertex_shader *vs,
107 const struct svga_vs_compile_key *key,
108 struct svga_shader_variant **out_variant)
109 {
110 struct svga_shader_variant *variant;
111 enum pipe_error ret = PIPE_ERROR;
112
113 variant = svga_translate_vertex_program( vs, key );
114 if (variant == NULL) {
115 /* some problem during translation, try the dummy shader */
116 const struct tgsi_token *dummy = get_dummy_vertex_shader();
117 if (!dummy) {
118 ret = PIPE_ERROR_OUT_OF_MEMORY;
119 goto fail;
120 }
121 debug_printf("Failed to compile vertex shader, using dummy shader instead.\n");
122 FREE((void *) vs->base.tokens);
123 vs->base.tokens = dummy;
124 variant = svga_translate_vertex_program(vs, key);
125 if (variant == NULL) {
126 ret = PIPE_ERROR;
127 goto fail;
128 }
129 }
130
131 variant->id = util_bitmask_add(svga->vs_bm);
132 if(variant->id == UTIL_BITMASK_INVALID_INDEX) {
133 ret = PIPE_ERROR_OUT_OF_MEMORY;
134 goto fail;
135 }
136
137 ret = SVGA3D_DefineShader(svga->swc,
138 variant->id,
139 SVGA3D_SHADERTYPE_VS,
140 variant->tokens,
141 variant->nr_tokens * sizeof variant->tokens[0]);
142 if (ret != PIPE_OK)
143 goto fail;
144
145 *out_variant = variant;
146 variant->next = vs->base.variants;
147 vs->base.variants = variant;
148 return PIPE_OK;
149
150 fail:
151 if (variant) {
152 if (variant->id != UTIL_BITMASK_INVALID_INDEX)
153 util_bitmask_clear( svga->vs_bm, variant->id );
154 svga_destroy_shader_variant( variant );
155 }
156 return ret;
157 }
158
159 /* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_FS
160 */
161 static void
162 make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
163 {
164 memset(key, 0, sizeof *key);
165 key->need_prescale = svga->state.hw_clear.prescale.enabled;
166 key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
167
168 /* SVGA_NEW_FS */
169 key->fs_generic_inputs = svga->curr.fs->generic_inputs;
170 }
171
172
173
174 static enum pipe_error
175 emit_hw_vs(struct svga_context *svga, unsigned dirty)
176 {
177 struct svga_shader_variant *variant = NULL;
178 unsigned id = SVGA3D_INVALID_ID;
179 enum pipe_error ret = PIPE_OK;
180
181 /* SVGA_NEW_NEED_SWTNL */
182 if (!svga->state.sw.need_swtnl) {
183 struct svga_vertex_shader *vs = svga->curr.vs;
184 struct svga_vs_compile_key key;
185
186 make_vs_key( svga, &key );
187
188 variant = search_vs_key( vs, &key );
189 if (!variant) {
190 ret = compile_vs( svga, vs, &key, &variant );
191 if (ret != PIPE_OK)
192 return ret;
193 }
194
195 assert (variant);
196 id = variant->id;
197 }
198
199 if (variant != svga->state.hw_draw.vs) {
200 ret = SVGA3D_SetShader(svga->swc,
201 SVGA3D_SHADERTYPE_VS,
202 id );
203 if (ret != PIPE_OK)
204 return ret;
205
206 svga->dirty |= SVGA_NEW_VS_VARIANT;
207 svga->state.hw_draw.vs = variant;
208 }
209
210 return PIPE_OK;
211 }
212
213 struct svga_tracked_state svga_hw_vs =
214 {
215 "vertex shader (hwtnl)",
216 (SVGA_NEW_VS |
217 SVGA_NEW_FS |
218 SVGA_NEW_PRESCALE |
219 SVGA_NEW_NEED_SWTNL),
220 emit_hw_vs
221 };