radeonsi: add an initial dump_debug_state implementation dumping shaders
[mesa.git] / src / gallium / drivers / svga / svga_surface.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
35
36 #include "svga_format.h"
37 #include "svga_screen.h"
38 #include "svga_context.h"
39 #include "svga_resource_texture.h"
40 #include "svga_surface.h"
41 #include "svga_debug.h"
42
43
44 void
45 svga_texture_copy_handle(struct svga_context *svga,
46 struct svga_winsys_surface *src_handle,
47 unsigned src_x, unsigned src_y, unsigned src_z,
48 unsigned src_level, unsigned src_face,
49 struct svga_winsys_surface *dst_handle,
50 unsigned dst_x, unsigned dst_y, unsigned dst_z,
51 unsigned dst_level, unsigned dst_face,
52 unsigned width, unsigned height, unsigned depth)
53 {
54 struct svga_surface dst, src;
55 enum pipe_error ret;
56 SVGA3dCopyBox box, *boxes;
57
58 assert(svga);
59
60 src.handle = src_handle;
61 src.real_level = src_level;
62 src.real_face = src_face;
63 src.real_zslice = 0;
64
65 dst.handle = dst_handle;
66 dst.real_level = dst_level;
67 dst.real_face = dst_face;
68 dst.real_zslice = 0;
69
70 box.x = dst_x;
71 box.y = dst_y;
72 box.z = dst_z;
73 box.w = width;
74 box.h = height;
75 box.d = depth;
76 box.srcx = src_x;
77 box.srcy = src_y;
78 box.srcz = src_z;
79
80 /*
81 SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
82 src_handle, src_level, src_x, src_y, src_z,
83 dst_handle, dst_level, dst_x, dst_y, dst_z);
84 */
85
86 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
87 &src.base,
88 &dst.base,
89 &boxes, 1);
90 if (ret != PIPE_OK) {
91 svga_context_flush(svga, NULL);
92 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
93 &src.base,
94 &dst.base,
95 &boxes, 1);
96 assert(ret == PIPE_OK);
97 }
98 *boxes = box;
99 SVGA_FIFOCommitAll(svga->swc);
100 }
101
102
103 struct svga_winsys_surface *
104 svga_texture_view_surface(struct svga_context *svga,
105 struct svga_texture *tex,
106 SVGA3dSurfaceFlags flags,
107 SVGA3dSurfaceFormat format,
108 unsigned start_mip,
109 unsigned num_mip,
110 int face_pick,
111 int zslice_pick,
112 struct svga_host_surface_cache_key *key) /* OUT */
113 {
114 struct svga_screen *ss = svga_screen(svga->pipe.screen);
115 struct svga_winsys_surface *handle;
116 uint32_t i, j;
117 unsigned z_offset = 0;
118
119 SVGA_DBG(DEBUG_PERF,
120 "svga: Create surface view: face %d zslice %d mips %d..%d\n",
121 face_pick, zslice_pick, start_mip, start_mip+num_mip-1);
122
123 key->flags = flags;
124 key->format = format;
125 key->numMipLevels = num_mip;
126 key->size.width = u_minify(tex->b.b.width0, start_mip);
127 key->size.height = u_minify(tex->b.b.height0, start_mip);
128 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
129 key->cachable = 1;
130
131 if (tex->b.b.target == PIPE_TEXTURE_CUBE && face_pick < 0) {
132 key->flags |= SVGA3D_SURFACE_CUBEMAP;
133 key->numFaces = 6;
134 } else {
135 key->numFaces = 1;
136 }
137
138 if (key->format == SVGA3D_FORMAT_INVALID) {
139 key->cachable = 0;
140 return NULL;
141 }
142
143 SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
144 handle = svga_screen_surface_create(ss, key);
145 if (!handle) {
146 key->cachable = 0;
147 return NULL;
148 }
149
150 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
151
152 if (face_pick < 0)
153 face_pick = 0;
154
155 if (zslice_pick >= 0)
156 z_offset = zslice_pick;
157
158 for (i = 0; i < key->numMipLevels; i++) {
159 for (j = 0; j < key->numFaces; j++) {
160 if (svga_is_texture_level_defined(tex, j + face_pick, i + start_mip)) {
161 unsigned depth = (zslice_pick < 0 ?
162 u_minify(tex->b.b.depth0, i + start_mip) :
163 1);
164
165 svga_texture_copy_handle(svga,
166 tex->handle,
167 0, 0, z_offset,
168 i + start_mip,
169 j + face_pick,
170 handle, 0, 0, 0, i, j,
171 u_minify(tex->b.b.width0, i + start_mip),
172 u_minify(tex->b.b.height0, i + start_mip),
173 depth);
174 }
175 }
176 }
177
178 return handle;
179 }
180
181
182 static struct pipe_surface *
183 svga_create_surface(struct pipe_context *pipe,
184 struct pipe_resource *pt,
185 const struct pipe_surface *surf_tmpl)
186 {
187 struct svga_context *svga = svga_context(pipe);
188 struct svga_texture *tex = svga_texture(pt);
189 struct pipe_screen *screen = pipe->screen;
190 struct svga_screen *ss = svga_screen(screen);
191 struct svga_surface *s;
192 unsigned face, zslice;
193 boolean view = FALSE;
194 SVGA3dSurfaceFlags flags;
195 SVGA3dSurfaceFormat format;
196
197 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
198
199 s = CALLOC_STRUCT(svga_surface);
200 if (!s)
201 return NULL;
202
203 if (pt->target == PIPE_TEXTURE_CUBE) {
204 face = surf_tmpl->u.tex.first_layer;
205 zslice = 0;
206 }
207 else {
208 face = 0;
209 zslice = surf_tmpl->u.tex.first_layer;
210 }
211
212 pipe_reference_init(&s->base.reference, 1);
213 pipe_resource_reference(&s->base.texture, pt);
214 s->base.context = pipe;
215 s->base.format = surf_tmpl->format;
216 s->base.width = u_minify(pt->width0, surf_tmpl->u.tex.level);
217 s->base.height = u_minify(pt->height0, surf_tmpl->u.tex.level);
218 s->base.u.tex.level = surf_tmpl->u.tex.level;
219 s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
220 s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
221
222 if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
223 flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
224 }
225 else {
226 flags = SVGA3D_SURFACE_HINT_RENDERTARGET;
227 }
228
229 format = svga_translate_format(ss, surf_tmpl->format, 0);
230 assert(format != SVGA3D_FORMAT_INVALID);
231
232 if (svga_screen(screen)->debug.force_surface_view)
233 view = TRUE;
234
235 /* Currently only used for compressed textures */
236 if (format != svga_translate_format(ss, surf_tmpl->format, 0)) {
237 view = TRUE;
238 }
239
240 if (surf_tmpl->u.tex.level != 0 &&
241 svga_screen(screen)->debug.force_level_surface_view)
242 view = TRUE;
243
244 if (pt->target == PIPE_TEXTURE_3D)
245 view = TRUE;
246
247 if (svga_screen(screen)->debug.no_surface_view)
248 view = FALSE;
249
250 if (view) {
251 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u face %u z %u, %p\n",
252 pt, surf_tmpl->u.tex.level, face, zslice, s);
253
254 s->handle = svga_texture_view_surface(svga, tex, flags, format,
255 surf_tmpl->u.tex.level,
256 1, face, zslice, &s->key);
257 s->real_face = 0;
258 s->real_level = 0;
259 s->real_zslice = 0;
260 } else {
261 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n",
262 pt, surf_tmpl->u.tex.level, face, zslice, s);
263
264 memset(&s->key, 0, sizeof s->key);
265 s->handle = tex->handle;
266 s->real_face = face;
267 s->real_zslice = zslice;
268 s->real_level = surf_tmpl->u.tex.level;
269 }
270
271 return &s->base;
272 }
273
274
275 static void
276 svga_surface_destroy(struct pipe_context *pipe,
277 struct pipe_surface *surf)
278 {
279 struct svga_surface *s = svga_surface(surf);
280 struct svga_texture *t = svga_texture(surf->texture);
281 struct svga_screen *ss = svga_screen(surf->texture->screen);
282
283 if (s->handle != t->handle) {
284 SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
285 svga_screen_surface_destroy(ss, &s->key, &s->handle);
286 }
287
288 pipe_resource_reference(&surf->texture, NULL);
289 FREE(surf);
290 }
291
292
293 static void
294 svga_mark_surface_dirty(struct pipe_surface *surf)
295 {
296 struct svga_surface *s = svga_surface(surf);
297
298 if (!s->dirty) {
299 struct svga_texture *tex = svga_texture(surf->texture);
300
301 s->dirty = TRUE;
302
303 if (s->handle == tex->handle) {
304 /* hmm so 3d textures always have all their slices marked ? */
305 if (surf->texture->target == PIPE_TEXTURE_CUBE)
306 svga_define_texture_level(tex, surf->u.tex.first_layer,
307 surf->u.tex.level);
308 else
309 svga_define_texture_level(tex, 0, surf->u.tex.level);
310 }
311 else {
312 /* this will happen later in svga_propagate_surface */
313 }
314
315 /* Increment the view_age and texture age for this surface's mipmap
316 * level so that any sampler views into the texture are re-validated too.
317 */
318 svga_age_texture_view(tex, surf->u.tex.level);
319 }
320 }
321
322
323 void
324 svga_mark_surfaces_dirty(struct svga_context *svga)
325 {
326 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
327 unsigned i;
328
329 for (i = 0; i < svgascreen->max_color_buffers; i++) {
330 if (svga->curr.framebuffer.cbufs[i])
331 svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
332 }
333 if (svga->curr.framebuffer.zsbuf)
334 svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
335 }
336
337
338 /**
339 * Progagate any changes from surfaces to texture.
340 * pipe is optional context to inline the blit command in.
341 */
342 void
343 svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
344 {
345 struct svga_surface *s = svga_surface(surf);
346 struct svga_texture *tex = svga_texture(surf->texture);
347 struct svga_screen *ss = svga_screen(surf->texture->screen);
348 unsigned zslice, face;
349
350 if (!s->dirty)
351 return;
352
353 if (surf->texture->target == PIPE_TEXTURE_CUBE) {
354 zslice = 0;
355 face = surf->u.tex.first_layer;
356 }
357 else {
358 zslice = surf->u.tex.first_layer;
359 face = 0;
360 }
361
362 s->dirty = FALSE;
363 ss->texture_timestamp++;
364 svga_age_texture_view(tex, surf->u.tex.level);
365
366 if (s->handle != tex->handle) {
367 SVGA_DBG(DEBUG_VIEWS,
368 "svga: Surface propagate: tex %p, level %u, from %p\n",
369 tex, surf->u.tex.level, surf);
370 svga_texture_copy_handle(svga,
371 s->handle, 0, 0, 0, s->real_level, s->real_face,
372 tex->handle, 0, 0, zslice, surf->u.tex.level, face,
373 u_minify(tex->b.b.width0, surf->u.tex.level),
374 u_minify(tex->b.b.height0, surf->u.tex.level), 1);
375 svga_define_texture_level(tex, face, surf->u.tex.level);
376 }
377 }
378
379
380 /**
381 * Check if we should call svga_propagate_surface on the surface.
382 */
383 boolean
384 svga_surface_needs_propagation(const struct pipe_surface *surf)
385 {
386 const struct svga_surface *s = svga_surface_const(surf);
387 struct svga_texture *tex = svga_texture(surf->texture);
388
389 return s->dirty && s->handle != tex->handle;
390 }
391
392
393
394 void
395 svga_init_surface_functions(struct svga_context *svga)
396 {
397 svga->pipe.create_surface = svga_create_surface;
398 svga->pipe.surface_destroy = svga_surface_destroy;
399 }