svga: single sample surface can be created as non-multisamples surface
[mesa.git] / src / gallium / drivers / svga / svga_surface.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
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14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
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24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_format.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36
37 #include "svga_format.h"
38 #include "svga_screen.h"
39 #include "svga_context.h"
40 #include "svga_sampler_view.h"
41 #include "svga_resource_texture.h"
42 #include "svga_surface.h"
43 #include "svga_debug.h"
44
45 static void svga_mark_surface_dirty(struct pipe_surface *surf);
46
47 void
48 svga_texture_copy_handle(struct svga_context *svga,
49 struct svga_winsys_surface *src_handle,
50 unsigned src_x, unsigned src_y, unsigned src_z,
51 unsigned src_level, unsigned src_layer,
52 struct svga_winsys_surface *dst_handle,
53 unsigned dst_x, unsigned dst_y, unsigned dst_z,
54 unsigned dst_level, unsigned dst_layer,
55 unsigned width, unsigned height, unsigned depth)
56 {
57 struct svga_surface dst, src;
58 enum pipe_error ret;
59 SVGA3dCopyBox box, *boxes;
60
61 assert(svga);
62
63 src.handle = src_handle;
64 src.real_level = src_level;
65 src.real_layer = src_layer;
66 src.real_zslice = 0;
67
68 dst.handle = dst_handle;
69 dst.real_level = dst_level;
70 dst.real_layer = dst_layer;
71 dst.real_zslice = 0;
72
73 box.x = dst_x;
74 box.y = dst_y;
75 box.z = dst_z;
76 box.w = width;
77 box.h = height;
78 box.d = depth;
79 box.srcx = src_x;
80 box.srcy = src_y;
81 box.srcz = src_z;
82
83 /*
84 SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
85 src_handle, src_level, src_x, src_y, src_z,
86 dst_handle, dst_level, dst_x, dst_y, dst_z);
87 */
88
89 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
90 &src.base,
91 &dst.base,
92 &boxes, 1);
93 if (ret != PIPE_OK) {
94 svga_context_flush(svga, NULL);
95 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
96 &src.base,
97 &dst.base,
98 &boxes, 1);
99 assert(ret == PIPE_OK);
100 }
101 *boxes = box;
102 SVGA_FIFOCommitAll(svga->swc);
103 }
104
105
106 struct svga_winsys_surface *
107 svga_texture_view_surface(struct svga_context *svga,
108 struct svga_texture *tex,
109 unsigned bind_flags,
110 SVGA3dSurfaceFlags flags,
111 SVGA3dSurfaceFormat format,
112 unsigned start_mip,
113 unsigned num_mip,
114 int layer_pick,
115 unsigned num_layers,
116 int zslice_pick,
117 struct svga_host_surface_cache_key *key) /* OUT */
118 {
119 struct svga_screen *ss = svga_screen(svga->pipe.screen);
120 struct svga_winsys_surface *handle;
121 uint32_t i, j;
122 unsigned z_offset = 0;
123
124 SVGA_DBG(DEBUG_PERF,
125 "svga: Create surface view: layer %d zslice %d mips %d..%d\n",
126 layer_pick, zslice_pick, start_mip, start_mip+num_mip-1);
127
128 key->flags = flags;
129 key->format = format;
130 key->numMipLevels = num_mip;
131 key->size.width = u_minify(tex->b.b.width0, start_mip);
132 key->size.height = u_minify(tex->b.b.height0, start_mip);
133 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
134 key->cachable = 1;
135 key->arraySize = 1;
136 key->numFaces = 1;
137
138 /* single sample surface can be treated as non-multisamples surface */
139 key->sampleCount = tex->b.b.nr_samples > 1 ? tex->b.b.nr_samples : 0;
140
141 if (key->sampleCount > 1) {
142 key->flags |= SVGA3D_SURFACE_MASKABLE_ANTIALIAS;
143 }
144
145 if (tex->b.b.target == PIPE_TEXTURE_CUBE && layer_pick < 0) {
146 key->flags |= SVGA3D_SURFACE_CUBEMAP;
147 key->numFaces = 6;
148 } else if (tex->b.b.target == PIPE_TEXTURE_1D_ARRAY ||
149 tex->b.b.target == PIPE_TEXTURE_2D_ARRAY) {
150 key->arraySize = num_layers;
151 }
152
153 if (key->format == SVGA3D_FORMAT_INVALID) {
154 key->cachable = 0;
155 return NULL;
156 }
157
158 SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
159 handle = svga_screen_surface_create(ss, bind_flags, PIPE_USAGE_DEFAULT, key);
160 if (!handle) {
161 key->cachable = 0;
162 return NULL;
163 }
164
165 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
166
167 if (layer_pick < 0)
168 layer_pick = 0;
169
170 if (zslice_pick >= 0)
171 z_offset = zslice_pick;
172
173 for (i = 0; i < key->numMipLevels; i++) {
174 for (j = 0; j < key->numFaces * key->arraySize; j++) {
175 if (svga_is_texture_level_defined(tex, j + layer_pick, i + start_mip)) {
176 unsigned depth = (zslice_pick < 0 ?
177 u_minify(tex->b.b.depth0, i + start_mip) :
178 1);
179
180 svga_texture_copy_handle(svga,
181 tex->handle,
182 0, 0, z_offset,
183 i + start_mip,
184 j + layer_pick,
185 handle, 0, 0, 0, i, j,
186 u_minify(tex->b.b.width0, i + start_mip),
187 u_minify(tex->b.b.height0, i + start_mip),
188 depth);
189 }
190 }
191 }
192
193 return handle;
194 }
195
196
197 /**
198 * A helper function to create a surface view.
199 * The view boolean flag specifies whether svga_texture_view_surface()
200 * will be called to create a cloned surface and resource for the view.
201 */
202 static struct pipe_surface *
203 svga_create_surface_view(struct pipe_context *pipe,
204 struct pipe_resource *pt,
205 const struct pipe_surface *surf_tmpl,
206 boolean view)
207 {
208 struct svga_context *svga = svga_context(pipe);
209 struct svga_texture *tex = svga_texture(pt);
210 struct pipe_screen *screen = pipe->screen;
211 struct svga_screen *ss = svga_screen(screen);
212 struct svga_surface *s;
213 unsigned layer, zslice, bind;
214 unsigned nlayers = 1;
215 SVGA3dSurfaceFlags flags = 0;
216 SVGA3dSurfaceFormat format;
217 struct pipe_surface *retVal = NULL;
218
219 s = CALLOC_STRUCT(svga_surface);
220 if (!s)
221 return NULL;
222
223 SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATESURFACEVIEW);
224
225 if (pt->target == PIPE_TEXTURE_CUBE) {
226 layer = surf_tmpl->u.tex.first_layer;
227 zslice = 0;
228 }
229 else if (pt->target == PIPE_TEXTURE_1D_ARRAY ||
230 pt->target == PIPE_TEXTURE_2D_ARRAY) {
231 layer = surf_tmpl->u.tex.first_layer;
232 zslice = 0;
233 nlayers = surf_tmpl->u.tex.last_layer - surf_tmpl->u.tex.first_layer + 1;
234 }
235 else {
236 layer = 0;
237 zslice = surf_tmpl->u.tex.first_layer;
238 }
239
240 pipe_reference_init(&s->base.reference, 1);
241 pipe_resource_reference(&s->base.texture, pt);
242 s->base.context = pipe;
243 s->base.format = surf_tmpl->format;
244 s->base.width = u_minify(pt->width0, surf_tmpl->u.tex.level);
245 s->base.height = u_minify(pt->height0, surf_tmpl->u.tex.level);
246 s->base.u.tex.level = surf_tmpl->u.tex.level;
247 s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
248 s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
249 s->view_id = SVGA3D_INVALID_ID;
250
251 s->backed = NULL;
252
253 if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
254 flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL |
255 SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
256 bind = PIPE_BIND_DEPTH_STENCIL;
257 }
258 else {
259 flags = SVGA3D_SURFACE_HINT_RENDERTARGET |
260 SVGA3D_SURFACE_BIND_RENDER_TARGET;
261 bind = PIPE_BIND_RENDER_TARGET;
262 }
263
264 if (tex->imported)
265 format = tex->key.format;
266 else
267 format = svga_translate_format(ss, surf_tmpl->format, bind);
268
269 assert(format != SVGA3D_FORMAT_INVALID);
270
271 if (view) {
272 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u layer %u z %u, %p\n",
273 pt, surf_tmpl->u.tex.level, layer, zslice, s);
274
275 if (svga_have_vgpu10(svga)) {
276 switch (pt->target) {
277 case PIPE_TEXTURE_1D:
278 flags |= SVGA3D_SURFACE_1D;
279 break;
280 case PIPE_TEXTURE_1D_ARRAY:
281 flags |= SVGA3D_SURFACE_1D | SVGA3D_SURFACE_ARRAY;
282 break;
283 case PIPE_TEXTURE_2D_ARRAY:
284 flags |= SVGA3D_SURFACE_ARRAY;
285 break;
286 case PIPE_TEXTURE_3D:
287 flags |= SVGA3D_SURFACE_VOLUME;
288 break;
289 case PIPE_TEXTURE_CUBE:
290 if (nlayers == 6)
291 flags |= SVGA3D_SURFACE_CUBEMAP;
292 break;
293 default:
294 break;
295 }
296 }
297
298 /* When we clone the surface view resource, use the format used in
299 * the creation of the original resource.
300 */
301 s->handle = svga_texture_view_surface(svga, tex, bind, flags,
302 tex->key.format,
303 surf_tmpl->u.tex.level, 1,
304 layer, nlayers, zslice, &s->key);
305 if (!s->handle) {
306 FREE(s);
307 goto done;
308 }
309
310 s->key.format = format;
311 s->real_layer = 0;
312 s->real_level = 0;
313 s->real_zslice = 0;
314 } else {
315 SVGA_DBG(DEBUG_VIEWS,
316 "svga: Surface view: no %p, level %u, layer %u, z %u, %p\n",
317 pt, surf_tmpl->u.tex.level, layer, zslice, s);
318
319 memset(&s->key, 0, sizeof s->key);
320 s->key.format = format;
321 s->handle = tex->handle;
322 s->real_layer = layer;
323 s->real_zslice = zslice;
324 s->real_level = surf_tmpl->u.tex.level;
325 }
326
327 svga->hud.num_surface_views++;
328 retVal = &s->base;
329
330 done:
331 SVGA_STATS_TIME_POP(ss->sws);
332 return retVal;
333 }
334
335
336 static struct pipe_surface *
337 svga_create_surface(struct pipe_context *pipe,
338 struct pipe_resource *pt,
339 const struct pipe_surface *surf_tmpl)
340 {
341 struct svga_context *svga = svga_context(pipe);
342 struct pipe_screen *screen = pipe->screen;
343 struct pipe_surface *surf = NULL;
344 boolean view = FALSE;
345
346 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATESURFACE);
347
348 if (svga_screen(screen)->debug.force_surface_view)
349 view = TRUE;
350
351 if (surf_tmpl->u.tex.level != 0 &&
352 svga_screen(screen)->debug.force_level_surface_view)
353 view = TRUE;
354
355 if (pt->target == PIPE_TEXTURE_3D)
356 view = TRUE;
357
358 if (svga_have_vgpu10(svga) || svga_screen(screen)->debug.no_surface_view)
359 view = FALSE;
360
361 surf = svga_create_surface_view(pipe, pt, surf_tmpl, view);
362
363 SVGA_STATS_TIME_POP(svga_sws(svga));
364
365 return surf;
366 }
367
368
369 /**
370 * Clone the surface view and its associated resource.
371 */
372 static struct svga_surface *
373 create_backed_surface_view(struct svga_context *svga, struct svga_surface *s)
374 {
375 SVGA_STATS_TIME_PUSH(svga_sws(svga),
376 SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW);
377
378 if (!s->backed) {
379 struct svga_texture *tex = svga_texture(s->base.texture);
380 struct pipe_surface *backed_view;
381
382 backed_view = svga_create_surface_view(&svga->pipe,
383 &tex->b.b,
384 &s->base,
385 TRUE);
386 if (!backed_view)
387 return NULL;
388
389 s->backed = svga_surface(backed_view);
390 }
391
392 svga_mark_surface_dirty(&s->backed->base);
393
394 SVGA_STATS_TIME_POP(svga_sws(svga));
395
396 return s->backed;
397 }
398
399 /**
400 * Create a DX RenderTarget/DepthStencil View for the given surface,
401 * if needed.
402 */
403 struct pipe_surface *
404 svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
405 {
406 enum pipe_error ret = PIPE_OK;
407 enum pipe_shader_type shader;
408 struct pipe_surface *surf = NULL;
409
410 assert(svga_have_vgpu10(svga));
411
412 SVGA_STATS_TIME_PUSH(svga_sws(svga),
413 SVGA_STATS_TIME_VALIDATESURFACEVIEW);
414
415 /**
416 * DX spec explicitly specifies that no resource can be bound to a render
417 * target view and a shader resource view simultanously.
418 * So first check if the resource bound to this surface view collides with
419 * a sampler view. If so, then we will clone this surface view and its
420 * associated resource. We will then use the cloned surface view for
421 * render target.
422 */
423 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
424 if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
425 SVGA_DBG(DEBUG_VIEWS,
426 "same resource used in shaderResource and renderTarget 0x%x\n",
427 s->handle);
428 s = create_backed_surface_view(svga, s);
429 if (!s)
430 goto done;
431
432 break;
433 }
434 }
435
436 if (s->view_id == SVGA3D_INVALID_ID) {
437 SVGA3dResourceType resType;
438 SVGA3dRenderTargetViewDesc desc;
439
440 desc.tex.mipSlice = s->real_level;
441 desc.tex.firstArraySlice = s->real_layer + s->real_zslice;
442 desc.tex.arraySize =
443 s->base.u.tex.last_layer - s->base.u.tex.first_layer + 1;
444
445 s->view_id = util_bitmask_add(svga->surface_view_id_bm);
446
447 resType = svga_resource_type(s->base.texture->target);
448
449 if (util_format_is_depth_or_stencil(s->base.format)) {
450 ret = SVGA3D_vgpu10_DefineDepthStencilView(svga->swc,
451 s->view_id,
452 s->handle,
453 s->key.format,
454 resType,
455 &desc);
456 }
457 else {
458 SVGA3dSurfaceFormat view_format = s->key.format;
459 const struct svga_texture *stex = svga_texture(s->base.texture);
460
461 /* Can't create RGBA render target view of a RGBX surface so adjust
462 * the view format. We do something similar for texture samplers in
463 * svga_validate_pipe_sampler_view().
464 */
465 if (view_format == SVGA3D_B8G8R8A8_UNORM &&
466 stex->key.format == SVGA3D_B8G8R8X8_TYPELESS) {
467 view_format = SVGA3D_B8G8R8X8_UNORM;
468 }
469
470 ret = SVGA3D_vgpu10_DefineRenderTargetView(svga->swc,
471 s->view_id,
472 s->handle,
473 view_format,
474 resType,
475 &desc);
476 }
477
478 if (ret != PIPE_OK) {
479 util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
480 s->view_id = SVGA3D_INVALID_ID;
481 goto done;
482 }
483 }
484 surf = &s->base;
485
486 done:
487 SVGA_STATS_TIME_POP(svga_sws(svga));
488
489 return surf;
490 }
491
492
493
494 static void
495 svga_surface_destroy(struct pipe_context *pipe,
496 struct pipe_surface *surf)
497 {
498 struct svga_context *svga = svga_context(pipe);
499 struct svga_surface *s = svga_surface(surf);
500 struct svga_texture *t = svga_texture(surf->texture);
501 struct svga_screen *ss = svga_screen(surf->texture->screen);
502 enum pipe_error ret = PIPE_OK;
503
504 SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_DESTROYSURFACE);
505
506 /* Destroy the backed view surface if it exists */
507 if (s->backed) {
508 svga_surface_destroy(pipe, &s->backed->base);
509 s->backed = NULL;
510 }
511
512 if (s->handle != t->handle) {
513 SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
514 svga_screen_surface_destroy(ss, &s->key, &s->handle);
515 }
516
517 if (s->view_id != SVGA3D_INVALID_ID) {
518 unsigned try;
519
520 assert(svga_have_vgpu10(svga));
521 for (try = 0; try < 2; try++) {
522 if (util_format_is_depth_or_stencil(s->base.format)) {
523 ret = SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc, s->view_id);
524 }
525 else {
526 ret = SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc, s->view_id);
527 }
528 if (ret == PIPE_OK)
529 break;
530 svga_context_flush(svga, NULL);
531 }
532 assert(ret == PIPE_OK);
533 util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
534 }
535
536 pipe_resource_reference(&surf->texture, NULL);
537 FREE(surf);
538
539 svga->hud.num_surface_views--;
540 SVGA_STATS_TIME_POP(ss->sws);
541 }
542
543
544 static void
545 svga_mark_surface_dirty(struct pipe_surface *surf)
546 {
547 struct svga_surface *s = svga_surface(surf);
548 struct svga_texture *tex = svga_texture(surf->texture);
549
550 if (!s->dirty) {
551 s->dirty = TRUE;
552
553 if (s->handle == tex->handle) {
554 /* hmm so 3d textures always have all their slices marked ? */
555 svga_define_texture_level(tex, surf->u.tex.first_layer,
556 surf->u.tex.level);
557 }
558 else {
559 /* this will happen later in svga_propagate_surface */
560 }
561 }
562
563 /* Increment the view_age and texture age for this surface's mipmap
564 * level so that any sampler views into the texture are re-validated too.
565 */
566 svga_age_texture_view(tex, surf->u.tex.level);
567 }
568
569
570 void
571 svga_mark_surfaces_dirty(struct svga_context *svga)
572 {
573 unsigned i;
574
575 for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
576 if (svga->curr.framebuffer.cbufs[i])
577 svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
578 }
579 if (svga->curr.framebuffer.zsbuf)
580 svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
581 }
582
583
584 /**
585 * Progagate any changes from surfaces to texture.
586 * pipe is optional context to inline the blit command in.
587 */
588 void
589 svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
590 {
591 struct svga_surface *s = svga_surface(surf);
592 struct svga_texture *tex = svga_texture(surf->texture);
593 struct svga_screen *ss = svga_screen(surf->texture->screen);
594
595 if (!s->dirty)
596 return;
597
598 SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_PROPAGATESURFACE);
599
600 s->dirty = FALSE;
601 ss->texture_timestamp++;
602 svga_age_texture_view(tex, surf->u.tex.level);
603
604 if (s->handle != tex->handle) {
605 unsigned zslice, layer;
606 unsigned nlayers = 1;
607 unsigned i;
608
609 if (surf->texture->target == PIPE_TEXTURE_CUBE) {
610 zslice = 0;
611 layer = surf->u.tex.first_layer;
612 }
613 else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
614 surf->texture->target == PIPE_TEXTURE_2D_ARRAY) {
615 zslice = 0;
616 layer = surf->u.tex.first_layer;
617 nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
618 }
619 else {
620 zslice = surf->u.tex.first_layer;
621 layer = 0;
622 }
623
624 SVGA_DBG(DEBUG_VIEWS,
625 "svga: Surface propagate: tex %p, level %u, from %p\n",
626 tex, surf->u.tex.level, surf);
627 for (i = 0; i < nlayers; i++) {
628 svga_texture_copy_handle(svga,
629 s->handle, 0, 0, 0, s->real_level,
630 s->real_layer + i,
631 tex->handle, 0, 0, zslice, surf->u.tex.level,
632 layer + i,
633 u_minify(tex->b.b.width0, surf->u.tex.level),
634 u_minify(tex->b.b.height0, surf->u.tex.level),
635 1);
636 svga_define_texture_level(tex, layer + i, surf->u.tex.level);
637 }
638 }
639
640 SVGA_STATS_TIME_POP(ss->sws);
641 }
642
643
644 /**
645 * If any of the render targets are in backing texture views, propagate any
646 * changes to them back to the original texture.
647 */
648 void
649 svga_propagate_rendertargets(struct svga_context *svga)
650 {
651 unsigned i;
652
653 /* Note that we examine the svga->state.hw_draw.framebuffer surfaces,
654 * not the svga->curr.framebuffer surfaces, because it's the former
655 * surfaces which may be backing surface views (the actual render targets).
656 */
657 for (i = 0; i < svga->state.hw_draw.num_rendertargets; i++) {
658 struct pipe_surface *s = svga->state.hw_draw.rtv[i];
659 if (s) {
660 svga_propagate_surface(svga, s);
661 }
662 }
663
664 if (svga->state.hw_draw.dsv) {
665 svga_propagate_surface(svga, svga->state.hw_draw.dsv);
666 }
667 }
668
669
670 /**
671 * Check if we should call svga_propagate_surface on the surface.
672 */
673 boolean
674 svga_surface_needs_propagation(const struct pipe_surface *surf)
675 {
676 const struct svga_surface *s = svga_surface_const(surf);
677 struct svga_texture *tex = svga_texture(surf->texture);
678
679 return s->dirty && s->handle != tex->handle;
680 }
681
682
683 static void
684 svga_get_sample_position(struct pipe_context *context,
685 unsigned sample_count, unsigned sample_index,
686 float *pos_out)
687 {
688 /* We can't actually query the device to learn the sample positions.
689 * These were grabbed from nvidia's driver.
690 */
691 static const float pos1[1][2] = {
692 { 0.5, 0.5 }
693 };
694 static const float pos4[4][2] = {
695 { 0.375000, 0.125000 },
696 { 0.875000, 0.375000 },
697 { 0.125000, 0.625000 },
698 { 0.625000, 0.875000 }
699 };
700 static const float pos8[8][2] = {
701 { 0.562500, 0.312500 },
702 { 0.437500, 0.687500 },
703 { 0.812500, 0.562500 },
704 { 0.312500, 0.187500 },
705 { 0.187500, 0.812500 },
706 { 0.062500, 0.437500 },
707 { 0.687500, 0.937500 },
708 { 0.937500, 0.062500 }
709 };
710 static const float pos16[16][2] = {
711 { 0.187500, 0.062500 },
712 { 0.437500, 0.187500 },
713 { 0.062500, 0.312500 },
714 { 0.312500, 0.437500 },
715 { 0.687500, 0.062500 },
716 { 0.937500, 0.187500 },
717 { 0.562500, 0.312500 },
718 { 0.812500, 0.437500 },
719 { 0.187500, 0.562500 },
720 { 0.437500, 0.687500 },
721 { 0.062500, 0.812500 },
722 { 0.312500, 0.937500 },
723 { 0.687500, 0.562500 },
724 { 0.937500, 0.687500 },
725 { 0.562500, 0.812500 },
726 { 0.812500, 0.937500 }
727 };
728 const float (*positions)[2];
729
730 switch (sample_count) {
731 case 4:
732 positions = pos4;
733 break;
734 case 8:
735 positions = pos8;
736 break;
737 case 16:
738 positions = pos16;
739 break;
740 default:
741 positions = pos1;
742 }
743
744 pos_out[0] = positions[sample_index][0];
745 pos_out[1] = positions[sample_index][1];
746 }
747
748
749 void
750 svga_init_surface_functions(struct svga_context *svga)
751 {
752 svga->pipe.create_surface = svga_create_surface;
753 svga->pipe.surface_destroy = svga_surface_destroy;
754 svga->pipe.get_sample_position = svga_get_sample_position;
755 }