svga: eliminate unneeded gotos in svga_validate_surface_view()
[mesa.git] / src / gallium / drivers / svga / svga_surface.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_format.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36
37 #include "svga_format.h"
38 #include "svga_screen.h"
39 #include "svga_context.h"
40 #include "svga_sampler_view.h"
41 #include "svga_resource_texture.h"
42 #include "svga_surface.h"
43 #include "svga_debug.h"
44
45 static void svga_mark_surface_dirty(struct pipe_surface *surf);
46
47 void
48 svga_texture_copy_handle(struct svga_context *svga,
49 struct svga_winsys_surface *src_handle,
50 unsigned src_x, unsigned src_y, unsigned src_z,
51 unsigned src_level, unsigned src_layer,
52 struct svga_winsys_surface *dst_handle,
53 unsigned dst_x, unsigned dst_y, unsigned dst_z,
54 unsigned dst_level, unsigned dst_layer,
55 unsigned width, unsigned height, unsigned depth)
56 {
57 struct svga_surface dst, src;
58 enum pipe_error ret;
59 SVGA3dCopyBox box, *boxes;
60
61 assert(svga);
62
63 src.handle = src_handle;
64 src.real_level = src_level;
65 src.real_layer = src_layer;
66 src.real_zslice = 0;
67
68 dst.handle = dst_handle;
69 dst.real_level = dst_level;
70 dst.real_layer = dst_layer;
71 dst.real_zslice = 0;
72
73 box.x = dst_x;
74 box.y = dst_y;
75 box.z = dst_z;
76 box.w = width;
77 box.h = height;
78 box.d = depth;
79 box.srcx = src_x;
80 box.srcy = src_y;
81 box.srcz = src_z;
82
83 /*
84 SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
85 src_handle, src_level, src_x, src_y, src_z,
86 dst_handle, dst_level, dst_x, dst_y, dst_z);
87 */
88
89 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
90 &src.base,
91 &dst.base,
92 &boxes, 1);
93 if (ret != PIPE_OK) {
94 svga_context_flush(svga, NULL);
95 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
96 &src.base,
97 &dst.base,
98 &boxes, 1);
99 assert(ret == PIPE_OK);
100 }
101 *boxes = box;
102 SVGA_FIFOCommitAll(svga->swc);
103 }
104
105
106 struct svga_winsys_surface *
107 svga_texture_view_surface(struct svga_context *svga,
108 struct svga_texture *tex,
109 unsigned bind_flags,
110 SVGA3dSurfaceFlags flags,
111 SVGA3dSurfaceFormat format,
112 unsigned start_mip,
113 unsigned num_mip,
114 int layer_pick,
115 unsigned num_layers,
116 int zslice_pick,
117 struct svga_host_surface_cache_key *key) /* OUT */
118 {
119 struct svga_screen *ss = svga_screen(svga->pipe.screen);
120 struct svga_winsys_surface *handle;
121 uint32_t i, j;
122 unsigned z_offset = 0;
123
124 SVGA_DBG(DEBUG_PERF,
125 "svga: Create surface view: layer %d zslice %d mips %d..%d\n",
126 layer_pick, zslice_pick, start_mip, start_mip+num_mip-1);
127
128 key->flags = flags;
129 key->format = format;
130 key->numMipLevels = num_mip;
131 key->size.width = u_minify(tex->b.b.width0, start_mip);
132 key->size.height = u_minify(tex->b.b.height0, start_mip);
133 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
134 key->cachable = 1;
135 key->arraySize = 1;
136 key->numFaces = 1;
137
138 /* single sample surface can be treated as non-multisamples surface */
139 key->sampleCount = tex->b.b.nr_samples > 1 ? tex->b.b.nr_samples : 0;
140
141 if (key->sampleCount > 1) {
142 key->flags |= SVGA3D_SURFACE_MASKABLE_ANTIALIAS;
143 }
144
145 if (tex->b.b.target == PIPE_TEXTURE_CUBE && layer_pick < 0) {
146 key->flags |= SVGA3D_SURFACE_CUBEMAP;
147 key->numFaces = 6;
148 } else if (tex->b.b.target == PIPE_TEXTURE_1D_ARRAY ||
149 tex->b.b.target == PIPE_TEXTURE_2D_ARRAY) {
150 key->arraySize = num_layers;
151 }
152
153 if (key->format == SVGA3D_FORMAT_INVALID) {
154 key->cachable = 0;
155 return NULL;
156 }
157
158 SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
159 handle = svga_screen_surface_create(ss, bind_flags, PIPE_USAGE_DEFAULT, key);
160 if (!handle) {
161 key->cachable = 0;
162 return NULL;
163 }
164
165 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
166
167 if (layer_pick < 0)
168 layer_pick = 0;
169
170 if (zslice_pick >= 0)
171 z_offset = zslice_pick;
172
173 for (i = 0; i < key->numMipLevels; i++) {
174 for (j = 0; j < key->numFaces * key->arraySize; j++) {
175 if (svga_is_texture_level_defined(tex, j + layer_pick, i + start_mip)) {
176 unsigned depth = (zslice_pick < 0 ?
177 u_minify(tex->b.b.depth0, i + start_mip) :
178 1);
179
180 svga_texture_copy_handle(svga,
181 tex->handle,
182 0, 0, z_offset,
183 i + start_mip,
184 j + layer_pick,
185 handle, 0, 0, 0, i, j,
186 u_minify(tex->b.b.width0, i + start_mip),
187 u_minify(tex->b.b.height0, i + start_mip),
188 depth);
189 }
190 }
191 }
192
193 return handle;
194 }
195
196
197 /**
198 * A helper function to create a surface view.
199 * The view boolean flag specifies whether svga_texture_view_surface()
200 * will be called to create a cloned surface and resource for the view.
201 */
202 static struct pipe_surface *
203 svga_create_surface_view(struct pipe_context *pipe,
204 struct pipe_resource *pt,
205 const struct pipe_surface *surf_tmpl,
206 boolean view)
207 {
208 struct svga_context *svga = svga_context(pipe);
209 struct svga_texture *tex = svga_texture(pt);
210 struct pipe_screen *screen = pipe->screen;
211 struct svga_screen *ss = svga_screen(screen);
212 struct svga_surface *s;
213 unsigned layer, zslice, bind;
214 unsigned nlayers = 1;
215 SVGA3dSurfaceFlags flags = 0;
216 SVGA3dSurfaceFormat format;
217 struct pipe_surface *retVal = NULL;
218
219 s = CALLOC_STRUCT(svga_surface);
220 if (!s)
221 return NULL;
222
223 SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATESURFACEVIEW);
224
225 if (pt->target == PIPE_TEXTURE_CUBE) {
226 layer = surf_tmpl->u.tex.first_layer;
227 zslice = 0;
228 }
229 else if (pt->target == PIPE_TEXTURE_1D_ARRAY ||
230 pt->target == PIPE_TEXTURE_2D_ARRAY) {
231 layer = surf_tmpl->u.tex.first_layer;
232 zslice = 0;
233 nlayers = surf_tmpl->u.tex.last_layer - surf_tmpl->u.tex.first_layer + 1;
234 }
235 else {
236 layer = 0;
237 zslice = surf_tmpl->u.tex.first_layer;
238 }
239
240 pipe_reference_init(&s->base.reference, 1);
241 pipe_resource_reference(&s->base.texture, pt);
242 s->base.context = pipe;
243 s->base.format = surf_tmpl->format;
244 s->base.width = u_minify(pt->width0, surf_tmpl->u.tex.level);
245 s->base.height = u_minify(pt->height0, surf_tmpl->u.tex.level);
246 s->base.u.tex.level = surf_tmpl->u.tex.level;
247 s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
248 s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
249 s->view_id = SVGA3D_INVALID_ID;
250
251 s->backed = NULL;
252
253 if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
254 flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL |
255 SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
256 bind = PIPE_BIND_DEPTH_STENCIL;
257 }
258 else {
259 flags = SVGA3D_SURFACE_HINT_RENDERTARGET |
260 SVGA3D_SURFACE_BIND_RENDER_TARGET;
261 bind = PIPE_BIND_RENDER_TARGET;
262 }
263
264 if (tex->imported)
265 format = tex->key.format;
266 else
267 format = svga_translate_format(ss, surf_tmpl->format, bind);
268
269 assert(format != SVGA3D_FORMAT_INVALID);
270
271 if (view) {
272 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u layer %u z %u, %p\n",
273 pt, surf_tmpl->u.tex.level, layer, zslice, s);
274
275 if (svga_have_vgpu10(svga)) {
276 switch (pt->target) {
277 case PIPE_TEXTURE_1D:
278 flags |= SVGA3D_SURFACE_1D;
279 break;
280 case PIPE_TEXTURE_1D_ARRAY:
281 flags |= SVGA3D_SURFACE_1D | SVGA3D_SURFACE_ARRAY;
282 break;
283 case PIPE_TEXTURE_2D_ARRAY:
284 flags |= SVGA3D_SURFACE_ARRAY;
285 break;
286 case PIPE_TEXTURE_3D:
287 flags |= SVGA3D_SURFACE_VOLUME;
288 break;
289 case PIPE_TEXTURE_CUBE:
290 if (nlayers == 6)
291 flags |= SVGA3D_SURFACE_CUBEMAP;
292 break;
293 default:
294 break;
295 }
296 }
297
298 /* When we clone the surface view resource, use the format used in
299 * the creation of the original resource.
300 */
301 s->handle = svga_texture_view_surface(svga, tex, bind, flags,
302 tex->key.format,
303 surf_tmpl->u.tex.level, 1,
304 layer, nlayers, zslice, &s->key);
305 if (!s->handle) {
306 FREE(s);
307 goto done;
308 }
309
310 s->key.format = format;
311 s->real_layer = 0;
312 s->real_level = 0;
313 s->real_zslice = 0;
314 } else {
315 SVGA_DBG(DEBUG_VIEWS,
316 "svga: Surface view: no %p, level %u, layer %u, z %u, %p\n",
317 pt, surf_tmpl->u.tex.level, layer, zslice, s);
318
319 memset(&s->key, 0, sizeof s->key);
320 s->key.format = format;
321 s->handle = tex->handle;
322 s->real_layer = layer;
323 s->real_zslice = zslice;
324 s->real_level = surf_tmpl->u.tex.level;
325 }
326
327 svga->hud.num_surface_views++;
328 retVal = &s->base;
329
330 done:
331 SVGA_STATS_TIME_POP(ss->sws);
332 return retVal;
333 }
334
335
336 static struct pipe_surface *
337 svga_create_surface(struct pipe_context *pipe,
338 struct pipe_resource *pt,
339 const struct pipe_surface *surf_tmpl)
340 {
341 struct svga_context *svga = svga_context(pipe);
342 struct pipe_screen *screen = pipe->screen;
343 struct pipe_surface *surf = NULL;
344 boolean view = FALSE;
345
346 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATESURFACE);
347
348 if (svga_screen(screen)->debug.force_surface_view)
349 view = TRUE;
350
351 if (surf_tmpl->u.tex.level != 0 &&
352 svga_screen(screen)->debug.force_level_surface_view)
353 view = TRUE;
354
355 if (pt->target == PIPE_TEXTURE_3D)
356 view = TRUE;
357
358 if (svga_have_vgpu10(svga) || svga_screen(screen)->debug.no_surface_view)
359 view = FALSE;
360
361 surf = svga_create_surface_view(pipe, pt, surf_tmpl, view);
362
363 SVGA_STATS_TIME_POP(svga_sws(svga));
364
365 return surf;
366 }
367
368
369 /**
370 * Clone the surface view and its associated resource.
371 */
372 static struct svga_surface *
373 create_backed_surface_view(struct svga_context *svga, struct svga_surface *s)
374 {
375 SVGA_STATS_TIME_PUSH(svga_sws(svga),
376 SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW);
377
378 if (!s->backed) {
379 struct svga_texture *tex = svga_texture(s->base.texture);
380 struct pipe_surface *backed_view;
381
382 backed_view = svga_create_surface_view(&svga->pipe,
383 &tex->b.b,
384 &s->base,
385 TRUE);
386 if (!backed_view)
387 return NULL;
388
389 s->backed = svga_surface(backed_view);
390 }
391
392 svga_mark_surface_dirty(&s->backed->base);
393
394 SVGA_STATS_TIME_POP(svga_sws(svga));
395
396 return s->backed;
397 }
398
399 /**
400 * Create a DX RenderTarget/DepthStencil View for the given surface,
401 * if needed.
402 */
403 struct pipe_surface *
404 svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
405 {
406 enum pipe_error ret = PIPE_OK;
407 enum pipe_shader_type shader;
408
409 assert(svga_have_vgpu10(svga));
410 assert(s);
411
412 SVGA_STATS_TIME_PUSH(svga_sws(svga),
413 SVGA_STATS_TIME_VALIDATESURFACEVIEW);
414
415 /**
416 * DX spec explicitly specifies that no resource can be bound to a render
417 * target view and a shader resource view simultanously.
418 * So first check if the resource bound to this surface view collides with
419 * a sampler view. If so, then we will clone this surface view and its
420 * associated resource. We will then use the cloned surface view for
421 * render target.
422 */
423 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
424 if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
425 SVGA_DBG(DEBUG_VIEWS,
426 "same resource used in shaderResource and renderTarget 0x%x\n",
427 s->handle);
428 s = create_backed_surface_view(svga, s);
429 /* s may be null here if the function failed */
430 break;
431 }
432 }
433
434 if (s && s->view_id == SVGA3D_INVALID_ID) {
435 SVGA3dResourceType resType;
436 SVGA3dRenderTargetViewDesc desc;
437
438 desc.tex.mipSlice = s->real_level;
439 desc.tex.firstArraySlice = s->real_layer + s->real_zslice;
440 desc.tex.arraySize =
441 s->base.u.tex.last_layer - s->base.u.tex.first_layer + 1;
442
443 s->view_id = util_bitmask_add(svga->surface_view_id_bm);
444
445 resType = svga_resource_type(s->base.texture->target);
446
447 if (util_format_is_depth_or_stencil(s->base.format)) {
448 ret = SVGA3D_vgpu10_DefineDepthStencilView(svga->swc,
449 s->view_id,
450 s->handle,
451 s->key.format,
452 resType,
453 &desc);
454 }
455 else {
456 SVGA3dSurfaceFormat view_format = s->key.format;
457 const struct svga_texture *stex = svga_texture(s->base.texture);
458
459 /* Can't create RGBA render target view of a RGBX surface so adjust
460 * the view format. We do something similar for texture samplers in
461 * svga_validate_pipe_sampler_view().
462 */
463 if (view_format == SVGA3D_B8G8R8A8_UNORM &&
464 stex->key.format == SVGA3D_B8G8R8X8_TYPELESS) {
465 view_format = SVGA3D_B8G8R8X8_UNORM;
466 }
467
468 ret = SVGA3D_vgpu10_DefineRenderTargetView(svga->swc,
469 s->view_id,
470 s->handle,
471 view_format,
472 resType,
473 &desc);
474 }
475
476 if (ret != PIPE_OK) {
477 util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
478 s->view_id = SVGA3D_INVALID_ID;
479 s = NULL;
480 }
481 }
482
483 SVGA_STATS_TIME_POP(svga_sws(svga));
484
485 return s ? &s->base : NULL;
486 }
487
488
489
490 static void
491 svga_surface_destroy(struct pipe_context *pipe,
492 struct pipe_surface *surf)
493 {
494 struct svga_context *svga = svga_context(pipe);
495 struct svga_surface *s = svga_surface(surf);
496 struct svga_texture *t = svga_texture(surf->texture);
497 struct svga_screen *ss = svga_screen(surf->texture->screen);
498 enum pipe_error ret = PIPE_OK;
499
500 SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_DESTROYSURFACE);
501
502 /* Destroy the backed view surface if it exists */
503 if (s->backed) {
504 svga_surface_destroy(pipe, &s->backed->base);
505 s->backed = NULL;
506 }
507
508 if (s->handle != t->handle) {
509 SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
510 svga_screen_surface_destroy(ss, &s->key, &s->handle);
511 }
512
513 if (s->view_id != SVGA3D_INVALID_ID) {
514 unsigned try;
515
516 assert(svga_have_vgpu10(svga));
517 for (try = 0; try < 2; try++) {
518 if (util_format_is_depth_or_stencil(s->base.format)) {
519 ret = SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc, s->view_id);
520 }
521 else {
522 ret = SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc, s->view_id);
523 }
524 if (ret == PIPE_OK)
525 break;
526 svga_context_flush(svga, NULL);
527 }
528 assert(ret == PIPE_OK);
529 util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
530 }
531
532 pipe_resource_reference(&surf->texture, NULL);
533 FREE(surf);
534
535 svga->hud.num_surface_views--;
536 SVGA_STATS_TIME_POP(ss->sws);
537 }
538
539
540 static void
541 svga_mark_surface_dirty(struct pipe_surface *surf)
542 {
543 struct svga_surface *s = svga_surface(surf);
544 struct svga_texture *tex = svga_texture(surf->texture);
545
546 if (!s->dirty) {
547 s->dirty = TRUE;
548
549 if (s->handle == tex->handle) {
550 /* hmm so 3d textures always have all their slices marked ? */
551 svga_define_texture_level(tex, surf->u.tex.first_layer,
552 surf->u.tex.level);
553 }
554 else {
555 /* this will happen later in svga_propagate_surface */
556 }
557 }
558
559 /* Increment the view_age and texture age for this surface's mipmap
560 * level so that any sampler views into the texture are re-validated too.
561 */
562 svga_age_texture_view(tex, surf->u.tex.level);
563 }
564
565
566 void
567 svga_mark_surfaces_dirty(struct svga_context *svga)
568 {
569 unsigned i;
570
571 for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
572 if (svga->curr.framebuffer.cbufs[i])
573 svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
574 }
575 if (svga->curr.framebuffer.zsbuf)
576 svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
577 }
578
579
580 /**
581 * Progagate any changes from surfaces to texture.
582 * pipe is optional context to inline the blit command in.
583 */
584 void
585 svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
586 {
587 struct svga_surface *s = svga_surface(surf);
588 struct svga_texture *tex = svga_texture(surf->texture);
589 struct svga_screen *ss = svga_screen(surf->texture->screen);
590
591 if (!s->dirty)
592 return;
593
594 SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_PROPAGATESURFACE);
595
596 s->dirty = FALSE;
597 ss->texture_timestamp++;
598 svga_age_texture_view(tex, surf->u.tex.level);
599
600 if (s->handle != tex->handle) {
601 unsigned zslice, layer;
602 unsigned nlayers = 1;
603 unsigned i;
604
605 if (surf->texture->target == PIPE_TEXTURE_CUBE) {
606 zslice = 0;
607 layer = surf->u.tex.first_layer;
608 }
609 else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
610 surf->texture->target == PIPE_TEXTURE_2D_ARRAY) {
611 zslice = 0;
612 layer = surf->u.tex.first_layer;
613 nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
614 }
615 else {
616 zslice = surf->u.tex.first_layer;
617 layer = 0;
618 }
619
620 SVGA_DBG(DEBUG_VIEWS,
621 "svga: Surface propagate: tex %p, level %u, from %p\n",
622 tex, surf->u.tex.level, surf);
623 for (i = 0; i < nlayers; i++) {
624 svga_texture_copy_handle(svga,
625 s->handle, 0, 0, 0, s->real_level,
626 s->real_layer + i,
627 tex->handle, 0, 0, zslice, surf->u.tex.level,
628 layer + i,
629 u_minify(tex->b.b.width0, surf->u.tex.level),
630 u_minify(tex->b.b.height0, surf->u.tex.level),
631 1);
632 svga_define_texture_level(tex, layer + i, surf->u.tex.level);
633 }
634 }
635
636 SVGA_STATS_TIME_POP(ss->sws);
637 }
638
639
640 /**
641 * If any of the render targets are in backing texture views, propagate any
642 * changes to them back to the original texture.
643 */
644 void
645 svga_propagate_rendertargets(struct svga_context *svga)
646 {
647 unsigned i;
648
649 /* Note that we examine the svga->state.hw_draw.framebuffer surfaces,
650 * not the svga->curr.framebuffer surfaces, because it's the former
651 * surfaces which may be backing surface views (the actual render targets).
652 */
653 for (i = 0; i < svga->state.hw_draw.num_rendertargets; i++) {
654 struct pipe_surface *s = svga->state.hw_draw.rtv[i];
655 if (s) {
656 svga_propagate_surface(svga, s);
657 }
658 }
659
660 if (svga->state.hw_draw.dsv) {
661 svga_propagate_surface(svga, svga->state.hw_draw.dsv);
662 }
663 }
664
665
666 /**
667 * Check if we should call svga_propagate_surface on the surface.
668 */
669 boolean
670 svga_surface_needs_propagation(const struct pipe_surface *surf)
671 {
672 const struct svga_surface *s = svga_surface_const(surf);
673 struct svga_texture *tex = svga_texture(surf->texture);
674
675 return s->dirty && s->handle != tex->handle;
676 }
677
678
679 static void
680 svga_get_sample_position(struct pipe_context *context,
681 unsigned sample_count, unsigned sample_index,
682 float *pos_out)
683 {
684 /* We can't actually query the device to learn the sample positions.
685 * These were grabbed from nvidia's driver.
686 */
687 static const float pos1[1][2] = {
688 { 0.5, 0.5 }
689 };
690 static const float pos4[4][2] = {
691 { 0.375000, 0.125000 },
692 { 0.875000, 0.375000 },
693 { 0.125000, 0.625000 },
694 { 0.625000, 0.875000 }
695 };
696 static const float pos8[8][2] = {
697 { 0.562500, 0.312500 },
698 { 0.437500, 0.687500 },
699 { 0.812500, 0.562500 },
700 { 0.312500, 0.187500 },
701 { 0.187500, 0.812500 },
702 { 0.062500, 0.437500 },
703 { 0.687500, 0.937500 },
704 { 0.937500, 0.062500 }
705 };
706 static const float pos16[16][2] = {
707 { 0.187500, 0.062500 },
708 { 0.437500, 0.187500 },
709 { 0.062500, 0.312500 },
710 { 0.312500, 0.437500 },
711 { 0.687500, 0.062500 },
712 { 0.937500, 0.187500 },
713 { 0.562500, 0.312500 },
714 { 0.812500, 0.437500 },
715 { 0.187500, 0.562500 },
716 { 0.437500, 0.687500 },
717 { 0.062500, 0.812500 },
718 { 0.312500, 0.937500 },
719 { 0.687500, 0.562500 },
720 { 0.937500, 0.687500 },
721 { 0.562500, 0.812500 },
722 { 0.812500, 0.937500 }
723 };
724 const float (*positions)[2];
725
726 switch (sample_count) {
727 case 4:
728 positions = pos4;
729 break;
730 case 8:
731 positions = pos8;
732 break;
733 case 16:
734 positions = pos16;
735 break;
736 default:
737 positions = pos1;
738 }
739
740 pos_out[0] = positions[sample_index][0];
741 pos_out[1] = positions[sample_index][1];
742 }
743
744
745 void
746 svga_init_surface_functions(struct svga_context *svga)
747 {
748 svga->pipe.create_surface = svga_create_surface;
749 svga->pipe.surface_destroy = svga_surface_destroy;
750 svga->pipe.get_sample_position = svga_get_sample_position;
751 }