1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_format.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
37 #include "svga_format.h"
38 #include "svga_screen.h"
39 #include "svga_context.h"
40 #include "svga_sampler_view.h"
41 #include "svga_resource_texture.h"
42 #include "svga_surface.h"
43 #include "svga_debug.h"
45 static void svga_mark_surface_dirty(struct pipe_surface
*surf
);
48 svga_texture_copy_handle(struct svga_context
*svga
,
49 struct svga_winsys_surface
*src_handle
,
50 unsigned src_x
, unsigned src_y
, unsigned src_z
,
51 unsigned src_level
, unsigned src_layer
,
52 struct svga_winsys_surface
*dst_handle
,
53 unsigned dst_x
, unsigned dst_y
, unsigned dst_z
,
54 unsigned dst_level
, unsigned dst_layer
,
55 unsigned width
, unsigned height
, unsigned depth
)
57 struct svga_surface dst
, src
;
59 SVGA3dCopyBox box
, *boxes
;
63 src
.handle
= src_handle
;
64 src
.real_level
= src_level
;
65 src
.real_layer
= src_layer
;
68 dst
.handle
= dst_handle
;
69 dst
.real_level
= dst_level
;
70 dst
.real_layer
= dst_layer
;
84 SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
85 src_handle, src_level, src_x, src_y, src_z,
86 dst_handle, dst_level, dst_x, dst_y, dst_z);
89 ret
= SVGA3D_BeginSurfaceCopy(svga
->swc
,
94 svga_context_flush(svga
, NULL
);
95 ret
= SVGA3D_BeginSurfaceCopy(svga
->swc
,
99 assert(ret
== PIPE_OK
);
102 SVGA_FIFOCommitAll(svga
->swc
);
106 struct svga_winsys_surface
*
107 svga_texture_view_surface(struct svga_context
*svga
,
108 struct svga_texture
*tex
,
110 SVGA3dSurfaceFlags flags
,
111 SVGA3dSurfaceFormat format
,
117 struct svga_host_surface_cache_key
*key
) /* OUT */
119 struct svga_screen
*ss
= svga_screen(svga
->pipe
.screen
);
120 struct svga_winsys_surface
*handle
;
122 unsigned z_offset
= 0;
125 "svga: Create surface view: layer %d zslice %d mips %d..%d\n",
126 layer_pick
, zslice_pick
, start_mip
, start_mip
+num_mip
-1);
129 key
->format
= format
;
130 key
->numMipLevels
= num_mip
;
131 key
->size
.width
= u_minify(tex
->b
.b
.width0
, start_mip
);
132 key
->size
.height
= u_minify(tex
->b
.b
.height0
, start_mip
);
133 key
->size
.depth
= zslice_pick
< 0 ? u_minify(tex
->b
.b
.depth0
, start_mip
) : 1;
137 key
->sampleCount
= tex
->b
.b
.nr_samples
;
139 if (key
->sampleCount
> 1) {
140 key
->flags
|= SVGA3D_SURFACE_MASKABLE_ANTIALIAS
;
143 if (tex
->b
.b
.target
== PIPE_TEXTURE_CUBE
&& layer_pick
< 0) {
144 key
->flags
|= SVGA3D_SURFACE_CUBEMAP
;
146 } else if (tex
->b
.b
.target
== PIPE_TEXTURE_1D_ARRAY
||
147 tex
->b
.b
.target
== PIPE_TEXTURE_2D_ARRAY
) {
148 key
->arraySize
= num_layers
;
151 if (key
->format
== SVGA3D_FORMAT_INVALID
) {
156 SVGA_DBG(DEBUG_DMA
, "surface_create for texture view\n");
157 handle
= svga_screen_surface_create(ss
, bind_flags
, PIPE_USAGE_DEFAULT
, key
);
163 SVGA_DBG(DEBUG_DMA
, " --> got sid %p (texture view)\n", handle
);
168 if (zslice_pick
>= 0)
169 z_offset
= zslice_pick
;
171 for (i
= 0; i
< key
->numMipLevels
; i
++) {
172 for (j
= 0; j
< key
->numFaces
* key
->arraySize
; j
++) {
173 if (svga_is_texture_level_defined(tex
, j
+ layer_pick
, i
+ start_mip
)) {
174 unsigned depth
= (zslice_pick
< 0 ?
175 u_minify(tex
->b
.b
.depth0
, i
+ start_mip
) :
178 svga_texture_copy_handle(svga
,
183 handle
, 0, 0, 0, i
, j
,
184 u_minify(tex
->b
.b
.width0
, i
+ start_mip
),
185 u_minify(tex
->b
.b
.height0
, i
+ start_mip
),
196 * A helper function to create a surface view.
197 * The view boolean flag specifies whether svga_texture_view_surface()
198 * will be called to create a cloned surface and resource for the view.
200 static struct pipe_surface
*
201 svga_create_surface_view(struct pipe_context
*pipe
,
202 struct pipe_resource
*pt
,
203 const struct pipe_surface
*surf_tmpl
,
206 struct svga_context
*svga
= svga_context(pipe
);
207 struct svga_texture
*tex
= svga_texture(pt
);
208 struct pipe_screen
*screen
= pipe
->screen
;
209 struct svga_screen
*ss
= svga_screen(screen
);
210 struct svga_surface
*s
;
211 unsigned layer
, zslice
, bind
;
212 unsigned nlayers
= 1;
213 SVGA3dSurfaceFlags flags
= 0;
214 SVGA3dSurfaceFormat format
;
215 struct pipe_surface
*retVal
= NULL
;
217 s
= CALLOC_STRUCT(svga_surface
);
221 SVGA_STATS_TIME_PUSH(ss
->sws
, SVGA_STATS_TIME_CREATESURFACEVIEW
);
223 if (pt
->target
== PIPE_TEXTURE_CUBE
) {
224 layer
= surf_tmpl
->u
.tex
.first_layer
;
227 else if (pt
->target
== PIPE_TEXTURE_1D_ARRAY
||
228 pt
->target
== PIPE_TEXTURE_2D_ARRAY
) {
229 layer
= surf_tmpl
->u
.tex
.first_layer
;
231 nlayers
= surf_tmpl
->u
.tex
.last_layer
- surf_tmpl
->u
.tex
.first_layer
+ 1;
235 zslice
= surf_tmpl
->u
.tex
.first_layer
;
238 pipe_reference_init(&s
->base
.reference
, 1);
239 pipe_resource_reference(&s
->base
.texture
, pt
);
240 s
->base
.context
= pipe
;
241 s
->base
.format
= surf_tmpl
->format
;
242 s
->base
.width
= u_minify(pt
->width0
, surf_tmpl
->u
.tex
.level
);
243 s
->base
.height
= u_minify(pt
->height0
, surf_tmpl
->u
.tex
.level
);
244 s
->base
.u
.tex
.level
= surf_tmpl
->u
.tex
.level
;
245 s
->base
.u
.tex
.first_layer
= surf_tmpl
->u
.tex
.first_layer
;
246 s
->base
.u
.tex
.last_layer
= surf_tmpl
->u
.tex
.last_layer
;
247 s
->view_id
= SVGA3D_INVALID_ID
;
251 if (util_format_is_depth_or_stencil(surf_tmpl
->format
)) {
252 flags
= SVGA3D_SURFACE_HINT_DEPTHSTENCIL
|
253 SVGA3D_SURFACE_BIND_DEPTH_STENCIL
;
254 bind
= PIPE_BIND_DEPTH_STENCIL
;
257 flags
= SVGA3D_SURFACE_HINT_RENDERTARGET
|
258 SVGA3D_SURFACE_BIND_RENDER_TARGET
;
259 bind
= PIPE_BIND_RENDER_TARGET
;
263 format
= tex
->key
.format
;
265 format
= svga_translate_format(ss
, surf_tmpl
->format
, bind
);
267 assert(format
!= SVGA3D_FORMAT_INVALID
);
270 SVGA_DBG(DEBUG_VIEWS
, "svga: Surface view: yes %p, level %u layer %u z %u, %p\n",
271 pt
, surf_tmpl
->u
.tex
.level
, layer
, zslice
, s
);
273 if (svga_have_vgpu10(svga
)) {
274 switch (pt
->target
) {
275 case PIPE_TEXTURE_1D
:
276 flags
|= SVGA3D_SURFACE_1D
;
278 case PIPE_TEXTURE_1D_ARRAY
:
279 flags
|= SVGA3D_SURFACE_1D
| SVGA3D_SURFACE_ARRAY
;
281 case PIPE_TEXTURE_2D_ARRAY
:
282 flags
|= SVGA3D_SURFACE_ARRAY
;
284 case PIPE_TEXTURE_3D
:
285 flags
|= SVGA3D_SURFACE_VOLUME
;
287 case PIPE_TEXTURE_CUBE
:
289 flags
|= SVGA3D_SURFACE_CUBEMAP
;
296 /* When we clone the surface view resource, use the format used in
297 * the creation of the original resource.
299 s
->handle
= svga_texture_view_surface(svga
, tex
, bind
, flags
,
301 surf_tmpl
->u
.tex
.level
, 1,
302 layer
, nlayers
, zslice
, &s
->key
);
308 s
->key
.format
= format
;
313 SVGA_DBG(DEBUG_VIEWS
,
314 "svga: Surface view: no %p, level %u, layer %u, z %u, %p\n",
315 pt
, surf_tmpl
->u
.tex
.level
, layer
, zslice
, s
);
317 memset(&s
->key
, 0, sizeof s
->key
);
318 s
->key
.format
= format
;
319 s
->handle
= tex
->handle
;
320 s
->real_layer
= layer
;
321 s
->real_zslice
= zslice
;
322 s
->real_level
= surf_tmpl
->u
.tex
.level
;
325 svga
->hud
.num_surface_views
++;
329 SVGA_STATS_TIME_POP(ss
->sws
);
334 static struct pipe_surface
*
335 svga_create_surface(struct pipe_context
*pipe
,
336 struct pipe_resource
*pt
,
337 const struct pipe_surface
*surf_tmpl
)
339 struct svga_context
*svga
= svga_context(pipe
);
340 struct pipe_screen
*screen
= pipe
->screen
;
341 struct pipe_surface
*surf
= NULL
;
342 boolean view
= FALSE
;
344 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_CREATESURFACE
);
346 if (svga_screen(screen
)->debug
.force_surface_view
)
349 if (surf_tmpl
->u
.tex
.level
!= 0 &&
350 svga_screen(screen
)->debug
.force_level_surface_view
)
353 if (pt
->target
== PIPE_TEXTURE_3D
)
356 if (svga_have_vgpu10(svga
) || svga_screen(screen
)->debug
.no_surface_view
)
359 surf
= svga_create_surface_view(pipe
, pt
, surf_tmpl
, view
);
361 SVGA_STATS_TIME_POP(svga_sws(svga
));
368 * Clone the surface view and its associated resource.
370 static struct svga_surface
*
371 create_backed_surface_view(struct svga_context
*svga
, struct svga_surface
*s
)
373 SVGA_STATS_TIME_PUSH(svga_sws(svga
),
374 SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW
);
377 struct svga_texture
*tex
= svga_texture(s
->base
.texture
);
378 struct pipe_surface
*backed_view
;
380 backed_view
= svga_create_surface_view(&svga
->pipe
,
387 s
->backed
= svga_surface(backed_view
);
390 svga_mark_surface_dirty(&s
->backed
->base
);
392 SVGA_STATS_TIME_POP(svga_sws(svga
));
398 * Create a DX RenderTarget/DepthStencil View for the given surface,
401 struct pipe_surface
*
402 svga_validate_surface_view(struct svga_context
*svga
, struct svga_surface
*s
)
404 enum pipe_error ret
= PIPE_OK
;
406 struct pipe_surface
*surf
= NULL
;
408 assert(svga_have_vgpu10(svga
));
410 SVGA_STATS_TIME_PUSH(svga_sws(svga
),
411 SVGA_STATS_TIME_VALIDATESURFACEVIEW
);
414 * DX spec explicitly specifies that no resource can be bound to a render
415 * target view and a shader resource view simultanously.
416 * So first check if the resource bound to this surface view collides with
417 * a sampler view. If so, then we will clone this surface view and its
418 * associated resource. We will then use the cloned surface view for
421 for (shader
= PIPE_SHADER_VERTEX
; shader
<= PIPE_SHADER_GEOMETRY
; shader
++) {
422 if (svga_check_sampler_view_resource_collision(svga
, s
->handle
, shader
)) {
423 SVGA_DBG(DEBUG_VIEWS
,
424 "same resource used in shaderResource and renderTarget 0x%x\n",
426 s
= create_backed_surface_view(svga
, s
);
434 if (s
->view_id
== SVGA3D_INVALID_ID
) {
435 SVGA3dResourceType resType
;
436 SVGA3dRenderTargetViewDesc desc
;
438 desc
.tex
.mipSlice
= s
->real_level
;
439 desc
.tex
.firstArraySlice
= s
->real_layer
+ s
->real_zslice
;
441 s
->base
.u
.tex
.last_layer
- s
->base
.u
.tex
.first_layer
+ 1;
443 s
->view_id
= util_bitmask_add(svga
->surface_view_id_bm
);
445 switch (s
->base
.texture
->target
) {
446 case PIPE_TEXTURE_1D
:
447 case PIPE_TEXTURE_1D_ARRAY
:
448 resType
= SVGA3D_RESOURCE_TEXTURE1D
;
450 case PIPE_TEXTURE_RECT
:
451 case PIPE_TEXTURE_2D
:
452 case PIPE_TEXTURE_2D_ARRAY
:
453 case PIPE_TEXTURE_CUBE
:
454 /* drawing to cube map is treated as drawing to 2D array */
455 resType
= SVGA3D_RESOURCE_TEXTURE2D
;
457 case PIPE_TEXTURE_3D
:
458 resType
= SVGA3D_RESOURCE_TEXTURE3D
;
461 assert(!"Unexpected texture target");
462 resType
= SVGA3D_RESOURCE_TEXTURE2D
;
465 if (util_format_is_depth_or_stencil(s
->base
.format
)) {
466 ret
= SVGA3D_vgpu10_DefineDepthStencilView(svga
->swc
,
474 SVGA3dSurfaceFormat view_format
= s
->key
.format
;
475 const struct svga_texture
*stex
= svga_texture(s
->base
.texture
);
477 /* Can't create RGBA render target view of a RGBX surface so adjust
478 * the view format. We do something similar for texture samplers in
479 * svga_validate_pipe_sampler_view().
481 if (view_format
== SVGA3D_B8G8R8A8_UNORM
&&
482 stex
->key
.format
== SVGA3D_B8G8R8X8_TYPELESS
) {
483 view_format
= SVGA3D_B8G8R8X8_UNORM
;
486 ret
= SVGA3D_vgpu10_DefineRenderTargetView(svga
->swc
,
494 if (ret
!= PIPE_OK
) {
495 util_bitmask_clear(svga
->surface_view_id_bm
, s
->view_id
);
496 s
->view_id
= SVGA3D_INVALID_ID
;
503 SVGA_STATS_TIME_POP(svga_sws(svga
));
511 svga_surface_destroy(struct pipe_context
*pipe
,
512 struct pipe_surface
*surf
)
514 struct svga_context
*svga
= svga_context(pipe
);
515 struct svga_surface
*s
= svga_surface(surf
);
516 struct svga_texture
*t
= svga_texture(surf
->texture
);
517 struct svga_screen
*ss
= svga_screen(surf
->texture
->screen
);
518 enum pipe_error ret
= PIPE_OK
;
520 SVGA_STATS_TIME_PUSH(ss
->sws
, SVGA_STATS_TIME_DESTROYSURFACE
);
522 /* Destroy the backed view surface if it exists */
524 svga_surface_destroy(pipe
, &s
->backed
->base
);
528 if (s
->handle
!= t
->handle
) {
529 SVGA_DBG(DEBUG_DMA
, "unref sid %p (tex surface)\n", s
->handle
);
530 svga_screen_surface_destroy(ss
, &s
->key
, &s
->handle
);
533 if (s
->view_id
!= SVGA3D_INVALID_ID
) {
536 assert(svga_have_vgpu10(svga
));
537 for (try = 0; try < 2; try++) {
538 if (util_format_is_depth_or_stencil(s
->base
.format
)) {
539 ret
= SVGA3D_vgpu10_DestroyDepthStencilView(svga
->swc
, s
->view_id
);
542 ret
= SVGA3D_vgpu10_DestroyRenderTargetView(svga
->swc
, s
->view_id
);
546 svga_context_flush(svga
, NULL
);
548 assert(ret
== PIPE_OK
);
549 util_bitmask_clear(svga
->surface_view_id_bm
, s
->view_id
);
552 pipe_resource_reference(&surf
->texture
, NULL
);
555 svga
->hud
.num_surface_views
--;
556 SVGA_STATS_TIME_POP(ss
->sws
);
561 svga_mark_surface_dirty(struct pipe_surface
*surf
)
563 struct svga_surface
*s
= svga_surface(surf
);
564 struct svga_texture
*tex
= svga_texture(surf
->texture
);
569 if (s
->handle
== tex
->handle
) {
570 /* hmm so 3d textures always have all their slices marked ? */
571 svga_define_texture_level(tex
, surf
->u
.tex
.first_layer
,
575 /* this will happen later in svga_propagate_surface */
579 /* Increment the view_age and texture age for this surface's mipmap
580 * level so that any sampler views into the texture are re-validated too.
582 svga_age_texture_view(tex
, surf
->u
.tex
.level
);
587 svga_mark_surfaces_dirty(struct svga_context
*svga
)
591 for (i
= 0; i
< svga
->curr
.framebuffer
.nr_cbufs
; i
++) {
592 if (svga
->curr
.framebuffer
.cbufs
[i
])
593 svga_mark_surface_dirty(svga
->curr
.framebuffer
.cbufs
[i
]);
595 if (svga
->curr
.framebuffer
.zsbuf
)
596 svga_mark_surface_dirty(svga
->curr
.framebuffer
.zsbuf
);
601 * Progagate any changes from surfaces to texture.
602 * pipe is optional context to inline the blit command in.
605 svga_propagate_surface(struct svga_context
*svga
, struct pipe_surface
*surf
)
607 struct svga_surface
*s
= svga_surface(surf
);
608 struct svga_texture
*tex
= svga_texture(surf
->texture
);
609 struct svga_screen
*ss
= svga_screen(surf
->texture
->screen
);
610 unsigned zslice
, layer
;
611 unsigned nlayers
= 1;
617 SVGA_STATS_TIME_PUSH(ss
->sws
, SVGA_STATS_TIME_PROPAGATESURFACE
);
619 if (surf
->texture
->target
== PIPE_TEXTURE_CUBE
) {
621 layer
= surf
->u
.tex
.first_layer
;
623 else if (surf
->texture
->target
== PIPE_TEXTURE_1D_ARRAY
||
624 surf
->texture
->target
== PIPE_TEXTURE_2D_ARRAY
) {
626 layer
= surf
->u
.tex
.first_layer
;
627 nlayers
= surf
->u
.tex
.last_layer
- surf
->u
.tex
.first_layer
+ 1;
630 zslice
= surf
->u
.tex
.first_layer
;
635 ss
->texture_timestamp
++;
636 svga_age_texture_view(tex
, surf
->u
.tex
.level
);
638 if (s
->handle
!= tex
->handle
) {
639 SVGA_DBG(DEBUG_VIEWS
,
640 "svga: Surface propagate: tex %p, level %u, from %p\n",
641 tex
, surf
->u
.tex
.level
, surf
);
642 for (i
= 0; i
< nlayers
; i
++) {
643 svga_texture_copy_handle(svga
,
644 s
->handle
, 0, 0, 0, s
->real_level
,
646 tex
->handle
, 0, 0, zslice
, surf
->u
.tex
.level
,
648 u_minify(tex
->b
.b
.width0
, surf
->u
.tex
.level
),
649 u_minify(tex
->b
.b
.height0
, surf
->u
.tex
.level
),
651 svga_define_texture_level(tex
, layer
+ i
, surf
->u
.tex
.level
);
655 SVGA_STATS_TIME_POP(ss
->sws
);
660 * Check if we should call svga_propagate_surface on the surface.
663 svga_surface_needs_propagation(const struct pipe_surface
*surf
)
665 const struct svga_surface
*s
= svga_surface_const(surf
);
666 struct svga_texture
*tex
= svga_texture(surf
->texture
);
668 return s
->dirty
&& s
->handle
!= tex
->handle
;
673 svga_get_sample_position(struct pipe_context
*context
,
674 unsigned sample_count
, unsigned sample_index
,
677 /* We can't actually query the device to learn the sample positions.
678 * These were grabbed from nvidia's driver.
680 static const float pos1
[1][2] = {
683 static const float pos4
[4][2] = {
684 { 0.375000, 0.125000 },
685 { 0.875000, 0.375000 },
686 { 0.125000, 0.625000 },
687 { 0.625000, 0.875000 }
689 static const float pos8
[8][2] = {
690 { 0.562500, 0.312500 },
691 { 0.437500, 0.687500 },
692 { 0.812500, 0.562500 },
693 { 0.312500, 0.187500 },
694 { 0.187500, 0.812500 },
695 { 0.062500, 0.437500 },
696 { 0.687500, 0.937500 },
697 { 0.937500, 0.062500 }
699 static const float pos16
[16][2] = {
700 { 0.187500, 0.062500 },
701 { 0.437500, 0.187500 },
702 { 0.062500, 0.312500 },
703 { 0.312500, 0.437500 },
704 { 0.687500, 0.062500 },
705 { 0.937500, 0.187500 },
706 { 0.562500, 0.312500 },
707 { 0.812500, 0.437500 },
708 { 0.187500, 0.562500 },
709 { 0.437500, 0.687500 },
710 { 0.062500, 0.812500 },
711 { 0.312500, 0.937500 },
712 { 0.687500, 0.562500 },
713 { 0.937500, 0.687500 },
714 { 0.562500, 0.812500 },
715 { 0.812500, 0.937500 }
717 const float (*positions
)[2];
719 switch (sample_count
) {
733 pos_out
[0] = positions
[sample_index
][0];
734 pos_out
[1] = positions
[sample_index
][1];
739 svga_init_surface_functions(struct svga_context
*svga
)
741 svga
->pipe
.create_surface
= svga_create_surface
;
742 svga
->pipe
.surface_destroy
= svga_surface_destroy
;
743 svga
->pipe
.get_sample_position
= svga_get_sample_position
;