svga: Don't use the new depth formats for surfaces that will never be sampled from.
[mesa.git] / src / gallium / drivers / svga / svga_surface.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
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24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
35
36 #include "svga_screen.h"
37 #include "svga_context.h"
38 #include "svga_resource_texture.h"
39 #include "svga_surface.h"
40 #include "svga_debug.h"
41
42
43 void
44 svga_texture_copy_handle(struct svga_context *svga,
45 struct svga_winsys_surface *src_handle,
46 unsigned src_x, unsigned src_y, unsigned src_z,
47 unsigned src_level, unsigned src_face,
48 struct svga_winsys_surface *dst_handle,
49 unsigned dst_x, unsigned dst_y, unsigned dst_z,
50 unsigned dst_level, unsigned dst_face,
51 unsigned width, unsigned height, unsigned depth)
52 {
53 struct svga_surface dst, src;
54 enum pipe_error ret;
55 SVGA3dCopyBox box, *boxes;
56
57 assert(svga);
58
59 src.handle = src_handle;
60 src.real_level = src_level;
61 src.real_face = src_face;
62 src.real_zslice = 0;
63
64 dst.handle = dst_handle;
65 dst.real_level = dst_level;
66 dst.real_face = dst_face;
67 dst.real_zslice = 0;
68
69 box.x = dst_x;
70 box.y = dst_y;
71 box.z = dst_z;
72 box.w = width;
73 box.h = height;
74 box.d = depth;
75 box.srcx = src_x;
76 box.srcy = src_y;
77 box.srcz = src_z;
78
79 /*
80 SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
81 src_handle, src_level, src_x, src_y, src_z,
82 dst_handle, dst_level, dst_x, dst_y, dst_z);
83 */
84
85 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
86 &src.base,
87 &dst.base,
88 &boxes, 1);
89 if(ret != PIPE_OK) {
90 svga_context_flush(svga, NULL);
91 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
92 &src.base,
93 &dst.base,
94 &boxes, 1);
95 assert(ret == PIPE_OK);
96 }
97 *boxes = box;
98 SVGA_FIFOCommitAll(svga->swc);
99 }
100
101
102 struct svga_winsys_surface *
103 svga_texture_view_surface(struct svga_context *svga,
104 struct svga_texture *tex,
105 SVGA3dSurfaceFlags flags,
106 SVGA3dSurfaceFormat format,
107 unsigned start_mip,
108 unsigned num_mip,
109 int face_pick,
110 int zslice_pick,
111 struct svga_host_surface_cache_key *key) /* OUT */
112 {
113 struct svga_screen *ss = svga_screen(svga->pipe.screen);
114 struct svga_winsys_surface *handle;
115 uint32_t i, j;
116 unsigned z_offset = 0;
117
118 SVGA_DBG(DEBUG_PERF,
119 "svga: Create surface view: face %d zslice %d mips %d..%d\n",
120 face_pick, zslice_pick, start_mip, start_mip+num_mip-1);
121
122 key->flags = flags;
123 key->format = format;
124 key->numMipLevels = num_mip;
125 key->size.width = u_minify(tex->b.b.width0, start_mip);
126 key->size.height = u_minify(tex->b.b.height0, start_mip);
127 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
128 key->cachable = 1;
129 assert(key->size.depth == 1);
130
131 if(tex->b.b.target == PIPE_TEXTURE_CUBE && face_pick < 0) {
132 key->flags |= SVGA3D_SURFACE_CUBEMAP;
133 key->numFaces = 6;
134 } else {
135 key->numFaces = 1;
136 }
137
138 if(key->format == SVGA3D_FORMAT_INVALID) {
139 key->cachable = 0;
140 return NULL;
141 }
142
143 SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
144 handle = svga_screen_surface_create(ss, key);
145 if (!handle) {
146 key->cachable = 0;
147 return NULL;
148 }
149
150 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
151
152 if (face_pick < 0)
153 face_pick = 0;
154
155 if (zslice_pick >= 0)
156 z_offset = zslice_pick;
157
158 for (i = 0; i < key->numMipLevels; i++) {
159 for (j = 0; j < key->numFaces; j++) {
160 if(tex->defined[j + face_pick][i + start_mip]) {
161 unsigned depth = (zslice_pick < 0 ?
162 u_minify(tex->b.b.depth0, i + start_mip) :
163 1);
164
165 svga_texture_copy_handle(svga,
166 tex->handle,
167 0, 0, z_offset,
168 i + start_mip,
169 j + face_pick,
170 handle, 0, 0, 0, i, j,
171 u_minify(tex->b.b.width0, i + start_mip),
172 u_minify(tex->b.b.height0, i + start_mip),
173 depth);
174 }
175 }
176 }
177
178 return handle;
179 }
180
181
182 static struct pipe_surface *
183 svga_create_surface(struct pipe_context *pipe,
184 struct pipe_resource *pt,
185 const struct pipe_surface *surf_tmpl)
186 {
187 struct svga_context *svga = svga_context(pipe);
188 struct svga_texture *tex = svga_texture(pt);
189 struct pipe_screen *screen = pipe->screen;
190 struct svga_screen *ss = svga_screen(screen);
191 struct svga_surface *s;
192 unsigned face, zslice;
193 /* XXX surfaces should only be used for rendering purposes nowadays */
194 boolean render = (surf_tmpl->usage & (PIPE_BIND_RENDER_TARGET |
195 PIPE_BIND_DEPTH_STENCIL)) ? TRUE : FALSE;
196 boolean view = FALSE;
197 SVGA3dSurfaceFlags flags;
198 SVGA3dSurfaceFormat format;
199
200 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
201
202 s = CALLOC_STRUCT(svga_surface);
203 if (!s)
204 return NULL;
205
206 if (pt->target == PIPE_TEXTURE_CUBE) {
207 face = surf_tmpl->u.tex.first_layer;
208 zslice = 0;
209 }
210 else {
211 face = 0;
212 zslice = surf_tmpl->u.tex.first_layer;
213 }
214
215 pipe_reference_init(&s->base.reference, 1);
216 pipe_resource_reference(&s->base.texture, pt);
217 s->base.context = pipe;
218 s->base.format = surf_tmpl->format;
219 s->base.width = u_minify(pt->width0, surf_tmpl->u.tex.level);
220 s->base.height = u_minify(pt->height0, surf_tmpl->u.tex.level);
221 s->base.usage = surf_tmpl->usage;
222 s->base.u.tex.level = surf_tmpl->u.tex.level;
223 s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
224 s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
225
226 if (!render) {
227 flags = SVGA3D_SURFACE_HINT_TEXTURE;
228 format = svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage);
229 } else {
230 if (surf_tmpl->usage & PIPE_BIND_RENDER_TARGET) {
231 flags = SVGA3D_SURFACE_HINT_RENDERTARGET;
232 }
233 if (surf_tmpl->usage & PIPE_BIND_DEPTH_STENCIL) {
234 flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
235 }
236 format = svga_translate_format_render(ss, surf_tmpl->format, surf_tmpl->usage);
237 }
238
239 assert(format != SVGA3D_FORMAT_INVALID);
240
241 if (svga_screen(screen)->debug.force_surface_view)
242 view = TRUE;
243
244 /* Currently only used for compressed textures */
245 if (render &&
246 format != svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage)) {
247 view = TRUE;
248 }
249
250 if (surf_tmpl->u.tex.level != 0 &&
251 svga_screen(screen)->debug.force_level_surface_view)
252 view = TRUE;
253
254 if (pt->target == PIPE_TEXTURE_3D)
255 view = TRUE;
256
257 if (svga_screen(screen)->debug.no_surface_view)
258 view = FALSE;
259
260 if (view) {
261 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u face %u z %u, %p\n",
262 pt, surf_tmpl->u.tex.level, face, zslice, s);
263
264 s->handle = svga_texture_view_surface(svga, tex, flags, format,
265 surf_tmpl->u.tex.level,
266 1, face, zslice, &s->key);
267 s->real_face = 0;
268 s->real_level = 0;
269 s->real_zslice = 0;
270 } else {
271 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n",
272 pt, surf_tmpl->u.tex.level, face, zslice, s);
273
274 memset(&s->key, 0, sizeof s->key);
275 s->handle = tex->handle;
276 s->real_face = face;
277 s->real_zslice = zslice;
278 s->real_level = surf_tmpl->u.tex.level;
279 }
280
281 return &s->base;
282 }
283
284
285 static void
286 svga_surface_destroy(struct pipe_context *pipe,
287 struct pipe_surface *surf)
288 {
289 struct svga_surface *s = svga_surface(surf);
290 struct svga_texture *t = svga_texture(surf->texture);
291 struct svga_screen *ss = svga_screen(surf->texture->screen);
292
293 if(s->handle != t->handle) {
294 SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
295 svga_screen_surface_destroy(ss, &s->key, &s->handle);
296 }
297
298 pipe_resource_reference(&surf->texture, NULL);
299 FREE(surf);
300 }
301
302
303 static INLINE void
304 svga_mark_surface_dirty(struct pipe_surface *surf)
305 {
306 struct svga_surface *s = svga_surface(surf);
307
308 if(!s->dirty) {
309 struct svga_texture *tex = svga_texture(surf->texture);
310
311 s->dirty = TRUE;
312
313 if (s->handle == tex->handle) {
314 /* hmm so 3d textures always have all their slices marked ? */
315 if (surf->texture->target == PIPE_TEXTURE_CUBE)
316 tex->defined[surf->u.tex.first_layer][surf->u.tex.level] = TRUE;
317 else
318 tex->defined[0][surf->u.tex.level] = TRUE;
319 }
320 else {
321 /* this will happen later in svga_propagate_surface */
322 }
323 }
324 }
325
326
327 void svga_mark_surfaces_dirty(struct svga_context *svga)
328 {
329 unsigned i;
330
331 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
332 if (svga->curr.framebuffer.cbufs[i])
333 svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
334 }
335 if (svga->curr.framebuffer.zsbuf)
336 svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
337 }
338
339
340 /**
341 * Progagate any changes from surfaces to texture.
342 * pipe is optional context to inline the blit command in.
343 */
344 void
345 svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
346 {
347 struct svga_surface *s = svga_surface(surf);
348 struct svga_texture *tex = svga_texture(surf->texture);
349 struct svga_screen *ss = svga_screen(surf->texture->screen);
350 unsigned zslice, face;
351
352 if (!s->dirty)
353 return;
354
355 if (surf->texture->target == PIPE_TEXTURE_CUBE) {
356 zslice = 0;
357 face = surf->u.tex.first_layer;
358 }
359 else {
360 zslice = surf->u.tex.first_layer;
361 face = 0;
362 }
363
364 s->dirty = FALSE;
365 ss->texture_timestamp++;
366 tex->view_age[surf->u.tex.level] = ++(tex->age);
367
368 if (s->handle != tex->handle) {
369 SVGA_DBG(DEBUG_VIEWS, "svga: Surface propagate: tex %p, level %u, from %p\n", tex, surf->u.tex.level, surf);
370 svga_texture_copy_handle(svga,
371 s->handle, 0, 0, 0, s->real_level, s->real_face,
372 tex->handle, 0, 0, zslice, surf->u.tex.level, face,
373 u_minify(tex->b.b.width0, surf->u.tex.level),
374 u_minify(tex->b.b.height0, surf->u.tex.level), 1);
375 tex->defined[face][surf->u.tex.level] = TRUE;
376 }
377 }
378
379 /**
380 * Check if we should call svga_propagate_surface on the surface.
381 */
382 boolean
383 svga_surface_needs_propagation(struct pipe_surface *surf)
384 {
385 struct svga_surface *s = svga_surface(surf);
386 struct svga_texture *tex = svga_texture(surf->texture);
387
388 return s->dirty && s->handle != tex->handle;
389 }
390
391
392
393
394
395
396 void
397 svga_init_surface_functions(struct svga_context *svga)
398 {
399 svga->pipe.create_surface = svga_create_surface;
400 svga->pipe.surface_destroy = svga_surface_destroy;
401 }
402