svga: Use comparison between svga texture types to use PredCopyRegion command
[mesa.git] / src / gallium / drivers / svga / svga_surface.h
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25
26 #ifndef SVGA_SURFACE_H
27 #define SVGA_SURFACE_H
28
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_state.h"
32 #include "util/u_inlines.h"
33 #include "svga_screen_cache.h"
34
35 struct pipe_context;
36 struct pipe_screen;
37 struct svga_context;
38 struct svga_texture;
39 struct svga_winsys_surface;
40 enum SVGA3dSurfaceFormat;
41
42
43 struct svga_surface
44 {
45 struct pipe_surface base;
46
47 struct svga_host_surface_cache_key key;
48
49 /*
50 * Note that the handle may point at a secondary / backing resource
51 * created by svga_texture_view_surface() which is something other
52 * than svga_texture(base->texture)->handle.
53 */
54 struct svga_winsys_surface *handle;
55
56 unsigned real_layer;
57 unsigned real_level;
58 unsigned real_zslice;
59
60 boolean dirty;
61
62 /* VGPU10 */
63 SVGA3dRenderTargetViewId view_id;
64
65 /*
66 * As with 'handle' above, this may point to a secondary / backing resource.
67 * We can't have one resource bound as both a render target and a shader
68 * resource at the same time. But we sometimes want to do that, such as
69 * for mipmap generation where we sample from one level and render into
70 * another.
71 * In this situation, the backed surface is the render target while the
72 * original surface is the shader resource.
73 */
74 struct svga_surface *backed;
75 };
76
77
78 extern void
79 svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf);
80
81 void
82 svga_propagate_rendertargets(struct svga_context *svga);
83
84 extern boolean
85 svga_surface_needs_propagation(const struct pipe_surface *surf);
86
87 struct svga_winsys_surface *
88 svga_texture_view_surface(struct svga_context *svga,
89 struct svga_texture *tex,
90 unsigned bind_flags,
91 SVGA3dSurfaceFlags flags,
92 SVGA3dSurfaceFormat format,
93 unsigned start_mip,
94 unsigned num_mip,
95 int layer_pick,
96 unsigned num_layers,
97 int zslice_pick,
98 struct svga_host_surface_cache_key *key); /* OUT */
99
100
101 void
102 svga_texture_copy_handle(struct svga_context *svga,
103 struct svga_winsys_surface *src_handle,
104 unsigned src_x, unsigned src_y, unsigned src_z,
105 unsigned src_level, unsigned src_face,
106 struct svga_winsys_surface *dst_handle,
107 unsigned dst_x, unsigned dst_y, unsigned dst_z,
108 unsigned dst_level, unsigned dst_face,
109 unsigned width, unsigned height, unsigned depth);
110
111
112 static inline struct svga_surface *
113 svga_surface(struct pipe_surface *surface)
114 {
115 return (struct svga_surface *)surface;
116 }
117
118
119 static inline const struct svga_surface *
120 svga_surface_const(const struct pipe_surface *surface)
121 {
122 return (const struct svga_surface *)surface;
123 }
124
125 struct pipe_surface *
126 svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s);
127
128 static inline SVGA3dResourceType
129 svga_resource_type(enum pipe_texture_target target)
130 {
131 switch (target) {
132 case PIPE_TEXTURE_1D:
133 case PIPE_TEXTURE_1D_ARRAY:
134 return SVGA3D_RESOURCE_TEXTURE1D;
135 case PIPE_TEXTURE_RECT:
136 case PIPE_TEXTURE_2D:
137 case PIPE_TEXTURE_2D_ARRAY:
138 case PIPE_TEXTURE_CUBE:
139 /* drawing to cube map is treated as drawing to 2D array */
140 return SVGA3D_RESOURCE_TEXTURE2D;
141 case PIPE_TEXTURE_3D:
142 return SVGA3D_RESOURCE_TEXTURE3D;
143 default:
144 assert(!"Unexpected texture target");
145 return SVGA3D_RESOURCE_TEXTURE2D;
146 }
147 }
148
149 #endif