svga: check return value of define_query_vgpu{9,10}
[mesa.git] / src / gallium / drivers / svga / svga_surface.h
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25
26 #ifndef SVGA_SURFACE_H
27 #define SVGA_SURFACE_H
28
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_state.h"
32 #include "util/u_inlines.h"
33 #include "svga_screen_cache.h"
34
35 struct pipe_context;
36 struct pipe_screen;
37 struct svga_context;
38 struct svga_texture;
39 struct svga_winsys_surface;
40 enum SVGA3dSurfaceFormat;
41
42
43 struct svga_surface
44 {
45 struct pipe_surface base;
46
47 struct svga_host_surface_cache_key key;
48
49 /*
50 * Note that the handle may point at a secondary / backing resource
51 * created by svga_texture_view_surface() which is something other
52 * than svga_texture(base->texture)->handle.
53 */
54 struct svga_winsys_surface *handle;
55
56 unsigned real_layer;
57 unsigned real_level;
58 unsigned real_zslice;
59
60 boolean dirty;
61
62 /* VGPU10 */
63 SVGA3dRenderTargetViewId view_id;
64
65 /*
66 * As with 'handle' above, this may point to a secondary / backing resource.
67 * We can't have one resource bound as both a render target and a shader
68 * resource at the same time. But we sometimes want to do that, such as
69 * for mipmap generation where we sample from one level and render into
70 * another.
71 * In this situation, the backed surface is the render target while the
72 * original surface is the shader resource.
73 */
74 struct svga_surface *backed;
75 unsigned age; /* timestamp when the backed resource is
76 * synced with the original resource.
77 */
78 };
79
80
81 void
82 svga_mark_surfaces_dirty(struct svga_context *svga);
83
84 extern void
85 svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
86 boolean reset);
87
88 void
89 svga_propagate_rendertargets(struct svga_context *svga);
90
91 extern boolean
92 svga_surface_needs_propagation(const struct pipe_surface *surf);
93
94 struct svga_winsys_surface *
95 svga_texture_view_surface(struct svga_context *svga,
96 struct svga_texture *tex,
97 unsigned bind_flags,
98 SVGA3dSurfaceAllFlags flags,
99 SVGA3dSurfaceFormat format,
100 unsigned start_mip,
101 unsigned num_mip,
102 int layer_pick,
103 unsigned num_layers,
104 int zslice_pick,
105 boolean cacheable,
106 struct svga_host_surface_cache_key *key); /* OUT */
107
108 void
109 svga_texture_copy_region(struct svga_context *svga,
110 struct svga_winsys_surface *src_handle,
111 unsigned srcSubResource,
112 unsigned src_x, unsigned src_y, unsigned src_z,
113 struct svga_winsys_surface *dst_handle,
114 unsigned dstSubResource,
115 unsigned dst_x, unsigned dst_y, unsigned dst_z,
116 unsigned width, unsigned height, unsigned depth);
117
118 void
119 svga_texture_copy_handle(struct svga_context *svga,
120 struct svga_winsys_surface *src_handle,
121 unsigned src_x, unsigned src_y, unsigned src_z,
122 unsigned src_level, unsigned src_face,
123 struct svga_winsys_surface *dst_handle,
124 unsigned dst_x, unsigned dst_y, unsigned dst_z,
125 unsigned dst_level, unsigned dst_face,
126 unsigned width, unsigned height, unsigned depth);
127
128
129 static inline struct svga_surface *
130 svga_surface(struct pipe_surface *surface)
131 {
132 return (struct svga_surface *)surface;
133 }
134
135
136 static inline const struct svga_surface *
137 svga_surface_const(const struct pipe_surface *surface)
138 {
139 return (const struct svga_surface *)surface;
140 }
141
142 struct pipe_surface *
143 svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s);
144
145 static inline SVGA3dResourceType
146 svga_resource_type(enum pipe_texture_target target)
147 {
148 switch (target) {
149 case PIPE_TEXTURE_1D:
150 case PIPE_TEXTURE_1D_ARRAY:
151 return SVGA3D_RESOURCE_TEXTURE1D;
152 case PIPE_TEXTURE_RECT:
153 case PIPE_TEXTURE_2D:
154 case PIPE_TEXTURE_2D_ARRAY:
155 case PIPE_TEXTURE_CUBE:
156 case PIPE_TEXTURE_CUBE_ARRAY:
157 /* drawing to cube map is treated as drawing to 2D array */
158 return SVGA3D_RESOURCE_TEXTURE2D;
159 case PIPE_TEXTURE_3D:
160 return SVGA3D_RESOURCE_TEXTURE3D;
161 default:
162 assert(!"Unexpected texture target");
163 return SVGA3D_RESOURCE_TEXTURE2D;
164 }
165 }
166
167 #endif